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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.59 by root, Sat May 17 15:25:19 2008 UTC vs.
Revision 1.70 by elmex, Sun Dec 21 20:35:37 2008 UTC

148 new_bolt->duration++; 148 new_bolt->duration++;
149 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 149 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
150 new_bolt->stats.dam++; 150 new_bolt->stats.dam++;
151 tmp->stats.dam /= 2; /* reduce father bolt damage */ 151 tmp->stats.dam /= 2; /* reduce father bolt damage */
152 tmp->stats.dam++; 152 tmp->stats.dam++;
153
153 if ((new_bolt = m->insert (new_bolt, sx, sy, op))) 154 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
154 update_turn_face (new_bolt); 155 update_turn_face (new_bolt);
155} 156}
156 157
157/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 158/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
164 sint16 x, y; 165 sint16 x, y;
165 maptile *m; 166 maptile *m;
166 167
167 if (--op->duration < 0) 168 if (--op->duration < 0)
168 { 169 {
169 op->destroy (); 170 op->drop_and_destroy ();
170 return; 171 return;
171 } 172 }
172 173
173 hit_map (op, 0, op->attacktype, 1); 174 hit_map (op, 0, op->attacktype, 1);
174 175
306 307
307 maptile *newmap; 308 maptile *newmap;
308 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 309 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
309 if (mflags & P_OUT_OF_MAP) 310 if (mflags & P_OUT_OF_MAP)
310 { 311 {
311 tmp->destroy (); 312 tmp->drop_and_destroy ();
312 return 0; 313 return 0;
313 } 314 }
314 315
315 tmp->map = newmap; 316 tmp->map = newmap;
316 317
317 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 318 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
318 { 319 {
319 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 320 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
320 { 321 {
321 tmp->destroy (); 322 tmp->drop_and_destroy ();
322 return 0; 323 return 0;
323 } 324 }
324 325
325 tmp->x = op->x; 326 tmp->x = op->x;
326 tmp->y = op->y; 327 tmp->y = op->y;
392void 393void
393explode_bullet (object *op) 394explode_bullet (object *op)
394{ 395{
395 object *tmp, *owner; 396 object *tmp, *owner;
396 397
397 if (op->other_arch == NULL) 398 if (!op->other_arch)
398 { 399 {
399 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 400 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
400 op->destroy (); 401 op->destroy ();
401 return; 402 return;
402 } 403 }
444 tmp->set_owner (op); 445 tmp->set_owner (op);
445 tmp->skill = op->skill; 446 tmp->skill = op->skill;
446 447
447 owner = op->owner; 448 owner = op->owner;
448 449
449 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 450 if ((tmp->attacktype & AT_HOLYWORD
451 || tmp->attacktype & AT_GODPOWER)
452 && owner
453 && !tailor_god_spell (tmp, owner))
450 { 454 {
451 op->destroy (); 455 op->destroy ();
452 return; 456 return;
453 } 457 }
454 458
520 { 524 {
521 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 525 if (QUERY_FLAG (tmp, FLAG_ALIVE))
522 { 526 {
523 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
524 528
529 // TODO: can't understand the following if's
525 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 530 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
526 { 531 {
527 if (!QUERY_FLAG (op, FLAG_REMOVED)) 532 if (!QUERY_FLAG (op, FLAG_REMOVED))
528 { 533 {
529 op->destroy (); 534 op->destroy ();
732 } 737 }
733#endif 738#endif
734 739
735 hit_map (op, 0, op->attacktype, 0); 740 hit_map (op, 0, op->attacktype, 0);
736 741
742 if (!op->is_on_map ())
743 return;
744
737 /* Check to see if we should push anything. 745 /* Check to see if we should push anything.
738 * Spell objects with weight push whatever they encounter to some 746 * Spell objects with weight push whatever they encounter to some
739 * degree. 747 * degree.
740 */ 748 */
741 if (op->weight) 749 if (op->weight)
750 {
742 check_spell_knockback (op); 751 check_spell_knockback (op);
743 752
744 if (op->destroyed ()) 753 if (!op->is_on_map ())
745 return; 754 return;
755 }
746 756
747 if ((op->duration--) < 0) 757 if (op->duration-- < 0)
748 { 758 {
749 op->destroy (); 759 op->destroy ();
750 return; 760 return;
751 } 761 }
752 /* Object has hit maximum range, so don't have it move 762 /* Object has hit maximum range, so don't have it move
859 869
860 success = 1; 870 success = 1;
861 tmp = arch_to_object (spell->other_arch); 871 tmp = arch_to_object (spell->other_arch);
862 tmp->set_owner (op); 872 tmp->set_owner (op);
863 set_spell_skill (op, caster, spell, tmp); 873 set_spell_skill (op, caster, spell, tmp);
864 tmp->level = caster_level (caster, spell); 874 tmp->level = casting_level (caster, spell);
865 tmp->attacktype = spell->attacktype; 875 tmp->attacktype = spell->attacktype;
866 876
867 /* holy word stuff */ 877 /* holy word stuff */
868 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 878 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
869 if (!tailor_god_spell (tmp, op)) 879 if (!tailor_god_spell (tmp, op))
998 int mflags; 1008 int mflags;
999 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1009 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1000 maptile *m; 1010 maptile *m;
1001 1011
1002 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1012 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1013
1014 // when creating a bomb below ourself it should always work, even
1015 // when movement is blocked (somehow we got here, somehow we are here,
1016 // so we should also be able to make a bomb here). (originally added
1017 // to fix create bomb traps in doors, which cast with dir=0).
1018 if (dir)
1019 {
1003 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1020 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1004 { 1021 {
1005 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1022 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1006 return 0; 1023 return 0;
1024 }
1007 } 1025 }
1008 1026
1009 tmp = arch_to_object (spell->other_arch); 1027 tmp = arch_to_object (spell->other_arch);
1010 1028
1011 /* level dependencies for bomb */ 1029 /* level dependencies for bomb */
1111 effect = arch_to_object (spell->other_arch); 1129 effect = arch_to_object (spell->other_arch);
1112 else 1130 else
1113 return 0; 1131 return 0;
1114 1132
1115 /* tailor the effect by priest level and worshipped God */ 1133 /* tailor the effect by priest level and worshipped God */
1116 effect->level = caster_level (caster, spell); 1134 effect->level = casting_level (caster, spell);
1117 effect->attacktype = spell->attacktype; 1135 effect->attacktype = spell->attacktype;
1118 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) 1136 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER))
1119 { 1137 {
1120 if (tailor_god_spell (effect, op)) 1138 if (tailor_god_spell (effect, op))
1121 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); 1139 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op));
1178void 1196void
1179move_missile (object *op) 1197move_missile (object *op)
1180{ 1198{
1181 if (op->range-- <= 0) 1199 if (op->range-- <= 0)
1182 { 1200 {
1183 op->destroy (); 1201 op->drop_and_destroy ();
1184 return; 1202 return;
1185 } 1203 }
1186 1204
1187 mapxy pos (op); 1205 mapxy pos (op);
1188 pos.move (op->direction); 1206 pos.move (op->direction);
1240 1258
1241 object *tmp = get_archetype (FORCE_NAME); 1259 object *tmp = get_archetype (FORCE_NAME);
1242 tmp->speed = 0.01; 1260 tmp->speed = 0.01;
1243 tmp->stats.food = time; 1261 tmp->stats.food = time;
1244 SET_FLAG (tmp, FLAG_IS_USED_UP); 1262 SET_FLAG (tmp, FLAG_IS_USED_UP);
1245 tmp->glow_radius = radius;
1246 if (tmp->glow_radius > MAX_LIGHT_RADII)
1247 tmp->glow_radius = MAX_LIGHT_RADII; 1263 tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius);
1248
1249 tmp = insert_ob_in_ob (tmp, op); 1264 tmp = insert_ob_in_ob (tmp, op);
1250 1265
1251 if (tmp->glow_radius > op->glow_radius) 1266 if (tmp->glow_radius > op->glow_radius)
1252 op->glow_radius = tmp->glow_radius; 1267 op->glow_radius = tmp->glow_radius;
1253 1268
1450 1465
1451 /* We precompute some values here so that we don't have to keep 1466 /* We precompute some values here so that we don't have to keep
1452 * doing it over and over again. 1467 * doing it over and over again.
1453 */ 1468 */
1454 god = find_god (determine_god (op)); 1469 god = find_god (determine_god (op));
1455 level = caster_level (caster, spell); 1470 level = casting_level (caster, spell);
1456 range = spell->range + SP_level_range_adjust (caster, spell); 1471 range = spell->range + SP_level_range_adjust (caster, spell);
1457 1472
1458 /* On the bright side, no monster should ever have a race of GOD_... 1473 /* On the bright side, no monster should ever have a race of GOD_...
1459 * so even if the player doesn't worship a god, if race=GOD_.., it 1474 * so even if the player doesn't worship a god, if race=GOD_.., it
1460 * won't ever match anything. 1475 * won't ever match anything.
1610 * about. was called move_ball_lightning, but since more than the ball 1625 * about. was called move_ball_lightning, but since more than the ball
1611 * lightning spell used it, that seemed misnamed. 1626 * lightning spell used it, that seemed misnamed.
1612 * op is the spell effect. 1627 * op is the spell effect.
1613 * note that duration is handled by process_object() in time.c 1628 * note that duration is handled by process_object() in time.c
1614 */ 1629 */
1615
1616void 1630void
1617move_ball_spell (object *op) 1631move_ball_spell (object *op)
1618{ 1632{
1619 int i, j, dam_save, dir, mflags; 1633 int i, j, dam_save, dir, mflags;
1620 sint16 nx, ny, hx, hy; 1634 sint16 nx, ny, hx, hy;
1739 return; 1753 return;
1740 } 1754 }
1741 1755
1742 if (!op->duration || !owner->is_on_map ()) 1756 if (!op->duration || !owner->is_on_map ())
1743 { 1757 {
1744 op->destroy (); 1758 op->drop_and_destroy ();
1745 return; 1759 return;
1746 } 1760 }
1747 1761
1748 op->duration--; 1762 op->duration--;
1749 1763
1750 int basedir = op->direction; 1764 int basedir = op->direction;
1751 if (!basedir) 1765 if (!basedir)
1766 {
1752 /* spray in all directions! 8) */ 1767 /* spray in all directions! 8) */
1753 basedir = (op->facing += op->state) % 8 + 1; 1768 op->facing = (op->facing + op->state) & 7;
1769 basedir = op->facing + 1;
1770 }
1754 1771
1755#if 0 1772#if 0
1756 // this is bogus: it causes wrong places to be checked below 1773 // this is bogus: it causes wrong places to be checked below
1757 // (a wall 2 cells away will block the effect...) and 1774 // (a wall 2 cells away will block the effect...) and
1758 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1775 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1840{ 1857{
1841 if (!spell->other_arch) 1858 if (!spell->other_arch)
1842 return 0; 1859 return 0;
1843 1860
1844 object *tmp = archetype::get (SWARM_SPELL); 1861 object *tmp = archetype::get (SWARM_SPELL);
1862
1845 set_spell_skill (op, caster, spell, tmp); 1863 set_spell_skill (op, caster, spell, tmp);
1846 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ 1864 tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */
1847 tmp->spell = spell->other_arch->instance (); 1865 tmp->spell = spell->other_arch->instance ();
1848 tmp->attacktype = tmp->spell->attacktype; 1866 tmp->attacktype = tmp->spell->attacktype;
1849 1867
1850 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1868 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1851 if (!tailor_god_spell (tmp, op)) 1869 if (!tailor_god_spell (tmp, op))
1877 int dam, mflags; 1895 int dam, mflags;
1878 maptile *m; 1896 maptile *m;
1879 1897
1880 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1898 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1881 1899
1882 if (!dir) 1900 if (dir)
1883 {
1884 new_draw_info (NDI_UNIQUE, 0, op, "In what direction?");
1885 return 0;
1886 } 1901 {
1887
1888 x = op->x + freearr_x[dir]; 1902 x = op->x + freearr_x[dir];
1889 y = op->y + freearr_y[dir]; 1903 y = op->y + freearr_y[dir];
1890 m = op->map; 1904 m = op->map;
1891 1905
1892 mflags = get_map_flags (m, &m, x, y, &x, &y); 1906 mflags = get_map_flags (m, &m, x, y, &x, &y);
1893 1907
1894 if (mflags & P_OUT_OF_MAP) 1908 if (mflags & P_OUT_OF_MAP)
1895 { 1909 {
1896 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1910 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there.");
1897 return 0; 1911 return 0;
1898 } 1912 }
1899 1913
1900 if (mflags & P_IS_ALIVE && spell->attacktype) 1914 if (mflags & P_IS_ALIVE && spell->attacktype)
1901 { 1915 {
1902 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1916 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1903 if (QUERY_FLAG (target, FLAG_MONSTER)) 1917 if (QUERY_FLAG (target, FLAG_MONSTER))
1904 { 1918 {
1905 /* oky doky. got a target monster. Lets make a blinding attack */ 1919 /* oky doky. got a target monster. Lets make a blinding attack */
1906 if (target->head) 1920 if (target->head)
1907 target = target->head; 1921 target = target->head;
1908 1922
1909 hit_player (target, dam, op, spell->attacktype, 1); 1923 hit_player (target, dam, op, spell->attacktype, 1);
1910 return 1; /* one success only! */ 1924 return 1; /* one success only! */
1925 }
1911 } 1926 }
1912 }
1913 1927
1914 /* no live target, perhaps a wall is in the way? */ 1928 /* no live target, perhaps a wall is in the way? */
1915 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1929 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1916 { 1930 {
1917 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1931 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
1918 return 0; 1932 return 0;
1933 }
1919 } 1934 }
1920 1935
1921 /* ok, looks groovy to just insert a new light on the map */ 1936 /* ok, looks groovy to just insert a new light on the map */
1922 tmp = arch_to_object (spell->other_arch); 1937 tmp = arch_to_object (spell->other_arch);
1923 if (!tmp) 1938 if (!tmp)
1924 { 1939 {
1925 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1940 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1926 return 0; 1941 return 0;
1927 } 1942 }
1943
1928 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); 1944 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell);
1945
1929 if (tmp->glow_radius) 1946 if (tmp->glow_radius)
1930 {
1931 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1947 tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell));
1932 if (tmp->glow_radius > MAX_LIGHT_RADII)
1933 tmp->glow_radius = MAX_LIGHT_RADII;
1934 }
1935 1948
1949 if (dir)
1936 m->insert (tmp, x, y, op); 1950 m->insert (tmp, x, y, op);
1951 else
1952 caster->outer_env ()->insert (tmp);
1953
1937 return 1; 1954 return 1;
1938} 1955}
1939 1956
1940/* cast_cause_disease: this spell looks along <dir> from the 1957/* cast_cause_disease: this spell looks along <dir> from the
1941 * player and infects someone. 1958 * player and infects someone.
1994 object *disease = arch_to_object (spell->other_arch); 2011 object *disease = arch_to_object (spell->other_arch);
1995 2012
1996 disease->set_owner (op); 2013 disease->set_owner (op);
1997 set_spell_skill (op, caster, spell, disease); 2014 set_spell_skill (op, caster, spell, disease);
1998 disease->stats.exp = 0; 2015 disease->stats.exp = 0;
1999 disease->level = caster_level (caster, spell); 2016 disease->level = casting_level (caster, spell);
2000 2017
2001 /* do level adjustments */ 2018 /* do level adjustments */
2002 if (disease->stats.wc) 2019 if (disease->stats.wc)
2003 disease->stats.wc += dur_mod / 2; 2020 disease->stats.wc += dur_mod / 2;
2004 2021

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