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/cvs/deliantra/server/server/spell_effect.C
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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.47 by root, Tue Apr 24 16:30:29 2007 UTC vs.
Revision 1.48 by root, Tue Apr 24 16:33:38 2007 UTC

1764 { 1764 {
1765 identify (tmp); 1765 identify (tmp);
1766 1766
1767 if (op->type == PLAYER) 1767 if (op->type == PLAYER)
1768 { 1768 {
1769 new_draw_info_format (NDI_UNIQUE, 0, op, "You have: %s.", long_desc (tmp, op)); 1769 new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op));
1770 1770
1771 if (tmp->msg) 1771 if (tmp->msg)
1772 { 1772 {
1773 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); 1773 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:");
1774 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1774 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);
1786 * stuff on the floor. Only identify stuff on the floor if the spell 1786 * stuff on the floor. Only identify stuff on the floor if the spell
1787 * was not fully used. 1787 * was not fully used.
1788 */ 1788 */
1789 if (num_ident) 1789 if (num_ident)
1790 { 1790 {
1791 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1791 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above)
1792 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) 1792 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp))
1793 { 1793 {
1794 identify (tmp); 1794 identify (tmp);
1795 1795
1796 if (op->type == PLAYER) 1796 if (op->type == PLAYER)
1797 { 1797 {
1798 new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); 1798 new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op));
1799 1799
1800 if (tmp->msg) 1800 if (tmp->msg)
1801 { 1801 {
1802 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); 1802 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:");
1803 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1803 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);

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