1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
93 | * also be safe for objects. |
93 | * also be safe for objects. |
94 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
96 | * right now. |
96 | * right now. |
97 | */ |
97 | */ |
98 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
99 | } |
99 | } |
100 | |
100 | |
101 | } |
101 | } |
102 | } |
102 | } |
103 | |
103 | |
… | |
… | |
1300 | else |
1300 | else |
1301 | op->skill = 0; |
1301 | op->skill = 0; |
1302 | |
1302 | |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1304 | |
1304 | |
|
|
1305 | dynbuf buf; |
1305 | unordered_mapwalk (op, -range, -range, range, range) |
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1306 | { |
1307 | { |
1307 | mapspace &ms = m->at (nx, ny); |
1308 | mapspace &ms = m->at (nx, ny); |
1308 | |
1309 | |
1309 | if (ms.flags () & P_IS_ALIVE) |
1310 | if (ms.flags () & P_IS_ALIVE) |
1310 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1311 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
… | |
… | |
1469 | else if (god && spell->race == shstr_GOD_FRIEND) |
1470 | else if (god && spell->race == shstr_GOD_FRIEND) |
1470 | race = god->race; |
1471 | race = god->race; |
1471 | else |
1472 | else |
1472 | race = spell->race; |
1473 | race = spell->race; |
1473 | |
1474 | |
|
|
1475 | dynbuf buf; |
1474 | unordered_mapwalk (op, -range, -range, range, range) |
1476 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1475 | { |
1477 | { |
1476 | mapspace &ms = m->at (nx, ny); |
1478 | mapspace &ms = m->at (nx, ny); |
1477 | |
1479 | |
1478 | /* If there is nothing living on this space, no need to go further */ |
1480 | /* If there is nothing living on this space, no need to go further */ |
1479 | if (!ms.flags () & P_IS_ALIVE) |
1481 | if (!ms.flags () & P_IS_ALIVE) |