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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.80 by root, Thu Jan 1 20:49:48 2009 UTC vs.
Revision 1.85 by root, Tue Sep 1 22:40:26 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
828 */ 828 */
829 movetype = spell->other_arch->move_type; 829 movetype = spell->other_arch->move_type;
830 830
831 for (i = range_min; i <= range_max; i++) 831 for (i = range_min; i <= range_max; i++)
832 { 832 {
833 sint16 x, y, d; 833 sint16 x, y;
834 834
835 /* We can't use absdir here, because it never returns 835 /* We can't use absdir here, because it never returns
836 * 0. If this is a rune, we want to hit the person on top 836 * 0. If this is a rune, we want to hit the person on top
837 * of the trap (d==0). If it is not a rune, then we don't want 837 * of the trap (d==0). If it is not a rune, then we don't want
838 * to hit that person. 838 * to hit that person.
839 */ 839 */
840 d = (dir + i) % 9; 840 int d = dir ? absdir (dir + i) : i;
841 841
842 /* If it's not a rune, we don't want to blast the caster. 842 /* If it's not a rune, we don't want to blast the caster.
843 * In that case, we have to see - if dir is specified, 843 * In that case, we have to see - if dir is specified,
844 * turn this into direction 8. If dir is not specified (all 844 * turn this into direction 8. If dir is not specified (all
845 * direction) skip - otherwise, one line would do more damage 845 * direction) skip - otherwise, one line would do more damage
947 947
948 object *env = op->outer_env (); 948 object *env = op->outer_env ();
949 949
950 if (op->env) 950 if (op->env)
951 { 951 {
952 if (env->map == NULL) 952 if (!env->map)
953 return; 953 return;
954 954
955 if (!(op = op->insert_at (env, op))) 955 if (!(op = op->insert_at (env, op)))
956 return; 956 return;
957 } 957 }
958 958
959 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 959 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
960 // on a safe map. I don't like this special casing, but it seems to be neccessary 960 // on a safe map. I don't like this special casing, but it seems to be neccessary
961 // as bombs can be carried. 961 // as bombs can be carried.
962 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 962 if (op->ms ().flags () & P_SAFE)
963 { 963 {
964 op->destroy (); 964 op->destroy ();
965 return; 965 return;
966 } 966 }
967 967
1256 1256
1257 object *tmp = get_archetype (FORCE_NAME); 1257 object *tmp = get_archetype (FORCE_NAME);
1258 tmp->speed = 0.01; 1258 tmp->speed = 0.01;
1259 tmp->stats.food = time; 1259 tmp->stats.food = time;
1260 SET_FLAG (tmp, FLAG_IS_USED_UP); 1260 SET_FLAG (tmp, FLAG_IS_USED_UP);
1261 tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); 1261 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius));
1262 tmp = insert_ob_in_ob (tmp, op); 1262 tmp = insert_ob_in_ob (tmp, op);
1263 1263
1264 if (tmp->glow_radius > op->glow_radius) 1264 if (tmp->glow_radius > op->glow_radius)
1265 op->glow_radius = tmp->glow_radius; 1265 op->set_glow_radius (tmp->glow_radius);
1266 1266
1267 return 1; 1267 return 1;
1268} 1268}
1269 1269
1270int 1270int
1907 } 1907 }
1908 1908
1909 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); 1909 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell);
1910 1910
1911 if (tmp->glow_radius) 1911 if (tmp->glow_radius)
1912 tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); 1912 tmp->set_glow_radius (
1913 clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS)
1914 );
1913 1915
1914 if (dir) 1916 if (dir)
1915 m->insert (tmp, x, y, op); 1917 m->insert (tmp, x, y, op);
1916 else 1918 else
1917 caster->outer_env ()->insert (tmp); 1919 caster->outer_env ()->insert (tmp);

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