… | |
… | |
465 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
466 | { |
466 | { |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | else |
469 | else |
470 | { |
470 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
471 | // remove first so we do not call update_stats |
|
|
472 | op->remove (); |
|
|
473 | pl->enter_exit (op); |
|
|
474 | } |
|
|
475 | } |
471 | } |
476 | |
472 | |
477 | op->destroy (); |
473 | op->destroy (); |
478 | } |
474 | } |
479 | |
475 | |