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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.79 by root, Thu Jan 1 16:05:13 2009 UTC vs.
Revision 1.83 by root, Mon Mar 2 11:45:19 2009 UTC

828 */ 828 */
829 movetype = spell->other_arch->move_type; 829 movetype = spell->other_arch->move_type;
830 830
831 for (i = range_min; i <= range_max; i++) 831 for (i = range_min; i <= range_max; i++)
832 { 832 {
833 sint16 x, y, d; 833 sint16 x, y;
834 834
835 /* We can't use absdir here, because it never returns 835 /* We can't use absdir here, because it never returns
836 * 0. If this is a rune, we want to hit the person on top 836 * 0. If this is a rune, we want to hit the person on top
837 * of the trap (d==0). If it is not a rune, then we don't want 837 * of the trap (d==0). If it is not a rune, then we don't want
838 * to hit that person. 838 * to hit that person.
839 */ 839 */
840 d = (dir + i) % 9; 840 int d = dir ? absdir (dir + i) : i;
841 841
842 /* If it's not a rune, we don't want to blast the caster. 842 /* If it's not a rune, we don't want to blast the caster.
843 * In that case, we have to see - if dir is specified, 843 * In that case, we have to see - if dir is specified,
844 * turn this into direction 8. If dir is not specified (all 844 * turn this into direction 8. If dir is not specified (all
845 * direction) skip - otherwise, one line would do more damage 845 * direction) skip - otherwise, one line would do more damage
1114 */ 1114 */
1115 1115
1116 if (!target 1116 if (!target
1117 || target->flag [FLAG_REFL_SPELL] 1117 || target->flag [FLAG_REFL_SPELL]
1118 || (!god && spell->stats.grace) 1118 || (!god && spell->stats.grace)
1119 || (target->title && god && target->title == god->name) 1119 || (god && target->title == god->name)
1120 || (target->race && god && target->race.contains (god->race))) 1120 || (god && target->race.contains (god->race)))
1121 { 1121 {
1122 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1122 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded.");
1123 return 0; 1123 return 0;
1124 } 1124 }
1125 1125
1256 1256
1257 object *tmp = get_archetype (FORCE_NAME); 1257 object *tmp = get_archetype (FORCE_NAME);
1258 tmp->speed = 0.01; 1258 tmp->speed = 0.01;
1259 tmp->stats.food = time; 1259 tmp->stats.food = time;
1260 SET_FLAG (tmp, FLAG_IS_USED_UP); 1260 SET_FLAG (tmp, FLAG_IS_USED_UP);
1261 tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); 1261 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius));
1262 tmp = insert_ob_in_ob (tmp, op); 1262 tmp = insert_ob_in_ob (tmp, op);
1263 1263
1264 if (tmp->glow_radius > op->glow_radius) 1264 if (tmp->glow_radius > op->glow_radius)
1265 op->glow_radius = tmp->glow_radius; 1265 op->set_glow_radius (tmp->glow_radius);
1266 1266
1267 return 1; 1267 return 1;
1268} 1268}
1269 1269
1270int 1270int
1907 } 1907 }
1908 1908
1909 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); 1909 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell);
1910 1910
1911 if (tmp->glow_radius) 1911 if (tmp->glow_radius)
1912 tmp->set_glow_radius (
1912 tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); 1913 min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)));
1913 1914
1914 if (dir) 1915 if (dir)
1915 m->insert (tmp, x, y, op); 1916 m->insert (tmp, x, y, op);
1916 else 1917 else
1917 caster->outer_env ()->insert (tmp); 1918 caster->outer_env ()->insert (tmp);

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