… | |
… | |
148 | new_bolt->duration++; |
148 | new_bolt->duration++; |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
153 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
155 | } |
156 | } |
156 | |
157 | |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
… | |
… | |
164 | sint16 x, y; |
165 | sint16 x, y; |
165 | maptile *m; |
166 | maptile *m; |
166 | |
167 | |
167 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
168 | { |
169 | { |
169 | op->destroy (); |
170 | op->drop_and_destroy (); |
170 | return; |
171 | return; |
171 | } |
172 | } |
172 | |
173 | |
173 | hit_map (op, 0, op->attacktype, 1); |
174 | hit_map (op, 0, op->attacktype, 1); |
174 | |
175 | |
… | |
… | |
306 | |
307 | |
307 | maptile *newmap; |
308 | maptile *newmap; |
308 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | if (mflags & P_OUT_OF_MAP) |
310 | if (mflags & P_OUT_OF_MAP) |
310 | { |
311 | { |
311 | tmp->destroy (); |
312 | tmp->drop_and_destroy (); |
312 | return 0; |
313 | return 0; |
313 | } |
314 | } |
314 | |
315 | |
315 | tmp->map = newmap; |
316 | tmp->map = newmap; |
316 | |
317 | |
317 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | { |
319 | { |
319 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | { |
321 | { |
321 | tmp->destroy (); |
322 | tmp->drop_and_destroy (); |
322 | return 0; |
323 | return 0; |
323 | } |
324 | } |
324 | |
325 | |
325 | tmp->x = op->x; |
326 | tmp->x = op->x; |
326 | tmp->y = op->y; |
327 | tmp->y = op->y; |
… | |
… | |
392 | void |
393 | void |
393 | explode_bullet (object *op) |
394 | explode_bullet (object *op) |
394 | { |
395 | { |
395 | object *tmp, *owner; |
396 | object *tmp, *owner; |
396 | |
397 | |
397 | if (op->other_arch == NULL) |
398 | if (!op->other_arch) |
398 | { |
399 | { |
399 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | op->destroy (); |
401 | op->destroy (); |
401 | return; |
402 | return; |
402 | } |
403 | } |
… | |
… | |
444 | tmp->set_owner (op); |
445 | tmp->set_owner (op); |
445 | tmp->skill = op->skill; |
446 | tmp->skill = op->skill; |
446 | |
447 | |
447 | owner = op->owner; |
448 | owner = op->owner; |
448 | |
449 | |
449 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
450 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
451 | || tmp->attacktype & AT_GODPOWER) |
|
|
452 | && owner |
|
|
453 | && !tailor_god_spell (tmp, owner)) |
450 | { |
454 | { |
451 | op->destroy (); |
455 | op->destroy (); |
452 | return; |
456 | return; |
453 | } |
457 | } |
454 | |
458 | |
… | |
… | |
520 | { |
524 | { |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | { |
526 | { |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | |
528 | |
|
|
529 | // TODO: can't understand the following if's |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | { |
531 | { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | { |
533 | { |
529 | op->destroy (); |
534 | op->destroy (); |
… | |
… | |
732 | } |
737 | } |
733 | #endif |
738 | #endif |
734 | |
739 | |
735 | hit_map (op, 0, op->attacktype, 0); |
740 | hit_map (op, 0, op->attacktype, 0); |
736 | |
741 | |
|
|
742 | if (!op->is_on_map ()) |
|
|
743 | return; |
|
|
744 | |
737 | /* Check to see if we should push anything. |
745 | /* Check to see if we should push anything. |
738 | * Spell objects with weight push whatever they encounter to some |
746 | * Spell objects with weight push whatever they encounter to some |
739 | * degree. |
747 | * degree. |
740 | */ |
748 | */ |
741 | if (op->weight) |
749 | if (op->weight) |
|
|
750 | { |
742 | check_spell_knockback (op); |
751 | check_spell_knockback (op); |
743 | |
752 | |
744 | if (op->destroyed ()) |
753 | if (!op->is_on_map ()) |
745 | return; |
754 | return; |
|
|
755 | } |
746 | |
756 | |
747 | if ((op->duration--) < 0) |
757 | if (op->duration-- < 0) |
748 | { |
758 | { |
749 | op->destroy (); |
759 | op->destroy (); |
750 | return; |
760 | return; |
751 | } |
761 | } |
752 | /* Object has hit maximum range, so don't have it move |
762 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
818 | */ |
828 | */ |
819 | movetype = spell->other_arch->move_type; |
829 | movetype = spell->other_arch->move_type; |
820 | |
830 | |
821 | for (i = range_min; i <= range_max; i++) |
831 | for (i = range_min; i <= range_max; i++) |
822 | { |
832 | { |
823 | sint16 x, y, d; |
833 | sint16 x, y; |
824 | |
834 | |
825 | /* We can't use absdir here, because it never returns |
835 | /* We can't use absdir here, because it never returns |
826 | * 0. If this is a rune, we want to hit the person on top |
836 | * 0. If this is a rune, we want to hit the person on top |
827 | * of the trap (d==0). If it is not a rune, then we don't want |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
828 | * to hit that person. |
838 | * to hit that person. |
829 | */ |
839 | */ |
830 | d = dir + i; |
840 | int d = dir ? absdir (dir + i) : i; |
831 | while (d < 0) |
|
|
832 | d += 8; |
|
|
833 | while (d > 8) |
|
|
834 | d -= 8; |
|
|
835 | |
841 | |
836 | /* If it's not a rune, we don't want to blast the caster. |
842 | /* If it's not a rune, we don't want to blast the caster. |
837 | * In that case, we have to see - if dir is specified, |
843 | * In that case, we have to see - if dir is specified, |
838 | * turn this into direction 8. If dir is not specified (all |
844 | * turn this into direction 8. If dir is not specified (all |
839 | * direction) skip - otherwise, one line would do more damage |
845 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
859 | |
865 | |
860 | success = 1; |
866 | success = 1; |
861 | tmp = arch_to_object (spell->other_arch); |
867 | tmp = arch_to_object (spell->other_arch); |
862 | tmp->set_owner (op); |
868 | tmp->set_owner (op); |
863 | set_spell_skill (op, caster, spell, tmp); |
869 | set_spell_skill (op, caster, spell, tmp); |
864 | tmp->level = caster_level (caster, spell); |
870 | tmp->level = casting_level (caster, spell); |
865 | tmp->attacktype = spell->attacktype; |
871 | tmp->attacktype = spell->attacktype; |
866 | |
872 | |
867 | /* holy word stuff */ |
873 | /* holy word stuff */ |
868 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
874 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
869 | if (!tailor_god_spell (tmp, op)) |
875 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
998 | int mflags; |
1004 | int mflags; |
999 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1005 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1000 | maptile *m; |
1006 | maptile *m; |
1001 | |
1007 | |
1002 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1008 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1009 | |
|
|
1010 | // when creating a bomb below ourself it should always work, even |
|
|
1011 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1012 | // so we should also be able to make a bomb here). (originally added |
|
|
1013 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1014 | if (dir) |
|
|
1015 | { |
1003 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1016 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1004 | { |
1017 | { |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1006 | return 0; |
1019 | return 0; |
|
|
1020 | } |
1007 | } |
1021 | } |
1008 | |
1022 | |
1009 | tmp = arch_to_object (spell->other_arch); |
1023 | tmp = arch_to_object (spell->other_arch); |
1010 | |
1024 | |
1011 | /* level dependencies for bomb */ |
1025 | /* level dependencies for bomb */ |
… | |
… | |
1097 | * interesting spell. |
1111 | * interesting spell. |
1098 | * if it is a cleric spell, you need a god, and the creature |
1112 | * if it is a cleric spell, you need a god, and the creature |
1099 | * can't be friendly to your god. |
1113 | * can't be friendly to your god. |
1100 | */ |
1114 | */ |
1101 | |
1115 | |
1102 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1116 | if (!target |
|
|
1117 | || target->flag [FLAG_REFL_SPELL] |
1103 | || (!god && spell->stats.grace) |
1118 | || (!god && spell->stats.grace) |
1104 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1119 | || (god && target->title == god->name) |
|
|
1120 | || (god && target->race.contains (god->race))) |
1105 | { |
1121 | { |
1106 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1122 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1107 | return 0; |
1123 | return 0; |
1108 | } |
1124 | } |
1109 | |
1125 | |
… | |
… | |
1111 | effect = arch_to_object (spell->other_arch); |
1127 | effect = arch_to_object (spell->other_arch); |
1112 | else |
1128 | else |
1113 | return 0; |
1129 | return 0; |
1114 | |
1130 | |
1115 | /* tailor the effect by priest level and worshipped God */ |
1131 | /* tailor the effect by priest level and worshipped God */ |
1116 | effect->level = caster_level (caster, spell); |
1132 | effect->level = casting_level (caster, spell); |
1117 | effect->attacktype = spell->attacktype; |
1133 | effect->attacktype = spell->attacktype; |
1118 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1134 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1119 | { |
1135 | { |
1120 | if (tailor_god_spell (effect, op)) |
1136 | if (tailor_god_spell (effect, op)) |
1121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1137 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1122 | else |
1138 | else |
1123 | { |
1139 | { |
1124 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1125 | return 0; |
1141 | return 0; |
1126 | } |
1142 | } |
… | |
… | |
1178 | void |
1194 | void |
1179 | move_missile (object *op) |
1195 | move_missile (object *op) |
1180 | { |
1196 | { |
1181 | if (op->range-- <= 0) |
1197 | if (op->range-- <= 0) |
1182 | { |
1198 | { |
1183 | op->destroy (); |
1199 | op->drop_and_destroy (); |
1184 | return; |
1200 | return; |
1185 | } |
1201 | } |
1186 | |
1202 | |
1187 | mapxy pos (op); |
1203 | mapxy pos (op); |
1188 | pos.move (op->direction); |
1204 | pos.move (op->direction); |
… | |
… | |
1240 | |
1256 | |
1241 | object *tmp = get_archetype (FORCE_NAME); |
1257 | object *tmp = get_archetype (FORCE_NAME); |
1242 | tmp->speed = 0.01; |
1258 | tmp->speed = 0.01; |
1243 | tmp->stats.food = time; |
1259 | tmp->stats.food = time; |
1244 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1260 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1245 | tmp->glow_radius = radius; |
1261 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1246 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1247 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1248 | |
|
|
1249 | tmp = insert_ob_in_ob (tmp, op); |
1262 | tmp = insert_ob_in_ob (tmp, op); |
1250 | |
1263 | |
1251 | if (tmp->glow_radius > op->glow_radius) |
1264 | if (tmp->glow_radius > op->glow_radius) |
1252 | op->glow_radius = tmp->glow_radius; |
1265 | op->set_glow_radius (tmp->glow_radius); |
1253 | |
1266 | |
1254 | return 1; |
1267 | return 1; |
1255 | } |
1268 | } |
1256 | |
1269 | |
1257 | int |
1270 | int |
1258 | cast_destruction (object *op, object *caster, object *spell_ob) |
1271 | cast_destruction (object *op, object *caster, object *spell_ob) |
1259 | { |
1272 | { |
1260 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1261 | sint16 sx, sy; |
|
|
1262 | maptile *m; |
|
|
1263 | object *tmp; |
|
|
1264 | const char *skill; |
|
|
1265 | |
|
|
1266 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1273 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1267 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1274 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1268 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1275 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1269 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1276 | |
1270 | friendly = 1; |
1277 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1271 | |
1278 | |
1272 | /* destruction doesn't use another spell object, so we need |
1279 | /* destruction doesn't use another spell object, so we need |
1273 | * update op's skill pointer so that exp is properly awarded. |
1280 | * update op's skill pointer so that exp is properly awarded. |
1274 | * We do some shortcuts here - since this is just temporary |
|
|
1275 | * and we'll reset the values back, we don't need to go through |
|
|
1276 | * the full share string/free_string route. |
|
|
1277 | */ |
1281 | */ |
1278 | skill = op->skill; |
1282 | const shstr skill = op->skill; |
|
|
1283 | |
1279 | if (caster == op) |
1284 | if (caster == op) |
1280 | op->skill = spell_ob->skill; |
1285 | op->skill = spell_ob->skill; |
1281 | else if (caster->skill) |
1286 | else if (caster->skill) |
1282 | op->skill = caster->skill; |
1287 | op->skill = caster->skill; |
1283 | else |
1288 | else |
1284 | op->skill = NULL; |
1289 | op->skill = 0; |
1285 | |
1290 | |
1286 | op->change_skill (find_skill_by_name (op, op->skill)); |
1291 | op->change_skill (find_skill_by_name (op, op->skill)); |
1287 | |
1292 | |
1288 | for (i = -range; i <= range; i++) |
1293 | unordered_mapwalk (op, -range, -range, range, range) |
1289 | { |
1294 | { |
1290 | for (j = -range; j <= range; j++) |
1295 | mapspace &ms = m->at (nx, ny); |
1291 | { |
|
|
1292 | m = op->map; |
|
|
1293 | sx = op->x + i; |
|
|
1294 | sy = op->y + j; |
|
|
1295 | |
1296 | |
1296 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1297 | if (mflags & P_OUT_OF_MAP) |
|
|
1298 | continue; |
|
|
1299 | |
|
|
1300 | if (mflags & P_IS_ALIVE) |
1297 | if (ms.flags () & P_IS_ALIVE) |
|
|
1298 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1299 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1301 | { |
1300 | { |
1302 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1301 | tmp = tmp->head_ (); |
1303 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1304 | break; |
|
|
1305 | |
1302 | |
1306 | if (tmp) |
1303 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1304 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1307 | { |
1305 | { |
1308 | if (tmp->head) |
1306 | if (spell_ob->subtype == SP_DESTRUCTION) |
1309 | tmp = tmp->head; |
|
|
1310 | |
|
|
1311 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1312 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1313 | { |
1307 | { |
1314 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1315 | { |
|
|
1316 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1308 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1317 | |
1309 | |
1318 | if (spell_ob->other_arch) |
1310 | if (spell_ob->other_arch) |
1319 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1311 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1320 | } |
1312 | } |
1321 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1313 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1322 | { |
1314 | { |
1323 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1315 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1324 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1316 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1325 | } |
|
|
1326 | } |
1317 | } |
1327 | } |
1318 | } |
1328 | } |
1319 | } |
1329 | } |
|
|
1330 | } |
1320 | } |
1331 | |
1321 | |
1332 | op->skill = skill; |
1322 | op->skill = skill; |
1333 | return 1; |
1323 | return 1; |
1334 | } |
1324 | } |
… | |
… | |
1441 | */ |
1431 | */ |
1442 | int |
1432 | int |
1443 | mood_change (object *op, object *caster, object *spell) |
1433 | mood_change (object *op, object *caster, object *spell) |
1444 | { |
1434 | { |
1445 | object *tmp, *god, *head; |
1435 | object *tmp, *god, *head; |
1446 | int done_one, range, mflags, level, at, best_at; |
1436 | int done_one, range, level, at, best_at; |
1447 | sint16 x, y, nx, ny; |
|
|
1448 | maptile *m; |
|
|
1449 | const char *race; |
1437 | const char *race; |
1450 | |
1438 | |
1451 | /* We precompute some values here so that we don't have to keep |
1439 | /* We precompute some values here so that we don't have to keep |
1452 | * doing it over and over again. |
1440 | * doing it over and over again. |
1453 | */ |
1441 | */ |
1454 | god = find_god (determine_god (op)); |
1442 | god = find_god (determine_god (op)); |
1455 | level = caster_level (caster, spell); |
1443 | level = casting_level (caster, spell); |
1456 | range = spell->range + SP_level_range_adjust (caster, spell); |
1444 | range = spell->range + SP_level_range_adjust (caster, spell); |
1457 | |
1445 | |
1458 | /* On the bright side, no monster should ever have a race of GOD_... |
1446 | /* On the bright side, no monster should ever have a race of GOD_... |
1459 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1447 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1460 | * won't ever match anything. |
1448 | * won't ever match anything. |
1461 | */ |
1449 | */ |
1462 | if (!spell->race) |
1450 | if (!spell->race) |
1463 | race = NULL; |
1451 | race = NULL; |
1464 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1452 | else if (god && spell->race == shstr_GOD_SLAYING) |
1465 | race = god->slaying; |
1453 | race = god->slaying; |
1466 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1454 | else if (god && spell->race == shstr_GOD_FRIEND) |
1467 | race = god->race; |
1455 | race = god->race; |
1468 | else |
1456 | else |
1469 | race = spell->race; |
1457 | race = spell->race; |
1470 | |
1458 | |
1471 | for (x = op->x - range; x <= op->x + range; x++) |
1459 | unordered_mapwalk (op, -range, -range, range, range) |
1472 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1473 | { |
1460 | { |
1474 | done_one = 0; |
1461 | mapspace &ms = m->at (nx, ny); |
1475 | m = op->map; |
|
|
1476 | nx = x; |
|
|
1477 | ny = y; |
|
|
1478 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1479 | if (mflags & P_OUT_OF_MAP) |
|
|
1480 | continue; |
|
|
1481 | |
1462 | |
1482 | /* If there is nothing living on this space, no need to go further */ |
1463 | /* If there is nothing living on this space, no need to go further */ |
1483 | if (!(mflags & P_IS_ALIVE)) |
1464 | if (!ms.flags () & P_IS_ALIVE) |
1484 | continue; |
1465 | continue; |
1485 | |
1466 | |
1486 | // players can only affect spaces that they can actually see |
1467 | // players can only affect spaces that they can actually see |
|
|
1468 | if (caster |
1487 | if (caster && caster->contr |
1469 | && caster->contr |
1488 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1470 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1489 | continue; |
1471 | continue; |
1490 | |
1472 | |
1491 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1473 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1492 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1474 | if (tmp->flag [FLAG_MONSTER]) |
1493 | break; |
1475 | break; |
1494 | |
1476 | |
1495 | /* There can be living objects that are not monsters */ |
1477 | /* There can be living objects that are not monsters */ |
1496 | if (!tmp || tmp->type == PLAYER) |
1478 | if (!tmp) |
1497 | continue; |
1479 | continue; |
1498 | |
1480 | |
1499 | /* Only the head has meaningful data, so resolve to that */ |
1481 | /* Only the head has meaningful data, so resolve to that */ |
1500 | if (tmp->head) |
|
|
1501 | head = tmp->head; |
1482 | head = tmp->head_ (); |
1502 | else |
|
|
1503 | head = tmp; |
|
|
1504 | |
1483 | |
1505 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1484 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1506 | if (race && head->race && !strstr (race, head->race)) |
1485 | if (race && head->race && !strstr (race, head->race)) |
1507 | continue; |
1486 | continue; |
1508 | |
1487 | |
1509 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1488 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1510 | continue; |
1489 | continue; |
1511 | |
1490 | |
1512 | /* Now do a bunch of stuff related to saving throws */ |
1491 | /* Now do a bunch of stuff related to saving throws */ |
1513 | best_at = -1; |
1492 | best_at = -1; |
1514 | if (spell->attacktype) |
1493 | if (spell->attacktype) |
1515 | { |
1494 | { |
1516 | for (at = 0; at < NROFATTACKS; at++) |
1495 | for (at = 0; at < NROFATTACKS; at++) |
1517 | if (spell->attacktype & (1 << at)) |
1496 | if (spell->attacktype & (1 << at)) |
1518 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1497 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1519 | best_at = at; |
1498 | best_at = at; |
1520 | |
1499 | |
1521 | if (best_at == -1) |
1500 | if (best_at == -1) |
1522 | at = 0; |
1501 | at = 0; |
1523 | else |
1502 | else |
1524 | { |
1503 | { |
1525 | if (head->resist[best_at] == 100) |
1504 | if (head->resist[best_at] == 100) |
1526 | continue; |
1505 | continue; |
1527 | else |
1506 | else |
1528 | at = head->resist[best_at] / 5; |
1507 | at = head->resist[best_at] / 5; |
1529 | } |
1508 | } |
|
|
1509 | |
1530 | at -= level / 5; |
1510 | at -= level / 5; |
1531 | if (did_make_save (head, head->level, at)) |
1511 | if (did_make_save (head, head->level, at)) |
1532 | continue; |
1512 | continue; |
1533 | } |
1513 | } |
1534 | else /* spell->attacktype */ |
1514 | else /* spell->attacktype */ |
1535 | { |
1515 | { |
1536 | /* |
1516 | /* |
1537 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1517 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1538 | * if spell level < monster level, no go |
1518 | * if spell level < monster level, no go |
1539 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1519 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1540 | |
1520 | |
1541 | The chance will then be in the range [20-70] percent, not too bad. |
1521 | The chance will then be in the range [20-70] percent, not too bad. |
1542 | |
1522 | |
1543 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1523 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1544 | charm a level 125 monster... |
1524 | charm a level 125 monster... |
1545 | |
1525 | |
1546 | Ryo, august 14th |
1526 | Ryo, august 14th |
1547 | */ |
1527 | */ |
1548 | if (head->level > level) |
1528 | if (head->level > level) |
1549 | continue; |
1529 | continue; |
1550 | |
1530 | |
1551 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1531 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1552 | /* Failed, no effect */ |
1532 | /* Failed, no effect */ |
1553 | continue; |
1533 | continue; |
1554 | } |
1534 | } |
1555 | |
1535 | |
1556 | /* Done with saving throw. Now start affecting the monster */ |
1536 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1537 | done_one = 0; |
1557 | |
1538 | |
1558 | /* aggravation */ |
1539 | /* aggravation */ |
1559 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1540 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1560 | { |
1541 | { |
1561 | CLEAR_FLAG (head, FLAG_SLEEP); |
1542 | CLEAR_FLAG (head, FLAG_SLEEP); |
1562 | remove_friendly_object (head); |
1543 | remove_friendly_object (head); |
1563 | done_one = 1; |
1544 | done_one = 1; |
1564 | head->enemy = op; |
1545 | head->enemy = op; |
1565 | } |
1546 | } |
1566 | |
1547 | |
1567 | /* calm monsters */ |
1548 | /* calm monsters */ |
1568 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1549 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1569 | { |
1550 | { |
1570 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1551 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1571 | head->enemy = NULL; |
1552 | head->enemy = NULL; |
1572 | done_one = 1; |
1553 | done_one = 1; |
1573 | } |
1554 | } |
1574 | |
1555 | |
1575 | /* berserk monsters */ |
1556 | /* berserk monsters */ |
1576 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1557 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1577 | { |
1558 | { |
1578 | SET_FLAG (head, FLAG_BERSERK); |
1559 | SET_FLAG (head, FLAG_BERSERK); |
1579 | done_one = 1; |
1560 | done_one = 1; |
1580 | } |
1561 | } |
1581 | |
1562 | |
1582 | /* charm */ |
1563 | /* charm */ |
1583 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1564 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1584 | { |
1565 | { |
1585 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1566 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1586 | |
1567 | |
1587 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1568 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1588 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1569 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1589 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1570 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1590 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1571 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1591 | head->set_owner (op); |
1572 | head->set_owner (op); |
1592 | set_spell_skill (op, caster, spell, head); |
1573 | set_spell_skill (op, caster, spell, head); |
1593 | add_friendly_object (head); |
1574 | add_friendly_object (head); |
1594 | head->attack_movement = PETMOVE; |
1575 | head->attack_movement = PETMOVE; |
1595 | done_one = 1; |
1576 | done_one = 1; |
1596 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1577 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1597 | head->stats.exp = 0; |
1578 | head->stats.exp = 0; |
1598 | } |
1579 | } |
1599 | |
1580 | |
1600 | /* If a monster was effected, put an effect in */ |
1581 | /* If a monster was effected, put an effect in */ |
1601 | if (done_one && spell->other_arch) |
1582 | if (done_one && spell->other_arch) |
1602 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1583 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1603 | } /* for y */ |
1584 | } |
1604 | |
1585 | |
1605 | return 1; |
1586 | return 1; |
1606 | } |
1587 | } |
1607 | |
|
|
1608 | |
1588 | |
1609 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1589 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1610 | * about. was called move_ball_lightning, but since more than the ball |
1590 | * about. was called move_ball_lightning, but since more than the ball |
1611 | * lightning spell used it, that seemed misnamed. |
1591 | * lightning spell used it, that seemed misnamed. |
1612 | * op is the spell effect. |
1592 | * op is the spell effect. |
1613 | * note that duration is handled by process_object() in time.c |
1593 | * note that duration is handled by process_object() in time.c |
1614 | */ |
1594 | */ |
1615 | |
|
|
1616 | void |
1595 | void |
1617 | move_ball_spell (object *op) |
1596 | move_ball_spell (object *op) |
1618 | { |
1597 | { |
1619 | int i, j, dam_save, dir, mflags; |
1598 | int i, j, dam_save, dir, mflags; |
1620 | sint16 nx, ny, hx, hy; |
1599 | sint16 nx, ny, hx, hy; |
… | |
… | |
1639 | for (i = 1; i < 9; i++) |
1618 | for (i = 1; i < 9; i++) |
1640 | { |
1619 | { |
1641 | /* i bit 0: alters sign of offset |
1620 | /* i bit 0: alters sign of offset |
1642 | * other bits (i / 2): absolute value of offset |
1621 | * other bits (i / 2): absolute value of offset |
1643 | */ |
1622 | */ |
1644 | |
|
|
1645 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1623 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1646 | int tmpdir = absdir (op->direction + offset); |
1624 | int tmpdir = absdir (op->direction + offset); |
1647 | |
1625 | |
1648 | nx = op->x + freearr_x[tmpdir]; |
1626 | nx = op->x + freearr_x[tmpdir]; |
1649 | ny = op->y + freearr_y[tmpdir]; |
1627 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1651 | { |
1629 | { |
1652 | dir = tmpdir; |
1630 | dir = tmpdir; |
1653 | break; |
1631 | break; |
1654 | } |
1632 | } |
1655 | } |
1633 | } |
|
|
1634 | |
1656 | if (dir == 0) |
1635 | if (dir == 0) |
1657 | { |
1636 | { |
1658 | nx = op->x; |
1637 | nx = op->x; |
1659 | ny = op->y; |
1638 | ny = op->y; |
1660 | m = op->map; |
1639 | m = op->map; |
… | |
… | |
1730 | int adjustdir; |
1709 | int adjustdir; |
1731 | maptile *m; |
1710 | maptile *m; |
1732 | #endif |
1711 | #endif |
1733 | object *owner = op->env; |
1712 | object *owner = op->env; |
1734 | |
1713 | |
|
|
1714 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1715 | { |
|
|
1716 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1717 | op->destroy (); |
|
|
1718 | return; |
|
|
1719 | } |
|
|
1720 | |
1735 | if (!op->duration || !owner->is_on_map ()) |
1721 | if (!op->duration || !owner->is_on_map ()) |
1736 | { |
1722 | { |
1737 | op->destroy (); |
1723 | op->drop_and_destroy (); |
1738 | return; |
1724 | return; |
1739 | } |
1725 | } |
1740 | |
1726 | |
1741 | op->duration--; |
1727 | op->duration--; |
1742 | |
1728 | |
1743 | int basedir = op->direction; |
1729 | int basedir = op->direction; |
1744 | if (!basedir) |
1730 | if (!basedir) |
|
|
1731 | { |
1745 | /* spray in all directions! 8) */ |
1732 | /* spray in all directions! 8) */ |
1746 | basedir = (op->facing += op->state) % 8 + 1; |
1733 | op->facing = (op->facing + op->state) & 7; |
|
|
1734 | basedir = op->facing + 1; |
|
|
1735 | } |
1747 | |
1736 | |
1748 | #if 0 |
1737 | #if 0 |
1749 | // this is bogus: it causes wrong places to be checked below |
1738 | // this is bogus: it causes wrong places to be checked below |
1750 | // (a wall 2 cells away will block the effect...) and |
1739 | // (a wall 2 cells away will block the effect...) and |
1751 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1740 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1833 | { |
1822 | { |
1834 | if (!spell->other_arch) |
1823 | if (!spell->other_arch) |
1835 | return 0; |
1824 | return 0; |
1836 | |
1825 | |
1837 | object *tmp = archetype::get (SWARM_SPELL); |
1826 | object *tmp = archetype::get (SWARM_SPELL); |
|
|
1827 | |
1838 | set_spell_skill (op, caster, spell, tmp); |
1828 | set_spell_skill (op, caster, spell, tmp); |
1839 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1829 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1840 | tmp->spell = spell->other_arch->instance (); |
1830 | tmp->spell = spell->other_arch->instance (); |
1841 | tmp->attacktype = tmp->spell->attacktype; |
1831 | tmp->attacktype = tmp->spell->attacktype; |
1842 | |
1832 | |
1843 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1833 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1844 | if (!tailor_god_spell (tmp, op)) |
1834 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
1846 | |
1836 | |
1847 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1837 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1848 | for (int i = 0; i < spell->duration; i++) |
1838 | for (int i = 0; i < spell->duration; i++) |
1849 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1839 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1850 | |
1840 | |
|
|
1841 | tmp->invisible = 1; |
|
|
1842 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1851 | tmp->direction = dir; |
1843 | tmp->direction = dir; |
1852 | tmp->invisible = 1; |
|
|
1853 | tmp->facing = rndm (1, 8); // initial firing direction |
1844 | tmp->facing = rndm (1, 8); // initial firing direction |
1854 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1845 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1855 | |
1846 | |
1856 | op->insert (tmp); |
1847 | op->insert (tmp); |
1857 | |
1848 | |
… | |
… | |
1869 | int dam, mflags; |
1860 | int dam, mflags; |
1870 | maptile *m; |
1861 | maptile *m; |
1871 | |
1862 | |
1872 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1863 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1873 | |
1864 | |
1874 | if (!dir) |
1865 | if (dir) |
1875 | { |
|
|
1876 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1877 | return 0; |
|
|
1878 | } |
1866 | { |
1879 | |
|
|
1880 | x = op->x + freearr_x[dir]; |
1867 | x = op->x + freearr_x[dir]; |
1881 | y = op->y + freearr_y[dir]; |
1868 | y = op->y + freearr_y[dir]; |
1882 | m = op->map; |
1869 | m = op->map; |
1883 | |
1870 | |
1884 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1871 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1885 | |
1872 | |
1886 | if (mflags & P_OUT_OF_MAP) |
1873 | if (mflags & P_OUT_OF_MAP) |
1887 | { |
1874 | { |
1888 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1875 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1889 | return 0; |
1876 | return 0; |
1890 | } |
1877 | } |
1891 | |
1878 | |
1892 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1879 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1893 | { |
1880 | { |
1894 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1881 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1895 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1882 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1896 | { |
1883 | { |
1897 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1884 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1898 | if (target->head) |
1885 | if (target->head) |
1899 | target = target->head; |
1886 | target = target->head; |
1900 | |
1887 | |
1901 | hit_player (target, dam, op, spell->attacktype, 1); |
1888 | hit_player (target, dam, op, spell->attacktype, 1); |
1902 | return 1; /* one success only! */ |
1889 | return 1; /* one success only! */ |
|
|
1890 | } |
1903 | } |
1891 | } |
1904 | } |
|
|
1905 | |
1892 | |
1906 | /* no live target, perhaps a wall is in the way? */ |
1893 | /* no live target, perhaps a wall is in the way? */ |
1907 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1894 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1908 | { |
1895 | { |
1909 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1896 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1910 | return 0; |
1897 | return 0; |
|
|
1898 | } |
1911 | } |
1899 | } |
1912 | |
1900 | |
1913 | /* ok, looks groovy to just insert a new light on the map */ |
1901 | /* ok, looks groovy to just insert a new light on the map */ |
1914 | tmp = arch_to_object (spell->other_arch); |
1902 | tmp = arch_to_object (spell->other_arch); |
1915 | if (!tmp) |
1903 | if (!tmp) |
1916 | { |
1904 | { |
1917 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1905 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1918 | return 0; |
1906 | return 0; |
1919 | } |
1907 | } |
|
|
1908 | |
1920 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1909 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1910 | |
1921 | if (tmp->glow_radius) |
1911 | if (tmp->glow_radius) |
1922 | { |
1912 | tmp->set_glow_radius ( |
1923 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1913 | min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell))); |
1924 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1925 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1926 | } |
|
|
1927 | |
1914 | |
|
|
1915 | if (dir) |
1928 | m->insert (tmp, x, y, op); |
1916 | m->insert (tmp, x, y, op); |
|
|
1917 | else |
|
|
1918 | caster->outer_env ()->insert (tmp); |
|
|
1919 | |
1929 | return 1; |
1920 | return 1; |
1930 | } |
1921 | } |
1931 | |
1922 | |
1932 | /* cast_cause_disease: this spell looks along <dir> from the |
1923 | /* cast_cause_disease: this spell looks along <dir> from the |
1933 | * player and infects someone. |
1924 | * player and infects someone. |
… | |
… | |
1986 | object *disease = arch_to_object (spell->other_arch); |
1977 | object *disease = arch_to_object (spell->other_arch); |
1987 | |
1978 | |
1988 | disease->set_owner (op); |
1979 | disease->set_owner (op); |
1989 | set_spell_skill (op, caster, spell, disease); |
1980 | set_spell_skill (op, caster, spell, disease); |
1990 | disease->stats.exp = 0; |
1981 | disease->stats.exp = 0; |
1991 | disease->level = caster_level (caster, spell); |
1982 | disease->level = casting_level (caster, spell); |
1992 | |
1983 | |
1993 | /* do level adjustments */ |
1984 | /* do level adjustments */ |
1994 | if (disease->stats.wc) |
1985 | if (disease->stats.wc) |
1995 | disease->stats.wc += dur_mod / 2; |
1986 | disease->stats.wc += dur_mod / 2; |
1996 | |
1987 | |