… | |
… | |
831 | for (i = range_min; i <= range_max; i++) |
831 | for (i = range_min; i <= range_max; i++) |
832 | { |
832 | { |
833 | sint16 x, y, d; |
833 | sint16 x, y, d; |
834 | |
834 | |
835 | /* We can't use absdir here, because it never returns |
835 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
836 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
838 | * to hit that person. |
839 | */ |
839 | */ |
840 | d = dir + i; |
840 | d = (dir + i) % 9; |
841 | while (d < 0) |
|
|
842 | d += 8; |
|
|
843 | while (d > 8) |
|
|
844 | d -= 8; |
|
|
845 | |
841 | |
846 | /* If it's not a rune, we don't want to blast the caster. |
842 | /* If it's not a rune, we don't want to blast the caster. |
847 | * In that case, we have to see - if dir is specified, |
843 | * In that case, we have to see - if dir is specified, |
848 | * turn this into direction 8. If dir is not specified (all |
844 | * turn this into direction 8. If dir is not specified (all |
849 | * direction) skip - otherwise, one line would do more damage |
845 | * direction) skip - otherwise, one line would do more damage |