--- deliantra/server/server/spell_attack.C 2009/09/01 22:40:26 1.85 +++ deliantra/server/server/spell_attack.C 2009/11/11 04:45:23 1.92 @@ -5,18 +5,19 @@ * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -38,7 +39,7 @@ * but moved here so it could be applied to bolts too * op is the spell object. */ -void +static void check_spell_knockback (object *op) { int weight_move; @@ -109,7 +110,7 @@ /* Causes op to fork. op is the original bolt, tmp * is the first piece of the fork. */ -void +static void forklightning (object *op, object *tmp) { int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ @@ -390,7 +391,7 @@ * poison cloud ball, etc. op is the object to * explode. */ -void +static void explode_bullet (object *op) { object *tmp, *owner; @@ -547,10 +548,6 @@ void move_bullet (object *op) { - sint16 new_x, new_y; - int mflags; - maptile *m; - #if 0 /* We need a better general purpose way to do this */ @@ -575,18 +572,20 @@ return; } - new_x = op->x + DIRX (op); - new_y = op->y + DIRY (op); - m = op->map; - mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); + mapxy pos (op); + pos.move (op->direction); - if (mflags & P_OUT_OF_MAP) + if (!pos.normalise ()) { op->destroy (); return; } - if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) + mapspace &ms = pos.ms (); + + ms.update (); + + if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) { if (op->other_arch) explode_bullet (op); @@ -596,7 +595,7 @@ return; } - if (!(op = m->insert (op, new_x, new_y, op))) + if (!(op = pos.insert (op, op))) return; if (reflwall (op->map, op->x, op->y, op)) @@ -690,7 +689,7 @@ *****************************************************************************/ /* drops an object based on what is in the cone's "other_arch" */ -void +static void cone_drop (object *op) { object *new_ob = arch_to_object (op->other_arch); @@ -1050,7 +1049,7 @@ * type is the type of spell - either SPELL_MANA or SPELL_GRACE. * this info is used for blocked magic/unholy spaces. */ -object * +static object * get_pointed_target (object *op, int dir, int range, int type) { object *target; @@ -1247,7 +1246,7 @@ * make this work for non-living objects, we would have to * give them the capability to have an inventory. b.t. */ -int +static int make_object_glow (object *op, int radius, int time) { /* some things are unaffected... */ @@ -1328,7 +1327,6 @@ * CURSE * ***************************************************************************/ - int cast_curse (object *op, object *caster, object *spell_ob, int dir) { @@ -1416,8 +1414,8 @@ change_abil (tmp, force); /* Mostly to display any messages */ insert_ob_in_ob (force, tmp); tmp->update_stats (); - return 1; + return 1; } /********************************************************************** @@ -1528,7 +1526,7 @@ if (head->level > level) continue; - if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) + if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) /* Failed, no effect */ continue; } @@ -1916,7 +1914,7 @@ if (dir) m->insert (tmp, x, y, op); else - caster->outer_env ()->insert (tmp); + caster->outer_env_or_self ()->insert (tmp); return 1; } @@ -2035,7 +2033,7 @@ new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); disease->destroy (); /* don't need this one anymore */ - walk->map->insert (get_archetype ("detect_magic"), x, y, op); + walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); return 1; }