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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.26 by root, Tue Dec 26 08:55:00 2006 UTC vs.
Revision 1.27 by root, Tue Dec 26 20:04:09 2006 UTC

37void 37void
38cast_magic_storm (object *op, object *tmp, int lvl) 38cast_magic_storm (object *op, object *tmp, int lvl)
39{ 39{
40 if (!tmp) 40 if (!tmp)
41 return; /* error */ 41 return; /* error */
42
42 tmp->level = op->level; 43 tmp->level = op->level;
43 tmp->x = op->x;
44 tmp->y = op->y;
45 tmp->range += lvl / 5; /* increase the area of destruction */ 44 tmp->range += lvl / 5; /* increase the area of destruction */
46 tmp->duration += lvl / 5; 45 tmp->duration += lvl / 5;
47 46
48 /* Put a cap on duration for this - if the player fails in their 47 /* Put a cap on duration for this - if the player fails in their
49 * apartment, don't want it to go on so long that it kills them 48 * apartment, don't want it to go on so long that it kills them
50 * multiple times. Also, damge already increases with level, 49 * multiple times. Also, damge already increases with level,
51 * so don't really need to increase the duration as much either. 50 * so don't really need to increase the duration as much either.
52 */ 51 */
53 if (tmp->duration >= 40) 52 if (tmp->duration >= 40)
54 tmp->duration = 40; 53 tmp->duration = 40;
54
55 tmp->stats.dam = lvl; /* nasty recoils! */ 55 tmp->stats.dam = lvl; /* nasty recoils! */
56 tmp->stats.maxhp = tmp->count; /* tract single parent */ 56 tmp->stats.maxhp = tmp->count; /* tract single parent */
57 insert_ob_in_map (tmp, op->map, op, 0);
58 57
58 tmp->insert_at (op, op);
59} 59}
60
61 60
62int 61int
63recharge (object *op, object *caster, object *spell_ob) 62recharge (object *op, object *caster, object *spell_ob)
64{ 63{
65 object *wand, *tmp; 64 object *wand, *tmp;
77 play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); 76 play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE);
78 esrv_del_item (op->contr, wand->count); 77 esrv_del_item (op->contr, wand->count);
79 wand->destroy (); 78 wand->destroy ();
80 tmp = get_archetype ("fireball"); 79 tmp = get_archetype ("fireball");
81 tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; 80 tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10;
81
82 if (!tmp->stats.dam) 82 if (!tmp->stats.dam)
83 tmp->stats.dam = 1; 83 tmp->stats.dam = 1;
84
84 tmp->stats.hp = tmp->stats.dam / 2; 85 tmp->stats.hp = tmp->stats.dam / 2;
86
85 if (tmp->stats.hp < 2) 87 if (tmp->stats.hp < 2)
86 tmp->stats.hp = 2; 88 tmp->stats.hp = 2;
87 tmp->x = op->x; 89
88 tmp->y = op->y; 90 tmp->insert_at (op);
89 insert_ob_in_map (tmp, op->map, NULL, 0);
90 return 1; 91 return 1;
91 } 92 }
92 93
93 ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); 94 ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob));
95
94 if (wand->inv && wand->inv->level) 96 if (wand->inv && wand->inv->level)
95 ncharges /= wand->inv->level; 97 ncharges /= wand->inv->level;
96 else 98 else
97 { 99 {
98 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); 100 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand));
99 return 0; 101 return 0;
100 } 102 }
103
101 if (!ncharges) 104 if (!ncharges)
102 ncharges = 1; 105 ncharges = 1;
103 106
104 wand->stats.food += ncharges; 107 wand->stats.food += ncharges;
105 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); 108 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand));
109
106 if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) 110 if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE))
107 { 111 {
108 SET_FLAG (wand, FLAG_ANIMATE); 112 SET_FLAG (wand, FLAG_ANIMATE);
109 wand->set_speed (wand->arch->clone.speed); 113 wand->set_speed (wand->arch->clone.speed);
110 } 114 }
821 825
822 tmp->race = op->map->path; 826 tmp->race = op->map->path;
823 tmp->name = portal_name; 827 tmp->name = portal_name;
824 EXIT_X (tmp) = dummy->x; 828 EXIT_X (tmp) = dummy->x;
825 EXIT_Y (tmp) = dummy->y; 829 EXIT_Y (tmp) = dummy->y;
826 insert_ob_in_ob (tmp, op); 830 op->insert (tmp);
827 831
828 /* Create a portal in the destination map 832 /* Create a portal in the destination map
829 * dummy contain the portal and 833 * dummy contain the portal and
830 * force the track to kill it later 834 * force the track to kill it later
831 * the 'force' variable still contains the 'reminder' of 835 * the 'force' variable still contains the 'reminder' of
843 EXIT_PATH (dummy) = op->map->path; 847 EXIT_PATH (dummy) = op->map->path;
844 EXIT_X (dummy) = op->x; 848 EXIT_X (dummy) = op->x;
845 EXIT_Y (dummy) = op->y; 849 EXIT_Y (dummy) = op->y;
846 dummy->name = dummy->name_pl = portal_name; 850 dummy->name = dummy->name_pl = portal_name;
847 dummy->msg = portal_message; 851 dummy->msg = portal_message;
848 dummy->x = EXIT_X (force);
849 dummy->y = EXIT_Y (force);
850 dummy->race = op->name; /*Save the owner of the portal */ 852 dummy->race = op->name; /*Save the owner of the portal */
851 insert_ob_in_map (dummy, exitmap, op, 0); 853 exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op);
852 854
853 /* Now we create another town portal marker that 855 /* Now we create another town portal marker that
854 * points back to the one we just made 856 * points back to the one we just made
855 */ 857 */
856 tmp = get_archetype (spell->race); 858 tmp = get_archetype (spell->race);
879 * within some reason. 881 * within some reason.
880 */ 882 */
881int 883int
882magic_wall (object *op, object *caster, int dir, object *spell_ob) 884magic_wall (object *op, object *caster, int dir, object *spell_ob)
883{ 885{
884 object *tmp, *tmp2; 886 object *tmp;
885 int i, posblocked, negblocked, maxrange; 887 int i, posblocked, negblocked, maxrange;
886 sint16 x, y; 888 sint16 x, y;
887 maptile *m; 889 maptile *m;
888 const char *name; 890 const char *name;
889 archetype *at; 891 archetype *at;
922 { 924 {
923 LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); 925 LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1);
924 new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); 926 new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken.");
925 return 0; 927 return 0;
926 } 928 }
929
927 tmp = arch_to_object (at); 930 tmp = arch_to_object (at);
928 } 931 }
929 else 932 else
930 { 933 {
931 LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); 934 LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name);
965 */ 968 */
966 if (tmp->type != EARTHWALL) //TODO 969 if (tmp->type != EARTHWALL) //TODO
967 tmp->set_owner (op); 970 tmp->set_owner (op);
968 971
969 set_spell_skill (op, caster, spell_ob, tmp); 972 set_spell_skill (op, caster, spell_ob, tmp);
970 tmp->x = x;
971 tmp->y = y;
972 tmp->level = caster_level (caster, spell_ob) / 2; 973 tmp->level = caster_level (caster, spell_ob) / 2;
973 974
974 name = tmp->name; 975 name = tmp->name;
975 if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) 976 if (!(tmp = m->insert (tmp, x, y, op)))
976 { 977 {
977 new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); 978 new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name);
978 return 0; 979 return 0;
979 } 980 }
980 981
1003 m = tmp->map; 1004 m = tmp->map;
1004 1005
1005 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && 1006 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) &&
1006 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) 1007 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked)
1007 { 1008 {
1008 tmp2 = tmp->clone (); 1009 object *tmp2 = tmp->clone ();
1009 tmp2->x = x; 1010 m->insert (tmp2, x, y, op);
1010 tmp2->y = y; 1011
1011 insert_ob_in_map (tmp2, m, op, 0);
1012 /* If this is a spellcasting wall, need to insert the spell object */ 1012 /* If this is a spellcasting wall, need to insert the spell object */
1013 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) 1013 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL)
1014 insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); 1014 tmp2->insert (arch_to_object (tmp2->other_arch));
1015 1015
1016 } 1016 }
1017 else 1017 else
1018 posblocked = 1; 1018 posblocked = 1;
1019 1019
1022 m = tmp->map; 1022 m = tmp->map;
1023 1023
1024 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && 1024 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) &&
1025 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) 1025 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked)
1026 { 1026 {
1027 tmp2 = tmp->clone (); 1027 object *tmp2 = tmp->clone ();
1028 tmp2->x = x; 1028 m->insert (tmp2, x, y, op);
1029 tmp2->y = y; 1029
1030 insert_ob_in_map (tmp2, m, op, 0);
1031 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) 1030 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL)
1032 insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); 1031 tmp2->insert (arch_to_object (tmp2->other_arch));
1033 } 1032 }
1034 else 1033 else
1035 negblocked = 1; 1034 negblocked = 1;
1036 } 1035 }
1037 1036
1086 { 1085 {
1087 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); 1086 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n");
1088 op->contr->count = 0; 1087 op->contr->count = 0;
1089 return 0; 1088 return 0;
1090 } 1089 }
1090
1091 op->contr->count = 0; 1091 op->contr->count = 0;
1092 1092
1093 /* Remove code that puts player on random space on maps. IMO, 1093 /* Remove code that puts player on random space on maps. IMO,
1094 * a lot of maps probably have areas the player should not get to, 1094 * a lot of maps probably have areas the player should not get to,
1095 * but may not be marked as NO_MAGIC (as they may be bounded 1095 * but may not be marked as NO_MAGIC (as they may be bounded
1144 return 0; 1144 return 0;
1145 } 1145 }
1146 } 1146 }
1147 1147
1148 /* Actually move the player now */ 1148 /* Actually move the player now */
1149 op->remove (); 1149 if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op)))
1150 op->x += freearr_x[dir] * dist;
1151 op->y += freearr_y[dir] * dist;
1152 if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL)
1153 return 1; 1150 return 1;
1154 1151
1155 op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ 1152 op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */
1156 return 1; 1153 return 1;
1157} 1154}
1301}; 1298};
1302 1299
1303int 1300int
1304cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) 1301cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent)
1305{ 1302{
1306 object *tmp, *tmp2 = NULL;
1307 object *force = NULL; 1303 object *force = NULL;
1308 int i; 1304 int i;
1309 1305
1310 /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ 1306 /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */
1311 if (dir != 0) 1307 object *tmp = dir
1312 {
1313 tmp = find_target_for_friendly_spell (op, dir); 1308 ? find_target_for_friendly_spell (op, dir)
1314 } 1309 : op;
1315 else
1316 {
1317 tmp = op;
1318 }
1319 1310
1320 if (tmp == NULL) 1311 if (!tmp)
1321 return 0; 1312 return 0;
1322 1313
1323 /* If we've already got a force of this type, don't add a new one. */ 1314 /* If we've already got a force of this type, don't add a new one. */
1324 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1315 for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1325 { 1316 {
1326 if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) 1317 if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY)
1327 { 1318 {
1328 if (tmp2->name == spell_ob->name) 1319 if (tmp2->name == spell_ob->name)
1329 { 1320 {
1639 1630
1640 if (small_nuggets) 1631 if (small_nuggets)
1641 { 1632 {
1642 tmp = small->clone (); 1633 tmp = small->clone ();
1643 tmp->nrof = small_nuggets; 1634 tmp->nrof = small_nuggets;
1644 tmp->x = x;
1645 tmp->y = y;
1646 insert_ob_in_map (tmp, m, op, flag); 1635 m->insert (tmp, x, y, op, flag);
1647 } 1636 }
1648 1637
1649 if (large_nuggets) 1638 if (large_nuggets)
1650 { 1639 {
1651 tmp = large->clone (); 1640 tmp = large->clone ();
1652 tmp->nrof = large_nuggets; 1641 tmp->nrof = large_nuggets;
1653 tmp->x = x;
1654 tmp->y = y;
1655 insert_ob_in_map (tmp, m, op, flag); 1642 m->insert (tmp, x, y, op, flag);
1656 } 1643 }
1657} 1644}
1658 1645
1659int 1646int
1660alchemy (object *op, object *caster, object *spell_ob) 1647alchemy (object *op, object *caster, object *spell_ob)
1997 */ 1984 */
1998 if (done_one) 1985 if (done_one)
1999 { 1986 {
2000 object *detect_ob = arch_to_object (spell->other_arch); 1987 object *detect_ob = arch_to_object (spell->other_arch);
2001 1988
2002 detect_ob->x = nx;
2003 detect_ob->y = ny;
2004 /* if this is set, we want to copy the face */ 1989 /* if this is set, we want to copy the face */
2005 if (done_one == 2 && detect) 1990 if (done_one == 2 && detect)
2006 { 1991 {
2007 detect_ob->face = detect->face; 1992 detect_ob->face = detect->face;
2008 detect_ob->animation_id = detect->animation_id; 1993 detect_ob->animation_id = detect->animation_id;
2010 detect_ob->last_anim = 0; 1995 detect_ob->last_anim = 0;
2011 /* by default, the detect_ob is already animated */ 1996 /* by default, the detect_ob is already animated */
2012 if (!QUERY_FLAG (detect, FLAG_ANIMATE)) 1997 if (!QUERY_FLAG (detect, FLAG_ANIMATE))
2013 CLEAR_FLAG (detect_ob, FLAG_ANIMATE); 1998 CLEAR_FLAG (detect_ob, FLAG_ANIMATE);
2014 } 1999 }
2000
2015 insert_ob_in_map (detect_ob, m, op, 0); 2001 m->insert (detect_ob, nx, ny, op);
2016 } 2002 }
2017 } /* for processing the surrounding spaces */ 2003 } /* for processing the surrounding spaces */
2018 2004
2019 2005
2020 /* Now process objects in the players inventory if detect curse or magic */ 2006 /* Now process objects in the players inventory if detect curse or magic */
2069 2055
2070 /* Explodes a fireball centered at player */ 2056 /* Explodes a fireball centered at player */
2071 tmp = get_archetype (EXPLODING_FIREBALL); 2057 tmp = get_archetype (EXPLODING_FIREBALL);
2072 tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; 2058 tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1;
2073 tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; 2059 tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2;
2074 tmp->x = victim->x; 2060
2075 tmp->y = victim->y; 2061 tmp->insert_at (victim);
2076 insert_ob_in_map (tmp, victim->map, NULL, 0);
2077 victim->stats.sp = 2 * victim->stats.maxsp; 2062 victim->stats.sp = 2 * victim->stats.maxsp;
2078 } 2063 }
2079 else if (victim->stats.sp >= victim->stats.maxsp * 1.88) 2064 else if (victim->stats.sp >= victim->stats.maxsp * 1.88)
2080 {
2081 new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); 2065 new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode.");
2082 }
2083 else if (victim->stats.sp >= victim->stats.maxsp * 1.66) 2066 else if (victim->stats.sp >= victim->stats.maxsp * 1.66)
2084 {
2085 new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); 2067 new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!");
2086 }
2087 else if (victim->stats.sp >= victim->stats.maxsp * 1.5) 2068 else if (victim->stats.sp >= victim->stats.maxsp * 1.5)
2088 { 2069 {
2089 new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); 2070 new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world.");
2090 confuse_player (victim, victim, 99); 2071 confuse_player (victim, victim, 99);
2091 } 2072 }
2092 else if (victim->stats.sp >= victim->stats.maxsp * 1.25) 2073 else if (victim->stats.sp >= victim->stats.maxsp * 1.25)
2093 {
2094 new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); 2074 new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices.");
2095 }
2096} 2075}
2097 2076
2098/* cast_transfer 2077/* cast_transfer
2099 * This spell transfers sp from the player to another person. 2078 * This spell transfers sp from the player to another person.
2100 * We let the target go above their normal maximum SP. 2079 * We let the target go above their normal maximum SP.
2478 2457
2479 /* make experience increase in proportion to the strength of the summoned creature. */ 2458 /* make experience increase in proportion to the strength of the summoned creature. */
2480 tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); 2459 tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell));
2481 2460
2482 tmp->speed_left = -1; 2461 tmp->speed_left = -1;
2483 tmp->x = x;
2484 tmp->y = y;
2485 tmp->direction = dir; 2462 tmp->direction = dir;
2486 insert_ob_in_map (tmp, m, op, 0); 2463
2464 m->insert (tmp, x, y, op);
2487 return 1; 2465 return 1;
2488} 2466}
2489 2467
2490/* cast_daylight() - changes the map darkness level *lower* */ 2468/* cast_daylight() - changes the map darkness level *lower* */
2491 2469
2586 { 2564 {
2587 aura->destroy (); 2565 aura->destroy ();
2588 return; 2566 return;
2589 } 2567 }
2590 2568
2591 aura->x = env->x;
2592 aura->y = env->y;
2593
2594 /* we need to jump out of the inventory for a bit 2569 /* we need to jump out of the inventory for a bit
2595 * in order to hit the map conveniently. 2570 * in order to hit the map conveniently.
2596 */ 2571 */
2597 insert_ob_in_map (aura, env->map, aura, 0); 2572 aura->insert_at (env, aura);
2598 2573
2599 for (i = 1; i < 9; i++) 2574 for (i = 1; i < 9; i++)
2600 { 2575 {
2601 sint16 nx, ny; 2576 sint16 nx, ny;
2602 2577
2611 if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) 2586 if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny))))
2612 { 2587 {
2613 hit_map (aura, i, aura->attacktype, 0); 2588 hit_map (aura, i, aura->attacktype, 0);
2614 2589
2615 if (aura->other_arch) 2590 if (aura->other_arch)
2616 { 2591 m->insert (arch_to_object (aura->other_arch), nx, ny, aura);
2617 object *new_ob;
2618
2619 new_ob = arch_to_object (aura->other_arch);
2620 new_ob->x = nx;
2621 new_ob->y = ny;
2622 insert_ob_in_map (new_ob, m, aura, 0);
2623 } 2592 }
2624 }
2625 } 2593 }
2594
2626 /* put the aura back in the player's inventory */ 2595 /* put the aura back in the player's inventory */
2627 aura->remove (); 2596 aura->remove ();
2628 insert_ob_in_ob (aura, env); 2597 insert_ob_in_ob (aura, env);
2629} 2598}
2630 2599
2711 2680
2712 snprintf (rune, sizeof (rune), "%s\n", msg); 2681 snprintf (rune, sizeof (rune), "%s\n", msg);
2713 2682
2714 tmp->race = op->name; /*Save the owner of the rune */ 2683 tmp->race = op->name; /*Save the owner of the rune */
2715 tmp->msg = rune; 2684 tmp->msg = rune;
2716 tmp->x = op->x; 2685
2717 tmp->y = op->y; 2686 tmp->insert_at (op, op, INS_BELOW_ORIGINATOR);
2718 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
2719 return 1; 2687 return 1;
2720} 2688}

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