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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.53 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.55 by root, Sat May 17 00:17:02 2008 UTC

620 int mflags; 620 int mflags;
621 621
622 if (!spob->other_arch) 622 if (!spob->other_arch)
623 return 0; 623 return 0;
624 624
625 tmp = arch_to_object (spob->other_arch); 625 tmp = spob->other_arch->instance ();
626 if (tmp == NULL) 626 if (!tmp)
627 return 0; 627 return 0;
628 628
629 /* peterm: level dependency for bolts */ 629 /* peterm: level dependency for bolts */
630 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 630 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
631 tmp->attacktype = spob->attacktype; 631 tmp->attacktype = spob->attacktype;
632 if (spob->slaying) 632 if (spob->slaying)
633 tmp->slaying = spob->slaying; 633 tmp->slaying = spob->slaying;
634 634
644 SET_ANIMATION (tmp, dir); 644 SET_ANIMATION (tmp, dir);
645 645
646 tmp->set_owner (op); 646 tmp->set_owner (op);
647 set_spell_skill (op, caster, spob, tmp); 647 set_spell_skill (op, caster, spob, tmp);
648 648
649 tmp->x = op->x + freearr_x[dir]; 649 tmp->x = op->x + freearr_x[dir];
650 tmp->y = op->y + freearr_y[dir]; 650 tmp->y = op->y + freearr_y[dir];
651 tmp->map = op->map; 651 tmp->map = op->map;
652 652
653 maptile *newmap; 653 maptile *newmap;
654 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 654 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
655 if (mflags & P_OUT_OF_MAP) 655 if (mflags & P_OUT_OF_MAP)
1598 } 1598 }
1599 1599
1600 /* charm */ 1600 /* charm */
1601 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1601 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1602 { 1602 {
1603 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1604
1603 /* Prevent uncontolled outbreaks of self replicating monsters. 1605 /* Prevent uncontrolled outbreaks of self replicating monsters.
1604 Typical use case is charm, go somwhere, use aggravation to make hostile. 1606 Typical use case is charm, go somwhere, use aggravation to make hostile.
1605 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1607 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1606 CLEAR_FLAG (head, FLAG_GENERATOR); 1608 CLEAR_FLAG (head, FLAG_GENERATOR);
1607 head->set_owner (op); 1609 head->set_owner (op);
1608 set_spell_skill (op, caster, spell, head); 1610 set_spell_skill (op, caster, spell, head);
1727 1729
1728 op->direction = i; 1730 op->direction = i;
1729 } 1731 }
1730} 1732}
1731 1733
1732
1733/* move_swarm_spell: peterm 1734/* move_swarm_spell: peterm
1734 * This is an implementation of the swarm spell. It was written for 1735 * This is an implementation of the swarm spell. It was written for
1735 * meteor swarm, but it could be used for any swarm. A swarm spell 1736 * meteor swarm, but it could be used for any swarm. A swarm spell
1736 * is a special type of object that casts swarms of other types 1737 * is a special type of object that casts swarms of other types
1737 * of spells. Which spell it casts is flexible. It fires the spells 1738 * of spells. Which spell it casts is flexible. It fires the spells
1738 * from a set of squares surrounding the caster, in a given direction. 1739 * from a set of squares surrounding the caster, in a given direction.
1739 */ 1740 */
1740
1741void 1741void
1742move_swarm_spell (object *op) 1742move_swarm_spell (object *op)
1743{ 1743{
1744#if 0 1744#if 0
1745 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1745 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1746 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1746 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1747 sint16 target_x, target_y, origin_x, origin_y; 1747 sint16 target_x, target_y, origin_x, origin_y;
1748 int adjustdir; 1748 int adjustdir;
1749 maptile *m; 1749 maptile *m;
1750#endif 1750#endif
1751 int basedir;
1752 object *owner; 1751 object *owner = op->env;
1753 1752
1754 owner = op->owner; 1753 if (!op->duration || !owner->is_on_map ())
1755 if (op->duration == 0 || owner == NULL)
1756 { 1754 {
1757 op->destroy (); 1755 op->destroy ();
1758 return; 1756 return;
1759 } 1757 }
1760 1758
1761 op->duration--; 1759 op->duration--;
1762 1760
1763 basedir = op->direction; 1761 int basedir = op->direction;
1764 if (basedir == 0) 1762 if (!basedir)
1765 {
1766 /* spray in all directions! 8) */ 1763 /* spray in all directions! 8) */
1767 basedir = rndm (1, 8); 1764 basedir = rndm (1, 8);
1768 }
1769 1765
1770#if 0 1766#if 0
1771 // this is bogus: it causes wrong places to be checked below 1767 // this is bogus: it causes wrong places to be checked below
1772 // (a wall 2 cells away will block the effect...) and 1768 // (a wall 2 cells away will block the effect...) and
1773 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1769 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1836 fire_bullet (owner, op, basedir, op->spell); 1832 fire_bullet (owner, op, basedir, op->spell);
1837 else if (op->spell->subtype == SP_MAGIC_MISSILE) 1833 else if (op->spell->subtype == SP_MAGIC_MISSILE)
1838 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); 1834 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell);
1839 } 1835 }
1840} 1836}
1841
1842
1843
1844 1837
1845/* fire_swarm: 1838/* fire_swarm:
1846 * The following routine creates a swarm of objects. It actually 1839 * The following routine creates a swarm of objects. It actually
1847 * sets up a specific swarm object, which then fires off all 1840 * sets up a specific swarm object, which then fires off all
1848 * the parts of the swarm. 1841 * the parts of the swarm.
1851 * caster: the caster (owner, wand, rod, scroll) 1844 * caster: the caster (owner, wand, rod, scroll)
1852 * dir: the direction everything will be fired in 1845 * dir: the direction everything will be fired in
1853 * spell - the spell that is this spell. 1846 * spell - the spell that is this spell.
1854 * n: the number to be fired. 1847 * n: the number to be fired.
1855 */ 1848 */
1856
1857int 1849int
1858fire_swarm (object *op, object *caster, object *spell, int dir) 1850fire_swarm (object *op, object *caster, object *spell, int dir)
1859{ 1851{
1860 object *tmp;
1861 int i;
1862
1863 if (!spell->other_arch) 1852 if (!spell->other_arch)
1864 return 0; 1853 return 0;
1865 1854
1866 tmp = get_archetype (SWARM_SPELL); 1855 object *tmp = archetype::get (SWARM_SPELL);
1867 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1868 set_spell_skill (op, caster, spell, tmp); 1856 set_spell_skill (op, caster, spell, tmp);
1869
1870 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1857 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */
1871 tmp->spell = arch_to_object (spell->other_arch); 1858 tmp->spell = spell->other_arch->instance ();
1872
1873 tmp->attacktype = tmp->spell->attacktype; 1859 tmp->attacktype = tmp->spell->attacktype;
1874 1860
1875 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1861 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1876 if (!tailor_god_spell (tmp, op)) 1862 if (!tailor_god_spell (tmp, op))
1877 return 1; 1863 return 1;
1878 1864
1879 tmp->duration = SP_level_duration_adjust (caster, spell); 1865 tmp->duration = SP_level_duration_adjust (caster, spell);
1880 for (i = 0; i < spell->duration; i++) 1866 for (int i = 0; i < spell->duration; i++)
1881 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1867 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1882 1868
1883 tmp->direction = dir; 1869 tmp->direction = dir;
1884 tmp->invisible = 1; 1870 tmp->invisible = 1;
1885 1871
1886 tmp->insert_at (op, op); 1872 op->insert (tmp);
1873
1887 return 1; 1874 return 1;
1888} 1875}
1889
1890 1876
1891/* See the spells documentation file for why this is its own 1877/* See the spells documentation file for why this is its own
1892 * function. 1878 * function.
1893 */ 1879 */
1894int 1880int

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