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/cvs/deliantra/server/server/spell_effect.C
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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.69 by root, Thu Aug 23 17:17:41 2007 UTC vs.
Revision 1.70 by root, Mon Aug 27 05:10:51 2007 UTC

900 900
901 op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ 901 op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */
902 return 1; 902 return 1;
903} 903}
904 904
905
906/* cast_heal: Heals something. 905/* cast_heal: Heals something.
907 * op is the caster. 906 * op is the caster.
908 * dir is the direction he is casting it in. 907 * dir is the direction he is casting it in.
909 * spell is the spell object. 908 * spell is the spell object.
910 */ 909 */
936 { 935 {
937 /* See how many points we actually heal. Instead of messages 936 /* See how many points we actually heal. Instead of messages
938 * based on type of spell, we instead do messages based 937 * based on type of spell, we instead do messages based
939 * on amount of damage healed. 938 * on amount of damage healed.
940 */ 939 */
941 if (heal > (tmp->stats.maxhp - tmp->stats.hp)) 940 if (heal > tmp->stats.maxhp - tmp->stats.hp)
942 heal = tmp->stats.maxhp - tmp->stats.hp; 941 heal = tmp->stats.maxhp - tmp->stats.hp;
942
943 tmp->stats.hp += heal; 943 tmp->stats.hp += heal;
944 944
945 if (tmp->stats.hp >= tmp->stats.maxhp) 945 if (tmp->stats.hp >= tmp->stats.maxhp)
946 new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); 946 new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!");
947 else if (heal > 50) 947 else if (heal > 50)
956 success = 1; 956 success = 1;
957 } 957 }
958 } 958 }
959 959
960 if (spell->attacktype & AT_DISEASE) 960 if (spell->attacktype & AT_DISEASE)
961 if (cure_disease (tmp, op)) 961 if (cure_disease (tmp, op, spell))
962 success = 1; 962 success = 1;
963 963
964 if (spell->attacktype & AT_POISON) 964 if (spell->attacktype & AT_POISON)
965 { 965 {
966 at = archetype::find ("poisoning"); 966 at = archetype::find ("poisoning");
1015 } 1015 }
1016 1016
1017 if (spell->stats.food && tmp->stats.food < 999) 1017 if (spell->stats.food && tmp->stats.food < 999)
1018 { 1018 {
1019 tmp->stats.food += spell->stats.food; 1019 tmp->stats.food += spell->stats.food;
1020
1020 if (tmp->stats.food > 999) 1021 if (tmp->stats.food > 999)
1021 tmp->stats.food = 999; 1022 tmp->stats.food = 999;
1023
1022 success = 1; 1024 success = 1;
1023 /* We could do something a bit better like the messages for healing above */ 1025 /* We could do something a bit better like the messages for healing above */
1024 new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); 1026 new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food");
1025 } 1027 }
1026 1028
2282} 2284}
2283 2285
2284/* moves the peacemaker spell. 2286/* moves the peacemaker spell.
2285 * op is the piece object. 2287 * op is the piece object.
2286 */ 2288 */
2287
2288void 2289void
2289move_peacemaker (object *op) 2290move_peacemaker (object *op)
2290{ 2291{
2291 object *tmp; 2292 object *tmp;
2292 2293

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