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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.55 by root, Sat May 17 00:17:02 2008 UTC vs.
Revision 1.56 by root, Sat May 17 01:05:57 2008 UTC

1759 op->duration--; 1759 op->duration--;
1760 1760
1761 int basedir = op->direction; 1761 int basedir = op->direction;
1762 if (!basedir) 1762 if (!basedir)
1763 /* spray in all directions! 8) */ 1763 /* spray in all directions! 8) */
1764 basedir = rndm (1, 8); 1764 basedir = 1 + (op->facing += op->state) % 8;
1765 1765
1766#if 0 1766#if 0
1767 // this is bogus: it causes wrong places to be checked below 1767 // this is bogus: it causes wrong places to be checked below
1768 // (a wall 2 cells away will block the effect...) and 1768 // (a wall 2 cells away will block the effect...) and
1769 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1769 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1866 for (int i = 0; i < spell->duration; i++) 1866 for (int i = 0; i < spell->duration; i++)
1867 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1867 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1868 1868
1869 tmp->direction = dir; 1869 tmp->direction = dir;
1870 tmp->invisible = 1; 1870 tmp->invisible = 1;
1871 tmp->facing = rndm (8); // initial firing direction
1872 tmp->state = rndm (4) * 2 + 1; // direction increment
1871 1873
1872 op->insert (tmp); 1874 op->insert (tmp);
1873 1875
1874 return 1; 1876 return 1;
1875} 1877}

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