--- deliantra/server/server/spell_attack.C 2008/12/28 08:08:25 1.75 +++ deliantra/server/server/spell_attack.C 2009/03/02 11:45:19 1.83 @@ -830,18 +830,14 @@ for (i = range_min; i <= range_max; i++) { - sint16 x, y, d; + sint16 x, y; /* We can't use absdir here, because it never returns - * 0. If this is a rune, we want to hit the person on top + * 0. If this is a rune, we want to hit the person on top * of the trap (d==0). If it is not a rune, then we don't want * to hit that person. */ - d = dir + i; - while (d < 0) - d += 8; - while (d > 8) - d -= 8; + int d = dir ? absdir (dir + i) : i; /* If it's not a rune, we don't want to blast the caster. * In that case, we have to see - if dir is specified, @@ -1117,9 +1113,11 @@ * can't be friendly to your god. */ - if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) + if (!target + || target->flag [FLAG_REFL_SPELL] || (!god && spell->stats.grace) - || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) + || (god && target->title == god->name) + || (god && target->race.contains (god->race))) { new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); return 0; @@ -1136,7 +1134,7 @@ if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { if (tailor_god_spell (effect, op)) - new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); + new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); else { new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); @@ -1260,11 +1258,11 @@ tmp->speed = 0.01; tmp->stats.food = time; SET_FLAG (tmp, FLAG_IS_USED_UP); - tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); + tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); tmp = insert_ob_in_ob (tmp, op); if (tmp->glow_radius > op->glow_radius) - op->glow_radius = tmp->glow_radius; + op->set_glow_radius (tmp->glow_radius); return 1; } @@ -1451,9 +1449,9 @@ */ if (!spell->race) race = NULL; - else if (god && !strcmp (spell->race, "GOD_SLAYING")) + else if (god && spell->race == shstr_GOD_SLAYING) race = god->slaying; - else if (god && !strcmp (spell->race, "GOD_FRIEND")) + else if (god && spell->race == shstr_GOD_FRIEND) race = god->race; else race = spell->race; @@ -1911,7 +1909,8 @@ tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); if (tmp->glow_radius) - tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); + tmp->set_glow_radius ( + min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell))); if (dir) m->insert (tmp, x, y, op);