… | |
… | |
1270 | } |
1270 | } |
1271 | |
1271 | |
1272 | int |
1272 | int |
1273 | cast_destruction (object *op, object *caster, object *spell_ob) |
1273 | cast_destruction (object *op, object *caster, object *spell_ob) |
1274 | { |
1274 | { |
1275 | int i, j, range, mflags, friendly = 0, dam, dur; |
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|
1276 | sint16 sx, sy; |
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|
1277 | maptile *m; |
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|
1278 | object *tmp; |
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1279 | const char *skill; |
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1280 | |
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1281 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1275 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1282 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1276 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1283 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1277 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1284 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1278 | |
1285 | friendly = 1; |
1279 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1286 | |
1280 | |
1287 | /* destruction doesn't use another spell object, so we need |
1281 | /* destruction doesn't use another spell object, so we need |
1288 | * update op's skill pointer so that exp is properly awarded. |
1282 | * update op's skill pointer so that exp is properly awarded. |
1289 | * We do some shortcuts here - since this is just temporary |
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1290 | * and we'll reset the values back, we don't need to go through |
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1291 | * the full share string/free_string route. |
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1292 | */ |
1283 | */ |
1293 | skill = op->skill; |
1284 | const shstr skill = op->skill; |
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1285 | |
1294 | if (caster == op) |
1286 | if (caster == op) |
1295 | op->skill = spell_ob->skill; |
1287 | op->skill = spell_ob->skill; |
1296 | else if (caster->skill) |
1288 | else if (caster->skill) |
1297 | op->skill = caster->skill; |
1289 | op->skill = caster->skill; |
1298 | else |
1290 | else |
1299 | op->skill = NULL; |
1291 | op->skill = 0; |
1300 | |
1292 | |
1301 | op->change_skill (find_skill_by_name (op, op->skill)); |
1293 | op->change_skill (find_skill_by_name (op, op->skill)); |
1302 | |
1294 | |
1303 | for (i = -range; i <= range; i++) |
1295 | unordered_mapwalk (op, -range, -range, range, range) |
1304 | { |
1296 | { |
1305 | for (j = -range; j <= range; j++) |
1297 | mapspace &ms = m->at (nx, ny); |
1306 | { |
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1307 | m = op->map; |
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1308 | sx = op->x + i; |
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1309 | sy = op->y + j; |
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1310 | |
1298 | |
1311 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
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1312 | if (mflags & P_OUT_OF_MAP) |
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1313 | continue; |
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1314 | |
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|
1315 | if (mflags & P_IS_ALIVE) |
1299 | if (ms.flags () & P_IS_ALIVE) |
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|
1300 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
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|
1301 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1316 | { |
1302 | { |
1317 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1303 | tmp = tmp->head_ (); |
1318 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
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|
1319 | break; |
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|
1320 | |
1304 | |
1321 | if (tmp) |
1305 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
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|
1306 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1322 | { |
1307 | { |
1323 | if (tmp->head) |
1308 | if (spell_ob->subtype == SP_DESTRUCTION) |
1324 | tmp = tmp->head; |
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1325 | |
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|
1326 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
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1327 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
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|
1328 | { |
1309 | { |
1329 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1330 | { |
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|
1331 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1310 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1332 | |
1311 | |
1333 | if (spell_ob->other_arch) |
1312 | if (spell_ob->other_arch) |
1334 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1313 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1335 | } |
1314 | } |
1336 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1315 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1337 | { |
1316 | { |
1338 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1317 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1339 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1318 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1340 | } |
|
|
1341 | } |
1319 | } |
1342 | } |
1320 | } |
1343 | } |
1321 | } |
1344 | } |
|
|
1345 | } |
1322 | } |
1346 | |
1323 | |
1347 | op->skill = skill; |
1324 | op->skill = skill; |
1348 | return 1; |
1325 | return 1; |
1349 | } |
1326 | } |