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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.83 by root, Mon Mar 2 11:45:19 2009 UTC vs.
Revision 1.93 by root, Sun Nov 29 17:41:08 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
36/* this function checks to see if a spell pushes objects as well 37/* this function checks to see if a spell pushes objects as well
37 * as flies over and damages them (only used for cones for now) 38 * as flies over and damages them (only used for cones for now)
38 * but moved here so it could be applied to bolts too 39 * but moved here so it could be applied to bolts too
39 * op is the spell object. 40 * op is the spell object.
40 */ 41 */
41void 42static void
42check_spell_knockback (object *op) 43check_spell_knockback (object *op)
43{ 44{
44 int weight_move; 45 int weight_move;
45 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ 46 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */
46 47
107 ***************************************************************************/ 108 ***************************************************************************/
108 109
109/* Causes op to fork. op is the original bolt, tmp 110/* Causes op to fork. op is the original bolt, tmp
110 * is the first piece of the fork. 111 * is the first piece of the fork.
111 */ 112 */
112void 113static void
113forklightning (object *op, object *tmp) 114forklightning (object *op, object *tmp)
114{ 115{
115 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 116 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
116 int t_dir; /* stores temporary dir calculation */ 117 int t_dir; /* stores temporary dir calculation */
117 maptile *m; 118 maptile *m;
276 int mflags; 277 int mflags;
277 278
278 if (!spob->other_arch) 279 if (!spob->other_arch)
279 return 0; 280 return 0;
280 281
281 tmp = arch_to_object (spob->other_arch); 282 tmp = spob->other_arch->instance ();
282 if (tmp == NULL) 283 if (tmp == NULL)
283 return 0; 284 return 0;
284 285
285 /* peterm: level dependency for bolts */ 286 /* peterm: level dependency for bolts */
286 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
388 389
389/* Causes an object to explode, eg, a firebullet, 390/* Causes an object to explode, eg, a firebullet,
390 * poison cloud ball, etc. op is the object to 391 * poison cloud ball, etc. op is the object to
391 * explode. 392 * explode.
392 */ 393 */
393void 394static void
394explode_bullet (object *op) 395explode_bullet (object *op)
395{ 396{
396 object *tmp, *owner; 397 object *tmp, *owner;
397 398
398 if (!op->other_arch) 399 if (!op->other_arch)
438 if (op->destroyed ()) 439 if (op->destroyed ())
439 return; 440 return;
440 } 441 }
441 442
442 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
443 tmp = arch_to_object (op->other_arch); 444 tmp = op->other_arch->instance ();
444 445
445 tmp->set_owner (op); 446 tmp->set_owner (op);
446 tmp->skill = op->skill; 447 tmp->skill = op->skill;
447 448
448 owner = op->owner; 449 owner = op->owner;
545 * fired arches (eg, bolts). 546 * fired arches (eg, bolts).
546 */ 547 */
547void 548void
548move_bullet (object *op) 549move_bullet (object *op)
549{ 550{
550 sint16 new_x, new_y;
551 int mflags;
552 maptile *m;
553
554#if 0 551#if 0
555 /* We need a better general purpose way to do this */ 552 /* We need a better general purpose way to do this */
556 553
557 /* peterm: added to make comet leave a trail of burnouts 554 /* peterm: added to make comet leave a trail of burnouts
558 it's an unadulterated hack, but the effect is cool. */ 555 it's an unadulterated hack, but the effect is cool. */
573 op->destroy (); 570 op->destroy ();
574 571
575 return; 572 return;
576 } 573 }
577 574
578 new_x = op->x + DIRX (op); 575 mapxy pos (op);
579 new_y = op->y + DIRY (op); 576 pos.move (op->direction);
580 m = op->map;
581 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
582 577
583 if (mflags & P_OUT_OF_MAP) 578 if (!pos.normalise ())
584 { 579 {
585 op->destroy (); 580 op->destroy ();
586 return; 581 return;
587 } 582 }
588 583
589 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 584 mapspace &ms = pos.ms ();
585
586 ms.update ();
587
588 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block))
590 { 589 {
591 if (op->other_arch) 590 if (op->other_arch)
592 explode_bullet (op); 591 explode_bullet (op);
593 else 592 else
594 op->destroy (); 593 op->destroy ();
595 594
596 return; 595 return;
597 } 596 }
598 597
599 if (!(op = m->insert (op, new_x, new_y, op))) 598 if (!(op = pos.insert (op, op)))
600 return; 599 return;
601 600
602 if (reflwall (op->map, op->x, op->y, op)) 601 if (reflwall (op->map, op->x, op->y, op))
603 { 602 {
604 op->direction = absdir (op->direction + 4); 603 op->direction = absdir (op->direction + 4);
688 * CONE RELATED FUNCTIONS 687 * CONE RELATED FUNCTIONS
689 * 688 *
690 *****************************************************************************/ 689 *****************************************************************************/
691 690
692/* drops an object based on what is in the cone's "other_arch" */ 691/* drops an object based on what is in the cone's "other_arch" */
693void 692static void
694cone_drop (object *op) 693cone_drop (object *op)
695{ 694{
696 object *new_ob = arch_to_object (op->other_arch); 695 object *new_ob = op->other_arch->instance ();
697 696
698 new_ob->level = op->level; 697 new_ob->level = op->level;
699 new_ob->set_owner (op->owner); 698 new_ob->set_owner (op->owner);
700 699
701 /* preserve skill ownership */ 700 /* preserve skill ownership */
862 861
863 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 862 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
864 continue; 863 continue;
865 864
866 success = 1; 865 success = 1;
867 tmp = arch_to_object (spell->other_arch); 866 tmp = spell->other_arch->instance ();
868 tmp->set_owner (op); 867 tmp->set_owner (op);
869 set_spell_skill (op, caster, spell, tmp); 868 set_spell_skill (op, caster, spell, tmp);
870 tmp->level = casting_level (caster, spell); 869 tmp->level = casting_level (caster, spell);
871 tmp->attacktype = spell->attacktype; 870 tmp->attacktype = spell->attacktype;
872 871
947 946
948 object *env = op->outer_env (); 947 object *env = op->outer_env ();
949 948
950 if (op->env) 949 if (op->env)
951 { 950 {
952 if (env->map == NULL) 951 if (!env->map)
953 return; 952 return;
954 953
955 if (!(op = op->insert_at (env, op))) 954 if (!(op = op->insert_at (env, op)))
956 return; 955 return;
957 } 956 }
958 957
959 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 958 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
960 // on a safe map. I don't like this special casing, but it seems to be neccessary 959 // on a safe map. I don't like this special casing, but it seems to be neccessary
961 // as bombs can be carried. 960 // as bombs can be carried.
962 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 961 if (op->ms ().flags () & P_SAFE)
963 { 962 {
964 op->destroy (); 963 op->destroy ();
965 return; 964 return;
966 } 965 }
967 966
974 for (int i = 1; i < 9; i++) 973 for (int i = 1; i < 9; i++)
975 { 974 {
976 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 975 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
977 continue; 976 continue;
978 977
979 object *tmp = arch_to_object (at); 978 object *tmp = at->instance ();
980 tmp->direction = i; 979 tmp->direction = i;
981 tmp->range = op->range; 980 tmp->range = op->range;
982 tmp->stats.dam = op->stats.dam; 981 tmp->stats.dam = op->stats.dam;
983 tmp->duration = op->duration; 982 tmp->duration = op->duration;
984 tmp->attacktype = op->attacktype; 983 tmp->attacktype = op->attacktype;
1018 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1017 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1019 return 0; 1018 return 0;
1020 } 1019 }
1021 } 1020 }
1022 1021
1023 tmp = arch_to_object (spell->other_arch); 1022 tmp = spell->other_arch->instance ();
1024 1023
1025 /* level dependencies for bomb */ 1024 /* level dependencies for bomb */
1026 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1025 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1027 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1026 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1028 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1027 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1048 * dir is the direction to look in. 1047 * dir is the direction to look in.
1049 * range is how far out to look. 1048 * range is how far out to look.
1050 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1049 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1051 * this info is used for blocked magic/unholy spaces. 1050 * this info is used for blocked magic/unholy spaces.
1052 */ 1051 */
1053object * 1052static object *
1054get_pointed_target (object *op, int dir, int range, int type) 1053get_pointed_target (object *op, int dir, int range, int type)
1055{ 1054{
1056 object *target; 1055 object *target;
1057 sint16 x, y; 1056 sint16 x, y;
1058 int dist, mflags; 1057 int dist, mflags;
1122 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1121 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded.");
1123 return 0; 1122 return 0;
1124 } 1123 }
1125 1124
1126 if (spell->other_arch) 1125 if (spell->other_arch)
1127 effect = arch_to_object (spell->other_arch); 1126 effect = spell->other_arch->instance ();
1128 else 1127 else
1129 return 0; 1128 return 0;
1130 1129
1131 /* tailor the effect by priest level and worshipped God */ 1130 /* tailor the effect by priest level and worshipped God */
1132 effect->level = casting_level (caster, spell); 1131 effect->level = casting_level (caster, spell);
1245 * we do this by creating a force and inserting it in the 1244 * we do this by creating a force and inserting it in the
1246 * object. if time is 0, the object glows permanently. To truely 1245 * object. if time is 0, the object glows permanently. To truely
1247 * make this work for non-living objects, we would have to 1246 * make this work for non-living objects, we would have to
1248 * give them the capability to have an inventory. b.t. 1247 * give them the capability to have an inventory. b.t.
1249 */ 1248 */
1250int 1249static int
1251make_object_glow (object *op, int radius, int time) 1250make_object_glow (object *op, int radius, int time)
1252{ 1251{
1253 /* some things are unaffected... */ 1252 /* some things are unaffected... */
1254 if (op->path_denied & PATH_LIGHT) 1253 if (op->path_denied & PATH_LIGHT)
1255 return 0; 1254 return 0;
1306 if (spell_ob->subtype == SP_DESTRUCTION) 1305 if (spell_ob->subtype == SP_DESTRUCTION)
1307 { 1306 {
1308 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1307 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1309 1308
1310 if (spell_ob->other_arch) 1309 if (spell_ob->other_arch)
1311 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1310 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1312 } 1311 }
1313 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) 1312 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100)
1314 { 1313 {
1315 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1314 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1316 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1315 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1317 } 1316 }
1318 } 1317 }
1319 } 1318 }
1320 } 1319 }
1321 1320
1326/*************************************************************************** 1325/***************************************************************************
1327 * 1326 *
1328 * CURSE 1327 * CURSE
1329 * 1328 *
1330 ***************************************************************************/ 1329 ***************************************************************************/
1331
1332int 1330int
1333cast_curse (object *op, object *caster, object *spell_ob, int dir) 1331cast_curse (object *op, object *caster, object *spell_ob, int dir)
1334{ 1332{
1335 object *god = find_god (determine_god (op)); 1333 object *god = find_god (determine_god (op));
1336 object *tmp, *force; 1334 object *tmp, *force;
1414 force->stats.wc = spell_ob->stats.wc; 1412 force->stats.wc = spell_ob->stats.wc;
1415 1413
1416 change_abil (tmp, force); /* Mostly to display any messages */ 1414 change_abil (tmp, force); /* Mostly to display any messages */
1417 insert_ob_in_ob (force, tmp); 1415 insert_ob_in_ob (force, tmp);
1418 tmp->update_stats (); 1416 tmp->update_stats ();
1417
1419 return 1; 1418 return 1;
1420
1421} 1419}
1422 1420
1423/********************************************************************** 1421/**********************************************************************
1424 * mood change 1422 * mood change
1425 * Arguably, this may or may not be an attack spell. But since it 1423 * Arguably, this may or may not be an attack spell. But since it
1526 Ryo, august 14th 1524 Ryo, august 14th
1527 */ 1525 */
1528 if (head->level > level) 1526 if (head->level > level)
1529 continue; 1527 continue;
1530 1528
1531 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1529 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level))))
1532 /* Failed, no effect */ 1530 /* Failed, no effect */
1533 continue; 1531 continue;
1534 } 1532 }
1535 1533
1536 /* Done with saving throw. Now start affecting the monster */ 1534 /* Done with saving throw. Now start affecting the monster */
1578 head->stats.exp = 0; 1576 head->stats.exp = 0;
1579 } 1577 }
1580 1578
1581 /* If a monster was effected, put an effect in */ 1579 /* If a monster was effected, put an effect in */
1582 if (done_one && spell->other_arch) 1580 if (done_one && spell->other_arch)
1583 m->insert (arch_to_object (spell->other_arch), nx, ny, op); 1581 m->insert (spell->other_arch->instance (), nx, ny, op);
1584 } 1582 }
1585 1583
1586 return 1; 1584 return 1;
1587} 1585}
1588 1586
1671 hit_map (op, j, op->attacktype, 1); 1669 hit_map (op, j, op->attacktype, 1);
1672 } 1670 }
1673 1671
1674 /* insert the other arch */ 1672 /* insert the other arch */
1675 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1673 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1676 m->insert (arch_to_object (op->other_arch), hx, hy, op); 1674 m->insert (op->other_arch->instance (), hx, hy, op);
1677 } 1675 }
1678 1676
1679 /* restore to the center location and damage */ 1677 /* restore to the center location and damage */
1680 op->stats.dam = dam_save; 1678 op->stats.dam = dam_save;
1681 1679
1897 return 0; 1895 return 0;
1898 } 1896 }
1899 } 1897 }
1900 1898
1901 /* ok, looks groovy to just insert a new light on the map */ 1899 /* ok, looks groovy to just insert a new light on the map */
1902 tmp = arch_to_object (spell->other_arch); 1900 tmp = spell->other_arch->instance ();
1903 if (!tmp) 1901 if (!tmp)
1904 { 1902 {
1905 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1903 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1906 return 0; 1904 return 0;
1907 } 1905 }
1908 1906
1909 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); 1907 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell);
1910 1908
1911 if (tmp->glow_radius) 1909 if (tmp->glow_radius)
1912 tmp->set_glow_radius ( 1910 tmp->set_glow_radius (
1913 min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell))); 1911 clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS)
1912 );
1914 1913
1915 if (dir) 1914 if (dir)
1916 m->insert (tmp, x, y, op); 1915 m->insert (tmp, x, y, op);
1917 else 1916 else
1918 caster->outer_env ()->insert (tmp); 1917 caster->outer_env_or_self ()->insert (tmp);
1919 1918
1920 return 1; 1919 return 1;
1921} 1920}
1922 1921
1923/* cast_cause_disease: this spell looks along <dir> from the 1922/* cast_cause_disease: this spell looks along <dir> from the
1972 { 1971 {
1973 /* search this square for a victim */ 1972 /* search this square for a victim */
1974 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1973 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
1975 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1974 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
1976 { /* found a victim */ 1975 { /* found a victim */
1977 object *disease = arch_to_object (spell->other_arch); 1976 object *disease = spell->other_arch->instance ();
1978 1977
1979 disease->set_owner (op); 1978 disease->set_owner (op);
1980 set_spell_skill (op, caster, spell, disease); 1979 set_spell_skill (op, caster, spell, disease);
1981 disease->stats.exp = 0; 1980 disease->stats.exp = 0;
1982 disease->level = casting_level (caster, spell); 1981 disease->level = casting_level (caster, spell);
2032 if (infect_object (walk, disease, 1)) 2031 if (infect_object (walk, disease, 1))
2033 { 2032 {
2034 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2033 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2035 2034
2036 disease->destroy (); /* don't need this one anymore */ 2035 disease->destroy (); /* don't need this one anymore */
2037 walk->map->insert (get_archetype ("detect_magic"), x, y, op); 2036 walk->map->insert (get_archetype (shstr_detect_magic), x, y, op);
2038 return 1; 2037 return 1;
2039 } 2038 }
2040 2039
2041 disease->destroy (); 2040 disease->destroy ();
2042 } 2041 }

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