… | |
… | |
660 | return 0; |
660 | return 0; |
661 | } |
661 | } |
662 | |
662 | |
663 | tmp->map = newmap; |
663 | tmp->map = newmap; |
664 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
665 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
666 | { |
679 | { |
667 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
668 | { |
681 | { |
669 | tmp->destroy (); |
682 | tmp->destroy (); |
… | |
… | |
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1305 | unordered_mapwalk (op, -range, -range, range, range) |
1293 | { |
1306 | { |
1294 | mapspace &ms = m->at (nx, ny); |
1307 | mapspace &ms = m->at (nx, ny); |
1295 | |
1308 | |
1296 | if (ms.flags () & P_IS_ALIVE) |
1309 | if (ms.flags () & P_IS_ALIVE) |
1297 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1310 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
|
|
1311 | { |
|
|
1312 | next = tmp->above; |
|
|
1313 | |
1298 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1314 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1299 | { |
1315 | { |
1300 | tmp = tmp->head_ (); |
1316 | tmp = tmp->head_ (); |
1301 | |
1317 | |
1302 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1318 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1303 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1319 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1304 | { |
1320 | { |
1305 | if (spell_ob->subtype == SP_DESTRUCTION) |
1321 | if (spell_ob->subtype == SP_DESTRUCTION) |
1306 | { |
1322 | { |
1307 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1323 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1308 | |
1324 | |
1309 | if (spell_ob->other_arch) |
1325 | if (spell_ob->other_arch) |
1310 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1326 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1311 | } |
1327 | } |
1312 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1328 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1313 | { |
1329 | { |
1314 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1330 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1315 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1331 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1316 | } |
1332 | } |
1317 | } |
1333 | } |
1318 | } |
1334 | } |
|
|
1335 | } |
1319 | } |
1336 | } |
1320 | |
1337 | |
1321 | op->skill = skill; |
1338 | op->skill = skill; |
1322 | return 1; |
1339 | return 1; |
1323 | } |
1340 | } |