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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.91 by root, Sat Nov 7 18:30:06 2009 UTC vs.
Revision 1.95 by elmex, Tue Jan 19 16:13:05 2010 UTC

277 int mflags; 277 int mflags;
278 278
279 if (!spob->other_arch) 279 if (!spob->other_arch)
280 return 0; 280 return 0;
281 281
282 tmp = arch_to_object (spob->other_arch); 282 tmp = spob->other_arch->instance ();
283 if (tmp == NULL) 283 if (tmp == NULL)
284 return 0; 284 return 0;
285 285
286 /* peterm: level dependency for bolts */ 286 /* peterm: level dependency for bolts */
287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
439 if (op->destroyed ()) 439 if (op->destroyed ())
440 return; 440 return;
441 } 441 }
442 442
443 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
444 tmp = arch_to_object (op->other_arch); 444 tmp = op->other_arch->instance ();
445 445
446 tmp->set_owner (op); 446 tmp->set_owner (op);
447 tmp->skill = op->skill; 447 tmp->skill = op->skill;
448 448
449 owner = op->owner; 449 owner = op->owner;
660 return 0; 660 return 0;
661 } 661 }
662 662
663 tmp->map = newmap; 663 tmp->map = newmap;
664 664
665 // in case the bullet has direction 0 we explode it in place.
666 // direction 0 is possible for instance when a poison cloud trap springs.
667 if (tmp->direction == 0)
668 {
669 if (tmp->other_arch
670 && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly
671 explode_bullet (tmp); // explode object will/should remove tmp
672 else
673 tmp->destroy ();
674
675 return 0;
676 }
677
665 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
666 { 679 {
667 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 680 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
668 { 681 {
669 tmp->destroy (); 682 tmp->destroy ();
690 703
691/* drops an object based on what is in the cone's "other_arch" */ 704/* drops an object based on what is in the cone's "other_arch" */
692static void 705static void
693cone_drop (object *op) 706cone_drop (object *op)
694{ 707{
695 object *new_ob = arch_to_object (op->other_arch); 708 object *new_ob = op->other_arch->instance ();
696 709
697 new_ob->level = op->level; 710 new_ob->level = op->level;
698 new_ob->set_owner (op->owner); 711 new_ob->set_owner (op->owner);
699 712
700 /* preserve skill ownership */ 713 /* preserve skill ownership */
861 874
862 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 875 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
863 continue; 876 continue;
864 877
865 success = 1; 878 success = 1;
866 tmp = arch_to_object (spell->other_arch); 879 tmp = spell->other_arch->instance ();
867 tmp->set_owner (op); 880 tmp->set_owner (op);
868 set_spell_skill (op, caster, spell, tmp); 881 set_spell_skill (op, caster, spell, tmp);
869 tmp->level = casting_level (caster, spell); 882 tmp->level = casting_level (caster, spell);
870 tmp->attacktype = spell->attacktype; 883 tmp->attacktype = spell->attacktype;
871 884
973 for (int i = 1; i < 9; i++) 986 for (int i = 1; i < 9; i++)
974 { 987 {
975 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 988 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
976 continue; 989 continue;
977 990
978 object *tmp = arch_to_object (at); 991 object *tmp = at->instance ();
979 tmp->direction = i; 992 tmp->direction = i;
980 tmp->range = op->range; 993 tmp->range = op->range;
981 tmp->stats.dam = op->stats.dam; 994 tmp->stats.dam = op->stats.dam;
982 tmp->duration = op->duration; 995 tmp->duration = op->duration;
983 tmp->attacktype = op->attacktype; 996 tmp->attacktype = op->attacktype;
1017 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1030 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1018 return 0; 1031 return 0;
1019 } 1032 }
1020 } 1033 }
1021 1034
1022 tmp = arch_to_object (spell->other_arch); 1035 tmp = spell->other_arch->instance ();
1023 1036
1024 /* level dependencies for bomb */ 1037 /* level dependencies for bomb */
1025 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1038 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1026 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1039 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1027 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1040 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1121 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1134 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded.");
1122 return 0; 1135 return 0;
1123 } 1136 }
1124 1137
1125 if (spell->other_arch) 1138 if (spell->other_arch)
1126 effect = arch_to_object (spell->other_arch); 1139 effect = spell->other_arch->instance ();
1127 else 1140 else
1128 return 0; 1141 return 0;
1129 1142
1130 /* tailor the effect by priest level and worshipped God */ 1143 /* tailor the effect by priest level and worshipped God */
1131 effect->level = casting_level (caster, spell); 1144 effect->level = casting_level (caster, spell);
1292 unordered_mapwalk (op, -range, -range, range, range) 1305 unordered_mapwalk (op, -range, -range, range, range)
1293 { 1306 {
1294 mapspace &ms = m->at (nx, ny); 1307 mapspace &ms = m->at (nx, ny);
1295 1308
1296 if (ms.flags () & P_IS_ALIVE) 1309 if (ms.flags () & P_IS_ALIVE)
1297 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1310 for (object *next, *tmp = ms.bot; tmp; tmp = next)
1311 {
1312 next = tmp->above;
1313
1298 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) 1314 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ())
1299 { 1315 {
1300 tmp = tmp->head_ (); 1316 tmp = tmp->head_ ();
1301 1317
1302 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) 1318 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ())
1303 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) 1319 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ())))
1304 { 1320 {
1305 if (spell_ob->subtype == SP_DESTRUCTION) 1321 if (spell_ob->subtype == SP_DESTRUCTION)
1306 { 1322 {
1307 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1323 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1308 1324
1309 if (spell_ob->other_arch) 1325 if (spell_ob->other_arch)
1310 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1326 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1311 } 1327 }
1312 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) 1328 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100)
1313 { 1329 {
1314 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1330 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1315 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1331 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1316 } 1332 }
1317 } 1333 }
1318 } 1334 }
1335 }
1319 } 1336 }
1320 1337
1321 op->skill = skill; 1338 op->skill = skill;
1322 return 1; 1339 return 1;
1323} 1340}
1325/*************************************************************************** 1342/***************************************************************************
1326 * 1343 *
1327 * CURSE 1344 * CURSE
1328 * 1345 *
1329 ***************************************************************************/ 1346 ***************************************************************************/
1330
1331int 1347int
1332cast_curse (object *op, object *caster, object *spell_ob, int dir) 1348cast_curse (object *op, object *caster, object *spell_ob, int dir)
1333{ 1349{
1334 object *god = find_god (determine_god (op)); 1350 object *god = find_god (determine_god (op));
1335 object *tmp, *force; 1351 object *tmp, *force;
1413 force->stats.wc = spell_ob->stats.wc; 1429 force->stats.wc = spell_ob->stats.wc;
1414 1430
1415 change_abil (tmp, force); /* Mostly to display any messages */ 1431 change_abil (tmp, force); /* Mostly to display any messages */
1416 insert_ob_in_ob (force, tmp); 1432 insert_ob_in_ob (force, tmp);
1417 tmp->update_stats (); 1433 tmp->update_stats ();
1434
1418 return 1; 1435 return 1;
1419
1420} 1436}
1421 1437
1422/********************************************************************** 1438/**********************************************************************
1423 * mood change 1439 * mood change
1424 * Arguably, this may or may not be an attack spell. But since it 1440 * Arguably, this may or may not be an attack spell. But since it
1577 head->stats.exp = 0; 1593 head->stats.exp = 0;
1578 } 1594 }
1579 1595
1580 /* If a monster was effected, put an effect in */ 1596 /* If a monster was effected, put an effect in */
1581 if (done_one && spell->other_arch) 1597 if (done_one && spell->other_arch)
1582 m->insert (arch_to_object (spell->other_arch), nx, ny, op); 1598 m->insert (spell->other_arch->instance (), nx, ny, op);
1583 } 1599 }
1584 1600
1585 return 1; 1601 return 1;
1586} 1602}
1587 1603
1670 hit_map (op, j, op->attacktype, 1); 1686 hit_map (op, j, op->attacktype, 1);
1671 } 1687 }
1672 1688
1673 /* insert the other arch */ 1689 /* insert the other arch */
1674 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1690 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1675 m->insert (arch_to_object (op->other_arch), hx, hy, op); 1691 m->insert (op->other_arch->instance (), hx, hy, op);
1676 } 1692 }
1677 1693
1678 /* restore to the center location and damage */ 1694 /* restore to the center location and damage */
1679 op->stats.dam = dam_save; 1695 op->stats.dam = dam_save;
1680 1696
1896 return 0; 1912 return 0;
1897 } 1913 }
1898 } 1914 }
1899 1915
1900 /* ok, looks groovy to just insert a new light on the map */ 1916 /* ok, looks groovy to just insert a new light on the map */
1901 tmp = arch_to_object (spell->other_arch); 1917 tmp = spell->other_arch->instance ();
1902 if (!tmp) 1918 if (!tmp)
1903 { 1919 {
1904 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1920 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1905 return 0; 1921 return 0;
1906 } 1922 }
1972 { 1988 {
1973 /* search this square for a victim */ 1989 /* search this square for a victim */
1974 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1990 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
1975 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1991 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
1976 { /* found a victim */ 1992 { /* found a victim */
1977 object *disease = arch_to_object (spell->other_arch); 1993 object *disease = spell->other_arch->instance ();
1978 1994
1979 disease->set_owner (op); 1995 disease->set_owner (op);
1980 set_spell_skill (op, caster, spell, disease); 1996 set_spell_skill (op, caster, spell, disease);
1981 disease->stats.exp = 0; 1997 disease->stats.exp = 0;
1982 disease->level = casting_level (caster, spell); 1998 disease->level = casting_level (caster, spell);

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