ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_attack.C
(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.34 by root, Thu May 17 00:33:29 2007 UTC vs.
Revision 1.37 by root, Mon May 28 21:28:36 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
26 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
27 * of code 27 * of code
1329 else if (caster->skill) 1329 else if (caster->skill)
1330 op->skill = caster->skill; 1330 op->skill = caster->skill;
1331 else 1331 else
1332 op->skill = NULL; 1332 op->skill = NULL;
1333 1333
1334 change_skill (op, find_skill_by_name (op, op->skill), 1); 1334 op->change_skill (find_skill_by_name (op, op->skill));
1335 1335
1336 for (i = -range; i < range; i++) 1336 for (i = -range; i < range; i++)
1337 { 1337 {
1338 for (j = -range; j < range; j++) 1338 for (j = -range; j < range; j++)
1339 { 1339 {
1574 at -= level / 5; 1574 at -= level / 5;
1575 if (did_make_save (head, head->level, at)) 1575 if (did_make_save (head, head->level, at))
1576 continue; 1576 continue;
1577 } 1577 }
1578 else /* spell->attacktype */ 1578 else /* spell->attacktype */
1579 /*
1580 Spell has no attacktype (charm & such), so we'll have a specific saving:
1581 * if spell level < monster level, no go
1582 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1583
1584 The chance will then be in the range [20-70] percent, not too bad.
1585
1586 This is required to fix the 'charm monster' abuse, where a player level 1 can
1587 charm a level 125 monster...
1588
1589 Ryo, august 14th
1590 */
1591 { 1579 {
1580 /*
1581 Spell has no attacktype (charm & such), so we'll have a specific saving:
1582 * if spell level < monster level, no go
1583 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1584
1585 The chance will then be in the range [20-70] percent, not too bad.
1586
1587 This is required to fix the 'charm monster' abuse, where a player level 1 can
1588 charm a level 125 monster...
1589
1590 Ryo, august 14th
1591 */
1592 if (head->level > level) 1592 if (head->level > level)
1593 continue; 1593 continue;
1594
1594 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1595 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1595 /* Failed, no effect */ 1596 /* Failed, no effect */
1596 continue; 1597 continue;
1597 } 1598 }
1598 1599

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines