ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_effect.C
(Generate patch)

Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.20 by root, Thu Dec 14 04:30:32 2006 UTC vs.
Revision 1.21 by root, Tue Dec 19 05:41:22 2006 UTC

1761 for (tmp = op->inv; tmp; tmp = tmp->below) 1761 for (tmp = op->inv; tmp; tmp = tmp->below)
1762 if (QUERY_FLAG (tmp, FLAG_APPLIED) && 1762 if (QUERY_FLAG (tmp, FLAG_APPLIED) &&
1763 ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || 1763 ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) ||
1764 (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) 1764 (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED))))
1765 { 1765 {
1766
1767 was_one++; 1766 was_one++;
1768 if (tmp->level <= caster_level (caster, spell)) 1767 if (tmp->level <= caster_level (caster, spell))
1769 { 1768 {
1770 success++; 1769 success++;
1771 if (QUERY_FLAG (spell, FLAG_DAMNED)) 1770 if (QUERY_FLAG (spell, FLAG_DAMNED))
1791 new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); 1790 new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse.");
1792 else 1791 else
1793 new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); 1792 new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items.");
1794 } 1793 }
1795 } 1794 }
1795
1796 return success; 1796 return success;
1797} 1797}
1798 1798
1799/* Identifies objects in the players inventory/on the ground */ 1799/* Identifies objects in the players inventory/on the ground */
1800 1800
1807 num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1807 num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1808 1808
1809 if (num_ident < 1) 1809 if (num_ident < 1)
1810 num_ident = 1; 1810 num_ident = 1;
1811 1811
1812
1813 for (tmp = op->inv; tmp; tmp = tmp->below) 1812 for (tmp = op->inv; tmp; tmp = tmp->below)
1814 { 1813 {
1815 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) 1814 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp))
1816 { 1815 {
1817 identify (tmp); 1816 identify (tmp);
1817
1818 if (op->type == PLAYER) 1818 if (op->type == PLAYER)
1819 { 1819 {
1820 new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); 1820 new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op));
1821
1821 if (tmp->msg) 1822 if (tmp->msg)
1822 { 1823 {
1823 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); 1824 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:");
1824 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1825 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);
1825 } 1826 }
1826 } 1827 }
1828
1827 num_ident--; 1829 num_ident--;
1828 success = 1; 1830 success = 1;
1829 if (!num_ident) 1831 if (!num_ident)
1830 break; 1832 break;
1831 } 1833 }
1832 } 1834 }
1835
1833 /* If all the power of the spell has been used up, don't go and identify 1836 /* If all the power of the spell has been used up, don't go and identify
1834 * stuff on the floor. Only identify stuff on the floor if the spell 1837 * stuff on the floor. Only identify stuff on the floor if the spell
1835 * was not fully used. 1838 * was not fully used.
1836 */ 1839 */
1837 if (num_ident) 1840 if (num_ident)
1838 { 1841 {
1839 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1842 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1840 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) 1843 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp))
1841 { 1844 {
1842
1843 identify (tmp); 1845 identify (tmp);
1846
1844 if (op->type == PLAYER) 1847 if (op->type == PLAYER)
1845 { 1848 {
1846 new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); 1849 new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op));
1850
1847 if (tmp->msg) 1851 if (tmp->msg)
1848 { 1852 {
1849 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); 1853 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:");
1850 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1854 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);
1851 } 1855 }
1856
1852 esrv_send_item (op, tmp); 1857 esrv_send_item (op, tmp);
1853 } 1858 }
1859
1854 num_ident--; 1860 num_ident--;
1855 success = 1; 1861 success = 1;
1856 if (!num_ident) 1862 if (!num_ident)
1857 break; 1863 break;
1858 } 1864 }
1859 } 1865 }
1866
1860 if (!success) 1867 if (!success)
1861 new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); 1868 new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified.");
1862 else 1869 else
1863 {
1864 spell_effect (spell, op->x, op->y, op->map, op); 1870 spell_effect (spell, op->x, op->y, op->map, op);
1865 } 1871
1866 return success; 1872 return success;
1867} 1873}
1868
1869 1874
1870int 1875int
1871cast_detection (object *op, object *caster, object *spell, object *skill) 1876cast_detection (object *op, object *caster, object *spell, object *skill)
1872{ 1877{
1873 object *tmp, *last, *god, *detect; 1878 object *tmp, *last, *god, *detect;
1886 skill = caster; 1891 skill = caster;
1887 1892
1888 for (x = op->x - range; x <= op->x + range; x++) 1893 for (x = op->x - range; x <= op->x + range; x++)
1889 for (y = op->y - range; y <= op->y + range; y++) 1894 for (y = op->y - range; y <= op->y + range; y++)
1890 { 1895 {
1891
1892 m = op->map; 1896 m = op->map;
1893 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1897 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1894 if (mflags & P_OUT_OF_MAP) 1898 if (mflags & P_OUT_OF_MAP)
1895 continue; 1899 continue;
1896 1900
1900 * down - that is easier than working up. 1904 * down - that is easier than working up.
1901 */ 1905 */
1902 1906
1903 for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1907 for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above)
1904 last = tmp; 1908 last = tmp;
1909
1905 /* Shouldn't happen, but if there are no objects on a space, this 1910 /* Shouldn't happen, but if there are no objects on a space, this
1906 * would happen. 1911 * would happen.
1907 */ 1912 */
1908 if (!last) 1913 if (!last)
1909 continue; 1914 continue;
1911 done_one = 0; 1916 done_one = 0;
1912 floor = 0; 1917 floor = 0;
1913 detect = NULL; 1918 detect = NULL;
1914 for (tmp = last; tmp; tmp = tmp->below) 1919 for (tmp = last; tmp; tmp = tmp->below)
1915 { 1920 {
1916
1917 /* show invisible */ 1921 /* show invisible */
1918 if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && 1922 if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) &&
1919 /* Might there be other objects that we can make visibile? */ 1923 /* Might there be other objects that we can make visible? */
1920 (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || 1924 (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) ||
1921 (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || 1925 (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) ||
1922 tmp->type == CF_HANDLE || 1926 tmp->type == CF_HANDLE ||
1923 tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || 1927 tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE ||
1924 tmp->type == BUTTON || tmp->type == TELEPORTER || 1928 tmp->type == BUTTON || tmp->type == TELEPORTER ||
1931 { 1935 {
1932 tmp->invisible = 0; 1936 tmp->invisible = 0;
1933 done_one = 1; 1937 done_one = 1;
1934 } 1938 }
1935 } 1939 }
1940
1936 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1941 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1937 floor = 1; 1942 floor = 1;
1938 1943
1939 /* All detections below this point don't descend beneath the floor, 1944 /* All detections below this point don't descend beneath the floor,
1940 * so just continue on. We could be clever and look at the type of 1945 * so just continue on. We could be clever and look at the type of

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines