1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
… | |
… | |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | { |
60 | { |
61 | int num_sections = 1; |
61 | int num_sections = 1; |
62 | |
62 | |
63 | /* don't move DM */ |
63 | /* don't move DM */ |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (tmp->flag [FLAG_WIZ]) |
65 | return; |
65 | return; |
66 | |
66 | |
67 | /* don't move parts of objects */ |
67 | /* don't move parts of objects */ |
68 | if (tmp->head) |
68 | if (tmp->head) |
69 | continue; |
69 | continue; |
70 | |
70 | |
71 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
73 | continue; |
73 | continue; |
74 | |
74 | |
75 | /* count the object's sections */ |
75 | /* count the object's sections */ |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | num_sections++; |
77 | num_sections++; |
… | |
… | |
93 | * also be safe for objects. |
93 | * also be safe for objects. |
94 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
96 | * right now. |
96 | * right now. |
97 | */ |
97 | */ |
98 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
99 | } |
99 | } |
100 | |
100 | |
101 | } |
101 | } |
102 | } |
102 | } |
103 | |
103 | |
… | |
… | |
194 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
195 | * will be useful. |
195 | * will be useful. |
196 | */ |
196 | */ |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
198 | { |
198 | { |
199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
199 | if (!op->flag [FLAG_REFLECTING]) |
200 | return; |
200 | return; |
201 | |
201 | |
202 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
203 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
204 | * opposite direction. However, if the bolt is travelling |
204 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
297 | |
297 | |
298 | tmp->direction = dir; |
298 | tmp->direction = dir; |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
299 | if (tmp->flag [FLAG_IS_TURNABLE]) |
300 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
301 | |
301 | |
302 | tmp->set_owner (op); |
302 | tmp->set_owner (op); |
303 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
304 | |
304 | |
… | |
… | |
316 | |
316 | |
317 | tmp->map = newmap; |
317 | tmp->map = newmap; |
318 | |
318 | |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | { |
320 | { |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!tmp->flag [FLAG_REFLECTING]) |
322 | { |
322 | { |
323 | tmp->drop_and_destroy (); |
323 | tmp->drop_and_destroy (); |
324 | return 0; |
324 | return 0; |
325 | } |
325 | } |
326 | |
326 | |
… | |
… | |
521 | if (!(mflags & P_IS_ALIVE)) |
521 | if (!(mflags & P_IS_ALIVE)) |
522 | return; |
522 | return; |
523 | |
523 | |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | { |
525 | { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (tmp->flag [FLAG_ALIVE]) |
527 | { |
527 | { |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | |
529 | |
530 | // TODO: can't understand the following if's |
530 | // TODO: can't understand the following if's |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
532 | { |
532 | { |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!op->flag [FLAG_REMOVED]) |
534 | { |
534 | { |
535 | op->destroy (); |
535 | op->destroy (); |
536 | return; |
536 | return; |
537 | } |
537 | } |
538 | } |
538 | } |
… | |
… | |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
643 | |
643 | |
644 | tmp->direction = dir; |
644 | tmp->direction = dir; |
645 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
645 | if (tmp->flag [FLAG_IS_TURNABLE]) |
646 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
647 | |
647 | |
648 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
649 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
650 | |
650 | |
… | |
… | |
660 | return 0; |
660 | return 0; |
661 | } |
661 | } |
662 | |
662 | |
663 | tmp->map = newmap; |
663 | tmp->map = newmap; |
664 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
665 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
666 | { |
679 | { |
667 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!tmp->flag [FLAG_REFLECTING]) |
668 | { |
681 | { |
669 | tmp->destroy (); |
682 | tmp->destroy (); |
670 | return 0; |
683 | return 0; |
671 | } |
684 | } |
672 | |
685 | |
… | |
… | |
716 | op->set_speed (0); |
729 | op->set_speed (0); |
717 | return; |
730 | return; |
718 | } |
731 | } |
719 | |
732 | |
720 | /* lava saves it's life, but not yours :) */ |
733 | /* lava saves it's life, but not yours :) */ |
721 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
734 | if (op->flag [FLAG_LIFESAVE]) |
722 | { |
735 | { |
723 | hit_map (op, 0, op->attacktype, 0); |
736 | hit_map (op, 0, op->attacktype, 0); |
724 | return; |
737 | return; |
725 | } |
738 | } |
726 | |
739 | |
… | |
… | |
807 | MoveType movetype; |
820 | MoveType movetype; |
808 | |
821 | |
809 | if (!spell->other_arch) |
822 | if (!spell->other_arch) |
810 | return 0; |
823 | return 0; |
811 | |
824 | |
812 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
825 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
813 | { |
826 | { |
814 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
827 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
815 | return 0; |
828 | return 0; |
816 | } |
829 | } |
817 | |
830 | |
818 | if (!dir) |
831 | if (!dir) |
819 | { |
832 | { |
… | |
… | |
983 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
984 | tmp->set_owner (op); |
997 | tmp->set_owner (op); |
985 | if (op->skill && op->skill != tmp->skill) |
998 | if (op->skill && op->skill != tmp->skill) |
986 | tmp->skill = op->skill; |
999 | tmp->skill = op->skill; |
987 | |
1000 | |
988 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1001 | if (tmp->flag [FLAG_IS_TURNABLE]) |
989 | SET_ANIMATION (tmp, i); |
1002 | SET_ANIMATION (tmp, i); |
990 | |
1003 | |
991 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
992 | move_bullet (tmp); |
1005 | move_bullet (tmp); |
993 | } |
1006 | } |
… | |
… | |
1012 | // to fix create bomb traps in doors, which cast with dir=0). |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1013 | if (dir) |
1026 | if (dir) |
1014 | { |
1027 | { |
1015 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1016 | { |
1029 | { |
1017 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | op->failmsg ("There is something in the way."); |
1018 | return 0; |
1031 | return 0; |
1019 | } |
1032 | } |
1020 | } |
1033 | } |
1021 | |
1034 | |
1022 | tmp = spell->other_arch->instance (); |
1035 | tmp = spell->other_arch->instance (); |
… | |
… | |
1076 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1077 | return NULL; |
1090 | return NULL; |
1078 | |
1091 | |
1079 | if (mflags & P_IS_ALIVE) |
1092 | if (mflags & P_IS_ALIVE) |
1080 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1081 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1094 | if (target->flag [FLAG_MONSTER]) |
1082 | return target; |
1095 | return target; |
1083 | } |
1096 | } |
1084 | |
1097 | |
1085 | return NULL; |
1098 | return NULL; |
1086 | } |
1099 | } |
1087 | |
1100 | |
1088 | /* cast_smite_arch() - the priest points to a creature and causes |
1101 | /* cast_smite_spell() - the priest points to a creature and causes |
1089 | * a 'godly curse' to decend. |
1102 | * a 'godly curse' to decend. |
1090 | * usual params - |
1103 | * usual params - |
1091 | * op = player |
1104 | * op = player |
1092 | * caster = object casting the spell. |
1105 | * caster = object casting the spell. |
1093 | * dir = direction being cast |
1106 | * dir = direction being cast |
… | |
… | |
1096 | int |
1109 | int |
1097 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1098 | { |
1111 | { |
1099 | object *effect, *target; |
1112 | object *effect, *target; |
1100 | object *god = find_god (determine_god (op)); |
1113 | object *god = find_god (determine_god (op)); |
1101 | int range; |
|
|
1102 | |
1114 | |
1103 | range = spell->range + SP_level_range_adjust (caster, spell); |
|
|
1104 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1115 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1105 | |
1116 | |
1106 | /* Bunch of conditions for casting this spell. Note that only |
1117 | /* Bunch of conditions for casting this spell. Note that only |
1107 | * require a god if this is a cleric spell (requires grace). |
1118 | * require a god if this is a cleric spell (requires grace). |
1108 | * This makes this spell much more general purpose - it can be used |
1119 | * This makes this spell much more general purpose - it can be used |
… | |
… | |
1116 | || target->flag [FLAG_REFL_SPELL] |
1127 | || target->flag [FLAG_REFL_SPELL] |
1117 | || (!god && spell->stats.grace) |
1128 | || (!god && spell->stats.grace) |
1118 | || (god && target->title == god->name) |
1129 | || (god && target->title == god->name) |
1119 | || (god && target->race.contains (god->race))) |
1130 | || (god && target->race.contains (god->race))) |
1120 | { |
1131 | { |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1132 | op->failmsg ("Your request is unheeded."); |
1122 | return 0; |
1133 | return 0; |
1123 | } |
1134 | } |
1124 | |
1135 | |
1125 | if (spell->other_arch) |
1136 | if (spell->other_arch) |
1126 | effect = spell->other_arch->instance (); |
1137 | effect = spell->other_arch->instance (); |
… | |
… | |
1134 | { |
1145 | { |
1135 | if (tailor_god_spell (effect, op)) |
1146 | if (tailor_god_spell (effect, op)) |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1147 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1137 | else |
1148 | else |
1138 | { |
1149 | { |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1150 | op->failmsg ("Your request is ignored."); |
1140 | return 0; |
1151 | return 0; |
1141 | } |
1152 | } |
1142 | } |
1153 | } |
1143 | |
1154 | |
1144 | /* size of the area of destruction */ |
1155 | /* size of the area of destruction */ |
… | |
… | |
1148 | if (effect->attacktype & AT_DEATH) |
1159 | if (effect->attacktype & AT_DEATH) |
1149 | { |
1160 | { |
1150 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1161 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1151 | |
1162 | |
1152 | /* casting death spells at undead isn't a good thing */ |
1163 | /* casting death spells at undead isn't a good thing */ |
1153 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1164 | if (target->flag [FLAG_UNDEAD]) |
1154 | { |
1165 | { |
1155 | if (random_roll (0, 2, op, PREFER_LOW)) |
1166 | if (random_roll (0, 2, op, PREFER_LOW)) |
1156 | { |
1167 | { |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1168 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1158 | effect->x = op->x; |
1169 | effect->x = op->x; |
… | |
… | |
1251 | { |
1262 | { |
1252 | /* some things are unaffected... */ |
1263 | /* some things are unaffected... */ |
1253 | if (op->path_denied & PATH_LIGHT) |
1264 | if (op->path_denied & PATH_LIGHT) |
1254 | return 0; |
1265 | return 0; |
1255 | |
1266 | |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1267 | object *tmp = archetype::get (FORCE_NAME); |
1257 | tmp->speed = 0.01; |
1268 | tmp->set_speed (0.01); |
1258 | tmp->stats.food = time; |
1269 | tmp->stats.food = time; |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1270 | tmp->set_flag (FLAG_IS_USED_UP); |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1271 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
1272 | tmp = insert_ob_in_ob (tmp, op); |
1262 | |
1273 | |
1263 | if (tmp->glow_radius > op->glow_radius) |
1274 | if (tmp->glow_radius > op->glow_radius) |
1264 | op->set_glow_radius (tmp->glow_radius); |
1275 | op->set_glow_radius (tmp->glow_radius); |
… | |
… | |
1273 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1284 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1274 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1285 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1275 | |
1286 | |
1276 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1287 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1277 | |
1288 | |
1278 | /* destruction doesn't use another spell object, so we need |
1289 | dynbuf buf; |
1279 | * update op's skill pointer so that exp is properly awarded. |
|
|
1280 | */ |
|
|
1281 | const shstr skill = op->skill; |
|
|
1282 | |
|
|
1283 | if (caster == op) |
|
|
1284 | op->skill = spell_ob->skill; |
|
|
1285 | else if (caster->skill) |
|
|
1286 | op->skill = caster->skill; |
|
|
1287 | else |
|
|
1288 | op->skill = 0; |
|
|
1289 | |
|
|
1290 | op->change_skill (find_skill_by_name (op, op->skill)); |
|
|
1291 | |
|
|
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1290 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1293 | { |
1291 | { |
1294 | mapspace &ms = m->at (nx, ny); |
1292 | mapspace &ms = m->at (nx, ny); |
1295 | |
1293 | |
1296 | if (ms.flags () & P_IS_ALIVE) |
1294 | if (ms.flags () & P_IS_ALIVE) |
1297 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1295 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
… | |
… | |
1320 | } |
1318 | } |
1321 | } |
1319 | } |
1322 | } |
1320 | } |
1323 | } |
1321 | } |
1324 | |
1322 | |
1325 | op->skill = skill; |
|
|
1326 | return 1; |
1323 | return 1; |
1327 | } |
1324 | } |
1328 | |
1325 | |
1329 | /*************************************************************************** |
1326 | /*************************************************************************** |
1330 | * |
1327 | * |
… | |
… | |
1338 | object *tmp, *force; |
1335 | object *tmp, *force; |
1339 | |
1336 | |
1340 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1337 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1341 | if (!tmp) |
1338 | if (!tmp) |
1342 | { |
1339 | { |
1343 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1340 | op->failmsg ("There is no one in that direction to curse."); |
1344 | return 0; |
1341 | return 0; |
1345 | } |
1342 | } |
1346 | |
1343 | |
1347 | tmp = tmp->head_ (); |
1344 | tmp = tmp->head_ (); |
1348 | |
1345 | |
… | |
… | |
1363 | } |
1360 | } |
1364 | } |
1361 | } |
1365 | |
1362 | |
1366 | if (!force) |
1363 | if (!force) |
1367 | { |
1364 | { |
1368 | force = get_archetype (FORCE_NAME); |
1365 | force = archetype::get (FORCE_NAME); |
1369 | force->subtype = FORCE_CHANGE_ABILITY; |
1366 | force->subtype = FORCE_CHANGE_ABILITY; |
1370 | |
1367 | |
1371 | if (spell_ob->race) |
1368 | if (spell_ob->race) |
1372 | force->name = spell_ob->race; |
1369 | force->name = spell_ob->race; |
1373 | else |
1370 | else |
… | |
… | |
1391 | |
1388 | |
1392 | return 1; |
1389 | return 1; |
1393 | } |
1390 | } |
1394 | |
1391 | |
1395 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1392 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1396 | force->speed = 1.f; |
|
|
1397 | force->speed_left = -1.f; |
1393 | force->speed_left = -1.f; |
1398 | SET_FLAG (force, FLAG_APPLIED); |
1394 | force->set_speed (1.f); |
|
|
1395 | force->set_flag (FLAG_APPLIED); |
1399 | |
1396 | |
1400 | if (god) |
1397 | if (god) |
1401 | { |
1398 | { |
1402 | if (spell_ob->last_grace) |
1399 | if (spell_ob->last_grace) |
1403 | force->path_repelled = god->path_repelled; |
1400 | force->path_repelled = god->path_repelled; |
… | |
… | |
1456 | else if (god && spell->race == shstr_GOD_FRIEND) |
1453 | else if (god && spell->race == shstr_GOD_FRIEND) |
1457 | race = god->race; |
1454 | race = god->race; |
1458 | else |
1455 | else |
1459 | race = spell->race; |
1456 | race = spell->race; |
1460 | |
1457 | |
|
|
1458 | dynbuf buf; |
1461 | unordered_mapwalk (op, -range, -range, range, range) |
1459 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1462 | { |
1460 | { |
1463 | mapspace &ms = m->at (nx, ny); |
1461 | mapspace &ms = m->at (nx, ny); |
1464 | |
1462 | |
1465 | /* If there is nothing living on this space, no need to go further */ |
1463 | /* If there is nothing living on this space, no need to go further */ |
1466 | if (!ms.flags () & P_IS_ALIVE) |
1464 | if (!(ms.flags () & P_IS_ALIVE)) |
1467 | continue; |
1465 | continue; |
1468 | |
1466 | |
1469 | // players can only affect spaces that they can actually see |
1467 | // players can only affect spaces that they can actually see |
1470 | if (caster |
1468 | if (caster |
1471 | && caster->contr |
1469 | && caster->contr |
… | |
… | |
1485 | |
1483 | |
1486 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1484 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1487 | if (race && head->race && !strstr (race, head->race)) |
1485 | if (race && head->race && !strstr (race, head->race)) |
1488 | continue; |
1486 | continue; |
1489 | |
1487 | |
1490 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1488 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1491 | continue; |
1489 | continue; |
1492 | |
1490 | |
1493 | /* Now do a bunch of stuff related to saving throws */ |
1491 | /* Now do a bunch of stuff related to saving throws */ |
1494 | best_at = -1; |
1492 | best_at = -1; |
1495 | if (spell->attacktype) |
1493 | if (spell->attacktype) |
… | |
… | |
1537 | |
1535 | |
1538 | /* Done with saving throw. Now start affecting the monster */ |
1536 | /* Done with saving throw. Now start affecting the monster */ |
1539 | done_one = 0; |
1537 | done_one = 0; |
1540 | |
1538 | |
1541 | /* aggravation */ |
1539 | /* aggravation */ |
1542 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1540 | if (spell->flag [FLAG_MONSTER]) |
1543 | { |
1541 | { |
1544 | CLEAR_FLAG (head, FLAG_SLEEP); |
1542 | head->clr_flag (FLAG_SLEEP); |
1545 | remove_friendly_object (head); |
1543 | remove_friendly_object (head); |
1546 | done_one = 1; |
1544 | done_one = 1; |
1547 | head->enemy = op; |
1545 | head->enemy = op; |
1548 | } |
1546 | } |
1549 | |
1547 | |
1550 | /* calm monsters */ |
1548 | /* calm monsters */ |
1551 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1549 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1552 | { |
1550 | { |
1553 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1551 | head->set_flag (FLAG_UNAGGRESSIVE); |
1554 | head->enemy = NULL; |
1552 | head->enemy = NULL; |
1555 | done_one = 1; |
1553 | done_one = 1; |
1556 | } |
1554 | } |
1557 | |
1555 | |
1558 | /* berserk monsters */ |
1556 | /* berserk monsters */ |
1559 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1557 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1560 | { |
1558 | { |
1561 | SET_FLAG (head, FLAG_BERSERK); |
1559 | head->set_flag (FLAG_BERSERK); |
1562 | done_one = 1; |
1560 | done_one = 1; |
1563 | } |
1561 | } |
1564 | |
1562 | |
1565 | /* charm */ |
1563 | /* charm */ |
1566 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1564 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1567 | { |
1565 | { |
1568 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1566 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1569 | |
1567 | |
1570 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1568 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1571 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1569 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1572 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1570 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1573 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1571 | head->clr_flag (FLAG_GENERATOR); |
1574 | head->set_owner (op); |
1572 | head->set_owner (op); |
1575 | set_spell_skill (op, caster, spell, head); |
1573 | set_spell_skill (op, caster, spell, head); |
1576 | add_friendly_object (head); |
1574 | add_friendly_object (head); |
1577 | head->attack_movement = PETMOVE; |
1575 | head->attack_movement = PETMOVE; |
1578 | done_one = 1; |
1576 | done_one = 1; |
… | |
… | |
1872 | |
1870 | |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1871 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1874 | |
1872 | |
1875 | if (mflags & P_OUT_OF_MAP) |
1873 | if (mflags & P_OUT_OF_MAP) |
1876 | { |
1874 | { |
1877 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1875 | op->failmsg ("Nothing is there."); |
1878 | return 0; |
1876 | return 0; |
1879 | } |
1877 | } |
1880 | |
1878 | |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1879 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1882 | { |
1880 | { |
1883 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1881 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1884 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1882 | if (target->flag [FLAG_MONSTER]) |
1885 | { |
1883 | { |
1886 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1884 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1887 | if (target->head) |
1885 | if (target->head) |
1888 | target = target->head; |
1886 | target = target->head; |
1889 | |
1887 | |
… | |
… | |
1893 | } |
1891 | } |
1894 | |
1892 | |
1895 | /* no live target, perhaps a wall is in the way? */ |
1893 | /* no live target, perhaps a wall is in the way? */ |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1894 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1897 | { |
1895 | { |
1898 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1896 | op->failmsg ("Something is in the way."); |
1899 | return 0; |
1897 | return 0; |
1900 | } |
1898 | } |
1901 | } |
1899 | } |
1902 | |
1900 | |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
1901 | /* ok, looks groovy to just insert a new light on the map */ |
… | |
… | |
1973 | /* Only bother looking on this space if there is something living here */ |
1971 | /* Only bother looking on this space if there is something living here */ |
1974 | if (mflags & P_IS_ALIVE) |
1972 | if (mflags & P_IS_ALIVE) |
1975 | { |
1973 | { |
1976 | /* search this square for a victim */ |
1974 | /* search this square for a victim */ |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1975 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1978 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1976 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
1979 | { /* found a victim */ |
1977 | { /* found a victim */ |
1980 | object *disease = spell->other_arch->instance (); |
1978 | object *disease = spell->other_arch->instance (); |
1981 | |
1979 | |
1982 | disease->set_owner (op); |
1980 | disease->set_owner (op); |
1983 | set_spell_skill (op, caster, spell, disease); |
1981 | set_spell_skill (op, caster, spell, disease); |
1984 | disease->stats.exp = 0; |
1982 | disease->stats.exp = 0; |
1985 | disease->level = casting_level (caster, spell); |
1983 | disease->level = casting_level (caster, spell); |
1986 | |
1984 | |
1987 | /* do level adjustments */ |
1985 | /* do level adjustments */ |
1988 | if (disease->stats.wc) |
1986 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
1989 | disease->stats.wc += dur_mod / 2; |
1987 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
1990 | |
1988 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
1991 | if (disease->magic > 0) |
1989 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
1992 | disease->magic += dur_mod / 8; |
|
|
1993 | |
|
|
1994 | if (disease->stats.maxhp > 0) |
|
|
1995 | disease->stats.maxhp += dur_mod; |
|
|
1996 | |
|
|
1997 | if (disease->stats.maxgrace > 0) |
|
|
1998 | disease->stats.maxgrace += dur_mod; |
|
|
1999 | |
|
|
2000 | if (disease->stats.dam) |
|
|
2001 | { |
|
|
2002 | if (disease->stats.dam > 0) |
|
|
2003 | disease->stats.dam += dam_mod; |
|
|
2004 | else |
|
|
2005 | disease->stats.dam -= dam_mod; |
|
|
2006 | } |
|
|
2007 | |
1990 | |
2008 | if (disease->last_sp) |
1991 | if (disease->last_sp) |
2009 | { |
1992 | { |
2010 | disease->last_sp -= 2 * dam_mod; |
1993 | disease->last_sp -= 2 * dam_mod; |
|
|
1994 | |
2011 | if (disease->last_sp < 1) |
1995 | if (disease->last_sp < 1) |
2012 | disease->last_sp = 1; |
1996 | disease->last_sp = 1; |
2013 | } |
1997 | } |
2014 | |
1998 | |
2015 | if (disease->stats.maxsp) |
1999 | if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod); |
2016 | { |
2000 | if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod); |
2017 | if (disease->stats.maxsp > 0) |
2001 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2018 | disease->stats.maxsp += dam_mod; |
2002 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2019 | else |
2003 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2020 | disease->stats.maxsp -= dam_mod; |
2004 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2021 | } |
|
|
2022 | |
|
|
2023 | if (disease->stats.ac) |
|
|
2024 | disease->stats.ac += dam_mod; |
|
|
2025 | |
|
|
2026 | if (disease->last_eat) |
|
|
2027 | disease->last_eat -= dam_mod; |
|
|
2028 | |
|
|
2029 | if (disease->stats.hp) |
|
|
2030 | disease->stats.hp -= dam_mod; |
|
|
2031 | |
|
|
2032 | if (disease->stats.sp) |
|
|
2033 | disease->stats.sp -= dam_mod; |
|
|
2034 | |
2005 | |
2035 | if (infect_object (walk, disease, 1)) |
2006 | if (infect_object (walk, disease, 1)) |
2036 | { |
2007 | { |
2037 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2008 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2038 | |
2009 | |
2039 | disease->destroy (); /* don't need this one anymore */ |
2010 | disease->destroy (); /* don't need this one anymore */ |
2040 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2011 | walk->map->insert (archetype::get (shstr_detect_magic), x, y, op); |
2041 | return 1; |
2012 | return 1; |
2042 | } |
2013 | } |
2043 | |
2014 | |
2044 | disease->destroy (); |
2015 | disease->destroy (); |
2045 | } |
2016 | } |