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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.95 by elmex, Tue Jan 19 16:13:05 2010 UTC vs.
Revision 1.118 by root, Sun Nov 18 15:19:48 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25/* This file contains all the spell attack code. Grouping this code 26/* This file contains all the spell attack code. Grouping this code
26 * together should hopefully make it easier to find the relevent bits 27 * together should hopefully make it easier to find the relevent bits
59 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 60 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
60 { 61 {
61 int num_sections = 1; 62 int num_sections = 1;
62 63
63 /* don't move DM */ 64 /* don't move DM */
64 if (QUERY_FLAG (tmp, FLAG_WIZ)) 65 if (tmp->flag [FLAG_WIZ])
65 return; 66 return;
66 67
67 /* don't move parts of objects */ 68 /* don't move parts of objects */
68 if (tmp->head) 69 if (tmp->head)
69 continue; 70 continue;
70 71
71 /* don't move floors or immobile objects */ 72 /* don't move floors or immobile objects */
72 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) 73 if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK]))
73 continue; 74 continue;
74 75
75 /* count the object's sections */ 76 /* count the object's sections */
76 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) 77 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more)
77 num_sections++; 78 num_sections++;
86 if (tmp->move_type & MOVE_FLYING) 87 if (tmp->move_type & MOVE_FLYING)
87 frictionmod = 1; /* flying objects loose the friction modifier */ 88 frictionmod = 1; /* flying objects loose the friction modifier */
88 89
89 if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) 90 if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod))
90 { /* move it. */ 91 { /* move it. */
91 /* move_object is really for monsters, but looking at 92 /* move_object is really for monsters, but looking at
92 * the move_object function, it appears that it should 93 * the move_object function, it appears that it should
93 * also be safe for objects. 94 * also be safe for objects.
94 * This does return if successful or not, but 95 * This does return if successful or not, but
95 * I don't see us doing anything useful with that information 96 * I don't see us doing anything useful with that information
96 * right now. 97 * right now.
97 */ 98 */
98 move_object (tmp, absdir (op->stats.sp)); 99 tmp->move (absdir (op->stats.sp));
99 } 100 }
100 101
101 } 102 }
102} 103}
103 104
129 new_dir = -1; 130 new_dir = -1;
130 131
131 /* check the new dir for a wall and in the map */ 132 /* check the new dir for a wall and in the map */
132 t_dir = absdir (tmp->direction + new_dir); 133 t_dir = absdir (tmp->direction + new_dir);
133 134
134 if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) 135 if (get_map_flags (tmp->map, &m, tmp->x + DIRX (t_dir), tmp->y + DIRY (t_dir), &sx, &sy) & P_OUT_OF_MAP)
135 return; 136 return;
136 137
137 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 138 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
138 return; 139 return;
139 140
179 180
180 if (--op->range < 0) 181 if (--op->range < 0)
181 op->range = 0; 182 op->range = 0;
182 else 183 else
183 { 184 {
184 x = op->x + DIRX (op); 185 x = op->x + DIRX (op->direction);
185 y = op->y + DIRY (op); 186 y = op->y + DIRY (op->direction);
186 m = op->map; 187 m = op->map;
187 mflags = get_map_flags (m, &m, x, y, &x, &y); 188 mflags = get_map_flags (m, &m, x, y, &x, &y);
188 189
189 if (mflags & P_OUT_OF_MAP) 190 if (mflags & P_OUT_OF_MAP)
190 return; 191 return;
194 * on the space. So only call reflwall if we think the data it returns 195 * on the space. So only call reflwall if we think the data it returns
195 * will be useful. 196 * will be useful.
196 */ 197 */
197 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 198 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
198 { 199 {
199 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 200 if (!op->flag [FLAG_REFLECTING])
200 return; 201 return;
201 202
202 /* Since walls don't run diagonal, if the bolt is in 203 /* Since walls don't run diagonal, if the bolt is in
203 * one of 4 main directions, it just reflects back in the 204 * one of 4 main directions, it just reflects back in the
204 * opposite direction. However, if the bolt is travelling 205 * opposite direction. However, if the bolt is travelling
217 /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling 218 /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling
218 * over a corner in a tiled map, it is possible that 219 * over a corner in a tiled map, it is possible that
219 * op->direction is within an adjacent map but either 220 * op->direction is within an adjacent map but either
220 * op->direction-1 or op->direction+1 does not exist. 221 * op->direction-1 or op->direction+1 does not exist.
221 */ 222 */
222 mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], 223 mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction - 1)),
223 op->y + freearr_y[absdir (op->direction - 1)], &x, &y); 224 op->y + DIRY (absdir (op->direction - 1)), &x, &y);
224 225
225 left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); 226 left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y));
226 227
227 mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], 228 mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction + 1)),
228 op->y + freearr_y[absdir (op->direction + 1)], &x, &y); 229 op->y + DIRY (absdir (op->direction + 1)), &x, &y);
229 right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); 230 right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y));
230 231
231 if (left == right) 232 if (left == right)
232 op->direction = absdir (op->direction + 4); 233 op->direction = absdir (op->direction + 4);
233 else if (left) 234 else if (left)
247 tmp->speed_left = -0.1f; 248 tmp->speed_left = -0.1f;
248 /* To make up for the decrease at the top of the function */ 249 /* To make up for the decrease at the top of the function */
249 tmp->duration++; 250 tmp->duration++;
250 251
251 /* New forking code. Possibly create forks of this object 252 /* New forking code. Possibly create forks of this object
252 * going off in other directions. 253 * going off in other directions.
253 */ 254 */
254 if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) 255 if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex)
255 forklightning (op, tmp); /* stats.Dex % of forking */ 256 forklightning (op, tmp); /* stats.Dex % of forking */
256 257
257 /* In this way, the object left behind sticks on the space, but 258 /* In this way, the object left behind sticks on the space, but
294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); 295 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob);
295 tmp->stats.Dex = spob->stats.Dex; 296 tmp->stats.Dex = spob->stats.Dex;
296 tmp->stats.Con = spob->stats.Con; 297 tmp->stats.Con = spob->stats.Con;
297 298
298 tmp->direction = dir; 299 tmp->direction = dir;
299 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 300 if (tmp->flag [FLAG_IS_TURNABLE])
300 SET_ANIMATION (tmp, dir); 301 tmp->set_anim_frame (dir);
301 302
302 tmp->set_owner (op); 303 tmp->set_owner (op);
303 set_spell_skill (op, caster, spob, tmp); 304 set_spell_skill (op, caster, spob, tmp);
304 305
305 tmp->x = op->x + DIRX (tmp); 306 tmp->x = op->x + DIRX (tmp->direction);
306 tmp->y = op->y + DIRY (tmp); 307 tmp->y = op->y + DIRY (tmp->direction);
307 tmp->map = op->map; 308 tmp->map = op->map;
308 309
309 maptile *newmap; 310 maptile *newmap;
310 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 311 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
311 if (mflags & P_OUT_OF_MAP) 312 if (mflags & P_OUT_OF_MAP)
316 317
317 tmp->map = newmap; 318 tmp->map = newmap;
318 319
319 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 320 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
320 { 321 {
321 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 322 if (!tmp->flag [FLAG_REFLECTING])
322 { 323 {
323 tmp->drop_and_destroy (); 324 tmp->drop_and_destroy ();
324 return 0; 325 return 0;
325 } 326 }
326 327
364 { 365 {
365 for (i = 1; i < 9; i++) 366 for (i = 1; i < 9; i++)
366 { 367 {
367 sint16 dx, dy; 368 sint16 dx, dy;
368 369
369 dx = op->x + freearr_x[i]; 370 dx = op->x + DIRX (i);
370 dy = op->y + freearr_y[i]; 371 dy = op->y + DIRY (i);
371 372
372 /* ok_to_put_more already does things like checks for walls, 373 /* ok_to_put_more already does things like checks for walls,
373 * out of map, etc. 374 * out of map, etc.
374 */ 375 */
375 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 376 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
376 { 377 {
377 object *tmp = op->clone (); 378 object *tmp = op->clone ();
521 if (!(mflags & P_IS_ALIVE)) 522 if (!(mflags & P_IS_ALIVE))
522 return; 523 return;
523 524
524 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 525 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
525 { 526 {
526 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 527 if (tmp->flag [FLAG_ALIVE])
527 { 528 {
528 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 529 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
529 530
530 // TODO: can't understand the following if's 531 // TODO: can't understand the following if's
531 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 532 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
532 { 533 {
533 if (!QUERY_FLAG (op, FLAG_REMOVED)) 534 if (!op->flag [FLAG_REMOVED])
534 { 535 {
535 op->destroy (); 536 op->destroy ();
536 return; 537 return;
537 } 538 }
538 } 539 }
549move_bullet (object *op) 550move_bullet (object *op)
550{ 551{
551#if 0 552#if 0
552 /* We need a better general purpose way to do this */ 553 /* We need a better general purpose way to do this */
553 554
554 /* peterm: added to make comet leave a trail of burnouts 555 /* peterm: added to make comet leave a trail of burnouts
555 it's an unadulterated hack, but the effect is cool. */ 556 it's an unadulterated hack, but the effect is cool. */
556 if (op->stats.sp == SP_METEOR) 557 if (op->stats.sp == SP_METEOR)
557 { 558 {
558 replace_insert_ob_in_map ("fire_trail", op); 559 replace_insert_ob_in_map ("fire_trail", op);
559 if (op->destroyed ()) 560 if (op->destroyed ())
640 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); 641 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob);
641 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); 642 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob);
642 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); 643 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob);
643 644
644 tmp->direction = dir; 645 tmp->direction = dir;
645 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 646 if (tmp->flag [FLAG_IS_TURNABLE])
646 SET_ANIMATION (tmp, dir); 647 tmp->set_anim_frame (dir);
647 648
648 tmp->set_owner (op); 649 tmp->set_owner (op);
649 set_spell_skill (op, caster, spob, tmp); 650 set_spell_skill (op, caster, spob, tmp);
650 651
651 tmp->x = op->x + freearr_x[dir]; 652 tmp->x = op->x + DIRX (dir);
652 tmp->y = op->y + freearr_y[dir]; 653 tmp->y = op->y + DIRY (dir);
653 tmp->map = op->map; 654 tmp->map = op->map;
654 655
655 maptile *newmap; 656 maptile *newmap;
656 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 657 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
657 if (mflags & P_OUT_OF_MAP) 658 if (mflags & P_OUT_OF_MAP)
675 return 0; 676 return 0;
676 } 677 }
677 678
678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 679 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
679 { 680 {
680 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 681 if (!tmp->flag [FLAG_REFLECTING])
681 { 682 {
682 tmp->destroy (); 683 tmp->destroy ();
683 return 0; 684 return 0;
684 } 685 }
685 686
729 op->set_speed (0); 730 op->set_speed (0);
730 return; 731 return;
731 } 732 }
732 733
733 /* lava saves it's life, but not yours :) */ 734 /* lava saves it's life, but not yours :) */
734 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 735 if (op->flag [FLAG_LIFESAVE])
735 { 736 {
736 hit_map (op, 0, op->attacktype, 0); 737 hit_map (op, 0, op->attacktype, 0);
737 return; 738 return;
738 } 739 }
739 740
754 if (!op->is_on_map ()) 755 if (!op->is_on_map ())
755 return; 756 return;
756 757
757 /* Check to see if we should push anything. 758 /* Check to see if we should push anything.
758 * Spell objects with weight push whatever they encounter to some 759 * Spell objects with weight push whatever they encounter to some
759 * degree. 760 * degree.
760 */ 761 */
761 if (op->weight) 762 if (op->weight)
762 { 763 {
763 check_spell_knockback (op); 764 check_spell_knockback (op);
764 765
781 return; 782 return;
782 } 783 }
783 784
784 for (int i = -1; i <= 1; i++) 785 for (int i = -1; i <= 1; i++)
785 { 786 {
786 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 787 sint16 x = op->x + DIRX (absdir (op->stats.sp + i)), y = op->y + DIRY (absdir (op->stats.sp + i));
787 788
788 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 789 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
789 { 790 {
790 object *tmp = op->clone (); 791 object *tmp = op->clone ();
791 792
820 MoveType movetype; 821 MoveType movetype;
821 822
822 if (!spell->other_arch) 823 if (!spell->other_arch)
823 return 0; 824 return 0;
824 825
825 if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) 826 if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD)
826 { 827 {
827 new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); 828 op->failmsg ("Your undead nature prevents you from turning undead!");
828 return 0; 829 return 0;
829 } 830 }
830 831
831 if (!dir) 832 if (!dir)
832 { 833 {
864 d = 8; 865 d = 8;
865 else 866 else
866 continue; 867 continue;
867 } 868 }
868 869
869 x = op->x + freearr_x[d]; 870 x = op->x + DIRX (d);
870 y = op->y + freearr_y[d]; 871 y = op->y + DIRY (d);
871 872
872 if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) 873 if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP)
873 continue; 874 continue;
874 875
875 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 876 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
952 * op is the original bomb object. 953 * op is the original bomb object.
953 */ 954 */
954void 955void
955animate_bomb (object *op) 956animate_bomb (object *op)
956{ 957{
957 if (op->state != NUM_ANIMATIONS (op) - 1) 958 if (op->state != op->anim_frames () - 1)
958 return; 959 return;
959 960
960 object *env = op->outer_env (); 961 object *env = op->outer_env ();
961 962
962 if (op->env) 963 if (op->env)
983 */ 984 */
984 if (archetype *at = archetype::find (SPLINT)) 985 if (archetype *at = archetype::find (SPLINT))
985 { 986 {
986 for (int i = 1; i < 9; i++) 987 for (int i = 1; i < 9; i++)
987 { 988 {
988 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 989 if (out_of_map (op->map, op->x + DIRX (i), op->y + DIRX (i)))
989 continue; 990 continue;
990 991
991 object *tmp = at->instance (); 992 object *tmp = at->instance ();
992 tmp->direction = i; 993 tmp->direction = i;
993 tmp->range = op->range; 994 tmp->range = op->range;
996 tmp->attacktype = op->attacktype; 997 tmp->attacktype = op->attacktype;
997 tmp->set_owner (op); 998 tmp->set_owner (op);
998 if (op->skill && op->skill != tmp->skill) 999 if (op->skill && op->skill != tmp->skill)
999 tmp->skill = op->skill; 1000 tmp->skill = op->skill;
1000 1001
1001 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1002 if (tmp->flag [FLAG_IS_TURNABLE])
1002 SET_ANIMATION (tmp, i); 1003 tmp->set_anim_frame (1);
1003 1004
1004 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); 1005 op->map->insert (tmp, op->x + DIRX (i), op->y + DIRX (i), op);
1005 move_bullet (tmp); 1006 move_bullet (tmp);
1006 } 1007 }
1007 } 1008 }
1008 1009
1009 explode_bullet (op); 1010 explode_bullet (op);
1012int 1013int
1013create_bomb (object *op, object *caster, int dir, object *spell) 1014create_bomb (object *op, object *caster, int dir, object *spell)
1014{ 1015{
1015 object *tmp; 1016 object *tmp;
1016 int mflags; 1017 int mflags;
1017 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1018 sint16 dx = op->x + DIRX (dir), dy = op->y + DIRY (dir);
1018 maptile *m; 1019 maptile *m;
1019 1020
1020 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1021 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1021 1022
1022 // when creating a bomb below ourself it should always work, even 1023 // when creating a bomb below ourself it should always work, even
1025 // to fix create bomb traps in doors, which cast with dir=0). 1026 // to fix create bomb traps in doors, which cast with dir=0).
1026 if (dir) 1027 if (dir)
1027 { 1028 {
1028 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1029 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1029 { 1030 {
1030 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1031 op->failmsg ("There is something in the way.");
1031 return 0; 1032 return 0;
1032 } 1033 }
1033 } 1034 }
1034 1035
1035 tmp = spell->other_arch->instance (); 1036 tmp = spell->other_arch->instance ();
1073 if (dir == 0) 1074 if (dir == 0)
1074 return NULL; 1075 return NULL;
1075 1076
1076 for (dist = 1; dist < range; dist++) 1077 for (dist = 1; dist < range; dist++)
1077 { 1078 {
1078 x = op->x + freearr_x[dir] * dist; 1079 x = op->x + DIRX (dir) * dist;
1079 y = op->y + freearr_y[dir] * dist; 1080 y = op->y + DIRY (dir) * dist;
1080 mp = op->map; 1081 mp = op->map;
1081 mflags = get_map_flags (op->map, &mp, x, y, &x, &y); 1082 mflags = get_map_flags (op->map, &mp, x, y, &x, &y);
1082 1083
1083 if (mflags & P_OUT_OF_MAP) 1084 if (mflags & P_OUT_OF_MAP)
1084 return NULL; 1085 return NULL;
1089 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1090 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1090 return NULL; 1091 return NULL;
1091 1092
1092 if (mflags & P_IS_ALIVE) 1093 if (mflags & P_IS_ALIVE)
1093 for (target = GET_MAP_OB (mp, x, y); target; target = target->above) 1094 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1094 if (QUERY_FLAG (target, FLAG_MONSTER)) 1095 if (target->flag [FLAG_MONSTER])
1095 return target; 1096 return target;
1096 } 1097 }
1097 1098
1098 return NULL; 1099 return NULL;
1099} 1100}
1100 1101
1101/* cast_smite_arch() - the priest points to a creature and causes 1102/* cast_smite_spell() - the priest points to a creature and causes
1102 * a 'godly curse' to decend. 1103 * a 'godly curse' to decend.
1103 * usual params - 1104 * usual params -
1104 * op = player 1105 * op = player
1105 * caster = object casting the spell. 1106 * caster = object casting the spell.
1106 * dir = direction being cast 1107 * dir = direction being cast
1107 * spell = spell object 1108 * spell = spell object
1109int 1110int
1110cast_smite_spell (object *op, object *caster, int dir, object *spell) 1111cast_smite_spell (object *op, object *caster, int dir, object *spell)
1111{ 1112{
1112 object *effect, *target; 1113 object *effect, *target;
1113 object *god = find_god (determine_god (op)); 1114 object *god = find_god (determine_god (op));
1114 int range;
1115 1115
1116 range = spell->range + SP_level_range_adjust (caster, spell);
1117 target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); 1116 target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA);
1118 1117
1119 /* Bunch of conditions for casting this spell. Note that only 1118 /* Bunch of conditions for casting this spell. Note that only
1120 * require a god if this is a cleric spell (requires grace). 1119 * require a god if this is a cleric spell (requires grace).
1121 * This makes this spell much more general purpose - it can be used 1120 * This makes this spell much more general purpose - it can be used
1122 * by wizards also, which is good, because I think this is a very 1121 * by wizards also, which is good, because I think this is a very
1123 * interesting spell. 1122 * interesting spell.
1124 * if it is a cleric spell, you need a god, and the creature 1123 * if it is a cleric spell, you need a god, and the creature
1129 || target->flag [FLAG_REFL_SPELL] 1128 || target->flag [FLAG_REFL_SPELL]
1130 || (!god && spell->stats.grace) 1129 || (!god && spell->stats.grace)
1131 || (god && target->title == god->name) 1130 || (god && target->title == god->name)
1132 || (god && target->race.contains (god->race))) 1131 || (god && target->race.contains (god->race)))
1133 { 1132 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1133 op->failmsg ("Your request is unheeded.");
1135 return 0; 1134 return 0;
1136 } 1135 }
1137 1136
1138 if (spell->other_arch) 1137 if (spell->other_arch)
1139 effect = spell->other_arch->instance (); 1138 effect = spell->other_arch->instance ();
1147 { 1146 {
1148 if (tailor_god_spell (effect, op)) 1147 if (tailor_god_spell (effect, op))
1149 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); 1148 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op));
1150 else 1149 else
1151 { 1150 {
1152 new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); 1151 op->failmsg ("Your request is ignored.");
1153 return 0; 1152 return 0;
1154 } 1153 }
1155 } 1154 }
1156 1155
1157 /* size of the area of destruction */ 1156 /* size of the area of destruction */
1161 if (effect->attacktype & AT_DEATH) 1160 if (effect->attacktype & AT_DEATH)
1162 { 1161 {
1163 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1162 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1164 1163
1165 /* casting death spells at undead isn't a good thing */ 1164 /* casting death spells at undead isn't a good thing */
1166 if (QUERY_FLAG (target, FLAG_UNDEAD)) 1165 if (target->flag [FLAG_UNDEAD])
1167 { 1166 {
1168 if (random_roll (0, 2, op, PREFER_LOW)) 1167 if (random_roll (0, 2, op, PREFER_LOW))
1169 { 1168 {
1170 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1169 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1171 effect->x = op->x; 1170 effect->x = op->x;
1241 1240
1242 int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); 1241 int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner);
1243 if (i > 0 && i != op->direction) 1242 if (i > 0 && i != op->direction)
1244 { 1243 {
1245 op->direction = i; 1244 op->direction = i;
1246 SET_ANIMATION (op, op->direction); 1245 op->set_anim_frame (op->direction);
1247 } 1246 }
1248 1247
1249 pos.insert (op, op); 1248 pos.insert (op, op);
1250} 1249}
1251 1250
1252/**************************************************************************** 1251/****************************************************************************
1253 * Destruction 1252 * Destruction
1254 ****************************************************************************/ 1253 ****************************************************************************/
1255 1254
1256/* make_object_glow() - currently only makes living objects glow. 1255/* make_object_glow() - currently only makes living objects glow.
1257 * we do this by creating a force and inserting it in the 1256 * we do this by creating a force and inserting it in the
1258 * object. if time is 0, the object glows permanently. To truely 1257 * object. if time is 0, the object glows permanently. To truely
1259 * make this work for non-living objects, we would have to 1258 * make this work for non-living objects, we would have to
1260 * give them the capability to have an inventory. b.t. 1259 * give them the capability to have an inventory. b.t.
1261 */ 1260 */
1262static int 1261static int
1263make_object_glow (object *op, int radius, int time) 1262make_object_glow (object *op, int radius, int time)
1264{ 1263{
1265 /* some things are unaffected... */ 1264 /* some things are unaffected... */
1266 if (op->path_denied & PATH_LIGHT) 1265 if (op->path_denied & PATH_LIGHT)
1267 return 0; 1266 return 0;
1268 1267
1269 object *tmp = get_archetype (FORCE_NAME); 1268 object *tmp = archetype::get (FORCE_NAME);
1270 tmp->speed = 0.01; 1269 tmp->set_speed (0.01);
1271 tmp->stats.food = time; 1270 tmp->stats.food = time;
1272 SET_FLAG (tmp, FLAG_IS_USED_UP); 1271 tmp->set_flag (FLAG_IS_USED_UP);
1273 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); 1272 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius));
1274 tmp = insert_ob_in_ob (tmp, op); 1273 tmp = insert_ob_in_ob (tmp, op);
1275 1274
1276 if (tmp->glow_radius > op->glow_radius) 1275 if (tmp->glow_radius > op->glow_radius)
1277 op->set_glow_radius (tmp->glow_radius); 1276 op->set_glow_radius (tmp->glow_radius);
1286 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1285 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1287 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 1286 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
1288 1287
1289 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); 1288 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player ();
1290 1289
1291 /* destruction doesn't use another spell object, so we need 1290 dynbuf buf;
1292 * update op's skill pointer so that exp is properly awarded.
1293 */
1294 const shstr skill = op->skill;
1295
1296 if (caster == op)
1297 op->skill = spell_ob->skill;
1298 else if (caster->skill)
1299 op->skill = caster->skill;
1300 else
1301 op->skill = 0;
1302
1303 op->change_skill (find_skill_by_name (op, op->skill));
1304
1305 unordered_mapwalk (op, -range, -range, range, range) 1291 unordered_mapwalk (buf, op, -range, -range, range, range)
1306 { 1292 {
1307 mapspace &ms = m->at (nx, ny); 1293 mapspace &ms = m->at (nx, ny);
1308 1294
1309 if (ms.flags () & P_IS_ALIVE) 1295 if (ms.flags () & P_IS_ALIVE)
1310 for (object *next, *tmp = ms.bot; tmp; tmp = next) 1296 for (object *next, *tmp = ms.bot; tmp; tmp = next)
1333 } 1319 }
1334 } 1320 }
1335 } 1321 }
1336 } 1322 }
1337 1323
1338 op->skill = skill;
1339 return 1; 1324 return 1;
1340} 1325}
1341 1326
1342/*************************************************************************** 1327/***************************************************************************
1343 * 1328 *
1351 object *tmp, *force; 1336 object *tmp, *force;
1352 1337
1353 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); 1338 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE);
1354 if (!tmp) 1339 if (!tmp)
1355 { 1340 {
1356 new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); 1341 op->failmsg ("There is no one in that direction to curse.");
1357 return 0; 1342 return 0;
1358 } 1343 }
1359 1344
1360 tmp = tmp->head_ (); 1345 tmp = tmp->head_ ();
1361 1346
1376 } 1361 }
1377 } 1362 }
1378 1363
1379 if (!force) 1364 if (!force)
1380 { 1365 {
1381 force = get_archetype (FORCE_NAME); 1366 force = archetype::get (FORCE_NAME);
1382 force->subtype = FORCE_CHANGE_ABILITY; 1367 force->subtype = FORCE_CHANGE_ABILITY;
1383 1368
1384 if (spell_ob->race) 1369 if (spell_ob->race)
1385 force->name = spell_ob->race; 1370 force->name = spell_ob->race;
1386 else 1371 else
1404 1389
1405 return 1; 1390 return 1;
1406 } 1391 }
1407 1392
1408 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1393 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1409 force->speed = 1.f;
1410 force->speed_left = -1.f; 1394 force->speed_left = -1.f;
1411 SET_FLAG (force, FLAG_APPLIED); 1395 force->set_speed (1.f);
1396 force->set_flag (FLAG_APPLIED);
1412 1397
1413 if (god) 1398 if (god)
1414 { 1399 {
1415 if (spell_ob->last_grace) 1400 if (spell_ob->last_grace)
1416 force->path_repelled = god->path_repelled; 1401 force->path_repelled = god->path_repelled;
1469 else if (god && spell->race == shstr_GOD_FRIEND) 1454 else if (god && spell->race == shstr_GOD_FRIEND)
1470 race = god->race; 1455 race = god->race;
1471 else 1456 else
1472 race = spell->race; 1457 race = spell->race;
1473 1458
1459 dynbuf buf;
1474 unordered_mapwalk (op, -range, -range, range, range) 1460 unordered_mapwalk (buf, op, -range, -range, range, range)
1475 { 1461 {
1476 mapspace &ms = m->at (nx, ny); 1462 mapspace &ms = m->at (nx, ny);
1477 1463
1478 /* If there is nothing living on this space, no need to go further */ 1464 /* If there is nothing living on this space, no need to go further */
1479 if (!ms.flags () & P_IS_ALIVE) 1465 if (!(ms.flags () & P_IS_ALIVE))
1480 continue; 1466 continue;
1481 1467
1482 // players can only affect spaces that they can actually see 1468 // players can only affect spaces that they can actually see
1483 if (caster 1469 if (caster
1484 && caster->contr 1470 && caster->contr
1498 1484
1499 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1485 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1500 if (race && head->race && !strstr (race, head->race)) 1486 if (race && head->race && !strstr (race, head->race))
1501 continue; 1487 continue;
1502 1488
1503 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1489 if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD])
1504 continue; 1490 continue;
1505 1491
1506 /* Now do a bunch of stuff related to saving throws */ 1492 /* Now do a bunch of stuff related to saving throws */
1507 best_at = -1; 1493 best_at = -1;
1508 if (spell->attacktype) 1494 if (spell->attacktype)
1550 1536
1551 /* Done with saving throw. Now start affecting the monster */ 1537 /* Done with saving throw. Now start affecting the monster */
1552 done_one = 0; 1538 done_one = 0;
1553 1539
1554 /* aggravation */ 1540 /* aggravation */
1555 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1541 if (spell->flag [FLAG_MONSTER])
1556 { 1542 {
1557 CLEAR_FLAG (head, FLAG_SLEEP); 1543 head->clr_flag (FLAG_SLEEP);
1558 remove_friendly_object (head); 1544 remove_friendly_object (head);
1559 done_one = 1; 1545 done_one = 1;
1560 head->enemy = op; 1546 head->enemy = op;
1561 } 1547 }
1562 1548
1563 /* calm monsters */ 1549 /* calm monsters */
1564 if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) 1550 if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE])
1565 { 1551 {
1566 SET_FLAG (head, FLAG_UNAGGRESSIVE); 1552 head->set_flag (FLAG_UNAGGRESSIVE);
1567 head->enemy = NULL; 1553 head->enemy = NULL;
1568 done_one = 1; 1554 done_one = 1;
1569 } 1555 }
1570 1556
1571 /* berserk monsters */ 1557 /* berserk monsters */
1572 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1558 if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK])
1573 { 1559 {
1574 SET_FLAG (head, FLAG_BERSERK); 1560 head->set_flag (FLAG_BERSERK);
1575 done_one = 1; 1561 done_one = 1;
1576 } 1562 }
1577 1563
1578 /* charm */ 1564 /* charm */
1579 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1565 if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY])
1580 { 1566 {
1581 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); 1567 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1582 1568
1583 /* Prevent uncontrolled outbreaks of self replicating monsters. 1569 /* Prevent uncontrolled outbreaks of self replicating monsters.
1584 Typical use case is charm, go somwhere, use aggravation to make hostile. 1570 Typical use case is charm, go somwhere, use aggravation to make hostile.
1585 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1571 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1586 CLEAR_FLAG (head, FLAG_GENERATOR); 1572 head->clr_flag (FLAG_GENERATOR);
1587 head->set_owner (op); 1573 head->set_owner (op);
1588 set_spell_skill (op, caster, spell, head); 1574 set_spell_skill (op, caster, spell, head);
1589 add_friendly_object (head); 1575 add_friendly_object (head);
1590 head->attack_movement = PETMOVE; 1576 head->attack_movement = PETMOVE;
1591 done_one = 1; 1577 done_one = 1;
1636 * other bits (i / 2): absolute value of offset 1622 * other bits (i / 2): absolute value of offset
1637 */ 1623 */
1638 int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); 1624 int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2);
1639 int tmpdir = absdir (op->direction + offset); 1625 int tmpdir = absdir (op->direction + offset);
1640 1626
1641 nx = op->x + freearr_x[tmpdir]; 1627 nx = op->x + DIRX (tmpdir);
1642 ny = op->y + freearr_y[tmpdir]; 1628 ny = op->y + DIRY (tmpdir);
1643 if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) 1629 if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny))))
1644 { 1630 {
1645 dir = tmpdir; 1631 dir = tmpdir;
1646 break; 1632 break;
1647 } 1633 }
1654 m = op->map; 1640 m = op->map;
1655 } 1641 }
1656 1642
1657 m->insert (op, nx, ny, op); 1643 m->insert (op, nx, ny, op);
1658 1644
1659 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1645 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1660 surrounding squares */ 1646 surrounding squares */
1661 1647
1662 /* loop over current square and neighbors to hit. 1648 /* loop over current square and neighbors to hit.
1663 * if this has an other_arch field, we insert that in 1649 * if this has an other_arch field, we insert that in
1664 * the surround spaces. 1650 * the surround spaces.
1665 */ 1651 */
1666 for (j = 0; j < 9; j++) 1652 for (j = 0; j < 9; j++)
1667 { 1653 {
1668 hx = nx + freearr_x[j]; 1654 hx = nx + DIRX (j);
1669 hy = ny + freearr_y[j]; 1655 hy = ny + DIRY (j);
1670 1656
1671 m = op->map; 1657 m = op->map;
1672 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1658 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1673 1659
1674 if (mflags & P_OUT_OF_MAP) 1660 if (mflags & P_OUT_OF_MAP)
1697 i = spell_find_dir (op->map, op->x, op->y, op->owner); 1683 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1698 1684
1699 if (i >= 0) 1685 if (i >= 0)
1700 { /* we have a preferred direction! */ 1686 { /* we have a preferred direction! */
1701 /* pick another direction if the preferred dir is blocked. */ 1687 /* pick another direction if the preferred dir is blocked. */
1702 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1688 if (get_map_flags (op->map, &m, nx + DIRX (i), ny + DIRY (i), &hx, &hy) & P_OUT_OF_MAP ||
1703 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1689 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1704 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1690 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1705 1691
1706 op->direction = i; 1692 op->direction = i;
1707 } 1693 }
1708} 1694}
1709 1695
1710/* move_swarm_spell: peterm 1696/* move_swarm_spell: peterm
1711 * This is an implementation of the swarm spell. It was written for 1697 * This is an implementation of the swarm spell. It was written for
1712 * meteor swarm, but it could be used for any swarm. A swarm spell 1698 * meteor swarm, but it could be used for any swarm. A swarm spell
1713 * is a special type of object that casts swarms of other types 1699 * is a special type of object that casts swarms of other types
1714 * of spells. Which spell it casts is flexible. It fires the spells 1700 * of spells. Which spell it casts is flexible. It fires the spells
1715 * from a set of squares surrounding the caster, in a given direction. 1701 * from a set of squares surrounding the caster, in a given direction.
1716 */ 1702 */
1717void 1703void
1718move_swarm_spell (object *op) 1704move_swarm_spell (object *op)
1719{ 1705{
1720#if 0 1706#if 0
1756 // space. 1742 // space.
1757 // should be fixed later, but correctness before features... 1743 // should be fixed later, but correctness before features...
1758 // (schmorp) 1744 // (schmorp)
1759 1745
1760 /* new offset calculation to make swarm element distribution 1746 /* new offset calculation to make swarm element distribution
1761 * more uniform 1747 * more uniform
1762 */ 1748 */
1763 if (op->duration) 1749 if (op->duration)
1764 { 1750 {
1765 if (basedir & 1) 1751 if (basedir & 1)
1766 { 1752 {
1774 else 1760 else
1775 { 1761 {
1776 adjustdir = 0; /* fire the last one from forward. */ 1762 adjustdir = 0; /* fire the last one from forward. */
1777 } 1763 }
1778 1764
1779 target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; 1765 target_x = op->x + DIRX (absdir (basedir + adjustdir));
1780 target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; 1766 target_y = op->y + DIRY (absdir (basedir + adjustdir));
1781 1767
1782 /* back up one space so we can hit point-blank targets, but this 1768 /* back up one space so we can hit point-blank targets, but this
1783 * necessitates extra out_of_map check below 1769 * necessitates extra out_of_map check below
1784 */ 1770 */
1785 origin_x = target_x - freearr_x[basedir]; 1771 origin_x = target_x - DIRX (basedir);
1786 origin_y = target_y - freearr_y[basedir]; 1772 origin_y = target_y - DIRY (basedir);
1787 1773
1788 1774
1789 /* spell pointer is set up for the spell this casts. Since this 1775 /* spell pointer is set up for the spell this casts. Since this
1790 * should just be a pointer to the spell in some inventory, 1776 * should just be a pointer to the spell in some inventory,
1791 * it is unlikely to disappear by the time we need it. However, 1777 * it is unlikely to disappear by the time we need it. However,
1822} 1808}
1823 1809
1824/* fire_swarm: 1810/* fire_swarm:
1825 * The following routine creates a swarm of objects. It actually 1811 * The following routine creates a swarm of objects. It actually
1826 * sets up a specific swarm object, which then fires off all 1812 * sets up a specific swarm object, which then fires off all
1827 * the parts of the swarm. 1813 * the parts of the swarm.
1828 * 1814 *
1829 * op: the owner 1815 * op: the owner
1830 * caster: the caster (owner, wand, rod, scroll) 1816 * caster: the caster (owner, wand, rod, scroll)
1831 * dir: the direction everything will be fired in 1817 * dir: the direction everything will be fired in
1832 * spell - the spell that is this spell. 1818 * spell - the spell that is this spell.
1877 1863
1878 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1864 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1879 1865
1880 if (dir) 1866 if (dir)
1881 { 1867 {
1882 x = op->x + freearr_x[dir]; 1868 x = op->x + DIRX (dir);
1883 y = op->y + freearr_y[dir]; 1869 y = op->y + DIRY (dir);
1884 m = op->map; 1870 m = op->map;
1885 1871
1886 mflags = get_map_flags (m, &m, x, y, &x, &y); 1872 mflags = get_map_flags (m, &m, x, y, &x, &y);
1887 1873
1888 if (mflags & P_OUT_OF_MAP) 1874 if (mflags & P_OUT_OF_MAP)
1889 { 1875 {
1890 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1876 op->failmsg ("Nothing is there.");
1891 return 0; 1877 return 0;
1892 } 1878 }
1893 1879
1894 if (mflags & P_IS_ALIVE && spell->attacktype) 1880 if (mflags & P_IS_ALIVE && spell->attacktype)
1895 { 1881 {
1896 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1882 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1897 if (QUERY_FLAG (target, FLAG_MONSTER)) 1883 if (target->flag [FLAG_MONSTER])
1898 { 1884 {
1899 /* oky doky. got a target monster. Lets make a blinding attack */ 1885 /* oky doky. got a target monster. Lets make a blinding attack */
1900 if (target->head) 1886 if (target->head)
1901 target = target->head; 1887 target = target->head;
1902 1888
1906 } 1892 }
1907 1893
1908 /* no live target, perhaps a wall is in the way? */ 1894 /* no live target, perhaps a wall is in the way? */
1909 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1895 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1910 { 1896 {
1911 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1897 op->failmsg ("Something is in the way.");
1912 return 0; 1898 return 0;
1913 } 1899 }
1914 } 1900 }
1915 1901
1916 /* ok, looks groovy to just insert a new light on the map */ 1902 /* ok, looks groovy to just insert a new light on the map */
1935 1921
1936 return 1; 1922 return 1;
1937} 1923}
1938 1924
1939/* cast_cause_disease: this spell looks along <dir> from the 1925/* cast_cause_disease: this spell looks along <dir> from the
1940 * player and infects someone. 1926 * player and infects someone.
1941 * op is the player/monster, caster is the object, dir is the direction 1927 * op is the player/monster, caster is the object, dir is the direction
1942 * to cast, disease_arch is the specific disease, and type is the spell number 1928 * to cast, disease_arch is the specific disease, and type is the spell number
1943 * perhaps this should actually be in disease.c? 1929 * perhaps this should actually be in disease.c?
1944 */ 1930 */
1945int 1931int
1951 maptile *m; 1937 maptile *m;
1952 1938
1953 x = op->x; 1939 x = op->x;
1954 y = op->y; 1940 y = op->y;
1955 1941
1956 /* If casting from a scroll, no direction will be available, so refer to the 1942 /* If casting from a scroll, no direction will be available, so refer to the
1957 * direction the player is pointing. 1943 * direction the player is pointing.
1958 */ 1944 */
1959 if (!dir) 1945 if (!dir)
1960 dir = op->facing; 1946 dir = op->facing;
1961 1947
1968 dur_mod = SP_level_duration_adjust (caster, spell); 1954 dur_mod = SP_level_duration_adjust (caster, spell);
1969 1955
1970 /* search in a line for a victim */ 1956 /* search in a line for a victim */
1971 for (i = 1; i < range; i++) 1957 for (i = 1; i < range; i++)
1972 { 1958 {
1973 x = op->x + i * freearr_x[dir]; 1959 x = op->x + i * DIRX (dir);
1974 y = op->y + i * freearr_y[dir]; 1960 y = op->y + i * DIRY (dir);
1975 m = op->map; 1961 m = op->map;
1976 1962
1977 mflags = get_map_flags (m, &m, x, y, &x, &y); 1963 mflags = get_map_flags (m, &m, x, y, &x, &y);
1978 1964
1979 if (mflags & P_OUT_OF_MAP) 1965 if (mflags & P_OUT_OF_MAP)
1986 /* Only bother looking on this space if there is something living here */ 1972 /* Only bother looking on this space if there is something living here */
1987 if (mflags & P_IS_ALIVE) 1973 if (mflags & P_IS_ALIVE)
1988 { 1974 {
1989 /* search this square for a victim */ 1975 /* search this square for a victim */
1990 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1976 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
1991 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1977 if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER))
1992 { /* found a victim */ 1978 { /* found a victim */
1993 object *disease = spell->other_arch->instance (); 1979 object *disease = spell->other_arch->instance ();
1994 1980
1995 disease->set_owner (op); 1981 disease->set_owner (op);
1996 set_spell_skill (op, caster, spell, disease); 1982 set_spell_skill (op, caster, spell, disease);
1997 disease->stats.exp = 0; 1983 disease->stats.exp = 0;
1998 disease->level = casting_level (caster, spell); 1984 disease->level = casting_level (caster, spell);
1999 1985
2000 /* do level adjustments */ 1986 /* do level adjustments */
2001 if (disease->stats.wc) 1987 if (disease->stats.wc ) disease->stats.wc += dur_mod / 2;
2002 disease->stats.wc += dur_mod / 2; 1988 if (disease->magic > 0) disease->magic += dur_mod / 8;
2003 1989 if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod;
2004 if (disease->magic > 0) 1990 if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod;
2005 disease->magic += dur_mod / 8;
2006
2007 if (disease->stats.maxhp > 0)
2008 disease->stats.maxhp += dur_mod;
2009
2010 if (disease->stats.maxgrace > 0)
2011 disease->stats.maxgrace += dur_mod;
2012
2013 if (disease->stats.dam)
2014 {
2015 if (disease->stats.dam > 0)
2016 disease->stats.dam += dam_mod;
2017 else
2018 disease->stats.dam -= dam_mod;
2019 }
2020 1991
2021 if (disease->last_sp) 1992 if (disease->last_sp)
2022 { 1993 {
2023 disease->last_sp -= 2 * dam_mod; 1994 disease->last_sp -= 2 * dam_mod;
1995
2024 if (disease->last_sp < 1) 1996 if (disease->last_sp < 1)
2025 disease->last_sp = 1; 1997 disease->last_sp = 1;
2026 } 1998 }
2027 1999
2028 if (disease->stats.maxsp) 2000 if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod);
2029 { 2001 if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod);
2030 if (disease->stats.maxsp > 0) 2002 if (disease->stats.ac ) disease->stats.ac += dam_mod;
2031 disease->stats.maxsp += dam_mod; 2003 if (disease->last_eat ) disease->last_eat -= dam_mod;
2032 else 2004 if (disease->stats.hp ) disease->stats.hp -= dam_mod;
2033 disease->stats.maxsp -= dam_mod; 2005 if (disease->stats.sp ) disease->stats.sp -= dam_mod;
2034 }
2035
2036 if (disease->stats.ac)
2037 disease->stats.ac += dam_mod;
2038
2039 if (disease->last_eat)
2040 disease->last_eat -= dam_mod;
2041
2042 if (disease->stats.hp)
2043 disease->stats.hp -= dam_mod;
2044
2045 if (disease->stats.sp)
2046 disease->stats.sp -= dam_mod;
2047 2006
2048 if (infect_object (walk, disease, 1)) 2007 if (infect_object (walk, disease, 1))
2049 { 2008 {
2050 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2009 op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name));
2051 2010
2052 disease->destroy (); /* don't need this one anymore */ 2011 disease->destroy (); /* don't need this one anymore */
2053 walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); 2012 walk->map->insert (archetype::get (shstr_detect_magic), x, y, op);
2054 return 1; 2013 return 1;
2055 } 2014 }
2056 2015
2057 disease->destroy (); 2016 disease->destroy ();
2058 } 2017 }

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