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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.49 by root, Thu Nov 8 19:43:28 2007 UTC vs.
Revision 1.55 by root, Sat May 17 00:17:02 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
405 return; 405 return;
406 } 406 }
407 407
408 if (op->env) 408 if (op->env)
409 { 409 {
410 object *env = object_get_env_recursive (op); 410 object *env = op->outer_env ();
411
411 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 412 if (!env->map || out_of_map (env->map, env->x, env->y))
412 { 413 {
413 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 414 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
414 op->destroy (); 415 op->destroy ();
415 return; 416 return;
416 } 417 }
619 int mflags; 620 int mflags;
620 621
621 if (!spob->other_arch) 622 if (!spob->other_arch)
622 return 0; 623 return 0;
623 624
624 tmp = arch_to_object (spob->other_arch); 625 tmp = spob->other_arch->instance ();
625 if (tmp == NULL) 626 if (!tmp)
626 return 0; 627 return 0;
627 628
628 /* peterm: level dependency for bolts */ 629 /* peterm: level dependency for bolts */
629 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 630 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
630 tmp->attacktype = spob->attacktype; 631 tmp->attacktype = spob->attacktype;
631 if (spob->slaying) 632 if (spob->slaying)
632 tmp->slaying = spob->slaying; 633 tmp->slaying = spob->slaying;
633 634
643 SET_ANIMATION (tmp, dir); 644 SET_ANIMATION (tmp, dir);
644 645
645 tmp->set_owner (op); 646 tmp->set_owner (op);
646 set_spell_skill (op, caster, spob, tmp); 647 set_spell_skill (op, caster, spob, tmp);
647 648
648 tmp->x = op->x + freearr_x[dir]; 649 tmp->x = op->x + freearr_x[dir];
649 tmp->y = op->y + freearr_y[dir]; 650 tmp->y = op->y + freearr_y[dir];
650 tmp->map = op->map; 651 tmp->map = op->map;
651 652
652 maptile *newmap; 653 maptile *newmap;
653 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 654 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
654 if (mflags & P_OUT_OF_MAP) 655 if (mflags & P_OUT_OF_MAP)
937 * op is the original bomb object. 938 * op is the original bomb object.
938 */ 939 */
939void 940void
940animate_bomb (object *op) 941animate_bomb (object *op)
941{ 942{
942 int i;
943 object *env, *tmp;
944
945 if (op->state != NUM_ANIMATIONS (op) - 1) 943 if (op->state != NUM_ANIMATIONS (op) - 1)
946 return; 944 return;
947 945
948 env = object_get_env_recursive (op); 946 object *env = op->outer_env ();
949 947
950 if (op->env) 948 if (op->env)
951 { 949 {
952 if (env->map == NULL) 950 if (env->map == NULL)
953 return; 951 return;
954
955 if (env->type == PLAYER)
956 esrv_del_item (env->contr, op->count);
957 952
958 if (!(op = op->insert_at (env, op))) 953 if (!(op = op->insert_at (env, op)))
959 return; 954 return;
960 } 955 }
961 956
972 * but using the cast_bullet isn't really feasible, 967 * but using the cast_bullet isn't really feasible,
973 * so just set up the appropriate values. 968 * so just set up the appropriate values.
974 */ 969 */
975 if (archetype *at = archetype::find (SPLINT)) 970 if (archetype *at = archetype::find (SPLINT))
976 { 971 {
977 for (i = 1; i < 9; i++) 972 for (int i = 1; i < 9; i++)
978 { 973 {
979 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 974 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
980 continue; 975 continue;
981 976
982 tmp = arch_to_object (at); 977 object *tmp = arch_to_object (at);
983 tmp->direction = i; 978 tmp->direction = i;
984 tmp->range = op->range; 979 tmp->range = op->range;
985 tmp->stats.dam = op->stats.dam; 980 tmp->stats.dam = op->stats.dam;
986 tmp->duration = op->duration; 981 tmp->duration = op->duration;
987 tmp->attacktype = op->attacktype; 982 tmp->attacktype = op->attacktype;
1001} 996}
1002 997
1003int 998int
1004create_bomb (object *op, object *caster, int dir, object *spell) 999create_bomb (object *op, object *caster, int dir, object *spell)
1005{ 1000{
1006
1007 object *tmp; 1001 object *tmp;
1008 int mflags; 1002 int mflags;
1009 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1003 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1010 maptile *m; 1004 maptile *m;
1011 1005
1013 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1007 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1014 { 1008 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1009 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1016 return 0; 1010 return 0;
1017 } 1011 }
1012
1018 tmp = arch_to_object (spell->other_arch); 1013 tmp = arch_to_object (spell->other_arch);
1019 1014
1020 /* level dependencies for bomb */ 1015 /* level dependencies for bomb */
1021 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1016 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1022 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1017 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1603 } 1598 }
1604 1599
1605 /* charm */ 1600 /* charm */
1606 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1601 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1607 { 1602 {
1603 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1604
1608 /* Prevent uncontolled outbreaks of self replicating monsters. 1605 /* Prevent uncontrolled outbreaks of self replicating monsters.
1609 Typical use case is charm, go somwhere, use aggravation to make hostile. 1606 Typical use case is charm, go somwhere, use aggravation to make hostile.
1610 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1607 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1611 CLEAR_FLAG (head, FLAG_GENERATOR); 1608 CLEAR_FLAG (head, FLAG_GENERATOR);
1612 head->set_owner (op); 1609 head->set_owner (op);
1613 set_spell_skill (op, caster, spell, head); 1610 set_spell_skill (op, caster, spell, head);
1732 1729
1733 op->direction = i; 1730 op->direction = i;
1734 } 1731 }
1735} 1732}
1736 1733
1737
1738/* move_swarm_spell: peterm 1734/* move_swarm_spell: peterm
1739 * This is an implementation of the swarm spell. It was written for 1735 * This is an implementation of the swarm spell. It was written for
1740 * meteor swarm, but it could be used for any swarm. A swarm spell 1736 * meteor swarm, but it could be used for any swarm. A swarm spell
1741 * is a special type of object that casts swarms of other types 1737 * is a special type of object that casts swarms of other types
1742 * of spells. Which spell it casts is flexible. It fires the spells 1738 * of spells. Which spell it casts is flexible. It fires the spells
1743 * from a set of squares surrounding the caster, in a given direction. 1739 * from a set of squares surrounding the caster, in a given direction.
1744 */ 1740 */
1745
1746void 1741void
1747move_swarm_spell (object *op) 1742move_swarm_spell (object *op)
1748{ 1743{
1749#if 0 1744#if 0
1750 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1745 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1751 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1746 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1752 sint16 target_x, target_y, origin_x, origin_y; 1747 sint16 target_x, target_y, origin_x, origin_y;
1753 int adjustdir; 1748 int adjustdir;
1754 maptile *m; 1749 maptile *m;
1755#endif 1750#endif
1756 int basedir;
1757 object *owner; 1751 object *owner = op->env;
1758 1752
1759 owner = op->owner; 1753 if (!op->duration || !owner->is_on_map ())
1760 if (op->duration == 0 || owner == NULL)
1761 { 1754 {
1762 op->destroy (); 1755 op->destroy ();
1763 return; 1756 return;
1764 } 1757 }
1765 1758
1766 op->duration--; 1759 op->duration--;
1767 1760
1768 basedir = op->direction; 1761 int basedir = op->direction;
1769 if (basedir == 0) 1762 if (!basedir)
1770 {
1771 /* spray in all directions! 8) */ 1763 /* spray in all directions! 8) */
1772 basedir = rndm (1, 8); 1764 basedir = rndm (1, 8);
1773 }
1774 1765
1775#if 0 1766#if 0
1776 // this is bogus: it causes wrong places to be checked below 1767 // this is bogus: it causes wrong places to be checked below
1777 // (a wall 2 cells away will block the effect...) and 1768 // (a wall 2 cells away will block the effect...) and
1778 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1769 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1841 fire_bullet (owner, op, basedir, op->spell); 1832 fire_bullet (owner, op, basedir, op->spell);
1842 else if (op->spell->subtype == SP_MAGIC_MISSILE) 1833 else if (op->spell->subtype == SP_MAGIC_MISSILE)
1843 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); 1834 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell);
1844 } 1835 }
1845} 1836}
1846
1847
1848
1849 1837
1850/* fire_swarm: 1838/* fire_swarm:
1851 * The following routine creates a swarm of objects. It actually 1839 * The following routine creates a swarm of objects. It actually
1852 * sets up a specific swarm object, which then fires off all 1840 * sets up a specific swarm object, which then fires off all
1853 * the parts of the swarm. 1841 * the parts of the swarm.
1856 * caster: the caster (owner, wand, rod, scroll) 1844 * caster: the caster (owner, wand, rod, scroll)
1857 * dir: the direction everything will be fired in 1845 * dir: the direction everything will be fired in
1858 * spell - the spell that is this spell. 1846 * spell - the spell that is this spell.
1859 * n: the number to be fired. 1847 * n: the number to be fired.
1860 */ 1848 */
1861
1862int 1849int
1863fire_swarm (object *op, object *caster, object *spell, int dir) 1850fire_swarm (object *op, object *caster, object *spell, int dir)
1864{ 1851{
1865 object *tmp;
1866 int i;
1867
1868 if (!spell->other_arch) 1852 if (!spell->other_arch)
1869 return 0; 1853 return 0;
1870 1854
1871 tmp = get_archetype (SWARM_SPELL); 1855 object *tmp = archetype::get (SWARM_SPELL);
1872 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1873 set_spell_skill (op, caster, spell, tmp); 1856 set_spell_skill (op, caster, spell, tmp);
1874
1875 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1857 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */
1876 tmp->spell = arch_to_object (spell->other_arch); 1858 tmp->spell = spell->other_arch->instance ();
1877
1878 tmp->attacktype = tmp->spell->attacktype; 1859 tmp->attacktype = tmp->spell->attacktype;
1879 1860
1880 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1861 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1881 if (!tailor_god_spell (tmp, op)) 1862 if (!tailor_god_spell (tmp, op))
1882 return 1; 1863 return 1;
1883 1864
1884 tmp->duration = SP_level_duration_adjust (caster, spell); 1865 tmp->duration = SP_level_duration_adjust (caster, spell);
1885 for (i = 0; i < spell->duration; i++) 1866 for (int i = 0; i < spell->duration; i++)
1886 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1867 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1887 1868
1888 tmp->direction = dir; 1869 tmp->direction = dir;
1889 tmp->invisible = 1; 1870 tmp->invisible = 1;
1890 1871
1891 tmp->insert_at (op, op); 1872 op->insert (tmp);
1873
1892 return 1; 1874 return 1;
1893} 1875}
1894
1895 1876
1896/* See the spells documentation file for why this is its own 1877/* See the spells documentation file for why this is its own
1897 * function. 1878 * function.
1898 */ 1879 */
1899int 1880int

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