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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.12 by root, Thu Sep 14 21:16:13 2006 UTC vs.
Revision 1.37 by root, Mon May 28 21:28:36 2007 UTC

1
2/* 1/*
3 * static char *rcsid_spell_attack_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: spell_attack.C,v 1.12 2006/09/14 21:16:13 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 23 */
6
7
8/*
9 CrossFire, A Multiplayer game for X-windows
10
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen
13
14 This program is free software; you can redistribute it and/or modify
15 it under the terms of the GNU General Public License as published by
16 the Free Software Foundation; either version 2 of the License, or
17 (at your option) any later version.
18
19 This program is distributed in the hope that it will be useful,
20 but WITHOUT ANY WARRANTY; without even the implied warranty of
21 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 GNU General Public License for more details.
23
24 You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27
28 The authors can be reached via e-mail at crossfire-devel@real-time.com
29*/
30 24
31/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
33 * of code 27 * of code
34 */ 28 */
35 29
36#include <global.h> 30#include <global.h>
37#include <object.h> 31#include <object.h>
38#include <living.h> 32#include <living.h>
39#ifndef __CEXTRACT__
40# include <sproto.h> 33#include <sproto.h>
41#endif
42#include <spells.h> 34#include <spells.h>
43#include <sounds.h> 35#include <sounds.h>
44 36
45/* this function checks to see if a spell pushes objects as well 37/* this function checks to see if a spell pushes objects as well
46 * as flies over and damages them (only used for cones for now) 38 * as flies over and damages them (only used for cones for now)
64 { 56 {
65 weight_move = op->weight + (op->weight * op->level) / 3; 57 weight_move = op->weight + (op->weight * op->level) / 3;
66 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 58 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
67 } 59 }
68 60
69 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 61 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
70 { 62 {
71 int num_sections = 1; 63 int num_sections = 1;
72 64
73 /* don't move DM */ 65 /* don't move DM */
74 if (QUERY_FLAG (tmp, FLAG_WIZ)) 66 if (QUERY_FLAG (tmp, FLAG_WIZ))
124void 116void
125forklightning (object *op, object *tmp) 117forklightning (object *op, object *tmp)
126{ 118{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 119 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 120 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 121 maptile *m;
130 sint16 sx, sy; 122 sint16 sx, sy;
131 object *new_bolt; 123 object *new_bolt;
132 124
133 /* pick a fork direction. tmp->stats.Con is the left bias 125 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 126 * i.e., the chance in 100 of forking LEFT
147 139
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 140 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 141 return;
150 142
151 /* OK, we made a fork */ 143 /* OK, we made a fork */
152 new_bolt = get_object (); 144 new_bolt = tmp->clone ();
153 copy_object (tmp, new_bolt);
154 145
155 /* reduce chances of subsequent forking */ 146 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 147 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 148 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 149 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
159 new_bolt->speed_left = -0.1; 150 new_bolt->speed_left = -0.1f;
160 new_bolt->direction = t_dir; 151 new_bolt->direction = t_dir;
161 new_bolt->duration++; 152 new_bolt->duration++;
162 new_bolt->x = sx;
163 new_bolt->y = sy;
164 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 153 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
165 new_bolt->stats.dam++; 154 new_bolt->stats.dam++;
166 tmp->stats.dam /= 2; /* reduce father bolt damage */ 155 tmp->stats.dam /= 2; /* reduce father bolt damage */
167 tmp->stats.dam++; 156 tmp->stats.dam++;
168 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 157 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
169 update_turn_face (new_bolt); 158 update_turn_face (new_bolt);
170} 159}
171 160
172/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 161/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
173 * and checks for various things that may stop it. 162 * and checks for various things that may stop it.
174 */ 163 */
175 164
176void 165void
177move_bolt (object *op) 166move_bolt (object *op)
178{ 167{
179 object *tmp;
180 int mflags; 168 int mflags;
181 sint16 x, y; 169 sint16 x, y;
182 mapstruct *m; 170 maptile *m;
183 171
184 if (--(op->duration) < 0) 172 if (--op->duration < 0)
185 { 173 {
186 remove_ob (op); 174 op->destroy ();
187 free_object (op);
188 return; 175 return;
189 } 176 }
190 177
191 hit_map (op, 0, op->attacktype, 1); 178 hit_map (op, 0, op->attacktype, 1);
192 179
193 if (!op->direction) 180 if (!op->direction)
194 return; 181 return;
195 182
196 if (--op->range < 0) 183 if (--op->range < 0)
197 {
198 op->range = 0; 184 op->range = 0;
199 }
200 else 185 else
201 { 186 {
202 x = op->x + DIRX (op); 187 x = op->x + DIRX (op);
203 y = op->y + DIRY (op); 188 y = op->y + DIRY (op);
204 m = op->map; 189 m = op->map;
212 * on the space. So only call reflwall if we think the data it returns 197 * on the space. So only call reflwall if we think the data it returns
213 * will be useful. 198 * will be useful.
214 */ 199 */
215 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 200 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
216 { 201 {
217
218 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 202 if (!QUERY_FLAG (op, FLAG_REFLECTING))
219 return; 203 return;
220 204
221 /* Since walls don't run diagonal, if the bolt is in 205 /* Since walls don't run diagonal, if the bolt is in
222 * one of 4 main directions, it just reflects back in the 206 * one of 4 main directions, it just reflects back in the
252 else if (left) 236 else if (left)
253 op->direction = absdir (op->direction + 2); 237 op->direction = absdir (op->direction + 2);
254 else if (right) 238 else if (right)
255 op->direction = absdir (op->direction - 2); 239 op->direction = absdir (op->direction - 2);
256 } 240 }
241
257 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 242 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
258 return; 243 return;
259 } 244 }
260 else 245 else
261 { /* Create a copy of this object and put it ahead */ 246 { /* Create a copy of this object and put it ahead */
262 tmp = get_object (); 247 object *tmp = op->clone ();
263 copy_object (op, tmp); 248
249 m->insert (tmp, x, y, op);
264 tmp->speed_left = -0.1; 250 tmp->speed_left = -0.1f;
265 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
266 tmp = insert_ob_in_map (tmp, op->map, op, 0);
267 /* To make up for the decrease at the top of the function */ 251 /* To make up for the decrease at the top of the function */
268 tmp->duration++; 252 tmp->duration++;
269 253
270 /* New forking code. Possibly create forks of this object 254 /* New forking code. Possibly create forks of this object
271 * going off in other directions. 255 * going off in other directions.
272 */ 256 */
273
274 if (rndm (0, 99) < tmp->stats.Dex) 257 if (rndm (0, 99) < tmp->stats.Dex)
275 { /* stats.Dex % of forking */ 258 { /* stats.Dex % of forking */
276 forklightning (op, tmp); 259 forklightning (op, tmp);
277 } 260 }
261
278 /* In this way, the object left behind sticks on the space, but 262 /* In this way, the object left behind sticks on the space, but
279 * doesn't create any bolts that continue to move onward. 263 * doesn't create any bolts that continue to move onward.
280 */ 264 */
281 op->range = 0; 265 op->range = 0;
282 } /* copy object and move it along */ 266 } /* copy object and move it along */
289 * we remove the magic flag - that can be derived from 273 * we remove the magic flag - that can be derived from
290 * spob->attacktype. 274 * spob->attacktype.
291 * This function sets up the appropriate owner and skill 275 * This function sets up the appropriate owner and skill
292 * pointers. 276 * pointers.
293 */ 277 */
294
295int 278int
296fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 279fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
297{ 280{
298 object *tmp = NULL; 281 object *tmp = NULL;
299 int mflags; 282 int mflags;
317 300
318 tmp->direction = dir; 301 tmp->direction = dir;
319 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 302 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
320 SET_ANIMATION (tmp, dir); 303 SET_ANIMATION (tmp, dir);
321 304
322 set_owner (tmp, op); 305 tmp->set_owner (op);
323 set_spell_skill (op, caster, spob, tmp); 306 set_spell_skill (op, caster, spob, tmp);
324 307
325 tmp->x = op->x + DIRX (tmp); 308 tmp->x = op->x + DIRX (tmp);
326 tmp->y = op->y + DIRY (tmp); 309 tmp->y = op->y + DIRY (tmp);
327 tmp->map = op->map; 310 tmp->map = op->map;
328 311
312 maptile *newmap;
329 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 313 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
330 if (mflags & P_OUT_OF_MAP) 314 if (mflags & P_OUT_OF_MAP)
331 { 315 {
332 free_object (tmp); 316 tmp->destroy ();
333 return 0; 317 return 0;
334 } 318 }
319
320 tmp->map = newmap;
321
335 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 322 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
336 { 323 {
337 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 324 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
338 { 325 {
339 free_object (tmp); 326 tmp->destroy ();
340 return 0; 327 return 0;
341 } 328 }
329
342 tmp->x = op->x; 330 tmp->x = op->x;
343 tmp->y = op->y; 331 tmp->y = op->y;
344 tmp->direction = absdir (tmp->direction + 4); 332 tmp->direction = absdir (tmp->direction + 4);
345 tmp->map = op->map; 333 tmp->map = op->map;
346 } 334 }
347 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 335
336 if ((tmp = tmp->insert_at (tmp, op)))
348 move_bolt (tmp); 337 move_bolt (tmp);
338
349 return 1; 339 return 1;
350} 340}
351 341
352 342
353 343
362 * At least that is what I think this does. 352 * At least that is what I think this does.
363 */ 353 */
364void 354void
365explosion (object *op) 355explosion (object *op)
366{ 356{
367 object *tmp;
368 mapstruct *m = op->map; 357 maptile *m = op->map;
369 int i; 358 int i;
370 359
371 if (--(op->duration) < 0) 360 if (--op->duration < 0)
372 { 361 {
373 remove_ob (op); 362 op->destroy ();
374 free_object (op);
375 return; 363 return;
376 } 364 }
365
377 hit_map (op, 0, op->attacktype, 0); 366 hit_map (op, 0, op->attacktype, 0);
378 367
379 if (op->range > 0) 368 if (op->range > 0)
380 { 369 {
381 for (i = 1; i < 9; i++) 370 for (i = 1; i < 9; i++)
382 { 371 {
383 sint16 dx, dy; 372 sint16 dx, dy;
384 373
385 dx = op->x + freearr_x[i]; 374 dx = op->x + freearr_x[i];
386 dy = op->y + freearr_y[i]; 375 dy = op->y + freearr_y[i];
376
387 /* ok_to_put_more already does things like checks for walls, 377 /* ok_to_put_more already does things like checks for walls,
388 * out of map, etc. 378 * out of map, etc.
389 */ 379 */
390 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 380 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
391 { 381 {
392 tmp = get_object (); 382 object *tmp = op->clone ();
393 copy_object (op, tmp); 383
394 tmp->state = 0; 384 tmp->state = 0;
395 tmp->speed_left = -0.21; 385 tmp->speed_left = -0.21f;
396 tmp->range--; 386 tmp->range--;
397 tmp->value = 0; 387 tmp->value = 0;
398 tmp->x = dx; 388
399 tmp->y = dy; 389 m->insert (tmp, dx, dy, op);
400 insert_ob_in_map (tmp, m, op, 0);
401 } 390 }
402 } 391 }
403 } 392 }
404} 393}
405 394
409 * explode. 398 * explode.
410 */ 399 */
411void 400void
412explode_bullet (object *op) 401explode_bullet (object *op)
413{ 402{
414 tag_t op_tag = op->count;
415 object *tmp, *owner; 403 object *tmp, *owner;
416 404
417 if (op->other_arch == NULL) 405 if (op->other_arch == NULL)
418 { 406 {
419 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 407 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
420 remove_ob (op); 408 op->destroy ();
421 free_object (op);
422 return; 409 return;
423 } 410 }
424 411
425 if (op->env) 412 if (op->env)
426 { 413 {
427 object *env;
428
429 env = object_get_env_recursive (op); 414 object *env = object_get_env_recursive (op);
430 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 415 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
431 { 416 {
432 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 417 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
433 remove_ob (op); 418 op->destroy ();
434 free_object (op);
435 return; 419 return;
436 } 420 }
437 remove_ob (op); 421
438 op->x = env->x; 422 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
439 op->y = env->y;
440 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
441 } 423 }
442 else if (out_of_map (op->map, op->x, op->y)) 424 else if (out_of_map (op->map, op->x, op->y))
443 { 425 {
444 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 426 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
445 remove_ob (op); 427 op->destroy ();
446 free_object (op);
447 return; 428 return;
448 } 429 }
449 430
450 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 431 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
451 // NOTE: If this breaks something important: remove this. I can't think of anything 432 // NOTE: If this breaks something important: remove this. I can't think of anything
452 // bad at the moment that might happen from this. 433 // bad at the moment that might happen from this.
453 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 434 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
454 { 435 {
455 remove_ob (op); 436 op->destroy ();
456 free_object (op);
457 return; 437 return;
458 } 438 }
459 439
460 if (op->attacktype) 440 if (op->attacktype)
461 { 441 {
462 hit_map (op, 0, op->attacktype, 1); 442 hit_map (op, 0, op->attacktype, 1);
463 if (was_destroyed (op, op_tag)) 443 if (op->destroyed ())
464 return; 444 return;
465 } 445 }
466 446
467 /* other_arch contains what this explodes into */ 447 /* other_arch contains what this explodes into */
468 tmp = arch_to_object (op->other_arch); 448 tmp = arch_to_object (op->other_arch);
469 449
470 copy_owner (tmp, op); 450 tmp->set_owner (op);
471 tmp->skill = op->skill; 451 tmp->skill = op->skill;
472 452
473 owner = get_owner (op); 453 owner = op->owner;
474 454
475 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 455 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
476 { 456 {
477 remove_ob (op); 457 op->destroy ();
478 free_object (op);
479 return; 458 return;
480 } 459 }
481
482 tmp->x = op->x;
483 tmp->y = op->y;
484 460
485 /* special for bombs - it actually has sane values for these */ 461 /* special for bombs - it actually has sane values for these */
486 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 462 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
487 { 463 {
488 tmp->attacktype = op->attacktype; 464 tmp->attacktype = op->attacktype;
492 } 468 }
493 else 469 else
494 { 470 {
495 if (op->attacktype & AT_MAGIC) 471 if (op->attacktype & AT_MAGIC)
496 tmp->attacktype |= AT_MAGIC; 472 tmp->attacktype |= AT_MAGIC;
473
497 /* Spell doc describes what is going on here */ 474 /* Spell doc describes what is going on here */
498 tmp->stats.dam = op->dam_modifier; 475 tmp->stats.dam = op->dam_modifier;
499 tmp->range = op->stats.maxhp; 476 tmp->range = op->stats.maxhp;
500 tmp->duration = op->stats.hp; 477 tmp->duration = op->stats.hp;
501 /* Used for spell tracking - just need a unique val for this spell - 478 /* Used for spell tracking - just need a unique val for this spell -
509 tmp->stats.sp = op->direction; 486 tmp->stats.sp = op->direction;
510 487
511 /* Prevent recursion */ 488 /* Prevent recursion */
512 op->move_on = 0; 489 op->move_on = 0;
513 490
514 insert_ob_in_map (tmp, op->map, op, 0); 491 tmp->insert_at (op, op);
515 /* remove the firebullet */ 492 /* remove the firebullet */
516 if (!was_destroyed (op, op_tag)) 493 op->destroy ();
517 {
518 remove_ob (op);
519 free_object (op);
520 }
521} 494}
522
523
524 495
525/* checks to see what op should do, given the space it is on 496/* checks to see what op should do, given the space it is on
526 * (eg, explode, damage player, etc) 497 * (eg, explode, damage player, etc)
527 */ 498 */
528
529void 499void
530check_bullet (object *op) 500check_bullet (object *op)
531{ 501{
532 tag_t op_tag = op->count, tmp_tag;
533 object *tmp; 502 object *tmp;
534 int dam, mflags; 503 int dam, mflags;
535 mapstruct *m; 504 maptile *m;
536 sint16 sx, sy; 505 sint16 sx, sy;
537 506
538 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 507 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
539 508
540 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 509 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
549 518
550 /* If nothing alive on this space, no reason to do anything further */ 519 /* If nothing alive on this space, no reason to do anything further */
551 if (!(mflags & P_IS_ALIVE)) 520 if (!(mflags & P_IS_ALIVE))
552 return; 521 return;
553 522
554 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 523 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
555 { 524 {
556 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 525 if (QUERY_FLAG (tmp, FLAG_ALIVE))
557 { 526 {
558 tmp_tag = tmp->count;
559 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
560 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 528 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
561 { 529 {
562 if (!QUERY_FLAG (op, FLAG_REMOVED)) 530 if (!QUERY_FLAG (op, FLAG_REMOVED))
563 { 531 {
564 remove_ob (op); 532 op->destroy ();
565 free_object (op);
566 return; 533 return;
567 } 534 }
568 } 535 }
569 } 536 }
570 } 537 }
571} 538}
572
573 539
574/* Basically, we move 'op' one square, and if it hits something, 540/* Basically, we move 'op' one square, and if it hits something,
575 * call check_bullet. 541 * call check_bullet.
576 * This function is only applicable to bullets, but not to all 542 * This function is only applicable to bullets, but not to all
577 * fired arches (eg, bolts). 543 * fired arches (eg, bolts).
578 */ 544 */
579
580void 545void
581move_bullet (object *op) 546move_bullet (object *op)
582{ 547{
583 sint16 new_x, new_y; 548 sint16 new_x, new_y;
584 int mflags; 549 int mflags;
585 mapstruct *m; 550 maptile *m;
586 551
587#if 0 552#if 0
588 /* We need a better general purpose way to do this */ 553 /* We need a better general purpose way to do this */
589 554
590 /* peterm: added to make comet leave a trail of burnouts 555 /* peterm: added to make comet leave a trail of burnouts
591 it's an unadulterated hack, but the effect is cool. */ 556 it's an unadulterated hack, but the effect is cool. */
592 if (op->stats.sp == SP_METEOR) 557 if (op->stats.sp == SP_METEOR)
593 { 558 {
594 replace_insert_ob_in_map ("fire_trail", op); 559 replace_insert_ob_in_map ("fire_trail", op);
595 if (was_destroyed (op, op_tag)) 560 if (op->destroyed ())
596 return; 561 return;
597 } /* end addition. */ 562 } /* end addition. */
598#endif 563#endif
599 564
600 /* Reached the end of its life - remove it */ 565 /* Reached the end of its life - remove it */
601 if (--op->range <= 0) 566 if (--op->range <= 0)
602 { 567 {
603 if (op->other_arch) 568 if (op->other_arch)
604 {
605 explode_bullet (op); 569 explode_bullet (op);
606 }
607 else 570 else
608 { 571 op->destroy ();
609 remove_ob (op); 572
610 free_object (op);
611 }
612 return; 573 return;
613 } 574 }
614 575
615 new_x = op->x + DIRX (op); 576 new_x = op->x + DIRX (op);
616 new_y = op->y + DIRY (op); 577 new_y = op->y + DIRY (op);
617 m = op->map; 578 m = op->map;
618 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 579 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
619 580
620 if (mflags & P_OUT_OF_MAP) 581 if (mflags & P_OUT_OF_MAP)
621 { 582 {
622 remove_ob (op); 583 op->destroy ();
623 free_object (op);
624 return; 584 return;
625 } 585 }
626 586
627 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 587 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
628 { 588 {
629 if (op->other_arch) 589 if (op->other_arch)
630 {
631 explode_bullet (op); 590 explode_bullet (op);
632 }
633 else 591 else
634 { 592 op->destroy ();
635 remove_ob (op); 593
636 free_object (op);
637 }
638 return; 594 return;
639 } 595 }
640 596
641 remove_ob (op); 597 if (!(op = m->insert (op, new_x, new_y, op)))
642 op->x = new_x;
643 op->y = new_y;
644 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
645 return; 598 return;
646 599
647 if (reflwall (op->map, op->x, op->y, op)) 600 if (reflwall (op->map, op->x, op->y, op))
648 { 601 {
649 op->direction = absdir (op->direction + 4); 602 op->direction = absdir (op->direction + 4);
650 update_turn_face (op); 603 update_turn_face (op);
651 } 604 }
652 else 605 else
653 {
654 check_bullet (op); 606 check_bullet (op);
655 }
656} 607}
657
658
659
660 608
661/* fire_bullet 609/* fire_bullet
662 * object op (cast from caster) files a bolt in dir. 610 * object op (cast from caster) files a bolt in dir.
663 * spob is the spell object for the bolt. 611 * spob is the spell object for the bolt.
664 * we remove the magic flag - that can be derived from 612 * we remove the magic flag - that can be derived from
695 643
696 tmp->direction = dir; 644 tmp->direction = dir;
697 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 645 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
698 SET_ANIMATION (tmp, dir); 646 SET_ANIMATION (tmp, dir);
699 647
700 set_owner (tmp, op); 648 tmp->set_owner (op);
701 set_spell_skill (op, caster, spob, tmp); 649 set_spell_skill (op, caster, spob, tmp);
702 650
703 tmp->x = op->x + freearr_x[dir]; 651 tmp->x = op->x + freearr_x[dir];
704 tmp->y = op->y + freearr_y[dir]; 652 tmp->y = op->y + freearr_y[dir];
705 tmp->map = op->map; 653 tmp->map = op->map;
706 654
655 maptile *newmap;
707 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 656 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
708 if (mflags & P_OUT_OF_MAP) 657 if (mflags & P_OUT_OF_MAP)
709 { 658 {
710 free_object (tmp); 659 tmp->destroy ();
711 return 0; 660 return 0;
712 } 661 }
662
663 tmp->map = newmap;
664
713 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 665 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
714 { 666 {
715 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 667 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
716 { 668 {
717 free_object (tmp); 669 tmp->destroy ();
718 return 0; 670 return 0;
719 } 671 }
672
720 tmp->x = op->x; 673 tmp->x = op->x;
721 tmp->y = op->y; 674 tmp->y = op->y;
722 tmp->direction = absdir (tmp->direction + 4); 675 tmp->direction = absdir (tmp->direction + 4);
723 tmp->map = op->map; 676 tmp->map = op->map;
724 } 677 }
725 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 678
726 { 679 if ((tmp = tmp->insert_at (tmp, op)))
727 check_bullet (tmp); 680 check_bullet (tmp);
728 } 681
729 return 1; 682 return 1;
730} 683}
731
732
733
734 684
735/***************************************************************************** 685/*****************************************************************************
736 * 686 *
737 * CONE RELATED FUNCTIONS 687 * CONE RELATED FUNCTIONS
738 * 688 *
739 *****************************************************************************/ 689 *****************************************************************************/
740 690
741
742/* drops an object based on what is in the cone's "other_arch" */ 691/* drops an object based on what is in the cone's "other_arch" */
743void 692void
744cone_drop (object *op) 693cone_drop (object *op)
745{ 694{
746 object *new_ob = arch_to_object (op->other_arch); 695 object *new_ob = arch_to_object (op->other_arch);
747 696
748 new_ob->x = op->x;
749 new_ob->y = op->y;
750 new_ob->level = op->level; 697 new_ob->level = op->level;
751 set_owner (new_ob, op->owner); 698 new_ob->set_owner (op->owner);
752 699
753 /* preserve skill ownership */ 700 /* preserve skill ownership */
754 if (op->skill && op->skill != new_ob->skill) 701 if (op->skill && op->skill != new_ob->skill)
755 {
756 new_ob->skill = op->skill; 702 new_ob->skill = op->skill;
757 }
758 insert_ob_in_map (new_ob, op->map, op, 0);
759 703
704 new_ob->insert_at (op, op);
760} 705}
761 706
762/* move_cone: causes cone object 'op' to move a space/hit creatures */ 707/* move_cone: causes cone object 'op' to move a space/hit creatures */
763 708
764void 709void
765move_cone (object *op) 710move_cone (object *op)
766{ 711{
767 int i; 712 int i;
768 tag_t tag;
769 713
770 /* if no map then hit_map will crash so just ignore object */ 714 /* if no map then hit_map will crash so just ignore object */
771 if (!op->map) 715 if (!op->map)
772 { 716 {
773 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 717 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
774 op->speed = 0; 718 op->set_speed (0);
775 update_ob_speed (op);
776 return; 719 return;
777 } 720 }
778 721
779 /* lava saves it's life, but not yours :) */ 722 /* lava saves it's life, but not yours :) */
780 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 723 if (QUERY_FLAG (op, FLAG_LIFESAVE))
786#if 0 729#if 0
787 /* Disable this - enabling it makes monsters easier, as 730 /* Disable this - enabling it makes monsters easier, as
788 * when their cone dies when they die. 731 * when their cone dies when they die.
789 */ 732 */
790 /* If no owner left, the spell dies out. */ 733 /* If no owner left, the spell dies out. */
791 if (get_owner (op) == NULL) 734 if (op->owner == NULL)
792 { 735 {
793 remove_ob (op); 736 op->destroy ();
794 free_object (op);
795 return; 737 return;
796 } 738 }
797#endif 739#endif
798 740
799 tag = op->count;
800 hit_map (op, 0, op->attacktype, 0); 741 hit_map (op, 0, op->attacktype, 0);
801 742
802 /* Check to see if we should push anything. 743 /* Check to see if we should push anything.
803 * Spell objects with weight push whatever they encounter to some 744 * Spell objects with weight push whatever they encounter to some
804 * degree. 745 * degree.
805 */ 746 */
806 if (op->weight) 747 if (op->weight)
807 check_spell_knockback (op); 748 check_spell_knockback (op);
808 749
809 if (was_destroyed (op, tag)) 750 if (op->destroyed ())
810 return; 751 return;
811 752
812 if ((op->duration--) < 0) 753 if ((op->duration--) < 0)
813 { 754 {
814 remove_ob (op); 755 op->destroy ();
815 free_object (op);
816 return; 756 return;
817 } 757 }
818 /* Object has hit maximum range, so don't have it move 758 /* Object has hit maximum range, so don't have it move
819 * any further. When the duration above expires, 759 * any further. When the duration above expires,
820 * then the object will get removed. 760 * then the object will get removed.
829 { 769 {
830 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 770 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
831 771
832 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 772 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
833 { 773 {
834 object *tmp = get_object (); 774 object *tmp = op->clone ();
835
836 copy_object (op, tmp);
837 tmp->x = x;
838 tmp->y = y;
839 775
840 tmp->duration = op->duration + 1; 776 tmp->duration = op->duration + 1;
841 777
842 /* Use for spell tracking - see ok_to_put_more() */ 778 /* Use for spell tracking - see ok_to_put_more() */
843 tmp->stats.maxhp = op->stats.maxhp; 779 tmp->stats.maxhp = op->stats.maxhp;
844 insert_ob_in_map (tmp, op->map, op, 0); 780
781 op->map->insert (tmp, x, y, op);
782
845 if (tmp->other_arch) 783 if (tmp->other_arch)
846 cone_drop (tmp); 784 cone_drop (tmp);
847 } 785 }
848 } 786 }
849} 787}
859int 797int
860cast_cone (object *op, object *caster, int dir, object *spell) 798cast_cone (object *op, object *caster, int dir, object *spell)
861{ 799{
862 object *tmp; 800 object *tmp;
863 int i, success = 0, range_min = -1, range_max = 1; 801 int i, success = 0, range_min = -1, range_max = 1;
864 mapstruct *m; 802 maptile *m;
865 sint16 sx, sy; 803 sint16 sx, sy;
866 MoveType movetype; 804 MoveType movetype;
867 805
868 if (!spell->other_arch) 806 if (!spell->other_arch)
869 return 0; 807 return 0;
925 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 863 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
926 continue; 864 continue;
927 865
928 success = 1; 866 success = 1;
929 tmp = arch_to_object (spell->other_arch); 867 tmp = arch_to_object (spell->other_arch);
930 set_owner (tmp, op); 868 tmp->set_owner (op);
931 set_spell_skill (op, caster, spell, tmp); 869 set_spell_skill (op, caster, spell, tmp);
932 tmp->level = caster_level (caster, spell); 870 tmp->level = caster_level (caster, spell);
933 tmp->x = sx;
934 tmp->y = sy;
935 tmp->attacktype = spell->attacktype; 871 tmp->attacktype = spell->attacktype;
936 872
937 /* holy word stuff */ 873 /* holy word stuff */
938 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 874 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
939 if (!tailor_god_spell (tmp, op)) 875 if (!tailor_god_spell (tmp, op))
976 912
977 if (!(tmp->move_type & MOVE_FLY_LOW)) 913 if (!(tmp->move_type & MOVE_FLY_LOW))
978 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 914 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name);
979 915
980 if (!tmp->move_on && tmp->stats.dam) 916 if (!tmp->move_on && tmp->stats.dam)
981 {
982 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 917 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name);
983 }
984 918
985 insert_ob_in_map (tmp, m, op, 0); 919 m->insert (tmp, sx, sy, op);
986 920
987 /* This is used for tracking spells so that one effect doesn't hit 921 /* This is used for tracking spells so that one effect doesn't hit
988 * a single space too many times. 922 * a single space too many times.
989 */ 923 */
990 tmp->stats.maxhp = tmp->count; 924 tmp->stats.maxhp = tmp->count;
1009void 943void
1010animate_bomb (object *op) 944animate_bomb (object *op)
1011{ 945{
1012 int i; 946 int i;
1013 object *env, *tmp; 947 object *env, *tmp;
1014 archetype *at;
1015 948
1016 if (op->state != NUM_ANIMATIONS (op) - 1) 949 if (op->state != NUM_ANIMATIONS (op) - 1)
1017 return; 950 return;
1018 951
1019 env = object_get_env_recursive (op); 952 env = object_get_env_recursive (op);
1024 return; 957 return;
1025 958
1026 if (env->type == PLAYER) 959 if (env->type == PLAYER)
1027 esrv_del_item (env->contr, op->count); 960 esrv_del_item (env->contr, op->count);
1028 961
1029 remove_ob (op); 962 if (!(op = op->insert_at (env, op)))
1030 op->x = env->x;
1031 op->y = env->y;
1032 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1033 return; 963 return;
1034 } 964 }
1035 965
1036 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 966 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1037 // on a safe map. I don't like this special casing, but it seems to be neccessary 967 // on a safe map. I don't like this special casing, but it seems to be neccessary
1038 // as bombs can be carried. 968 // as bombs can be carried.
1039 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 969 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1040 { 970 {
1041 remove_ob (op); 971 op->destroy ();
1042 free_object (op);
1043 return; 972 return;
1044 } 973 }
1045 974
1046 /* This copies a lot of the code from the fire bullet, 975 /* This copies a lot of the code from the fire bullet,
1047 * but using the cast_bullet isn't really feasible, 976 * but using the cast_bullet isn't really feasible,
1048 * so just set up the appropriate values. 977 * so just set up the appropriate values.
1049 */ 978 */
1050 at = archetype::find (SPLINT); 979 if (archetype *at = archetype::find (SPLINT))
1051 if (at)
1052 { 980 {
1053 for (i = 1; i < 9; i++) 981 for (i = 1; i < 9; i++)
1054 { 982 {
1055 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 983 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1056 continue; 984 continue;
985
1057 tmp = arch_to_object (at); 986 tmp = arch_to_object (at);
1058 tmp->direction = i; 987 tmp->direction = i;
1059 tmp->range = op->range; 988 tmp->range = op->range;
1060 tmp->stats.dam = op->stats.dam; 989 tmp->stats.dam = op->stats.dam;
1061 tmp->duration = op->duration; 990 tmp->duration = op->duration;
1062 tmp->attacktype = op->attacktype; 991 tmp->attacktype = op->attacktype;
1063 copy_owner (tmp, op); 992 tmp->set_owner (op);
1064 if (op->skill && op->skill != tmp->skill) 993 if (op->skill && op->skill != tmp->skill)
1065 {
1066 tmp->skill = op->skill; 994 tmp->skill = op->skill;
1067 } 995
1068 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 996 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1069 SET_ANIMATION (tmp, i); 997 SET_ANIMATION (tmp, i);
1070 tmp->x = op->x + freearr_x[i]; 998
1071 tmp->y = op->y + freearr_x[i]; 999 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1072 insert_ob_in_map (tmp, op->map, op, 0);
1073 move_bullet (tmp); 1000 move_bullet (tmp);
1074 } 1001 }
1075 } 1002 }
1076 1003
1077 explode_bullet (op); 1004 explode_bullet (op);
1082{ 1009{
1083 1010
1084 object *tmp; 1011 object *tmp;
1085 int mflags; 1012 int mflags;
1086 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1013 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1087 mapstruct *m; 1014 maptile *m;
1088 1015
1089 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1016 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1090 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1017 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1091 { 1018 {
1092 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1019 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1098 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1025 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1099 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1026 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1100 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1027 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1101 tmp->attacktype = spell->attacktype; 1028 tmp->attacktype = spell->attacktype;
1102 1029
1103 set_owner (tmp, op); 1030 tmp->set_owner (op);
1104 set_spell_skill (op, caster, spell, tmp); 1031 set_spell_skill (op, caster, spell, tmp);
1105 tmp->x = dx; 1032
1106 tmp->y = dy; 1033 m->insert (tmp, dx, dy, op);
1107 insert_ob_in_map (tmp, m, op, 0);
1108 return 1; 1034 return 1;
1109} 1035}
1110 1036
1111/**************************************************************************** 1037/****************************************************************************
1112 * 1038 *
1128get_pointed_target (object *op, int dir, int range, int type) 1054get_pointed_target (object *op, int dir, int range, int type)
1129{ 1055{
1130 object *target; 1056 object *target;
1131 sint16 x, y; 1057 sint16 x, y;
1132 int dist, mflags; 1058 int dist, mflags;
1133 mapstruct *mp; 1059 maptile *mp;
1134 1060
1135 if (dir == 0) 1061 if (dir == 0)
1136 return NULL; 1062 return NULL;
1137 1063
1138 for (dist = 1; dist < range; dist++) 1064 for (dist = 1; dist < range; dist++)
1151 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1077 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1152 return NULL; 1078 return NULL;
1153 1079
1154 if (mflags & P_IS_ALIVE) 1080 if (mflags & P_IS_ALIVE)
1155 { 1081 {
1156 for (target = get_map_ob (mp, x, y); target; target = target->above) 1082 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1157 { 1083 {
1158 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) 1084 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1159 { 1085 {
1160 return target; 1086 return target;
1161 } 1087 }
1228 if (effect->attacktype & AT_DEATH) 1154 if (effect->attacktype & AT_DEATH)
1229 { 1155 {
1230 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1156 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1231 1157
1232 /* casting death spells at undead isn't a good thing */ 1158 /* casting death spells at undead isn't a good thing */
1233 if QUERY_FLAG
1234 (target, FLAG_UNDEAD) 1159 if (QUERY_FLAG (target, FLAG_UNDEAD))
1235 { 1160 {
1236 if (random_roll (0, 2, op, PREFER_LOW)) 1161 if (random_roll (0, 2, op, PREFER_LOW))
1237 { 1162 {
1238 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1163 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1239 effect->x = op->x; 1164 effect->x = op->x;
1241 } 1166 }
1242 else 1167 else
1243 { 1168 {
1244 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1169 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1245 target->stats.hp = target->stats.maxhp * 2; 1170 target->stats.hp = target->stats.maxhp * 2;
1246 free_object (effect); 1171 effect->destroy ();
1247 return 0; 1172 return 0;
1248 } 1173 }
1249 } 1174 }
1250 } 1175 }
1251 else 1176 else
1252 { 1177 {
1253 /* how much woe to inflict :) */ 1178 /* how much woe to inflict :) */
1254 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1179 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1255 } 1180 }
1256 1181
1257 set_owner (effect, op); 1182 effect->set_owner (op);
1258 set_spell_skill (op, caster, spell, effect); 1183 set_spell_skill (op, caster, spell, effect);
1259 1184
1260 /* ok, tell it where to be, and insert! */ 1185 /* ok, tell it where to be, and insert! */
1261 effect->x = target->x; 1186 effect->insert_at (target, op);
1262 effect->y = target->y;
1263 insert_ob_in_map (effect, target->map, op, 0);
1264 1187
1265 return 1; 1188 return 1;
1266} 1189}
1267 1190
1268 1191
1278move_missile (object *op) 1201move_missile (object *op)
1279{ 1202{
1280 int i, mflags; 1203 int i, mflags;
1281 object *owner; 1204 object *owner;
1282 sint16 new_x, new_y; 1205 sint16 new_x, new_y;
1283 mapstruct *m; 1206 maptile *m;
1284 1207
1285 if (op->range-- <= 0) 1208 if (op->range-- <= 0)
1286 { 1209 {
1287 remove_ob (op); 1210 op->destroy ();
1288 free_object (op);
1289 return; 1211 return;
1290 } 1212 }
1291 1213
1292 owner = get_owner (op); 1214 owner = op->owner;
1293#if 0 1215#if 0
1294 /* It'd make things nastier if this wasn't here - spells cast by 1216 /* It'd make things nastier if this wasn't here - spells cast by
1295 * monster that are then killed would continue to survive 1217 * monster that are then killed would continue to survive
1296 */ 1218 */
1297 if (owner == NULL) 1219 if (owner == NULL)
1298 { 1220 {
1299 remove_ob (op); 1221 op->destroy ();
1300 free_object (op);
1301 return; 1222 return;
1302 } 1223 }
1303#endif 1224#endif
1304 1225
1305 new_x = op->x + DIRX (op); 1226 new_x = op->x + DIRX (op);
1307 1228
1308 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1229 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1309 1230
1310 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1231 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1311 { 1232 {
1312 tag_t tag = op->count;
1313
1314 hit_map (op, op->direction, AT_MAGIC, 1); 1233 hit_map (op, op->direction, AT_MAGIC, 1);
1315 /* Basically, missile only hits one thing then goes away. 1234 /* Basically, missile only hits one thing then goes away.
1316 * we need to remove it if someone hasn't already done so. 1235 * we need to remove it if someone hasn't already done so.
1317 */ 1236 */
1318 if (!was_destroyed (op, tag)) 1237 if (!op->destroyed ())
1319 { 1238 op->destroy ();
1320 remove_ob (op); 1239
1321 free_object (op);
1322 }
1323 return; 1240 return;
1324 } 1241 }
1325 1242
1326 remove_ob (op); 1243 op->remove ();
1244
1327 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1245 if (!op->direction || (mflags & P_OUT_OF_MAP))
1328 { 1246 {
1329 free_object (op); 1247 op->destroy ();
1330 return; 1248 return;
1331 } 1249 }
1332 op->x = new_x; 1250
1333 op->y = new_y; 1251 i = spell_find_dir (m, new_x, new_y, op->owner);
1334 op->map = m;
1335 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1336 if (i > 0 && i != op->direction) 1252 if (i > 0 && i != op->direction)
1337 { 1253 {
1338 op->direction = i; 1254 op->direction = i;
1339 SET_ANIMATION (op, op->direction); 1255 SET_ANIMATION (op, op->direction);
1340 } 1256 }
1341 insert_ob_in_map (op, op->map, op, 0); 1257
1258 m->insert (op, new_x, new_y, op);
1342} 1259}
1343 1260
1344/**************************************************************************** 1261/****************************************************************************
1345 * Destruction 1262 * Destruction
1346 ****************************************************************************/ 1263 ****************************************************************************/
1383 return 0; 1300 return 0;
1384 } 1301 }
1385 return 1; 1302 return 1;
1386} 1303}
1387 1304
1388
1389
1390
1391int 1305int
1392cast_destruction (object *op, object *caster, object *spell_ob) 1306cast_destruction (object *op, object *caster, object *spell_ob)
1393{ 1307{
1394 int i, j, range, mflags, friendly = 0, dam, dur; 1308 int i, j, range, mflags, friendly = 0, dam, dur;
1395 sint16 sx, sy; 1309 sint16 sx, sy;
1396 mapstruct *m; 1310 maptile *m;
1397 object *tmp; 1311 object *tmp;
1398 const char *skill; 1312 const char *skill;
1399 1313
1400 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1314 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1401 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1315 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1415 else if (caster->skill) 1329 else if (caster->skill)
1416 op->skill = caster->skill; 1330 op->skill = caster->skill;
1417 else 1331 else
1418 op->skill = NULL; 1332 op->skill = NULL;
1419 1333
1420 change_skill (op, find_skill_by_name (op, op->skill), 1); 1334 op->change_skill (find_skill_by_name (op, op->skill));
1421 1335
1422 for (i = -range; i < range; i++) 1336 for (i = -range; i < range; i++)
1423 { 1337 {
1424 for (j = -range; j < range; j++) 1338 for (j = -range; j < range; j++)
1425 { 1339 {
1426 m = op->map; 1340 m = op->map;
1427 sx = op->x + i; 1341 sx = op->x + i;
1428 sy = op->y + j; 1342 sy = op->y + j;
1343
1429 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1344 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1430 if (mflags & P_OUT_OF_MAP) 1345 if (mflags & P_OUT_OF_MAP)
1431 continue; 1346 continue;
1347
1432 if (mflags & P_IS_ALIVE) 1348 if (mflags & P_IS_ALIVE)
1433 { 1349 {
1434 for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) 1350 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1435 {
1436 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1351 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1437 break; 1352 break;
1438 } 1353
1439 if (tmp) 1354 if (tmp)
1440 { 1355 {
1441 if (tmp->head) 1356 if (tmp->head)
1442 tmp = tmp->head; 1357 tmp = tmp->head;
1443 1358
1446 { 1361 {
1447 if (spell_ob->subtype == SP_DESTRUCTION) 1362 if (spell_ob->subtype == SP_DESTRUCTION)
1448 { 1363 {
1449 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1364 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1450 if (spell_ob->other_arch) 1365 if (spell_ob->other_arch)
1451 {
1452 tmp = arch_to_object (spell_ob->other_arch); 1366 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1453 tmp->x = sx;
1454 tmp->y = sy;
1455 insert_ob_in_map (tmp, m, op, 0);
1456 }
1457 } 1367 }
1458 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1368 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1459 { 1369 {
1460 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1370 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1461 {
1462 object *effect = arch_to_object (spell_ob->other_arch); 1371 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1463
1464 effect->x = sx;
1465 effect->y = sy;
1466 insert_ob_in_map (effect, m, op, 0);
1467 }
1468 } 1372 }
1469 } 1373 }
1470 } 1374 }
1471 } 1375 }
1472 } 1376 }
1473 } 1377 }
1378
1474 op->skill = skill; 1379 op->skill = skill;
1475 return 1; 1380 return 1;
1476} 1381}
1477 1382
1478/*************************************************************************** 1383/***************************************************************************
1538 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1443 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1539 } 1444 }
1540 return 1; 1445 return 1;
1541 } 1446 }
1542 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1447 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1543 force->speed = 1.0; 1448 force->speed = 1.f;
1544 force->speed_left = -1.0; 1449 force->speed_left = -1.f;
1545 SET_FLAG (force, FLAG_APPLIED); 1450 SET_FLAG (force, FLAG_APPLIED);
1546 1451
1547 if (god) 1452 if (god)
1548 { 1453 {
1549 if (spell_ob->last_grace) 1454 if (spell_ob->last_grace)
1562 force->stats.ac = spell_ob->stats.ac; 1467 force->stats.ac = spell_ob->stats.ac;
1563 force->stats.wc = spell_ob->stats.wc; 1468 force->stats.wc = spell_ob->stats.wc;
1564 1469
1565 change_abil (tmp, force); /* Mostly to display any messages */ 1470 change_abil (tmp, force); /* Mostly to display any messages */
1566 insert_ob_in_ob (force, tmp); 1471 insert_ob_in_ob (force, tmp);
1567 fix_player (tmp); 1472 tmp->update_stats ();
1568 return 1; 1473 return 1;
1569 1474
1570} 1475}
1571
1572 1476
1573/********************************************************************** 1477/**********************************************************************
1574 * mood change 1478 * mood change
1575 * Arguably, this may or may not be an attack spell. But since it 1479 * Arguably, this may or may not be an attack spell. But since it
1576 * effects monsters, it seems best to put it into this file 1480 * effects monsters, it seems best to put it into this file
1583mood_change (object *op, object *caster, object *spell) 1487mood_change (object *op, object *caster, object *spell)
1584{ 1488{
1585 object *tmp, *god, *head; 1489 object *tmp, *god, *head;
1586 int done_one, range, mflags, level, at, best_at; 1490 int done_one, range, mflags, level, at, best_at;
1587 sint16 x, y, nx, ny; 1491 sint16 x, y, nx, ny;
1588 mapstruct *m; 1492 maptile *m;
1589 const char *race; 1493 const char *race;
1590 1494
1591 /* We precompute some values here so that we don't have to keep 1495 /* We precompute some values here so that we don't have to keep
1592 * doing it over and over again. 1496 * doing it over and over again.
1593 */ 1497 */
1606 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1510 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1607 race = god->race; 1511 race = god->race;
1608 else 1512 else
1609 race = spell->race; 1513 race = spell->race;
1610 1514
1611
1612 for (x = op->x - range; x <= op->x + range; x++) 1515 for (x = op->x - range; x <= op->x + range; x++)
1613 for (y = op->y - range; y <= op->y + range; y++) 1516 for (y = op->y - range; y <= op->y + range; y++)
1614 { 1517 {
1615
1616 done_one = 0; 1518 done_one = 0;
1617 m = op->map; 1519 m = op->map;
1618 nx = x; 1520 nx = x;
1619 ny = y; 1521 ny = y;
1620 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1522 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1623 1525
1624 /* If there is nothing living on this space, no need to go further */ 1526 /* If there is nothing living on this space, no need to go further */
1625 if (!(mflags & P_IS_ALIVE)) 1527 if (!(mflags & P_IS_ALIVE))
1626 continue; 1528 continue;
1627 1529
1530 // players can only affect spaces that they can actually see
1531 if (caster && caster->contr
1532 && caster->contr->visibility_at (m, nx, ny) < 70)
1533 continue;
1534
1628 for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1535 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1629 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1536 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1630 break; 1537 break;
1631 1538
1632 /* There can be living objects that are not monsters */ 1539 /* There can be living objects that are not monsters */
1633 if (!tmp || tmp->type == PLAYER) 1540 if (!tmp || tmp->type == PLAYER)
1640 head = tmp; 1547 head = tmp;
1641 1548
1642 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1549 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1643 if (race && head->race && !strstr (race, head->race)) 1550 if (race && head->race && !strstr (race, head->race))
1644 continue; 1551 continue;
1552
1645 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1553 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1646 continue; 1554 continue;
1647 1555
1648 /* Now do a bunch of stuff related to saving throws */ 1556 /* Now do a bunch of stuff related to saving throws */
1649 best_at = -1; 1557 best_at = -1;
1666 at -= level / 5; 1574 at -= level / 5;
1667 if (did_make_save (head, head->level, at)) 1575 if (did_make_save (head, head->level, at))
1668 continue; 1576 continue;
1669 } 1577 }
1670 else /* spell->attacktype */ 1578 else /* spell->attacktype */
1671 /*
1672 Spell has no attacktype (charm & such), so we'll have a specific saving:
1673 * if spell level < monster level, no go
1674 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1675
1676 The chance will then be in the range [20-70] percent, not too bad.
1677
1678 This is required to fix the 'charm monster' abuse, where a player level 1 can
1679 charm a level 125 monster...
1680
1681 Ryo, august 14th
1682 */
1683 { 1579 {
1580 /*
1581 Spell has no attacktype (charm & such), so we'll have a specific saving:
1582 * if spell level < monster level, no go
1583 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1584
1585 The chance will then be in the range [20-70] percent, not too bad.
1586
1587 This is required to fix the 'charm monster' abuse, where a player level 1 can
1588 charm a level 125 monster...
1589
1590 Ryo, august 14th
1591 */
1684 if (head->level > level) 1592 if (head->level > level)
1685 continue; 1593 continue;
1594
1686 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1595 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1687 /* Failed, no effect */ 1596 /* Failed, no effect */
1688 continue; 1597 continue;
1689 } 1598 }
1690 1599
1691 /* Done with saving throw. Now start effecting the monster */ 1600 /* Done with saving throw. Now start affecting the monster */
1692 1601
1693 /* aggravation */ 1602 /* aggravation */
1694 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1603 if (QUERY_FLAG (spell, FLAG_MONSTER))
1695 { 1604 {
1696 CLEAR_FLAG (head, FLAG_SLEEP); 1605 CLEAR_FLAG (head, FLAG_SLEEP);
1697 if (QUERY_FLAG (head, FLAG_FRIENDLY))
1698 remove_friendly_object (head); 1606 remove_friendly_object (head);
1699
1700 done_one = 1; 1607 done_one = 1;
1701 head->enemy = op; 1608 head->enemy = op;
1702 } 1609 }
1703 1610
1704 /* calm monsters */ 1611 /* calm monsters */
1713 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1620 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1714 { 1621 {
1715 SET_FLAG (head, FLAG_BERSERK); 1622 SET_FLAG (head, FLAG_BERSERK);
1716 done_one = 1; 1623 done_one = 1;
1717 } 1624 }
1625
1718 /* charm */ 1626 /* charm */
1719 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1627 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1720 { 1628 {
1721 SET_FLAG (head, FLAG_FRIENDLY);
1722 /* Prevent uncontolled outbreaks of self replicating monsters. 1629 /* Prevent uncontolled outbreaks of self replicating monsters.
1723 Typical use case is charm, go somwhere, use aggravation to make hostile. 1630 Typical use case is charm, go somwhere, use aggravation to make hostile.
1724 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1631 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1725 CLEAR_FLAG (head, FLAG_GENERATOR); 1632 CLEAR_FLAG (head, FLAG_GENERATOR);
1726 set_owner (head, op); 1633 head->set_owner (op);
1727 set_spell_skill (op, caster, spell, head); 1634 set_spell_skill (op, caster, spell, head);
1728 add_friendly_object (head); 1635 add_friendly_object (head);
1729 head->attack_movement = PETMOVE; 1636 head->attack_movement = PETMOVE;
1730 done_one = 1; 1637 done_one = 1;
1731 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1638 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1732 head->stats.exp = 0; 1639 head->stats.exp = 0;
1733 } 1640 }
1734 1641
1735 /* If a monster was effected, put an effect in */ 1642 /* If a monster was effected, put an effect in */
1736 if (done_one && spell->other_arch) 1643 if (done_one && spell->other_arch)
1737 {
1738 tmp = arch_to_object (spell->other_arch); 1644 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1739 tmp->x = nx;
1740 tmp->y = ny;
1741 insert_ob_in_map (tmp, m, op, 0);
1742 }
1743 } /* for y */ 1645 } /* for y */
1744 1646
1745 return 1; 1647 return 1;
1746} 1648}
1747 1649
1757move_ball_spell (object *op) 1659move_ball_spell (object *op)
1758{ 1660{
1759 int i, j, dam_save, dir, mflags; 1661 int i, j, dam_save, dir, mflags;
1760 sint16 nx, ny, hx, hy; 1662 sint16 nx, ny, hx, hy;
1761 object *owner; 1663 object *owner;
1762 mapstruct *m; 1664 maptile *m;
1763 1665
1764 owner = get_owner (op); 1666 owner = op->owner;
1765 1667
1766 /* the following logic makes sure that the ball doesn't move into a wall, 1668 /* the following logic makes sure that the ball doesn't move into a wall,
1767 * and makes sure that it will move along a wall to try and get at it's 1669 * and makes sure that it will move along a wall to try and get at it's
1768 * victim. The block immediately below more or less chooses a random 1670 * victim. The block immediately below more or less chooses a random
1769 * offset to move the ball, eg, keep it mostly on course, with some 1671 * offset to move the ball, eg, keep it mostly on course, with some
1798 nx = op->x; 1700 nx = op->x;
1799 ny = op->y; 1701 ny = op->y;
1800 m = op->map; 1702 m = op->map;
1801 } 1703 }
1802 1704
1803 remove_ob (op); 1705 m->insert (op, nx, ny, op);
1804 op->y = ny;
1805 op->x = nx;
1806 insert_ob_in_map (op, m, op, 0);
1807 1706
1808 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1707 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1809 surrounding squares */ 1708 surrounding squares */
1810 1709
1811 /* loop over current square and neighbors to hit. 1710 /* loop over current square and neighbors to hit.
1812 * if this has an other_arch field, we insert that in 1711 * if this has an other_arch field, we insert that in
1813 * the surround spaces. 1712 * the surround spaces.
1814 */ 1713 */
1815 for (j = 0; j < 9; j++) 1714 for (j = 0; j < 9; j++)
1816 { 1715 {
1817 object *new_ob;
1818
1819 hx = nx + freearr_x[j]; 1716 hx = nx + freearr_x[j];
1820 hy = ny + freearr_y[j]; 1717 hy = ny + freearr_y[j];
1821 1718
1822 m = op->map; 1719 m = op->map;
1823 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1720 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1837 1734
1838 } 1735 }
1839 1736
1840 /* insert the other arch */ 1737 /* insert the other arch */
1841 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1738 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1842 { 1739 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1843 new_ob = arch_to_object (op->other_arch);
1844 new_ob->x = hx;
1845 new_ob->y = hy;
1846 insert_ob_in_map (new_ob, m, op, 0);
1847 }
1848 } 1740 }
1849 1741
1850 /* restore to the center location and damage */ 1742 /* restore to the center location and damage */
1851 op->stats.dam = dam_save; 1743 op->stats.dam = dam_save;
1852 1744
1853 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1745 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1854 1746
1855 if (i >= 0) 1747 if (i >= 0)
1856 { /* we have a preferred direction! */ 1748 { /* we have a preferred direction! */
1857 /* pick another direction if the preferred dir is blocked. */ 1749 /* pick another direction if the preferred dir is blocked. */
1858 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1750 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1859 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1751 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1860 {
1861 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1752 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1862 } 1753
1863 op->direction = i; 1754 op->direction = i;
1864 } 1755 }
1865} 1756}
1866 1757
1867 1758
1879#if 0 1770#if 0
1880 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1771 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1881 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1772 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1882 sint16 target_x, target_y, origin_x, origin_y; 1773 sint16 target_x, target_y, origin_x, origin_y;
1883 int adjustdir; 1774 int adjustdir;
1884 mapstruct *m; 1775 maptile *m;
1885#endif 1776#endif
1886 int basedir; 1777 int basedir;
1887 object *owner; 1778 object *owner;
1888 1779
1889 owner = get_owner (op); 1780 owner = op->owner;
1890 if (op->duration == 0 || owner == NULL) 1781 if (op->duration == 0 || owner == NULL)
1891 { 1782 {
1892 remove_ob (op); 1783 op->destroy ();
1893 free_object (op);
1894 return; 1784 return;
1895 } 1785 }
1786
1896 op->duration--; 1787 op->duration--;
1897 1788
1898 basedir = op->direction; 1789 basedir = op->direction;
1899 if (basedir == 0) 1790 if (basedir == 0)
1900 { 1791 {
1905#if 0 1796#if 0
1906 // this is bogus: it causes wrong places to be checked below 1797 // this is bogus: it causes wrong places to be checked below
1907 // (a wall 2 cells away will block the effect...) and 1798 // (a wall 2 cells away will block the effect...) and
1908 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1799 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1909 // space. 1800 // space.
1910 // should be fixed later, but correctness before featurs... 1801 // should be fixed later, but correctness before features...
1911 // (schmorp) 1802 // (schmorp)
1912 1803
1913 /* new offset calculation to make swarm element distribution 1804 /* new offset calculation to make swarm element distribution
1914 * more uniform 1805 * more uniform
1915 */ 1806 */
1997 1888
1998 if (!spell->other_arch) 1889 if (!spell->other_arch)
1999 return 0; 1890 return 0;
2000 1891
2001 tmp = get_archetype (SWARM_SPELL); 1892 tmp = get_archetype (SWARM_SPELL);
2002 tmp->x = op->x;
2003 tmp->y = op->y;
2004 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1893 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
2005 set_spell_skill (op, caster, spell, tmp); 1894 set_spell_skill (op, caster, spell, tmp);
2006 1895
2007 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1896 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2008 tmp->spell = arch_to_object (spell->other_arch); 1897 tmp->spell = arch_to_object (spell->other_arch);
2009 1898
2010 tmp->attacktype = tmp->spell->attacktype; 1899 tmp->attacktype = tmp->spell->attacktype;
2011 1900
2012 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1901 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
2013 {
2014 if (!tailor_god_spell (tmp, op)) 1902 if (!tailor_god_spell (tmp, op))
2015 return 1; 1903 return 1;
2016 } 1904
2017 tmp->duration = SP_level_duration_adjust (caster, spell); 1905 tmp->duration = SP_level_duration_adjust (caster, spell);
2018 for (i = 0; i < spell->duration; i++) 1906 for (i = 0; i < spell->duration; i++)
2019 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1907 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
2020 1908
2021 tmp->direction = dir; 1909 tmp->direction = dir;
2022 tmp->invisible = 1; 1910 tmp->invisible = 1;
2023 insert_ob_in_map (tmp, op->map, op, 0); 1911
1912 tmp->insert_at (op, op);
2024 return 1; 1913 return 1;
2025} 1914}
2026 1915
2027 1916
2028/* See the spells documentation file for why this is its own 1917/* See the spells documentation file for why this is its own
2032cast_light (object *op, object *caster, object *spell, int dir) 1921cast_light (object *op, object *caster, object *spell, int dir)
2033{ 1922{
2034 object *target = NULL, *tmp = NULL; 1923 object *target = NULL, *tmp = NULL;
2035 sint16 x, y; 1924 sint16 x, y;
2036 int dam, mflags; 1925 int dam, mflags;
2037 mapstruct *m; 1926 maptile *m;
2038 1927
2039 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1928 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2040 1929
2041 if (!dir) 1930 if (!dir)
2042 { 1931 {
2056 return 0; 1945 return 0;
2057 } 1946 }
2058 1947
2059 if (mflags & P_IS_ALIVE && spell->attacktype) 1948 if (mflags & P_IS_ALIVE && spell->attacktype)
2060 { 1949 {
2061 for (target = get_map_ob (m, x, y); target; target = target->above) 1950 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
2062 if (QUERY_FLAG (target, FLAG_MONSTER)) 1951 if (QUERY_FLAG (target, FLAG_MONSTER))
2063 { 1952 {
2064 /* oky doky. got a target monster. Lets make a blinding attack */ 1953 /* oky doky. got a target monster. Lets make a blinding attack */
2065 if (target->head) 1954 if (target->head)
2066 target = target->head; 1955 target = target->head;
2088 { 1977 {
2089 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1978 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2090 if (tmp->glow_radius > MAX_LIGHT_RADII) 1979 if (tmp->glow_radius > MAX_LIGHT_RADII)
2091 tmp->glow_radius = MAX_LIGHT_RADII; 1980 tmp->glow_radius = MAX_LIGHT_RADII;
2092 } 1981 }
2093 tmp->x = x; 1982
2094 tmp->y = y; 1983 m->insert (tmp, x, y, op);
2095 insert_ob_in_map (tmp, m, op, 0);
2096 return 1; 1984 return 1;
2097} 1985}
2098 1986
2099 1987
2100 1988
2110cast_cause_disease (object *op, object *caster, object *spell, int dir) 1998cast_cause_disease (object *op, object *caster, object *spell, int dir)
2111{ 1999{
2112 sint16 x, y; 2000 sint16 x, y;
2113 int i, mflags, range, dam_mod, dur_mod; 2001 int i, mflags, range, dam_mod, dur_mod;
2114 object *walk; 2002 object *walk;
2115 mapstruct *m; 2003 maptile *m;
2116 2004
2117 x = op->x; 2005 x = op->x;
2118 y = op->y; 2006 y = op->y;
2119 2007
2120 /* If casting from a scroll, no direction will be available, so refer to the 2008 /* If casting from a scroll, no direction will be available, so refer to the
2148 2036
2149 /* Only bother looking on this space if there is something living here */ 2037 /* Only bother looking on this space if there is something living here */
2150 if (mflags & P_IS_ALIVE) 2038 if (mflags & P_IS_ALIVE)
2151 { 2039 {
2152 /* search this square for a victim */ 2040 /* search this square for a victim */
2153 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2041 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2154 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2042 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2155 { /* found a victim */ 2043 { /* found a victim */
2156 object *disease = arch_to_object (spell->other_arch); 2044 object *disease = arch_to_object (spell->other_arch);
2157 2045
2158 set_owner (disease, op); 2046 disease->set_owner (op);
2159 set_spell_skill (op, caster, spell, disease); 2047 set_spell_skill (op, caster, spell, disease);
2160 disease->stats.exp = 0; 2048 disease->stats.exp = 0;
2161 disease->level = caster_level (caster, spell); 2049 disease->level = caster_level (caster, spell);
2162 2050
2163 /* do level adjustments */ 2051 /* do level adjustments */
2208 if (disease->stats.sp) 2096 if (disease->stats.sp)
2209 disease->stats.sp -= dam_mod; 2097 disease->stats.sp -= dam_mod;
2210 2098
2211 if (infect_object (walk, disease, 1)) 2099 if (infect_object (walk, disease, 1))
2212 { 2100 {
2213 object *flash; /* visual effect for inflicting disease */
2214
2215 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2101 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2216 2102
2217 free_object (disease); /* don't need this one anymore */ 2103 disease->destroy (); /* don't need this one anymore */
2218 flash = get_archetype (ARCH_DETECT_MAGIC); 2104 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op);
2219 flash->x = x;
2220 flash->y = y;
2221 flash->map = walk->map;
2222 insert_ob_in_map (flash, walk->map, op, 0);
2223 return 1; 2105 return 1;
2224 } 2106 }
2225 free_object (disease); 2107
2108 disease->destroy ();
2226 } 2109 }
2227 } /* if living creature */ 2110 } /* if living creature */
2228 } /* for range of spaces */ 2111 } /* for range of spaces */
2112
2229 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2113 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2230 return 1; 2114 return 1;
2231} 2115}

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