1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
|
|
21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | /* This file contains all the spell attack code. Grouping this code |
26 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
27 | * together should hopefully make it easier to find the relevent bits |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
38 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
39 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
40 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
41 | * op is the spell object. |
40 | */ |
42 | */ |
41 | void |
43 | static void |
42 | check_spell_knockback (object *op) |
44 | check_spell_knockback (object *op) |
43 | { |
45 | { |
44 | int weight_move; |
46 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
48 | |
… | |
… | |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
59 | { |
61 | { |
60 | int num_sections = 1; |
62 | int num_sections = 1; |
61 | |
63 | |
62 | /* don't move DM */ |
64 | /* don't move DM */ |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (tmp->flag [FLAG_WIZ]) |
64 | return; |
66 | return; |
65 | |
67 | |
66 | /* don't move parts of objects */ |
68 | /* don't move parts of objects */ |
67 | if (tmp->head) |
69 | if (tmp->head) |
68 | continue; |
70 | continue; |
69 | |
71 | |
70 | /* don't move floors or immobile objects */ |
72 | /* don't move floors or immobile objects */ |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
73 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
72 | continue; |
74 | continue; |
73 | |
75 | |
74 | /* count the object's sections */ |
76 | /* count the object's sections */ |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
76 | num_sections++; |
78 | num_sections++; |
… | |
… | |
85 | if (tmp->move_type & MOVE_FLYING) |
87 | if (tmp->move_type & MOVE_FLYING) |
86 | frictionmod = 1; /* flying objects loose the friction modifier */ |
88 | frictionmod = 1; /* flying objects loose the friction modifier */ |
87 | |
89 | |
88 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
90 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
89 | { /* move it. */ |
91 | { /* move it. */ |
90 | /* move_object is really for monsters, but looking at |
92 | /* move_object is really for monsters, but looking at |
91 | * the move_object function, it appears that it should |
93 | * the move_object function, it appears that it should |
92 | * also be safe for objects. |
94 | * also be safe for objects. |
93 | * This does return if successful or not, but |
95 | * This does return if successful or not, but |
94 | * I don't see us doing anything useful with that information |
96 | * I don't see us doing anything useful with that information |
95 | * right now. |
97 | * right now. |
96 | */ |
98 | */ |
97 | move_object (tmp, absdir (op->stats.sp)); |
99 | tmp->move (absdir (op->stats.sp)); |
98 | } |
100 | } |
99 | |
101 | |
100 | } |
102 | } |
101 | } |
103 | } |
102 | |
104 | |
… | |
… | |
107 | ***************************************************************************/ |
109 | ***************************************************************************/ |
108 | |
110 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
111 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
112 | * is the first piece of the fork. |
111 | */ |
113 | */ |
112 | void |
114 | static void |
113 | forklightning (object *op, object *tmp) |
115 | forklightning (object *op, object *tmp) |
114 | { |
116 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
117 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
118 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
119 | maptile *m; |
… | |
… | |
128 | new_dir = -1; |
130 | new_dir = -1; |
129 | |
131 | |
130 | /* check the new dir for a wall and in the map */ |
132 | /* check the new dir for a wall and in the map */ |
131 | t_dir = absdir (tmp->direction + new_dir); |
133 | t_dir = absdir (tmp->direction + new_dir); |
132 | |
134 | |
133 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
135 | if (get_map_flags (tmp->map, &m, tmp->x + DIRX (t_dir), tmp->y + DIRY (t_dir), &sx, &sy) & P_OUT_OF_MAP) |
134 | return; |
136 | return; |
135 | |
137 | |
136 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
137 | return; |
139 | return; |
138 | |
140 | |
… | |
… | |
165 | sint16 x, y; |
167 | sint16 x, y; |
166 | maptile *m; |
168 | maptile *m; |
167 | |
169 | |
168 | if (--op->duration < 0) |
170 | if (--op->duration < 0) |
169 | { |
171 | { |
170 | op->destroy (); |
172 | op->drop_and_destroy (); |
171 | return; |
173 | return; |
172 | } |
174 | } |
173 | |
175 | |
174 | hit_map (op, 0, op->attacktype, 1); |
176 | hit_map (op, 0, op->attacktype, 1); |
175 | |
177 | |
… | |
… | |
178 | |
180 | |
179 | if (--op->range < 0) |
181 | if (--op->range < 0) |
180 | op->range = 0; |
182 | op->range = 0; |
181 | else |
183 | else |
182 | { |
184 | { |
183 | x = op->x + DIRX (op); |
185 | x = op->x + DIRX (op->direction); |
184 | y = op->y + DIRY (op); |
186 | y = op->y + DIRY (op->direction); |
185 | m = op->map; |
187 | m = op->map; |
186 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
188 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
187 | |
189 | |
188 | if (mflags & P_OUT_OF_MAP) |
190 | if (mflags & P_OUT_OF_MAP) |
189 | return; |
191 | return; |
… | |
… | |
193 | * on the space. So only call reflwall if we think the data it returns |
195 | * on the space. So only call reflwall if we think the data it returns |
194 | * will be useful. |
196 | * will be useful. |
195 | */ |
197 | */ |
196 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
198 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | { |
199 | { |
198 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
200 | if (!op->flag [FLAG_REFLECTING]) |
199 | return; |
201 | return; |
200 | |
202 | |
201 | /* Since walls don't run diagonal, if the bolt is in |
203 | /* Since walls don't run diagonal, if the bolt is in |
202 | * one of 4 main directions, it just reflects back in the |
204 | * one of 4 main directions, it just reflects back in the |
203 | * opposite direction. However, if the bolt is travelling |
205 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
216 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
218 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
217 | * over a corner in a tiled map, it is possible that |
219 | * over a corner in a tiled map, it is possible that |
218 | * op->direction is within an adjacent map but either |
220 | * op->direction is within an adjacent map but either |
219 | * op->direction-1 or op->direction+1 does not exist. |
221 | * op->direction-1 or op->direction+1 does not exist. |
220 | */ |
222 | */ |
221 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
223 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction - 1)), |
222 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
224 | op->y + DIRY (absdir (op->direction - 1)), &x, &y); |
223 | |
225 | |
224 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
226 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
225 | |
227 | |
226 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
228 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction + 1)), |
227 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
229 | op->y + DIRY (absdir (op->direction + 1)), &x, &y); |
228 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
230 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
229 | |
231 | |
230 | if (left == right) |
232 | if (left == right) |
231 | op->direction = absdir (op->direction + 4); |
233 | op->direction = absdir (op->direction + 4); |
232 | else if (left) |
234 | else if (left) |
… | |
… | |
246 | tmp->speed_left = -0.1f; |
248 | tmp->speed_left = -0.1f; |
247 | /* To make up for the decrease at the top of the function */ |
249 | /* To make up for the decrease at the top of the function */ |
248 | tmp->duration++; |
250 | tmp->duration++; |
249 | |
251 | |
250 | /* New forking code. Possibly create forks of this object |
252 | /* New forking code. Possibly create forks of this object |
251 | * going off in other directions. |
253 | * going off in other directions. |
252 | */ |
254 | */ |
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
255 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
256 | forklightning (op, tmp); /* stats.Dex % of forking */ |
255 | |
257 | |
256 | /* In this way, the object left behind sticks on the space, but |
258 | /* In this way, the object left behind sticks on the space, but |
… | |
… | |
276 | int mflags; |
278 | int mflags; |
277 | |
279 | |
278 | if (!spob->other_arch) |
280 | if (!spob->other_arch) |
279 | return 0; |
281 | return 0; |
280 | |
282 | |
281 | tmp = arch_to_object (spob->other_arch); |
283 | tmp = spob->other_arch->instance (); |
282 | if (tmp == NULL) |
284 | if (tmp == NULL) |
283 | return 0; |
285 | return 0; |
284 | |
286 | |
285 | /* peterm: level dependency for bolts */ |
287 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
288 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Con = spob->stats.Con; |
297 | tmp->stats.Con = spob->stats.Con; |
296 | |
298 | |
297 | tmp->direction = dir; |
299 | tmp->direction = dir; |
298 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
300 | if (tmp->flag [FLAG_IS_TURNABLE]) |
299 | SET_ANIMATION (tmp, dir); |
301 | SET_ANIMATION (tmp, dir); |
300 | |
302 | |
301 | tmp->set_owner (op); |
303 | tmp->set_owner (op); |
302 | set_spell_skill (op, caster, spob, tmp); |
304 | set_spell_skill (op, caster, spob, tmp); |
303 | |
305 | |
304 | tmp->x = op->x + DIRX (tmp); |
306 | tmp->x = op->x + DIRX (tmp->direction); |
305 | tmp->y = op->y + DIRY (tmp); |
307 | tmp->y = op->y + DIRY (tmp->direction); |
306 | tmp->map = op->map; |
308 | tmp->map = op->map; |
307 | |
309 | |
308 | maptile *newmap; |
310 | maptile *newmap; |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | if (mflags & P_OUT_OF_MAP) |
312 | if (mflags & P_OUT_OF_MAP) |
311 | { |
313 | { |
312 | tmp->destroy (); |
314 | tmp->drop_and_destroy (); |
313 | return 0; |
315 | return 0; |
314 | } |
316 | } |
315 | |
317 | |
316 | tmp->map = newmap; |
318 | tmp->map = newmap; |
317 | |
319 | |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | { |
321 | { |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
322 | if (!tmp->flag [FLAG_REFLECTING]) |
321 | { |
323 | { |
322 | tmp->destroy (); |
324 | tmp->drop_and_destroy (); |
323 | return 0; |
325 | return 0; |
324 | } |
326 | } |
325 | |
327 | |
326 | tmp->x = op->x; |
328 | tmp->x = op->x; |
327 | tmp->y = op->y; |
329 | tmp->y = op->y; |
… | |
… | |
363 | { |
365 | { |
364 | for (i = 1; i < 9; i++) |
366 | for (i = 1; i < 9; i++) |
365 | { |
367 | { |
366 | sint16 dx, dy; |
368 | sint16 dx, dy; |
367 | |
369 | |
368 | dx = op->x + freearr_x[i]; |
370 | dx = op->x + DIRX (i); |
369 | dy = op->y + freearr_y[i]; |
371 | dy = op->y + DIRY (i); |
370 | |
372 | |
371 | /* ok_to_put_more already does things like checks for walls, |
373 | /* ok_to_put_more already does things like checks for walls, |
372 | * out of map, etc. |
374 | * out of map, etc. |
373 | */ |
375 | */ |
374 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
376 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
375 | { |
377 | { |
376 | object *tmp = op->clone (); |
378 | object *tmp = op->clone (); |
… | |
… | |
388 | |
390 | |
389 | /* Causes an object to explode, eg, a firebullet, |
391 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
392 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
393 | * explode. |
392 | */ |
394 | */ |
393 | void |
395 | static void |
394 | explode_bullet (object *op) |
396 | explode_bullet (object *op) |
395 | { |
397 | { |
396 | object *tmp, *owner; |
398 | object *tmp, *owner; |
397 | |
399 | |
398 | if (op->other_arch == NULL) |
400 | if (!op->other_arch) |
399 | { |
401 | { |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
402 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | op->destroy (); |
403 | op->destroy (); |
402 | return; |
404 | return; |
403 | } |
405 | } |
… | |
… | |
438 | if (op->destroyed ()) |
440 | if (op->destroyed ()) |
439 | return; |
441 | return; |
440 | } |
442 | } |
441 | |
443 | |
442 | /* other_arch contains what this explodes into */ |
444 | /* other_arch contains what this explodes into */ |
443 | tmp = arch_to_object (op->other_arch); |
445 | tmp = op->other_arch->instance (); |
444 | |
446 | |
445 | tmp->set_owner (op); |
447 | tmp->set_owner (op); |
446 | tmp->skill = op->skill; |
448 | tmp->skill = op->skill; |
447 | |
449 | |
448 | owner = op->owner; |
450 | owner = op->owner; |
449 | |
451 | |
450 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
452 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
453 | || tmp->attacktype & AT_GODPOWER) |
|
|
454 | && owner |
|
|
455 | && !tailor_god_spell (tmp, owner)) |
451 | { |
456 | { |
452 | op->destroy (); |
457 | op->destroy (); |
453 | return; |
458 | return; |
454 | } |
459 | } |
455 | |
460 | |
… | |
… | |
517 | if (!(mflags & P_IS_ALIVE)) |
522 | if (!(mflags & P_IS_ALIVE)) |
518 | return; |
523 | return; |
519 | |
524 | |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
521 | { |
526 | { |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
527 | if (tmp->flag [FLAG_ALIVE]) |
523 | { |
528 | { |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
525 | |
530 | |
|
|
531 | // TODO: can't understand the following if's |
526 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
532 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
527 | { |
533 | { |
528 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
534 | if (!op->flag [FLAG_REMOVED]) |
529 | { |
535 | { |
530 | op->destroy (); |
536 | op->destroy (); |
531 | return; |
537 | return; |
532 | } |
538 | } |
533 | } |
539 | } |
… | |
… | |
541 | * fired arches (eg, bolts). |
547 | * fired arches (eg, bolts). |
542 | */ |
548 | */ |
543 | void |
549 | void |
544 | move_bullet (object *op) |
550 | move_bullet (object *op) |
545 | { |
551 | { |
546 | sint16 new_x, new_y; |
|
|
547 | int mflags; |
|
|
548 | maptile *m; |
|
|
549 | |
|
|
550 | #if 0 |
552 | #if 0 |
551 | /* We need a better general purpose way to do this */ |
553 | /* We need a better general purpose way to do this */ |
552 | |
554 | |
553 | /* peterm: added to make comet leave a trail of burnouts |
555 | /* peterm: added to make comet leave a trail of burnouts |
554 | it's an unadulterated hack, but the effect is cool. */ |
556 | it's an unadulterated hack, but the effect is cool. */ |
555 | if (op->stats.sp == SP_METEOR) |
557 | if (op->stats.sp == SP_METEOR) |
556 | { |
558 | { |
557 | replace_insert_ob_in_map ("fire_trail", op); |
559 | replace_insert_ob_in_map ("fire_trail", op); |
558 | if (op->destroyed ()) |
560 | if (op->destroyed ()) |
… | |
… | |
569 | op->destroy (); |
571 | op->destroy (); |
570 | |
572 | |
571 | return; |
573 | return; |
572 | } |
574 | } |
573 | |
575 | |
574 | new_x = op->x + DIRX (op); |
576 | mapxy pos (op); |
575 | new_y = op->y + DIRY (op); |
577 | pos.move (op->direction); |
576 | m = op->map; |
|
|
577 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
578 | |
578 | |
579 | if (mflags & P_OUT_OF_MAP) |
579 | if (!pos.normalise ()) |
580 | { |
580 | { |
581 | op->destroy (); |
581 | op->destroy (); |
582 | return; |
582 | return; |
583 | } |
583 | } |
584 | |
584 | |
585 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
585 | mapspace &ms = pos.ms (); |
|
|
586 | |
|
|
587 | ms.update (); |
|
|
588 | |
|
|
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
586 | { |
590 | { |
587 | if (op->other_arch) |
591 | if (op->other_arch) |
588 | explode_bullet (op); |
592 | explode_bullet (op); |
589 | else |
593 | else |
590 | op->destroy (); |
594 | op->destroy (); |
591 | |
595 | |
592 | return; |
596 | return; |
593 | } |
597 | } |
594 | |
598 | |
595 | if (!(op = m->insert (op, new_x, new_y, op))) |
599 | if (!(op = pos.insert (op, op))) |
596 | return; |
600 | return; |
597 | |
601 | |
598 | if (reflwall (op->map, op->x, op->y, op)) |
602 | if (reflwall (op->map, op->x, op->y, op)) |
599 | { |
603 | { |
600 | op->direction = absdir (op->direction + 4); |
604 | op->direction = absdir (op->direction + 4); |
… | |
… | |
637 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
641 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
638 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
642 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
639 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
643 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
640 | |
644 | |
641 | tmp->direction = dir; |
645 | tmp->direction = dir; |
642 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
646 | if (tmp->flag [FLAG_IS_TURNABLE]) |
643 | SET_ANIMATION (tmp, dir); |
647 | SET_ANIMATION (tmp, dir); |
644 | |
648 | |
645 | tmp->set_owner (op); |
649 | tmp->set_owner (op); |
646 | set_spell_skill (op, caster, spob, tmp); |
650 | set_spell_skill (op, caster, spob, tmp); |
647 | |
651 | |
648 | tmp->x = op->x + freearr_x[dir]; |
652 | tmp->x = op->x + DIRX (dir); |
649 | tmp->y = op->y + freearr_y[dir]; |
653 | tmp->y = op->y + DIRY (dir); |
650 | tmp->map = op->map; |
654 | tmp->map = op->map; |
651 | |
655 | |
652 | maptile *newmap; |
656 | maptile *newmap; |
653 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
654 | if (mflags & P_OUT_OF_MAP) |
658 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
657 | return 0; |
661 | return 0; |
658 | } |
662 | } |
659 | |
663 | |
660 | tmp->map = newmap; |
664 | tmp->map = newmap; |
661 | |
665 | |
|
|
666 | // in case the bullet has direction 0 we explode it in place. |
|
|
667 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
668 | if (tmp->direction == 0) |
|
|
669 | { |
|
|
670 | if (tmp->other_arch |
|
|
671 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
672 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
673 | else |
|
|
674 | tmp->destroy (); |
|
|
675 | |
|
|
676 | return 0; |
|
|
677 | } |
|
|
678 | |
662 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
679 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
663 | { |
680 | { |
664 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
681 | if (!tmp->flag [FLAG_REFLECTING]) |
665 | { |
682 | { |
666 | tmp->destroy (); |
683 | tmp->destroy (); |
667 | return 0; |
684 | return 0; |
668 | } |
685 | } |
669 | |
686 | |
… | |
… | |
684 | * CONE RELATED FUNCTIONS |
701 | * CONE RELATED FUNCTIONS |
685 | * |
702 | * |
686 | *****************************************************************************/ |
703 | *****************************************************************************/ |
687 | |
704 | |
688 | /* drops an object based on what is in the cone's "other_arch" */ |
705 | /* drops an object based on what is in the cone's "other_arch" */ |
689 | void |
706 | static void |
690 | cone_drop (object *op) |
707 | cone_drop (object *op) |
691 | { |
708 | { |
692 | object *new_ob = arch_to_object (op->other_arch); |
709 | object *new_ob = op->other_arch->instance (); |
693 | |
710 | |
694 | new_ob->level = op->level; |
711 | new_ob->level = op->level; |
695 | new_ob->set_owner (op->owner); |
712 | new_ob->set_owner (op->owner); |
696 | |
713 | |
697 | /* preserve skill ownership */ |
714 | /* preserve skill ownership */ |
… | |
… | |
713 | op->set_speed (0); |
730 | op->set_speed (0); |
714 | return; |
731 | return; |
715 | } |
732 | } |
716 | |
733 | |
717 | /* lava saves it's life, but not yours :) */ |
734 | /* lava saves it's life, but not yours :) */ |
718 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
735 | if (op->flag [FLAG_LIFESAVE]) |
719 | { |
736 | { |
720 | hit_map (op, 0, op->attacktype, 0); |
737 | hit_map (op, 0, op->attacktype, 0); |
721 | return; |
738 | return; |
722 | } |
739 | } |
723 | |
740 | |
… | |
… | |
733 | } |
750 | } |
734 | #endif |
751 | #endif |
735 | |
752 | |
736 | hit_map (op, 0, op->attacktype, 0); |
753 | hit_map (op, 0, op->attacktype, 0); |
737 | |
754 | |
|
|
755 | if (!op->is_on_map ()) |
|
|
756 | return; |
|
|
757 | |
738 | /* Check to see if we should push anything. |
758 | /* Check to see if we should push anything. |
739 | * Spell objects with weight push whatever they encounter to some |
759 | * Spell objects with weight push whatever they encounter to some |
740 | * degree. |
760 | * degree. |
741 | */ |
761 | */ |
742 | if (op->weight) |
762 | if (op->weight) |
|
|
763 | { |
743 | check_spell_knockback (op); |
764 | check_spell_knockback (op); |
744 | |
765 | |
745 | if (op->destroyed ()) |
766 | if (!op->is_on_map ()) |
746 | return; |
767 | return; |
|
|
768 | } |
747 | |
769 | |
748 | if (op->duration-- < 0) |
770 | if (op->duration-- < 0) |
749 | { |
771 | { |
750 | op->destroy (); |
772 | op->destroy (); |
751 | return; |
773 | return; |
… | |
… | |
760 | return; |
782 | return; |
761 | } |
783 | } |
762 | |
784 | |
763 | for (int i = -1; i <= 1; i++) |
785 | for (int i = -1; i <= 1; i++) |
764 | { |
786 | { |
765 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
787 | sint16 x = op->x + DIRX (absdir (op->stats.sp + i)), y = op->y + DIRY (absdir (op->stats.sp + i)); |
766 | |
788 | |
767 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
789 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
768 | { |
790 | { |
769 | object *tmp = op->clone (); |
791 | object *tmp = op->clone (); |
770 | |
792 | |
… | |
… | |
799 | MoveType movetype; |
821 | MoveType movetype; |
800 | |
822 | |
801 | if (!spell->other_arch) |
823 | if (!spell->other_arch) |
802 | return 0; |
824 | return 0; |
803 | |
825 | |
804 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
826 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
805 | { |
827 | { |
806 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
828 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
807 | return 0; |
829 | return 0; |
808 | } |
830 | } |
809 | |
831 | |
810 | if (!dir) |
832 | if (!dir) |
811 | { |
833 | { |
… | |
… | |
819 | */ |
841 | */ |
820 | movetype = spell->other_arch->move_type; |
842 | movetype = spell->other_arch->move_type; |
821 | |
843 | |
822 | for (i = range_min; i <= range_max; i++) |
844 | for (i = range_min; i <= range_max; i++) |
823 | { |
845 | { |
824 | sint16 x, y, d; |
846 | sint16 x, y; |
825 | |
847 | |
826 | /* We can't use absdir here, because it never returns |
848 | /* We can't use absdir here, because it never returns |
827 | * 0. If this is a rune, we want to hit the person on top |
849 | * 0. If this is a rune, we want to hit the person on top |
828 | * of the trap (d==0). If it is not a rune, then we don't want |
850 | * of the trap (d==0). If it is not a rune, then we don't want |
829 | * to hit that person. |
851 | * to hit that person. |
830 | */ |
852 | */ |
831 | d = dir + i; |
853 | int d = dir ? absdir (dir + i) : i; |
832 | while (d < 0) |
|
|
833 | d += 8; |
|
|
834 | while (d > 8) |
|
|
835 | d -= 8; |
|
|
836 | |
854 | |
837 | /* If it's not a rune, we don't want to blast the caster. |
855 | /* If it's not a rune, we don't want to blast the caster. |
838 | * In that case, we have to see - if dir is specified, |
856 | * In that case, we have to see - if dir is specified, |
839 | * turn this into direction 8. If dir is not specified (all |
857 | * turn this into direction 8. If dir is not specified (all |
840 | * direction) skip - otherwise, one line would do more damage |
858 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
847 | d = 8; |
865 | d = 8; |
848 | else |
866 | else |
849 | continue; |
867 | continue; |
850 | } |
868 | } |
851 | |
869 | |
852 | x = op->x + freearr_x[d]; |
870 | x = op->x + DIRX (d); |
853 | y = op->y + freearr_y[d]; |
871 | y = op->y + DIRY (d); |
854 | |
872 | |
855 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
873 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
856 | continue; |
874 | continue; |
857 | |
875 | |
858 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
876 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
859 | continue; |
877 | continue; |
860 | |
878 | |
861 | success = 1; |
879 | success = 1; |
862 | tmp = arch_to_object (spell->other_arch); |
880 | tmp = spell->other_arch->instance (); |
863 | tmp->set_owner (op); |
881 | tmp->set_owner (op); |
864 | set_spell_skill (op, caster, spell, tmp); |
882 | set_spell_skill (op, caster, spell, tmp); |
865 | tmp->level = caster_level (caster, spell); |
883 | tmp->level = casting_level (caster, spell); |
866 | tmp->attacktype = spell->attacktype; |
884 | tmp->attacktype = spell->attacktype; |
867 | |
885 | |
868 | /* holy word stuff */ |
886 | /* holy word stuff */ |
869 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
887 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
870 | if (!tailor_god_spell (tmp, op)) |
888 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
942 | |
960 | |
943 | object *env = op->outer_env (); |
961 | object *env = op->outer_env (); |
944 | |
962 | |
945 | if (op->env) |
963 | if (op->env) |
946 | { |
964 | { |
947 | if (env->map == NULL) |
965 | if (!env->map) |
948 | return; |
966 | return; |
949 | |
967 | |
950 | if (!(op = op->insert_at (env, op))) |
968 | if (!(op = op->insert_at (env, op))) |
951 | return; |
969 | return; |
952 | } |
970 | } |
953 | |
971 | |
954 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
972 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
955 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
973 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
956 | // as bombs can be carried. |
974 | // as bombs can be carried. |
957 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
975 | if (op->ms ().flags () & P_SAFE) |
958 | { |
976 | { |
959 | op->destroy (); |
977 | op->destroy (); |
960 | return; |
978 | return; |
961 | } |
979 | } |
962 | |
980 | |
… | |
… | |
966 | */ |
984 | */ |
967 | if (archetype *at = archetype::find (SPLINT)) |
985 | if (archetype *at = archetype::find (SPLINT)) |
968 | { |
986 | { |
969 | for (int i = 1; i < 9; i++) |
987 | for (int i = 1; i < 9; i++) |
970 | { |
988 | { |
971 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
989 | if (out_of_map (op->map, op->x + DIRX (i), op->y + DIRX (i))) |
972 | continue; |
990 | continue; |
973 | |
991 | |
974 | object *tmp = arch_to_object (at); |
992 | object *tmp = at->instance (); |
975 | tmp->direction = i; |
993 | tmp->direction = i; |
976 | tmp->range = op->range; |
994 | tmp->range = op->range; |
977 | tmp->stats.dam = op->stats.dam; |
995 | tmp->stats.dam = op->stats.dam; |
978 | tmp->duration = op->duration; |
996 | tmp->duration = op->duration; |
979 | tmp->attacktype = op->attacktype; |
997 | tmp->attacktype = op->attacktype; |
980 | tmp->set_owner (op); |
998 | tmp->set_owner (op); |
981 | if (op->skill && op->skill != tmp->skill) |
999 | if (op->skill && op->skill != tmp->skill) |
982 | tmp->skill = op->skill; |
1000 | tmp->skill = op->skill; |
983 | |
1001 | |
984 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1002 | if (tmp->flag [FLAG_IS_TURNABLE]) |
985 | SET_ANIMATION (tmp, i); |
1003 | SET_ANIMATION (tmp, i); |
986 | |
1004 | |
987 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1005 | op->map->insert (tmp, op->x + DIRX (i), op->y + DIRX (i), op); |
988 | move_bullet (tmp); |
1006 | move_bullet (tmp); |
989 | } |
1007 | } |
990 | } |
1008 | } |
991 | |
1009 | |
992 | explode_bullet (op); |
1010 | explode_bullet (op); |
… | |
… | |
995 | int |
1013 | int |
996 | create_bomb (object *op, object *caster, int dir, object *spell) |
1014 | create_bomb (object *op, object *caster, int dir, object *spell) |
997 | { |
1015 | { |
998 | object *tmp; |
1016 | object *tmp; |
999 | int mflags; |
1017 | int mflags; |
1000 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1018 | sint16 dx = op->x + DIRX (dir), dy = op->y + DIRY (dir); |
1001 | maptile *m; |
1019 | maptile *m; |
1002 | |
1020 | |
1003 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1021 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1022 | |
|
|
1023 | // when creating a bomb below ourself it should always work, even |
|
|
1024 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1025 | // so we should also be able to make a bomb here). (originally added |
|
|
1026 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1027 | if (dir) |
|
|
1028 | { |
1004 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1029 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1005 | { |
1030 | { |
1006 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1031 | op->failmsg ("There is something in the way."); |
1007 | return 0; |
1032 | return 0; |
|
|
1033 | } |
1008 | } |
1034 | } |
1009 | |
1035 | |
1010 | tmp = arch_to_object (spell->other_arch); |
1036 | tmp = spell->other_arch->instance (); |
1011 | |
1037 | |
1012 | /* level dependencies for bomb */ |
1038 | /* level dependencies for bomb */ |
1013 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1039 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1014 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1040 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1015 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1041 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1035 | * dir is the direction to look in. |
1061 | * dir is the direction to look in. |
1036 | * range is how far out to look. |
1062 | * range is how far out to look. |
1037 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1063 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1038 | * this info is used for blocked magic/unholy spaces. |
1064 | * this info is used for blocked magic/unholy spaces. |
1039 | */ |
1065 | */ |
1040 | object * |
1066 | static object * |
1041 | get_pointed_target (object *op, int dir, int range, int type) |
1067 | get_pointed_target (object *op, int dir, int range, int type) |
1042 | { |
1068 | { |
1043 | object *target; |
1069 | object *target; |
1044 | sint16 x, y; |
1070 | sint16 x, y; |
1045 | int dist, mflags; |
1071 | int dist, mflags; |
… | |
… | |
1048 | if (dir == 0) |
1074 | if (dir == 0) |
1049 | return NULL; |
1075 | return NULL; |
1050 | |
1076 | |
1051 | for (dist = 1; dist < range; dist++) |
1077 | for (dist = 1; dist < range; dist++) |
1052 | { |
1078 | { |
1053 | x = op->x + freearr_x[dir] * dist; |
1079 | x = op->x + DIRX (dir) * dist; |
1054 | y = op->y + freearr_y[dir] * dist; |
1080 | y = op->y + DIRY (dir) * dist; |
1055 | mp = op->map; |
1081 | mp = op->map; |
1056 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1082 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1057 | |
1083 | |
1058 | if (mflags & P_OUT_OF_MAP) |
1084 | if (mflags & P_OUT_OF_MAP) |
1059 | return NULL; |
1085 | return NULL; |
… | |
… | |
1064 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1090 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1065 | return NULL; |
1091 | return NULL; |
1066 | |
1092 | |
1067 | if (mflags & P_IS_ALIVE) |
1093 | if (mflags & P_IS_ALIVE) |
1068 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1094 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1069 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1095 | if (target->flag [FLAG_MONSTER]) |
1070 | return target; |
1096 | return target; |
1071 | } |
1097 | } |
1072 | |
1098 | |
1073 | return NULL; |
1099 | return NULL; |
1074 | } |
1100 | } |
1075 | |
1101 | |
1076 | /* cast_smite_arch() - the priest points to a creature and causes |
1102 | /* cast_smite_spell() - the priest points to a creature and causes |
1077 | * a 'godly curse' to decend. |
1103 | * a 'godly curse' to decend. |
1078 | * usual params - |
1104 | * usual params - |
1079 | * op = player |
1105 | * op = player |
1080 | * caster = object casting the spell. |
1106 | * caster = object casting the spell. |
1081 | * dir = direction being cast |
1107 | * dir = direction being cast |
1082 | * spell = spell object |
1108 | * spell = spell object |
… | |
… | |
1084 | int |
1110 | int |
1085 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1111 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1086 | { |
1112 | { |
1087 | object *effect, *target; |
1113 | object *effect, *target; |
1088 | object *god = find_god (determine_god (op)); |
1114 | object *god = find_god (determine_god (op)); |
1089 | int range; |
|
|
1090 | |
1115 | |
1091 | range = spell->range + SP_level_range_adjust (caster, spell); |
|
|
1092 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1116 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1093 | |
1117 | |
1094 | /* Bunch of conditions for casting this spell. Note that only |
1118 | /* Bunch of conditions for casting this spell. Note that only |
1095 | * require a god if this is a cleric spell (requires grace). |
1119 | * require a god if this is a cleric spell (requires grace). |
1096 | * This makes this spell much more general purpose - it can be used |
1120 | * This makes this spell much more general purpose - it can be used |
1097 | * by wizards also, which is good, because I think this is a very |
1121 | * by wizards also, which is good, because I think this is a very |
1098 | * interesting spell. |
1122 | * interesting spell. |
1099 | * if it is a cleric spell, you need a god, and the creature |
1123 | * if it is a cleric spell, you need a god, and the creature |
1100 | * can't be friendly to your god. |
1124 | * can't be friendly to your god. |
1101 | */ |
1125 | */ |
1102 | |
1126 | |
1103 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1127 | if (!target |
|
|
1128 | || target->flag [FLAG_REFL_SPELL] |
1104 | || (!god && spell->stats.grace) |
1129 | || (!god && spell->stats.grace) |
1105 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1130 | || (god && target->title == god->name) |
|
|
1131 | || (god && target->race.contains (god->race))) |
1106 | { |
1132 | { |
1107 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1133 | op->failmsg ("Your request is unheeded."); |
1108 | return 0; |
1134 | return 0; |
1109 | } |
1135 | } |
1110 | |
1136 | |
1111 | if (spell->other_arch) |
1137 | if (spell->other_arch) |
1112 | effect = arch_to_object (spell->other_arch); |
1138 | effect = spell->other_arch->instance (); |
1113 | else |
1139 | else |
1114 | return 0; |
1140 | return 0; |
1115 | |
1141 | |
1116 | /* tailor the effect by priest level and worshipped God */ |
1142 | /* tailor the effect by priest level and worshipped God */ |
1117 | effect->level = caster_level (caster, spell); |
1143 | effect->level = casting_level (caster, spell); |
1118 | effect->attacktype = spell->attacktype; |
1144 | effect->attacktype = spell->attacktype; |
1119 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1145 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1120 | { |
1146 | { |
1121 | if (tailor_god_spell (effect, op)) |
1147 | if (tailor_god_spell (effect, op)) |
1122 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1148 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1123 | else |
1149 | else |
1124 | { |
1150 | { |
1125 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1151 | op->failmsg ("Your request is ignored."); |
1126 | return 0; |
1152 | return 0; |
1127 | } |
1153 | } |
1128 | } |
1154 | } |
1129 | |
1155 | |
1130 | /* size of the area of destruction */ |
1156 | /* size of the area of destruction */ |
… | |
… | |
1134 | if (effect->attacktype & AT_DEATH) |
1160 | if (effect->attacktype & AT_DEATH) |
1135 | { |
1161 | { |
1136 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1162 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1137 | |
1163 | |
1138 | /* casting death spells at undead isn't a good thing */ |
1164 | /* casting death spells at undead isn't a good thing */ |
1139 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1165 | if (target->flag [FLAG_UNDEAD]) |
1140 | { |
1166 | { |
1141 | if (random_roll (0, 2, op, PREFER_LOW)) |
1167 | if (random_roll (0, 2, op, PREFER_LOW)) |
1142 | { |
1168 | { |
1143 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1169 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1144 | effect->x = op->x; |
1170 | effect->x = op->x; |
… | |
… | |
1179 | void |
1205 | void |
1180 | move_missile (object *op) |
1206 | move_missile (object *op) |
1181 | { |
1207 | { |
1182 | if (op->range-- <= 0) |
1208 | if (op->range-- <= 0) |
1183 | { |
1209 | { |
1184 | op->destroy (); |
1210 | op->drop_and_destroy (); |
1185 | return; |
1211 | return; |
1186 | } |
1212 | } |
1187 | |
1213 | |
1188 | mapxy pos (op); |
1214 | mapxy pos (op); |
1189 | pos.move (op->direction); |
1215 | pos.move (op->direction); |
… | |
… | |
1225 | /**************************************************************************** |
1251 | /**************************************************************************** |
1226 | * Destruction |
1252 | * Destruction |
1227 | ****************************************************************************/ |
1253 | ****************************************************************************/ |
1228 | |
1254 | |
1229 | /* make_object_glow() - currently only makes living objects glow. |
1255 | /* make_object_glow() - currently only makes living objects glow. |
1230 | * we do this by creating a force and inserting it in the |
1256 | * we do this by creating a force and inserting it in the |
1231 | * object. if time is 0, the object glows permanently. To truely |
1257 | * object. if time is 0, the object glows permanently. To truely |
1232 | * make this work for non-living objects, we would have to |
1258 | * make this work for non-living objects, we would have to |
1233 | * give them the capability to have an inventory. b.t. |
1259 | * give them the capability to have an inventory. b.t. |
1234 | */ |
1260 | */ |
1235 | int |
1261 | static int |
1236 | make_object_glow (object *op, int radius, int time) |
1262 | make_object_glow (object *op, int radius, int time) |
1237 | { |
1263 | { |
1238 | /* some things are unaffected... */ |
1264 | /* some things are unaffected... */ |
1239 | if (op->path_denied & PATH_LIGHT) |
1265 | if (op->path_denied & PATH_LIGHT) |
1240 | return 0; |
1266 | return 0; |
1241 | |
1267 | |
1242 | object *tmp = get_archetype (FORCE_NAME); |
1268 | object *tmp = archetype::get (FORCE_NAME); |
1243 | tmp->speed = 0.01; |
1269 | tmp->set_speed (0.01); |
1244 | tmp->stats.food = time; |
1270 | tmp->stats.food = time; |
1245 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1271 | tmp->set_flag (FLAG_IS_USED_UP); |
1246 | tmp->glow_radius = radius; |
1272 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1247 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1248 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1249 | |
|
|
1250 | tmp = insert_ob_in_ob (tmp, op); |
1273 | tmp = insert_ob_in_ob (tmp, op); |
1251 | |
1274 | |
1252 | if (tmp->glow_radius > op->glow_radius) |
1275 | if (tmp->glow_radius > op->glow_radius) |
1253 | op->glow_radius = tmp->glow_radius; |
1276 | op->set_glow_radius (tmp->glow_radius); |
1254 | |
1277 | |
1255 | return 1; |
1278 | return 1; |
1256 | } |
1279 | } |
1257 | |
1280 | |
1258 | int |
1281 | int |
1259 | cast_destruction (object *op, object *caster, object *spell_ob) |
1282 | cast_destruction (object *op, object *caster, object *spell_ob) |
1260 | { |
1283 | { |
1261 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1262 | sint16 sx, sy; |
|
|
1263 | maptile *m; |
|
|
1264 | object *tmp; |
|
|
1265 | const char *skill; |
|
|
1266 | |
|
|
1267 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1284 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1268 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1285 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1269 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1286 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1270 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
|
|
1271 | friendly = 1; |
|
|
1272 | |
1287 | |
1273 | /* destruction doesn't use another spell object, so we need |
1288 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1274 | * update op's skill pointer so that exp is properly awarded. |
|
|
1275 | * We do some shortcuts here - since this is just temporary |
|
|
1276 | * and we'll reset the values back, we don't need to go through |
|
|
1277 | * the full share string/free_string route. |
|
|
1278 | */ |
|
|
1279 | skill = op->skill; |
|
|
1280 | if (caster == op) |
|
|
1281 | op->skill = spell_ob->skill; |
|
|
1282 | else if (caster->skill) |
|
|
1283 | op->skill = caster->skill; |
|
|
1284 | else |
|
|
1285 | op->skill = NULL; |
|
|
1286 | |
1289 | |
1287 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | dynbuf buf; |
1288 | |
1291 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1289 | for (i = -range; i <= range; i++) |
|
|
1290 | { |
1292 | { |
1291 | for (j = -range; j <= range; j++) |
1293 | mapspace &ms = m->at (nx, ny); |
1292 | { |
|
|
1293 | m = op->map; |
|
|
1294 | sx = op->x + i; |
|
|
1295 | sy = op->y + j; |
|
|
1296 | |
1294 | |
1297 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1298 | if (mflags & P_OUT_OF_MAP) |
|
|
1299 | continue; |
|
|
1300 | |
|
|
1301 | if (mflags & P_IS_ALIVE) |
1295 | if (ms.flags () & P_IS_ALIVE) |
|
|
1296 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1302 | { |
1297 | { |
1303 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1298 | next = tmp->above; |
1304 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1305 | break; |
|
|
1306 | |
1299 | |
1307 | if (tmp) |
1300 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1308 | { |
1301 | { |
1309 | if (tmp->head) |
|
|
1310 | tmp = tmp->head; |
1302 | tmp = tmp->head_ (); |
1311 | |
1303 | |
1312 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1304 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1313 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1305 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1314 | { |
1306 | { |
1315 | if (spell_ob->subtype == SP_DESTRUCTION) |
1307 | if (spell_ob->subtype == SP_DESTRUCTION) |
1316 | { |
1308 | { |
1317 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1309 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1318 | |
1310 | |
1319 | if (spell_ob->other_arch) |
1311 | if (spell_ob->other_arch) |
1320 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1312 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1321 | } |
1313 | } |
1322 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1314 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1323 | { |
1315 | { |
1324 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1316 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1325 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1317 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1326 | } |
1318 | } |
1327 | } |
1319 | } |
1328 | } |
1320 | } |
1329 | } |
1321 | } |
1330 | } |
|
|
1331 | } |
1322 | } |
1332 | |
1323 | |
1333 | op->skill = skill; |
|
|
1334 | return 1; |
1324 | return 1; |
1335 | } |
1325 | } |
1336 | |
1326 | |
1337 | /*************************************************************************** |
1327 | /*************************************************************************** |
1338 | * |
1328 | * |
1339 | * CURSE |
1329 | * CURSE |
1340 | * |
1330 | * |
1341 | ***************************************************************************/ |
1331 | ***************************************************************************/ |
1342 | |
|
|
1343 | int |
1332 | int |
1344 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1333 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1345 | { |
1334 | { |
1346 | object *god = find_god (determine_god (op)); |
1335 | object *god = find_god (determine_god (op)); |
1347 | object *tmp, *force; |
1336 | object *tmp, *force; |
1348 | |
1337 | |
1349 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1338 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1350 | if (!tmp) |
1339 | if (!tmp) |
1351 | { |
1340 | { |
1352 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1341 | op->failmsg ("There is no one in that direction to curse."); |
1353 | return 0; |
1342 | return 0; |
1354 | } |
1343 | } |
1355 | |
1344 | |
1356 | tmp = tmp->head_ (); |
1345 | tmp = tmp->head_ (); |
1357 | |
1346 | |
… | |
… | |
1372 | } |
1361 | } |
1373 | } |
1362 | } |
1374 | |
1363 | |
1375 | if (!force) |
1364 | if (!force) |
1376 | { |
1365 | { |
1377 | force = get_archetype (FORCE_NAME); |
1366 | force = archetype::get (FORCE_NAME); |
1378 | force->subtype = FORCE_CHANGE_ABILITY; |
1367 | force->subtype = FORCE_CHANGE_ABILITY; |
1379 | |
1368 | |
1380 | if (spell_ob->race) |
1369 | if (spell_ob->race) |
1381 | force->name = spell_ob->race; |
1370 | force->name = spell_ob->race; |
1382 | else |
1371 | else |
… | |
… | |
1400 | |
1389 | |
1401 | return 1; |
1390 | return 1; |
1402 | } |
1391 | } |
1403 | |
1392 | |
1404 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1393 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1405 | force->speed = 1.f; |
|
|
1406 | force->speed_left = -1.f; |
1394 | force->speed_left = -1.f; |
1407 | SET_FLAG (force, FLAG_APPLIED); |
1395 | force->set_speed (1.f); |
|
|
1396 | force->set_flag (FLAG_APPLIED); |
1408 | |
1397 | |
1409 | if (god) |
1398 | if (god) |
1410 | { |
1399 | { |
1411 | if (spell_ob->last_grace) |
1400 | if (spell_ob->last_grace) |
1412 | force->path_repelled = god->path_repelled; |
1401 | force->path_repelled = god->path_repelled; |
… | |
… | |
1425 | force->stats.wc = spell_ob->stats.wc; |
1414 | force->stats.wc = spell_ob->stats.wc; |
1426 | |
1415 | |
1427 | change_abil (tmp, force); /* Mostly to display any messages */ |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1428 | insert_ob_in_ob (force, tmp); |
1417 | insert_ob_in_ob (force, tmp); |
1429 | tmp->update_stats (); |
1418 | tmp->update_stats (); |
|
|
1419 | |
1430 | return 1; |
1420 | return 1; |
1431 | |
|
|
1432 | } |
1421 | } |
1433 | |
1422 | |
1434 | /********************************************************************** |
1423 | /********************************************************************** |
1435 | * mood change |
1424 | * mood change |
1436 | * Arguably, this may or may not be an attack spell. But since it |
1425 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1442 | */ |
1431 | */ |
1443 | int |
1432 | int |
1444 | mood_change (object *op, object *caster, object *spell) |
1433 | mood_change (object *op, object *caster, object *spell) |
1445 | { |
1434 | { |
1446 | object *tmp, *god, *head; |
1435 | object *tmp, *god, *head; |
1447 | int done_one, range, mflags, level, at, best_at; |
1436 | int done_one, range, level, at, best_at; |
1448 | sint16 x, y, nx, ny; |
|
|
1449 | maptile *m; |
|
|
1450 | const char *race; |
1437 | const char *race; |
1451 | |
1438 | |
1452 | /* We precompute some values here so that we don't have to keep |
1439 | /* We precompute some values here so that we don't have to keep |
1453 | * doing it over and over again. |
1440 | * doing it over and over again. |
1454 | */ |
1441 | */ |
1455 | god = find_god (determine_god (op)); |
1442 | god = find_god (determine_god (op)); |
1456 | level = caster_level (caster, spell); |
1443 | level = casting_level (caster, spell); |
1457 | range = spell->range + SP_level_range_adjust (caster, spell); |
1444 | range = spell->range + SP_level_range_adjust (caster, spell); |
1458 | |
1445 | |
1459 | /* On the bright side, no monster should ever have a race of GOD_... |
1446 | /* On the bright side, no monster should ever have a race of GOD_... |
1460 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1447 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1461 | * won't ever match anything. |
1448 | * won't ever match anything. |
1462 | */ |
1449 | */ |
1463 | if (!spell->race) |
1450 | if (!spell->race) |
1464 | race = NULL; |
1451 | race = NULL; |
1465 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1452 | else if (god && spell->race == shstr_GOD_SLAYING) |
1466 | race = god->slaying; |
1453 | race = god->slaying; |
1467 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1454 | else if (god && spell->race == shstr_GOD_FRIEND) |
1468 | race = god->race; |
1455 | race = god->race; |
1469 | else |
1456 | else |
1470 | race = spell->race; |
1457 | race = spell->race; |
1471 | |
1458 | |
1472 | for (x = op->x - range; x <= op->x + range; x++) |
1459 | dynbuf buf; |
1473 | for (y = op->y - range; y <= op->y + range; y++) |
1460 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1474 | { |
1461 | { |
1475 | done_one = 0; |
1462 | mapspace &ms = m->at (nx, ny); |
1476 | m = op->map; |
|
|
1477 | nx = x; |
|
|
1478 | ny = y; |
|
|
1479 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1480 | if (mflags & P_OUT_OF_MAP) |
|
|
1481 | continue; |
|
|
1482 | |
1463 | |
1483 | /* If there is nothing living on this space, no need to go further */ |
1464 | /* If there is nothing living on this space, no need to go further */ |
1484 | if (!(mflags & P_IS_ALIVE)) |
1465 | if (!(ms.flags () & P_IS_ALIVE)) |
1485 | continue; |
1466 | continue; |
1486 | |
1467 | |
1487 | // players can only affect spaces that they can actually see |
1468 | // players can only affect spaces that they can actually see |
|
|
1469 | if (caster |
1488 | if (caster && caster->contr |
1470 | && caster->contr |
1489 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1471 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1490 | continue; |
1472 | continue; |
1491 | |
1473 | |
1492 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1474 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1493 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1475 | if (tmp->flag [FLAG_MONSTER]) |
1494 | break; |
1476 | break; |
1495 | |
1477 | |
1496 | /* There can be living objects that are not monsters */ |
1478 | /* There can be living objects that are not monsters */ |
1497 | if (!tmp || tmp->type == PLAYER) |
1479 | if (!tmp) |
1498 | continue; |
1480 | continue; |
1499 | |
1481 | |
1500 | /* Only the head has meaningful data, so resolve to that */ |
1482 | /* Only the head has meaningful data, so resolve to that */ |
1501 | if (tmp->head) |
|
|
1502 | head = tmp->head; |
1483 | head = tmp->head_ (); |
1503 | else |
|
|
1504 | head = tmp; |
|
|
1505 | |
1484 | |
1506 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1485 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1507 | if (race && head->race && !strstr (race, head->race)) |
1486 | if (race && head->race && !strstr (race, head->race)) |
1508 | continue; |
1487 | continue; |
1509 | |
1488 | |
1510 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1489 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1511 | continue; |
1490 | continue; |
1512 | |
1491 | |
1513 | /* Now do a bunch of stuff related to saving throws */ |
1492 | /* Now do a bunch of stuff related to saving throws */ |
1514 | best_at = -1; |
1493 | best_at = -1; |
1515 | if (spell->attacktype) |
1494 | if (spell->attacktype) |
1516 | { |
1495 | { |
1517 | for (at = 0; at < NROFATTACKS; at++) |
1496 | for (at = 0; at < NROFATTACKS; at++) |
1518 | if (spell->attacktype & (1 << at)) |
1497 | if (spell->attacktype & (1 << at)) |
1519 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1498 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1520 | best_at = at; |
1499 | best_at = at; |
1521 | |
1500 | |
1522 | if (best_at == -1) |
1501 | if (best_at == -1) |
1523 | at = 0; |
1502 | at = 0; |
1524 | else |
1503 | else |
1525 | { |
1504 | { |
1526 | if (head->resist[best_at] == 100) |
1505 | if (head->resist[best_at] == 100) |
1527 | continue; |
1506 | continue; |
1528 | else |
1507 | else |
1529 | at = head->resist[best_at] / 5; |
1508 | at = head->resist[best_at] / 5; |
1530 | } |
1509 | } |
|
|
1510 | |
1531 | at -= level / 5; |
1511 | at -= level / 5; |
1532 | if (did_make_save (head, head->level, at)) |
1512 | if (did_make_save (head, head->level, at)) |
1533 | continue; |
1513 | continue; |
1534 | } |
1514 | } |
1535 | else /* spell->attacktype */ |
1515 | else /* spell->attacktype */ |
1536 | { |
1516 | { |
1537 | /* |
1517 | /* |
1538 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1518 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1539 | * if spell level < monster level, no go |
1519 | * if spell level < monster level, no go |
1540 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1520 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1541 | |
1521 | |
1542 | The chance will then be in the range [20-70] percent, not too bad. |
1522 | The chance will then be in the range [20-70] percent, not too bad. |
1543 | |
1523 | |
1544 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1524 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1545 | charm a level 125 monster... |
1525 | charm a level 125 monster... |
1546 | |
1526 | |
1547 | Ryo, august 14th |
1527 | Ryo, august 14th |
1548 | */ |
1528 | */ |
1549 | if (head->level > level) |
1529 | if (head->level > level) |
1550 | continue; |
1530 | continue; |
1551 | |
1531 | |
1552 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1532 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1553 | /* Failed, no effect */ |
1533 | /* Failed, no effect */ |
1554 | continue; |
1534 | continue; |
1555 | } |
1535 | } |
1556 | |
1536 | |
1557 | /* Done with saving throw. Now start affecting the monster */ |
1537 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1538 | done_one = 0; |
1558 | |
1539 | |
1559 | /* aggravation */ |
1540 | /* aggravation */ |
1560 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1541 | if (spell->flag [FLAG_MONSTER]) |
1561 | { |
1542 | { |
1562 | CLEAR_FLAG (head, FLAG_SLEEP); |
1543 | head->clr_flag (FLAG_SLEEP); |
1563 | remove_friendly_object (head); |
1544 | remove_friendly_object (head); |
1564 | done_one = 1; |
1545 | done_one = 1; |
1565 | head->enemy = op; |
1546 | head->enemy = op; |
1566 | } |
1547 | } |
1567 | |
1548 | |
1568 | /* calm monsters */ |
1549 | /* calm monsters */ |
1569 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1550 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1570 | { |
1551 | { |
1571 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1552 | head->set_flag (FLAG_UNAGGRESSIVE); |
1572 | head->enemy = NULL; |
1553 | head->enemy = NULL; |
1573 | done_one = 1; |
1554 | done_one = 1; |
1574 | } |
1555 | } |
1575 | |
1556 | |
1576 | /* berserk monsters */ |
1557 | /* berserk monsters */ |
1577 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1558 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1578 | { |
1559 | { |
1579 | SET_FLAG (head, FLAG_BERSERK); |
1560 | head->set_flag (FLAG_BERSERK); |
1580 | done_one = 1; |
1561 | done_one = 1; |
1581 | } |
1562 | } |
1582 | |
1563 | |
1583 | /* charm */ |
1564 | /* charm */ |
1584 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1565 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1585 | { |
1566 | { |
1586 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1567 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1587 | |
1568 | |
1588 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1569 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1589 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1570 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1590 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1571 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1591 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1572 | head->clr_flag (FLAG_GENERATOR); |
1592 | head->set_owner (op); |
1573 | head->set_owner (op); |
1593 | set_spell_skill (op, caster, spell, head); |
1574 | set_spell_skill (op, caster, spell, head); |
1594 | add_friendly_object (head); |
1575 | add_friendly_object (head); |
1595 | head->attack_movement = PETMOVE; |
1576 | head->attack_movement = PETMOVE; |
1596 | done_one = 1; |
1577 | done_one = 1; |
1597 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1578 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1598 | head->stats.exp = 0; |
1579 | head->stats.exp = 0; |
1599 | } |
1580 | } |
1600 | |
1581 | |
1601 | /* If a monster was effected, put an effect in */ |
1582 | /* If a monster was effected, put an effect in */ |
1602 | if (done_one && spell->other_arch) |
1583 | if (done_one && spell->other_arch) |
1603 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1584 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1604 | } /* for y */ |
1585 | } |
1605 | |
1586 | |
1606 | return 1; |
1587 | return 1; |
1607 | } |
1588 | } |
1608 | |
|
|
1609 | |
1589 | |
1610 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1590 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1611 | * about. was called move_ball_lightning, but since more than the ball |
1591 | * about. was called move_ball_lightning, but since more than the ball |
1612 | * lightning spell used it, that seemed misnamed. |
1592 | * lightning spell used it, that seemed misnamed. |
1613 | * op is the spell effect. |
1593 | * op is the spell effect. |
… | |
… | |
1639 | for (i = 1; i < 9; i++) |
1619 | for (i = 1; i < 9; i++) |
1640 | { |
1620 | { |
1641 | /* i bit 0: alters sign of offset |
1621 | /* i bit 0: alters sign of offset |
1642 | * other bits (i / 2): absolute value of offset |
1622 | * other bits (i / 2): absolute value of offset |
1643 | */ |
1623 | */ |
1644 | |
|
|
1645 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1624 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1646 | int tmpdir = absdir (op->direction + offset); |
1625 | int tmpdir = absdir (op->direction + offset); |
1647 | |
1626 | |
1648 | nx = op->x + freearr_x[tmpdir]; |
1627 | nx = op->x + DIRX (tmpdir); |
1649 | ny = op->y + freearr_y[tmpdir]; |
1628 | ny = op->y + DIRY (tmpdir); |
1650 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1629 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1651 | { |
1630 | { |
1652 | dir = tmpdir; |
1631 | dir = tmpdir; |
1653 | break; |
1632 | break; |
1654 | } |
1633 | } |
1655 | } |
1634 | } |
|
|
1635 | |
1656 | if (dir == 0) |
1636 | if (dir == 0) |
1657 | { |
1637 | { |
1658 | nx = op->x; |
1638 | nx = op->x; |
1659 | ny = op->y; |
1639 | ny = op->y; |
1660 | m = op->map; |
1640 | m = op->map; |
1661 | } |
1641 | } |
1662 | |
1642 | |
1663 | m->insert (op, nx, ny, op); |
1643 | m->insert (op, nx, ny, op); |
1664 | |
1644 | |
1665 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1645 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1666 | surrounding squares */ |
1646 | surrounding squares */ |
1667 | |
1647 | |
1668 | /* loop over current square and neighbors to hit. |
1648 | /* loop over current square and neighbors to hit. |
1669 | * if this has an other_arch field, we insert that in |
1649 | * if this has an other_arch field, we insert that in |
1670 | * the surround spaces. |
1650 | * the surround spaces. |
1671 | */ |
1651 | */ |
1672 | for (j = 0; j < 9; j++) |
1652 | for (j = 0; j < 9; j++) |
1673 | { |
1653 | { |
1674 | hx = nx + freearr_x[j]; |
1654 | hx = nx + DIRX (j); |
1675 | hy = ny + freearr_y[j]; |
1655 | hy = ny + DIRY (j); |
1676 | |
1656 | |
1677 | m = op->map; |
1657 | m = op->map; |
1678 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1658 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1679 | |
1659 | |
1680 | if (mflags & P_OUT_OF_MAP) |
1660 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1692 | hit_map (op, j, op->attacktype, 1); |
1672 | hit_map (op, j, op->attacktype, 1); |
1693 | } |
1673 | } |
1694 | |
1674 | |
1695 | /* insert the other arch */ |
1675 | /* insert the other arch */ |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1676 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1677 | m->insert (op->other_arch->instance (), hx, hy, op); |
1698 | } |
1678 | } |
1699 | |
1679 | |
1700 | /* restore to the center location and damage */ |
1680 | /* restore to the center location and damage */ |
1701 | op->stats.dam = dam_save; |
1681 | op->stats.dam = dam_save; |
1702 | |
1682 | |
1703 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1683 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1704 | |
1684 | |
1705 | if (i >= 0) |
1685 | if (i >= 0) |
1706 | { /* we have a preferred direction! */ |
1686 | { /* we have a preferred direction! */ |
1707 | /* pick another direction if the preferred dir is blocked. */ |
1687 | /* pick another direction if the preferred dir is blocked. */ |
1708 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1688 | if (get_map_flags (op->map, &m, nx + DIRX (i), ny + DIRY (i), &hx, &hy) & P_OUT_OF_MAP || |
1709 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1689 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1710 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1690 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1711 | |
1691 | |
1712 | op->direction = i; |
1692 | op->direction = i; |
1713 | } |
1693 | } |
1714 | } |
1694 | } |
1715 | |
1695 | |
1716 | /* move_swarm_spell: peterm |
1696 | /* move_swarm_spell: peterm |
1717 | * This is an implementation of the swarm spell. It was written for |
1697 | * This is an implementation of the swarm spell. It was written for |
1718 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1698 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1719 | * is a special type of object that casts swarms of other types |
1699 | * is a special type of object that casts swarms of other types |
1720 | * of spells. Which spell it casts is flexible. It fires the spells |
1700 | * of spells. Which spell it casts is flexible. It fires the spells |
1721 | * from a set of squares surrounding the caster, in a given direction. |
1701 | * from a set of squares surrounding the caster, in a given direction. |
1722 | */ |
1702 | */ |
1723 | void |
1703 | void |
1724 | move_swarm_spell (object *op) |
1704 | move_swarm_spell (object *op) |
1725 | { |
1705 | { |
1726 | #if 0 |
1706 | #if 0 |
… | |
… | |
1739 | return; |
1719 | return; |
1740 | } |
1720 | } |
1741 | |
1721 | |
1742 | if (!op->duration || !owner->is_on_map ()) |
1722 | if (!op->duration || !owner->is_on_map ()) |
1743 | { |
1723 | { |
1744 | op->destroy (); |
1724 | op->drop_and_destroy (); |
1745 | return; |
1725 | return; |
1746 | } |
1726 | } |
1747 | |
1727 | |
1748 | op->duration--; |
1728 | op->duration--; |
1749 | |
1729 | |
… | |
… | |
1762 | // space. |
1742 | // space. |
1763 | // should be fixed later, but correctness before features... |
1743 | // should be fixed later, but correctness before features... |
1764 | // (schmorp) |
1744 | // (schmorp) |
1765 | |
1745 | |
1766 | /* new offset calculation to make swarm element distribution |
1746 | /* new offset calculation to make swarm element distribution |
1767 | * more uniform |
1747 | * more uniform |
1768 | */ |
1748 | */ |
1769 | if (op->duration) |
1749 | if (op->duration) |
1770 | { |
1750 | { |
1771 | if (basedir & 1) |
1751 | if (basedir & 1) |
1772 | { |
1752 | { |
… | |
… | |
1780 | else |
1760 | else |
1781 | { |
1761 | { |
1782 | adjustdir = 0; /* fire the last one from forward. */ |
1762 | adjustdir = 0; /* fire the last one from forward. */ |
1783 | } |
1763 | } |
1784 | |
1764 | |
1785 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
1765 | target_x = op->x + DIRX (absdir (basedir + adjustdir)); |
1786 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
1766 | target_y = op->y + DIRY (absdir (basedir + adjustdir)); |
1787 | |
1767 | |
1788 | /* back up one space so we can hit point-blank targets, but this |
1768 | /* back up one space so we can hit point-blank targets, but this |
1789 | * necessitates extra out_of_map check below |
1769 | * necessitates extra out_of_map check below |
1790 | */ |
1770 | */ |
1791 | origin_x = target_x - freearr_x[basedir]; |
1771 | origin_x = target_x - DIRX (basedir); |
1792 | origin_y = target_y - freearr_y[basedir]; |
1772 | origin_y = target_y - DIRY (basedir); |
1793 | |
1773 | |
1794 | |
1774 | |
1795 | /* spell pointer is set up for the spell this casts. Since this |
1775 | /* spell pointer is set up for the spell this casts. Since this |
1796 | * should just be a pointer to the spell in some inventory, |
1776 | * should just be a pointer to the spell in some inventory, |
1797 | * it is unlikely to disappear by the time we need it. However, |
1777 | * it is unlikely to disappear by the time we need it. However, |
… | |
… | |
1828 | } |
1808 | } |
1829 | |
1809 | |
1830 | /* fire_swarm: |
1810 | /* fire_swarm: |
1831 | * The following routine creates a swarm of objects. It actually |
1811 | * The following routine creates a swarm of objects. It actually |
1832 | * sets up a specific swarm object, which then fires off all |
1812 | * sets up a specific swarm object, which then fires off all |
1833 | * the parts of the swarm. |
1813 | * the parts of the swarm. |
1834 | * |
1814 | * |
1835 | * op: the owner |
1815 | * op: the owner |
1836 | * caster: the caster (owner, wand, rod, scroll) |
1816 | * caster: the caster (owner, wand, rod, scroll) |
1837 | * dir: the direction everything will be fired in |
1817 | * dir: the direction everything will be fired in |
1838 | * spell - the spell that is this spell. |
1818 | * spell - the spell that is this spell. |
… | |
… | |
1845 | return 0; |
1825 | return 0; |
1846 | |
1826 | |
1847 | object *tmp = archetype::get (SWARM_SPELL); |
1827 | object *tmp = archetype::get (SWARM_SPELL); |
1848 | |
1828 | |
1849 | set_spell_skill (op, caster, spell, tmp); |
1829 | set_spell_skill (op, caster, spell, tmp); |
1850 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1830 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1851 | tmp->spell = spell->other_arch->instance (); |
1831 | tmp->spell = spell->other_arch->instance (); |
1852 | tmp->attacktype = tmp->spell->attacktype; |
1832 | tmp->attacktype = tmp->spell->attacktype; |
1853 | |
1833 | |
1854 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1834 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1855 | if (!tailor_god_spell (tmp, op)) |
1835 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
1881 | int dam, mflags; |
1861 | int dam, mflags; |
1882 | maptile *m; |
1862 | maptile *m; |
1883 | |
1863 | |
1884 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1864 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1885 | |
1865 | |
1886 | if (!dir) |
1866 | if (dir) |
1887 | { |
|
|
1888 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1889 | return 0; |
|
|
1890 | } |
1867 | { |
1891 | |
1868 | x = op->x + DIRX (dir); |
1892 | x = op->x + freearr_x[dir]; |
1869 | y = op->y + DIRY (dir); |
1893 | y = op->y + freearr_y[dir]; |
|
|
1894 | m = op->map; |
1870 | m = op->map; |
1895 | |
1871 | |
1896 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1872 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1897 | |
1873 | |
1898 | if (mflags & P_OUT_OF_MAP) |
1874 | if (mflags & P_OUT_OF_MAP) |
1899 | { |
1875 | { |
1900 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1876 | op->failmsg ("Nothing is there."); |
1901 | return 0; |
1877 | return 0; |
1902 | } |
1878 | } |
1903 | |
1879 | |
1904 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1880 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1905 | { |
1881 | { |
1906 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1882 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1907 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1883 | if (target->flag [FLAG_MONSTER]) |
1908 | { |
1884 | { |
1909 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1885 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1910 | if (target->head) |
1886 | if (target->head) |
1911 | target = target->head; |
1887 | target = target->head; |
1912 | |
1888 | |
1913 | hit_player (target, dam, op, spell->attacktype, 1); |
1889 | hit_player (target, dam, op, spell->attacktype, 1); |
1914 | return 1; /* one success only! */ |
1890 | return 1; /* one success only! */ |
|
|
1891 | } |
1915 | } |
1892 | } |
1916 | } |
|
|
1917 | |
1893 | |
1918 | /* no live target, perhaps a wall is in the way? */ |
1894 | /* no live target, perhaps a wall is in the way? */ |
1919 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1895 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1920 | { |
1896 | { |
1921 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1897 | op->failmsg ("Something is in the way."); |
1922 | return 0; |
1898 | return 0; |
|
|
1899 | } |
1923 | } |
1900 | } |
1924 | |
1901 | |
1925 | /* ok, looks groovy to just insert a new light on the map */ |
1902 | /* ok, looks groovy to just insert a new light on the map */ |
1926 | tmp = arch_to_object (spell->other_arch); |
1903 | tmp = spell->other_arch->instance (); |
1927 | if (!tmp) |
1904 | if (!tmp) |
1928 | { |
1905 | { |
1929 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1906 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1930 | return 0; |
1907 | return 0; |
1931 | } |
1908 | } |
|
|
1909 | |
1932 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1910 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1911 | |
1933 | if (tmp->glow_radius) |
1912 | if (tmp->glow_radius) |
1934 | { |
1913 | tmp->set_glow_radius ( |
1935 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1914 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1936 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1915 | ); |
1937 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1938 | } |
|
|
1939 | |
1916 | |
|
|
1917 | if (dir) |
1940 | m->insert (tmp, x, y, op); |
1918 | m->insert (tmp, x, y, op); |
|
|
1919 | else |
|
|
1920 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1921 | |
1941 | return 1; |
1922 | return 1; |
1942 | } |
1923 | } |
1943 | |
1924 | |
1944 | /* cast_cause_disease: this spell looks along <dir> from the |
1925 | /* cast_cause_disease: this spell looks along <dir> from the |
1945 | * player and infects someone. |
1926 | * player and infects someone. |
1946 | * op is the player/monster, caster is the object, dir is the direction |
1927 | * op is the player/monster, caster is the object, dir is the direction |
1947 | * to cast, disease_arch is the specific disease, and type is the spell number |
1928 | * to cast, disease_arch is the specific disease, and type is the spell number |
1948 | * perhaps this should actually be in disease.c? |
1929 | * perhaps this should actually be in disease.c? |
1949 | */ |
1930 | */ |
1950 | int |
1931 | int |
… | |
… | |
1956 | maptile *m; |
1937 | maptile *m; |
1957 | |
1938 | |
1958 | x = op->x; |
1939 | x = op->x; |
1959 | y = op->y; |
1940 | y = op->y; |
1960 | |
1941 | |
1961 | /* If casting from a scroll, no direction will be available, so refer to the |
1942 | /* If casting from a scroll, no direction will be available, so refer to the |
1962 | * direction the player is pointing. |
1943 | * direction the player is pointing. |
1963 | */ |
1944 | */ |
1964 | if (!dir) |
1945 | if (!dir) |
1965 | dir = op->facing; |
1946 | dir = op->facing; |
1966 | |
1947 | |
… | |
… | |
1973 | dur_mod = SP_level_duration_adjust (caster, spell); |
1954 | dur_mod = SP_level_duration_adjust (caster, spell); |
1974 | |
1955 | |
1975 | /* search in a line for a victim */ |
1956 | /* search in a line for a victim */ |
1976 | for (i = 1; i < range; i++) |
1957 | for (i = 1; i < range; i++) |
1977 | { |
1958 | { |
1978 | x = op->x + i * freearr_x[dir]; |
1959 | x = op->x + i * DIRX (dir); |
1979 | y = op->y + i * freearr_y[dir]; |
1960 | y = op->y + i * DIRY (dir); |
1980 | m = op->map; |
1961 | m = op->map; |
1981 | |
1962 | |
1982 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1963 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1983 | |
1964 | |
1984 | if (mflags & P_OUT_OF_MAP) |
1965 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1991 | /* Only bother looking on this space if there is something living here */ |
1972 | /* Only bother looking on this space if there is something living here */ |
1992 | if (mflags & P_IS_ALIVE) |
1973 | if (mflags & P_IS_ALIVE) |
1993 | { |
1974 | { |
1994 | /* search this square for a victim */ |
1975 | /* search this square for a victim */ |
1995 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1976 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1996 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1977 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
1997 | { /* found a victim */ |
1978 | { /* found a victim */ |
1998 | object *disease = arch_to_object (spell->other_arch); |
1979 | object *disease = spell->other_arch->instance (); |
1999 | |
1980 | |
2000 | disease->set_owner (op); |
1981 | disease->set_owner (op); |
2001 | set_spell_skill (op, caster, spell, disease); |
1982 | set_spell_skill (op, caster, spell, disease); |
2002 | disease->stats.exp = 0; |
1983 | disease->stats.exp = 0; |
2003 | disease->level = caster_level (caster, spell); |
1984 | disease->level = casting_level (caster, spell); |
2004 | |
1985 | |
2005 | /* do level adjustments */ |
1986 | /* do level adjustments */ |
2006 | if (disease->stats.wc) |
1987 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
2007 | disease->stats.wc += dur_mod / 2; |
1988 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
2008 | |
1989 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
2009 | if (disease->magic > 0) |
1990 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
2010 | disease->magic += dur_mod / 8; |
|
|
2011 | |
|
|
2012 | if (disease->stats.maxhp > 0) |
|
|
2013 | disease->stats.maxhp += dur_mod; |
|
|
2014 | |
|
|
2015 | if (disease->stats.maxgrace > 0) |
|
|
2016 | disease->stats.maxgrace += dur_mod; |
|
|
2017 | |
|
|
2018 | if (disease->stats.dam) |
|
|
2019 | { |
|
|
2020 | if (disease->stats.dam > 0) |
|
|
2021 | disease->stats.dam += dam_mod; |
|
|
2022 | else |
|
|
2023 | disease->stats.dam -= dam_mod; |
|
|
2024 | } |
|
|
2025 | |
1991 | |
2026 | if (disease->last_sp) |
1992 | if (disease->last_sp) |
2027 | { |
1993 | { |
2028 | disease->last_sp -= 2 * dam_mod; |
1994 | disease->last_sp -= 2 * dam_mod; |
|
|
1995 | |
2029 | if (disease->last_sp < 1) |
1996 | if (disease->last_sp < 1) |
2030 | disease->last_sp = 1; |
1997 | disease->last_sp = 1; |
2031 | } |
1998 | } |
2032 | |
1999 | |
2033 | if (disease->stats.maxsp) |
2000 | if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod); |
2034 | { |
2001 | if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod); |
2035 | if (disease->stats.maxsp > 0) |
2002 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2036 | disease->stats.maxsp += dam_mod; |
2003 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2037 | else |
2004 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2038 | disease->stats.maxsp -= dam_mod; |
2005 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2039 | } |
|
|
2040 | |
|
|
2041 | if (disease->stats.ac) |
|
|
2042 | disease->stats.ac += dam_mod; |
|
|
2043 | |
|
|
2044 | if (disease->last_eat) |
|
|
2045 | disease->last_eat -= dam_mod; |
|
|
2046 | |
|
|
2047 | if (disease->stats.hp) |
|
|
2048 | disease->stats.hp -= dam_mod; |
|
|
2049 | |
|
|
2050 | if (disease->stats.sp) |
|
|
2051 | disease->stats.sp -= dam_mod; |
|
|
2052 | |
2006 | |
2053 | if (infect_object (walk, disease, 1)) |
2007 | if (infect_object (walk, disease, 1)) |
2054 | { |
2008 | { |
2055 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2009 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2056 | |
2010 | |
2057 | disease->destroy (); /* don't need this one anymore */ |
2011 | disease->destroy (); /* don't need this one anymore */ |
2058 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2012 | walk->map->insert (archetype::get (shstr_detect_magic), x, y, op); |
2059 | return 1; |
2013 | return 1; |
2060 | } |
2014 | } |
2061 | |
2015 | |
2062 | disease->destroy (); |
2016 | disease->destroy (); |
2063 | } |
2017 | } |