1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
27 | * together should hopefully make it easier to find the relevent bits |
… | |
… | |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | { |
61 | { |
61 | int num_sections = 1; |
62 | int num_sections = 1; |
62 | |
63 | |
63 | /* don't move DM */ |
64 | /* don't move DM */ |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (tmp->flag [FLAG_WIZ]) |
65 | return; |
66 | return; |
66 | |
67 | |
67 | /* don't move parts of objects */ |
68 | /* don't move parts of objects */ |
68 | if (tmp->head) |
69 | if (tmp->head) |
69 | continue; |
70 | continue; |
70 | |
71 | |
71 | /* don't move floors or immobile objects */ |
72 | /* don't move floors or immobile objects */ |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
73 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
73 | continue; |
74 | continue; |
74 | |
75 | |
75 | /* count the object's sections */ |
76 | /* count the object's sections */ |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | num_sections++; |
78 | num_sections++; |
… | |
… | |
86 | if (tmp->move_type & MOVE_FLYING) |
87 | if (tmp->move_type & MOVE_FLYING) |
87 | frictionmod = 1; /* flying objects loose the friction modifier */ |
88 | frictionmod = 1; /* flying objects loose the friction modifier */ |
88 | |
89 | |
89 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
90 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
90 | { /* move it. */ |
91 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
92 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
93 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
94 | * also be safe for objects. |
94 | * This does return if successful or not, but |
95 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
96 | * I don't see us doing anything useful with that information |
96 | * right now. |
97 | * right now. |
97 | */ |
98 | */ |
98 | move_object (tmp, absdir (op->stats.sp)); |
99 | tmp->move (absdir (op->stats.sp)); |
99 | } |
100 | } |
100 | |
101 | |
101 | } |
102 | } |
102 | } |
103 | } |
103 | |
104 | |
… | |
… | |
129 | new_dir = -1; |
130 | new_dir = -1; |
130 | |
131 | |
131 | /* check the new dir for a wall and in the map */ |
132 | /* check the new dir for a wall and in the map */ |
132 | t_dir = absdir (tmp->direction + new_dir); |
133 | t_dir = absdir (tmp->direction + new_dir); |
133 | |
134 | |
134 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
135 | if (get_map_flags (tmp->map, &m, tmp->x + DIRX (t_dir), tmp->y + DIRY (t_dir), &sx, &sy) & P_OUT_OF_MAP) |
135 | return; |
136 | return; |
136 | |
137 | |
137 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
139 | return; |
139 | |
140 | |
… | |
… | |
179 | |
180 | |
180 | if (--op->range < 0) |
181 | if (--op->range < 0) |
181 | op->range = 0; |
182 | op->range = 0; |
182 | else |
183 | else |
183 | { |
184 | { |
184 | x = op->x + DIRX (op); |
185 | x = op->x + DIRX (op->direction); |
185 | y = op->y + DIRY (op); |
186 | y = op->y + DIRY (op->direction); |
186 | m = op->map; |
187 | m = op->map; |
187 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
188 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
188 | |
189 | |
189 | if (mflags & P_OUT_OF_MAP) |
190 | if (mflags & P_OUT_OF_MAP) |
190 | return; |
191 | return; |
… | |
… | |
194 | * on the space. So only call reflwall if we think the data it returns |
195 | * on the space. So only call reflwall if we think the data it returns |
195 | * will be useful. |
196 | * will be useful. |
196 | */ |
197 | */ |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
198 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
198 | { |
199 | { |
199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
200 | if (!op->flag [FLAG_REFLECTING]) |
200 | return; |
201 | return; |
201 | |
202 | |
202 | /* Since walls don't run diagonal, if the bolt is in |
203 | /* Since walls don't run diagonal, if the bolt is in |
203 | * one of 4 main directions, it just reflects back in the |
204 | * one of 4 main directions, it just reflects back in the |
204 | * opposite direction. However, if the bolt is travelling |
205 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
218 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
218 | * over a corner in a tiled map, it is possible that |
219 | * over a corner in a tiled map, it is possible that |
219 | * op->direction is within an adjacent map but either |
220 | * op->direction is within an adjacent map but either |
220 | * op->direction-1 or op->direction+1 does not exist. |
221 | * op->direction-1 or op->direction+1 does not exist. |
221 | */ |
222 | */ |
222 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
223 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction - 1)), |
223 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
224 | op->y + DIRY (absdir (op->direction - 1)), &x, &y); |
224 | |
225 | |
225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
226 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
226 | |
227 | |
227 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
228 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction + 1)), |
228 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
229 | op->y + DIRY (absdir (op->direction + 1)), &x, &y); |
229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
230 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
230 | |
231 | |
231 | if (left == right) |
232 | if (left == right) |
232 | op->direction = absdir (op->direction + 4); |
233 | op->direction = absdir (op->direction + 4); |
233 | else if (left) |
234 | else if (left) |
… | |
… | |
247 | tmp->speed_left = -0.1f; |
248 | tmp->speed_left = -0.1f; |
248 | /* To make up for the decrease at the top of the function */ |
249 | /* To make up for the decrease at the top of the function */ |
249 | tmp->duration++; |
250 | tmp->duration++; |
250 | |
251 | |
251 | /* New forking code. Possibly create forks of this object |
252 | /* New forking code. Possibly create forks of this object |
252 | * going off in other directions. |
253 | * going off in other directions. |
253 | */ |
254 | */ |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
255 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
256 | forklightning (op, tmp); /* stats.Dex % of forking */ |
256 | |
257 | |
257 | /* In this way, the object left behind sticks on the space, but |
258 | /* In this way, the object left behind sticks on the space, but |
… | |
… | |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Con = spob->stats.Con; |
297 | tmp->stats.Con = spob->stats.Con; |
297 | |
298 | |
298 | tmp->direction = dir; |
299 | tmp->direction = dir; |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
300 | if (tmp->flag [FLAG_IS_TURNABLE]) |
300 | SET_ANIMATION (tmp, dir); |
301 | tmp->set_anim_frame (dir); |
301 | |
302 | |
302 | tmp->set_owner (op); |
303 | tmp->set_owner (op); |
303 | set_spell_skill (op, caster, spob, tmp); |
304 | set_spell_skill (op, caster, spob, tmp); |
304 | |
305 | |
305 | tmp->x = op->x + DIRX (tmp); |
306 | tmp->x = op->x + DIRX (tmp->direction); |
306 | tmp->y = op->y + DIRY (tmp); |
307 | tmp->y = op->y + DIRY (tmp->direction); |
307 | tmp->map = op->map; |
308 | tmp->map = op->map; |
308 | |
309 | |
309 | maptile *newmap; |
310 | maptile *newmap; |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | if (mflags & P_OUT_OF_MAP) |
312 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
316 | |
317 | |
317 | tmp->map = newmap; |
318 | tmp->map = newmap; |
318 | |
319 | |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | { |
321 | { |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
322 | if (!tmp->flag [FLAG_REFLECTING]) |
322 | { |
323 | { |
323 | tmp->drop_and_destroy (); |
324 | tmp->drop_and_destroy (); |
324 | return 0; |
325 | return 0; |
325 | } |
326 | } |
326 | |
327 | |
… | |
… | |
364 | { |
365 | { |
365 | for (i = 1; i < 9; i++) |
366 | for (i = 1; i < 9; i++) |
366 | { |
367 | { |
367 | sint16 dx, dy; |
368 | sint16 dx, dy; |
368 | |
369 | |
369 | dx = op->x + freearr_x[i]; |
370 | dx = op->x + DIRX (i); |
370 | dy = op->y + freearr_y[i]; |
371 | dy = op->y + DIRY (i); |
371 | |
372 | |
372 | /* ok_to_put_more already does things like checks for walls, |
373 | /* ok_to_put_more already does things like checks for walls, |
373 | * out of map, etc. |
374 | * out of map, etc. |
374 | */ |
375 | */ |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
376 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
376 | { |
377 | { |
377 | object *tmp = op->clone (); |
378 | object *tmp = op->clone (); |
… | |
… | |
521 | if (!(mflags & P_IS_ALIVE)) |
522 | if (!(mflags & P_IS_ALIVE)) |
522 | return; |
523 | return; |
523 | |
524 | |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | { |
526 | { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
527 | if (tmp->flag [FLAG_ALIVE]) |
527 | { |
528 | { |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | |
530 | |
530 | // TODO: can't understand the following if's |
531 | // TODO: can't understand the following if's |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
532 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
532 | { |
533 | { |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
534 | if (!op->flag [FLAG_REMOVED]) |
534 | { |
535 | { |
535 | op->destroy (); |
536 | op->destroy (); |
536 | return; |
537 | return; |
537 | } |
538 | } |
538 | } |
539 | } |
… | |
… | |
549 | move_bullet (object *op) |
550 | move_bullet (object *op) |
550 | { |
551 | { |
551 | #if 0 |
552 | #if 0 |
552 | /* We need a better general purpose way to do this */ |
553 | /* We need a better general purpose way to do this */ |
553 | |
554 | |
554 | /* peterm: added to make comet leave a trail of burnouts |
555 | /* peterm: added to make comet leave a trail of burnouts |
555 | it's an unadulterated hack, but the effect is cool. */ |
556 | it's an unadulterated hack, but the effect is cool. */ |
556 | if (op->stats.sp == SP_METEOR) |
557 | if (op->stats.sp == SP_METEOR) |
557 | { |
558 | { |
558 | replace_insert_ob_in_map ("fire_trail", op); |
559 | replace_insert_ob_in_map ("fire_trail", op); |
559 | if (op->destroyed ()) |
560 | if (op->destroyed ()) |
… | |
… | |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
641 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
642 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
643 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
643 | |
644 | |
644 | tmp->direction = dir; |
645 | tmp->direction = dir; |
645 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
646 | if (tmp->flag [FLAG_IS_TURNABLE]) |
646 | SET_ANIMATION (tmp, dir); |
647 | tmp->set_anim_frame (dir); |
647 | |
648 | |
648 | tmp->set_owner (op); |
649 | tmp->set_owner (op); |
649 | set_spell_skill (op, caster, spob, tmp); |
650 | set_spell_skill (op, caster, spob, tmp); |
650 | |
651 | |
651 | tmp->x = op->x + freearr_x[dir]; |
652 | tmp->x = op->x + DIRX (dir); |
652 | tmp->y = op->y + freearr_y[dir]; |
653 | tmp->y = op->y + DIRY (dir); |
653 | tmp->map = op->map; |
654 | tmp->map = op->map; |
654 | |
655 | |
655 | maptile *newmap; |
656 | maptile *newmap; |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | if (mflags & P_OUT_OF_MAP) |
658 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
675 | return 0; |
676 | return 0; |
676 | } |
677 | } |
677 | |
678 | |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
679 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
679 | { |
680 | { |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
681 | if (!tmp->flag [FLAG_REFLECTING]) |
681 | { |
682 | { |
682 | tmp->destroy (); |
683 | tmp->destroy (); |
683 | return 0; |
684 | return 0; |
684 | } |
685 | } |
685 | |
686 | |
… | |
… | |
729 | op->set_speed (0); |
730 | op->set_speed (0); |
730 | return; |
731 | return; |
731 | } |
732 | } |
732 | |
733 | |
733 | /* lava saves it's life, but not yours :) */ |
734 | /* lava saves it's life, but not yours :) */ |
734 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
735 | if (op->flag [FLAG_LIFESAVE]) |
735 | { |
736 | { |
736 | hit_map (op, 0, op->attacktype, 0); |
737 | hit_map (op, 0, op->attacktype, 0); |
737 | return; |
738 | return; |
738 | } |
739 | } |
739 | |
740 | |
… | |
… | |
754 | if (!op->is_on_map ()) |
755 | if (!op->is_on_map ()) |
755 | return; |
756 | return; |
756 | |
757 | |
757 | /* Check to see if we should push anything. |
758 | /* Check to see if we should push anything. |
758 | * Spell objects with weight push whatever they encounter to some |
759 | * Spell objects with weight push whatever they encounter to some |
759 | * degree. |
760 | * degree. |
760 | */ |
761 | */ |
761 | if (op->weight) |
762 | if (op->weight) |
762 | { |
763 | { |
763 | check_spell_knockback (op); |
764 | check_spell_knockback (op); |
764 | |
765 | |
… | |
… | |
781 | return; |
782 | return; |
782 | } |
783 | } |
783 | |
784 | |
784 | for (int i = -1; i <= 1; i++) |
785 | for (int i = -1; i <= 1; i++) |
785 | { |
786 | { |
786 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
787 | sint16 x = op->x + DIRX (absdir (op->stats.sp + i)), y = op->y + DIRY (absdir (op->stats.sp + i)); |
787 | |
788 | |
788 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
789 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
789 | { |
790 | { |
790 | object *tmp = op->clone (); |
791 | object *tmp = op->clone (); |
791 | |
792 | |
… | |
… | |
820 | MoveType movetype; |
821 | MoveType movetype; |
821 | |
822 | |
822 | if (!spell->other_arch) |
823 | if (!spell->other_arch) |
823 | return 0; |
824 | return 0; |
824 | |
825 | |
825 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
826 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
826 | { |
827 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
828 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
828 | return 0; |
829 | return 0; |
829 | } |
830 | } |
830 | |
831 | |
831 | if (!dir) |
832 | if (!dir) |
832 | { |
833 | { |
… | |
… | |
864 | d = 8; |
865 | d = 8; |
865 | else |
866 | else |
866 | continue; |
867 | continue; |
867 | } |
868 | } |
868 | |
869 | |
869 | x = op->x + freearr_x[d]; |
870 | x = op->x + DIRX (d); |
870 | y = op->y + freearr_y[d]; |
871 | y = op->y + DIRY (d); |
871 | |
872 | |
872 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
873 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
873 | continue; |
874 | continue; |
874 | |
875 | |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
876 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
… | |
… | |
952 | * op is the original bomb object. |
953 | * op is the original bomb object. |
953 | */ |
954 | */ |
954 | void |
955 | void |
955 | animate_bomb (object *op) |
956 | animate_bomb (object *op) |
956 | { |
957 | { |
957 | if (op->state != NUM_ANIMATIONS (op) - 1) |
958 | if (op->state != op->anim_frames () - 1) |
958 | return; |
959 | return; |
959 | |
960 | |
960 | object *env = op->outer_env (); |
961 | object *env = op->outer_env (); |
961 | |
962 | |
962 | if (op->env) |
963 | if (op->env) |
… | |
… | |
983 | */ |
984 | */ |
984 | if (archetype *at = archetype::find (SPLINT)) |
985 | if (archetype *at = archetype::find (SPLINT)) |
985 | { |
986 | { |
986 | for (int i = 1; i < 9; i++) |
987 | for (int i = 1; i < 9; i++) |
987 | { |
988 | { |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
989 | if (out_of_map (op->map, op->x + DIRX (i), op->y + DIRX (i))) |
989 | continue; |
990 | continue; |
990 | |
991 | |
991 | object *tmp = at->instance (); |
992 | object *tmp = at->instance (); |
992 | tmp->direction = i; |
993 | tmp->direction = i; |
993 | tmp->range = op->range; |
994 | tmp->range = op->range; |
… | |
… | |
996 | tmp->attacktype = op->attacktype; |
997 | tmp->attacktype = op->attacktype; |
997 | tmp->set_owner (op); |
998 | tmp->set_owner (op); |
998 | if (op->skill && op->skill != tmp->skill) |
999 | if (op->skill && op->skill != tmp->skill) |
999 | tmp->skill = op->skill; |
1000 | tmp->skill = op->skill; |
1000 | |
1001 | |
1001 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1002 | if (tmp->flag [FLAG_IS_TURNABLE]) |
1002 | SET_ANIMATION (tmp, i); |
1003 | tmp->set_anim_frame (1); |
1003 | |
1004 | |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1005 | op->map->insert (tmp, op->x + DIRX (i), op->y + DIRX (i), op); |
1005 | move_bullet (tmp); |
1006 | move_bullet (tmp); |
1006 | } |
1007 | } |
1007 | } |
1008 | } |
1008 | |
1009 | |
1009 | explode_bullet (op); |
1010 | explode_bullet (op); |
… | |
… | |
1012 | int |
1013 | int |
1013 | create_bomb (object *op, object *caster, int dir, object *spell) |
1014 | create_bomb (object *op, object *caster, int dir, object *spell) |
1014 | { |
1015 | { |
1015 | object *tmp; |
1016 | object *tmp; |
1016 | int mflags; |
1017 | int mflags; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1018 | sint16 dx = op->x + DIRX (dir), dy = op->y + DIRY (dir); |
1018 | maptile *m; |
1019 | maptile *m; |
1019 | |
1020 | |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1021 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1021 | |
1022 | |
1022 | // when creating a bomb below ourself it should always work, even |
1023 | // when creating a bomb below ourself it should always work, even |
… | |
… | |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1026 | // to fix create bomb traps in doors, which cast with dir=0). |
1026 | if (dir) |
1027 | if (dir) |
1027 | { |
1028 | { |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1029 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1029 | { |
1030 | { |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1031 | op->failmsg ("There is something in the way."); |
1031 | return 0; |
1032 | return 0; |
1032 | } |
1033 | } |
1033 | } |
1034 | } |
1034 | |
1035 | |
1035 | tmp = spell->other_arch->instance (); |
1036 | tmp = spell->other_arch->instance (); |
… | |
… | |
1073 | if (dir == 0) |
1074 | if (dir == 0) |
1074 | return NULL; |
1075 | return NULL; |
1075 | |
1076 | |
1076 | for (dist = 1; dist < range; dist++) |
1077 | for (dist = 1; dist < range; dist++) |
1077 | { |
1078 | { |
1078 | x = op->x + freearr_x[dir] * dist; |
1079 | x = op->x + DIRX (dir) * dist; |
1079 | y = op->y + freearr_y[dir] * dist; |
1080 | y = op->y + DIRY (dir) * dist; |
1080 | mp = op->map; |
1081 | mp = op->map; |
1081 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1082 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1082 | |
1083 | |
1083 | if (mflags & P_OUT_OF_MAP) |
1084 | if (mflags & P_OUT_OF_MAP) |
1084 | return NULL; |
1085 | return NULL; |
… | |
… | |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1090 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1090 | return NULL; |
1091 | return NULL; |
1091 | |
1092 | |
1092 | if (mflags & P_IS_ALIVE) |
1093 | if (mflags & P_IS_ALIVE) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1094 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1094 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1095 | if (target->flag [FLAG_MONSTER]) |
1095 | return target; |
1096 | return target; |
1096 | } |
1097 | } |
1097 | |
1098 | |
1098 | return NULL; |
1099 | return NULL; |
1099 | } |
1100 | } |
1100 | |
1101 | |
1101 | /* cast_smite_arch() - the priest points to a creature and causes |
1102 | /* cast_smite_spell() - the priest points to a creature and causes |
1102 | * a 'godly curse' to decend. |
1103 | * a 'godly curse' to decend. |
1103 | * usual params - |
1104 | * usual params - |
1104 | * op = player |
1105 | * op = player |
1105 | * caster = object casting the spell. |
1106 | * caster = object casting the spell. |
1106 | * dir = direction being cast |
1107 | * dir = direction being cast |
1107 | * spell = spell object |
1108 | * spell = spell object |
… | |
… | |
1109 | int |
1110 | int |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1111 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1111 | { |
1112 | { |
1112 | object *effect, *target; |
1113 | object *effect, *target; |
1113 | object *god = find_god (determine_god (op)); |
1114 | object *god = find_god (determine_god (op)); |
1114 | int range; |
|
|
1115 | |
1115 | |
1116 | range = spell->range + SP_level_range_adjust (caster, spell); |
|
|
1117 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1116 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1118 | |
1117 | |
1119 | /* Bunch of conditions for casting this spell. Note that only |
1118 | /* Bunch of conditions for casting this spell. Note that only |
1120 | * require a god if this is a cleric spell (requires grace). |
1119 | * require a god if this is a cleric spell (requires grace). |
1121 | * This makes this spell much more general purpose - it can be used |
1120 | * This makes this spell much more general purpose - it can be used |
1122 | * by wizards also, which is good, because I think this is a very |
1121 | * by wizards also, which is good, because I think this is a very |
1123 | * interesting spell. |
1122 | * interesting spell. |
1124 | * if it is a cleric spell, you need a god, and the creature |
1123 | * if it is a cleric spell, you need a god, and the creature |
… | |
… | |
1129 | || target->flag [FLAG_REFL_SPELL] |
1128 | || target->flag [FLAG_REFL_SPELL] |
1130 | || (!god && spell->stats.grace) |
1129 | || (!god && spell->stats.grace) |
1131 | || (god && target->title == god->name) |
1130 | || (god && target->title == god->name) |
1132 | || (god && target->race.contains (god->race))) |
1131 | || (god && target->race.contains (god->race))) |
1133 | { |
1132 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1133 | op->failmsg ("Your request is unheeded."); |
1135 | return 0; |
1134 | return 0; |
1136 | } |
1135 | } |
1137 | |
1136 | |
1138 | if (spell->other_arch) |
1137 | if (spell->other_arch) |
1139 | effect = spell->other_arch->instance (); |
1138 | effect = spell->other_arch->instance (); |
… | |
… | |
1147 | { |
1146 | { |
1148 | if (tailor_god_spell (effect, op)) |
1147 | if (tailor_god_spell (effect, op)) |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1148 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1150 | else |
1149 | else |
1151 | { |
1150 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1151 | op->failmsg ("Your request is ignored."); |
1153 | return 0; |
1152 | return 0; |
1154 | } |
1153 | } |
1155 | } |
1154 | } |
1156 | |
1155 | |
1157 | /* size of the area of destruction */ |
1156 | /* size of the area of destruction */ |
… | |
… | |
1161 | if (effect->attacktype & AT_DEATH) |
1160 | if (effect->attacktype & AT_DEATH) |
1162 | { |
1161 | { |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1162 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1164 | |
1163 | |
1165 | /* casting death spells at undead isn't a good thing */ |
1164 | /* casting death spells at undead isn't a good thing */ |
1166 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1165 | if (target->flag [FLAG_UNDEAD]) |
1167 | { |
1166 | { |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1167 | if (random_roll (0, 2, op, PREFER_LOW)) |
1169 | { |
1168 | { |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1169 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1171 | effect->x = op->x; |
1170 | effect->x = op->x; |
… | |
… | |
1241 | |
1240 | |
1242 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1241 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1243 | if (i > 0 && i != op->direction) |
1242 | if (i > 0 && i != op->direction) |
1244 | { |
1243 | { |
1245 | op->direction = i; |
1244 | op->direction = i; |
1246 | SET_ANIMATION (op, op->direction); |
1245 | op->set_anim_frame (op->direction); |
1247 | } |
1246 | } |
1248 | |
1247 | |
1249 | pos.insert (op, op); |
1248 | pos.insert (op, op); |
1250 | } |
1249 | } |
1251 | |
1250 | |
1252 | /**************************************************************************** |
1251 | /**************************************************************************** |
1253 | * Destruction |
1252 | * Destruction |
1254 | ****************************************************************************/ |
1253 | ****************************************************************************/ |
1255 | |
1254 | |
1256 | /* make_object_glow() - currently only makes living objects glow. |
1255 | /* make_object_glow() - currently only makes living objects glow. |
1257 | * we do this by creating a force and inserting it in the |
1256 | * we do this by creating a force and inserting it in the |
1258 | * object. if time is 0, the object glows permanently. To truely |
1257 | * object. if time is 0, the object glows permanently. To truely |
1259 | * make this work for non-living objects, we would have to |
1258 | * make this work for non-living objects, we would have to |
1260 | * give them the capability to have an inventory. b.t. |
1259 | * give them the capability to have an inventory. b.t. |
1261 | */ |
1260 | */ |
1262 | static int |
1261 | static int |
1263 | make_object_glow (object *op, int radius, int time) |
1262 | make_object_glow (object *op, int radius, int time) |
1264 | { |
1263 | { |
1265 | /* some things are unaffected... */ |
1264 | /* some things are unaffected... */ |
1266 | if (op->path_denied & PATH_LIGHT) |
1265 | if (op->path_denied & PATH_LIGHT) |
1267 | return 0; |
1266 | return 0; |
1268 | |
1267 | |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1268 | object *tmp = archetype::get (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1269 | tmp->set_speed (0.01); |
1271 | tmp->stats.food = time; |
1270 | tmp->stats.food = time; |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1271 | tmp->set_flag (FLAG_IS_USED_UP); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1272 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1273 | tmp = insert_ob_in_ob (tmp, op); |
1275 | |
1274 | |
1276 | if (tmp->glow_radius > op->glow_radius) |
1275 | if (tmp->glow_radius > op->glow_radius) |
1277 | op->set_glow_radius (tmp->glow_radius); |
1276 | op->set_glow_radius (tmp->glow_radius); |
… | |
… | |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1285 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1286 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1288 | |
1287 | |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1288 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1290 | |
1289 | |
1291 | /* destruction doesn't use another spell object, so we need |
1290 | dynbuf buf; |
1292 | * update op's skill pointer so that exp is properly awarded. |
|
|
1293 | */ |
|
|
1294 | const shstr skill = op->skill; |
|
|
1295 | |
|
|
1296 | if (caster == op) |
|
|
1297 | op->skill = spell_ob->skill; |
|
|
1298 | else if (caster->skill) |
|
|
1299 | op->skill = caster->skill; |
|
|
1300 | else |
|
|
1301 | op->skill = 0; |
|
|
1302 | |
|
|
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
|
|
1304 | |
|
|
1305 | unordered_mapwalk (op, -range, -range, range, range) |
1291 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1306 | { |
1292 | { |
1307 | mapspace &ms = m->at (nx, ny); |
1293 | mapspace &ms = m->at (nx, ny); |
1308 | |
1294 | |
1309 | if (ms.flags () & P_IS_ALIVE) |
1295 | if (ms.flags () & P_IS_ALIVE) |
1310 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1296 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
… | |
… | |
1333 | } |
1319 | } |
1334 | } |
1320 | } |
1335 | } |
1321 | } |
1336 | } |
1322 | } |
1337 | |
1323 | |
1338 | op->skill = skill; |
|
|
1339 | return 1; |
1324 | return 1; |
1340 | } |
1325 | } |
1341 | |
1326 | |
1342 | /*************************************************************************** |
1327 | /*************************************************************************** |
1343 | * |
1328 | * |
… | |
… | |
1351 | object *tmp, *force; |
1336 | object *tmp, *force; |
1352 | |
1337 | |
1353 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1338 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1354 | if (!tmp) |
1339 | if (!tmp) |
1355 | { |
1340 | { |
1356 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1341 | op->failmsg ("There is no one in that direction to curse."); |
1357 | return 0; |
1342 | return 0; |
1358 | } |
1343 | } |
1359 | |
1344 | |
1360 | tmp = tmp->head_ (); |
1345 | tmp = tmp->head_ (); |
1361 | |
1346 | |
… | |
… | |
1376 | } |
1361 | } |
1377 | } |
1362 | } |
1378 | |
1363 | |
1379 | if (!force) |
1364 | if (!force) |
1380 | { |
1365 | { |
1381 | force = get_archetype (FORCE_NAME); |
1366 | force = archetype::get (FORCE_NAME); |
1382 | force->subtype = FORCE_CHANGE_ABILITY; |
1367 | force->subtype = FORCE_CHANGE_ABILITY; |
1383 | |
1368 | |
1384 | if (spell_ob->race) |
1369 | if (spell_ob->race) |
1385 | force->name = spell_ob->race; |
1370 | force->name = spell_ob->race; |
1386 | else |
1371 | else |
… | |
… | |
1404 | |
1389 | |
1405 | return 1; |
1390 | return 1; |
1406 | } |
1391 | } |
1407 | |
1392 | |
1408 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1393 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1409 | force->speed = 1.f; |
|
|
1410 | force->speed_left = -1.f; |
1394 | force->speed_left = -1.f; |
1411 | SET_FLAG (force, FLAG_APPLIED); |
1395 | force->set_speed (1.f); |
|
|
1396 | force->set_flag (FLAG_APPLIED); |
1412 | |
1397 | |
1413 | if (god) |
1398 | if (god) |
1414 | { |
1399 | { |
1415 | if (spell_ob->last_grace) |
1400 | if (spell_ob->last_grace) |
1416 | force->path_repelled = god->path_repelled; |
1401 | force->path_repelled = god->path_repelled; |
… | |
… | |
1469 | else if (god && spell->race == shstr_GOD_FRIEND) |
1454 | else if (god && spell->race == shstr_GOD_FRIEND) |
1470 | race = god->race; |
1455 | race = god->race; |
1471 | else |
1456 | else |
1472 | race = spell->race; |
1457 | race = spell->race; |
1473 | |
1458 | |
|
|
1459 | dynbuf buf; |
1474 | unordered_mapwalk (op, -range, -range, range, range) |
1460 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1475 | { |
1461 | { |
1476 | mapspace &ms = m->at (nx, ny); |
1462 | mapspace &ms = m->at (nx, ny); |
1477 | |
1463 | |
1478 | /* If there is nothing living on this space, no need to go further */ |
1464 | /* If there is nothing living on this space, no need to go further */ |
1479 | if (!ms.flags () & P_IS_ALIVE) |
1465 | if (!(ms.flags () & P_IS_ALIVE)) |
1480 | continue; |
1466 | continue; |
1481 | |
1467 | |
1482 | // players can only affect spaces that they can actually see |
1468 | // players can only affect spaces that they can actually see |
1483 | if (caster |
1469 | if (caster |
1484 | && caster->contr |
1470 | && caster->contr |
… | |
… | |
1498 | |
1484 | |
1499 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1485 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1500 | if (race && head->race && !strstr (race, head->race)) |
1486 | if (race && head->race && !strstr (race, head->race)) |
1501 | continue; |
1487 | continue; |
1502 | |
1488 | |
1503 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1489 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1504 | continue; |
1490 | continue; |
1505 | |
1491 | |
1506 | /* Now do a bunch of stuff related to saving throws */ |
1492 | /* Now do a bunch of stuff related to saving throws */ |
1507 | best_at = -1; |
1493 | best_at = -1; |
1508 | if (spell->attacktype) |
1494 | if (spell->attacktype) |
… | |
… | |
1550 | |
1536 | |
1551 | /* Done with saving throw. Now start affecting the monster */ |
1537 | /* Done with saving throw. Now start affecting the monster */ |
1552 | done_one = 0; |
1538 | done_one = 0; |
1553 | |
1539 | |
1554 | /* aggravation */ |
1540 | /* aggravation */ |
1555 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1541 | if (spell->flag [FLAG_MONSTER]) |
1556 | { |
1542 | { |
1557 | CLEAR_FLAG (head, FLAG_SLEEP); |
1543 | head->clr_flag (FLAG_SLEEP); |
1558 | remove_friendly_object (head); |
1544 | remove_friendly_object (head); |
1559 | done_one = 1; |
1545 | done_one = 1; |
1560 | head->enemy = op; |
1546 | head->enemy = op; |
1561 | } |
1547 | } |
1562 | |
1548 | |
1563 | /* calm monsters */ |
1549 | /* calm monsters */ |
1564 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1550 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1565 | { |
1551 | { |
1566 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1552 | head->set_flag (FLAG_UNAGGRESSIVE); |
1567 | head->enemy = NULL; |
1553 | head->enemy = NULL; |
1568 | done_one = 1; |
1554 | done_one = 1; |
1569 | } |
1555 | } |
1570 | |
1556 | |
1571 | /* berserk monsters */ |
1557 | /* berserk monsters */ |
1572 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1558 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1573 | { |
1559 | { |
1574 | SET_FLAG (head, FLAG_BERSERK); |
1560 | head->set_flag (FLAG_BERSERK); |
1575 | done_one = 1; |
1561 | done_one = 1; |
1576 | } |
1562 | } |
1577 | |
1563 | |
1578 | /* charm */ |
1564 | /* charm */ |
1579 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1565 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1580 | { |
1566 | { |
1581 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1567 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1582 | |
1568 | |
1583 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1569 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1584 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1570 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1585 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1571 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1586 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1572 | head->clr_flag (FLAG_GENERATOR); |
1587 | head->set_owner (op); |
1573 | head->set_owner (op); |
1588 | set_spell_skill (op, caster, spell, head); |
1574 | set_spell_skill (op, caster, spell, head); |
1589 | add_friendly_object (head); |
1575 | add_friendly_object (head); |
1590 | head->attack_movement = PETMOVE; |
1576 | head->attack_movement = PETMOVE; |
1591 | done_one = 1; |
1577 | done_one = 1; |
… | |
… | |
1636 | * other bits (i / 2): absolute value of offset |
1622 | * other bits (i / 2): absolute value of offset |
1637 | */ |
1623 | */ |
1638 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1624 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1639 | int tmpdir = absdir (op->direction + offset); |
1625 | int tmpdir = absdir (op->direction + offset); |
1640 | |
1626 | |
1641 | nx = op->x + freearr_x[tmpdir]; |
1627 | nx = op->x + DIRX (tmpdir); |
1642 | ny = op->y + freearr_y[tmpdir]; |
1628 | ny = op->y + DIRY (tmpdir); |
1643 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1629 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1644 | { |
1630 | { |
1645 | dir = tmpdir; |
1631 | dir = tmpdir; |
1646 | break; |
1632 | break; |
1647 | } |
1633 | } |
… | |
… | |
1654 | m = op->map; |
1640 | m = op->map; |
1655 | } |
1641 | } |
1656 | |
1642 | |
1657 | m->insert (op, nx, ny, op); |
1643 | m->insert (op, nx, ny, op); |
1658 | |
1644 | |
1659 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1645 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1660 | surrounding squares */ |
1646 | surrounding squares */ |
1661 | |
1647 | |
1662 | /* loop over current square and neighbors to hit. |
1648 | /* loop over current square and neighbors to hit. |
1663 | * if this has an other_arch field, we insert that in |
1649 | * if this has an other_arch field, we insert that in |
1664 | * the surround spaces. |
1650 | * the surround spaces. |
1665 | */ |
1651 | */ |
1666 | for (j = 0; j < 9; j++) |
1652 | for (j = 0; j < 9; j++) |
1667 | { |
1653 | { |
1668 | hx = nx + freearr_x[j]; |
1654 | hx = nx + DIRX (j); |
1669 | hy = ny + freearr_y[j]; |
1655 | hy = ny + DIRY (j); |
1670 | |
1656 | |
1671 | m = op->map; |
1657 | m = op->map; |
1672 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1658 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1673 | |
1659 | |
1674 | if (mflags & P_OUT_OF_MAP) |
1660 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1697 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1683 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1698 | |
1684 | |
1699 | if (i >= 0) |
1685 | if (i >= 0) |
1700 | { /* we have a preferred direction! */ |
1686 | { /* we have a preferred direction! */ |
1701 | /* pick another direction if the preferred dir is blocked. */ |
1687 | /* pick another direction if the preferred dir is blocked. */ |
1702 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1688 | if (get_map_flags (op->map, &m, nx + DIRX (i), ny + DIRY (i), &hx, &hy) & P_OUT_OF_MAP || |
1703 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1689 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1704 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1690 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1705 | |
1691 | |
1706 | op->direction = i; |
1692 | op->direction = i; |
1707 | } |
1693 | } |
1708 | } |
1694 | } |
1709 | |
1695 | |
1710 | /* move_swarm_spell: peterm |
1696 | /* move_swarm_spell: peterm |
1711 | * This is an implementation of the swarm spell. It was written for |
1697 | * This is an implementation of the swarm spell. It was written for |
1712 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1698 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1713 | * is a special type of object that casts swarms of other types |
1699 | * is a special type of object that casts swarms of other types |
1714 | * of spells. Which spell it casts is flexible. It fires the spells |
1700 | * of spells. Which spell it casts is flexible. It fires the spells |
1715 | * from a set of squares surrounding the caster, in a given direction. |
1701 | * from a set of squares surrounding the caster, in a given direction. |
1716 | */ |
1702 | */ |
1717 | void |
1703 | void |
1718 | move_swarm_spell (object *op) |
1704 | move_swarm_spell (object *op) |
1719 | { |
1705 | { |
1720 | #if 0 |
1706 | #if 0 |
… | |
… | |
1756 | // space. |
1742 | // space. |
1757 | // should be fixed later, but correctness before features... |
1743 | // should be fixed later, but correctness before features... |
1758 | // (schmorp) |
1744 | // (schmorp) |
1759 | |
1745 | |
1760 | /* new offset calculation to make swarm element distribution |
1746 | /* new offset calculation to make swarm element distribution |
1761 | * more uniform |
1747 | * more uniform |
1762 | */ |
1748 | */ |
1763 | if (op->duration) |
1749 | if (op->duration) |
1764 | { |
1750 | { |
1765 | if (basedir & 1) |
1751 | if (basedir & 1) |
1766 | { |
1752 | { |
… | |
… | |
1774 | else |
1760 | else |
1775 | { |
1761 | { |
1776 | adjustdir = 0; /* fire the last one from forward. */ |
1762 | adjustdir = 0; /* fire the last one from forward. */ |
1777 | } |
1763 | } |
1778 | |
1764 | |
1779 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
1765 | target_x = op->x + DIRX (absdir (basedir + adjustdir)); |
1780 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
1766 | target_y = op->y + DIRY (absdir (basedir + adjustdir)); |
1781 | |
1767 | |
1782 | /* back up one space so we can hit point-blank targets, but this |
1768 | /* back up one space so we can hit point-blank targets, but this |
1783 | * necessitates extra out_of_map check below |
1769 | * necessitates extra out_of_map check below |
1784 | */ |
1770 | */ |
1785 | origin_x = target_x - freearr_x[basedir]; |
1771 | origin_x = target_x - DIRX (basedir); |
1786 | origin_y = target_y - freearr_y[basedir]; |
1772 | origin_y = target_y - DIRY (basedir); |
1787 | |
1773 | |
1788 | |
1774 | |
1789 | /* spell pointer is set up for the spell this casts. Since this |
1775 | /* spell pointer is set up for the spell this casts. Since this |
1790 | * should just be a pointer to the spell in some inventory, |
1776 | * should just be a pointer to the spell in some inventory, |
1791 | * it is unlikely to disappear by the time we need it. However, |
1777 | * it is unlikely to disappear by the time we need it. However, |
… | |
… | |
1822 | } |
1808 | } |
1823 | |
1809 | |
1824 | /* fire_swarm: |
1810 | /* fire_swarm: |
1825 | * The following routine creates a swarm of objects. It actually |
1811 | * The following routine creates a swarm of objects. It actually |
1826 | * sets up a specific swarm object, which then fires off all |
1812 | * sets up a specific swarm object, which then fires off all |
1827 | * the parts of the swarm. |
1813 | * the parts of the swarm. |
1828 | * |
1814 | * |
1829 | * op: the owner |
1815 | * op: the owner |
1830 | * caster: the caster (owner, wand, rod, scroll) |
1816 | * caster: the caster (owner, wand, rod, scroll) |
1831 | * dir: the direction everything will be fired in |
1817 | * dir: the direction everything will be fired in |
1832 | * spell - the spell that is this spell. |
1818 | * spell - the spell that is this spell. |
… | |
… | |
1877 | |
1863 | |
1878 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1864 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1879 | |
1865 | |
1880 | if (dir) |
1866 | if (dir) |
1881 | { |
1867 | { |
1882 | x = op->x + freearr_x[dir]; |
1868 | x = op->x + DIRX (dir); |
1883 | y = op->y + freearr_y[dir]; |
1869 | y = op->y + DIRY (dir); |
1884 | m = op->map; |
1870 | m = op->map; |
1885 | |
1871 | |
1886 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1872 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1887 | |
1873 | |
1888 | if (mflags & P_OUT_OF_MAP) |
1874 | if (mflags & P_OUT_OF_MAP) |
1889 | { |
1875 | { |
1890 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1876 | op->failmsg ("Nothing is there."); |
1891 | return 0; |
1877 | return 0; |
1892 | } |
1878 | } |
1893 | |
1879 | |
1894 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1880 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1895 | { |
1881 | { |
1896 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1882 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1897 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1883 | if (target->flag [FLAG_MONSTER]) |
1898 | { |
1884 | { |
1899 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1885 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1900 | if (target->head) |
1886 | if (target->head) |
1901 | target = target->head; |
1887 | target = target->head; |
1902 | |
1888 | |
… | |
… | |
1906 | } |
1892 | } |
1907 | |
1893 | |
1908 | /* no live target, perhaps a wall is in the way? */ |
1894 | /* no live target, perhaps a wall is in the way? */ |
1909 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1895 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1910 | { |
1896 | { |
1911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1897 | op->failmsg ("Something is in the way."); |
1912 | return 0; |
1898 | return 0; |
1913 | } |
1899 | } |
1914 | } |
1900 | } |
1915 | |
1901 | |
1916 | /* ok, looks groovy to just insert a new light on the map */ |
1902 | /* ok, looks groovy to just insert a new light on the map */ |
… | |
… | |
1935 | |
1921 | |
1936 | return 1; |
1922 | return 1; |
1937 | } |
1923 | } |
1938 | |
1924 | |
1939 | /* cast_cause_disease: this spell looks along <dir> from the |
1925 | /* cast_cause_disease: this spell looks along <dir> from the |
1940 | * player and infects someone. |
1926 | * player and infects someone. |
1941 | * op is the player/monster, caster is the object, dir is the direction |
1927 | * op is the player/monster, caster is the object, dir is the direction |
1942 | * to cast, disease_arch is the specific disease, and type is the spell number |
1928 | * to cast, disease_arch is the specific disease, and type is the spell number |
1943 | * perhaps this should actually be in disease.c? |
1929 | * perhaps this should actually be in disease.c? |
1944 | */ |
1930 | */ |
1945 | int |
1931 | int |
… | |
… | |
1951 | maptile *m; |
1937 | maptile *m; |
1952 | |
1938 | |
1953 | x = op->x; |
1939 | x = op->x; |
1954 | y = op->y; |
1940 | y = op->y; |
1955 | |
1941 | |
1956 | /* If casting from a scroll, no direction will be available, so refer to the |
1942 | /* If casting from a scroll, no direction will be available, so refer to the |
1957 | * direction the player is pointing. |
1943 | * direction the player is pointing. |
1958 | */ |
1944 | */ |
1959 | if (!dir) |
1945 | if (!dir) |
1960 | dir = op->facing; |
1946 | dir = op->facing; |
1961 | |
1947 | |
… | |
… | |
1968 | dur_mod = SP_level_duration_adjust (caster, spell); |
1954 | dur_mod = SP_level_duration_adjust (caster, spell); |
1969 | |
1955 | |
1970 | /* search in a line for a victim */ |
1956 | /* search in a line for a victim */ |
1971 | for (i = 1; i < range; i++) |
1957 | for (i = 1; i < range; i++) |
1972 | { |
1958 | { |
1973 | x = op->x + i * freearr_x[dir]; |
1959 | x = op->x + i * DIRX (dir); |
1974 | y = op->y + i * freearr_y[dir]; |
1960 | y = op->y + i * DIRY (dir); |
1975 | m = op->map; |
1961 | m = op->map; |
1976 | |
1962 | |
1977 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1963 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1978 | |
1964 | |
1979 | if (mflags & P_OUT_OF_MAP) |
1965 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1986 | /* Only bother looking on this space if there is something living here */ |
1972 | /* Only bother looking on this space if there is something living here */ |
1987 | if (mflags & P_IS_ALIVE) |
1973 | if (mflags & P_IS_ALIVE) |
1988 | { |
1974 | { |
1989 | /* search this square for a victim */ |
1975 | /* search this square for a victim */ |
1990 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1976 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1991 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1977 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
1992 | { /* found a victim */ |
1978 | { /* found a victim */ |
1993 | object *disease = spell->other_arch->instance (); |
1979 | object *disease = spell->other_arch->instance (); |
1994 | |
1980 | |
1995 | disease->set_owner (op); |
1981 | disease->set_owner (op); |
1996 | set_spell_skill (op, caster, spell, disease); |
1982 | set_spell_skill (op, caster, spell, disease); |
1997 | disease->stats.exp = 0; |
1983 | disease->stats.exp = 0; |
1998 | disease->level = casting_level (caster, spell); |
1984 | disease->level = casting_level (caster, spell); |
1999 | |
1985 | |
2000 | /* do level adjustments */ |
1986 | /* do level adjustments */ |
2001 | if (disease->stats.wc) |
1987 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
2002 | disease->stats.wc += dur_mod / 2; |
1988 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
2003 | |
1989 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
2004 | if (disease->magic > 0) |
1990 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
2005 | disease->magic += dur_mod / 8; |
|
|
2006 | |
|
|
2007 | if (disease->stats.maxhp > 0) |
|
|
2008 | disease->stats.maxhp += dur_mod; |
|
|
2009 | |
|
|
2010 | if (disease->stats.maxgrace > 0) |
|
|
2011 | disease->stats.maxgrace += dur_mod; |
|
|
2012 | |
|
|
2013 | if (disease->stats.dam) |
|
|
2014 | { |
|
|
2015 | if (disease->stats.dam > 0) |
|
|
2016 | disease->stats.dam += dam_mod; |
|
|
2017 | else |
|
|
2018 | disease->stats.dam -= dam_mod; |
|
|
2019 | } |
|
|
2020 | |
1991 | |
2021 | if (disease->last_sp) |
1992 | if (disease->last_sp) |
2022 | { |
1993 | { |
2023 | disease->last_sp -= 2 * dam_mod; |
1994 | disease->last_sp -= 2 * dam_mod; |
|
|
1995 | |
2024 | if (disease->last_sp < 1) |
1996 | if (disease->last_sp < 1) |
2025 | disease->last_sp = 1; |
1997 | disease->last_sp = 1; |
2026 | } |
1998 | } |
2027 | |
1999 | |
2028 | if (disease->stats.maxsp) |
2000 | if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod); |
2029 | { |
2001 | if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod); |
2030 | if (disease->stats.maxsp > 0) |
2002 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2031 | disease->stats.maxsp += dam_mod; |
2003 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2032 | else |
2004 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2033 | disease->stats.maxsp -= dam_mod; |
2005 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2034 | } |
|
|
2035 | |
|
|
2036 | if (disease->stats.ac) |
|
|
2037 | disease->stats.ac += dam_mod; |
|
|
2038 | |
|
|
2039 | if (disease->last_eat) |
|
|
2040 | disease->last_eat -= dam_mod; |
|
|
2041 | |
|
|
2042 | if (disease->stats.hp) |
|
|
2043 | disease->stats.hp -= dam_mod; |
|
|
2044 | |
|
|
2045 | if (disease->stats.sp) |
|
|
2046 | disease->stats.sp -= dam_mod; |
|
|
2047 | |
2006 | |
2048 | if (infect_object (walk, disease, 1)) |
2007 | if (infect_object (walk, disease, 1)) |
2049 | { |
2008 | { |
2050 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2009 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2051 | |
2010 | |
2052 | disease->destroy (); /* don't need this one anymore */ |
2011 | disease->destroy (); /* don't need this one anymore */ |
2053 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2012 | walk->map->insert (archetype::get (shstr_detect_magic), x, y, op); |
2054 | return 1; |
2013 | return 1; |
2055 | } |
2014 | } |
2056 | |
2015 | |
2057 | disease->destroy (); |
2016 | disease->destroy (); |
2058 | } |
2017 | } |