1 | /* |
1 | /* |
2 | * static char *rcsid_spell_effect_c = |
2 | * static char *rcsid_spell_effect_c = |
3 | * "$Id: spell_effect.C,v 1.4 2006/08/29 07:34:00 root Exp $"; |
3 | * "$Id: spell_effect.C,v 1.5 2006/08/29 08:01:38 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
… | |
… | |
66 | object *wand, *tmp; |
66 | object *wand, *tmp; |
67 | int ncharges; |
67 | int ncharges; |
68 | |
68 | |
69 | wand = find_marked_object(op); |
69 | wand = find_marked_object(op); |
70 | if(wand == NULL || wand->type != WAND) { |
70 | if(wand == NULL || wand->type != WAND) { |
71 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
71 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
72 | return 0; |
72 | return 0; |
73 | } |
73 | } |
74 | if(!(random_roll(0, 3, op, PREFER_HIGH))) { |
74 | if(!(random_roll(0, 3, op, PREFER_HIGH))) { |
75 | new_draw_info_format(NDI_UNIQUE, 0, op, |
75 | new_draw_info_format(NDI_UNIQUE, 0, op, |
76 | "The %s vibrates violently, then explodes!",query_name(wand)); |
76 | "The %s vibrates violently, then explodes!",query_name(wand)); |
77 | play_sound_map(op->map, op->x, op->y, SOUND_OB_EXPLODE); |
77 | play_sound_map(op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item(op->contr, wand->count); |
78 | esrv_del_item(op->contr, wand->count); |
79 | remove_ob(wand); |
79 | remove_ob(wand); |
80 | free_object(wand); |
80 | free_object(wand); |
81 | tmp = get_archetype("fireball"); |
81 | tmp = get_archetype("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)) / 10; |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)) / 10; |
83 | if (!tmp->stats.dam) tmp->stats.dam = 1; |
83 | if (!tmp->stats.dam) tmp->stats.dam = 1; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | if (tmp->stats.hp < 2) tmp->stats.hp = 2; |
85 | if (tmp->stats.hp < 2) tmp->stats.hp = 2; |
86 | tmp->x = op->x; |
86 | tmp->x = op->x; |
87 | tmp->y = op->y; |
87 | tmp->y = op->y; |
88 | insert_ob_in_map(tmp, op->map, NULL, 0); |
88 | insert_ob_in_map(tmp, op->map, NULL, 0); |
89 | return 1; |
89 | return 1; |
90 | } |
90 | } |
91 | |
91 | |
92 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)); |
92 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)); |
93 | if (wand->inv && wand->inv->level) |
93 | if (wand->inv && wand->inv->level) |
94 | ncharges /= wand->inv->level; |
94 | ncharges /= wand->inv->level; |
95 | else { |
95 | else { |
96 | new_draw_info_format(NDI_UNIQUE, 0, op, "Your %s is broken.", |
96 | new_draw_info_format(NDI_UNIQUE, 0, op, "Your %s is broken.", |
97 | query_name(wand)); |
97 | query_name(wand)); |
98 | return 0; |
98 | return 0; |
99 | } |
99 | } |
100 | if (!ncharges) ncharges = 1; |
100 | if (!ncharges) ncharges = 1; |
101 | |
101 | |
102 | wand->stats.food += ncharges; |
102 | wand->stats.food += ncharges; |
103 | new_draw_info_format(NDI_UNIQUE, 0, op, |
103 | new_draw_info_format(NDI_UNIQUE, 0, op, |
104 | "The %s glows with power.",query_name(wand)); |
104 | "The %s glows with power.",query_name(wand)); |
105 | if(wand->arch && QUERY_FLAG(&wand->arch->clone, FLAG_ANIMATE)) { |
105 | if(wand->arch && QUERY_FLAG(&wand->arch->clone, FLAG_ANIMATE)) { |
106 | SET_FLAG(wand, FLAG_ANIMATE); |
106 | SET_FLAG(wand, FLAG_ANIMATE); |
107 | wand->speed = wand->arch->clone.speed; |
107 | wand->speed = wand->arch->clone.speed; |
108 | update_ob_speed(wand); |
108 | update_ob_speed(wand); |
109 | } |
109 | } |
110 | return 1; |
110 | return 1; |
111 | } |
111 | } |
112 | |
112 | |
113 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
113 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
… | |
… | |
129 | tag_t tag; |
129 | tag_t tag; |
130 | |
130 | |
131 | missile_name = "arrow"; |
131 | missile_name = "arrow"; |
132 | |
132 | |
133 | for (tmp=op->inv; tmp != NULL; tmp=tmp->below) |
133 | for (tmp=op->inv; tmp != NULL; tmp=tmp->below) |
134 | if (tmp->type == BOW && QUERY_FLAG(tmp, FLAG_APPLIED)) { |
134 | if (tmp->type == BOW && QUERY_FLAG(tmp, FLAG_APPLIED)) { |
135 | missile_name=tmp->race; |
135 | missile_name=tmp->race; |
136 | } |
136 | } |
137 | |
137 | |
138 | missile_plus = spell->stats.dam + SP_level_dam_adjust(caster, spell); |
138 | missile_plus = spell->stats.dam + SP_level_dam_adjust(caster, spell); |
139 | |
139 | |
140 | if (find_archetype(missile_name)==NULL) { |
140 | if (find_archetype(missile_name)==NULL) { |
141 | LOG(llevDebug, "Cast create_missile: could not find archetype %s\n", |
141 | LOG(llevDebug, "Cast create_missile: could not find archetype %s\n", |
142 | missile_name); |
142 | missile_name); |
143 | return 0; |
143 | return 0; |
144 | } |
144 | } |
145 | missile = get_archetype(missile_name); |
145 | missile = get_archetype(missile_name); |
146 | |
146 | |
147 | if (stringarg) { |
147 | if (stringarg) { |
148 | /* If it starts with a letter, presume it is a description */ |
148 | /* If it starts with a letter, presume it is a description */ |
149 | if (isalpha(*stringarg)) { |
149 | if (isalpha(*stringarg)) { |
150 | artifact *al = find_artifactlist(missile->type)->items; |
150 | artifact *al = find_artifactlist(missile->type)->items; |
151 | |
151 | |
152 | for ( ; al != NULL; al=al->next) |
152 | for ( ; al != NULL; al=al->next) |
153 | if (!strcasecmp(al->item->name, stringarg)) break; |
153 | if (!strcasecmp(al->item->name, stringarg)) break; |
154 | |
154 | |
155 | if (!al) { |
155 | if (!al) { |
156 | free_object(missile); |
156 | free_object(missile); |
157 | new_draw_info_format(NDI_UNIQUE, 0, op ,"No such object %ss of %s", missile_name, |
157 | new_draw_info_format(NDI_UNIQUE, 0, op ,"No such object %ss of %s", missile_name, |
158 | stringarg); |
158 | stringarg); |
159 | return 0; |
159 | return 0; |
160 | } |
160 | } |
161 | if (al->item->slaying) { |
161 | if (al->item->slaying) { |
162 | free_object(missile); |
162 | free_object(missile); |
163 | new_draw_info_format(NDI_UNIQUE, 0, op ,"You are not allowed to create %ss of %s", |
163 | new_draw_info_format(NDI_UNIQUE, 0, op ,"You are not allowed to create %ss of %s", |
164 | missile_name, stringarg); |
164 | missile_name, stringarg); |
165 | return 0; |
165 | return 0; |
166 | } |
166 | } |
167 | give_artifact_abilities(missile, al->item); |
167 | give_artifact_abilities(missile, al->item); |
168 | /* These special arrows cost something extra. Don't have them also be magical - |
168 | /* These special arrows cost something extra. Don't have them also be magical - |
169 | * otherwise, in most cases, not enough will be created. I don't want to get into |
169 | * otherwise, in most cases, not enough will be created. I don't want to get into |
170 | * the parsing of having to do both plus and type. |
170 | * the parsing of having to do both plus and type. |
171 | */ |
171 | */ |
172 | bonus_plus = 1 + (al->item->value / 5); |
172 | bonus_plus = 1 + (al->item->value / 5); |
173 | missile_plus=0; |
173 | missile_plus=0; |
174 | } else |
174 | } else |
175 | if (atoi(stringarg) < missile_plus) |
175 | if (atoi(stringarg) < missile_plus) |
176 | missile_plus = atoi(stringarg); |
176 | missile_plus = atoi(stringarg); |
177 | } |
177 | } |
178 | if (missile_plus > 4) |
178 | if (missile_plus > 4) |
179 | missile_plus = 4; |
179 | missile_plus = 4; |
180 | else if (missile_plus < -4) |
180 | else if (missile_plus < -4) |
181 | missile_plus = -4; |
181 | missile_plus = -4; |
182 | |
182 | |
183 | missile->nrof = spell->duration + SP_level_duration_adjust(caster, spell); |
183 | missile->nrof = spell->duration + SP_level_duration_adjust(caster, spell); |
184 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
184 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
185 | if (missile->nrof < 1) |
185 | if (missile->nrof < 1) |
186 | missile->nrof=1; |
186 | missile->nrof=1; |
187 | |
187 | |
188 | missile->magic = missile_plus; |
188 | missile->magic = missile_plus; |
189 | /* Can't get any money for these objects */ |
189 | /* Can't get any money for these objects */ |
190 | missile->value=0; |
190 | missile->value=0; |
191 | |
191 | |
… | |
… | |
193 | tag = missile->count; |
193 | tag = missile->count; |
194 | |
194 | |
195 | if ( ! cast_create_obj (op, caster, missile, dir) && op->type == PLAYER |
195 | if ( ! cast_create_obj (op, caster, missile, dir) && op->type == PLAYER |
196 | && ! was_destroyed (missile, tag)) |
196 | && ! was_destroyed (missile, tag)) |
197 | { |
197 | { |
198 | pick_up(op, missile); |
198 | pick_up(op, missile); |
199 | } |
199 | } |
200 | return 1; |
200 | return 1; |
201 | } |
201 | } |
202 | |
202 | |
203 | |
203 | |
… | |
… | |
211 | |
211 | |
212 | food_value=spell_ob->stats.food + |
212 | food_value=spell_ob->stats.food + |
213 | + 50 * SP_level_duration_adjust(caster,spell_ob); |
213 | + 50 * SP_level_duration_adjust(caster,spell_ob); |
214 | |
214 | |
215 | if(stringarg) { |
215 | if(stringarg) { |
216 | at = find_archetype_by_object_type_name(FOOD, stringarg); |
216 | at = find_archetype_by_object_type_name(FOOD, stringarg); |
217 | if (at == NULL) |
217 | if (at == NULL) |
218 | at = find_archetype_by_object_type_name(DRINK, stringarg); |
218 | at = find_archetype_by_object_type_name(DRINK, stringarg); |
219 | if (at == NULL || at->clone.stats.food > food_value) |
219 | if (at == NULL || at->clone.stats.food > food_value) |
220 | stringarg = NULL; |
220 | stringarg = NULL; |
221 | } |
221 | } |
222 | |
222 | |
223 | if(!stringarg) { |
223 | if(!stringarg) { |
224 | archetype *at_tmp; |
224 | archetype *at_tmp; |
225 | |
225 | |
226 | /* We try to find the archetype with the maximum food value. |
226 | /* We try to find the archetype with the maximum food value. |
227 | * This removes the dependancy of hard coded food values in this |
227 | * This removes the dependancy of hard coded food values in this |
228 | * function, and addition of new food types is automatically added. |
228 | * function, and addition of new food types is automatically added. |
229 | * We don't use flesh types because the weight values of those need |
229 | * We don't use flesh types because the weight values of those need |
230 | * to be altered from the donor. |
230 | * to be altered from the donor. |
231 | */ |
231 | */ |
232 | |
232 | |
233 | /* We assume the food items don't have multiple parts */ |
233 | /* We assume the food items don't have multiple parts */ |
234 | for (at_tmp=first_archetype; at_tmp!=NULL; at_tmp=at_tmp->next) { |
234 | for (at_tmp=first_archetype; at_tmp!=NULL; at_tmp=at_tmp->next) { |
235 | if (at_tmp->clone.type==FOOD || at_tmp->clone.type==DRINK) { |
235 | if (at_tmp->clone.type==FOOD || at_tmp->clone.type==DRINK) { |
236 | /* Basically, if the food value is something that is creatable |
236 | /* Basically, if the food value is something that is creatable |
237 | * under the limits of the spell and it is higher than |
237 | * under the limits of the spell and it is higher than |
238 | * the item we have now, take it instead. |
238 | * the item we have now, take it instead. |
239 | */ |
239 | */ |
240 | if (at_tmp->clone.stats.food<=food_value && |
240 | if (at_tmp->clone.stats.food<=food_value && |
241 | (!at || at_tmp->clone.stats.food>at->clone.stats.food)) |
241 | (!at || at_tmp->clone.stats.food>at->clone.stats.food)) |
242 | at=at_tmp; |
242 | at=at_tmp; |
243 | } |
243 | } |
244 | } |
244 | } |
245 | } |
245 | } |
246 | /* Pretty unlikely (there are some very low food items), but you never |
246 | /* Pretty unlikely (there are some very low food items), but you never |
247 | * know |
247 | * know |
248 | */ |
248 | */ |
249 | if (!at) { |
249 | if (!at) { |
250 | new_draw_info(NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
250 | new_draw_info(NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
251 | return 0; |
251 | return 0; |
252 | } |
252 | } |
253 | |
253 | |
254 | food_value/=at->clone.stats.food; |
254 | food_value/=at->clone.stats.food; |
255 | new_op = arch_to_object (at); |
255 | new_op = arch_to_object (at); |
256 | new_op->nrof = food_value; |
256 | new_op->nrof = food_value; |
… | |
… | |
267 | object *tmp; |
267 | object *tmp; |
268 | mapstruct *m; |
268 | mapstruct *m; |
269 | |
269 | |
270 | |
270 | |
271 | if(!dir) { |
271 | if(!dir) { |
272 | examine_monster(op,op); |
272 | examine_monster(op,op); |
273 | return 1; |
273 | return 1; |
274 | } |
274 | } |
275 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
275 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
276 | for(r=1;r < maxrange; r++) { |
276 | for(r=1;r < maxrange; r++) { |
277 | sint16 x=op->x+r*freearr_x[dir],y=op->y+r*freearr_y[dir]; |
277 | sint16 x=op->x+r*freearr_x[dir],y=op->y+r*freearr_y[dir]; |
278 | |
278 | |
279 | m = op->map; |
279 | m = op->map; |
280 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
280 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
281 | |
281 | |
282 | if (mflags & P_OUT_OF_MAP) break; |
282 | if (mflags & P_OUT_OF_MAP) break; |
283 | |
283 | |
284 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) { |
284 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) { |
285 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks your magic."); |
285 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks your magic."); |
286 | return 0; |
286 | return 0; |
287 | } |
287 | } |
288 | if (mflags & P_IS_ALIVE) { |
288 | if (mflags & P_IS_ALIVE) { |
289 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=tmp->above) |
289 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=tmp->above) |
290 | if(QUERY_FLAG(tmp, FLAG_ALIVE)&&(tmp->type==PLAYER||QUERY_FLAG(tmp, FLAG_MONSTER))) { |
290 | if(QUERY_FLAG(tmp, FLAG_ALIVE)&&(tmp->type==PLAYER||QUERY_FLAG(tmp, FLAG_MONSTER))) { |
291 | new_draw_info(NDI_UNIQUE, 0,op,"You detect something."); |
291 | new_draw_info(NDI_UNIQUE, 0,op,"You detect something."); |
292 | if(tmp->head!=NULL) |
292 | if(tmp->head!=NULL) |
293 | tmp=tmp->head; |
293 | tmp=tmp->head; |
294 | examine_monster(op,tmp); |
294 | examine_monster(op,tmp); |
295 | return 1; |
295 | return 1; |
296 | } |
296 | } |
297 | } |
297 | } |
298 | } |
298 | } |
299 | new_draw_info(NDI_UNIQUE, 0,op,"You detect nothing."); |
299 | new_draw_info(NDI_UNIQUE, 0,op,"You detect nothing."); |
300 | return 1; |
300 | return 1; |
301 | } |
301 | } |
302 | |
302 | |
… | |
… | |
311 | int makes_invisible_to(object *pl, object *mon) |
311 | int makes_invisible_to(object *pl, object *mon) |
312 | { |
312 | { |
313 | |
313 | |
314 | if (!pl->invisible) return 0; |
314 | if (!pl->invisible) return 0; |
315 | if (pl->type == PLAYER ) { |
315 | if (pl->type == PLAYER ) { |
316 | /* If race isn't set, then invisible unless it is undead */ |
316 | /* If race isn't set, then invisible unless it is undead */ |
317 | if (!pl->contr->invis_race) { |
317 | if (!pl->contr->invis_race) { |
318 | if (QUERY_FLAG(mon, FLAG_UNDEAD)) return 0; |
318 | if (QUERY_FLAG(mon, FLAG_UNDEAD)) return 0; |
319 | return 1; |
319 | return 1; |
320 | } |
320 | } |
321 | /* invis_race is set if we get here */ |
321 | /* invis_race is set if we get here */ |
322 | if (!strcmp(pl->contr->invis_race, "undead") && is_true_undead(mon)) |
322 | if (!strcmp(pl->contr->invis_race, "undead") && is_true_undead(mon)) |
323 | return 1; |
323 | return 1; |
324 | /* No race, can't be invisible to it */ |
324 | /* No race, can't be invisible to it */ |
325 | if (!mon->race) return 0; |
325 | if (!mon->race) return 0; |
326 | if (strstr(mon->race, pl->contr->invis_race)) return 1; |
326 | if (strstr(mon->race, pl->contr->invis_race)) return 1; |
327 | /* Nothing matched above, return 0 */ |
327 | /* Nothing matched above, return 0 */ |
328 | return 0; |
328 | return 0; |
329 | } else { |
329 | } else { |
330 | /* monsters are invisible to everything */ |
330 | /* monsters are invisible to everything */ |
331 | return 1; |
331 | return 1; |
332 | } |
332 | } |
333 | } |
333 | } |
334 | |
334 | |
335 | /* Makes the player or character invisible. |
335 | /* Makes the player or character invisible. |
336 | * Note the spells to 'stack', but perhaps in odd ways. |
336 | * Note the spells to 'stack', but perhaps in odd ways. |
… | |
… | |
343 | */ |
343 | */ |
344 | int cast_invisible(object *op, object *caster, object *spell_ob) { |
344 | int cast_invisible(object *op, object *caster, object *spell_ob) { |
345 | object *tmp; |
345 | object *tmp; |
346 | |
346 | |
347 | if(op->invisible>1000) { |
347 | if(op->invisible>1000) { |
348 | new_draw_info(NDI_UNIQUE, 0,op,"You can not extend the duration of your invisibility any further"); |
348 | new_draw_info(NDI_UNIQUE, 0,op,"You can not extend the duration of your invisibility any further"); |
349 | return 0; |
349 | return 0; |
350 | } |
350 | } |
351 | |
351 | |
352 | /* Remove the switch with 90% duplicate code - just handle the differences with |
352 | /* Remove the switch with 90% duplicate code - just handle the differences with |
353 | * and if statement or two. |
353 | * and if statement or two. |
354 | */ |
354 | */ |
355 | op->invisible += spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
355 | op->invisible += spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
356 | /* max duration */ |
356 | /* max duration */ |
357 | if(op->invisible>1000) op->invisible = 1000; |
357 | if(op->invisible>1000) op->invisible = 1000; |
358 | |
358 | |
359 | if (op->type == PLAYER) { |
359 | if (op->type == PLAYER) { |
360 | if (op->contr->invis_race) FREE_AND_CLEAR_STR(op->contr->invis_race); |
360 | if (op->contr->invis_race) FREE_AND_CLEAR_STR(op->contr->invis_race); |
361 | if (spell_ob->race) |
361 | if (spell_ob->race) |
362 | op->contr->invis_race = add_refcount(spell_ob->race); |
362 | op->contr->invis_race = add_refcount(spell_ob->race); |
363 | if (QUERY_FLAG(spell_ob, FLAG_MAKE_INVIS)) |
363 | if (QUERY_FLAG(spell_ob, FLAG_MAKE_INVIS)) |
364 | op->contr->tmp_invis=0; |
364 | op->contr->tmp_invis=0; |
365 | else |
365 | else |
366 | op->contr->tmp_invis=1; |
366 | op->contr->tmp_invis=1; |
367 | |
367 | |
368 | op->contr->hidden = 0; |
368 | op->contr->hidden = 0; |
369 | } |
369 | } |
370 | if (makes_invisible_to(op, op)) |
370 | if (makes_invisible_to(op, op)) |
371 | new_draw_info(NDI_UNIQUE, 0,op,"You can't see your hands!"); |
371 | new_draw_info(NDI_UNIQUE, 0,op,"You can't see your hands!"); |
372 | else |
372 | else |
373 | new_draw_info(NDI_UNIQUE, 0,op,"You feel more transparent!"); |
373 | new_draw_info(NDI_UNIQUE, 0,op,"You feel more transparent!"); |
374 | |
374 | |
375 | update_object(op,UP_OBJ_FACE); |
375 | update_object(op,UP_OBJ_FACE); |
376 | |
376 | |
377 | /* Only search the active objects - only these should actually do |
377 | /* Only search the active objects - only these should actually do |
378 | * harm to the player. |
378 | * harm to the player. |
379 | */ |
379 | */ |
380 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
380 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
381 | if (tmp->enemy == op) |
381 | if (tmp->enemy == op) |
382 | tmp->enemy = NULL; |
382 | tmp->enemy = NULL; |
383 | return 1; |
383 | return 1; |
384 | } |
384 | } |
385 | |
385 | |
386 | /* earth to dust spell. Basically destroys earthwalls in the area. |
386 | /* earth to dust spell. Basically destroys earthwalls in the area. |
387 | */ |
387 | */ |
… | |
… | |
390 | int range,i,j, mflags; |
390 | int range,i,j, mflags; |
391 | sint16 sx, sy; |
391 | sint16 sx, sy; |
392 | mapstruct *m; |
392 | mapstruct *m; |
393 | |
393 | |
394 | if(op->type!=PLAYER) |
394 | if(op->type!=PLAYER) |
395 | return 0; |
395 | return 0; |
396 | |
396 | |
397 | range=spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
397 | range=spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
398 | |
398 | |
399 | for(i= -range;i<=range;i++) |
399 | for(i= -range;i<=range;i++) |
400 | for(j= -range;j<=range;j++) { |
400 | for(j= -range;j<=range;j++) { |
401 | sx = op->x + i; |
401 | sx = op->x + i; |
402 | sy = op->y + j; |
402 | sy = op->y + j; |
403 | m = op->map; |
403 | m = op->map; |
404 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
404 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
405 | |
405 | |
406 | if (mflags & P_OUT_OF_MAP) continue; |
406 | if (mflags & P_OUT_OF_MAP) continue; |
407 | |
407 | |
408 | // earth to dust tears down everything that can be teared down |
408 | // earth to dust tears down everything that can be teared down |
409 | for (tmp = get_map_ob(m, sx, sy); tmp != NULL; tmp = next) |
409 | for (tmp = get_map_ob(m, sx, sy); tmp != NULL; tmp = next) |
410 | { |
410 | { |
411 | next = tmp->above; |
411 | next = tmp->above; |
412 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
412 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
413 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
413 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
414 | } |
414 | } |
415 | } |
415 | } |
416 | return 1; |
416 | return 1; |
417 | } |
417 | } |
418 | |
418 | |
419 | |
419 | |
420 | void execute_word_of_recall(object *op) { |
420 | void execute_word_of_recall(object *op) { |
421 | object *wor=op; |
421 | object *wor=op; |
422 | while(op!=NULL && op->type!=PLAYER) |
422 | while(op!=NULL && op->type!=PLAYER) |
423 | op=op->env; |
423 | op=op->env; |
424 | |
424 | |
425 | if(op!=NULL && op->map) { |
425 | if(op!=NULL && op->map) { |
426 | if ((get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG(op,FLAG_WIZCAST))) |
426 | if ((get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG(op,FLAG_WIZCAST))) |
427 | new_draw_info(NDI_UNIQUE, 0,op,"You feel something fizzle inside you."); |
427 | new_draw_info(NDI_UNIQUE, 0,op,"You feel something fizzle inside you."); |
428 | else |
428 | else |
429 | enter_exit(op,wor); |
429 | enter_exit(op,wor); |
430 | } |
430 | } |
431 | remove_ob(wor); |
431 | remove_ob(wor); |
432 | free_object(wor); |
432 | free_object(wor); |
433 | } |
433 | } |
434 | |
434 | |
… | |
… | |
439 | int cast_word_of_recall(object *op, object *caster, object *spell_ob) { |
439 | int cast_word_of_recall(object *op, object *caster, object *spell_ob) { |
440 | object *dummy; |
440 | object *dummy; |
441 | int time; |
441 | int time; |
442 | |
442 | |
443 | if(op->type!=PLAYER) |
443 | if(op->type!=PLAYER) |
444 | return 0; |
444 | return 0; |
445 | |
445 | |
446 | if (find_obj_by_type_subtype(op,SPELL_EFFECT, SP_WORD_OF_RECALL)) |
446 | if (find_obj_by_type_subtype(op,SPELL_EFFECT, SP_WORD_OF_RECALL)) |
447 | { |
447 | { |
448 | new_draw_info(NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you." ); |
448 | new_draw_info(NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you." ); |
449 | return 1; |
449 | return 1; |
450 | } |
450 | } |
451 | |
451 | |
452 | dummy=get_archetype(FORCE_NAME); |
452 | dummy=get_archetype(FORCE_NAME); |
453 | if(dummy == NULL){ |
453 | if(dummy == NULL){ |
454 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
454 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
455 | LOG(llevError,"cast_word_of_recall: get_archetype(force) failed!\n"); |
455 | LOG(llevError,"cast_word_of_recall: get_archetype(force) failed!\n"); |
456 | return 0; |
456 | return 0; |
457 | } |
457 | } |
458 | time = spell_ob->duration - SP_level_duration_adjust(caster, spell_ob); |
458 | time = spell_ob->duration - SP_level_duration_adjust(caster, spell_ob); |
459 | if (time <1 ) time=1; |
459 | if (time <1 ) time=1; |
460 | |
460 | |
461 | /* value of speed really doesn't make much difference, as long as it is |
461 | /* value of speed really doesn't make much difference, as long as it is |
… | |
… | |
486 | */ |
486 | */ |
487 | int cast_wonder(object *op, object *caster, int dir, object *spell_ob) { |
487 | int cast_wonder(object *op, object *caster, int dir, object *spell_ob) { |
488 | object *newspell; |
488 | object *newspell; |
489 | |
489 | |
490 | if(!rndm(0, 3)) |
490 | if(!rndm(0, 3)) |
491 | return cast_cone(op,caster,dir, spell_ob); |
491 | return cast_cone(op,caster,dir, spell_ob); |
492 | |
492 | |
493 | if (spell_ob->randomitems) { |
493 | if (spell_ob->randomitems) { |
494 | newspell = generate_treasure(spell_ob->randomitems, caster->level); |
494 | newspell = generate_treasure(spell_ob->randomitems, caster->level); |
495 | if (!newspell) { |
495 | if (!newspell) { |
496 | LOG(llevError,"cast_wonder: Unable to get a spell!\n"); |
496 | LOG(llevError,"cast_wonder: Unable to get a spell!\n"); |
497 | return 0; |
497 | return 0; |
498 | } |
498 | } |
499 | if (newspell->type != SPELL) { |
499 | if (newspell->type != SPELL) { |
500 | LOG(llevError,"cast_wonder: spell returned is not a spell (%d, %s)!\n", |
500 | LOG(llevError,"cast_wonder: spell returned is not a spell (%d, %s)!\n", |
501 | newspell->type, newspell->name); |
501 | newspell->type, newspell->name); |
502 | return 0; |
502 | return 0; |
503 | } |
503 | } |
504 | /* Prevent inifinit recursion */ |
504 | /* Prevent inifinit recursion */ |
505 | if (newspell->subtype == SP_WONDER) { |
505 | if (newspell->subtype == SP_WONDER) { |
506 | LOG(llevError,"cast_wonder: spell returned is another wonder spell!\n"); |
506 | LOG(llevError,"cast_wonder: spell returned is another wonder spell!\n"); |
507 | return 0; |
507 | return 0; |
508 | } |
508 | } |
509 | return cast_spell(op,caster,dir,newspell, NULL); |
509 | return cast_spell(op,caster,dir,newspell, NULL); |
510 | } |
510 | } |
511 | return 1; |
511 | return 1; |
512 | } |
512 | } |
513 | |
513 | |
514 | |
514 | |
… | |
… | |
518 | object *tmp; |
518 | object *tmp; |
519 | int i; |
519 | int i; |
520 | |
520 | |
521 | tmp=find_god(determine_god(op)); |
521 | tmp=find_god(determine_god(op)); |
522 | if (tmp) |
522 | if (tmp) |
523 | new_draw_info_format(NDI_UNIQUE, 0, op, "You worship %s", tmp->name); |
523 | new_draw_info_format(NDI_UNIQUE, 0, op, "You worship %s", tmp->name); |
524 | else |
524 | else |
525 | new_draw_info(NDI_UNIQUE, 0,op,"You worship no god"); |
525 | new_draw_info(NDI_UNIQUE, 0,op,"You worship no god"); |
526 | |
526 | |
527 | tmp=present_arch_in_ob(at,op); |
527 | tmp=present_arch_in_ob(at,op); |
528 | |
528 | |
529 | if(*cp=='\0' && tmp==NULL) |
529 | if(*cp=='\0' && tmp==NULL) |
530 | new_draw_info(NDI_UNIQUE, 0,op,"You feel very mundane"); |
530 | new_draw_info(NDI_UNIQUE, 0,op,"You feel very mundane"); |
531 | else { |
531 | else { |
532 | new_draw_info(NDI_UNIQUE, 0,op,"You have:"); |
532 | new_draw_info(NDI_UNIQUE, 0,op,"You have:"); |
533 | new_draw_info(NDI_UNIQUE, 0,op,cp); |
533 | new_draw_info(NDI_UNIQUE, 0,op,cp); |
534 | if (tmp!=NULL) { |
534 | if (tmp!=NULL) { |
535 | for (i=0; i<NUM_STATS; i++) { |
535 | for (i=0; i<NUM_STATS; i++) { |
536 | if (get_attr_value(&tmp->stats, i)<0) { |
536 | if (get_attr_value(&tmp->stats, i)<0) { |
537 | new_draw_info_format(NDI_UNIQUE, 0,op, |
537 | new_draw_info_format(NDI_UNIQUE, 0,op, |
538 | "Your %s is depleted by %d", statname[i], |
538 | "Your %s is depleted by %d", statname[i], |
539 | -(get_attr_value(&tmp->stats,i))); |
539 | -(get_attr_value(&tmp->stats,i))); |
540 | } |
540 | } |
541 | } |
541 | } |
542 | } |
542 | } |
543 | } |
543 | } |
544 | |
544 | |
545 | if (is_dragon_pl(op)) { |
545 | if (is_dragon_pl(op)) { |
546 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
546 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
547 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
547 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
548 | if (tmp->type == FORCE && !strcmp(tmp->arch->name, "dragon_ability_force")) { |
548 | if (tmp->type == FORCE && !strcmp(tmp->arch->name, "dragon_ability_force")) { |
549 | if(tmp->stats.exp == 0) { |
549 | if(tmp->stats.exp == 0) { |
550 | sprintf(buf, "Your metabolism isn't focused on anything."); |
550 | sprintf(buf, "Your metabolism isn't focused on anything."); |
551 | } else { |
551 | } else { |
552 | sprintf(buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
552 | sprintf(buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
553 | } |
553 | } |
554 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
554 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
555 | break; |
555 | break; |
556 | } |
556 | } |
557 | } |
557 | } |
558 | } |
558 | } |
559 | return 1; |
559 | return 1; |
560 | } |
560 | } |
561 | |
561 | |
562 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
562 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
… | |
… | |
589 | /* Check to see if the map the player is currently on is a per player unique |
589 | /* Check to see if the map the player is currently on is a per player unique |
590 | * map. This can be determined in that per player unique maps have the |
590 | * map. This can be determined in that per player unique maps have the |
591 | * full pathname listed. |
591 | * full pathname listed. |
592 | */ |
592 | */ |
593 | if (!strncmp(op->map->path, settings.localdir, strlen(settings.localdir)) && |
593 | if (!strncmp(op->map->path, settings.localdir, strlen(settings.localdir)) && |
594 | settings.create_home_portals != TRUE ) |
594 | settings.create_home_portals != TRUE ) |
595 | { |
595 | { |
596 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You can't cast that here.\n"); |
596 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You can't cast that here.\n"); |
597 | return 0; |
597 | return 0; |
598 | } |
598 | } |
599 | |
599 | |
600 | /* The first thing to do is to check if we have a marked destination |
600 | /* The first thing to do is to check if we have a marked destination |
601 | * dummy is used to make a check inventory for the force |
601 | * dummy is used to make a check inventory for the force |
602 | */ |
602 | */ |
603 | dummy=arch_to_object(spell->other_arch); |
603 | dummy=arch_to_object(spell->other_arch); |
604 | if(dummy == NULL){ |
604 | if(dummy == NULL){ |
605 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
605 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
606 | LOG(llevError,"get_object failed (force in cast_create_town_portal for %s!\n",op->name); |
606 | LOG(llevError,"get_object failed (force in cast_create_town_portal for %s!\n",op->name); |
607 | return 0; |
607 | return 0; |
608 | } |
608 | } |
609 | force=check_inv_recursive (op,dummy); |
609 | force=check_inv_recursive (op,dummy); |
610 | |
610 | |
611 | if (force==NULL) { |
611 | if (force==NULL) { |
612 | /* Here we know there is no destination marked up. |
612 | /* Here we know there is no destination marked up. |
613 | * We have 2 things to do: |
613 | * We have 2 things to do: |
614 | * 1. Mark the destination in the player inventory. |
614 | * 1. Mark the destination in the player inventory. |
615 | * 2. Let the player know it worked. |
615 | * 2. Let the player know it worked. |
616 | */ |
616 | */ |
617 | free_string (dummy->name); |
617 | free_string (dummy->name); |
618 | dummy->name = add_string (op->map->path); |
618 | dummy->name = add_string (op->map->path); |
619 | EXIT_X(dummy)= op->x; |
619 | EXIT_X(dummy)= op->x; |
620 | EXIT_Y(dummy)= op->y; |
620 | EXIT_Y(dummy)= op->y; |
621 | insert_ob_in_ob (dummy,op); |
621 | insert_ob_in_ob (dummy,op); |
622 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
622 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
623 | return 1; |
623 | return 1; |
624 | } |
624 | } |
625 | free_object (dummy); |
625 | free_object (dummy); |
626 | |
626 | |
627 | /* Here we know where the town portal should go to |
627 | /* Here we know where the town portal should go to |
628 | * We should kill any existing portal associated with the player. |
628 | * We should kill any existing portal associated with the player. |
… | |
… | |
641 | */ |
641 | */ |
642 | |
642 | |
643 | /* First step: killing existing town portals */ |
643 | /* First step: killing existing town portals */ |
644 | dummy=get_archetype(spell->race); |
644 | dummy=get_archetype(spell->race); |
645 | if(dummy == NULL){ |
645 | if(dummy == NULL){ |
646 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
646 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
647 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
647 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
648 | return 0; |
648 | return 0; |
649 | } |
649 | } |
650 | perm_portal = find_archetype (spell->slaying); |
650 | perm_portal = find_archetype (spell->slaying); |
651 | |
651 | |
652 | /* To kill a town portal, we go trough the player's inventory, |
652 | /* To kill a town portal, we go trough the player's inventory, |
653 | * for each marked portal in player's inventory, |
653 | * for each marked portal in player's inventory, |
… | |
… | |
655 | * -We find any portal in the specified location. |
655 | * -We find any portal in the specified location. |
656 | * If it has the good name, we destruct it. |
656 | * If it has the good name, we destruct it. |
657 | * -We destruct the force indicating that portal. |
657 | * -We destruct the force indicating that portal. |
658 | */ |
658 | */ |
659 | while ( (old_force=check_inv_recursive (op,dummy))) { |
659 | while ( (old_force=check_inv_recursive (op,dummy))) { |
660 | exitx=EXIT_X(old_force); |
660 | exitx=EXIT_X(old_force); |
661 | exity=EXIT_Y(old_force); |
661 | exity=EXIT_Y(old_force); |
662 | LOG (llevDebug,"Trying to kill a portal in %s (%d,%d)\n",old_force->race,exitx,exity); |
662 | LOG (llevDebug,"Trying to kill a portal in %s (%d,%d)\n",old_force->race,exitx,exity); |
663 | |
663 | |
664 | if (!strncmp(old_force->race, settings.localdir, strlen(settings.localdir))) |
664 | if (!strncmp(old_force->race, settings.localdir, strlen(settings.localdir))) |
665 | exitmap = ready_map_name(old_force->race, MAP_PLAYER_UNIQUE); |
665 | exitmap = ready_map_name(old_force->race, MAP_PLAYER_UNIQUE); |
666 | else exitmap = ready_map_name(old_force->race, 0); |
666 | else exitmap = ready_map_name(old_force->race, 0); |
667 | |
667 | |
668 | if (exitmap) { |
668 | if (exitmap) { |
669 | tmp=present_arch (perm_portal,exitmap,exitx,exity); |
669 | tmp=present_arch (perm_portal,exitmap,exitx,exity); |
670 | while (tmp) { |
670 | while (tmp) { |
671 | if (tmp->name == old_force->name) { |
671 | if (tmp->name == old_force->name) { |
672 | remove_ob (tmp); |
672 | remove_ob (tmp); |
673 | free_object (tmp); |
673 | free_object (tmp); |
674 | break; |
674 | break; |
675 | } else { |
675 | } else { |
676 | tmp = tmp->above; |
676 | tmp = tmp->above; |
677 | } |
677 | } |
678 | } |
678 | } |
679 | } |
679 | } |
680 | remove_ob (old_force); |
680 | remove_ob (old_force); |
681 | free_object (old_force); |
681 | free_object (old_force); |
682 | LOG (llevDebug,"\n"); |
682 | LOG (llevDebug,"\n"); |
683 | } |
683 | } |
684 | free_object (dummy); |
684 | free_object (dummy); |
685 | |
685 | |
686 | /* Creating the portals. |
686 | /* Creating the portals. |
687 | * The very first thing to do is to ensure |
687 | * The very first thing to do is to ensure |
… | |
… | |
693 | * from the players inventory above. |
693 | * from the players inventory above. |
694 | */ |
694 | */ |
695 | |
695 | |
696 | /* Ensure exit map is loaded*/ |
696 | /* Ensure exit map is loaded*/ |
697 | if (!strncmp(force->name, settings.localdir, strlen(settings.localdir))) |
697 | if (!strncmp(force->name, settings.localdir, strlen(settings.localdir))) |
698 | exitmap = ready_map_name(force->name, MAP_PLAYER_UNIQUE); |
698 | exitmap = ready_map_name(force->name, MAP_PLAYER_UNIQUE); |
699 | else |
699 | else |
700 | exitmap = ready_map_name(force->name, 0); |
700 | exitmap = ready_map_name(force->name, 0); |
701 | |
701 | |
702 | /* If we were unable to load (ex. random map deleted), warn player*/ |
702 | /* If we were unable to load (ex. random map deleted), warn player*/ |
703 | if (exitmap==NULL) { |
703 | if (exitmap==NULL) { |
704 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"Something strange happens.\nYou can't remember where to go!?"); |
704 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"Something strange happens.\nYou can't remember where to go!?"); |
705 | remove_ob(force); |
705 | remove_ob(force); |
706 | free_object(force); |
706 | free_object(force); |
707 | return 1; |
707 | return 1; |
708 | } |
708 | } |
709 | |
709 | |
710 | op_level = caster_level(caster, spell); |
710 | op_level = caster_level(caster, spell); |
711 | if (op_level<15) |
711 | if (op_level<15) |
712 | snprintf (portal_message,1024,"\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n",op->name); |
712 | snprintf (portal_message,1024,"\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n",op->name); |
… | |
… | |
722 | */ |
722 | */ |
723 | |
723 | |
724 | snprintf (portal_name,1024,"%s's portal to %s",op->name,force->name); |
724 | snprintf (portal_name,1024,"%s's portal to %s",op->name,force->name); |
725 | dummy=get_archetype(spell->slaying); /*The portal*/ |
725 | dummy=get_archetype(spell->slaying); /*The portal*/ |
726 | if(dummy == NULL) { |
726 | if(dummy == NULL) { |
727 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
727 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
728 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
728 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
729 | return 0; |
729 | return 0; |
730 | } |
730 | } |
731 | EXIT_PATH(dummy) = add_string (force->name); |
731 | EXIT_PATH(dummy) = add_string (force->name); |
732 | EXIT_X(dummy)=EXIT_X(force); |
732 | EXIT_X(dummy)=EXIT_X(force); |
733 | EXIT_Y(dummy)=EXIT_Y(force); |
733 | EXIT_Y(dummy)=EXIT_Y(force); |
734 | FREE_AND_COPY(dummy->name, portal_name); |
734 | FREE_AND_COPY(dummy->name, portal_name); |
… | |
… | |
741 | * object, so on future castings, we can know that he has an active |
741 | * object, so on future castings, we can know that he has an active |
742 | * town portal. |
742 | * town portal. |
743 | */ |
743 | */ |
744 | tmp=get_archetype(spell->race); |
744 | tmp=get_archetype(spell->race); |
745 | if(tmp == NULL){ |
745 | if(tmp == NULL){ |
746 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
746 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
747 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
747 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
748 | return 0; |
748 | return 0; |
749 | } |
749 | } |
750 | tmp->race=add_string (op->map->path); |
750 | tmp->race=add_string (op->map->path); |
751 | FREE_AND_COPY(tmp->name, portal_name); |
751 | FREE_AND_COPY(tmp->name, portal_name); |
752 | EXIT_X(tmp)=dummy->x; |
752 | EXIT_X(tmp)=dummy->x; |
753 | EXIT_Y(tmp)=dummy->y; |
753 | EXIT_Y(tmp)=dummy->y; |
… | |
… | |
760 | * where this portal goes to. |
760 | * where this portal goes to. |
761 | */ |
761 | */ |
762 | snprintf (portal_name,1024,"%s's portal to %s",op->name,op->map->path); |
762 | snprintf (portal_name,1024,"%s's portal to %s",op->name,op->map->path); |
763 | dummy=get_archetype (spell->slaying); /*The portal*/ |
763 | dummy=get_archetype (spell->slaying); /*The portal*/ |
764 | if(dummy == NULL) { |
764 | if(dummy == NULL) { |
765 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
765 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
766 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
766 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
767 | return 0; |
767 | return 0; |
768 | } |
768 | } |
769 | EXIT_PATH(dummy) = add_string (op->map->path); |
769 | EXIT_PATH(dummy) = add_string (op->map->path); |
770 | EXIT_X(dummy)=op->x; |
770 | EXIT_X(dummy)=op->x; |
771 | EXIT_Y(dummy)=op->y; |
771 | EXIT_Y(dummy)=op->y; |
772 | FREE_AND_COPY(dummy->name, portal_name); |
772 | FREE_AND_COPY(dummy->name, portal_name); |
… | |
… | |
780 | /* Now we create another town portal marker that |
780 | /* Now we create another town portal marker that |
781 | * points back to the one we just made |
781 | * points back to the one we just made |
782 | */ |
782 | */ |
783 | tmp=get_archetype(spell->race); |
783 | tmp=get_archetype(spell->race); |
784 | if(tmp == NULL){ |
784 | if(tmp == NULL){ |
785 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
785 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
786 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
786 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
787 | return 0; |
787 | return 0; |
788 | } |
788 | } |
789 | tmp->race=add_string(force->name); |
789 | tmp->race=add_string(force->name); |
790 | FREE_AND_COPY(tmp->name, portal_name); |
790 | FREE_AND_COPY(tmp->name, portal_name); |
791 | EXIT_X(tmp)=dummy->x; |
791 | EXIT_X(tmp)=dummy->x; |
792 | EXIT_Y(tmp)=dummy->y; |
792 | EXIT_Y(tmp)=dummy->y; |
… | |
… | |
812 | mapstruct *m; |
812 | mapstruct *m; |
813 | const char *name; |
813 | const char *name; |
814 | archetype *at; |
814 | archetype *at; |
815 | |
815 | |
816 | if(!dir) { |
816 | if(!dir) { |
817 | dir=op->facing; |
817 | dir=op->facing; |
818 | x = op->x; |
818 | x = op->x; |
819 | y = op->y; |
819 | y = op->y; |
820 | } else { |
820 | } else { |
821 | x = op->x+freearr_x[dir]; |
821 | x = op->x+freearr_x[dir]; |
822 | y = op->y+freearr_y[dir]; |
822 | y = op->y+freearr_y[dir]; |
823 | } |
823 | } |
824 | m = op->map; |
824 | m = op->map; |
825 | |
825 | |
826 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
826 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
827 | (get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE) || |
827 | (get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE) || |
828 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) == spell_ob->move_block))) { |
828 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) == spell_ob->move_block))) { |
829 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
829 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
830 | return 0; |
830 | return 0; |
831 | } |
831 | } |
832 | if (spell_ob->other_arch) { |
832 | if (spell_ob->other_arch) { |
833 | tmp = arch_to_object(spell_ob->other_arch); |
833 | tmp = arch_to_object(spell_ob->other_arch); |
834 | } else if (spell_ob->race) { |
834 | } else if (spell_ob->race) { |
835 | char buf1[MAX_BUF]; |
835 | char buf1[MAX_BUF]; |
836 | |
836 | |
837 | sprintf(buf1,spell_ob->race,dir); |
837 | sprintf(buf1,spell_ob->race,dir); |
838 | at = find_archetype(buf1); |
838 | at = find_archetype(buf1); |
839 | if (!at) { |
839 | if (!at) { |
840 | LOG(llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
840 | LOG(llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
841 | new_draw_info(NDI_UNIQUE, 0,op,"This spell is broken."); |
841 | new_draw_info(NDI_UNIQUE, 0,op,"This spell is broken."); |
842 | return 0; |
842 | return 0; |
843 | } |
843 | } |
844 | tmp = arch_to_object(at); |
844 | tmp = arch_to_object(at); |
845 | } else { |
845 | } else { |
846 | LOG(llevError,"magic_wall: spell %s lacks other_arch\n", |
846 | LOG(llevError,"magic_wall: spell %s lacks other_arch\n", |
847 | spell_ob->name); |
847 | spell_ob->name); |
848 | return 0; |
848 | return 0; |
849 | } |
849 | } |
850 | |
850 | |
851 | if (tmp->type == SPELL_EFFECT) { |
851 | if (tmp->type == SPELL_EFFECT) { |
852 | tmp->attacktype = spell_ob->attacktype; |
852 | tmp->attacktype = spell_ob->attacktype; |
853 | tmp->duration = spell_ob->duration + |
853 | tmp->duration = spell_ob->duration + |
854 | SP_level_duration_adjust(caster, spell_ob); |
854 | SP_level_duration_adjust(caster, spell_ob); |
855 | tmp->stats.dam = spell_ob->stats.dam + |
855 | tmp->stats.dam = spell_ob->stats.dam + |
856 | SP_level_dam_adjust(caster, spell_ob); |
856 | SP_level_dam_adjust(caster, spell_ob); |
857 | tmp->range = 0; |
857 | tmp->range = 0; |
858 | } else if (QUERY_FLAG(tmp, FLAG_ALIVE)) { |
858 | } else if (QUERY_FLAG(tmp, FLAG_ALIVE)) { |
859 | tmp->stats.hp = spell_ob->duration + |
859 | tmp->stats.hp = spell_ob->duration + |
860 | SP_level_duration_adjust(caster, spell_ob); |
860 | SP_level_duration_adjust(caster, spell_ob); |
861 | tmp->stats.maxhp = tmp->stats.hp; |
861 | tmp->stats.maxhp = tmp->stats.hp; |
862 | set_owner(tmp,op); |
862 | set_owner(tmp,op); |
863 | set_spell_skill(op, caster, spell_ob, tmp); |
863 | set_spell_skill(op, caster, spell_ob, tmp); |
864 | } |
864 | } |
865 | if (QUERY_FLAG(spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG(tmp, FLAG_IS_USED_UP)) { |
865 | if (QUERY_FLAG(spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG(tmp, FLAG_IS_USED_UP)) { |
866 | tmp->stats.food = spell_ob->duration + |
866 | tmp->stats.food = spell_ob->duration + |
867 | SP_level_duration_adjust(caster, spell_ob); |
867 | SP_level_duration_adjust(caster, spell_ob); |
868 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
868 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
869 | } |
869 | } |
870 | if (QUERY_FLAG(spell_ob, FLAG_TEAR_DOWN)) { |
870 | if (QUERY_FLAG(spell_ob, FLAG_TEAR_DOWN)) { |
871 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
871 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
872 | tmp->stats.maxhp = tmp->stats.hp; |
872 | tmp->stats.maxhp = tmp->stats.hp; |
873 | SET_FLAG(tmp, FLAG_TEAR_DOWN); |
873 | SET_FLAG(tmp, FLAG_TEAR_DOWN); |
874 | SET_FLAG(tmp, FLAG_ALIVE); |
874 | SET_FLAG(tmp, FLAG_ALIVE); |
875 | } |
875 | } |
876 | |
876 | |
877 | /* This can't really hurt - if the object doesn't kill anything, |
877 | /* This can't really hurt - if the object doesn't kill anything, |
878 | * these fields just won't be used. |
878 | * these fields just won't be used. |
879 | */ |
879 | */ |
… | |
… | |
883 | tmp->y = y; |
883 | tmp->y = y; |
884 | tmp->level = caster_level(caster, spell_ob) / 2; |
884 | tmp->level = caster_level(caster, spell_ob) / 2; |
885 | |
885 | |
886 | name = tmp->name; |
886 | name = tmp->name; |
887 | if ((tmp = insert_ob_in_map (tmp, m, op,0)) == NULL) { |
887 | if ((tmp = insert_ob_in_map (tmp, m, op,0)) == NULL) { |
888 | new_draw_info_format(NDI_UNIQUE, 0,op,"Something destroys your %s", name); |
888 | new_draw_info_format(NDI_UNIQUE, 0,op,"Something destroys your %s", name); |
889 | return 0; |
889 | return 0; |
890 | } |
890 | } |
891 | /* If this is a spellcasting wall, need to insert the spell object */ |
891 | /* If this is a spellcasting wall, need to insert the spell object */ |
892 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
892 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
893 | insert_ob_in_ob(arch_to_object(tmp->other_arch), tmp); |
893 | insert_ob_in_ob(arch_to_object(tmp->other_arch), tmp); |
894 | |
894 | |
895 | /* This code causes the wall to extend some distance in |
895 | /* This code causes the wall to extend some distance in |
896 | * each direction, or until an obstruction is encountered. |
896 | * each direction, or until an obstruction is encountered. |
897 | * posblocked and negblocked help determine how far the |
897 | * posblocked and negblocked help determine how far the |
898 | * created wall can extend, it won't go extend through |
898 | * created wall can extend, it won't go extend through |
… | |
… | |
901 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
901 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
902 | posblocked=0; |
902 | posblocked=0; |
903 | negblocked=0; |
903 | negblocked=0; |
904 | |
904 | |
905 | for(i=1; i<=maxrange; i++) { |
905 | for(i=1; i<=maxrange; i++) { |
906 | int dir2; |
906 | int dir2; |
907 | |
907 | |
908 | dir2 = (dir<4)?(dir+2):dir-2; |
908 | dir2 = (dir<4)?(dir+2):dir-2; |
909 | |
909 | |
910 | x = tmp->x+i*freearr_x[dir2]; |
910 | x = tmp->x+i*freearr_x[dir2]; |
911 | y = tmp->y+i*freearr_y[dir2]; |
911 | y = tmp->y+i*freearr_y[dir2]; |
912 | m = tmp->map; |
912 | m = tmp->map; |
913 | |
913 | |
914 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
914 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
915 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
915 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
916 | !posblocked) { |
916 | !posblocked) { |
917 | tmp2 = get_object(); |
917 | tmp2 = get_object(); |
918 | copy_object(tmp,tmp2); |
918 | copy_object(tmp,tmp2); |
919 | tmp2->x = x; |
919 | tmp2->x = x; |
920 | tmp2->y = y; |
920 | tmp2->y = y; |
921 | insert_ob_in_map(tmp2,m,op,0); |
921 | insert_ob_in_map(tmp2,m,op,0); |
922 | /* If this is a spellcasting wall, need to insert the spell object */ |
922 | /* If this is a spellcasting wall, need to insert the spell object */ |
923 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
923 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
924 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
924 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
925 | |
925 | |
926 | } else posblocked=1; |
926 | } else posblocked=1; |
927 | |
927 | |
928 | x = tmp->x-i*freearr_x[dir2]; |
928 | x = tmp->x-i*freearr_x[dir2]; |
929 | y = tmp->y-i*freearr_y[dir2]; |
929 | y = tmp->y-i*freearr_y[dir2]; |
930 | m = tmp->map; |
930 | m = tmp->map; |
931 | |
931 | |
932 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
932 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
933 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
933 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
934 | !negblocked) { |
934 | !negblocked) { |
935 | tmp2 = get_object(); |
935 | tmp2 = get_object(); |
936 | copy_object(tmp,tmp2); |
936 | copy_object(tmp,tmp2); |
937 | tmp2->x = x; |
937 | tmp2->x = x; |
938 | tmp2->y = y; |
938 | tmp2->y = y; |
939 | insert_ob_in_map(tmp2,m,op,0); |
939 | insert_ob_in_map(tmp2,m,op,0); |
940 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
940 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
941 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
941 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
942 | } else negblocked=1; |
942 | } else negblocked=1; |
943 | } |
943 | } |
944 | |
944 | |
945 | if(QUERY_FLAG(tmp, FLAG_BLOCKSVIEW)) |
945 | if(QUERY_FLAG(tmp, FLAG_BLOCKSVIEW)) |
946 | update_all_los(op->map, op->x, op->y); |
946 | update_all_los(op->map, op->x, op->y); |
947 | |
947 | |
948 | return 1; |
948 | return 1; |
949 | } |
949 | } |
950 | |
950 | |
951 | int dimension_door(object *op,object *caster, object *spob, int dir) { |
951 | int dimension_door(object *op,object *caster, object *spob, int dir) { |
… | |
… | |
953 | int mflags; |
953 | int mflags; |
954 | mapstruct *m; |
954 | mapstruct *m; |
955 | sint16 sx, sy; |
955 | sint16 sx, sy; |
956 | |
956 | |
957 | if(op->type!=PLAYER) |
957 | if(op->type!=PLAYER) |
958 | return 0; |
958 | return 0; |
959 | |
959 | |
960 | if(!dir) { |
960 | if(!dir) { |
961 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
961 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
962 | return 0; |
962 | return 0; |
963 | } |
963 | } |
964 | |
964 | |
965 | /* Given the new outdoor maps, can't let players dimension door for |
965 | /* Given the new outdoor maps, can't let players dimension door for |
966 | * ever, so put limits in. |
966 | * ever, so put limits in. |
967 | */ |
967 | */ |
968 | maxdist = spob->range + |
968 | maxdist = spob->range + |
969 | SP_level_range_adjust(caster, spob); |
969 | SP_level_range_adjust(caster, spob); |
970 | |
970 | |
971 | if(op->contr->count) { |
971 | if(op->contr->count) { |
972 | if (op->contr->count > maxdist) { |
972 | if (op->contr->count > maxdist) { |
973 | new_draw_info(NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
973 | new_draw_info(NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
974 | return 0; |
974 | return 0; |
975 | } |
975 | } |
976 | |
976 | |
977 | for(dist=0;dist<op->contr->count; dist++) { |
977 | for(dist=0;dist<op->contr->count; dist++) { |
978 | mflags = get_map_flags(op->map, &m, |
978 | mflags = get_map_flags(op->map, &m, |
979 | op->x+freearr_x[dir]*(dist+1), op->y+freearr_y[dir]*(dist+1), |
979 | op->x+freearr_x[dir]*(dist+1), op->y+freearr_y[dir]*(dist+1), |
980 | &sx, &sy); |
980 | &sx, &sy); |
981 | |
981 | |
982 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
982 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
983 | |
983 | |
984 | if ((mflags & P_BLOCKSVIEW) && |
984 | if ((mflags & P_BLOCKSVIEW) && |
985 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
985 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
986 | } |
986 | } |
987 | |
987 | |
988 | if(dist<op->contr->count) { |
988 | if(dist<op->contr->count) { |
989 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the spell.\n"); |
989 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the spell.\n"); |
|
|
990 | op->contr->count=0; |
|
|
991 | return 0; |
|
|
992 | } |
990 | op->contr->count=0; |
993 | op->contr->count=0; |
991 | return 0; |
|
|
992 | } |
|
|
993 | op->contr->count=0; |
|
|
994 | |
994 | |
995 | /* Remove code that puts player on random space on maps. IMO, |
995 | /* Remove code that puts player on random space on maps. IMO, |
996 | * a lot of maps probably have areas the player should not get to, |
996 | * a lot of maps probably have areas the player should not get to, |
997 | * but may not be marked as NO_MAGIC (as they may be bounded |
997 | * but may not be marked as NO_MAGIC (as they may be bounded |
998 | * by such squares). Also, there are probably treasure rooms and |
998 | * by such squares). Also, there are probably treasure rooms and |
999 | * lots of other maps that protect areas with no magic, but the |
999 | * lots of other maps that protect areas with no magic, but the |
1000 | * areas themselves don't contain no magic spaces. |
1000 | * areas themselves don't contain no magic spaces. |
1001 | */ |
1001 | */ |
1002 | /* This call here is really just to normalize the coordinates */ |
1002 | /* This call here is really just to normalize the coordinates */ |
1003 | mflags = get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1003 | mflags = get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1004 | &sx, &sy); |
1004 | &sx, &sy); |
1005 | if (mflags&P_IS_ALIVE || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) { |
1005 | if (mflags&P_IS_ALIVE || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) { |
1006 | new_draw_info(NDI_UNIQUE, 0,op,"You cast your spell, but nothing happens.\n"); |
1006 | new_draw_info(NDI_UNIQUE, 0,op,"You cast your spell, but nothing happens.\n"); |
1007 | return 1; /* Maybe the penalty should be more severe... */ |
1007 | return 1; /* Maybe the penalty should be more severe... */ |
1008 | } |
1008 | } |
1009 | } else { |
1009 | } else { |
1010 | /* Player didn't specify a distance, so lets see how far |
1010 | /* Player didn't specify a distance, so lets see how far |
1011 | * we can move the player. Don't know why this stopped on |
1011 | * we can move the player. Don't know why this stopped on |
1012 | * spaces that blocked the players view. |
1012 | * spaces that blocked the players view. |
1013 | */ |
1013 | */ |
1014 | |
1014 | |
1015 | for(dist=0; dist < maxdist; dist++) { |
1015 | for(dist=0; dist < maxdist; dist++) { |
1016 | mflags = get_map_flags(op->map, &m, |
1016 | mflags = get_map_flags(op->map, &m, |
1017 | op->x+freearr_x[dir] * (dist+1), |
1017 | op->x+freearr_x[dir] * (dist+1), |
1018 | op->y+freearr_y[dir] * (dist+1), |
1018 | op->y+freearr_y[dir] * (dist+1), |
1019 | &sx, &sy); |
1019 | &sx, &sy); |
1020 | |
1020 | |
1021 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
1021 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
1022 | |
1022 | |
1023 | if ((mflags & P_BLOCKSVIEW) && |
1023 | if ((mflags & P_BLOCKSVIEW) && |
1024 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1024 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1025 | |
1025 | |
1026 | } |
1026 | } |
1027 | |
1027 | |
1028 | /* If the destination is blocked, keep backing up until we |
1028 | /* If the destination is blocked, keep backing up until we |
1029 | * find a place for the player. |
1029 | * find a place for the player. |
1030 | */ |
1030 | */ |
1031 | for(;dist>0; dist--) { |
1031 | for(;dist>0; dist--) { |
1032 | if (get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1032 | if (get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1033 | &sx, &sy) & (P_OUT_OF_MAP|P_IS_ALIVE)) continue; |
1033 | &sx, &sy) & (P_OUT_OF_MAP|P_IS_ALIVE)) continue; |
1034 | |
1034 | |
1035 | |
1035 | |
1036 | if (!OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1036 | if (!OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1037 | |
1037 | |
1038 | } |
1038 | } |
1039 | if(!dist) { |
1039 | if(!dist) { |
1040 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell failed!\n"); |
1040 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell failed!\n"); |
1041 | return 0; |
1041 | return 0; |
1042 | } |
1042 | } |
1043 | } |
1043 | } |
1044 | |
1044 | |
1045 | /* Actually move the player now */ |
1045 | /* Actually move the player now */ |
1046 | remove_ob(op); |
1046 | remove_ob(op); |
1047 | op->x+=freearr_x[dir]*dist; |
1047 | op->x+=freearr_x[dir]*dist; |
… | |
… | |
1072 | /* Figure out how many hp this spell might cure. |
1072 | /* Figure out how many hp this spell might cure. |
1073 | * could be zero if this spell heals effects, not damage. |
1073 | * could be zero if this spell heals effects, not damage. |
1074 | */ |
1074 | */ |
1075 | heal = spell->stats.dam; |
1075 | heal = spell->stats.dam; |
1076 | if (spell->stats.hp) |
1076 | if (spell->stats.hp) |
1077 | heal += random_roll(spell->stats.hp, 6, op, PREFER_HIGH) + |
1077 | heal += random_roll(spell->stats.hp, 6, op, PREFER_HIGH) + |
1078 | spell->stats.hp; |
1078 | spell->stats.hp; |
1079 | |
1079 | |
1080 | if (heal) { |
1080 | if (heal) { |
1081 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
|
|
1082 | new_draw_info(NDI_UNIQUE, 0,tmp, "You are already fully healed."); |
|
|
1083 | } |
|
|
1084 | else { |
|
|
1085 | /* See how many points we actually heal. Instead of messages |
|
|
1086 | * based on type of spell, we instead do messages based |
|
|
1087 | * on amount of damage healed. |
|
|
1088 | */ |
|
|
1089 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
|
|
1090 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
1091 | tmp->stats.hp += heal; |
|
|
1092 | |
|
|
1093 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
1081 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
|
|
1082 | new_draw_info(NDI_UNIQUE, 0,tmp, "You are already fully healed."); |
|
|
1083 | } |
|
|
1084 | else { |
|
|
1085 | /* See how many points we actually heal. Instead of messages |
|
|
1086 | * based on type of spell, we instead do messages based |
|
|
1087 | * on amount of damage healed. |
|
|
1088 | */ |
|
|
1089 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
|
|
1090 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
1091 | tmp->stats.hp += heal; |
|
|
1092 | |
|
|
1093 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
1094 | new_draw_info(NDI_UNIQUE, 0,tmp, "You feel just fine!"); |
1094 | new_draw_info(NDI_UNIQUE, 0,tmp, "You feel just fine!"); |
1095 | } else if (heal > 50) { |
1095 | } else if (heal > 50) { |
1096 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds close!"); |
1096 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds close!"); |
1097 | } else if (heal > 25) { |
1097 | } else if (heal > 25) { |
1098 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds mostly close."); |
1098 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds mostly close."); |
1099 | } else if (heal > 10) { |
1099 | } else if (heal > 10) { |
1100 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to fade."); |
1100 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to fade."); |
1101 | } else { |
1101 | } else { |
1102 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to close."); |
1102 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to close."); |
1103 | } |
1103 | } |
1104 | success=1; |
1104 | success=1; |
1105 | } |
1105 | } |
1106 | } |
1106 | } |
1107 | if (spell->attacktype & AT_DISEASE) |
1107 | if (spell->attacktype & AT_DISEASE) |
1108 | if (cure_disease (tmp, op)) |
1108 | if (cure_disease (tmp, op)) |
1109 | success = 1; |
1109 | success = 1; |
1110 | |
1110 | |
1111 | if (spell->attacktype & AT_POISON) { |
1111 | if (spell->attacktype & AT_POISON) { |
1112 | at = find_archetype("poisoning"); |
1112 | at = find_archetype("poisoning"); |
1113 | poison=present_arch_in_ob(at,tmp); |
1113 | poison=present_arch_in_ob(at,tmp); |
1114 | if (poison) { |
1114 | if (poison) { |
1115 | success = 1; |
1115 | success = 1; |
1116 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your body feels cleansed"); |
1116 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your body feels cleansed"); |
1117 | poison->stats.food = 1; |
1117 | poison->stats.food = 1; |
1118 | } |
1118 | } |
1119 | } |
1119 | } |
1120 | if (spell->attacktype & AT_CONFUSION) { |
1120 | if (spell->attacktype & AT_CONFUSION) { |
1121 | poison=present_in_ob_by_name(FORCE,"confusion", tmp); |
1121 | poison=present_in_ob_by_name(FORCE,"confusion", tmp); |
1122 | if (poison) { |
1122 | if (poison) { |
1123 | success = 1; |
1123 | success = 1; |
1124 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your mind feels clearer"); |
1124 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your mind feels clearer"); |
1125 | poison->duration = 1; |
1125 | poison->duration = 1; |
1126 | } |
1126 | } |
1127 | } |
1127 | } |
1128 | if (spell->attacktype & AT_BLIND) { |
1128 | if (spell->attacktype & AT_BLIND) { |
1129 | at=find_archetype("blindness"); |
1129 | at=find_archetype("blindness"); |
1130 | poison=present_arch_in_ob(at,tmp); |
1130 | poison=present_arch_in_ob(at,tmp); |
1131 | if (poison) { |
1131 | if (poison) { |
1132 | success = 1; |
1132 | success = 1; |
1133 | new_draw_info(NDI_UNIQUE, 0,tmp,"Your vision begins to return."); |
1133 | new_draw_info(NDI_UNIQUE, 0,tmp,"Your vision begins to return."); |
1134 | poison->stats.food = 1; |
1134 | poison->stats.food = 1; |
1135 | } |
1135 | } |
1136 | } |
1136 | } |
1137 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) { |
1137 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) { |
1138 | tmp->stats.sp += spell->last_sp; |
1138 | tmp->stats.sp += spell->last_sp; |
1139 | if (tmp->stats.sp > tmp->stats.maxsp) tmp->stats.sp = tmp->stats.maxsp; |
1139 | if (tmp->stats.sp > tmp->stats.maxsp) tmp->stats.sp = tmp->stats.maxsp; |
1140 | success = 1; |
1140 | success = 1; |
1141 | new_draw_info(NDI_UNIQUE, 0,tmp,"Magical energy surges through your body!"); |
1141 | new_draw_info(NDI_UNIQUE, 0,tmp,"Magical energy surges through your body!"); |
1142 | } |
1142 | } |
1143 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) { |
1143 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) { |
1144 | tmp->stats.grace += spell->last_grace; |
1144 | tmp->stats.grace += spell->last_grace; |
1145 | if (tmp->stats.grace > tmp->stats.maxgrace) tmp->stats.grace = tmp->stats.maxgrace; |
1145 | if (tmp->stats.grace > tmp->stats.maxgrace) tmp->stats.grace = tmp->stats.maxgrace; |
1146 | success = 1; |
1146 | success = 1; |
1147 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel redeemed with your god!"); |
1147 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel redeemed with your god!"); |
1148 | } |
1148 | } |
1149 | if (spell->stats.food && tmp->stats.food < 999) { |
1149 | if (spell->stats.food && tmp->stats.food < 999) { |
1150 | tmp->stats.food += spell->stats.food; |
1150 | tmp->stats.food += spell->stats.food; |
1151 | if (tmp->stats.food > 999) tmp->stats.food=999; |
1151 | if (tmp->stats.food > 999) tmp->stats.food=999; |
1152 | success = 1; |
1152 | success = 1; |
1153 | /* We could do something a bit better like the messages for healing above */ |
1153 | /* We could do something a bit better like the messages for healing above */ |
1154 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel your belly fill with food"); |
1154 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel your belly fill with food"); |
1155 | } |
1155 | } |
1156 | return success; |
1156 | return success; |
1157 | } |
1157 | } |
1158 | |
1158 | |
1159 | |
1159 | |
… | |
… | |
1176 | object *force=NULL; |
1176 | object *force=NULL; |
1177 | int i; |
1177 | int i; |
1178 | |
1178 | |
1179 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1179 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1180 | if(dir!=0) { |
1180 | if(dir!=0) { |
1181 | tmp=find_target_for_friendly_spell(op,dir); |
1181 | tmp=find_target_for_friendly_spell(op,dir); |
1182 | } else { |
1182 | } else { |
1183 | tmp = op; |
1183 | tmp = op; |
1184 | } |
1184 | } |
1185 | |
1185 | |
1186 | if(tmp==NULL) return 0; |
1186 | if(tmp==NULL) return 0; |
1187 | |
1187 | |
1188 | /* If we've already got a force of this type, don't add a new one. */ |
1188 | /* If we've already got a force of this type, don't add a new one. */ |
1189 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1189 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1190 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1190 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1191 | if (tmp2->name == spell_ob->name) { |
1191 | if (tmp2->name == spell_ob->name) { |
1192 | force=tmp2; /* the old effect will be "refreshed" */ |
1192 | force=tmp2; /* the old effect will be "refreshed" */ |
1193 | break; |
1193 | break; |
1194 | } |
1194 | } |
1195 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1195 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1196 | if ( !silent ) |
1196 | if ( !silent ) |
1197 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1197 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1198 | "You can not cast %s while %s is in effect", |
1198 | "You can not cast %s while %s is in effect", |
1199 | spell_ob->name, tmp2->name_pl); |
1199 | spell_ob->name, tmp2->name_pl); |
1200 | return 0; |
1200 | return 0; |
1201 | } |
1201 | } |
1202 | } |
1202 | } |
1203 | } |
1203 | } |
1204 | if(force==NULL) { |
1204 | if(force==NULL) { |
1205 | force=get_archetype(FORCE_NAME); |
1205 | force=get_archetype(FORCE_NAME); |
1206 | force->subtype = FORCE_CHANGE_ABILITY; |
1206 | force->subtype = FORCE_CHANGE_ABILITY; |
1207 | free_string(force->name); |
1207 | free_string(force->name); |
1208 | if (spell_ob->race) |
1208 | if (spell_ob->race) |
1209 | force->name = add_refcount(spell_ob->race); |
1209 | force->name = add_refcount(spell_ob->race); |
1210 | else |
1210 | else |
|
|
1211 | force->name = add_refcount(spell_ob->name); |
|
|
1212 | free_string(force->name_pl); |
1211 | force->name = add_refcount(spell_ob->name); |
1213 | force->name_pl = add_refcount(spell_ob->name); |
1212 | free_string(force->name_pl); |
|
|
1213 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1214 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1214 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1215 | |
1215 | |
1216 | } else { |
1216 | } else { |
1217 | int duration; |
1217 | int duration; |
1218 | |
1218 | |
1219 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1219 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1220 | if (duration > force->duration) { |
1220 | if (duration > force->duration) { |
1221 | force->duration = duration; |
1221 | force->duration = duration; |
1222 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1222 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1223 | } else { |
1223 | } else { |
1224 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1224 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1225 | } |
1225 | } |
1226 | return 1; |
1226 | return 1; |
1227 | } |
1227 | } |
1228 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1228 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1229 | force->speed = 1.0; |
1229 | force->speed = 1.0; |
1230 | force->speed_left = -1.0; |
1230 | force->speed_left = -1.0; |
1231 | SET_FLAG(force, FLAG_APPLIED); |
1231 | SET_FLAG(force, FLAG_APPLIED); |
1232 | |
1232 | |
1233 | /* Now start processing the effects. First, protections */ |
1233 | /* Now start processing the effects. First, protections */ |
1234 | for (i=0; i < NROFATTACKS; i++) { |
1234 | for (i=0; i < NROFATTACKS; i++) { |
1235 | if (spell_ob->resist[i]) { |
1235 | if (spell_ob->resist[i]) { |
1236 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust(caster, spell_ob); |
1236 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust(caster, spell_ob); |
1237 | if (force->resist[i] > 100) force->resist[i] = 100; |
1237 | if (force->resist[i] > 100) force->resist[i] = 100; |
1238 | } |
1238 | } |
1239 | } |
1239 | } |
1240 | if (spell_ob->stats.hp) |
1240 | if (spell_ob->stats.hp) |
1241 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust(caster,spell_ob); |
1241 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust(caster,spell_ob); |
1242 | |
1242 | |
1243 | if (tmp->type == PLAYER) { |
1243 | if (tmp->type == PLAYER) { |
1244 | /* Stat adjustment spells */ |
1244 | /* Stat adjustment spells */ |
1245 | for (i=0; i < NUM_STATS; i++) { |
1245 | for (i=0; i < NUM_STATS; i++) { |
1246 | sint8 stat = get_attr_value(&spell_ob->stats, i), k, sm; |
1246 | sint8 stat = get_attr_value(&spell_ob->stats, i), k, sm; |
1247 | if (stat) { |
1247 | if (stat) { |
1248 | sm=0; |
1248 | sm=0; |
1249 | for (k=0; k<stat; k++) |
1249 | for (k=0; k<stat; k++) |
1250 | sm += rndm(1, 3); |
1250 | sm += rndm(1, 3); |
1251 | |
1251 | |
1252 | if ((get_attr_value(&tmp->stats, i) + sm) > (15 + 5 * stat)) { |
1252 | if ((get_attr_value(&tmp->stats, i) + sm) > (15 + 5 * stat)) { |
1253 | sm = (15 + 5 * stat) - get_attr_value(&tmp->stats, i); |
1253 | sm = (15 + 5 * stat) - get_attr_value(&tmp->stats, i); |
1254 | if (sm<0) sm = 0; |
1254 | if (sm<0) sm = 0; |
1255 | } |
1255 | } |
1256 | set_attr_value(&force->stats, i, sm); |
1256 | set_attr_value(&force->stats, i, sm); |
1257 | if (!sm) |
1257 | if (!sm) |
1258 | new_draw_info(NDI_UNIQUE, 0,op,no_gain_msgs[i]); |
1258 | new_draw_info(NDI_UNIQUE, 0,op,no_gain_msgs[i]); |
1259 | } |
1259 | } |
1260 | } |
1260 | } |
1261 | } |
1261 | } |
1262 | |
1262 | |
1263 | force->move_type = spell_ob->move_type; |
1263 | force->move_type = spell_ob->move_type; |
1264 | |
1264 | |
1265 | if (QUERY_FLAG(spell_ob, FLAG_SEE_IN_DARK)) |
1265 | if (QUERY_FLAG(spell_ob, FLAG_SEE_IN_DARK)) |
1266 | SET_FLAG(force, FLAG_SEE_IN_DARK); |
1266 | SET_FLAG(force, FLAG_SEE_IN_DARK); |
1267 | |
1267 | |
1268 | if (QUERY_FLAG(spell_ob, FLAG_XRAYS)) |
1268 | if (QUERY_FLAG(spell_ob, FLAG_XRAYS)) |
1269 | SET_FLAG(force, FLAG_XRAYS); |
1269 | SET_FLAG(force, FLAG_XRAYS); |
1270 | |
1270 | |
1271 | /* Haste/bonus speed */ |
1271 | /* Haste/bonus speed */ |
1272 | if (spell_ob->stats.exp) { |
1272 | if (spell_ob->stats.exp) { |
1273 | if (op->speed > 0.5f) force->stats.exp = (sint64) ((float) spell_ob->stats.exp / (op->speed + 0.5f)); |
1273 | if (op->speed > 0.5f) force->stats.exp = (sint64) ((float) spell_ob->stats.exp / (op->speed + 0.5f)); |
1274 | else |
1274 | else |
1275 | force->stats.exp = spell_ob->stats.exp; |
1275 | force->stats.exp = spell_ob->stats.exp; |
1276 | } |
1276 | } |
1277 | |
1277 | |
1278 | force->stats.wc = spell_ob->stats.wc; |
1278 | force->stats.wc = spell_ob->stats.wc; |
1279 | force->stats.ac = spell_ob->stats.ac; |
1279 | force->stats.ac = spell_ob->stats.ac; |
1280 | force->attacktype = spell_ob->attacktype; |
1280 | force->attacktype = spell_ob->attacktype; |
… | |
… | |
1294 | int i; |
1294 | int i; |
1295 | object *god = find_god(determine_god(op)), *tmp2, *force=NULL, *tmp; |
1295 | object *god = find_god(determine_god(op)), *tmp2, *force=NULL, *tmp; |
1296 | |
1296 | |
1297 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1297 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1298 | if(dir!=0) { |
1298 | if(dir!=0) { |
1299 | tmp=find_target_for_friendly_spell(op,dir); |
1299 | tmp=find_target_for_friendly_spell(op,dir); |
1300 | } else { |
1300 | } else { |
1301 | tmp = op; |
1301 | tmp = op; |
1302 | } |
1302 | } |
1303 | |
1303 | |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1305 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1305 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1306 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1306 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1307 | if (tmp2->name == spell_ob->name) { |
1307 | if (tmp2->name == spell_ob->name) { |
1308 | force=tmp2; /* the old effect will be "refreshed" */ |
1308 | force=tmp2; /* the old effect will be "refreshed" */ |
1309 | break; |
1309 | break; |
1310 | } |
1310 | } |
1311 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1311 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1312 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1312 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1313 | "You can not cast %s while %s is in effect", |
1313 | "You can not cast %s while %s is in effect", |
1314 | spell_ob->name, tmp2->name_pl); |
1314 | spell_ob->name, tmp2->name_pl); |
1315 | return 0; |
1315 | return 0; |
1316 | } |
1316 | } |
1317 | } |
1317 | } |
1318 | } |
1318 | } |
1319 | if(force==NULL) { |
1319 | if(force==NULL) { |
1320 | force=get_archetype(FORCE_NAME); |
1320 | force=get_archetype(FORCE_NAME); |
1321 | force->subtype = FORCE_CHANGE_ABILITY; |
1321 | force->subtype = FORCE_CHANGE_ABILITY; |
1322 | free_string(force->name); |
1322 | free_string(force->name); |
1323 | if (spell_ob->race) |
1323 | if (spell_ob->race) |
1324 | force->name = add_refcount(spell_ob->race); |
1324 | force->name = add_refcount(spell_ob->race); |
1325 | else |
1325 | else |
|
|
1326 | force->name = add_refcount(spell_ob->name); |
|
|
1327 | free_string(force->name_pl); |
1326 | force->name = add_refcount(spell_ob->name); |
1328 | force->name_pl = add_refcount(spell_ob->name); |
1327 | free_string(force->name_pl); |
|
|
1328 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1329 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1329 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1330 | } else { |
1330 | } else { |
1331 | int duration; |
1331 | int duration; |
1332 | |
1332 | |
1333 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1333 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1334 | if (duration > force->duration) { |
1334 | if (duration > force->duration) { |
1335 | force->duration = duration; |
1335 | force->duration = duration; |
1336 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1336 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1337 | } else { |
1337 | } else { |
1338 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1338 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1339 | } |
1339 | } |
1340 | return 0; |
1340 | return 0; |
1341 | } |
1341 | } |
1342 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1342 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1343 | force->speed = 1.0; |
1343 | force->speed = 1.0; |
1344 | force->speed_left = -1.0; |
1344 | force->speed_left = -1.0; |
1345 | SET_FLAG(force, FLAG_APPLIED); |
1345 | SET_FLAG(force, FLAG_APPLIED); |
1346 | |
1346 | |
1347 | if(!god) { |
1347 | if(!god) { |
1348 | new_draw_info(NDI_UNIQUE, 0,op,"Your blessing seems empty."); |
1348 | new_draw_info(NDI_UNIQUE, 0,op,"Your blessing seems empty."); |
1349 | } else { |
1349 | } else { |
1350 | /* Only give out good benefits, and put a max on it */ |
1350 | /* Only give out good benefits, and put a max on it */ |
1351 | for (i=0; i<NROFATTACKS; i++) { |
1351 | for (i=0; i<NROFATTACKS; i++) { |
1352 | if (god->resist[i]>0) { |
1352 | if (god->resist[i]>0) { |
1353 | force->resist[i] = MIN(god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1353 | force->resist[i] = MIN(god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1354 | } |
1354 | } |
1355 | } |
1355 | } |
1356 | force->path_attuned|=god->path_attuned; |
1356 | force->path_attuned|=god->path_attuned; |
1357 | if (spell_ob->attacktype) { |
1357 | if (spell_ob->attacktype) { |
1358 | force->attacktype|=god->attacktype | AT_PHYSICAL; |
1358 | force->attacktype|=god->attacktype | AT_PHYSICAL; |
1359 | if(god->slaying) force->slaying = add_string(god->slaying); |
1359 | if(god->slaying) force->slaying = add_string(god->slaying); |
1360 | } |
1360 | } |
1361 | if (tmp != op) { |
1361 | if (tmp != op) { |
1362 | new_draw_info_format(NDI_UNIQUE, 0, op, "You bless %s.", tmp->name); |
1362 | new_draw_info_format(NDI_UNIQUE, 0, op, "You bless %s.", tmp->name); |
1363 | new_draw_info_format(NDI_UNIQUE, 0, tmp, "%s blessed you.", op->name); |
1363 | new_draw_info_format(NDI_UNIQUE, 0, tmp, "%s blessed you.", op->name); |
1364 | } else { |
1364 | } else { |
1365 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1365 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1366 | "You are blessed by %s!",god->name); |
1366 | "You are blessed by %s!",god->name); |
1367 | } |
1367 | } |
1368 | |
1368 | |
1369 | } |
1369 | } |
1370 | force->stats.wc = spell_ob->stats.wc; |
1370 | force->stats.wc = spell_ob->stats.wc; |
1371 | force->stats.ac = spell_ob->stats.ac; |
1371 | force->stats.ac = spell_ob->stats.ac; |
1372 | |
1372 | |
… | |
… | |
1405 | * is finished. |
1405 | * is finished. |
1406 | */ |
1406 | */ |
1407 | static object *small, *large; |
1407 | static object *small, *large; |
1408 | |
1408 | |
1409 | static void alchemy_object(object *obj, int *small_nuggets, |
1409 | static void alchemy_object(object *obj, int *small_nuggets, |
1410 | int *large_nuggets, int *weight) |
1410 | int *large_nuggets, int *weight) |
1411 | { |
1411 | { |
1412 | uint64 value=query_cost(obj, NULL, F_TRUE); |
1412 | uint64 value=query_cost(obj, NULL, F_TRUE); |
1413 | |
1413 | |
1414 | /* Give third price when we alchemy money (This should hopefully |
1414 | /* Give third price when we alchemy money (This should hopefully |
1415 | * make it so that it isn't worth it to alchemy money, sell |
1415 | * make it so that it isn't worth it to alchemy money, sell |
… | |
… | |
1418 | * so that it would still be more affordable to haul |
1418 | * so that it would still be more affordable to haul |
1419 | * the stuff back to town. |
1419 | * the stuff back to town. |
1420 | */ |
1420 | */ |
1421 | |
1421 | |
1422 | if (QUERY_FLAG(obj, FLAG_UNPAID)) |
1422 | if (QUERY_FLAG(obj, FLAG_UNPAID)) |
1423 | value=0; |
1423 | value=0; |
1424 | else if (obj->type==MONEY || obj->type==GEM) |
1424 | else if (obj->type==MONEY || obj->type==GEM) |
1425 | value /=3; |
1425 | value /=3; |
1426 | else |
1426 | else |
1427 | value = (value*9)/10; |
1427 | value = (value*9)/10; |
1428 | |
1428 | |
1429 | value /= 4; // fix by GHJ, don't understand, pcg |
1429 | value /= 4; // fix by GHJ, don't understand, pcg |
1430 | |
1430 | |
1431 | if ((obj->value>0) && rndm(0, 29)) { |
1431 | if ((obj->value>0) && rndm(0, 29)) { |
1432 | int count; |
1432 | int count; |
1433 | |
1433 | |
1434 | count = value / large->value; |
1434 | count = value / large->value; |
1435 | *large_nuggets += count; |
1435 | *large_nuggets += count; |
1436 | value -= (uint64)count * (uint64)large->value; |
1436 | value -= (uint64)count * (uint64)large->value; |
1437 | count = value / small->value; |
1437 | count = value / small->value; |
1438 | *small_nuggets += count; |
1438 | *small_nuggets += count; |
1439 | } |
1439 | } |
1440 | |
1440 | |
1441 | /* Turn 25 small nuggets into 1 large nugget. If the value |
1441 | /* Turn 25 small nuggets into 1 large nugget. If the value |
1442 | * of large nuggets is not evenly divisable by the small nugget |
1442 | * of large nuggets is not evenly divisable by the small nugget |
1443 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
1443 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
1444 | */ |
1444 | */ |
1445 | if (*small_nuggets * small->value >= large->value) { |
1445 | if (*small_nuggets * small->value >= large->value) { |
1446 | (*large_nuggets)++; |
1446 | (*large_nuggets)++; |
1447 | *small_nuggets -= large->value / small->value; |
1447 | *small_nuggets -= large->value / small->value; |
1448 | if (*small_nuggets && large->value % small->value) |
1448 | if (*small_nuggets && large->value % small->value) |
1449 | (*small_nuggets)--; |
1449 | (*small_nuggets)--; |
1450 | } |
1450 | } |
1451 | weight += obj->weight; |
1451 | weight += obj->weight; |
1452 | remove_ob(obj); |
1452 | remove_ob(obj); |
1453 | free_object(obj); |
1453 | free_object(obj); |
1454 | } |
1454 | } |
1455 | |
1455 | |
1456 | static void update_map(object *op, mapstruct *m, int small_nuggets, int large_nuggets, |
1456 | static void update_map(object *op, mapstruct *m, int small_nuggets, int large_nuggets, |
1457 | int x, int y) |
1457 | int x, int y) |
1458 | { |
1458 | { |
1459 | object *tmp; |
1459 | object *tmp; |
1460 | int flag=0; |
1460 | int flag=0; |
1461 | |
1461 | |
1462 | /* Put any nuggets below the player, but we can only pass this |
1462 | /* Put any nuggets below the player, but we can only pass this |
1463 | * flag if we are on the same space as the player |
1463 | * flag if we are on the same space as the player |
1464 | */ |
1464 | */ |
1465 | if (x == op->x && y == op->y && op->map == m) flag = INS_BELOW_ORIGINATOR; |
1465 | if (x == op->x && y == op->y && op->map == m) flag = INS_BELOW_ORIGINATOR; |
1466 | |
1466 | |
1467 | if (small_nuggets) { |
1467 | if (small_nuggets) { |
1468 | tmp = get_object(); |
1468 | tmp = get_object(); |
1469 | copy_object(small, tmp); |
1469 | copy_object(small, tmp); |
1470 | tmp-> nrof = small_nuggets; |
1470 | tmp-> nrof = small_nuggets; |
1471 | tmp->x = x; |
1471 | tmp->x = x; |
1472 | tmp->y = y; |
1472 | tmp->y = y; |
1473 | insert_ob_in_map(tmp, m, op, flag); |
1473 | insert_ob_in_map(tmp, m, op, flag); |
1474 | } |
1474 | } |
1475 | if (large_nuggets) { |
1475 | if (large_nuggets) { |
1476 | tmp = get_object(); |
1476 | tmp = get_object(); |
1477 | copy_object(large, tmp); |
1477 | copy_object(large, tmp); |
1478 | tmp-> nrof = large_nuggets; |
1478 | tmp-> nrof = large_nuggets; |
1479 | tmp->x = x; |
1479 | tmp->x = x; |
1480 | tmp->y = y; |
1480 | tmp->y = y; |
1481 | insert_ob_in_map(tmp, m, op, flag); |
1481 | insert_ob_in_map(tmp, m, op, flag); |
1482 | } |
1482 | } |
1483 | } |
1483 | } |
1484 | |
1484 | |
1485 | int alchemy(object *op, object *caster, object *spell_ob) |
1485 | int alchemy(object *op, object *caster, object *spell_ob) |
1486 | { |
1486 | { |
… | |
… | |
1488 | sint16 nx, ny; |
1488 | sint16 nx, ny; |
1489 | object *next,*tmp; |
1489 | object *next,*tmp; |
1490 | mapstruct *mp; |
1490 | mapstruct *mp; |
1491 | |
1491 | |
1492 | if(op->type!=PLAYER) |
1492 | if(op->type!=PLAYER) |
1493 | return 0; |
1493 | return 0; |
1494 | |
1494 | |
1495 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1495 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1496 | * some, and also prevents people from alcheming every table/chair/clock |
1496 | * some, and also prevents people from alcheming every table/chair/clock |
1497 | * in sight |
1497 | * in sight |
1498 | */ |
1498 | */ |
… | |
… | |
1500 | weight_max *= 1000; |
1500 | weight_max *= 1000; |
1501 | small=get_archetype("smallnugget"), |
1501 | small=get_archetype("smallnugget"), |
1502 | large=get_archetype("largenugget"); |
1502 | large=get_archetype("largenugget"); |
1503 | |
1503 | |
1504 | for(y= op->y-1;y<=op->y+1;y++) { |
1504 | for(y= op->y-1;y<=op->y+1;y++) { |
1505 | for(x= op->x-1;x<=op->x+1;x++) { |
1505 | for(x= op->x-1;x<=op->x+1;x++) { |
1506 | nx = x; |
1506 | nx = x; |
1507 | ny = y; |
1507 | ny = y; |
1508 | |
1508 | |
1509 | mp = op->map; |
1509 | mp = op->map; |
1510 | |
1510 | |
1511 | mflags = get_map_flags(mp, &mp, nx, ny, &nx, &ny); |
1511 | mflags = get_map_flags(mp, &mp, nx, ny, &nx, &ny); |
1512 | |
1512 | |
1513 | if(mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1513 | if(mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1514 | continue; |
1514 | continue; |
1515 | |
1515 | |
1516 | /* Treat alchemy a little differently - most spell effects |
1516 | /* Treat alchemy a little differently - most spell effects |
1517 | * use fly as the movement type - for alchemy, consider it |
1517 | * use fly as the movement type - for alchemy, consider it |
1518 | * ground level effect. |
1518 | * ground level effect. |
1519 | */ |
1519 | */ |
1520 | if (GET_MAP_MOVE_BLOCK(mp, nx, ny) & MOVE_WALK) |
1520 | if (GET_MAP_MOVE_BLOCK(mp, nx, ny) & MOVE_WALK) |
1521 | continue; |
1521 | continue; |
1522 | |
1522 | |
1523 | small_nuggets=0; |
1523 | small_nuggets=0; |
1524 | large_nuggets=0; |
1524 | large_nuggets=0; |
1525 | |
1525 | |
1526 | for(tmp=get_map_ob(mp,nx,ny);tmp!=NULL;tmp=next) { |
1526 | for(tmp=get_map_ob(mp,nx,ny);tmp!=NULL;tmp=next) { |
1527 | next=tmp->above; |
1527 | next=tmp->above; |
1528 | if (tmp->weight>0 && !QUERY_FLAG(tmp, FLAG_NO_PICK) && |
|
|
1529 | !QUERY_FLAG(tmp, FLAG_ALIVE) && |
|
|
1530 | !QUERY_FLAG(tmp, FLAG_IS_CAULDRON)) { |
|
|
1531 | |
|
|
1532 | if (tmp->inv) { |
|
|
1533 | object *next1, *tmp1; |
|
|
1534 | for (tmp1 = tmp->inv; tmp1!=NULL; tmp1=next1) { |
|
|
1535 | next1 = tmp1->below; |
|
|
1536 | if (tmp1->weight>0 && !QUERY_FLAG(tmp1, FLAG_NO_PICK) && |
1528 | if (tmp->weight>0 && !QUERY_FLAG(tmp, FLAG_NO_PICK) && |
1537 | !QUERY_FLAG(tmp1, FLAG_ALIVE) && |
1529 | !QUERY_FLAG(tmp, FLAG_ALIVE) && |
1538 | !QUERY_FLAG(tmp1, FLAG_IS_CAULDRON)) |
1530 | !QUERY_FLAG(tmp, FLAG_IS_CAULDRON)) { |
1539 | alchemy_object(tmp1, &small_nuggets, &large_nuggets, |
1531 | |
1540 | &weight); |
1532 | if (tmp->inv) { |
1541 | } |
1533 | object *next1, *tmp1; |
1542 | } |
1534 | for (tmp1 = tmp->inv; tmp1!=NULL; tmp1=next1) { |
|
|
1535 | next1 = tmp1->below; |
|
|
1536 | if (tmp1->weight>0 && !QUERY_FLAG(tmp1, FLAG_NO_PICK) && |
|
|
1537 | !QUERY_FLAG(tmp1, FLAG_ALIVE) && |
|
|
1538 | !QUERY_FLAG(tmp1, FLAG_IS_CAULDRON)) |
|
|
1539 | alchemy_object(tmp1, &small_nuggets, &large_nuggets, |
|
|
1540 | &weight); |
|
|
1541 | } |
|
|
1542 | } |
1543 | alchemy_object(tmp, &small_nuggets, &large_nuggets, &weight); |
1543 | alchemy_object(tmp, &small_nuggets, &large_nuggets, &weight); |
1544 | |
1544 | |
1545 | if (weight>weight_max) { |
1545 | if (weight>weight_max) { |
1546 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1546 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1547 | free_object(large); |
1547 | free_object(large); |
1548 | free_object(small); |
1548 | free_object(small); |
1549 | return 1; |
1549 | return 1; |
1550 | } |
1550 | } |
1551 | } /* is alchemable object */ |
1551 | } /* is alchemable object */ |
1552 | } /* process all objects on this space */ |
1552 | } /* process all objects on this space */ |
1553 | |
1553 | |
1554 | /* Insert all the nuggets at one time. This probably saves time, but |
1554 | /* Insert all the nuggets at one time. This probably saves time, but |
1555 | * it also prevents us from alcheming nuggets that were just created |
1555 | * it also prevents us from alcheming nuggets that were just created |
1556 | * with this spell. |
1556 | * with this spell. |
1557 | */ |
1557 | */ |
1558 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1558 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1559 | } |
1559 | } |
1560 | } |
1560 | } |
1561 | free_object(large); |
1561 | free_object(large); |
1562 | free_object(small); |
1562 | free_object(small); |
1563 | /* reset this so that if player standing on a big pile of stuff, |
1563 | /* reset this so that if player standing on a big pile of stuff, |
1564 | * it is redrawn properly. |
1564 | * it is redrawn properly. |
… | |
… | |
1574 | int remove_curse(object *op, object *caster, object *spell) { |
1574 | int remove_curse(object *op, object *caster, object *spell) { |
1575 | object *tmp; |
1575 | object *tmp; |
1576 | int success = 0, was_one = 0; |
1576 | int success = 0, was_one = 0; |
1577 | |
1577 | |
1578 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1578 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1579 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && |
1579 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && |
1580 | ((QUERY_FLAG(tmp, FLAG_CURSED) && QUERY_FLAG(spell, FLAG_CURSED)) || |
1580 | ((QUERY_FLAG(tmp, FLAG_CURSED) && QUERY_FLAG(spell, FLAG_CURSED)) || |
1581 | (QUERY_FLAG(tmp, FLAG_DAMNED) && QUERY_FLAG(spell, FLAG_DAMNED)))) { |
1581 | (QUERY_FLAG(tmp, FLAG_DAMNED) && QUERY_FLAG(spell, FLAG_DAMNED)))) { |
1582 | |
1582 | |
1583 | was_one++; |
1583 | was_one++; |
1584 | if (tmp->level <= caster_level(caster, spell)) { |
1584 | if (tmp->level <= caster_level(caster, spell)) { |
1585 | success++; |
1585 | success++; |
1586 | if (QUERY_FLAG(spell, FLAG_DAMNED)) |
1586 | if (QUERY_FLAG(spell, FLAG_DAMNED)) |
1587 | CLEAR_FLAG(tmp, FLAG_DAMNED); |
1587 | CLEAR_FLAG(tmp, FLAG_DAMNED); |
1588 | |
1588 | |
1589 | CLEAR_FLAG(tmp, FLAG_CURSED); |
1589 | CLEAR_FLAG(tmp, FLAG_CURSED); |
1590 | CLEAR_FLAG(tmp, FLAG_KNOWN_CURSED); |
1590 | CLEAR_FLAG(tmp, FLAG_KNOWN_CURSED); |
1591 | tmp->value = 0; /* Still can't sell it */ |
1591 | tmp->value = 0; /* Still can't sell it */ |
1592 | if (op->type == PLAYER) |
1592 | if (op->type == PLAYER) |
1593 | esrv_send_item(op, tmp); |
1593 | esrv_send_item(op, tmp); |
1594 | } |
1594 | } |
1595 | } |
1595 | } |
1596 | |
1596 | |
1597 | if (op->type==PLAYER) { |
1597 | if (op->type==PLAYER) { |
1598 | if (success) { |
1598 | if (success) { |
1599 | new_draw_info(NDI_UNIQUE, 0,op, "You feel like some of your items are looser now."); |
1599 | new_draw_info(NDI_UNIQUE, 0,op, "You feel like some of your items are looser now."); |
1600 | } else { |
1600 | } else { |
1601 | if (was_one) |
1601 | if (was_one) |
1602 | new_draw_info(NDI_UNIQUE, 0,op, "You failed to remove the curse."); |
1602 | new_draw_info(NDI_UNIQUE, 0,op, "You failed to remove the curse."); |
1603 | else |
1603 | else |
1604 | new_draw_info(NDI_UNIQUE, 0,op, "You are not using any cursed items."); |
1604 | new_draw_info(NDI_UNIQUE, 0,op, "You are not using any cursed items."); |
1605 | } |
1605 | } |
1606 | } |
1606 | } |
1607 | return success; |
1607 | return success; |
1608 | } |
1608 | } |
1609 | |
1609 | |
1610 | /* Identifies objects in the players inventory/on the ground */ |
1610 | /* Identifies objects in the players inventory/on the ground */ |
… | |
… | |
1617 | |
1617 | |
1618 | if (num_ident < 1) num_ident=1; |
1618 | if (num_ident < 1) num_ident=1; |
1619 | |
1619 | |
1620 | |
1620 | |
1621 | for (tmp = op->inv; tmp ; tmp = tmp->below) { |
1621 | for (tmp = op->inv; tmp ; tmp = tmp->below) { |
1622 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify(tmp)) { |
1622 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify(tmp)) { |
1623 | identify(tmp); |
1623 | identify(tmp); |
1624 | if (op->type==PLAYER) { |
1624 | if (op->type==PLAYER) { |
1625 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1625 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1626 | "You have %s.", long_desc(tmp, op)); |
1626 | "You have %s.", long_desc(tmp, op)); |
1627 | if (tmp->msg) { |
1627 | if (tmp->msg) { |
1628 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1628 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1629 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1629 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1630 | } |
1630 | } |
1631 | } |
1631 | } |
1632 | num_ident--; |
1632 | num_ident--; |
1633 | success=1; |
1633 | success=1; |
1634 | if (!num_ident) break; |
1634 | if (!num_ident) break; |
1635 | } |
1635 | } |
1636 | } |
1636 | } |
1637 | /* If all the power of the spell has been used up, don't go and identify |
1637 | /* If all the power of the spell has been used up, don't go and identify |
1638 | * stuff on the floor. Only identify stuff on the floor if the spell |
1638 | * stuff on the floor. Only identify stuff on the floor if the spell |
1639 | * was not fully used. |
1639 | * was not fully used. |
1640 | */ |
1640 | */ |
1641 | if (num_ident) { |
1641 | if (num_ident) { |
1642 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
1642 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
1643 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && |
1643 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && |
1644 | need_identify(tmp)) { |
1644 | need_identify(tmp)) { |
1645 | |
1645 | |
1646 | identify(tmp); |
1646 | identify(tmp); |
1647 | if (op->type==PLAYER) { |
1647 | if (op->type==PLAYER) { |
1648 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1648 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1649 | "On the ground is %s.", long_desc(tmp, op)); |
1649 | "On the ground is %s.", long_desc(tmp, op)); |
1650 | if (tmp->msg) { |
1650 | if (tmp->msg) { |
1651 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1651 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1652 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1652 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1653 | } |
1653 | } |
1654 | esrv_send_item(op, tmp); |
1654 | esrv_send_item(op, tmp); |
1655 | } |
1655 | } |
1656 | num_ident--; |
1656 | num_ident--; |
1657 | success=1; |
1657 | success=1; |
1658 | if (!num_ident) break; |
1658 | if (!num_ident) break; |
1659 | } |
1659 | } |
1660 | } |
1660 | } |
1661 | if (!success) |
1661 | if (!success) |
1662 | new_draw_info(NDI_UNIQUE, 0,op, "You can't reach anything unidentified."); |
1662 | new_draw_info(NDI_UNIQUE, 0,op, "You can't reach anything unidentified."); |
1663 | else { |
1663 | else { |
1664 | spell_effect(spell, op->x, op->y, op->map, op); |
1664 | spell_effect(spell, op->x, op->y, op->map, op); |
1665 | } |
1665 | } |
1666 | return success; |
1666 | return success; |
1667 | } |
1667 | } |
1668 | |
1668 | |
1669 | |
1669 | |
… | |
… | |
1681 | range = spell->range + SP_level_range_adjust(caster, spell); |
1681 | range = spell->range + SP_level_range_adjust(caster, spell); |
1682 | |
1682 | |
1683 | if (!skill) skill=caster; |
1683 | if (!skill) skill=caster; |
1684 | |
1684 | |
1685 | for (x = op->x - range; x <= op->x + range; x++) |
1685 | for (x = op->x - range; x <= op->x + range; x++) |
1686 | for (y = op->y - range; y <= op->y + range; y++) { |
1686 | for (y = op->y - range; y <= op->y + range; y++) { |
1687 | |
1687 | |
1688 | m = op->map; |
1688 | m = op->map; |
1689 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1689 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1690 | if (mflags & P_OUT_OF_MAP) continue; |
1690 | if (mflags & P_OUT_OF_MAP) continue; |
1691 | |
1691 | |
1692 | /* For most of the detections, we only detect objects above the |
1692 | /* For most of the detections, we only detect objects above the |
1693 | * floor. But this is not true for show invisible. |
1693 | * floor. But this is not true for show invisible. |
1694 | * Basically, we just go and find the top object and work |
1694 | * Basically, we just go and find the top object and work |
1695 | * down - that is easier than working up. |
1695 | * down - that is easier than working up. |
1696 | */ |
1696 | */ |
1697 | |
1697 | |
1698 | for (last=NULL, tmp=get_map_ob(m, nx, ny); tmp; tmp=tmp->above) last=tmp; |
1698 | for (last=NULL, tmp=get_map_ob(m, nx, ny); tmp; tmp=tmp->above) last=tmp; |
1699 | /* Shouldn't happen, but if there are no objects on a space, this |
1699 | /* Shouldn't happen, but if there are no objects on a space, this |
1700 | * would happen. |
1700 | * would happen. |
1701 | */ |
1701 | */ |
1702 | if (!last) continue; |
1702 | if (!last) continue; |
1703 | |
1703 | |
1704 | done_one=0; |
1704 | done_one=0; |
1705 | floor=0; |
1705 | floor=0; |
1706 | detect = NULL; |
1706 | detect = NULL; |
1707 | for (tmp=last; tmp; tmp=tmp->below) { |
1707 | for (tmp=last; tmp; tmp=tmp->below) { |
1708 | |
1708 | |
1709 | /* show invisible */ |
1709 | /* show invisible */ |
1710 | if (QUERY_FLAG(spell, FLAG_MAKE_INVIS) && |
1710 | if (QUERY_FLAG(spell, FLAG_MAKE_INVIS) && |
1711 | /* Might there be other objects that we can make visibile? */ |
1711 | /* Might there be other objects that we can make visibile? */ |
1712 | (tmp->invisible && (QUERY_FLAG(tmp, FLAG_MONSTER) || |
1712 | (tmp->invisible && (QUERY_FLAG(tmp, FLAG_MONSTER) || |
1713 | (tmp->type==PLAYER && !QUERY_FLAG(tmp, FLAG_WIZ)) || |
1713 | (tmp->type==PLAYER && !QUERY_FLAG(tmp, FLAG_WIZ)) || |
1714 | tmp->type==CF_HANDLE || |
1714 | tmp->type==CF_HANDLE || |
1715 | tmp->type==TRAPDOOR || tmp->type==EXIT || tmp->type==HOLE || |
1715 | tmp->type==TRAPDOOR || tmp->type==EXIT || tmp->type==HOLE || |
1716 | tmp->type==BUTTON || tmp->type==TELEPORTER || |
1716 | tmp->type==BUTTON || tmp->type==TELEPORTER || |
1717 | tmp->type==GATE || tmp->type==LOCKED_DOOR || |
1717 | tmp->type==GATE || tmp->type==LOCKED_DOOR || |
1718 | tmp->type==WEAPON || tmp->type==ALTAR || tmp->type==SIGN || |
1718 | tmp->type==WEAPON || tmp->type==ALTAR || tmp->type==SIGN || |
1719 | tmp->type==TRIGGER_PEDESTAL || tmp->type==SPECIAL_KEY || |
1719 | tmp->type==TRIGGER_PEDESTAL || tmp->type==SPECIAL_KEY || |
1720 | tmp->type==TREASURE || tmp->type==BOOK || |
1720 | tmp->type==TREASURE || tmp->type==BOOK || |
1721 | tmp->type==HOLY_ALTAR))) { |
1721 | tmp->type==HOLY_ALTAR))) { |
1722 | if(random_roll(0, skill->level-1, op, PREFER_HIGH) > level/4) { |
1722 | if(random_roll(0, skill->level-1, op, PREFER_HIGH) > level/4) { |
1723 | tmp->invisible=0; |
1723 | tmp->invisible=0; |
1724 | done_one = 1; |
1724 | done_one = 1; |
1725 | } |
1725 | } |
1726 | } |
1726 | } |
1727 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR)) floor=1; |
1727 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR)) floor=1; |
1728 | |
1728 | |
1729 | /* All detections below this point don't descend beneath the floor, |
1729 | /* All detections below this point don't descend beneath the floor, |
1730 | * so just continue on. We could be clever and look at the type of |
1730 | * so just continue on. We could be clever and look at the type of |
1731 | * detection to completely break out if we don't care about objects beneath |
1731 | * detection to completely break out if we don't care about objects beneath |
1732 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1732 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1733 | */ |
1733 | */ |
1734 | if (floor) continue; |
1734 | if (floor) continue; |
1735 | |
1735 | |
1736 | /* I had thought about making detect magic and detect curse |
1736 | /* I had thought about making detect magic and detect curse |
1737 | * show the flash the magic item like it does for detect monster. |
1737 | * show the flash the magic item like it does for detect monster. |
1738 | * however, if the object is within sight, this would then make it |
1738 | * however, if the object is within sight, this would then make it |
1739 | * difficult to see what object is magical/cursed, so the |
1739 | * difficult to see what object is magical/cursed, so the |
1740 | * effect wouldn't be as apparant. |
1740 | * effect wouldn't be as apparant. |
1741 | */ |
1741 | */ |
1742 | |
1742 | |
1743 | /* detect magic */ |
1743 | /* detect magic */ |
1744 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
1744 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
1745 | !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL) && |
1745 | !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL) && |
1746 | !QUERY_FLAG(tmp, FLAG_IDENTIFIED) && |
1746 | !QUERY_FLAG(tmp, FLAG_IDENTIFIED) && |
1747 | is_magical(tmp)) { |
1747 | is_magical(tmp)) { |
1748 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
1748 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
1749 | /* make runes more visibile */ |
1749 | /* make runes more visibile */ |
1750 | if(tmp->type==RUNE && tmp->attacktype&AT_MAGIC) |
1750 | if(tmp->type==RUNE && tmp->attacktype&AT_MAGIC) |
1751 | tmp->stats.Cha/=4; |
1751 | tmp->stats.Cha/=4; |
1752 | done_one = 1; |
1752 | done_one = 1; |
1753 | } |
1753 | } |
1754 | /* detect monster */ |
1754 | /* detect monster */ |
1755 | if (QUERY_FLAG(spell, FLAG_MONSTER) && |
1755 | if (QUERY_FLAG(spell, FLAG_MONSTER) && |
1756 | (QUERY_FLAG(tmp, FLAG_MONSTER) || tmp->type==PLAYER)) { |
1756 | (QUERY_FLAG(tmp, FLAG_MONSTER) || tmp->type==PLAYER)) { |
1757 | done_one = 2; |
1757 | done_one = 2; |
1758 | if (!detect) detect=tmp; |
1758 | if (!detect) detect=tmp; |
1759 | } |
1759 | } |
1760 | /* Basically, if race is set in the spell, then the creatures race must |
1760 | /* Basically, if race is set in the spell, then the creatures race must |
1761 | * match that. if the spell race is set to GOD, then the gods opposing |
1761 | * match that. if the spell race is set to GOD, then the gods opposing |
1762 | * race must match. |
1762 | * race must match. |
1763 | */ |
1763 | */ |
1764 | if (spell->race && QUERY_FLAG(tmp,FLAG_MONSTER) && tmp->race && |
1764 | if (spell->race && QUERY_FLAG(tmp,FLAG_MONSTER) && tmp->race && |
1765 | ((!strcmp(spell->race, "GOD") && god && god->slaying && strstr(god->slaying,tmp->race)) || |
1765 | ((!strcmp(spell->race, "GOD") && god && god->slaying && strstr(god->slaying,tmp->race)) || |
1766 | (strstr(spell->race, tmp->race)))) { |
1766 | (strstr(spell->race, tmp->race)))) { |
1767 | done_one = 2; |
1767 | done_one = 2; |
1768 | if (!detect) detect=tmp; |
1768 | if (!detect) detect=tmp; |
1769 | } |
1769 | } |
1770 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
1770 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
1771 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
1771 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
1772 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
1772 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
1773 | done_one = 1; |
1773 | done_one = 1; |
1774 | } |
1774 | } |
1775 | } /* for stack of objects on this space */ |
1775 | } /* for stack of objects on this space */ |
1776 | |
1776 | |
1777 | /* Code here puts an effect of the spell on the space, so you can see |
1777 | /* Code here puts an effect of the spell on the space, so you can see |
1778 | * where the magic is. |
1778 | * where the magic is. |
1779 | */ |
1779 | */ |
1780 | if (done_one) { |
1780 | if (done_one) { |
1781 | object *detect_ob = arch_to_object(spell->other_arch); |
1781 | object *detect_ob = arch_to_object(spell->other_arch); |
1782 | detect_ob->x = nx; |
1782 | detect_ob->x = nx; |
1783 | detect_ob->y = ny; |
1783 | detect_ob->y = ny; |
1784 | /* if this is set, we want to copy the face */ |
1784 | /* if this is set, we want to copy the face */ |
1785 | if (done_one == 2 && detect) { |
1785 | if (done_one == 2 && detect) { |
1786 | detect_ob->face = detect->face; |
1786 | detect_ob->face = detect->face; |
1787 | detect_ob->animation_id = detect->animation_id; |
1787 | detect_ob->animation_id = detect->animation_id; |
1788 | detect_ob->anim_speed = detect->anim_speed; |
1788 | detect_ob->anim_speed = detect->anim_speed; |
1789 | detect_ob->last_anim=0; |
1789 | detect_ob->last_anim=0; |
1790 | /* by default, the detect_ob is already animated */ |
1790 | /* by default, the detect_ob is already animated */ |
1791 | if (!QUERY_FLAG(detect, FLAG_ANIMATE)) CLEAR_FLAG(detect_ob, FLAG_ANIMATE); |
1791 | if (!QUERY_FLAG(detect, FLAG_ANIMATE)) CLEAR_FLAG(detect_ob, FLAG_ANIMATE); |
1792 | } |
1792 | } |
1793 | insert_ob_in_map(detect_ob, m, op,0); |
1793 | insert_ob_in_map(detect_ob, m, op,0); |
1794 | } |
1794 | } |
1795 | } /* for processing the surrounding spaces */ |
1795 | } /* for processing the surrounding spaces */ |
1796 | |
1796 | |
1797 | |
1797 | |
1798 | /* Now process objects in the players inventory if detect curse or magic */ |
1798 | /* Now process objects in the players inventory if detect curse or magic */ |
1799 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) || QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL)) { |
1799 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) || QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL)) { |
1800 | done_one = 0; |
1800 | done_one = 0; |
1801 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
1801 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
1802 | if (!tmp->invisible && !QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
1802 | if (!tmp->invisible && !QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
1803 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
1803 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
1804 | is_magical(tmp) && !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL)) { |
1804 | is_magical(tmp) && !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL)) { |
1805 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
1805 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
1806 | if (op->type==PLAYER) |
1806 | if (op->type==PLAYER) |
1807 | esrv_send_item (op, tmp); |
1807 | esrv_send_item (op, tmp); |
1808 | } |
1808 | } |
1809 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
1809 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
1810 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
1810 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
1811 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
1811 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
1812 | if (op->type==PLAYER) |
1812 | if (op->type==PLAYER) |
1813 | esrv_send_item (op, tmp); |
1813 | esrv_send_item (op, tmp); |
1814 | } |
1814 | } |
1815 | } /* if item is not identified */ |
1815 | } /* if item is not identified */ |
1816 | } /* for the players inventory */ |
1816 | } /* for the players inventory */ |
1817 | } /* if detect magic/curse and object is a player */ |
1817 | } /* if detect magic/curse and object is a player */ |
1818 | return 1; |
1818 | return 1; |
1819 | } |
1819 | } |
1820 | |
1820 | |
1821 | |
1821 | |
… | |
… | |
1879 | y = op->y+freearr_y[dir]; |
1879 | y = op->y+freearr_y[dir]; |
1880 | |
1880 | |
1881 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1881 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1882 | |
1882 | |
1883 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) { |
1883 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) { |
1884 | for(plyr=get_map_ob(m, x, y); plyr!=NULL; plyr=plyr->above) |
1884 | for(plyr=get_map_ob(m, x, y); plyr!=NULL; plyr=plyr->above) |
1885 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
1885 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
1886 | break; |
1886 | break; |
1887 | } |
1887 | } |
1888 | |
1888 | |
1889 | |
1889 | |
1890 | /* If we did not find a player in the specified direction, transfer |
1890 | /* If we did not find a player in the specified direction, transfer |
1891 | * to anyone on top of us. This is used for the rune of transference mostly. |
1891 | * to anyone on top of us. This is used for the rune of transference mostly. |
1892 | */ |
1892 | */ |
1893 | if(plyr==NULL) |
1893 | if(plyr==NULL) |
1894 | for(plyr=get_map_ob(op->map,op->x,op->y); plyr!=NULL; plyr=plyr->above) |
1894 | for(plyr=get_map_ob(op->map,op->x,op->y); plyr!=NULL; plyr=plyr->above) |
1895 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
1895 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
1896 | break; |
1896 | break; |
1897 | |
1897 | |
1898 | if (!plyr) { |
1898 | if (!plyr) { |
1899 | new_draw_info(NDI_BLACK, 0, op, "There is no one there."); |
1899 | new_draw_info(NDI_BLACK, 0, op, "There is no one there."); |
1900 | return 0; |
1900 | return 0; |
1901 | } |
1901 | } |
1902 | /* give sp */ |
1902 | /* give sp */ |
1903 | if(spell->stats.dam > 0) { |
1903 | if(spell->stats.dam > 0) { |
1904 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust(caster, spell); |
1904 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust(caster, spell); |
1905 | charge_mana_effect(plyr, caster_level(caster, spell)); |
1905 | charge_mana_effect(plyr, caster_level(caster, spell)); |
1906 | return 1; |
1906 | return 1; |
1907 | } |
1907 | } |
1908 | /* suck sp away. Can't suck sp from yourself */ |
1908 | /* suck sp away. Can't suck sp from yourself */ |
1909 | else if (op != plyr) { |
1909 | else if (op != plyr) { |
1910 | /* old dragin magic used floats. easier to just use ints and divide by 100 */ |
1910 | /* old dragin magic used floats. easier to just use ints and divide by 100 */ |
1911 | |
1911 | |
1912 | int rate = -spell->stats.dam + SP_level_dam_adjust(caster, spell), sucked; |
1912 | int rate = -spell->stats.dam + SP_level_dam_adjust(caster, spell), sucked; |
1913 | |
1913 | |
1914 | if (rate > 95) rate=95; |
1914 | if (rate > 95) rate=95; |
1915 | |
1915 | |
1916 | sucked = (plyr->stats.sp * rate) / 100; |
1916 | sucked = (plyr->stats.sp * rate) / 100; |
1917 | plyr->stats.sp -= sucked; |
1917 | plyr->stats.sp -= sucked; |
1918 | if (QUERY_FLAG(op, FLAG_ALIVE)) { |
1918 | if (QUERY_FLAG(op, FLAG_ALIVE)) { |
1919 | /* Player doesn't get full credit */ |
1919 | /* Player doesn't get full credit */ |
1920 | sucked = (sucked * rate) / 100; |
1920 | sucked = (sucked * rate) / 100; |
1921 | op->stats.sp += sucked; |
1921 | op->stats.sp += sucked; |
1922 | if (sucked > 0) { |
1922 | if (sucked > 0) { |
1923 | charge_mana_effect(op, caster_level(caster, spell)); |
1923 | charge_mana_effect(op, caster_level(caster, spell)); |
1924 | } |
1924 | } |
1925 | } |
1925 | } |
1926 | return 1; |
1926 | return 1; |
1927 | } |
1927 | } |
1928 | return 0; |
1928 | return 0; |
1929 | } |
1929 | } |
1930 | |
1930 | |
1931 | |
1931 | |
… | |
… | |
1947 | m = op->map; |
1947 | m = op->map; |
1948 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1948 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1949 | if (mflags & P_OUT_OF_MAP) return; |
1949 | if (mflags & P_OUT_OF_MAP) return; |
1950 | |
1950 | |
1951 | for(tmp=get_map_ob(m,sx,sy); tmp!=NULL; tmp=next) { |
1951 | for(tmp=get_map_ob(m,sx,sy); tmp!=NULL; tmp=next) { |
1952 | next = tmp->above; |
1952 | next = tmp->above; |
1953 | |
1953 | |
1954 | /* Need to look at the head object - otherwise, if tmp |
1954 | /* Need to look at the head object - otherwise, if tmp |
1955 | * points to a monster, we don't have all the necessary |
1955 | * points to a monster, we don't have all the necessary |
1956 | * info for it. |
1956 | * info for it. |
1957 | */ |
1957 | */ |
1958 | if (tmp->head) head = tmp->head; |
1958 | if (tmp->head) head = tmp->head; |
1959 | else head = tmp; |
1959 | else head = tmp; |
1960 | |
1960 | |
1961 | /* don't attack our own spells */ |
1961 | /* don't attack our own spells */ |
1962 | if(tmp->owner && tmp->owner == op->owner) continue; |
1962 | if(tmp->owner && tmp->owner == op->owner) continue; |
1963 | |
1963 | |
1964 | /* Basically, if the object is magical and not counterspell, |
1964 | /* Basically, if the object is magical and not counterspell, |
1965 | * we will more or less remove the object. Don't counterspell |
1965 | * we will more or less remove the object. Don't counterspell |
1966 | * monsters either. |
1966 | * monsters either. |
1967 | */ |
1967 | */ |
1968 | |
1968 | |
1969 | if (head->attacktype & AT_MAGIC && |
1969 | if (head->attacktype & AT_MAGIC && |
1970 | !(head->attacktype & AT_COUNTERSPELL) && |
1970 | !(head->attacktype & AT_COUNTERSPELL) && |
1971 | !QUERY_FLAG(head,FLAG_MONSTER) && |
1971 | !QUERY_FLAG(head,FLAG_MONSTER) && |
1972 | (op->level > head->level)) { |
1972 | (op->level > head->level)) { |
1973 | remove_ob(head); |
1973 | remove_ob(head); |
1974 | free_object(head); |
1974 | free_object(head); |
1975 | } else switch(head->type) { |
1975 | } else switch(head->type) { |
1976 | case SPELL_EFFECT: |
1976 | case SPELL_EFFECT: |
1977 | if(op->level > head->level) { |
1977 | if(op->level > head->level) { |
1978 | remove_ob(head); |
1978 | remove_ob(head); |
1979 | free_object(head); |
1979 | free_object(head); |
1980 | } |
1980 | } |
1981 | break; |
1981 | break; |
1982 | |
1982 | |
1983 | /* I really don't get this rune code that much - that |
1983 | /* I really don't get this rune code that much - that |
1984 | * random chance seems really low. |
1984 | * random chance seems really low. |
1985 | */ |
1985 | */ |
1986 | case RUNE: |
1986 | case RUNE: |
1987 | if(rndm(0, 149) == 0) { |
1987 | if(rndm(0, 149) == 0) { |
1988 | head->stats.hp--; /* weaken the rune */ |
1988 | head->stats.hp--; /* weaken the rune */ |
1989 | if(!head->stats.hp) { |
1989 | if(!head->stats.hp) { |
1990 | remove_ob(head); |
1990 | remove_ob(head); |
1991 | free_object(head); |
1991 | free_object(head); |
1992 | } |
1992 | } |
1993 | } |
1993 | } |
1994 | break; |
1994 | break; |
1995 | } |
1995 | } |
1996 | } |
1996 | } |
1997 | } |
1997 | } |
1998 | |
1998 | |
1999 | |
1999 | |
2000 | |
2000 | |
… | |
… | |
2003 | char buf[MAX_BUF]; |
2003 | char buf[MAX_BUF]; |
2004 | |
2004 | |
2005 | object *tmp, *god=find_god(determine_god(op)); |
2005 | object *tmp, *god=find_god(determine_god(op)); |
2006 | |
2006 | |
2007 | if(!god) { |
2007 | if(!god) { |
2008 | new_draw_info(NDI_UNIQUE, 0,op, |
2008 | new_draw_info(NDI_UNIQUE, 0,op, |
2009 | "You can't consecrate anything if you don't worship a god!"); |
2009 | "You can't consecrate anything if you don't worship a god!"); |
2010 | return 0; |
2010 | return 0; |
2011 | } |
2011 | } |
2012 | |
2012 | |
2013 | for(tmp=op->below;tmp;tmp=tmp->below) { |
2013 | for(tmp=op->below;tmp;tmp=tmp->below) { |
2014 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
2014 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
2015 | if(tmp->type==HOLY_ALTAR) { |
2015 | if(tmp->type==HOLY_ALTAR) { |
2016 | |
2016 | |
2017 | if(tmp->level > caster_level(caster, spell)) { |
2017 | if(tmp->level > caster_level(caster, spell)) { |
2018 | new_draw_info_format(NDI_UNIQUE, 0,op, |
2018 | new_draw_info_format(NDI_UNIQUE, 0,op, |
2019 | "You are not powerful enough to reconsecrate the %s", tmp->name); |
2019 | "You are not powerful enough to reconsecrate the %s", tmp->name); |
2020 | return 0; |
2020 | return 0; |
2021 | } else { |
2021 | } else { |
2022 | /* If we got here, we are consecrating an altar */ |
2022 | /* If we got here, we are consecrating an altar */ |
2023 | if(tmp->name) free_string(tmp->name); |
2023 | if(tmp->name) free_string(tmp->name); |
2024 | sprintf(buf,"Altar of %s",god->name); |
2024 | sprintf(buf,"Altar of %s",god->name); |
2025 | tmp->name = add_string(buf); |
2025 | tmp->name = add_string(buf); |
2026 | tmp->level = caster_level(caster, spell); |
2026 | tmp->level = caster_level(caster, spell); |
2027 | tmp->other_arch = god->arch; |
2027 | tmp->other_arch = god->arch; |
2028 | if(op->type==PLAYER) esrv_update_item(UPD_NAME, op, tmp); |
2028 | if(op->type==PLAYER) esrv_update_item(UPD_NAME, op, tmp); |
2029 | new_draw_info_format(NDI_UNIQUE,0, op, |
2029 | new_draw_info_format(NDI_UNIQUE,0, op, |
2030 | "You consecrated the altar to %s!",god->name); |
2030 | "You consecrated the altar to %s!",god->name); |
2031 | return 1; |
2031 | return 1; |
2032 | } |
2032 | } |
2033 | } |
2033 | } |
2034 | } |
2034 | } |
2035 | new_draw_info(NDI_UNIQUE, 0,op,"You are not standing over an altar!"); |
2035 | new_draw_info(NDI_UNIQUE, 0,op,"You are not standing over an altar!"); |
2036 | return 0; |
2036 | return 0; |
2037 | } |
2037 | } |
2038 | |
2038 | |
… | |
… | |
2054 | sint16 x, y; |
2054 | sint16 x, y; |
2055 | mapstruct *m; |
2055 | mapstruct *m; |
2056 | materialtype_t *mt; |
2056 | materialtype_t *mt; |
2057 | |
2057 | |
2058 | if(!spell->other_arch){ |
2058 | if(!spell->other_arch){ |
2059 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
2059 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
2060 | LOG(llevError,"animate_weapon failed: spell %s missing other_arch!\n", spell->name); |
2060 | LOG(llevError,"animate_weapon failed: spell %s missing other_arch!\n", spell->name); |
2061 | return 0; |
2061 | return 0; |
2062 | } |
2062 | } |
2063 | /* exit if it's not a player using this spell. */ |
2063 | /* exit if it's not a player using this spell. */ |
2064 | if(op->type!=PLAYER) return 0; |
2064 | if(op->type!=PLAYER) return 0; |
2065 | |
2065 | |
2066 | /* if player already has a golem, abort */ |
2066 | /* if player already has a golem, abort */ |
2067 | if(op->contr->ranges[range_golem]!=NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) { |
2067 | if(op->contr->ranges[range_golem]!=NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) { |
2068 | control_golem(op->contr->ranges[range_golem],dir); |
2068 | control_golem(op->contr->ranges[range_golem],dir); |
2069 | return 0; |
2069 | return 0; |
2070 | } |
2070 | } |
2071 | |
2071 | |
2072 | /* if no direction specified, pick one */ |
2072 | /* if no direction specified, pick one */ |
2073 | if(!dir) |
2073 | if(!dir) |
2074 | dir=find_free_spot(NULL,op->map,op->x,op->y,1,9); |
2074 | dir=find_free_spot(NULL,op->map,op->x,op->y,1,9); |
2075 | |
2075 | |
2076 | m = op->map; |
2076 | m = op->map; |
2077 | x = op->x+freearr_x[dir]; |
2077 | x = op->x+freearr_x[dir]; |
2078 | y = op->y+freearr_y[dir]; |
2078 | y = op->y+freearr_y[dir]; |
2079 | |
2079 | |
2080 | /* if there's no place to put the golem, abort */ |
2080 | /* if there's no place to put the golem, abort */ |
2081 | if((dir==-1) || (get_map_flags(m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2081 | if((dir==-1) || (get_map_flags(m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2082 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK(m, x, y)) == spell->other_arch->clone.move_type)) { |
2082 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK(m, x, y)) == spell->other_arch->clone.move_type)) { |
2083 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
2083 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
2084 | return 0; |
2084 | return 0; |
2085 | } |
2085 | } |
2086 | |
2086 | |
2087 | /* Use the weapon marked by the player. */ |
2087 | /* Use the weapon marked by the player. */ |
2088 | weapon = find_marked_object(op); |
2088 | weapon = find_marked_object(op); |
2089 | |
2089 | |
2090 | if (!weapon) { |
2090 | if (!weapon) { |
2091 | new_draw_info(NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2091 | new_draw_info(NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2092 | return 0; |
2092 | return 0; |
2093 | } |
2093 | } |
2094 | if (spell->race && strcmp(weapon->arch->name, spell->race)) { |
2094 | if (spell->race && strcmp(weapon->arch->name, spell->race)) { |
2095 | new_draw_info(NDI_UNIQUE, 0,op,"The spell fails to transform your weapon."); |
2095 | new_draw_info(NDI_UNIQUE, 0,op,"The spell fails to transform your weapon."); |
2096 | return 0; |
2096 | return 0; |
2097 | } |
2097 | } |
2098 | if (weapon->type != WEAPON) { |
2098 | if (weapon->type != WEAPON) { |
2099 | new_draw_info(NDI_UNIQUE, 0,op,"You need to wield a weapon to animate it."); |
2099 | new_draw_info(NDI_UNIQUE, 0,op,"You need to wield a weapon to animate it."); |
2100 | return 0; |
2100 | return 0; |
2101 | } |
2101 | } |
2102 | if (QUERY_FLAG(weapon, FLAG_APPLIED)) { |
2102 | if (QUERY_FLAG(weapon, FLAG_APPLIED)) { |
2103 | new_draw_info_format(NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", |
2103 | new_draw_info_format(NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", |
2104 | query_name(weapon)); |
2104 | query_name(weapon)); |
2105 | return 0; |
2105 | return 0; |
2106 | } |
2106 | } |
2107 | |
2107 | |
2108 | if (weapon->nrof > 1) { |
2108 | if (weapon->nrof > 1) { |
2109 | tmp = get_split_ob(weapon, 1); |
2109 | tmp = get_split_ob(weapon, 1); |
2110 | esrv_send_item(op, weapon); |
2110 | esrv_send_item(op, weapon); |
2111 | weapon = tmp; |
2111 | weapon = tmp; |
2112 | } |
2112 | } |
2113 | |
2113 | |
2114 | /* create the golem object */ |
2114 | /* create the golem object */ |
2115 | tmp=arch_to_object(spell->other_arch); |
2115 | tmp=arch_to_object(spell->other_arch); |
2116 | |
2116 | |
… | |
… | |
2129 | /* Give the weapon to the golem now. A bit of a hack to check the |
2129 | /* Give the weapon to the golem now. A bit of a hack to check the |
2130 | * removed flag - it should only be set if get_split_object was |
2130 | * removed flag - it should only be set if get_split_object was |
2131 | * used above. |
2131 | * used above. |
2132 | */ |
2132 | */ |
2133 | if (!QUERY_FLAG(weapon, FLAG_REMOVED)) |
2133 | if (!QUERY_FLAG(weapon, FLAG_REMOVED)) |
2134 | remove_ob (weapon); |
2134 | remove_ob (weapon); |
2135 | insert_ob_in_ob (weapon, tmp); |
2135 | insert_ob_in_ob (weapon, tmp); |
2136 | esrv_send_item(op, weapon); |
2136 | esrv_send_item(op, weapon); |
2137 | /* To do everything necessary to let a golem use the weapon is a pain, |
2137 | /* To do everything necessary to let a golem use the weapon is a pain, |
2138 | * so instead, just set it as equipped (otherwise, we need to update |
2138 | * so instead, just set it as equipped (otherwise, we need to update |
2139 | * body_info, skills, etc) |
2139 | * body_info, skills, etc) |
… | |
… | |
2147 | * if you're using a crappy weapon, it shouldn't be as good. |
2147 | * if you're using a crappy weapon, it shouldn't be as good. |
2148 | */ |
2148 | */ |
2149 | |
2149 | |
2150 | /* modify weapon's animated wc */ |
2150 | /* modify weapon's animated wc */ |
2151 | tmp->stats.wc = tmp->stats.wc - SP_level_range_adjust(caster,spell) |
2151 | tmp->stats.wc = tmp->stats.wc - SP_level_range_adjust(caster,spell) |
2152 | - 5 * weapon->stats.Dex - 2 * weapon->stats.Str - weapon->magic; |
2152 | - 5 * weapon->stats.Dex - 2 * weapon->stats.Str - weapon->magic; |
2153 | if(tmp->stats.wc<-127) tmp->stats.wc = -127; |
2153 | if(tmp->stats.wc<-127) tmp->stats.wc = -127; |
2154 | |
2154 | |
2155 | /* Modify hit points for weapon */ |
2155 | /* Modify hit points for weapon */ |
2156 | tmp->stats.maxhp = tmp->stats.maxhp + spell->duration + |
2156 | tmp->stats.maxhp = tmp->stats.maxhp + spell->duration + |
2157 | SP_level_duration_adjust(caster, spell) + |
2157 | SP_level_duration_adjust(caster, spell) + |
2158 | + 8 * weapon->magic + 12 * weapon->stats.Con; |
2158 | + 8 * weapon->magic + 12 * weapon->stats.Con; |
2159 | if(tmp->stats.maxhp<0) tmp->stats.maxhp=10; |
2159 | if(tmp->stats.maxhp<0) tmp->stats.maxhp=10; |
2160 | tmp->stats.hp = tmp->stats.maxhp; |
2160 | tmp->stats.hp = tmp->stats.maxhp; |
2161 | |
2161 | |
2162 | /* Modify weapon's damage */ |
2162 | /* Modify weapon's damage */ |
2163 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust(caster, spell) |
2163 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust(caster, spell) |
2164 | + weapon->stats.dam |
2164 | + weapon->stats.dam |
2165 | + weapon->magic |
2165 | + weapon->magic |
2166 | + 5 * weapon->stats.Str; |
2166 | + 5 * weapon->stats.Str; |
2167 | if(tmp->stats.dam<0) tmp->stats.dam=127; |
2167 | if(tmp->stats.dam<0) tmp->stats.dam=127; |
2168 | |
2168 | |
2169 | |
2169 | |
2170 | /* attacktype */ |
2170 | /* attacktype */ |
2171 | if ( ! tmp->attacktype) |
2171 | if ( ! tmp->attacktype) |
2172 | tmp->attacktype = AT_PHYSICAL; |
2172 | tmp->attacktype = AT_PHYSICAL; |
2173 | |
2173 | |
2174 | mt = NULL; |
2174 | mt = NULL; |
2175 | if (op->materialname != NULL) |
2175 | if (op->materialname != NULL) |
2176 | mt = name_to_material(op->materialname); |
2176 | mt = name_to_material(op->materialname); |
2177 | if (mt != NULL) { |
2177 | if (mt != NULL) { |
2178 | for (i=0; i < NROFATTACKS; i++) |
2178 | for (i=0; i < NROFATTACKS; i++) |
2179 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2179 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2180 | a = mt->save[0]; |
2180 | a = mt->save[0]; |
2181 | } else { |
2181 | } else { |
2182 | for (i=0; i < NROFATTACKS; i++) |
2182 | for (i=0; i < NROFATTACKS; i++) |
2183 | tmp->resist[i] = 5; |
2183 | tmp->resist[i] = 5; |
2184 | a = 10; |
2184 | a = 10; |
2185 | } |
2185 | } |
2186 | /* Set weapon's immunity */ |
2186 | /* Set weapon's immunity */ |
2187 | tmp->resist[ATNR_CONFUSION] = 100; |
2187 | tmp->resist[ATNR_CONFUSION] = 100; |
2188 | tmp->resist[ATNR_POISON] = 100; |
2188 | tmp->resist[ATNR_POISON] = 100; |
2189 | tmp->resist[ATNR_SLOW] = 100; |
2189 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2203 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust(caster,spell); |
2203 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust(caster,spell); |
2204 | |
2204 | |
2205 | if(tmp->speed > 3.33) tmp->speed = 3.33; |
2205 | if(tmp->speed > 3.33) tmp->speed = 3.33; |
2206 | |
2206 | |
2207 | if (!spell->race) { |
2207 | if (!spell->race) { |
2208 | sprintf(buf, "animated %s", weapon->name); |
2208 | sprintf(buf, "animated %s", weapon->name); |
2209 | if(tmp->name) free_string(tmp->name); |
2209 | if(tmp->name) free_string(tmp->name); |
2210 | tmp->name = add_string(buf); |
2210 | tmp->name = add_string(buf); |
2211 | |
2211 | |
2212 | tmp->face = weapon->face; |
2212 | tmp->face = weapon->face; |
2213 | tmp->animation_id = weapon->animation_id; |
2213 | tmp->animation_id = weapon->animation_id; |
2214 | tmp->anim_speed = weapon->anim_speed; |
2214 | tmp->anim_speed = weapon->anim_speed; |
2215 | tmp->last_anim = weapon->last_anim; |
2215 | tmp->last_anim = weapon->last_anim; |
2216 | tmp->state = weapon->state; |
2216 | tmp->state = weapon->state; |
2217 | if(QUERY_FLAG(weapon, FLAG_ANIMATE)) { |
2217 | if(QUERY_FLAG(weapon, FLAG_ANIMATE)) { |
2218 | SET_FLAG(tmp,FLAG_ANIMATE); |
2218 | SET_FLAG(tmp,FLAG_ANIMATE); |
2219 | } else { |
2219 | } else { |
2220 | CLEAR_FLAG(tmp,FLAG_ANIMATE); |
2220 | CLEAR_FLAG(tmp,FLAG_ANIMATE); |
2221 | } |
2221 | } |
2222 | update_ob_speed(tmp); |
2222 | update_ob_speed(tmp); |
2223 | } |
2223 | } |
2224 | |
2224 | |
2225 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2225 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2226 | tmp->stats.exp *= 1 + (MAX(spell->stats.maxgrace, spell->stats.sp) / caster_level(caster, spell)); |
2226 | tmp->stats.exp *= 1 + (MAX(spell->stats.maxgrace, spell->stats.sp) / caster_level(caster, spell)); |
2227 | |
2227 | |
… | |
… | |
2244 | |
2244 | |
2245 | if(!op->map) return 0; /* shouldnt happen */ |
2245 | if(!op->map) return 0; /* shouldnt happen */ |
2246 | |
2246 | |
2247 | success=change_map_light(op->map,spell->stats.dam); |
2247 | success=change_map_light(op->map,spell->stats.dam); |
2248 | if(!success) { |
2248 | if(!success) { |
2249 | if (spell->stats.dam < 0) |
2249 | if (spell->stats.dam < 0) |
2250 | new_draw_info(NDI_UNIQUE,0,op,"It can be no brighter here."); |
2250 | new_draw_info(NDI_UNIQUE,0,op,"It can be no brighter here."); |
2251 | else |
2251 | else |
2252 | new_draw_info(NDI_UNIQUE,0,op,"It can be no darker here."); |
2252 | new_draw_info(NDI_UNIQUE,0,op,"It can be no darker here."); |
2253 | } |
2253 | } |
2254 | return success; |
2254 | return success; |
2255 | } |
2255 | } |
2256 | |
2256 | |
2257 | |
2257 | |
… | |
… | |
2281 | set_spell_skill(op, caster, spell, new_aura); |
2281 | set_spell_skill(op, caster, spell, new_aura); |
2282 | new_aura->attacktype= spell->attacktype; |
2282 | new_aura->attacktype= spell->attacktype; |
2283 | |
2283 | |
2284 | new_aura->level = caster_level(caster, spell); |
2284 | new_aura->level = caster_level(caster, spell); |
2285 | if (refresh) |
2285 | if (refresh) |
2286 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2286 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2287 | else |
2287 | else |
2288 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2288 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2289 | insert_ob_in_ob(new_aura, op); |
2289 | insert_ob_in_ob(new_aura, op); |
2290 | return 1; |
2290 | return 1; |
2291 | } |
2291 | } |
2292 | |
2292 | |
2293 | |
2293 | |
2294 | /* move aura function. An aura is a part of someone's inventory, |
2294 | /* move aura function. An aura is a part of someone's inventory, |
… | |
… | |
2313 | */ |
2313 | */ |
2314 | remove_ob(aura); |
2314 | remove_ob(aura); |
2315 | |
2315 | |
2316 | /* exit if we're out of gas */ |
2316 | /* exit if we're out of gas */ |
2317 | if(aura->duration--< 0) { |
2317 | if(aura->duration--< 0) { |
2318 | free_object(aura); |
2318 | free_object(aura); |
2319 | return; |
2319 | return; |
2320 | } |
2320 | } |
2321 | |
2321 | |
2322 | /* auras only exist in inventories */ |
2322 | /* auras only exist in inventories */ |
2323 | if(env == NULL || env->map==NULL) { |
2323 | if(env == NULL || env->map==NULL) { |
2324 | free_object(aura); |
2324 | free_object(aura); |
2325 | return; |
2325 | return; |
2326 | } |
2326 | } |
2327 | aura->x = env->x; |
2327 | aura->x = env->x; |
2328 | aura->y = env->y; |
2328 | aura->y = env->y; |
2329 | |
2329 | |
2330 | /* we need to jump out of the inventory for a bit |
2330 | /* we need to jump out of the inventory for a bit |
2331 | * in order to hit the map conveniently. |
2331 | * in order to hit the map conveniently. |
2332 | */ |
2332 | */ |
2333 | insert_ob_in_map(aura,env->map,aura,0); |
2333 | insert_ob_in_map(aura,env->map,aura,0); |
2334 | |
2334 | |
2335 | for(i=1;i<9;i++) { |
2335 | for(i=1;i<9;i++) { |
2336 | sint16 nx, ny; |
2336 | sint16 nx, ny; |
2337 | nx = aura->x + freearr_x[i]; |
2337 | nx = aura->x + freearr_x[i]; |
2338 | ny = aura->y + freearr_y[i]; |
2338 | ny = aura->y + freearr_y[i]; |
2339 | mflags = get_map_flags(env->map, &m, nx, ny, &nx, &ny); |
2339 | mflags = get_map_flags(env->map, &m, nx, ny, &nx, &ny); |
2340 | |
2340 | |
2341 | /* Consider the movement tyep of the person with the aura as |
2341 | /* Consider the movement tyep of the person with the aura as |
2342 | * movement type of the aura. Eg, if the player is flying, the aura |
2342 | * movement type of the aura. Eg, if the player is flying, the aura |
2343 | * is flying also, if player is walking, it is on the ground, etc. |
2343 | * is flying also, if player is walking, it is on the ground, etc. |
2344 | */ |
2344 | */ |
2345 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK(env, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
2345 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK(env, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
2346 | hit_map(aura,i,aura->attacktype,0); |
2346 | hit_map(aura,i,aura->attacktype,0); |
2347 | |
2347 | |
2348 | if(aura->other_arch) { |
2348 | if(aura->other_arch) { |
2349 | object *new_ob; |
2349 | object *new_ob; |
2350 | |
2350 | |
2351 | new_ob = arch_to_object(aura->other_arch); |
2351 | new_ob = arch_to_object(aura->other_arch); |
2352 | new_ob->x = nx; |
2352 | new_ob->x = nx; |
2353 | new_ob->y = ny; |
2353 | new_ob->y = ny; |
2354 | insert_ob_in_map(new_ob,m,aura,0); |
2354 | insert_ob_in_map(new_ob,m,aura,0); |
2355 | } |
2355 | } |
2356 | } |
2356 | } |
2357 | } |
2357 | } |
2358 | /* put the aura back in the player's inventory */ |
2358 | /* put the aura back in the player's inventory */ |
2359 | remove_ob(aura); |
2359 | remove_ob(aura); |
2360 | insert_ob_in_ob(aura, env); |
2360 | insert_ob_in_ob(aura, env); |
2361 | } |
2361 | } |
… | |
… | |
2366 | |
2366 | |
2367 | void move_peacemaker(object *op) { |
2367 | void move_peacemaker(object *op) { |
2368 | object *tmp; |
2368 | object *tmp; |
2369 | |
2369 | |
2370 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
2370 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
2371 | int atk_lev, def_lev; |
2371 | int atk_lev, def_lev; |
2372 | object *victim=tmp; |
2372 | object *victim=tmp; |
2373 | |
2373 | |
2374 | if (tmp->head) victim=tmp->head; |
2374 | if (tmp->head) victim=tmp->head; |
2375 | if (!QUERY_FLAG(victim,FLAG_MONSTER)) continue; |
2375 | if (!QUERY_FLAG(victim,FLAG_MONSTER)) continue; |
2376 | if (QUERY_FLAG(victim,FLAG_UNAGGRESSIVE)) continue; |
2376 | if (QUERY_FLAG(victim,FLAG_UNAGGRESSIVE)) continue; |
2377 | if (victim->stats.exp == 0) continue; |
2377 | if (victim->stats.exp == 0) continue; |
2378 | |
2378 | |
2379 | def_lev = MAX(1,victim->level); |
2379 | def_lev = MAX(1,victim->level); |
2380 | atk_lev = MAX(1,op->level); |
2380 | atk_lev = MAX(1,op->level); |
2381 | |
2381 | |
2382 | if (rndm(0, atk_lev-1) > def_lev) { |
2382 | if (rndm(0, atk_lev-1) > def_lev) { |
2383 | /* make this sucker peaceful. */ |
2383 | /* make this sucker peaceful. */ |
2384 | |
2384 | |
2385 | change_exp(get_owner(op),victim->stats.exp, op->skill, 0); |
2385 | change_exp(get_owner(op),victim->stats.exp, op->skill, 0); |
2386 | victim->stats.exp=0; |
2386 | victim->stats.exp=0; |
2387 | #if 0 |
2387 | #if 0 |
2388 | /* No idea why these were all set to zero - if something |
2388 | /* No idea why these were all set to zero - if something |
2389 | * makes this creature agressive, he should still do damage. |
2389 | * makes this creature agressive, he should still do damage. |
2390 | */ |
2390 | */ |
2391 | victim->stats.dam = 0; |
2391 | victim->stats.dam = 0; |
2392 | victim->stats.sp = 0; |
2392 | victim->stats.sp = 0; |
2393 | victim->stats.grace = 0; |
2393 | victim->stats.grace = 0; |
2394 | victim->stats.Pow = 0; |
2394 | victim->stats.Pow = 0; |
2395 | #endif |
2395 | #endif |
2396 | victim->attack_movement = RANDO2; |
2396 | victim->attack_movement = RANDO2; |
2397 | SET_FLAG(victim,FLAG_UNAGGRESSIVE); |
2397 | SET_FLAG(victim,FLAG_UNAGGRESSIVE); |
2398 | SET_FLAG(victim,FLAG_RUN_AWAY); |
2398 | SET_FLAG(victim,FLAG_RUN_AWAY); |
2399 | SET_FLAG(victim,FLAG_RANDOM_MOVE); |
2399 | SET_FLAG(victim,FLAG_RANDOM_MOVE); |
2400 | CLEAR_FLAG(victim,FLAG_MONSTER); |
2400 | CLEAR_FLAG(victim,FLAG_MONSTER); |
2401 | if(victim->name) { |
2401 | if(victim->name) { |
2402 | new_draw_info_format(NDI_UNIQUE,0,op->owner,"%s no longer feels like fighting.",victim->name); |
2402 | new_draw_info_format(NDI_UNIQUE,0,op->owner,"%s no longer feels like fighting.",victim->name); |
2403 | } |
2403 | } |
2404 | } |
2404 | } |
2405 | } |
2405 | } |
2406 | } |
2406 | } |
2407 | |
2407 | |
2408 | |
2408 | |
2409 | /* This writes a rune that contains the appropriate message. |
2409 | /* This writes a rune that contains the appropriate message. |
… | |
… | |
2413 | int write_mark(object *op, object *spell, const char *msg) { |
2413 | int write_mark(object *op, object *spell, const char *msg) { |
2414 | char rune[HUGE_BUF]; |
2414 | char rune[HUGE_BUF]; |
2415 | object *tmp; |
2415 | object *tmp; |
2416 | |
2416 | |
2417 | if (!msg || msg[0] == 0) { |
2417 | if (!msg || msg[0] == 0) { |
2418 | new_draw_info(NDI_UNIQUE, 0, op, "Write what?"); |
2418 | new_draw_info(NDI_UNIQUE, 0, op, "Write what?"); |
2419 | return 0; |
2419 | return 0; |
2420 | } |
2420 | } |
2421 | |
2421 | |
2422 | if (strcasestr_local(msg, "endmsg")) { |
2422 | if (strcasestr_local(msg, "endmsg")) { |
2423 | new_draw_info(NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2423 | new_draw_info(NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2424 | LOG(llevInfo,"write_rune: player %s tried to write bogus rune %s\n", op->name, msg); |
2424 | LOG(llevInfo,"write_rune: player %s tried to write bogus rune %s\n", op->name, msg); |
2425 | return 0; |
2425 | return 0; |
2426 | } |
2426 | } |
2427 | if (!spell->other_arch) return 0; |
2427 | if (!spell->other_arch) return 0; |
2428 | tmp = arch_to_object(spell->other_arch); |
2428 | tmp = arch_to_object(spell->other_arch); |
2429 | strncpy(rune, msg, HUGE_BUF-2); |
2429 | strncpy(rune, msg, HUGE_BUF-2); |
2430 | rune[HUGE_BUF-2] = 0; |
2430 | rune[HUGE_BUF-2] = 0; |