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1008 | int mflags; |
1008 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1010 | maptile *m; |
1010 | maptile *m; |
1011 | |
1011 | |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
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1013 | |
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1014 | // when creating a bomb below ourself it should always work, even |
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1015 | // when movement is blocked (somehow we got here, somehow we are here, |
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1016 | // so we should also be able to make a bomb here). (originally added |
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1017 | // to fix create bomb traps in doors, which cast with dir=0). |
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1018 | if (dir) |
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1019 | { |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1020 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1021 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1022 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | return 0; |
1023 | return 0; |
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1024 | } |
1017 | } |
1025 | } |
1018 | |
1026 | |
1019 | tmp = arch_to_object (spell->other_arch); |
1027 | tmp = arch_to_object (spell->other_arch); |
1020 | |
1028 | |
1021 | /* level dependencies for bomb */ |
1029 | /* level dependencies for bomb */ |