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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.47 by root, Wed Aug 15 18:06:32 2007 UTC vs.
Revision 1.49 by root, Thu Nov 8 19:43:28 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
25 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
26 * of code 26 * of code
1961 1961
1962 m->insert (tmp, x, y, op); 1962 m->insert (tmp, x, y, op);
1963 return 1; 1963 return 1;
1964} 1964}
1965 1965
1966
1967
1968
1969/* cast_cause_disease: this spell looks along <dir> from the 1966/* cast_cause_disease: this spell looks along <dir> from the
1970 * player and infects someone. 1967 * player and infects someone.
1971 * op is the player/monster, caster is the object, dir is the direction 1968 * op is the player/monster, caster is the object, dir is the direction
1972 * to cast, disease_arch is the specific disease, and type is the spell number 1969 * to cast, disease_arch is the specific disease, and type is the spell number
1973 * perhaps this should actually be in disease.c? 1970 * perhaps this should actually be in disease.c?
1974 */ 1971 */
1975
1976int 1972int
1977cast_cause_disease (object *op, object *caster, object *spell, int dir) 1973cast_cause_disease (object *op, object *caster, object *spell, int dir)
1978{ 1974{
1979 sint16 x, y; 1975 sint16 x, y;
1980 int i, mflags, range, dam_mod, dur_mod; 1976 int i, mflags, range, dam_mod, dur_mod;
1987 /* If casting from a scroll, no direction will be available, so refer to the 1983 /* If casting from a scroll, no direction will be available, so refer to the
1988 * direction the player is pointing. 1984 * direction the player is pointing.
1989 */ 1985 */
1990 if (!dir) 1986 if (!dir)
1991 dir = op->facing; 1987 dir = op->facing;
1988
1992 if (!dir) 1989 if (!dir)
1993 return 0; /* won't find anything if casting on ourself, so just return */ 1990 return 0; /* won't find anything if casting on ourself, so just return */
1994 1991
1995 /* Calculate these once here */ 1992 /* Calculate these once here */
1996 range = spell->range + SP_level_range_adjust (caster, spell); 1993 range = spell->range + SP_level_range_adjust (caster, spell);
2030 /* do level adjustments */ 2027 /* do level adjustments */
2031 if (disease->stats.wc) 2028 if (disease->stats.wc)
2032 disease->stats.wc += dur_mod / 2; 2029 disease->stats.wc += dur_mod / 2;
2033 2030
2034 if (disease->magic > 0) 2031 if (disease->magic > 0)
2035 disease->magic += dur_mod / 4; 2032 disease->magic += dur_mod / 8;
2036 2033
2037 if (disease->stats.maxhp > 0) 2034 if (disease->stats.maxhp > 0)
2038 disease->stats.maxhp += dur_mod; 2035 disease->stats.maxhp += dur_mod;
2039 2036
2040 if (disease->stats.maxgrace > 0) 2037 if (disease->stats.maxgrace > 0)

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