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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.49 by root, Thu Nov 8 19:43:28 2007 UTC vs.
Revision 1.57 by root, Sat May 17 14:11:13 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
36/* this function checks to see if a spell pushes objects as well 36/* this function checks to see if a spell pushes objects as well
37 * as flies over and damages them (only used for cones for now) 37 * as flies over and damages them (only used for cones for now)
38 * but moved here so it could be applied to bolts too 38 * but moved here so it could be applied to bolts too
39 * op is the spell object. 39 * op is the spell object.
40 */ 40 */
41
42void 41void
43check_spell_knockback (object *op) 42check_spell_knockback (object *op)
44{ 43{
45 object *tmp, *tmp2; /* object on the map */ 44 object *tmp, *tmp2; /* object on the map */
46 int weight_move; 45 int weight_move;
106 * 105 *
107 * BOLT CODE 106 * BOLT CODE
108 * 107 *
109 ***************************************************************************/ 108 ***************************************************************************/
110 109
111/* Causes op to fork. op is the original bolt, tmp 110/* Causes op to fork. op is the original bolt, tmp
112 * is the first piece of the fork. 111 * is the first piece of the fork.
113 */ 112 */
114
115void 113void
116forklightning (object *op, object *tmp) 114forklightning (object *op, object *tmp)
117{ 115{
118 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 116 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
119 int t_dir; /* stores temporary dir calculation */ 117 int t_dir; /* stores temporary dir calculation */
405 return; 403 return;
406 } 404 }
407 405
408 if (op->env) 406 if (op->env)
409 { 407 {
410 object *env = object_get_env_recursive (op); 408 object *env = op->outer_env ();
409
411 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 410 if (!env->map || out_of_map (env->map, env->x, env->y))
412 { 411 {
413 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 412 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
414 op->destroy (); 413 op->destroy ();
415 return; 414 return;
416 } 415 }
619 int mflags; 618 int mflags;
620 619
621 if (!spob->other_arch) 620 if (!spob->other_arch)
622 return 0; 621 return 0;
623 622
624 tmp = arch_to_object (spob->other_arch); 623 tmp = spob->other_arch->instance ();
625 if (tmp == NULL) 624 if (!tmp)
626 return 0; 625 return 0;
627 626
628 /* peterm: level dependency for bolts */ 627 /* peterm: level dependency for bolts */
629 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 628 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
630 tmp->attacktype = spob->attacktype; 629 tmp->attacktype = spob->attacktype;
631 if (spob->slaying) 630 if (spob->slaying)
632 tmp->slaying = spob->slaying; 631 tmp->slaying = spob->slaying;
633 632
643 SET_ANIMATION (tmp, dir); 642 SET_ANIMATION (tmp, dir);
644 643
645 tmp->set_owner (op); 644 tmp->set_owner (op);
646 set_spell_skill (op, caster, spob, tmp); 645 set_spell_skill (op, caster, spob, tmp);
647 646
648 tmp->x = op->x + freearr_x[dir]; 647 tmp->x = op->x + freearr_x[dir];
649 tmp->y = op->y + freearr_y[dir]; 648 tmp->y = op->y + freearr_y[dir];
650 tmp->map = op->map; 649 tmp->map = op->map;
651 650
652 maptile *newmap; 651 maptile *newmap;
653 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 652 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
654 if (mflags & P_OUT_OF_MAP) 653 if (mflags & P_OUT_OF_MAP)
937 * op is the original bomb object. 936 * op is the original bomb object.
938 */ 937 */
939void 938void
940animate_bomb (object *op) 939animate_bomb (object *op)
941{ 940{
942 int i;
943 object *env, *tmp;
944
945 if (op->state != NUM_ANIMATIONS (op) - 1) 941 if (op->state != NUM_ANIMATIONS (op) - 1)
946 return; 942 return;
947 943
948 env = object_get_env_recursive (op); 944 object *env = op->outer_env ();
949 945
950 if (op->env) 946 if (op->env)
951 { 947 {
952 if (env->map == NULL) 948 if (env->map == NULL)
953 return; 949 return;
954
955 if (env->type == PLAYER)
956 esrv_del_item (env->contr, op->count);
957 950
958 if (!(op = op->insert_at (env, op))) 951 if (!(op = op->insert_at (env, op)))
959 return; 952 return;
960 } 953 }
961 954
972 * but using the cast_bullet isn't really feasible, 965 * but using the cast_bullet isn't really feasible,
973 * so just set up the appropriate values. 966 * so just set up the appropriate values.
974 */ 967 */
975 if (archetype *at = archetype::find (SPLINT)) 968 if (archetype *at = archetype::find (SPLINT))
976 { 969 {
977 for (i = 1; i < 9; i++) 970 for (int i = 1; i < 9; i++)
978 { 971 {
979 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 972 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
980 continue; 973 continue;
981 974
982 tmp = arch_to_object (at); 975 object *tmp = arch_to_object (at);
983 tmp->direction = i; 976 tmp->direction = i;
984 tmp->range = op->range; 977 tmp->range = op->range;
985 tmp->stats.dam = op->stats.dam; 978 tmp->stats.dam = op->stats.dam;
986 tmp->duration = op->duration; 979 tmp->duration = op->duration;
987 tmp->attacktype = op->attacktype; 980 tmp->attacktype = op->attacktype;
1001} 994}
1002 995
1003int 996int
1004create_bomb (object *op, object *caster, int dir, object *spell) 997create_bomb (object *op, object *caster, int dir, object *spell)
1005{ 998{
1006
1007 object *tmp; 999 object *tmp;
1008 int mflags; 1000 int mflags;
1009 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1001 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1010 maptile *m; 1002 maptile *m;
1011 1003
1013 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1005 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1014 { 1006 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1007 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1016 return 0; 1008 return 0;
1017 } 1009 }
1010
1018 tmp = arch_to_object (spell->other_arch); 1011 tmp = arch_to_object (spell->other_arch);
1019 1012
1020 /* level dependencies for bomb */ 1013 /* level dependencies for bomb */
1021 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1014 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1022 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1015 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1603 } 1596 }
1604 1597
1605 /* charm */ 1598 /* charm */
1606 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1599 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1607 { 1600 {
1601 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1602
1608 /* Prevent uncontolled outbreaks of self replicating monsters. 1603 /* Prevent uncontrolled outbreaks of self replicating monsters.
1609 Typical use case is charm, go somwhere, use aggravation to make hostile. 1604 Typical use case is charm, go somwhere, use aggravation to make hostile.
1610 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1605 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1611 CLEAR_FLAG (head, FLAG_GENERATOR); 1606 CLEAR_FLAG (head, FLAG_GENERATOR);
1612 head->set_owner (op); 1607 head->set_owner (op);
1613 set_spell_skill (op, caster, spell, head); 1608 set_spell_skill (op, caster, spell, head);
1732 1727
1733 op->direction = i; 1728 op->direction = i;
1734 } 1729 }
1735} 1730}
1736 1731
1737
1738/* move_swarm_spell: peterm 1732/* move_swarm_spell: peterm
1739 * This is an implementation of the swarm spell. It was written for 1733 * This is an implementation of the swarm spell. It was written for
1740 * meteor swarm, but it could be used for any swarm. A swarm spell 1734 * meteor swarm, but it could be used for any swarm. A swarm spell
1741 * is a special type of object that casts swarms of other types 1735 * is a special type of object that casts swarms of other types
1742 * of spells. Which spell it casts is flexible. It fires the spells 1736 * of spells. Which spell it casts is flexible. It fires the spells
1743 * from a set of squares surrounding the caster, in a given direction. 1737 * from a set of squares surrounding the caster, in a given direction.
1744 */ 1738 */
1745
1746void 1739void
1747move_swarm_spell (object *op) 1740move_swarm_spell (object *op)
1748{ 1741{
1749#if 0 1742#if 0
1750 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1743 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1751 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1744 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1752 sint16 target_x, target_y, origin_x, origin_y; 1745 sint16 target_x, target_y, origin_x, origin_y;
1753 int adjustdir; 1746 int adjustdir;
1754 maptile *m; 1747 maptile *m;
1755#endif 1748#endif
1756 int basedir;
1757 object *owner; 1749 object *owner = op->env;
1758 1750
1759 owner = op->owner; 1751 if (!op->duration || !owner->is_on_map ())
1760 if (op->duration == 0 || owner == NULL)
1761 { 1752 {
1762 op->destroy (); 1753 op->destroy ();
1763 return; 1754 return;
1764 } 1755 }
1765 1756
1766 op->duration--; 1757 op->duration--;
1767 1758
1768 basedir = op->direction; 1759 int basedir = op->direction;
1769 if (basedir == 0) 1760 if (!basedir)
1770 {
1771 /* spray in all directions! 8) */ 1761 /* spray in all directions! 8) */
1772 basedir = rndm (1, 8); 1762 basedir = (op->facing += op->state) % 8 + 1;
1773 }
1774 1763
1775#if 0 1764#if 0
1776 // this is bogus: it causes wrong places to be checked below 1765 // this is bogus: it causes wrong places to be checked below
1777 // (a wall 2 cells away will block the effect...) and 1766 // (a wall 2 cells away will block the effect...) and
1778 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1767 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1838 { 1827 {
1839 /* Bullet spells have a bunch more customization that needs to be done */ 1828 /* Bullet spells have a bunch more customization that needs to be done */
1840 if (op->spell->subtype == SP_BULLET) 1829 if (op->spell->subtype == SP_BULLET)
1841 fire_bullet (owner, op, basedir, op->spell); 1830 fire_bullet (owner, op, basedir, op->spell);
1842 else if (op->spell->subtype == SP_MAGIC_MISSILE) 1831 else if (op->spell->subtype == SP_MAGIC_MISSILE)
1843 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); 1832 fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell);
1844 } 1833 }
1845} 1834}
1846
1847
1848
1849 1835
1850/* fire_swarm: 1836/* fire_swarm:
1851 * The following routine creates a swarm of objects. It actually 1837 * The following routine creates a swarm of objects. It actually
1852 * sets up a specific swarm object, which then fires off all 1838 * sets up a specific swarm object, which then fires off all
1853 * the parts of the swarm. 1839 * the parts of the swarm.
1856 * caster: the caster (owner, wand, rod, scroll) 1842 * caster: the caster (owner, wand, rod, scroll)
1857 * dir: the direction everything will be fired in 1843 * dir: the direction everything will be fired in
1858 * spell - the spell that is this spell. 1844 * spell - the spell that is this spell.
1859 * n: the number to be fired. 1845 * n: the number to be fired.
1860 */ 1846 */
1861
1862int 1847int
1863fire_swarm (object *op, object *caster, object *spell, int dir) 1848fire_swarm (object *op, object *caster, object *spell, int dir)
1864{ 1849{
1865 object *tmp;
1866 int i;
1867
1868 if (!spell->other_arch) 1850 if (!spell->other_arch)
1869 return 0; 1851 return 0;
1870 1852
1871 tmp = get_archetype (SWARM_SPELL); 1853 object *tmp = archetype::get (SWARM_SPELL);
1872 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1873 set_spell_skill (op, caster, spell, tmp); 1854 set_spell_skill (op, caster, spell, tmp);
1874
1875 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1855 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */
1876 tmp->spell = arch_to_object (spell->other_arch); 1856 tmp->spell = spell->other_arch->instance ();
1877
1878 tmp->attacktype = tmp->spell->attacktype; 1857 tmp->attacktype = tmp->spell->attacktype;
1879 1858
1880 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1859 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1881 if (!tailor_god_spell (tmp, op)) 1860 if (!tailor_god_spell (tmp, op))
1882 return 1; 1861 return 1;
1883 1862
1884 tmp->duration = SP_level_duration_adjust (caster, spell); 1863 tmp->duration = SP_level_duration_adjust (caster, spell);
1885 for (i = 0; i < spell->duration; i++) 1864 for (int i = 0; i < spell->duration; i++)
1886 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1865 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1887 1866
1888 tmp->direction = dir; 1867 tmp->direction = dir;
1889 tmp->invisible = 1; 1868 tmp->invisible = 1;
1869 tmp->facing = rndm (1, 8); // initial firing direction
1870 tmp->state = rndm (4) * 2 + 1; // direction increment
1890 1871
1891 tmp->insert_at (op, op); 1872 op->insert (tmp);
1873
1892 return 1; 1874 return 1;
1893} 1875}
1894
1895 1876
1896/* See the spells documentation file for why this is its own 1877/* See the spells documentation file for why this is its own
1897 * function. 1878 * function.
1898 */ 1879 */
1899int 1880int

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