--- deliantra/server/server/spell_attack.C 2007/05/17 20:27:02 1.35 +++ deliantra/server/server/spell_attack.C 2007/05/28 21:28:36 1.37 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * Crossfire TRT is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or (at your option) + * any later version. * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * for more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at + * You should have received a copy of the GNU General Public License along + * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 + * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * The authors can be reached via e-mail to */ /* This file contains all the spell attack code. Grouping this code @@ -1576,21 +1576,22 @@ continue; } else /* spell->attacktype */ - /* - Spell has no attacktype (charm & such), so we'll have a specific saving: - * if spell level < monster level, no go - * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) + { + /* + Spell has no attacktype (charm & such), so we'll have a specific saving: + * if spell level < monster level, no go + * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) - The chance will then be in the range [20-70] percent, not too bad. + The chance will then be in the range [20-70] percent, not too bad. - This is required to fix the 'charm monster' abuse, where a player level 1 can - charm a level 125 monster... + This is required to fix the 'charm monster' abuse, where a player level 1 can + charm a level 125 monster... - Ryo, august 14th - */ - { + Ryo, august 14th + */ if (head->level > level) continue; + if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) /* Failed, no effect */ continue;