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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.58 by root, Sat May 17 14:57:23 2008 UTC vs.
Revision 1.69 by root, Thu Dec 4 01:07:35 2008 UTC

148 new_bolt->duration++; 148 new_bolt->duration++;
149 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 149 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
150 new_bolt->stats.dam++; 150 new_bolt->stats.dam++;
151 tmp->stats.dam /= 2; /* reduce father bolt damage */ 151 tmp->stats.dam /= 2; /* reduce father bolt damage */
152 tmp->stats.dam++; 152 tmp->stats.dam++;
153
153 if ((new_bolt = m->insert (new_bolt, sx, sy, op))) 154 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
154 update_turn_face (new_bolt); 155 update_turn_face (new_bolt);
155} 156}
156 157
157/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 158/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
164 sint16 x, y; 165 sint16 x, y;
165 maptile *m; 166 maptile *m;
166 167
167 if (--op->duration < 0) 168 if (--op->duration < 0)
168 { 169 {
169 op->destroy (); 170 op->drop_and_destroy ();
170 return; 171 return;
171 } 172 }
172 173
173 hit_map (op, 0, op->attacktype, 1); 174 hit_map (op, 0, op->attacktype, 1);
174 175
306 307
307 maptile *newmap; 308 maptile *newmap;
308 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 309 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
309 if (mflags & P_OUT_OF_MAP) 310 if (mflags & P_OUT_OF_MAP)
310 { 311 {
311 tmp->destroy (); 312 tmp->drop_and_destroy ();
312 return 0; 313 return 0;
313 } 314 }
314 315
315 tmp->map = newmap; 316 tmp->map = newmap;
316 317
317 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 318 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
318 { 319 {
319 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 320 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
320 { 321 {
321 tmp->destroy (); 322 tmp->drop_and_destroy ();
322 return 0; 323 return 0;
323 } 324 }
324 325
325 tmp->x = op->x; 326 tmp->x = op->x;
326 tmp->y = op->y; 327 tmp->y = op->y;
392void 393void
393explode_bullet (object *op) 394explode_bullet (object *op)
394{ 395{
395 object *tmp, *owner; 396 object *tmp, *owner;
396 397
397 if (op->other_arch == NULL) 398 if (!op->other_arch)
398 { 399 {
399 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 400 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
400 op->destroy (); 401 op->destroy ();
401 return; 402 return;
402 } 403 }
444 tmp->set_owner (op); 445 tmp->set_owner (op);
445 tmp->skill = op->skill; 446 tmp->skill = op->skill;
446 447
447 owner = op->owner; 448 owner = op->owner;
448 449
449 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 450 if ((tmp->attacktype & AT_HOLYWORD
451 || tmp->attacktype & AT_GODPOWER)
452 && owner
453 && !tailor_god_spell (tmp, owner))
450 { 454 {
451 op->destroy (); 455 op->destroy ();
452 return; 456 return;
453 } 457 }
454 458
520 { 524 {
521 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 525 if (QUERY_FLAG (tmp, FLAG_ALIVE))
522 { 526 {
523 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
524 528
529 // TODO: can't understand the following if's
525 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 530 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
526 { 531 {
527 if (!QUERY_FLAG (op, FLAG_REMOVED)) 532 if (!QUERY_FLAG (op, FLAG_REMOVED))
528 { 533 {
529 op->destroy (); 534 op->destroy ();
732 } 737 }
733#endif 738#endif
734 739
735 hit_map (op, 0, op->attacktype, 0); 740 hit_map (op, 0, op->attacktype, 0);
736 741
742 if (!op->is_on_map ())
743 return;
744
737 /* Check to see if we should push anything. 745 /* Check to see if we should push anything.
738 * Spell objects with weight push whatever they encounter to some 746 * Spell objects with weight push whatever they encounter to some
739 * degree. 747 * degree.
740 */ 748 */
741 if (op->weight) 749 if (op->weight)
750 {
742 check_spell_knockback (op); 751 check_spell_knockback (op);
743 752
744 if (op->destroyed ()) 753 if (!op->is_on_map ())
745 return; 754 return;
755 }
746 756
747 if ((op->duration--) < 0) 757 if (op->duration-- < 0)
748 { 758 {
749 op->destroy (); 759 op->destroy ();
750 return; 760 return;
751 } 761 }
752 /* Object has hit maximum range, so don't have it move 762 /* Object has hit maximum range, so don't have it move
859 869
860 success = 1; 870 success = 1;
861 tmp = arch_to_object (spell->other_arch); 871 tmp = arch_to_object (spell->other_arch);
862 tmp->set_owner (op); 872 tmp->set_owner (op);
863 set_spell_skill (op, caster, spell, tmp); 873 set_spell_skill (op, caster, spell, tmp);
864 tmp->level = caster_level (caster, spell); 874 tmp->level = casting_level (caster, spell);
865 tmp->attacktype = spell->attacktype; 875 tmp->attacktype = spell->attacktype;
866 876
867 /* holy word stuff */ 877 /* holy word stuff */
868 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 878 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
869 if (!tailor_god_spell (tmp, op)) 879 if (!tailor_god_spell (tmp, op))
1111 effect = arch_to_object (spell->other_arch); 1121 effect = arch_to_object (spell->other_arch);
1112 else 1122 else
1113 return 0; 1123 return 0;
1114 1124
1115 /* tailor the effect by priest level and worshipped God */ 1125 /* tailor the effect by priest level and worshipped God */
1116 effect->level = caster_level (caster, spell); 1126 effect->level = casting_level (caster, spell);
1117 effect->attacktype = spell->attacktype; 1127 effect->attacktype = spell->attacktype;
1118 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) 1128 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER))
1119 { 1129 {
1120 if (tailor_god_spell (effect, op)) 1130 if (tailor_god_spell (effect, op))
1121 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); 1131 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op));
1178void 1188void
1179move_missile (object *op) 1189move_missile (object *op)
1180{ 1190{
1181 if (op->range-- <= 0) 1191 if (op->range-- <= 0)
1182 { 1192 {
1183 op->destroy (); 1193 op->drop_and_destroy ();
1184 return; 1194 return;
1185 } 1195 }
1186 1196
1187 mapxy pos (op); 1197 mapxy pos (op);
1188 pos.move (op->direction); 1198 pos.move (op->direction);
1240 1250
1241 object *tmp = get_archetype (FORCE_NAME); 1251 object *tmp = get_archetype (FORCE_NAME);
1242 tmp->speed = 0.01; 1252 tmp->speed = 0.01;
1243 tmp->stats.food = time; 1253 tmp->stats.food = time;
1244 SET_FLAG (tmp, FLAG_IS_USED_UP); 1254 SET_FLAG (tmp, FLAG_IS_USED_UP);
1245 tmp->glow_radius = radius;
1246 if (tmp->glow_radius > MAX_LIGHT_RADII)
1247 tmp->glow_radius = MAX_LIGHT_RADII; 1255 tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius);
1248
1249 tmp = insert_ob_in_ob (tmp, op); 1256 tmp = insert_ob_in_ob (tmp, op);
1250 1257
1251 if (tmp->glow_radius > op->glow_radius) 1258 if (tmp->glow_radius > op->glow_radius)
1252 op->glow_radius = tmp->glow_radius; 1259 op->glow_radius = tmp->glow_radius;
1253 1260
1450 1457
1451 /* We precompute some values here so that we don't have to keep 1458 /* We precompute some values here so that we don't have to keep
1452 * doing it over and over again. 1459 * doing it over and over again.
1453 */ 1460 */
1454 god = find_god (determine_god (op)); 1461 god = find_god (determine_god (op));
1455 level = caster_level (caster, spell); 1462 level = casting_level (caster, spell);
1456 range = spell->range + SP_level_range_adjust (caster, spell); 1463 range = spell->range + SP_level_range_adjust (caster, spell);
1457 1464
1458 /* On the bright side, no monster should ever have a race of GOD_... 1465 /* On the bright side, no monster should ever have a race of GOD_...
1459 * so even if the player doesn't worship a god, if race=GOD_.., it 1466 * so even if the player doesn't worship a god, if race=GOD_.., it
1460 * won't ever match anything. 1467 * won't ever match anything.
1610 * about. was called move_ball_lightning, but since more than the ball 1617 * about. was called move_ball_lightning, but since more than the ball
1611 * lightning spell used it, that seemed misnamed. 1618 * lightning spell used it, that seemed misnamed.
1612 * op is the spell effect. 1619 * op is the spell effect.
1613 * note that duration is handled by process_object() in time.c 1620 * note that duration is handled by process_object() in time.c
1614 */ 1621 */
1615
1616void 1622void
1617move_ball_spell (object *op) 1623move_ball_spell (object *op)
1618{ 1624{
1619 int i, j, dam_save, dir, mflags; 1625 int i, j, dam_save, dir, mflags;
1620 sint16 nx, ny, hx, hy; 1626 sint16 nx, ny, hx, hy;
1730 int adjustdir; 1736 int adjustdir;
1731 maptile *m; 1737 maptile *m;
1732#endif 1738#endif
1733 object *owner = op->env; 1739 object *owner = op->env;
1734 1740
1741 if (!owner) // MUST not happen, remove when true TODO
1742 {
1743 LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ());
1744 op->destroy ();
1745 return;
1746 }
1747
1735 if (!op->duration || !owner->is_on_map ()) 1748 if (!op->duration || !owner->is_on_map ())
1736 { 1749 {
1737 op->destroy (); 1750 op->drop_and_destroy ();
1738 return; 1751 return;
1739 } 1752 }
1740 1753
1741 op->duration--; 1754 op->duration--;
1742 1755
1743 int basedir = op->direction; 1756 int basedir = op->direction;
1744 if (!basedir) 1757 if (!basedir)
1758 {
1745 /* spray in all directions! 8) */ 1759 /* spray in all directions! 8) */
1746 basedir = (op->facing += op->state) % 8 + 1; 1760 op->facing = (op->facing + op->state) & 7;
1761 basedir = op->facing + 1;
1762 }
1747 1763
1748#if 0 1764#if 0
1749 // this is bogus: it causes wrong places to be checked below 1765 // this is bogus: it causes wrong places to be checked below
1750 // (a wall 2 cells away will block the effect...) and 1766 // (a wall 2 cells away will block the effect...) and
1751 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1767 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1833{ 1849{
1834 if (!spell->other_arch) 1850 if (!spell->other_arch)
1835 return 0; 1851 return 0;
1836 1852
1837 object *tmp = archetype::get (SWARM_SPELL); 1853 object *tmp = archetype::get (SWARM_SPELL);
1854
1838 set_spell_skill (op, caster, spell, tmp); 1855 set_spell_skill (op, caster, spell, tmp);
1839 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ 1856 tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */
1840 tmp->spell = spell->other_arch->instance (); 1857 tmp->spell = spell->other_arch->instance ();
1841 tmp->attacktype = tmp->spell->attacktype; 1858 tmp->attacktype = tmp->spell->attacktype;
1842 1859
1843 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1860 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1844 if (!tailor_god_spell (tmp, op)) 1861 if (!tailor_god_spell (tmp, op))
1846 1863
1847 tmp->duration = SP_level_duration_adjust (caster, spell); 1864 tmp->duration = SP_level_duration_adjust (caster, spell);
1848 for (int i = 0; i < spell->duration; i++) 1865 for (int i = 0; i < spell->duration; i++)
1849 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1866 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1850 1867
1868 tmp->invisible = 1;
1869 tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else
1851 tmp->direction = dir; 1870 tmp->direction = dir;
1852 tmp->invisible = 1;
1853 tmp->facing = rndm (1, 8); // initial firing direction 1871 tmp->facing = rndm (1, 8); // initial firing direction
1854 tmp->state = rndm (4) * 2 + 1; // direction increment 1872 tmp->state = rndm (4) * 2 + 1; // direction increment
1855 1873
1856 op->insert (tmp); 1874 op->insert (tmp);
1857 1875
1869 int dam, mflags; 1887 int dam, mflags;
1870 maptile *m; 1888 maptile *m;
1871 1889
1872 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1890 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1873 1891
1874 if (!dir) 1892 if (dir)
1875 {
1876 new_draw_info (NDI_UNIQUE, 0, op, "In what direction?");
1877 return 0;
1878 } 1893 {
1879
1880 x = op->x + freearr_x[dir]; 1894 x = op->x + freearr_x[dir];
1881 y = op->y + freearr_y[dir]; 1895 y = op->y + freearr_y[dir];
1882 m = op->map; 1896 m = op->map;
1883 1897
1884 mflags = get_map_flags (m, &m, x, y, &x, &y); 1898 mflags = get_map_flags (m, &m, x, y, &x, &y);
1885 1899
1886 if (mflags & P_OUT_OF_MAP) 1900 if (mflags & P_OUT_OF_MAP)
1887 { 1901 {
1888 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1902 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there.");
1889 return 0; 1903 return 0;
1890 } 1904 }
1891 1905
1892 if (mflags & P_IS_ALIVE && spell->attacktype) 1906 if (mflags & P_IS_ALIVE && spell->attacktype)
1893 { 1907 {
1894 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1908 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1895 if (QUERY_FLAG (target, FLAG_MONSTER)) 1909 if (QUERY_FLAG (target, FLAG_MONSTER))
1896 { 1910 {
1897 /* oky doky. got a target monster. Lets make a blinding attack */ 1911 /* oky doky. got a target monster. Lets make a blinding attack */
1898 if (target->head) 1912 if (target->head)
1899 target = target->head; 1913 target = target->head;
1900 1914
1901 hit_player (target, dam, op, spell->attacktype, 1); 1915 hit_player (target, dam, op, spell->attacktype, 1);
1902 return 1; /* one success only! */ 1916 return 1; /* one success only! */
1917 }
1903 } 1918 }
1904 }
1905 1919
1906 /* no live target, perhaps a wall is in the way? */ 1920 /* no live target, perhaps a wall is in the way? */
1907 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1921 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1908 { 1922 {
1909 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1923 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
1910 return 0; 1924 return 0;
1925 }
1911 } 1926 }
1912 1927
1913 /* ok, looks groovy to just insert a new light on the map */ 1928 /* ok, looks groovy to just insert a new light on the map */
1914 tmp = arch_to_object (spell->other_arch); 1929 tmp = arch_to_object (spell->other_arch);
1915 if (!tmp) 1930 if (!tmp)
1916 { 1931 {
1917 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1932 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1918 return 0; 1933 return 0;
1919 } 1934 }
1935
1920 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); 1936 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell);
1937
1921 if (tmp->glow_radius) 1938 if (tmp->glow_radius)
1922 {
1923 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1939 tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell));
1924 if (tmp->glow_radius > MAX_LIGHT_RADII)
1925 tmp->glow_radius = MAX_LIGHT_RADII;
1926 }
1927 1940
1941 if (dir)
1928 m->insert (tmp, x, y, op); 1942 m->insert (tmp, x, y, op);
1943 else
1944 caster->outer_env ()->insert (tmp);
1945
1929 return 1; 1946 return 1;
1930} 1947}
1931 1948
1932/* cast_cause_disease: this spell looks along <dir> from the 1949/* cast_cause_disease: this spell looks along <dir> from the
1933 * player and infects someone. 1950 * player and infects someone.
1986 object *disease = arch_to_object (spell->other_arch); 2003 object *disease = arch_to_object (spell->other_arch);
1987 2004
1988 disease->set_owner (op); 2005 disease->set_owner (op);
1989 set_spell_skill (op, caster, spell, disease); 2006 set_spell_skill (op, caster, spell, disease);
1990 disease->stats.exp = 0; 2007 disease->stats.exp = 0;
1991 disease->level = caster_level (caster, spell); 2008 disease->level = casting_level (caster, spell);
1992 2009
1993 /* do level adjustments */ 2010 /* do level adjustments */
1994 if (disease->stats.wc) 2011 if (disease->stats.wc)
1995 disease->stats.wc += dur_mod / 2; 2012 disease->stats.wc += dur_mod / 2;
1996 2013

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