… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
78 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
82 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
85 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
89 | |
88 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
91 | return 1; |
91 | } |
92 | } |
92 | |
93 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
94 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
96 | else |
98 | else |
97 | { |
99 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
|
|
103 | |
101 | if (!ncharges) |
104 | if (!ncharges) |
102 | ncharges = 1; |
105 | ncharges = 1; |
103 | |
106 | |
104 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
111 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->set_speed (wand->arch->clone.speed); |
113 | wand->set_speed (wand->arch->clone.speed); |
110 | } |
114 | } |
… | |
… | |
821 | |
825 | |
822 | tmp->race = op->map->path; |
826 | tmp->race = op->map->path; |
823 | tmp->name = portal_name; |
827 | tmp->name = portal_name; |
824 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_X (tmp) = dummy->x; |
825 | EXIT_Y (tmp) = dummy->y; |
829 | EXIT_Y (tmp) = dummy->y; |
826 | insert_ob_in_ob (tmp, op); |
830 | op->insert (tmp); |
827 | |
831 | |
828 | /* Create a portal in the destination map |
832 | /* Create a portal in the destination map |
829 | * dummy contain the portal and |
833 | * dummy contain the portal and |
830 | * force the track to kill it later |
834 | * force the track to kill it later |
831 | * the 'force' variable still contains the 'reminder' of |
835 | * the 'force' variable still contains the 'reminder' of |
… | |
… | |
843 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_PATH (dummy) = op->map->path; |
844 | EXIT_X (dummy) = op->x; |
848 | EXIT_X (dummy) = op->x; |
845 | EXIT_Y (dummy) = op->y; |
849 | EXIT_Y (dummy) = op->y; |
846 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->name = dummy->name_pl = portal_name; |
847 | dummy->msg = portal_message; |
851 | dummy->msg = portal_message; |
848 | dummy->x = EXIT_X (force); |
|
|
849 | dummy->y = EXIT_Y (force); |
|
|
850 | dummy->race = op->name; /*Save the owner of the portal */ |
852 | dummy->race = op->name; /*Save the owner of the portal */ |
851 | insert_ob_in_map (dummy, exitmap, op, 0); |
853 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
852 | |
854 | |
853 | /* Now we create another town portal marker that |
855 | /* Now we create another town portal marker that |
854 | * points back to the one we just made |
856 | * points back to the one we just made |
855 | */ |
857 | */ |
856 | tmp = get_archetype (spell->race); |
858 | tmp = get_archetype (spell->race); |
… | |
… | |
879 | * within some reason. |
881 | * within some reason. |
880 | */ |
882 | */ |
881 | int |
883 | int |
882 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
884 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
883 | { |
885 | { |
884 | object *tmp, *tmp2; |
886 | object *tmp; |
885 | int i, posblocked, negblocked, maxrange; |
887 | int i, posblocked, negblocked, maxrange; |
886 | sint16 x, y; |
888 | sint16 x, y; |
887 | maptile *m; |
889 | maptile *m; |
888 | const char *name; |
890 | const char *name; |
889 | archetype *at; |
891 | archetype *at; |
… | |
… | |
922 | { |
924 | { |
923 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
925 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
924 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
926 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
925 | return 0; |
927 | return 0; |
926 | } |
928 | } |
|
|
929 | |
927 | tmp = arch_to_object (at); |
930 | tmp = arch_to_object (at); |
928 | } |
931 | } |
929 | else |
932 | else |
930 | { |
933 | { |
931 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
934 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
965 | */ |
968 | */ |
966 | if (tmp->type != EARTHWALL) //TODO |
969 | if (tmp->type != EARTHWALL) //TODO |
967 | tmp->set_owner (op); |
970 | tmp->set_owner (op); |
968 | |
971 | |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | tmp->x = x; |
|
|
971 | tmp->y = y; |
|
|
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | |
974 | |
974 | name = tmp->name; |
975 | name = tmp->name; |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
976 | if (!(tmp = m->insert (tmp, x, y, op))) |
976 | { |
977 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | return 0; |
979 | return 0; |
979 | } |
980 | } |
980 | |
981 | |
… | |
… | |
1003 | m = tmp->map; |
1004 | m = tmp->map; |
1004 | |
1005 | |
1005 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1006 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1007 | { |
1008 | { |
1008 | tmp2 = tmp->clone (); |
1009 | object *tmp2 = tmp->clone (); |
1009 | tmp2->x = x; |
1010 | m->insert (tmp2, x, y, op); |
1010 | tmp2->y = y; |
1011 | |
1011 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1014 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1014 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1015 | |
1015 | |
1016 | } |
1016 | } |
1017 | else |
1017 | else |
1018 | posblocked = 1; |
1018 | posblocked = 1; |
1019 | |
1019 | |
… | |
… | |
1022 | m = tmp->map; |
1022 | m = tmp->map; |
1023 | |
1023 | |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | { |
1026 | { |
1027 | tmp2 = tmp->clone (); |
1027 | object *tmp2 = tmp->clone (); |
1028 | tmp2->x = x; |
1028 | m->insert (tmp2, x, y, op); |
1029 | tmp2->y = y; |
1029 | |
1030 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1031 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1030 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1032 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1031 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1033 | } |
1032 | } |
1034 | else |
1033 | else |
1035 | negblocked = 1; |
1034 | negblocked = 1; |
1036 | } |
1035 | } |
1037 | |
1036 | |
… | |
… | |
1086 | { |
1085 | { |
1087 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1088 | op->contr->count = 0; |
1087 | op->contr->count = 0; |
1089 | return 0; |
1088 | return 0; |
1090 | } |
1089 | } |
|
|
1090 | |
1091 | op->contr->count = 0; |
1091 | op->contr->count = 0; |
1092 | |
1092 | |
1093 | /* Remove code that puts player on random space on maps. IMO, |
1093 | /* Remove code that puts player on random space on maps. IMO, |
1094 | * a lot of maps probably have areas the player should not get to, |
1094 | * a lot of maps probably have areas the player should not get to, |
1095 | * but may not be marked as NO_MAGIC (as they may be bounded |
1095 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1144 | return 0; |
1144 | return 0; |
1145 | } |
1145 | } |
1146 | } |
1146 | } |
1147 | |
1147 | |
1148 | /* Actually move the player now */ |
1148 | /* Actually move the player now */ |
1149 | op->remove (); |
1149 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1150 | op->x += freearr_x[dir] * dist; |
|
|
1151 | op->y += freearr_y[dir] * dist; |
|
|
1152 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1153 | return 1; |
1150 | return 1; |
1154 | |
1151 | |
1155 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1152 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1156 | return 1; |
1153 | return 1; |
1157 | } |
1154 | } |
… | |
… | |
1301 | }; |
1298 | }; |
1302 | |
1299 | |
1303 | int |
1300 | int |
1304 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1301 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1305 | { |
1302 | { |
1306 | object *tmp, *tmp2 = NULL; |
|
|
1307 | object *force = NULL; |
1303 | object *force = NULL; |
1308 | int i; |
1304 | int i; |
1309 | |
1305 | |
1310 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1306 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1311 | if (dir != 0) |
1307 | object *tmp = dir |
1312 | { |
|
|
1313 | tmp = find_target_for_friendly_spell (op, dir); |
1308 | ? find_target_for_friendly_spell (op, dir) |
1314 | } |
1309 | : op; |
1315 | else |
|
|
1316 | { |
|
|
1317 | tmp = op; |
|
|
1318 | } |
|
|
1319 | |
1310 | |
1320 | if (tmp == NULL) |
1311 | if (!tmp) |
1321 | return 0; |
1312 | return 0; |
1322 | |
1313 | |
1323 | /* If we've already got a force of this type, don't add a new one. */ |
1314 | /* If we've already got a force of this type, don't add a new one. */ |
1324 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1315 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1325 | { |
1316 | { |
1326 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1317 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1327 | { |
1318 | { |
1328 | if (tmp2->name == spell_ob->name) |
1319 | if (tmp2->name == spell_ob->name) |
1329 | { |
1320 | { |
… | |
… | |
1639 | |
1630 | |
1640 | if (small_nuggets) |
1631 | if (small_nuggets) |
1641 | { |
1632 | { |
1642 | tmp = small->clone (); |
1633 | tmp = small->clone (); |
1643 | tmp->nrof = small_nuggets; |
1634 | tmp->nrof = small_nuggets; |
1644 | tmp->x = x; |
|
|
1645 | tmp->y = y; |
|
|
1646 | insert_ob_in_map (tmp, m, op, flag); |
1635 | m->insert (tmp, x, y, op, flag); |
1647 | } |
1636 | } |
1648 | |
1637 | |
1649 | if (large_nuggets) |
1638 | if (large_nuggets) |
1650 | { |
1639 | { |
1651 | tmp = large->clone (); |
1640 | tmp = large->clone (); |
1652 | tmp->nrof = large_nuggets; |
1641 | tmp->nrof = large_nuggets; |
1653 | tmp->x = x; |
|
|
1654 | tmp->y = y; |
|
|
1655 | insert_ob_in_map (tmp, m, op, flag); |
1642 | m->insert (tmp, x, y, op, flag); |
1656 | } |
1643 | } |
1657 | } |
1644 | } |
1658 | |
1645 | |
1659 | int |
1646 | int |
1660 | alchemy (object *op, object *caster, object *spell_ob) |
1647 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1997 | */ |
1984 | */ |
1998 | if (done_one) |
1985 | if (done_one) |
1999 | { |
1986 | { |
2000 | object *detect_ob = arch_to_object (spell->other_arch); |
1987 | object *detect_ob = arch_to_object (spell->other_arch); |
2001 | |
1988 | |
2002 | detect_ob->x = nx; |
|
|
2003 | detect_ob->y = ny; |
|
|
2004 | /* if this is set, we want to copy the face */ |
1989 | /* if this is set, we want to copy the face */ |
2005 | if (done_one == 2 && detect) |
1990 | if (done_one == 2 && detect) |
2006 | { |
1991 | { |
2007 | detect_ob->face = detect->face; |
1992 | detect_ob->face = detect->face; |
2008 | detect_ob->animation_id = detect->animation_id; |
1993 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2010 | detect_ob->last_anim = 0; |
1995 | detect_ob->last_anim = 0; |
2011 | /* by default, the detect_ob is already animated */ |
1996 | /* by default, the detect_ob is already animated */ |
2012 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1997 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2013 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1998 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2014 | } |
1999 | } |
|
|
2000 | |
2015 | insert_ob_in_map (detect_ob, m, op, 0); |
2001 | m->insert (detect_ob, nx, ny, op); |
2016 | } |
2002 | } |
2017 | } /* for processing the surrounding spaces */ |
2003 | } /* for processing the surrounding spaces */ |
2018 | |
2004 | |
2019 | |
2005 | |
2020 | /* Now process objects in the players inventory if detect curse or magic */ |
2006 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2069 | |
2055 | |
2070 | /* Explodes a fireball centered at player */ |
2056 | /* Explodes a fireball centered at player */ |
2071 | tmp = get_archetype (EXPLODING_FIREBALL); |
2057 | tmp = get_archetype (EXPLODING_FIREBALL); |
2072 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2058 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2073 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2059 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2074 | tmp->x = victim->x; |
2060 | |
2075 | tmp->y = victim->y; |
2061 | tmp->insert_at (victim); |
2076 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2077 | victim->stats.sp = 2 * victim->stats.maxsp; |
2062 | victim->stats.sp = 2 * victim->stats.maxsp; |
2078 | } |
2063 | } |
2079 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2064 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2080 | { |
|
|
2081 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2065 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2082 | } |
|
|
2083 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2066 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2084 | { |
|
|
2085 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2067 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2086 | } |
|
|
2087 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2068 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2088 | { |
2069 | { |
2089 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2070 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2090 | confuse_player (victim, victim, 99); |
2071 | confuse_player (victim, victim, 99); |
2091 | } |
2072 | } |
2092 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2073 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2093 | { |
|
|
2094 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2074 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2095 | } |
|
|
2096 | } |
2075 | } |
2097 | |
2076 | |
2098 | /* cast_transfer |
2077 | /* cast_transfer |
2099 | * This spell transfers sp from the player to another person. |
2078 | * This spell transfers sp from the player to another person. |
2100 | * We let the target go above their normal maximum SP. |
2079 | * We let the target go above their normal maximum SP. |
… | |
… | |
2478 | |
2457 | |
2479 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2458 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2480 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2459 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2481 | |
2460 | |
2482 | tmp->speed_left = -1; |
2461 | tmp->speed_left = -1; |
2483 | tmp->x = x; |
|
|
2484 | tmp->y = y; |
|
|
2485 | tmp->direction = dir; |
2462 | tmp->direction = dir; |
2486 | insert_ob_in_map (tmp, m, op, 0); |
2463 | |
|
|
2464 | m->insert (tmp, x, y, op); |
2487 | return 1; |
2465 | return 1; |
2488 | } |
2466 | } |
2489 | |
2467 | |
2490 | /* cast_daylight() - changes the map darkness level *lower* */ |
2468 | /* cast_daylight() - changes the map darkness level *lower* */ |
2491 | |
2469 | |
… | |
… | |
2586 | { |
2564 | { |
2587 | aura->destroy (); |
2565 | aura->destroy (); |
2588 | return; |
2566 | return; |
2589 | } |
2567 | } |
2590 | |
2568 | |
2591 | aura->x = env->x; |
|
|
2592 | aura->y = env->y; |
|
|
2593 | |
|
|
2594 | /* we need to jump out of the inventory for a bit |
2569 | /* we need to jump out of the inventory for a bit |
2595 | * in order to hit the map conveniently. |
2570 | * in order to hit the map conveniently. |
2596 | */ |
2571 | */ |
2597 | insert_ob_in_map (aura, env->map, aura, 0); |
2572 | aura->insert_at (env, aura); |
2598 | |
2573 | |
2599 | for (i = 1; i < 9; i++) |
2574 | for (i = 1; i < 9; i++) |
2600 | { |
2575 | { |
2601 | sint16 nx, ny; |
2576 | sint16 nx, ny; |
2602 | |
2577 | |
… | |
… | |
2611 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2586 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2612 | { |
2587 | { |
2613 | hit_map (aura, i, aura->attacktype, 0); |
2588 | hit_map (aura, i, aura->attacktype, 0); |
2614 | |
2589 | |
2615 | if (aura->other_arch) |
2590 | if (aura->other_arch) |
2616 | { |
2591 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2617 | object *new_ob; |
|
|
2618 | |
|
|
2619 | new_ob = arch_to_object (aura->other_arch); |
|
|
2620 | new_ob->x = nx; |
|
|
2621 | new_ob->y = ny; |
|
|
2622 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2623 | } |
2592 | } |
2624 | } |
|
|
2625 | } |
2593 | } |
|
|
2594 | |
2626 | /* put the aura back in the player's inventory */ |
2595 | /* put the aura back in the player's inventory */ |
2627 | aura->remove (); |
2596 | aura->remove (); |
2628 | insert_ob_in_ob (aura, env); |
2597 | insert_ob_in_ob (aura, env); |
2629 | } |
2598 | } |
2630 | |
2599 | |
… | |
… | |
2711 | |
2680 | |
2712 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2681 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2713 | |
2682 | |
2714 | tmp->race = op->name; /*Save the owner of the rune */ |
2683 | tmp->race = op->name; /*Save the owner of the rune */ |
2715 | tmp->msg = rune; |
2684 | tmp->msg = rune; |
2716 | tmp->x = op->x; |
2685 | |
2717 | tmp->y = op->y; |
2686 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2718 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2719 | return 1; |
2687 | return 1; |
2720 | } |
2688 | } |