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/cvs/deliantra/server/server/spell_effect.C
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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.51 by root, Sat May 12 18:14:48 2007 UTC vs.
Revision 1.52 by root, Thu May 17 14:14:55 2007 UTC

638 object *dummy, *force, *old_force; 638 object *dummy, *force, *old_force;
639 archetype *perm_portal; 639 archetype *perm_portal;
640 char portal_name[1024], portal_message[1024]; 640 char portal_name[1024], portal_message[1024];
641 maptile *exitmap; 641 maptile *exitmap;
642 int op_level; 642 int op_level;
643
644 /* Check to see if the map the player is currently on is a per player unique
645 * map. This can be determined in that per player unique maps have the
646 * full pathname listed.
647 */
648 if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE)
649 {
650 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n");
651 return 0;
652 }
653 643
654 /* The first thing to do is to check if we have a marked destination 644 /* The first thing to do is to check if we have a marked destination
655 * dummy is used to make a check inventory for the force 645 * dummy is used to make a check inventory for the force
656 */ 646 */
657 dummy = arch_to_object (spell->other_arch); 647 dummy = arch_to_object (spell->other_arch);

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