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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.58 by root, Sat May 17 14:57:23 2008 UTC vs.
Revision 1.59 by root, Sat May 17 15:25:19 2008 UTC

1730 int adjustdir; 1730 int adjustdir;
1731 maptile *m; 1731 maptile *m;
1732#endif 1732#endif
1733 object *owner = op->env; 1733 object *owner = op->env;
1734 1734
1735 if (!owner) // MUST not happen, remove when true TODO
1736 {
1737 LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ());
1738 op->destroy ();
1739 return;
1740 }
1741
1735 if (!op->duration || !owner->is_on_map ()) 1742 if (!op->duration || !owner->is_on_map ())
1736 { 1743 {
1737 op->destroy (); 1744 op->destroy ();
1738 return; 1745 return;
1739 } 1746 }
1846 1853
1847 tmp->duration = SP_level_duration_adjust (caster, spell); 1854 tmp->duration = SP_level_duration_adjust (caster, spell);
1848 for (int i = 0; i < spell->duration; i++) 1855 for (int i = 0; i < spell->duration; i++)
1849 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1856 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1850 1857
1858 tmp->invisible = 1;
1859 tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else
1851 tmp->direction = dir; 1860 tmp->direction = dir;
1852 tmp->invisible = 1;
1853 tmp->facing = rndm (1, 8); // initial firing direction 1861 tmp->facing = rndm (1, 8); // initial firing direction
1854 tmp->state = rndm (4) * 2 + 1; // direction increment 1862 tmp->state = rndm (4) * 2 + 1; // direction increment
1855 1863
1856 op->insert (tmp); 1864 op->insert (tmp);
1857 1865

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