1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_spell_effect_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | * "$Id: spell_effect.C,v 1.10 2006/09/14 21:16:13 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
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7 | |
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8 | /* |
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9 | CrossFire, A Multiplayer game for X-windows |
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10 | |
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11 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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12 | Copyright (C) 1992 Frank Tore Johansen |
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13 | |
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14 | This program is free software; you can redistribute it and/or modify |
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15 | it under the terms of the GNU General Public License as published by |
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16 | the Free Software Foundation; either version 2 of the License, or |
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17 | (at your option) any later version. |
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18 | |
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19 | This program is distributed in the hope that it will be useful, |
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20 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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21 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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22 | GNU General Public License for more details. |
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23 | |
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24 | You should have received a copy of the GNU General Public License |
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25 | along with this program; if not, write to the Free Software |
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26 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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27 | |
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28 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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29 | */ |
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30 | |
24 | |
31 | #include <global.h> |
25 | #include <global.h> |
32 | #include <object.h> |
26 | #include <object.h> |
33 | #include <living.h> |
27 | #include <living.h> |
34 | #ifndef __CEXTRACT__ |
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35 | # include <sproto.h> |
28 | #include <sproto.h> |
36 | #endif |
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37 | #include <spells.h> |
29 | #include <spells.h> |
38 | #include <sounds.h> |
30 | #include <sounds.h> |
39 | |
31 | |
40 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
41 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
44 | void |
36 | void |
45 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
46 | { |
38 | { |
47 | if (!tmp) |
39 | if (!tmp) |
48 | return; /* error */ |
40 | return; /* error */ |
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41 | |
49 | tmp->level = op->level; |
42 | tmp->level = op->level; |
50 | tmp->x = op->x; |
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51 | tmp->y = op->y; |
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52 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
53 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
54 | |
45 | |
55 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
56 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
57 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
58 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
59 | */ |
50 | */ |
60 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
61 | tmp->duration = 40; |
52 | tmp->duration = 40; |
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53 | |
62 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
63 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
64 | insert_ob_in_map (tmp, op->map, op, 0); |
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65 | |
56 | |
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57 | tmp->insert_at (op, op); |
66 | } |
58 | } |
67 | |
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68 | |
59 | |
69 | int |
60 | int |
70 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
71 | { |
62 | { |
72 | object *wand, *tmp; |
63 | object *wand, *tmp; |
… | |
… | |
81 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
82 | { |
73 | { |
83 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
84 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
85 | esrv_del_item (op->contr, wand->count); |
76 | esrv_del_item (op->contr, wand->count); |
86 | remove_ob (wand); |
77 | wand->destroy (); |
87 | free_object (wand); |
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88 | tmp = get_archetype ("fireball"); |
78 | tmp = get_archetype ("fireball"); |
89 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
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80 | |
90 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
91 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
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83 | |
92 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
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85 | |
93 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
94 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
95 | tmp->x = op->x; |
88 | |
96 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
97 | insert_ob_in_map (tmp, op->map, NULL, 0); |
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98 | return 1; |
90 | return 1; |
99 | } |
91 | } |
100 | |
92 | |
101 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
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94 | |
102 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
103 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
104 | else |
97 | else |
105 | { |
98 | { |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
107 | return 0; |
100 | return 0; |
108 | } |
101 | } |
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102 | |
109 | if (!ncharges) |
103 | if (!ncharges) |
110 | ncharges = 1; |
104 | ncharges = 1; |
111 | |
105 | |
112 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
113 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
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108 | |
114 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
115 | { |
110 | { |
116 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
117 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->clone.speed); |
118 | update_ob_speed (wand); |
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119 | } |
113 | } |
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114 | |
120 | return 1; |
115 | return 1; |
121 | } |
116 | } |
122 | |
117 | |
123 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
124 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
135 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
136 | { |
131 | { |
137 | int missile_plus = 0, bonus_plus = 0; |
132 | int missile_plus = 0, bonus_plus = 0; |
138 | const char *missile_name; |
133 | const char *missile_name; |
139 | object *tmp, *missile; |
134 | object *tmp, *missile; |
140 | tag_t tag; |
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141 | |
135 | |
142 | missile_name = "arrow"; |
136 | missile_name = "arrow"; |
143 | |
137 | |
144 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
138 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
145 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
139 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
146 | { |
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147 | missile_name = tmp->race; |
140 | missile_name = tmp->race; |
148 | } |
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149 | |
141 | |
150 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
142 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
151 | |
143 | |
152 | if (archetype::find (missile_name) == NULL) |
144 | if (archetype::find (missile_name) == NULL) |
153 | { |
145 | { |
154 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
146 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
155 | return 0; |
147 | return 0; |
156 | } |
148 | } |
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149 | |
157 | missile = get_archetype (missile_name); |
150 | missile = get_archetype (missile_name); |
158 | |
151 | |
159 | if (stringarg) |
152 | if (stringarg) |
160 | { |
153 | { |
161 | /* If it starts with a letter, presume it is a description */ |
154 | /* If it starts with a letter, presume it is a description */ |
162 | if (isalpha (*stringarg)) |
155 | if (isalpha (*stringarg)) |
163 | { |
156 | { |
164 | artifact *al = find_artifactlist (missile->type)->items; |
157 | artifact *al = find_artifactlist (missile->type)->items; |
165 | |
158 | |
166 | for (; al != NULL; al = al->next) |
159 | for (; al; al = al->next) |
167 | if (!strcasecmp (al->item->name, stringarg)) |
160 | if (!strcasecmp (al->item->name, stringarg)) |
168 | break; |
161 | break; |
169 | |
162 | |
170 | if (!al) |
163 | if (!al) |
171 | { |
164 | { |
172 | free_object (missile); |
165 | missile->destroy (); |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
166 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
174 | return 0; |
167 | return 0; |
175 | } |
168 | } |
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169 | |
176 | if (al->item->slaying) |
170 | if (al->item->slaying) |
177 | { |
171 | { |
178 | free_object (missile); |
172 | missile->destroy (); |
179 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
180 | return 0; |
174 | return 0; |
181 | } |
175 | } |
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176 | |
182 | give_artifact_abilities (missile, al->item); |
177 | give_artifact_abilities (missile, al->item); |
183 | /* These special arrows cost something extra. Don't have them also be magical - |
178 | /* These special arrows cost something extra. Don't have them also be magical - |
184 | * otherwise, in most cases, not enough will be created. I don't want to get into |
179 | * otherwise, in most cases, not enough will be created. I don't want to get into |
185 | * the parsing of having to do both plus and type. |
180 | * the parsing of having to do both plus and type. |
186 | */ |
181 | */ |
… | |
… | |
188 | missile_plus = 0; |
183 | missile_plus = 0; |
189 | } |
184 | } |
190 | else if (atoi (stringarg) < missile_plus) |
185 | else if (atoi (stringarg) < missile_plus) |
191 | missile_plus = atoi (stringarg); |
186 | missile_plus = atoi (stringarg); |
192 | } |
187 | } |
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188 | |
193 | if (missile_plus > 4) |
189 | if (missile_plus > 4) |
194 | missile_plus = 4; |
190 | missile_plus = 4; |
195 | else if (missile_plus < -4) |
191 | else if (missile_plus < -4) |
196 | missile_plus = -4; |
192 | missile_plus = -4; |
197 | |
193 | |
198 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
194 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
199 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
195 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
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196 | |
200 | if (missile->nrof < 1) |
197 | if (missile->nrof < 1) |
201 | missile->nrof = 1; |
198 | missile->nrof = 1; |
202 | |
199 | |
203 | missile->magic = missile_plus; |
200 | missile->magic = missile_plus; |
204 | /* Can't get any money for these objects */ |
201 | /* Can't get any money for these objects */ |
205 | missile->value = 0; |
202 | missile->value = 0; |
206 | |
203 | |
207 | SET_FLAG (missile, FLAG_IDENTIFIED); |
204 | SET_FLAG (missile, FLAG_IDENTIFIED); |
208 | tag = missile->count; |
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209 | |
205 | |
210 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !was_destroyed (missile, tag)) |
206 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
211 | { |
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212 | pick_up (op, missile); |
207 | pick_up (op, missile); |
213 | } |
208 | |
214 | return 1; |
209 | return 1; |
215 | } |
210 | } |
216 | |
211 | |
217 | |
212 | |
218 | /* allows the choice of what sort of food object to make. |
213 | /* allows the choice of what sort of food object to make. |
… | |
… | |
284 | int |
279 | int |
285 | probe (object *op, object *caster, object *spell_ob, int dir) |
280 | probe (object *op, object *caster, object *spell_ob, int dir) |
286 | { |
281 | { |
287 | int r, mflags, maxrange; |
282 | int r, mflags, maxrange; |
288 | object *tmp; |
283 | object *tmp; |
289 | mapstruct *m; |
284 | maptile *m; |
290 | |
285 | |
291 | |
286 | |
292 | if (!dir) |
287 | if (!dir) |
293 | { |
288 | { |
294 | examine_monster (op, op); |
289 | examine_monster (op, op); |
… | |
… | |
310 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
311 | return 0; |
306 | return 0; |
312 | } |
307 | } |
313 | if (mflags & P_IS_ALIVE) |
308 | if (mflags & P_IS_ALIVE) |
314 | { |
309 | { |
315 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
316 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
317 | { |
312 | { |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
319 | if (tmp->head != NULL) |
314 | if (tmp->head != NULL) |
320 | tmp = tmp->head; |
315 | tmp = tmp->head; |
… | |
… | |
378 | * normal applies. |
373 | * normal applies. |
379 | */ |
374 | */ |
380 | int |
375 | int |
381 | cast_invisible (object *op, object *caster, object *spell_ob) |
376 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | { |
377 | { |
383 | object *tmp; |
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384 | |
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385 | if (op->invisible > 1000) |
378 | if (op->invisible > 1000) |
386 | { |
379 | { |
387 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
388 | return 0; |
381 | return 0; |
389 | } |
382 | } |
… | |
… | |
405 | else |
398 | else |
406 | op->contr->tmp_invis = 1; |
399 | op->contr->tmp_invis = 1; |
407 | |
400 | |
408 | op->contr->hidden = 0; |
401 | op->contr->hidden = 0; |
409 | } |
402 | } |
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403 | |
410 | if (makes_invisible_to (op, op)) |
404 | if (makes_invisible_to (op, op)) |
411 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
405 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
412 | else |
406 | else |
413 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
407 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
414 | |
408 | |
415 | update_object (op, UP_OBJ_FACE); |
409 | update_object (op, UP_OBJ_CHANGE); |
416 | |
410 | |
417 | /* Only search the active objects - only these should actually do |
411 | /* Only search the active objects - only these should actually do |
418 | * harm to the player. |
412 | * harm to the player. |
419 | */ |
413 | */ |
420 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
414 | for_all_actives (tmp) |
421 | if (tmp->enemy == op) |
415 | if (tmp->enemy == op) |
422 | tmp->enemy = NULL; |
416 | tmp->enemy = 0; |
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417 | |
423 | return 1; |
418 | return 1; |
424 | } |
419 | } |
425 | |
420 | |
426 | /* earth to dust spell. Basically destroys earthwalls in the area. |
421 | /* earth to dust spell. Basically destroys earthwalls in the area. |
427 | */ |
422 | */ |
… | |
… | |
429 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
424 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
430 | { |
425 | { |
431 | object *tmp, *next; |
426 | object *tmp, *next; |
432 | int range, i, j, mflags; |
427 | int range, i, j, mflags; |
433 | sint16 sx, sy; |
428 | sint16 sx, sy; |
434 | mapstruct *m; |
429 | maptile *m; |
435 | |
430 | |
436 | if (op->type != PLAYER) |
431 | if (op->type != PLAYER) |
437 | return 0; |
432 | return 0; |
438 | |
433 | |
439 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
434 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
… | |
… | |
448 | |
443 | |
449 | if (mflags & P_OUT_OF_MAP) |
444 | if (mflags & P_OUT_OF_MAP) |
450 | continue; |
445 | continue; |
451 | |
446 | |
452 | // earth to dust tears down everything that can be teared down |
447 | // earth to dust tears down everything that can be teared down |
453 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
448 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
454 | { |
449 | { |
455 | next = tmp->above; |
450 | next = tmp->above; |
456 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
451 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
457 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
452 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
458 | } |
453 | } |
459 | } |
454 | } |
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455 | |
460 | return 1; |
456 | return 1; |
461 | } |
457 | } |
462 | |
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463 | |
458 | |
464 | void |
459 | void |
465 | execute_word_of_recall (object *op) |
460 | execute_word_of_recall (object *op) |
466 | { |
461 | { |
467 | object *wor = op; |
462 | if (object *pl = op->in_player ()) |
468 | |
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469 | while (op != NULL && op->type != PLAYER) |
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470 | op = op->env; |
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471 | |
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472 | if (op != NULL && op->map) |
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473 | { |
463 | { |
474 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
464 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
475 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
465 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
476 | else |
466 | else |
|
|
467 | { |
|
|
468 | // remove first so we do not call update_stats |
|
|
469 | op->remove (); |
477 | enter_exit (op, wor); |
470 | pl->enter_exit (op); |
|
|
471 | } |
478 | } |
472 | } |
479 | remove_ob (wor); |
473 | |
480 | free_object (wor); |
474 | op->destroy (); |
481 | } |
475 | } |
482 | |
476 | |
483 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
484 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
485 | * time delay effect. |
479 | * time delay effect. |
… | |
… | |
504 | { |
498 | { |
505 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
506 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
507 | return 0; |
501 | return 0; |
508 | } |
502 | } |
|
|
503 | |
509 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
504 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
510 | if (time < 1) |
505 | if (time < 1) |
511 | time = 1; |
506 | time = 1; |
512 | |
507 | |
513 | /* value of speed really doesn't make much difference, as long as it is |
508 | /* value of speed really doesn't make much difference, as long as it is |
514 | * positive. Lower value may be useful so that the problem doesn't |
509 | * positive. Lower value may be useful so that the problem doesn't |
515 | * do anything really odd if it say a -1000 or something. |
510 | * do anything really odd if it say a -1000 or something. |
516 | */ |
511 | */ |
517 | dummy->speed = 0.002; |
512 | dummy->set_speed (0.002); |
518 | update_ob_speed (dummy); |
|
|
519 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->speed_left = -dummy->speed * time; |
520 | dummy->type = SPELL_EFFECT; |
514 | dummy->type = SPELL_EFFECT; |
521 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | dummy->subtype = SP_WORD_OF_RECALL; |
522 | |
516 | |
523 | /* If we could take advantage of enter_player_savebed() here, it would be |
517 | /* If we could take advantage of enter_player_savebed() here, it would be |
524 | * nice, but until the map load fails, we can't. |
518 | * nice, but until the map load fails, we can't. |
525 | */ |
519 | */ |
526 | EXIT_PATH (dummy) = op->contr->savebed_map; |
520 | EXIT_PATH (dummy) = op->contr->savebed_map; |
527 | EXIT_X (dummy) = op->contr->bed_x; |
521 | EXIT_X (dummy) = op->contr->bed_x; |
528 | EXIT_Y (dummy) = op->contr->bed_y; |
522 | EXIT_Y (dummy) = op->contr->bed_y; |
529 | |
523 | |
530 | (void) insert_ob_in_ob (dummy, op); |
524 | op->insert (dummy); |
|
|
525 | |
531 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
526 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
527 | |
532 | return 1; |
528 | return 1; |
533 | } |
529 | } |
534 | |
530 | |
535 | /* cast_wonder |
531 | /* cast_wonder |
536 | * wonder is really just a spell that will likely cast another |
532 | * wonder is really just a spell that will likely cast another |
… | |
… | |
566 | return cast_spell (op, caster, dir, newspell, NULL); |
562 | return cast_spell (op, caster, dir, newspell, NULL); |
567 | } |
563 | } |
568 | return 1; |
564 | return 1; |
569 | } |
565 | } |
570 | |
566 | |
571 | |
|
|
572 | int |
567 | int |
573 | perceive_self (object *op) |
568 | perceive_self (object *op) |
574 | { |
569 | { |
|
|
570 | char buf[MAX_BUF]; |
575 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
571 | const char *cp = describe_item (op, op); |
576 | archetype *at = archetype::find (ARCH_DEPLETION); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
577 | object *tmp; |
573 | object *tmp; |
578 | int i; |
574 | int i; |
579 | |
575 | |
580 | tmp = find_god (determine_god (op)); |
576 | tmp = find_god (determine_god (op)); |
… | |
… | |
589 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
590 | else |
586 | else |
591 | { |
587 | { |
592 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
593 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
|
|
590 | |
594 | if (tmp != NULL) |
591 | if (tmp) |
595 | { |
|
|
596 | for (i = 0; i < NUM_STATS; i++) |
592 | for (i = 0; i < NUM_STATS; i++) |
597 | { |
593 | if (tmp->stats.stat (i) < 0) |
598 | if (get_attr_value (&tmp->stats, i) < 0) |
|
|
599 | { |
|
|
600 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
594 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
601 | } |
|
|
602 | } |
|
|
603 | } |
|
|
604 | } |
595 | } |
605 | |
596 | |
606 | if (is_dragon_pl (op)) |
597 | if (is_dragon_pl (op)) |
607 | { |
598 | { |
608 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
609 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
600 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
610 | { |
601 | { |
611 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
602 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
612 | { |
603 | { |
613 | if (tmp->stats.exp == 0) |
604 | if (tmp->stats.exp == 0) |
614 | { |
|
|
615 | sprintf (buf, "Your metabolism isn't focused on anything."); |
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
616 | } |
|
|
617 | else |
606 | else |
618 | { |
|
|
619 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
607 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
620 | } |
608 | |
621 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
609 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
622 | break; |
610 | break; |
623 | } |
611 | } |
624 | } |
612 | } |
625 | } |
613 | } |
|
|
614 | |
626 | return 1; |
615 | return 1; |
627 | } |
616 | } |
628 | |
|
|
629 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
|
|
630 | * |
|
|
631 | * This function cast the spell of town portal for op |
|
|
632 | * |
|
|
633 | * The spell operates in two passes. During the first one a place |
|
|
634 | * is marked as a destination for the portal. During the second one, |
|
|
635 | * 2 portals are created, one in the position the player cast it and |
|
|
636 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
637 | * are inserted in the player to destruct the portal next time player |
|
|
638 | * creates a new portal pair. |
|
|
639 | * This spell has a side effect that it allows people to meet each other |
|
|
640 | * in a permanent, private, appartements by making a town portal from it |
|
|
641 | * to the town or another public place. So, check if the map is unique and if |
|
|
642 | * so return an error |
|
|
643 | * |
|
|
644 | * Code by Tchize (david.delbecq@usa.net) |
|
|
645 | */ |
|
|
646 | int |
|
|
647 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
648 | { |
|
|
649 | object *dummy, *force, *old_force, *tmp; |
|
|
650 | archetype *perm_portal; |
|
|
651 | char portal_name[1024], portal_message[1024]; |
|
|
652 | sint16 exitx, exity; |
|
|
653 | mapstruct *exitmap; |
|
|
654 | int op_level; |
|
|
655 | |
|
|
656 | |
|
|
657 | /* Check to see if the map the player is currently on is a per player unique |
|
|
658 | * map. This can be determined in that per player unique maps have the |
|
|
659 | * full pathname listed. |
|
|
660 | */ |
|
|
661 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
662 | { |
|
|
663 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
664 | return 0; |
|
|
665 | } |
|
|
666 | |
|
|
667 | /* The first thing to do is to check if we have a marked destination |
|
|
668 | * dummy is used to make a check inventory for the force |
|
|
669 | */ |
|
|
670 | dummy = arch_to_object (spell->other_arch); |
|
|
671 | if (dummy == NULL) |
|
|
672 | { |
|
|
673 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
674 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | force = check_inv_recursive (op, dummy); |
|
|
678 | |
|
|
679 | if (force == NULL) |
|
|
680 | { |
|
|
681 | /* Here we know there is no destination marked up. |
|
|
682 | * We have 2 things to do: |
|
|
683 | * 1. Mark the destination in the player inventory. |
|
|
684 | * 2. Let the player know it worked. |
|
|
685 | */ |
|
|
686 | dummy->name = op->map->path; |
|
|
687 | EXIT_X (dummy) = op->x; |
|
|
688 | EXIT_Y (dummy) = op->y; |
|
|
689 | insert_ob_in_ob (dummy, op); |
|
|
690 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
691 | return 1; |
|
|
692 | } |
|
|
693 | free_object (dummy); |
|
|
694 | |
|
|
695 | /* Here we know where the town portal should go to |
|
|
696 | * We should kill any existing portal associated with the player. |
|
|
697 | * Than we should create the 2 portals. |
|
|
698 | * For each of them, we need: |
|
|
699 | * - To create the portal with the name of the player+destination map |
|
|
700 | * - set the owner of the town portal |
|
|
701 | * - To mark the position of the portal in the player's inventory |
|
|
702 | * for easier destruction. |
|
|
703 | * |
|
|
704 | * The mark works has follow: |
|
|
705 | * slaying: Existing town portal |
|
|
706 | * hp, sp : x & y of the associated portal |
|
|
707 | * name : name of the portal |
|
|
708 | * race : map the portal is in |
|
|
709 | */ |
|
|
710 | |
|
|
711 | /* First step: killing existing town portals */ |
|
|
712 | dummy = get_archetype (spell->race); |
|
|
713 | if (dummy == NULL) |
|
|
714 | { |
|
|
715 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
716 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
717 | return 0; |
|
|
718 | } |
|
|
719 | perm_portal = archetype::find (spell->slaying); |
|
|
720 | |
|
|
721 | /* To kill a town portal, we go trough the player's inventory, |
|
|
722 | * for each marked portal in player's inventory, |
|
|
723 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
724 | * -We find any portal in the specified location. |
|
|
725 | * If it has the good name, we destruct it. |
|
|
726 | * -We destruct the force indicating that portal. |
|
|
727 | */ |
|
|
728 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
729 | { |
|
|
730 | exitx = EXIT_X (old_force); |
|
|
731 | exity = EXIT_Y (old_force); |
|
|
732 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
733 | |
|
|
734 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
735 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
736 | else |
|
|
737 | exitmap = ready_map_name (old_force->race, 0); |
|
|
738 | |
|
|
739 | if (exitmap) |
|
|
740 | { |
|
|
741 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
|
|
742 | while (tmp) |
|
|
743 | { |
|
|
744 | if (tmp->name == old_force->name) |
|
|
745 | { |
|
|
746 | remove_ob (tmp); |
|
|
747 | free_object (tmp); |
|
|
748 | break; |
|
|
749 | } |
|
|
750 | else |
|
|
751 | { |
|
|
752 | tmp = tmp->above; |
|
|
753 | } |
|
|
754 | } |
|
|
755 | } |
|
|
756 | remove_ob (old_force); |
|
|
757 | free_object (old_force); |
|
|
758 | LOG (llevDebug, "\n"); |
|
|
759 | } |
|
|
760 | free_object (dummy); |
|
|
761 | |
|
|
762 | /* Creating the portals. |
|
|
763 | * The very first thing to do is to ensure |
|
|
764 | * access to the destination map. |
|
|
765 | * If we can't, don't fizzle. Simply warn player. |
|
|
766 | * This ensure player pays his mana for the spell |
|
|
767 | * because HE is responsible of forgotting. |
|
|
768 | * 'force' is the destination of the town portal, which we got |
|
|
769 | * from the players inventory above. |
|
|
770 | */ |
|
|
771 | |
|
|
772 | /* Ensure exit map is loaded */ |
|
|
773 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
774 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
775 | else |
|
|
776 | exitmap = ready_map_name (force->name, 0); |
|
|
777 | |
|
|
778 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
779 | if (exitmap == NULL) |
|
|
780 | { |
|
|
781 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
782 | remove_ob (force); |
|
|
783 | free_object (force); |
|
|
784 | return 1; |
|
|
785 | } |
|
|
786 | |
|
|
787 | op_level = caster_level (caster, spell); |
|
|
788 | if (op_level < 15) |
|
|
789 | snprintf (portal_message, 1024, |
|
|
790 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
791 | &op->name); |
|
|
792 | else if (op_level < 30) |
|
|
793 | snprintf (portal_message, 1024, |
|
|
794 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
795 | else if (op_level < 60) |
|
|
796 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
797 | else |
|
|
798 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
799 | &op->name); |
|
|
800 | |
|
|
801 | /* Create a portal in front of player |
|
|
802 | * dummy contain the portal and |
|
|
803 | * force contain the track to kill it later |
|
|
804 | */ |
|
|
805 | |
|
|
806 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
807 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
808 | if (dummy == NULL) |
|
|
809 | { |
|
|
810 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
811 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
812 | return 0; |
|
|
813 | } |
|
|
814 | EXIT_PATH (dummy) = force->name; |
|
|
815 | EXIT_X (dummy) = EXIT_X (force); |
|
|
816 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
817 | dummy->name = dummy->name_pl = portal_name; |
|
|
818 | dummy->msg = portal_message; |
|
|
819 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
820 | cast_create_obj (op, caster, dummy, 0); |
|
|
821 | |
|
|
822 | /* Now we need to to create a town portal marker inside the player |
|
|
823 | * object, so on future castings, we can know that he has an active |
|
|
824 | * town portal. |
|
|
825 | */ |
|
|
826 | tmp = get_archetype (spell->race); |
|
|
827 | if (tmp == NULL) |
|
|
828 | { |
|
|
829 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
830 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
831 | return 0; |
|
|
832 | } |
|
|
833 | tmp->race = op->map->path; |
|
|
834 | tmp->name = portal_name; |
|
|
835 | EXIT_X (tmp) = dummy->x; |
|
|
836 | EXIT_Y (tmp) = dummy->y; |
|
|
837 | insert_ob_in_ob (tmp, op); |
|
|
838 | |
|
|
839 | /* Create a portal in the destination map |
|
|
840 | * dummy contain the portal and |
|
|
841 | * force the track to kill it later |
|
|
842 | * the 'force' variable still contains the 'reminder' of |
|
|
843 | * where this portal goes to. |
|
|
844 | */ |
|
|
845 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
|
|
846 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
847 | if (dummy == NULL) |
|
|
848 | { |
|
|
849 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
850 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
851 | return 0; |
|
|
852 | } |
|
|
853 | EXIT_PATH (dummy) = op->map->path; |
|
|
854 | EXIT_X (dummy) = op->x; |
|
|
855 | EXIT_Y (dummy) = op->y; |
|
|
856 | dummy->name = dummy->name_pl = portal_name; |
|
|
857 | dummy->msg = portal_message; |
|
|
858 | dummy->x = EXIT_X (force); |
|
|
859 | dummy->y = EXIT_Y (force); |
|
|
860 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
861 | insert_ob_in_map (dummy, exitmap, op, 0); |
|
|
862 | |
|
|
863 | /* Now we create another town portal marker that |
|
|
864 | * points back to the one we just made |
|
|
865 | */ |
|
|
866 | tmp = get_archetype (spell->race); |
|
|
867 | if (tmp == NULL) |
|
|
868 | { |
|
|
869 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
870 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
871 | return 0; |
|
|
872 | } |
|
|
873 | tmp->race = force->name; |
|
|
874 | tmp->name = portal_name; |
|
|
875 | EXIT_X (tmp) = dummy->x; |
|
|
876 | EXIT_Y (tmp) = dummy->y; |
|
|
877 | insert_ob_in_ob (tmp, op); |
|
|
878 | |
|
|
879 | /* Describe the player what happened |
|
|
880 | */ |
|
|
881 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
882 | remove_ob (force); /* Delete the force inside the player */ |
|
|
883 | free_object (force); |
|
|
884 | return 1; |
|
|
885 | } |
|
|
886 | |
|
|
887 | |
617 | |
888 | /* This creates magic walls. Really, it can create most any object, |
618 | /* This creates magic walls. Really, it can create most any object, |
889 | * within some reason. |
619 | * within some reason. |
890 | */ |
620 | */ |
891 | |
|
|
892 | int |
621 | int |
893 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
622 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
894 | { |
623 | { |
895 | object *tmp, *tmp2; |
624 | object *tmp; |
896 | int i, posblocked, negblocked, maxrange; |
625 | int i, posblocked, negblocked, maxrange; |
897 | sint16 x, y; |
626 | sint16 x, y; |
898 | mapstruct *m; |
627 | maptile *m; |
899 | const char *name; |
628 | const char *name; |
900 | archetype *at; |
629 | archetype *at; |
901 | |
630 | |
902 | if (!dir) |
631 | if (!dir) |
903 | { |
632 | { |
… | |
… | |
908 | else |
637 | else |
909 | { |
638 | { |
910 | x = op->x + freearr_x[dir]; |
639 | x = op->x + freearr_x[dir]; |
911 | y = op->y + freearr_y[dir]; |
640 | y = op->y + freearr_y[dir]; |
912 | } |
641 | } |
|
|
642 | |
913 | m = op->map; |
643 | m = op->map; |
914 | |
644 | |
915 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
645 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
916 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
646 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
917 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
647 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
918 | { |
648 | { |
919 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
649 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
920 | return 0; |
650 | return 0; |
921 | } |
651 | } |
|
|
652 | |
922 | if (spell_ob->other_arch) |
653 | if (spell_ob->other_arch) |
923 | { |
|
|
924 | tmp = arch_to_object (spell_ob->other_arch); |
654 | tmp = arch_to_object (spell_ob->other_arch); |
925 | } |
|
|
926 | else if (spell_ob->race) |
655 | else if (spell_ob->race) |
927 | { |
656 | { |
928 | char buf1[MAX_BUF]; |
657 | char buf1[MAX_BUF]; |
929 | |
658 | |
930 | sprintf (buf1, spell_ob->race, dir); |
659 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
933 | { |
662 | { |
934 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
663 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
935 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
664 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
936 | return 0; |
665 | return 0; |
937 | } |
666 | } |
|
|
667 | |
938 | tmp = arch_to_object (at); |
668 | tmp = arch_to_object (at); |
939 | } |
669 | } |
940 | else |
670 | else |
941 | { |
671 | { |
942 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
672 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
952 | } |
682 | } |
953 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
683 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
954 | { |
684 | { |
955 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
685 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
956 | tmp->stats.maxhp = tmp->stats.hp; |
686 | tmp->stats.maxhp = tmp->stats.hp; |
957 | set_owner (tmp, op); |
|
|
958 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
959 | } |
687 | } |
|
|
688 | |
960 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
689 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
961 | { |
690 | { |
962 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
691 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
963 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
692 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
964 | } |
693 | } |
|
|
694 | |
965 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
695 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
966 | { |
696 | { |
967 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
697 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
968 | tmp->stats.maxhp = tmp->stats.hp; |
698 | tmp->stats.maxhp = tmp->stats.hp; |
969 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
699 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
970 | SET_FLAG (tmp, FLAG_ALIVE); |
700 | SET_FLAG (tmp, FLAG_ALIVE); |
971 | } |
701 | } |
972 | |
702 | |
973 | /* This can't really hurt - if the object doesn't kill anything, |
703 | /* This can't really hurt - if the object doesn't kill anything, |
974 | * these fields just won't be used. |
704 | * these fields just won't be used. Do not set the owner for |
|
|
705 | * earthwalls, though, so they survive restarts. |
975 | */ |
706 | */ |
976 | set_owner (tmp, op); |
707 | if (tmp->type != EARTHWALL) //TODO |
|
|
708 | tmp->set_owner (op); |
|
|
709 | |
977 | set_spell_skill (op, caster, spell_ob, tmp); |
710 | set_spell_skill (op, caster, spell_ob, tmp); |
978 | tmp->x = x; |
|
|
979 | tmp->y = y; |
|
|
980 | tmp->level = caster_level (caster, spell_ob) / 2; |
711 | tmp->level = caster_level (caster, spell_ob) / 2; |
981 | |
712 | |
982 | name = tmp->name; |
713 | name = tmp->name; |
983 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
714 | if (!(tmp = m->insert (tmp, x, y, op))) |
984 | { |
715 | { |
985 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
716 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
986 | return 0; |
717 | return 0; |
987 | } |
718 | } |
|
|
719 | |
988 | /* If this is a spellcasting wall, need to insert the spell object */ |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
989 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
721 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
990 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
991 | |
723 | |
992 | /* This code causes the wall to extend some distance in |
724 | /* This code causes the wall to extend some distance in |
… | |
… | |
1010 | m = tmp->map; |
742 | m = tmp->map; |
1011 | |
743 | |
1012 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
744 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1013 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
745 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1014 | { |
746 | { |
1015 | tmp2 = get_object (); |
747 | object *tmp2 = tmp->clone (); |
1016 | copy_object (tmp, tmp2); |
748 | m->insert (tmp2, x, y, op); |
1017 | tmp2->x = x; |
749 | |
1018 | tmp2->y = y; |
|
|
1019 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1020 | /* If this is a spellcasting wall, need to insert the spell object */ |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
1021 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
751 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1022 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1023 | |
753 | |
1024 | } |
754 | } |
1025 | else |
755 | else |
1026 | posblocked = 1; |
756 | posblocked = 1; |
1027 | |
757 | |
… | |
… | |
1030 | m = tmp->map; |
760 | m = tmp->map; |
1031 | |
761 | |
1032 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
762 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1033 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
763 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1034 | { |
764 | { |
1035 | tmp2 = get_object (); |
765 | object *tmp2 = tmp->clone (); |
1036 | copy_object (tmp, tmp2); |
766 | m->insert (tmp2, x, y, op); |
1037 | tmp2->x = x; |
767 | |
1038 | tmp2->y = y; |
|
|
1039 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1040 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
768 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1041 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1042 | } |
770 | } |
1043 | else |
771 | else |
1044 | negblocked = 1; |
772 | negblocked = 1; |
1045 | } |
773 | } |
1046 | |
774 | |
… | |
… | |
1053 | int |
781 | int |
1054 | dimension_door (object *op, object *caster, object *spob, int dir) |
782 | dimension_door (object *op, object *caster, object *spob, int dir) |
1055 | { |
783 | { |
1056 | uint32 dist, maxdist; |
784 | uint32 dist, maxdist; |
1057 | int mflags; |
785 | int mflags; |
1058 | mapstruct *m; |
786 | maptile *m; |
1059 | sint16 sx, sy; |
787 | sint16 sx, sy; |
1060 | |
788 | |
1061 | if (op->type != PLAYER) |
789 | if (op->type != PLAYER) |
1062 | return 0; |
790 | return 0; |
1063 | |
791 | |
… | |
… | |
1095 | { |
823 | { |
1096 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
824 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1097 | op->contr->count = 0; |
825 | op->contr->count = 0; |
1098 | return 0; |
826 | return 0; |
1099 | } |
827 | } |
|
|
828 | |
1100 | op->contr->count = 0; |
829 | op->contr->count = 0; |
1101 | |
830 | |
1102 | /* Remove code that puts player on random space on maps. IMO, |
831 | /* Remove code that puts player on random space on maps. IMO, |
1103 | * a lot of maps probably have areas the player should not get to, |
832 | * a lot of maps probably have areas the player should not get to, |
1104 | * but may not be marked as NO_MAGIC (as they may be bounded |
833 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1153 | return 0; |
882 | return 0; |
1154 | } |
883 | } |
1155 | } |
884 | } |
1156 | |
885 | |
1157 | /* Actually move the player now */ |
886 | /* Actually move the player now */ |
1158 | remove_ob (op); |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1159 | op->x += freearr_x[dir] * dist; |
|
|
1160 | op->y += freearr_y[dir] * dist; |
|
|
1161 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1162 | return 1; |
888 | return 1; |
1163 | |
889 | |
1164 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
890 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1165 | return 1; |
891 | return 1; |
1166 | } |
892 | } |
… | |
… | |
1179 | object *poison; |
905 | object *poison; |
1180 | int heal = 0, success = 0; |
906 | int heal = 0, success = 0; |
1181 | |
907 | |
1182 | tmp = find_target_for_friendly_spell (op, dir); |
908 | tmp = find_target_for_friendly_spell (op, dir); |
1183 | |
909 | |
1184 | if (tmp == NULL) |
910 | if (!tmp) |
1185 | return 0; |
911 | return 0; |
1186 | |
912 | |
1187 | /* Figure out how many hp this spell might cure. |
913 | /* Figure out how many hp this spell might cure. |
1188 | * could be zero if this spell heals effects, not damage. |
914 | * could be zero if this spell heals effects, not damage. |
1189 | */ |
915 | */ |
… | |
… | |
1192 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
918 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1193 | |
919 | |
1194 | if (heal) |
920 | if (heal) |
1195 | { |
921 | { |
1196 | if (tmp->stats.hp >= tmp->stats.maxhp) |
922 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1197 | { |
|
|
1198 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
923 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1199 | } |
|
|
1200 | else |
924 | else |
1201 | { |
925 | { |
1202 | /* See how many points we actually heal. Instead of messages |
926 | /* See how many points we actually heal. Instead of messages |
1203 | * based on type of spell, we instead do messages based |
927 | * based on type of spell, we instead do messages based |
1204 | * on amount of damage healed. |
928 | * on amount of damage healed. |
… | |
… | |
1206 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
930 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
1207 | heal = tmp->stats.maxhp - tmp->stats.hp; |
931 | heal = tmp->stats.maxhp - tmp->stats.hp; |
1208 | tmp->stats.hp += heal; |
932 | tmp->stats.hp += heal; |
1209 | |
933 | |
1210 | if (tmp->stats.hp >= tmp->stats.maxhp) |
934 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1211 | { |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
935 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1213 | } |
|
|
1214 | else if (heal > 50) |
936 | else if (heal > 50) |
1215 | { |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
937 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1217 | } |
|
|
1218 | else if (heal > 25) |
938 | else if (heal > 25) |
1219 | { |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
939 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1221 | } |
|
|
1222 | else if (heal > 10) |
940 | else if (heal > 10) |
1223 | { |
|
|
1224 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1225 | } |
|
|
1226 | else |
942 | else |
1227 | { |
|
|
1228 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
943 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1229 | } |
944 | |
1230 | success = 1; |
945 | success = 1; |
1231 | } |
946 | } |
1232 | } |
947 | } |
|
|
948 | |
1233 | if (spell->attacktype & AT_DISEASE) |
949 | if (spell->attacktype & AT_DISEASE) |
1234 | if (cure_disease (tmp, op)) |
950 | if (cure_disease (tmp, op)) |
1235 | success = 1; |
951 | success = 1; |
1236 | |
952 | |
1237 | if (spell->attacktype & AT_POISON) |
953 | if (spell->attacktype & AT_POISON) |
… | |
… | |
1243 | success = 1; |
959 | success = 1; |
1244 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
960 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1245 | poison->stats.food = 1; |
961 | poison->stats.food = 1; |
1246 | } |
962 | } |
1247 | } |
963 | } |
|
|
964 | |
1248 | if (spell->attacktype & AT_CONFUSION) |
965 | if (spell->attacktype & AT_CONFUSION) |
1249 | { |
966 | { |
1250 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
967 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
1251 | if (poison) |
968 | if (poison) |
1252 | { |
969 | { |
1253 | success = 1; |
970 | success = 1; |
1254 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
971 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1255 | poison->duration = 1; |
972 | poison->duration = 1; |
1256 | } |
973 | } |
1257 | } |
974 | } |
|
|
975 | |
1258 | if (spell->attacktype & AT_BLIND) |
976 | if (spell->attacktype & AT_BLIND) |
1259 | { |
977 | { |
1260 | at = archetype::find ("blindness"); |
978 | at = archetype::find ("blindness"); |
1261 | poison = present_arch_in_ob (at, tmp); |
979 | poison = present_arch_in_ob (at, tmp); |
1262 | if (poison) |
980 | if (poison) |
… | |
… | |
1264 | success = 1; |
982 | success = 1; |
1265 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
983 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1266 | poison->stats.food = 1; |
984 | poison->stats.food = 1; |
1267 | } |
985 | } |
1268 | } |
986 | } |
|
|
987 | |
1269 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
988 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1270 | { |
989 | { |
1271 | tmp->stats.sp += spell->last_sp; |
990 | tmp->stats.sp += spell->last_sp; |
1272 | if (tmp->stats.sp > tmp->stats.maxsp) |
991 | if (tmp->stats.sp > tmp->stats.maxsp) |
1273 | tmp->stats.sp = tmp->stats.maxsp; |
992 | tmp->stats.sp = tmp->stats.maxsp; |
1274 | success = 1; |
993 | success = 1; |
1275 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
994 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1276 | } |
995 | } |
|
|
996 | |
1277 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
997 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1278 | { |
998 | { |
1279 | tmp->stats.grace += spell->last_grace; |
999 | tmp->stats.grace += spell->last_grace; |
1280 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1000 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1281 | tmp->stats.grace = tmp->stats.maxgrace; |
1001 | tmp->stats.grace = tmp->stats.maxgrace; |
1282 | success = 1; |
1002 | success = 1; |
1283 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1003 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1284 | } |
1004 | } |
|
|
1005 | |
1285 | if (spell->stats.food && tmp->stats.food < 999) |
1006 | if (spell->stats.food && tmp->stats.food < 999) |
1286 | { |
1007 | { |
1287 | tmp->stats.food += spell->stats.food; |
1008 | tmp->stats.food += spell->stats.food; |
1288 | if (tmp->stats.food > 999) |
1009 | if (tmp->stats.food > 999) |
1289 | tmp->stats.food = 999; |
1010 | tmp->stats.food = 999; |
1290 | success = 1; |
1011 | success = 1; |
1291 | /* We could do something a bit better like the messages for healing above */ |
1012 | /* We could do something a bit better like the messages for healing above */ |
1292 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1013 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1293 | } |
1014 | } |
|
|
1015 | |
1294 | return success; |
1016 | return success; |
1295 | } |
1017 | } |
1296 | |
|
|
1297 | |
1018 | |
1298 | /* This is used for the spells that gain stats. There are no spells |
1019 | /* This is used for the spells that gain stats. There are no spells |
1299 | * right now that icnrease wis/int/pow on a temp basis, so no |
1020 | * right now that icnrease wis/int/pow on a temp basis, so no |
1300 | * good comments for those. |
1021 | * good comments for those. |
1301 | */ |
1022 | */ |
1302 | static const char *const no_gain_msgs[NUM_STATS] = { |
1023 | static const char *const no_gain_msgs[NUM_STATS] = { |
1303 | "You grow no stronger.", |
1024 | "You grow no stronger.", |
1304 | "You grow no more agile.", |
1025 | "You grow no more agile.", |
1305 | "You don't feel any healthier.", |
1026 | "You don't feel any healthier.", |
1306 | "no wis", |
1027 | "You didn't grow any more intelligent.", |
|
|
1028 | "You do not feel any wiser.", |
|
|
1029 | "You don't feel any more powerful." |
1307 | "You are no easier to look at.", |
1030 | "You are no easier to look at.", |
1308 | "no int", |
|
|
1309 | "no pow" |
|
|
1310 | }; |
1031 | }; |
1311 | |
1032 | |
1312 | int |
1033 | int |
1313 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1034 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1314 | { |
1035 | { |
1315 | object *tmp, *tmp2 = NULL; |
|
|
1316 | object *force = NULL; |
1036 | object *force = NULL; |
1317 | int i; |
1037 | int i; |
1318 | |
1038 | |
1319 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1039 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1320 | if (dir != 0) |
1040 | object *tmp = dir |
1321 | { |
|
|
1322 | tmp = find_target_for_friendly_spell (op, dir); |
1041 | ? find_target_for_friendly_spell (op, dir) |
1323 | } |
1042 | : op; |
1324 | else |
|
|
1325 | { |
|
|
1326 | tmp = op; |
|
|
1327 | } |
|
|
1328 | |
1043 | |
1329 | if (tmp == NULL) |
1044 | if (!tmp) |
1330 | return 0; |
1045 | return 0; |
1331 | |
1046 | |
1332 | /* If we've already got a force of this type, don't add a new one. */ |
1047 | /* If we've already got a force of this type, don't add a new one. */ |
1333 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1048 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1334 | { |
1049 | { |
1335 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1050 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1336 | { |
1051 | { |
1337 | if (tmp2->name == spell_ob->name) |
1052 | if (tmp2->name == spell_ob->name) |
1338 | { |
1053 | { |
… | |
… | |
1371 | } |
1086 | } |
1372 | else |
1087 | else |
1373 | { |
1088 | { |
1374 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1375 | } |
1090 | } |
|
|
1091 | |
1376 | return 1; |
1092 | return 1; |
1377 | } |
1093 | } |
|
|
1094 | |
1378 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1095 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1379 | force->speed = 1.0; |
1096 | force->speed = 1.0; |
1380 | force->speed_left = -1.0; |
1097 | force->speed_left = -1.0; |
1381 | SET_FLAG (force, FLAG_APPLIED); |
1098 | SET_FLAG (force, FLAG_APPLIED); |
1382 | |
1099 | |
… | |
… | |
1388 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1105 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1389 | if (force->resist[i] > 100) |
1106 | if (force->resist[i] > 100) |
1390 | force->resist[i] = 100; |
1107 | force->resist[i] = 100; |
1391 | } |
1108 | } |
1392 | } |
1109 | } |
|
|
1110 | |
1393 | if (spell_ob->stats.hp) |
1111 | if (spell_ob->stats.hp) |
1394 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1112 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1395 | |
1113 | |
1396 | if (tmp->type == PLAYER) |
1114 | if (tmp->type == PLAYER) |
1397 | { |
1115 | { |
1398 | /* Stat adjustment spells */ |
1116 | /* Stat adjustment spells */ |
1399 | for (i = 0; i < NUM_STATS; i++) |
1117 | for (i = 0; i < NUM_STATS; i++) |
1400 | { |
1118 | { |
1401 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1119 | if (sint8 stat = spell_ob->stats.stat (i)) |
1402 | |
|
|
1403 | if (stat) |
|
|
1404 | { |
1120 | { |
1405 | sm = 0; |
1121 | sint8 sm = 0; |
1406 | for (k = 0; k < stat; k++) |
1122 | for (sint8 k = 0; k < stat; k++) |
1407 | sm += rndm (1, 3); |
1123 | sm += rndm (1, 3); |
1408 | |
1124 | |
1409 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1125 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1410 | { |
1126 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1411 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1127 | |
1412 | if (sm < 0) |
1128 | force->stats.stat (i) = sm; |
1413 | sm = 0; |
1129 | |
1414 | } |
|
|
1415 | set_attr_value (&force->stats, i, sm); |
|
|
1416 | if (!sm) |
1130 | if (!sm) |
1417 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1131 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1418 | } |
1132 | } |
1419 | } |
1133 | } |
1420 | } |
1134 | } |
… | |
… | |
1440 | force->stats.ac = spell_ob->stats.ac; |
1154 | force->stats.ac = spell_ob->stats.ac; |
1441 | force->attacktype = spell_ob->attacktype; |
1155 | force->attacktype = spell_ob->attacktype; |
1442 | |
1156 | |
1443 | insert_ob_in_ob (force, tmp); |
1157 | insert_ob_in_ob (force, tmp); |
1444 | change_abil (tmp, force); /* Mostly to display any messages */ |
1158 | change_abil (tmp, force); /* Mostly to display any messages */ |
1445 | fix_player (tmp); |
1159 | tmp->update_stats (); |
|
|
1160 | |
1446 | return 1; |
1161 | return 1; |
1447 | } |
1162 | } |
1448 | |
1163 | |
1449 | /* This used to be part of cast_change_ability, but it really didn't make |
1164 | /* This used to be part of cast_change_ability, but it really didn't make |
1450 | * a lot of sense, since most of the values it derives are from the god |
1165 | * a lot of sense, since most of the values it derives are from the god |
1451 | * of the caster. |
1166 | * of the caster. |
1452 | */ |
1167 | */ |
1453 | |
|
|
1454 | int |
1168 | int |
1455 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1169 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1456 | { |
1170 | { |
1457 | int i; |
1171 | int i; |
1458 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1172 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
… | |
… | |
1549 | force->stats.wc = spell_ob->stats.wc; |
1263 | force->stats.wc = spell_ob->stats.wc; |
1550 | force->stats.ac = spell_ob->stats.ac; |
1264 | force->stats.ac = spell_ob->stats.ac; |
1551 | |
1265 | |
1552 | change_abil (tmp, force); /* Mostly to display any messages */ |
1266 | change_abil (tmp, force); /* Mostly to display any messages */ |
1553 | insert_ob_in_ob (force, tmp); |
1267 | insert_ob_in_ob (force, tmp); |
1554 | fix_player (tmp); |
1268 | tmp->update_stats (); |
1555 | return 1; |
1269 | return 1; |
1556 | } |
1270 | } |
1557 | |
|
|
1558 | |
|
|
1559 | |
1271 | |
1560 | /* Alchemy code by Mark Wedel |
1272 | /* Alchemy code by Mark Wedel |
1561 | * |
1273 | * |
1562 | * This code adds a new spell, called alchemy. Alchemy will turn |
1274 | * This code adds a new spell, called alchemy. Alchemy will turn |
1563 | * objects to gold nuggets, the value of the gold nuggets being |
1275 | * objects to gold nuggets, the value of the gold nuggets being |
… | |
… | |
1573 | * For example, if an item is worth 110 gold, you will get |
1285 | * For example, if an item is worth 110 gold, you will get |
1574 | * 4 large nuggets, and from 0-10 small nuggets. |
1286 | * 4 large nuggets, and from 0-10 small nuggets. |
1575 | * |
1287 | * |
1576 | * There is also a chance (1:30) that you will get nothing at all |
1288 | * There is also a chance (1:30) that you will get nothing at all |
1577 | * for the object. There is also a maximum weight that will be |
1289 | * for the object. There is also a maximum weight that will be |
1578 | * alchemied. |
1290 | * alchemised. |
1579 | */ |
1291 | */ |
1580 | |
|
|
1581 | /* I didn't feel like passing these as arguements to the |
|
|
1582 | * two functions that need them. Real values are put in them |
|
|
1583 | * when the spell is cast, and these are freed when the spell |
|
|
1584 | * is finished. |
|
|
1585 | */ |
|
|
1586 | static object *small, *large; |
|
|
1587 | |
|
|
1588 | static void |
1292 | static void |
1589 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1293 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1590 | { |
1294 | { |
1591 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1295 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1592 | |
1296 | |
1593 | /* Give third price when we alchemy money (This should hopefully |
1297 | /* Give third price when we alchemy money (This should hopefully |
1594 | * make it so that it isn't worth it to alchemy money, sell |
1298 | * make it so that it isn't worth it to alchemy money, sell |
1595 | * the nuggets, alchemy the gold from that, etc. |
1299 | * the nuggets, alchemy the gold from that, etc. |
1596 | * Otherwise, give 9 silver on the gold for other objects, |
1300 | * Otherwise, give 9 silver on the gold for other objects, |
1597 | * so that it would still be more affordable to haul |
1301 | * so that it would still be more affordable to haul |
1598 | * the stuff back to town. |
1302 | * the stuff back to town. |
1599 | */ |
1303 | */ |
1600 | |
|
|
1601 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1304 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1602 | value = 0; |
1305 | value = 0; |
1603 | else if (obj->type == MONEY || obj->type == GEM) |
1306 | else if (obj->type == MONEY || obj->type == GEM) |
1604 | value /= 3; |
1307 | value /= 3; |
1605 | else |
1308 | else |
1606 | value = (value * 9) / 10; |
1309 | value = value * 9 / 10; |
1607 | |
1310 | |
1608 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1609 | |
|
|
1610 | if ((obj->value > 0) && rndm (0, 29)) |
1311 | if (obj->value > 0 && rndm (0, 29)) |
1611 | { |
1312 | total_value += value; |
1612 | int count; |
|
|
1613 | |
1313 | |
1614 | count = value / large->value; |
|
|
1615 | *large_nuggets += count; |
|
|
1616 | value -= (uint64) count *(uint64) large->value; |
|
|
1617 | |
|
|
1618 | count = value / small->value; |
|
|
1619 | *small_nuggets += count; |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1623 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1624 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1625 | */ |
|
|
1626 | if (*small_nuggets * small->value >= large->value) |
|
|
1627 | { |
|
|
1628 | (*large_nuggets)++; |
|
|
1629 | *small_nuggets -= large->value / small->value; |
|
|
1630 | if (*small_nuggets && large->value % small->value) |
|
|
1631 | (*small_nuggets)--; |
|
|
1632 | } |
|
|
1633 | weight += obj->weight; |
1314 | total_weight += obj->total_weight (); |
1634 | remove_ob (obj); |
1315 | |
1635 | free_object (obj); |
1316 | obj->destroy (); |
1636 | } |
1317 | } |
1637 | |
1318 | |
1638 | static void |
1319 | static void |
1639 | update_map (object *op, mapstruct *m, int small_nuggets, int large_nuggets, int x, int y) |
1320 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
1640 | { |
1321 | { |
1641 | object *tmp; |
|
|
1642 | int flag = 0; |
1322 | int flag = 0; |
1643 | |
1323 | |
1644 | /* Put any nuggets below the player, but we can only pass this |
1324 | /* Put any nuggets below the player, but we can only pass this |
1645 | * flag if we are on the same space as the player |
1325 | * flag if we are on the same space as the player |
1646 | */ |
1326 | */ |
1647 | if (x == op->x && y == op->y && op->map == m) |
1327 | if (x == op->x && y == op->y && op->map == m) |
1648 | flag = INS_BELOW_ORIGINATOR; |
1328 | flag = INS_BELOW_ORIGINATOR; |
1649 | |
1329 | |
1650 | if (small_nuggets) |
1330 | if (small_nuggets) |
1651 | { |
1331 | { |
1652 | tmp = get_object (); |
1332 | object *tmp = small->clone (); |
1653 | copy_object (small, tmp); |
|
|
1654 | tmp->nrof = small_nuggets; |
1333 | tmp->nrof = small_nuggets; |
1655 | tmp->x = x; |
|
|
1656 | tmp->y = y; |
|
|
1657 | insert_ob_in_map (tmp, m, op, flag); |
1334 | m->insert (tmp, x, y, op, flag); |
1658 | } |
1335 | } |
|
|
1336 | |
1659 | if (large_nuggets) |
1337 | if (large_nuggets) |
1660 | { |
1338 | { |
1661 | tmp = get_object (); |
1339 | object *tmp = large->clone (); |
1662 | copy_object (large, tmp); |
|
|
1663 | tmp->nrof = large_nuggets; |
1340 | tmp->nrof = large_nuggets; |
1664 | tmp->x = x; |
|
|
1665 | tmp->y = y; |
|
|
1666 | insert_ob_in_map (tmp, m, op, flag); |
1341 | m->insert (tmp, x, y, op, flag); |
1667 | } |
1342 | } |
|
|
1343 | |
|
|
1344 | if (object *pl = m->at (x, y).player ()) |
|
|
1345 | if (pl->contr->ns) |
|
|
1346 | pl->contr->ns->look_position = 0; |
1668 | } |
1347 | } |
1669 | |
1348 | |
1670 | int |
1349 | int |
1671 | alchemy (object *op, object *caster, object *spell_ob) |
1350 | alchemy (object *op, object *caster, object *spell_ob) |
1672 | { |
1351 | { |
1673 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1674 | sint16 nx, ny; |
|
|
1675 | object *next, *tmp; |
|
|
1676 | mapstruct *mp; |
|
|
1677 | |
|
|
1678 | if (op->type != PLAYER) |
1352 | if (op->type != PLAYER) |
1679 | return 0; |
1353 | return 0; |
1680 | |
1354 | |
|
|
1355 | object *large = get_archetype ("largenugget"); |
|
|
1356 | object *small = get_archetype ("smallnugget"); |
|
|
1357 | |
1681 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1358 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1682 | * some, and also prevents people from alcheming every table/chair/clock |
1359 | * some, and also prevents people from alchemising every table/chair/clock |
1683 | * in sight |
1360 | * in sight |
1684 | */ |
1361 | */ |
1685 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1362 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1686 | weight_max *= 1000; |
1363 | int weight_max = duration * 1000; |
1687 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1364 | uint64 value_max = duration * 1000; |
1688 | |
1365 | |
|
|
1366 | int weight = 0; |
|
|
1367 | |
1689 | for (y = op->y - 1; y <= op->y + 1; y++) |
1368 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1690 | { |
1369 | { |
1691 | for (x = op->x - 1; x <= op->x + 1; x++) |
1370 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1692 | { |
1371 | { |
|
|
1372 | uint64 value = 0; |
|
|
1373 | |
1693 | nx = x; |
1374 | sint16 nx = x; |
1694 | ny = y; |
1375 | sint16 ny = y; |
1695 | |
1376 | |
1696 | mp = op->map; |
1377 | maptile *mp = op->map; |
1697 | |
1378 | |
1698 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1379 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1699 | |
1380 | |
1700 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1381 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1701 | continue; |
1382 | continue; |
1702 | |
1383 | |
1703 | /* Treat alchemy a little differently - most spell effects |
1384 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1705 | * ground level effect. |
1386 | * ground level effect. |
1706 | */ |
1387 | */ |
1707 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1388 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1708 | continue; |
1389 | continue; |
1709 | |
1390 | |
1710 | small_nuggets = 0; |
1391 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1711 | large_nuggets = 0; |
|
|
1712 | |
|
|
1713 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1714 | { |
1392 | { |
1715 | next = tmp->above; |
1393 | next = tmp->above; |
|
|
1394 | |
1716 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1395 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1717 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1396 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1718 | { |
1397 | { |
1719 | |
|
|
1720 | if (tmp->inv) |
1398 | if (tmp->inv) |
1721 | { |
1399 | { |
1722 | object *next1, *tmp1; |
1400 | object *next1, *tmp1; |
1723 | |
1401 | |
1724 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1402 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1725 | { |
1403 | { |
1726 | next1 = tmp1->below; |
1404 | next1 = tmp1->below; |
1727 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1405 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1728 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1406 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1729 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1407 | alchemy_object (tmp1, value, weight); |
1730 | } |
1408 | } |
1731 | } |
1409 | } |
|
|
1410 | |
1732 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1411 | alchemy_object (tmp, value, weight); |
1733 | |
1412 | |
1734 | if (weight > weight_max) |
1413 | if (weight > weight_max) |
1735 | { |
1414 | break; |
1736 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1737 | free_object (large); |
|
|
1738 | free_object (small); |
|
|
1739 | return 1; |
|
|
1740 | } |
1415 | } |
1741 | } /* is alchemable object */ |
1416 | } |
1742 | } /* process all objects on this space */ |
1417 | |
|
|
1418 | value = min (value, value_max); |
|
|
1419 | |
|
|
1420 | uint64 count = value / large->value; |
|
|
1421 | int large_nuggets = count; |
|
|
1422 | value -= count * large->value; |
|
|
1423 | |
|
|
1424 | count = value / small->value; |
|
|
1425 | int small_nuggets = count; |
1743 | |
1426 | |
1744 | /* Insert all the nuggets at one time. This probably saves time, but |
1427 | /* Insert all the nuggets at one time. This probably saves time, but |
1745 | * it also prevents us from alcheming nuggets that were just created |
1428 | * it also prevents us from alcheming nuggets that were just created |
1746 | * with this spell. |
1429 | * with this spell. |
1747 | */ |
1430 | */ |
1748 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1431 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
|
|
1432 | |
|
|
1433 | if (weight > weight_max) |
|
|
1434 | goto bailout; |
1749 | } |
1435 | } |
1750 | } |
1436 | } |
1751 | free_object (large); |
1437 | |
1752 | free_object (small); |
1438 | bailout: |
1753 | /* reset this so that if player standing on a big pile of stuff, |
1439 | large->destroy (); |
1754 | * it is redrawn properly. |
1440 | small->destroy (); |
1755 | */ |
|
|
1756 | op->contr->socket.look_position = 0; |
|
|
1757 | return 1; |
1441 | return 1; |
1758 | } |
1442 | } |
1759 | |
1443 | |
1760 | |
1444 | |
1761 | /* This function removes the cursed/damned status on equipped |
1445 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1770 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1454 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1771 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1455 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1772 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1456 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1773 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1457 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1774 | { |
1458 | { |
1775 | |
|
|
1776 | was_one++; |
1459 | was_one++; |
1777 | if (tmp->level <= caster_level (caster, spell)) |
1460 | if (tmp->level <= caster_level (caster, spell)) |
1778 | { |
1461 | { |
1779 | success++; |
1462 | success++; |
1780 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1463 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1789 | } |
1472 | } |
1790 | |
1473 | |
1791 | if (op->type == PLAYER) |
1474 | if (op->type == PLAYER) |
1792 | { |
1475 | { |
1793 | if (success) |
1476 | if (success) |
1794 | { |
|
|
1795 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1477 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1796 | } |
|
|
1797 | else |
1478 | else |
1798 | { |
1479 | { |
1799 | if (was_one) |
1480 | if (was_one) |
1800 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1481 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1801 | else |
1482 | else |
1802 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1483 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1803 | } |
1484 | } |
1804 | } |
1485 | } |
|
|
1486 | |
1805 | return success; |
1487 | return success; |
1806 | } |
1488 | } |
1807 | |
1489 | |
1808 | /* Identifies objects in the players inventory/on the ground */ |
1490 | /* Identifies objects in the players inventory/on the ground */ |
1809 | |
1491 | |
… | |
… | |
1816 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1498 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1817 | |
1499 | |
1818 | if (num_ident < 1) |
1500 | if (num_ident < 1) |
1819 | num_ident = 1; |
1501 | num_ident = 1; |
1820 | |
1502 | |
1821 | |
|
|
1822 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1503 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1823 | { |
1504 | { |
1824 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1505 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1825 | { |
1506 | { |
1826 | identify (tmp); |
1507 | identify (tmp); |
|
|
1508 | |
1827 | if (op->type == PLAYER) |
1509 | if (op->type == PLAYER) |
1828 | { |
1510 | { |
1829 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1511 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
|
|
1512 | |
1830 | if (tmp->msg) |
1513 | if (tmp->msg) |
1831 | { |
1514 | { |
1832 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1515 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1833 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1516 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1834 | } |
1517 | } |
1835 | } |
1518 | } |
|
|
1519 | |
1836 | num_ident--; |
1520 | num_ident--; |
1837 | success = 1; |
1521 | success = 1; |
1838 | if (!num_ident) |
1522 | if (!num_ident) |
1839 | break; |
1523 | break; |
1840 | } |
1524 | } |
1841 | } |
1525 | } |
|
|
1526 | |
1842 | /* If all the power of the spell has been used up, don't go and identify |
1527 | /* If all the power of the spell has been used up, don't go and identify |
1843 | * stuff on the floor. Only identify stuff on the floor if the spell |
1528 | * stuff on the floor. Only identify stuff on the floor if the spell |
1844 | * was not fully used. |
1529 | * was not fully used. |
1845 | */ |
1530 | */ |
1846 | if (num_ident) |
1531 | if (num_ident) |
1847 | { |
1532 | { |
1848 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1533 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1849 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1534 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1850 | { |
1535 | { |
1851 | |
|
|
1852 | identify (tmp); |
1536 | identify (tmp); |
|
|
1537 | |
1853 | if (op->type == PLAYER) |
1538 | if (op->type == PLAYER) |
1854 | { |
1539 | { |
1855 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1540 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
|
|
1541 | |
1856 | if (tmp->msg) |
1542 | if (tmp->msg) |
1857 | { |
1543 | { |
1858 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1544 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1859 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1545 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1860 | } |
1546 | } |
|
|
1547 | |
1861 | esrv_send_item (op, tmp); |
1548 | esrv_send_item (op, tmp); |
1862 | } |
1549 | } |
|
|
1550 | |
1863 | num_ident--; |
1551 | num_ident--; |
1864 | success = 1; |
1552 | success = 1; |
1865 | if (!num_ident) |
1553 | if (!num_ident) |
1866 | break; |
1554 | break; |
1867 | } |
1555 | } |
1868 | } |
1556 | } |
|
|
1557 | |
1869 | if (!success) |
1558 | if (!success) |
1870 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1559 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1871 | else |
1560 | else |
1872 | { |
|
|
1873 | spell_effect (spell, op->x, op->y, op->map, op); |
1561 | spell_effect (spell, op->x, op->y, op->map, op); |
1874 | } |
1562 | |
1875 | return success; |
1563 | return success; |
1876 | } |
1564 | } |
1877 | |
|
|
1878 | |
1565 | |
1879 | int |
1566 | int |
1880 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1567 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1881 | { |
1568 | { |
1882 | object *tmp, *last, *god, *detect; |
1569 | object *tmp, *last, *god, *detect; |
1883 | int done_one, range, mflags, floor, level; |
1570 | int done_one, range, mflags, floor, level; |
1884 | sint16 x, y, nx, ny; |
1571 | sint16 x, y, nx, ny; |
1885 | mapstruct *m; |
1572 | maptile *m; |
1886 | |
1573 | |
1887 | /* We precompute some values here so that we don't have to keep |
1574 | /* We precompute some values here so that we don't have to keep |
1888 | * doing it over and over again. |
1575 | * doing it over and over again. |
1889 | */ |
1576 | */ |
1890 | god = find_god (determine_god (op)); |
1577 | god = find_god (determine_god (op)); |
… | |
… | |
1895 | skill = caster; |
1582 | skill = caster; |
1896 | |
1583 | |
1897 | for (x = op->x - range; x <= op->x + range; x++) |
1584 | for (x = op->x - range; x <= op->x + range; x++) |
1898 | for (y = op->y - range; y <= op->y + range; y++) |
1585 | for (y = op->y - range; y <= op->y + range; y++) |
1899 | { |
1586 | { |
1900 | |
|
|
1901 | m = op->map; |
1587 | m = op->map; |
1902 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1588 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1903 | if (mflags & P_OUT_OF_MAP) |
1589 | if (mflags & P_OUT_OF_MAP) |
1904 | continue; |
1590 | continue; |
1905 | |
1591 | |
… | |
… | |
1907 | * floor. But this is not true for show invisible. |
1593 | * floor. But this is not true for show invisible. |
1908 | * Basically, we just go and find the top object and work |
1594 | * Basically, we just go and find the top object and work |
1909 | * down - that is easier than working up. |
1595 | * down - that is easier than working up. |
1910 | */ |
1596 | */ |
1911 | |
1597 | |
1912 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1598 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1913 | last = tmp; |
1599 | last = tmp; |
|
|
1600 | |
1914 | /* Shouldn't happen, but if there are no objects on a space, this |
1601 | /* Shouldn't happen, but if there are no objects on a space, this |
1915 | * would happen. |
1602 | * would happen. |
1916 | */ |
1603 | */ |
1917 | if (!last) |
1604 | if (!last) |
1918 | continue; |
1605 | continue; |
… | |
… | |
1920 | done_one = 0; |
1607 | done_one = 0; |
1921 | floor = 0; |
1608 | floor = 0; |
1922 | detect = NULL; |
1609 | detect = NULL; |
1923 | for (tmp = last; tmp; tmp = tmp->below) |
1610 | for (tmp = last; tmp; tmp = tmp->below) |
1924 | { |
1611 | { |
1925 | |
|
|
1926 | /* show invisible */ |
1612 | /* show invisible */ |
1927 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1613 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1928 | /* Might there be other objects that we can make visibile? */ |
1614 | /* Might there be other objects that we can make visible? */ |
1929 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1615 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1930 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1616 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1931 | tmp->type == CF_HANDLE || |
1617 | tmp->type == CF_HANDLE || |
1932 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1618 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1933 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1619 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1940 | { |
1626 | { |
1941 | tmp->invisible = 0; |
1627 | tmp->invisible = 0; |
1942 | done_one = 1; |
1628 | done_one = 1; |
1943 | } |
1629 | } |
1944 | } |
1630 | } |
|
|
1631 | |
1945 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1632 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1946 | floor = 1; |
1633 | floor = 1; |
1947 | |
1634 | |
1948 | /* All detections below this point don't descend beneath the floor, |
1635 | /* All detections below this point don't descend beneath the floor, |
1949 | * so just continue on. We could be clever and look at the type of |
1636 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
2002 | */ |
1689 | */ |
2003 | if (done_one) |
1690 | if (done_one) |
2004 | { |
1691 | { |
2005 | object *detect_ob = arch_to_object (spell->other_arch); |
1692 | object *detect_ob = arch_to_object (spell->other_arch); |
2006 | |
1693 | |
2007 | detect_ob->x = nx; |
|
|
2008 | detect_ob->y = ny; |
|
|
2009 | /* if this is set, we want to copy the face */ |
1694 | /* if this is set, we want to copy the face */ |
2010 | if (done_one == 2 && detect) |
1695 | if (done_one == 2 && detect) |
2011 | { |
1696 | { |
2012 | detect_ob->face = detect->face; |
1697 | detect_ob->face = detect->face; |
2013 | detect_ob->animation_id = detect->animation_id; |
1698 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2015 | detect_ob->last_anim = 0; |
1700 | detect_ob->last_anim = 0; |
2016 | /* by default, the detect_ob is already animated */ |
1701 | /* by default, the detect_ob is already animated */ |
2017 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1702 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2018 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1703 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2019 | } |
1704 | } |
|
|
1705 | |
2020 | insert_ob_in_map (detect_ob, m, op, 0); |
1706 | m->insert (detect_ob, nx, ny, op); |
2021 | } |
1707 | } |
2022 | } /* for processing the surrounding spaces */ |
1708 | } /* for processing the surrounding spaces */ |
2023 | |
1709 | |
2024 | |
1710 | |
2025 | /* Now process objects in the players inventory if detect curse or magic */ |
1711 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2074 | |
1760 | |
2075 | /* Explodes a fireball centered at player */ |
1761 | /* Explodes a fireball centered at player */ |
2076 | tmp = get_archetype (EXPLODING_FIREBALL); |
1762 | tmp = get_archetype (EXPLODING_FIREBALL); |
2077 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
1763 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2078 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
1764 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2079 | tmp->x = victim->x; |
1765 | |
2080 | tmp->y = victim->y; |
1766 | tmp->insert_at (victim); |
2081 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2082 | victim->stats.sp = 2 * victim->stats.maxsp; |
1767 | victim->stats.sp = 2 * victim->stats.maxsp; |
2083 | } |
1768 | } |
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1769 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1770 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1771 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2089 | { |
|
|
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1772 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2091 | } |
|
|
2092 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1773 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2093 | { |
1774 | { |
2094 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1775 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2095 | confuse_player (victim, victim, 99); |
1776 | confuse_player (victim, victim, 99); |
2096 | } |
1777 | } |
2097 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
1778 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2098 | { |
|
|
2099 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
1779 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2100 | } |
|
|
2101 | } |
1780 | } |
2102 | |
1781 | |
2103 | /* cast_transfer |
1782 | /* cast_transfer |
2104 | * This spell transfers sp from the player to another person. |
1783 | * This spell transfers sp from the player to another person. |
2105 | * We let the target go above their normal maximum SP. |
1784 | * We let the target go above their normal maximum SP. |
… | |
… | |
2108 | int |
1787 | int |
2109 | cast_transfer (object *op, object *caster, object *spell, int dir) |
1788 | cast_transfer (object *op, object *caster, object *spell, int dir) |
2110 | { |
1789 | { |
2111 | object *plyr = NULL; |
1790 | object *plyr = NULL; |
2112 | sint16 x, y; |
1791 | sint16 x, y; |
2113 | mapstruct *m; |
1792 | maptile *m; |
2114 | int mflags; |
1793 | int mflags; |
2115 | |
1794 | |
2116 | m = op->map; |
1795 | m = op->map; |
2117 | x = op->x + freearr_x[dir]; |
1796 | x = op->x + freearr_x[dir]; |
2118 | y = op->y + freearr_y[dir]; |
1797 | y = op->y + freearr_y[dir]; |
2119 | |
1798 | |
2120 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1799 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2121 | |
1800 | |
2122 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1801 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2123 | { |
1802 | { |
2124 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
1803 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2125 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1804 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2126 | break; |
1805 | break; |
2127 | } |
1806 | } |
2128 | |
1807 | |
2129 | |
1808 | |
2130 | /* If we did not find a player in the specified direction, transfer |
1809 | /* If we did not find a player in the specified direction, transfer |
2131 | * to anyone on top of us. This is used for the rune of transference mostly. |
1810 | * to anyone on top of us. This is used for the rune of transference mostly. |
2132 | */ |
1811 | */ |
2133 | if (plyr == NULL) |
1812 | if (plyr == NULL) |
2134 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1813 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2135 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1814 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2136 | break; |
1815 | break; |
2137 | |
1816 | |
2138 | if (!plyr) |
1817 | if (!plyr) |
2139 | { |
1818 | { |
… | |
… | |
2184 | void |
1863 | void |
2185 | counterspell (object *op, int dir) |
1864 | counterspell (object *op, int dir) |
2186 | { |
1865 | { |
2187 | object *tmp, *head, *next; |
1866 | object *tmp, *head, *next; |
2188 | int mflags; |
1867 | int mflags; |
2189 | mapstruct *m; |
1868 | maptile *m; |
2190 | sint16 sx, sy; |
1869 | sint16 sx, sy; |
2191 | |
1870 | |
2192 | sx = op->x + freearr_x[dir]; |
1871 | sx = op->x + freearr_x[dir]; |
2193 | sy = op->y + freearr_y[dir]; |
1872 | sy = op->y + freearr_y[dir]; |
2194 | m = op->map; |
1873 | m = op->map; |
2195 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1874 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2196 | if (mflags & P_OUT_OF_MAP) |
1875 | if (mflags & P_OUT_OF_MAP) |
2197 | return; |
1876 | return; |
2198 | |
1877 | |
2199 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
1878 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2200 | { |
1879 | { |
2201 | next = tmp->above; |
1880 | next = tmp->above; |
2202 | |
1881 | |
2203 | /* Need to look at the head object - otherwise, if tmp |
1882 | /* Need to look at the head object - otherwise, if tmp |
2204 | * points to a monster, we don't have all the necessary |
1883 | * points to a monster, we don't have all the necessary |
… | |
… | |
2216 | /* Basically, if the object is magical and not counterspell, |
1895 | /* Basically, if the object is magical and not counterspell, |
2217 | * we will more or less remove the object. Don't counterspell |
1896 | * we will more or less remove the object. Don't counterspell |
2218 | * monsters either. |
1897 | * monsters either. |
2219 | */ |
1898 | */ |
2220 | |
1899 | |
2221 | if (head->attacktype & AT_MAGIC && |
1900 | if (head->attacktype & AT_MAGIC |
2222 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
1901 | && !(head->attacktype & AT_COUNTERSPELL) |
2223 | { |
1902 | && !QUERY_FLAG (head, FLAG_MONSTER) |
2224 | remove_ob (head); |
1903 | && (op->level > head->level)) |
2225 | free_object (head); |
1904 | head->destroy (); |
2226 | } |
|
|
2227 | else |
1905 | else |
2228 | switch (head->type) |
1906 | switch (head->type) |
2229 | { |
1907 | { |
2230 | case SPELL_EFFECT: |
1908 | case SPELL_EFFECT: |
|
|
1909 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
1910 | // about sanctuary in spell_util.C |
|
|
1911 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1912 | continue; |
|
|
1913 | |
2231 | if (op->level > head->level) |
1914 | if (op->level > head->level) |
2232 | { |
1915 | head->destroy (); |
2233 | remove_ob (head); |
1916 | |
2234 | free_object (head); |
|
|
2235 | } |
|
|
2236 | break; |
1917 | break; |
2237 | |
1918 | |
2238 | /* I really don't get this rune code that much - that |
1919 | /* I really don't get this rune code that much - that |
2239 | * random chance seems really low. |
1920 | * random chance seems really low. |
2240 | */ |
1921 | */ |
2241 | case RUNE: |
1922 | case RUNE: |
2242 | if (rndm (0, 149) == 0) |
1923 | if (rndm (0, 149) == 0) |
2243 | { |
1924 | { |
2244 | head->stats.hp--; /* weaken the rune */ |
1925 | head->stats.hp--; /* weaken the rune */ |
2245 | if (!head->stats.hp) |
1926 | if (!head->stats.hp) |
2246 | { |
1927 | head->destroy (); |
2247 | remove_ob (head); |
|
|
2248 | free_object (head); |
|
|
2249 | } |
|
|
2250 | } |
1928 | } |
2251 | break; |
1929 | break; |
2252 | } |
1930 | } |
2253 | } |
1931 | } |
2254 | } |
1932 | } |
… | |
… | |
2307 | * This code was very odd - code early on would only let players use the spell, |
1985 | * This code was very odd - code early on would only let players use the spell, |
2308 | * yet the code wass full of player checks. I've presumed that the code |
1986 | * yet the code wass full of player checks. I've presumed that the code |
2309 | * that only let players use it was correct, and removed all the other |
1987 | * that only let players use it was correct, and removed all the other |
2310 | * player checks. MSW 2003-01-06 |
1988 | * player checks. MSW 2003-01-06 |
2311 | */ |
1989 | */ |
2312 | |
|
|
2313 | int |
1990 | int |
2314 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1991 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2315 | { |
1992 | { |
2316 | object *weapon, *tmp; |
1993 | object *weapon, *tmp; |
2317 | char buf[MAX_BUF]; |
1994 | char buf[MAX_BUF]; |
2318 | int a, i; |
1995 | int a, i; |
2319 | sint16 x, y; |
1996 | sint16 x, y; |
2320 | mapstruct *m; |
1997 | maptile *m; |
2321 | materialtype_t *mt; |
1998 | materialtype_t *mt; |
2322 | |
1999 | |
2323 | if (!spell->other_arch) |
2000 | if (!spell->other_arch) |
2324 | { |
2001 | { |
2325 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2002 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
2329 | /* exit if it's not a player using this spell. */ |
2006 | /* exit if it's not a player using this spell. */ |
2330 | if (op->type != PLAYER) |
2007 | if (op->type != PLAYER) |
2331 | return 0; |
2008 | return 0; |
2332 | |
2009 | |
2333 | /* if player already has a golem, abort */ |
2010 | /* if player already has a golem, abort */ |
2334 | if (op->contr->ranges[range_golem] != NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) |
2011 | if (object *golem = op->contr->golem) |
2335 | { |
2012 | { |
2336 | control_golem (op->contr->ranges[range_golem], dir); |
2013 | control_golem (golem, dir); |
2337 | return 0; |
2014 | return 0; |
2338 | } |
2015 | } |
2339 | |
2016 | |
2340 | /* if no direction specified, pick one */ |
2017 | /* if no direction specified, pick one */ |
2341 | if (!dir) |
2018 | if (!dir) |
… | |
… | |
2387 | /* create the golem object */ |
2064 | /* create the golem object */ |
2388 | tmp = arch_to_object (spell->other_arch); |
2065 | tmp = arch_to_object (spell->other_arch); |
2389 | |
2066 | |
2390 | /* if animated by a player, give the player control of the golem */ |
2067 | /* if animated by a player, give the player control of the golem */ |
2391 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2068 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2392 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2393 | tmp->stats.exp = 0; |
2069 | tmp->stats.exp = 0; |
2394 | add_friendly_object (tmp); |
2070 | add_friendly_object (tmp); |
2395 | tmp->type = GOLEM; |
2071 | tmp->type = GOLEM; |
2396 | set_owner (tmp, op); |
2072 | tmp->set_owner (op); |
|
|
2073 | op->contr->golem = tmp; |
2397 | set_spell_skill (op, caster, spell, tmp); |
2074 | set_spell_skill (op, caster, spell, tmp); |
2398 | op->contr->ranges[range_golem] = tmp; |
|
|
2399 | op->contr->shoottype = range_golem; |
|
|
2400 | op->contr->golem_count = tmp->count; |
|
|
2401 | |
2075 | |
2402 | /* Give the weapon to the golem now. A bit of a hack to check the |
2076 | /* Give the weapon to the golem now. A bit of a hack to check the |
2403 | * removed flag - it should only be set if get_split_object was |
2077 | * removed flag - it should only be set if get_split_object was |
2404 | * used above. |
2078 | * used above. |
2405 | */ |
2079 | */ |
2406 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2080 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2407 | remove_ob (weapon); |
2081 | weapon->remove (); |
|
|
2082 | |
2408 | insert_ob_in_ob (weapon, tmp); |
2083 | insert_ob_in_ob (weapon, tmp); |
2409 | esrv_send_item (op, weapon); |
2084 | esrv_send_item (op, weapon); |
2410 | /* To do everything necessary to let a golem use the weapon is a pain, |
2085 | /* To do everything necessary to let a golem use the weapon is a pain, |
2411 | * so instead, just set it as equipped (otherwise, we need to update |
2086 | * so instead, just set it as equipped (otherwise, we need to update |
2412 | * body_info, skills, etc) |
2087 | * body_info, skills, etc) |
2413 | */ |
2088 | */ |
2414 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2089 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2415 | SET_FLAG (weapon, FLAG_APPLIED); |
2090 | SET_FLAG (weapon, FLAG_APPLIED); |
2416 | fix_player (tmp); |
2091 | tmp->update_stats (); |
2417 | |
2092 | |
2418 | /* There used to be 'odd' code that basically seemed to take the absolute |
2093 | /* There used to be 'odd' code that basically seemed to take the absolute |
2419 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2094 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2420 | * if you're using a crappy weapon, it shouldn't be as good. |
2095 | * if you're using a crappy weapon, it shouldn't be as good. |
2421 | */ |
2096 | */ |
… | |
… | |
2473 | if (a > 14) |
2148 | if (a > 14) |
2474 | a = 14; |
2149 | a = 14; |
2475 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2150 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2476 | |
2151 | |
2477 | /* Determine golem's speed */ |
2152 | /* Determine golem's speed */ |
2478 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2153 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2479 | |
|
|
2480 | if (tmp->speed > 3.33) |
|
|
2481 | tmp->speed = 3.33; |
|
|
2482 | |
2154 | |
2483 | if (!spell->race) |
2155 | if (!spell->race) |
2484 | { |
2156 | { |
2485 | sprintf (buf, "animated %s", &weapon->name); |
2157 | sprintf (buf, "animated %s", &weapon->name); |
2486 | tmp->name = buf; |
2158 | tmp->name = buf; |
… | |
… | |
2488 | tmp->face = weapon->face; |
2160 | tmp->face = weapon->face; |
2489 | tmp->animation_id = weapon->animation_id; |
2161 | tmp->animation_id = weapon->animation_id; |
2490 | tmp->anim_speed = weapon->anim_speed; |
2162 | tmp->anim_speed = weapon->anim_speed; |
2491 | tmp->last_anim = weapon->last_anim; |
2163 | tmp->last_anim = weapon->last_anim; |
2492 | tmp->state = weapon->state; |
2164 | tmp->state = weapon->state; |
2493 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2165 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2494 | { |
|
|
2495 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2496 | } |
|
|
2497 | else |
|
|
2498 | { |
|
|
2499 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2500 | } |
|
|
2501 | update_ob_speed (tmp); |
|
|
2502 | } |
2166 | } |
2503 | |
2167 | |
2504 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2168 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2505 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2169 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2506 | |
2170 | |
2507 | tmp->speed_left = -1; |
2171 | tmp->speed_left = -1; |
2508 | tmp->x = x; |
|
|
2509 | tmp->y = y; |
|
|
2510 | tmp->direction = dir; |
2172 | tmp->direction = dir; |
2511 | insert_ob_in_map (tmp, m, op, 0); |
2173 | |
|
|
2174 | m->insert (tmp, x, y, op); |
2512 | return 1; |
2175 | return 1; |
2513 | } |
2176 | } |
2514 | |
2177 | |
2515 | /* cast_daylight() - changes the map darkness level *lower* */ |
2178 | /* cast_daylight() - changes the map darkness level *lower* */ |
2516 | |
2179 | |
… | |
… | |
2524 | int success; |
2187 | int success; |
2525 | |
2188 | |
2526 | if (!op->map) |
2189 | if (!op->map) |
2527 | return 0; /* shouldnt happen */ |
2190 | return 0; /* shouldnt happen */ |
2528 | |
2191 | |
2529 | success = change_map_light (op->map, spell->stats.dam); |
2192 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2193 | |
2530 | if (!success) |
2194 | if (!success) |
2531 | { |
2195 | { |
2532 | if (spell->stats.dam < 0) |
2196 | if (spell->stats.dam < 0) |
2533 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2534 | else |
2198 | else |
… | |
… | |
2559 | |
2223 | |
2560 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2224 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2561 | |
2225 | |
2562 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2226 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2563 | |
2227 | |
2564 | set_owner (new_aura, op); |
2228 | new_aura->set_owner (op); |
2565 | set_spell_skill (op, caster, spell, new_aura); |
2229 | set_spell_skill (op, caster, spell, new_aura); |
2566 | new_aura->attacktype = spell->attacktype; |
2230 | new_aura->attacktype = spell->attacktype; |
2567 | |
2231 | |
2568 | new_aura->level = caster_level (caster, spell); |
2232 | new_aura->level = caster_level (caster, spell); |
2569 | if (refresh) |
2233 | if (refresh) |
… | |
… | |
2587 | void |
2251 | void |
2588 | move_aura (object *aura) |
2252 | move_aura (object *aura) |
2589 | { |
2253 | { |
2590 | int i, mflags; |
2254 | int i, mflags; |
2591 | object *env; |
2255 | object *env; |
2592 | mapstruct *m; |
2256 | maptile *m; |
2593 | |
2257 | |
2594 | /* auras belong in inventories */ |
2258 | /* auras belong in inventories */ |
2595 | env = aura->env; |
2259 | env = aura->env; |
2596 | |
2260 | |
2597 | /* no matter what we've gotta remove the aura... |
2261 | /* no matter what we've gotta remove the aura... |
2598 | * we'll put it back if its time isn't up. |
2262 | * we'll put it back if its time isn't up. |
2599 | */ |
2263 | */ |
2600 | remove_ob (aura); |
2264 | aura->remove (); |
2601 | |
2265 | |
2602 | /* exit if we're out of gas */ |
2266 | /* exit if we're out of gas */ |
2603 | if (aura->duration-- < 0) |
2267 | if (aura->duration-- < 0) |
2604 | { |
2268 | { |
2605 | free_object (aura); |
2269 | aura->destroy (); |
2606 | return; |
2270 | return; |
2607 | } |
2271 | } |
2608 | |
2272 | |
2609 | /* auras only exist in inventories */ |
2273 | /* auras only exist in inventories */ |
2610 | if (env == NULL || env->map == NULL) |
2274 | if (env == NULL || env->map == NULL) |
2611 | { |
2275 | { |
2612 | free_object (aura); |
2276 | aura->destroy (); |
2613 | return; |
2277 | return; |
2614 | } |
2278 | } |
2615 | aura->x = env->x; |
|
|
2616 | aura->y = env->y; |
|
|
2617 | |
2279 | |
2618 | /* we need to jump out of the inventory for a bit |
2280 | /* we need to jump out of the inventory for a bit |
2619 | * in order to hit the map conveniently. |
2281 | * in order to hit the map conveniently. |
2620 | */ |
2282 | */ |
2621 | insert_ob_in_map (aura, env->map, aura, 0); |
2283 | aura->insert_at (env, aura); |
2622 | |
2284 | |
2623 | for (i = 1; i < 9; i++) |
2285 | for (i = 1; i < 9; i++) |
2624 | { |
2286 | { |
2625 | sint16 nx, ny; |
2287 | sint16 nx, ny; |
2626 | |
2288 | |
… | |
… | |
2635 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2297 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2636 | { |
2298 | { |
2637 | hit_map (aura, i, aura->attacktype, 0); |
2299 | hit_map (aura, i, aura->attacktype, 0); |
2638 | |
2300 | |
2639 | if (aura->other_arch) |
2301 | if (aura->other_arch) |
2640 | { |
2302 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2641 | object *new_ob; |
|
|
2642 | |
|
|
2643 | new_ob = arch_to_object (aura->other_arch); |
|
|
2644 | new_ob->x = nx; |
|
|
2645 | new_ob->y = ny; |
|
|
2646 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2647 | } |
2303 | } |
2648 | } |
|
|
2649 | } |
2304 | } |
|
|
2305 | |
2650 | /* put the aura back in the player's inventory */ |
2306 | /* put the aura back in the player's inventory */ |
2651 | remove_ob (aura); |
2307 | aura->remove (); |
2652 | insert_ob_in_ob (aura, env); |
2308 | insert_ob_in_ob (aura, env); |
2653 | } |
2309 | } |
2654 | |
2310 | |
2655 | /* moves the peacemaker spell. |
2311 | /* moves the peacemaker spell. |
2656 | * op is the piece object. |
2312 | * op is the piece object. |
… | |
… | |
2659 | void |
2315 | void |
2660 | move_peacemaker (object *op) |
2316 | move_peacemaker (object *op) |
2661 | { |
2317 | { |
2662 | object *tmp; |
2318 | object *tmp; |
2663 | |
2319 | |
2664 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2320 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2665 | { |
2321 | { |
2666 | int atk_lev, def_lev; |
2322 | int atk_lev, def_lev; |
2667 | object *victim = tmp; |
2323 | object *victim = tmp; |
2668 | |
2324 | |
2669 | if (tmp->head) |
2325 | if (tmp->head) |
… | |
… | |
2680 | |
2336 | |
2681 | if (rndm (0, atk_lev - 1) > def_lev) |
2337 | if (rndm (0, atk_lev - 1) > def_lev) |
2682 | { |
2338 | { |
2683 | /* make this sucker peaceful. */ |
2339 | /* make this sucker peaceful. */ |
2684 | |
2340 | |
2685 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2341 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2686 | victim->stats.exp = 0; |
2342 | victim->stats.exp = 0; |
2687 | #if 0 |
2343 | #if 0 |
2688 | /* No idea why these were all set to zero - if something |
2344 | /* No idea why these were all set to zero - if something |
2689 | * makes this creature agressive, he should still do damage. |
2345 | * makes this creature agressive, he should still do damage. |
2690 | */ |
2346 | */ |
… | |
… | |
2735 | |
2391 | |
2736 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2392 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2737 | |
2393 | |
2738 | tmp->race = op->name; /*Save the owner of the rune */ |
2394 | tmp->race = op->name; /*Save the owner of the rune */ |
2739 | tmp->msg = rune; |
2395 | tmp->msg = rune; |
2740 | tmp->x = op->x; |
2396 | |
2741 | tmp->y = op->y; |
2397 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2742 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2743 | return 1; |
2398 | return 1; |
2744 | } |
2399 | } |