… | |
… | |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
72 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
75 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
78 | |
80 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
… | |
… | |
1411 | |
1410 | |
1412 | bailout: |
1411 | bailout: |
1413 | return 1; |
1412 | return 1; |
1414 | } |
1413 | } |
1415 | |
1414 | |
1416 | |
|
|
1417 | /* This function removes the cursed/damned status on equipped |
1415 | /* This function removes the cursed/damned status on equipped |
1418 | * items. |
1416 | * items. |
1419 | */ |
1417 | */ |
1420 | int |
1418 | int |
1421 | remove_curse (object *op, object *caster, object *spell) |
1419 | remove_curse (object *op, object *caster, object *spell) |
… | |
… | |
1427 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1425 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1430 | { |
1428 | { |
1431 | was_one++; |
1429 | was_one++; |
|
|
1430 | |
1432 | if (tmp->level <= caster_level (caster, spell)) |
1431 | if (tmp->level <= caster_level (caster, spell)) |
1433 | { |
1432 | { |
1434 | success++; |
1433 | success++; |
1435 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1434 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1436 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1435 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1437 | |
1436 | |
1438 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1437 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1439 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1438 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1440 | tmp->value = 0; /* Still can't sell it */ |
1439 | tmp->value = 0; /* Still can't sell it */ |
1441 | if (op->type == PLAYER) |
1440 | |
|
|
1441 | if (object *pl = tmp->visible_to ()) |
1442 | esrv_send_item (op, tmp); |
1442 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1443 | } |
1443 | } |
1444 | } |
1444 | } |
1445 | |
1445 | |
1446 | if (op->type == PLAYER) |
1446 | if (op->type == PLAYER) |
1447 | { |
1447 | { |
… | |
… | |
1500 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1500 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1501 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1501 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1502 | { |
1502 | { |
1503 | identify (tmp); |
1503 | identify (tmp); |
1504 | |
1504 | |
1505 | if (op->type == PLAYER) |
1505 | if (object *pl = tmp->visible_to ()) |
1506 | { |
1506 | { |
1507 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1507 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1508 | |
1508 | |
1509 | if (tmp->msg) |
1509 | if (tmp->msg) |
1510 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1510 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1511 | |
|
|
1512 | esrv_send_item (op, tmp); |
|
|
1513 | } |
1511 | } |
1514 | |
1512 | |
1515 | num_ident--; |
1513 | num_ident--; |
1516 | if (!num_ident) |
1514 | if (!num_ident) |
1517 | break; |
1515 | break; |
… | |
… | |
1680 | |
1678 | |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1679 | /* Now process objects in the players inventory if detect curse or magic */ |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1680 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1683 | { |
1681 | { |
1684 | done_one = 0; |
1682 | done_one = 0; |
|
|
1683 | |
1685 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1684 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1686 | { |
1685 | { |
1687 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1686 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1688 | { |
1687 | { |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1690 | { |
1689 | { |
1691 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1690 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1692 | if (op->type == PLAYER) |
1691 | |
|
|
1692 | if (object *pl = tmp->visible_to ()) |
1693 | esrv_send_item (op, tmp); |
1693 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1694 | } |
1694 | } |
|
|
1695 | |
1695 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1696 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1697 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1697 | { |
1698 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1699 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1699 | if (op->type == PLAYER) |
1700 | |
|
|
1701 | if (object *pl = tmp->visible_to ()) |
1700 | esrv_send_item (op, tmp); |
1702 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1701 | } |
1703 | } |
1702 | } /* if item is not identified */ |
1704 | } /* if item is not identified */ |
1703 | } /* for the players inventory */ |
1705 | } /* for the players inventory */ |
1704 | } /* if detect magic/curse and object is a player */ |
1706 | } /* if detect magic/curse and object is a player */ |
|
|
1707 | |
1705 | return 1; |
1708 | return 1; |
1706 | } |
1709 | } |
1707 | |
1710 | |
1708 | |
1711 | |
1709 | /** |
1712 | /** |
… | |
… | |
1899 | break; |
1902 | break; |
1900 | } |
1903 | } |
1901 | } |
1904 | } |
1902 | } |
1905 | } |
1903 | |
1906 | |
1904 | |
|
|
1905 | |
|
|
1906 | /* cast_consecrate() - a spell to make an altar your god's */ |
1907 | /* cast_consecrate() - a spell to make an altar your god's */ |
1907 | int |
1908 | int |
1908 | cast_consecrate (object *op, object *caster, object *spell) |
1909 | cast_consecrate (object *op, object *caster, object *spell) |
1909 | { |
1910 | { |
1910 | char buf[MAX_BUF]; |
1911 | char buf[MAX_BUF]; |
… | |
… | |
1934 | /* If we got here, we are consecrating an altar */ |
1935 | /* If we got here, we are consecrating an altar */ |
1935 | sprintf (buf, "Altar of %s", &god->name); |
1936 | sprintf (buf, "Altar of %s", &god->name); |
1936 | tmp->name = buf; |
1937 | tmp->name = buf; |
1937 | tmp->level = caster_level (caster, spell); |
1938 | tmp->level = caster_level (caster, spell); |
1938 | tmp->other_arch = god->arch; |
1939 | tmp->other_arch = god->arch; |
|
|
1940 | |
1939 | if (op->type == PLAYER) |
1941 | if (op->type == PLAYER) |
1940 | esrv_update_item (UPD_NAME, op, tmp); |
1942 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1943 | |
1941 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1944 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1942 | return 1; |
1945 | return 1; |
1943 | } |
1946 | } |
1944 | } |
1947 | } |
1945 | } |
1948 | } |
… | |
… | |
2021 | { |
2024 | { |
2022 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2025 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2023 | return 0; |
2026 | return 0; |
2024 | } |
2027 | } |
2025 | |
2028 | |
2026 | if (weapon->nrof > 1) |
|
|
2027 | { |
|
|
2028 | tmp = weapon->split (); |
2029 | weapon = weapon->split (); |
2029 | esrv_send_item (op, weapon); |
|
|
2030 | weapon = tmp; |
|
|
2031 | } |
|
|
2032 | |
2030 | |
2033 | /* create the golem object */ |
2031 | /* create the golem object */ |
2034 | tmp = arch_to_object (spell->other_arch); |
2032 | tmp = arch_to_object (spell->other_arch); |
2035 | |
2033 | |
2036 | /* if animated by a player, give the player control of the golem */ |
2034 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2047 | * used above. |
2045 | * used above. |
2048 | */ |
2046 | */ |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2047 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2050 | weapon->remove (); |
2048 | weapon->remove (); |
2051 | |
2049 | |
2052 | insert_ob_in_ob (weapon, tmp); |
2050 | tmp->insert (weapon); |
2053 | esrv_send_item (op, weapon); |
2051 | |
2054 | /* To do everything necessary to let a golem use the weapon is a pain, |
2052 | /* To do everything necessary to let a golem use the weapon is a pain, |
2055 | * so instead, just set it as equipped (otherwise, we need to update |
2053 | * so instead, just set it as equipped (otherwise, we need to update |
2056 | * body_info, skills, etc) |
2054 | * body_info, skills, etc) |
2057 | */ |
2055 | */ |
2058 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2056 | SET_FLAG (tmp, FLAG_USE_WEAPON); |