Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
Fix meteor swarm and related effects. The problem is that swarm spells: - check a different tile for blocking than is used by the spell - check the movement type if the spell (which doesn't move...) The change disables swarming behaviour because: - it doesn't work, and isn't easy to fix - it wasn't used for SP_BULLET - it didn't work for SP_MAGIC_MISSILE and neither is easy to fix correctly, so the new behaviour is defined to be correct for the time being.
UPSTREAM merge from 15.03.2006
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