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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.95 by elmex, Tue Jan 19 16:13:05 2010 UTC vs.
Revision 1.101 by root, Sat Apr 10 05:12:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
93 * also be safe for objects. 93 * also be safe for objects.
94 * This does return if successful or not, but 94 * This does return if successful or not, but
95 * I don't see us doing anything useful with that information 95 * I don't see us doing anything useful with that information
96 * right now. 96 * right now.
97 */ 97 */
98 move_object (tmp, absdir (op->stats.sp)); 98 tmp->move (absdir (op->stats.sp));
99 } 99 }
100 100
101 } 101 }
102} 102}
103 103
1286 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1286 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1287 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 1287 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
1288 1288
1289 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); 1289 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player ();
1290 1290
1291 /* destruction doesn't use another spell object, so we need 1291 dynbuf buf;
1292 * update op's skill pointer so that exp is properly awarded.
1293 */
1294 const shstr skill = op->skill;
1295
1296 if (caster == op)
1297 op->skill = spell_ob->skill;
1298 else if (caster->skill)
1299 op->skill = caster->skill;
1300 else
1301 op->skill = 0;
1302
1303 op->change_skill (find_skill_by_name (op, op->skill));
1304
1305 unordered_mapwalk (op, -range, -range, range, range) 1292 unordered_mapwalk (buf, op, -range, -range, range, range)
1306 { 1293 {
1307 mapspace &ms = m->at (nx, ny); 1294 mapspace &ms = m->at (nx, ny);
1308 1295
1309 if (ms.flags () & P_IS_ALIVE) 1296 if (ms.flags () & P_IS_ALIVE)
1310 for (object *next, *tmp = ms.bot; tmp; tmp = next) 1297 for (object *next, *tmp = ms.bot; tmp; tmp = next)
1333 } 1320 }
1334 } 1321 }
1335 } 1322 }
1336 } 1323 }
1337 1324
1338 op->skill = skill;
1339 return 1; 1325 return 1;
1340} 1326}
1341 1327
1342/*************************************************************************** 1328/***************************************************************************
1343 * 1329 *
1469 else if (god && spell->race == shstr_GOD_FRIEND) 1455 else if (god && spell->race == shstr_GOD_FRIEND)
1470 race = god->race; 1456 race = god->race;
1471 else 1457 else
1472 race = spell->race; 1458 race = spell->race;
1473 1459
1460 dynbuf buf;
1474 unordered_mapwalk (op, -range, -range, range, range) 1461 unordered_mapwalk (buf, op, -range, -range, range, range)
1475 { 1462 {
1476 mapspace &ms = m->at (nx, ny); 1463 mapspace &ms = m->at (nx, ny);
1477 1464
1478 /* If there is nothing living on this space, no need to go further */ 1465 /* If there is nothing living on this space, no need to go further */
1479 if (!ms.flags () & P_IS_ALIVE) 1466 if (!ms.flags () & P_IS_ALIVE)
1996 set_spell_skill (op, caster, spell, disease); 1983 set_spell_skill (op, caster, spell, disease);
1997 disease->stats.exp = 0; 1984 disease->stats.exp = 0;
1998 disease->level = casting_level (caster, spell); 1985 disease->level = casting_level (caster, spell);
1999 1986
2000 /* do level adjustments */ 1987 /* do level adjustments */
2001 if (disease->stats.wc) 1988 if (disease->stats.wc ) disease->stats.wc += dur_mod / 2;
2002 disease->stats.wc += dur_mod / 2; 1989 if (disease->magic > 0) disease->magic += dur_mod / 8;
2003 1990 if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod;
2004 if (disease->magic > 0) 1991 if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod;
2005 disease->magic += dur_mod / 8;
2006
2007 if (disease->stats.maxhp > 0)
2008 disease->stats.maxhp += dur_mod;
2009
2010 if (disease->stats.maxgrace > 0)
2011 disease->stats.maxgrace += dur_mod;
2012
2013 if (disease->stats.dam)
2014 {
2015 if (disease->stats.dam > 0)
2016 disease->stats.dam += dam_mod;
2017 else
2018 disease->stats.dam -= dam_mod;
2019 }
2020 1992
2021 if (disease->last_sp) 1993 if (disease->last_sp)
2022 { 1994 {
2023 disease->last_sp -= 2 * dam_mod; 1995 disease->last_sp -= 2 * dam_mod;
1996
2024 if (disease->last_sp < 1) 1997 if (disease->last_sp < 1)
2025 disease->last_sp = 1; 1998 disease->last_sp = 1;
2026 } 1999 }
2027 2000
2028 if (disease->stats.maxsp) 2001 if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod);
2029 { 2002 if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod);
2030 if (disease->stats.maxsp > 0) 2003 if (disease->stats.ac ) disease->stats.ac += dam_mod;
2031 disease->stats.maxsp += dam_mod; 2004 if (disease->last_eat ) disease->last_eat -= dam_mod;
2032 else 2005 if (disease->stats.hp ) disease->stats.hp -= dam_mod;
2033 disease->stats.maxsp -= dam_mod; 2006 if (disease->stats.sp ) disease->stats.sp -= dam_mod;
2034 }
2035
2036 if (disease->stats.ac)
2037 disease->stats.ac += dam_mod;
2038
2039 if (disease->last_eat)
2040 disease->last_eat -= dam_mod;
2041
2042 if (disease->stats.hp)
2043 disease->stats.hp -= dam_mod;
2044
2045 if (disease->stats.sp)
2046 disease->stats.sp -= dam_mod;
2047 2007
2048 if (infect_object (walk, disease, 1)) 2008 if (infect_object (walk, disease, 1))
2049 { 2009 {
2050 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2010 op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name));
2051 2011
2052 disease->destroy (); /* don't need this one anymore */ 2012 disease->destroy (); /* don't need this one anymore */
2053 walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); 2013 walk->map->insert (get_archetype (shstr_detect_magic), x, y, op);
2054 return 1; 2014 return 1;
2055 } 2015 }

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