1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
27 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
28 | #include <spells.h> |
31 | #include <sounds.h> |
29 | #include <sounds.h> |
32 | |
30 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
31 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
32 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
35 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
36 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
37 | { |
40 | if (!tmp) |
38 | if (!tmp) |
41 | return; /* error */ |
39 | return; /* error */ |
|
|
40 | |
42 | tmp->level = op->level; |
41 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
42 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
43 | tmp->duration += lvl / 5; |
47 | |
44 | |
48 | /* Put a cap on duration for this - if the player fails in their |
45 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
46 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
47 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
48 | * so don't really need to increase the duration as much either. |
52 | */ |
49 | */ |
53 | if (tmp->duration >= 40) |
50 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
51 | tmp->duration = 40; |
|
|
52 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
53 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
54 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
55 | |
|
|
56 | tmp->insert_at (op, op); |
59 | } |
57 | } |
60 | |
|
|
61 | |
58 | |
62 | int |
59 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
60 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
61 | { |
65 | object *wand, *tmp; |
62 | object *wand, *tmp; |
66 | int ncharges; |
63 | int ncharges; |
67 | |
64 | |
68 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
69 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
70 | { |
67 | { |
71 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
72 | return 0; |
69 | return 0; |
73 | } |
70 | } |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
72 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
74 | op->play_sound (sound_find ("ob_explode")); |
78 | esrv_del_item (op->contr, wand->count); |
75 | wand->destroy (); |
79 | remove_ob (wand); |
|
|
80 | free_object (wand); |
|
|
81 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
78 | |
83 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
80 | tmp->stats.dam = 1; |
|
|
81 | |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
82 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
83 | |
86 | if (tmp->stats.hp < 2) |
84 | if (tmp->stats.hp < 2) |
87 | tmp->stats.hp = 2; |
85 | tmp->stats.hp = 2; |
88 | tmp->x = op->x; |
86 | |
89 | tmp->y = op->y; |
87 | tmp->insert_at (op); |
90 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
91 | return 1; |
88 | return 1; |
92 | } |
89 | } |
93 | |
90 | |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
91 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
92 | |
95 | if (wand->inv && wand->inv->level) |
93 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
94 | ncharges /= wand->inv->level; |
97 | else |
95 | else |
98 | { |
96 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
97 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | return 0; |
98 | return 0; |
101 | } |
99 | } |
|
|
100 | |
102 | if (!ncharges) |
101 | if (!ncharges) |
103 | ncharges = 1; |
102 | ncharges = 1; |
104 | |
103 | |
105 | wand->stats.food += ncharges; |
104 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
106 | |
107 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
108 | { |
108 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | wand->speed = wand->arch->clone.speed; |
110 | wand->set_speed (wand->arch->speed); |
111 | update_ob_speed (wand); |
|
|
112 | } |
111 | } |
|
|
112 | |
113 | return 1; |
113 | return 1; |
114 | } |
114 | } |
115 | |
115 | |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
121 | * great a plus, the default is used. |
121 | * great a plus, the default is used. |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
125 | */ |
125 | */ |
126 | |
|
|
127 | int |
126 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
129 | { |
128 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
131 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
131 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
139 | |
135 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
137 | |
142 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
143 | { |
141 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
143 | return 0; |
146 | } |
144 | } |
147 | |
145 | |
148 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
149 | |
147 | |
150 | if (stringarg) |
148 | if (spellparam) |
151 | { |
149 | { |
152 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
151 | if (isalpha (*spellparam)) |
154 | { |
152 | { |
155 | artifact *al = find_artifactlist (missile->type)->items; |
153 | artifact *al = find_artifactlist (missile->type)->items; |
156 | |
154 | |
157 | for (; al != NULL; al = al->next) |
155 | for (; al; al = al->next) |
158 | if (!strcasecmp (al->item->name, stringarg)) |
156 | if (!strcasecmp (al->item->name, spellparam)) |
159 | break; |
157 | break; |
160 | |
158 | |
161 | if (!al) |
159 | if (!al) |
162 | { |
160 | { |
163 | free_object (missile); |
161 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
165 | return 0; |
163 | return 0; |
166 | } |
164 | } |
167 | |
165 | |
168 | if (al->item->slaying) |
166 | if (al->item->slaying) |
169 | { |
167 | { |
170 | free_object (missile); |
168 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
172 | return 0; |
170 | return 0; |
173 | } |
171 | } |
174 | |
172 | |
175 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
179 | */ |
177 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
179 | missile_plus = 0; |
182 | } |
180 | } |
183 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (spellparam) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (spellparam); |
185 | } |
183 | } |
186 | |
184 | |
187 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
186 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
189 | |
195 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
207 | return 1; |
202 | return 1; |
208 | } |
203 | } |
209 | |
204 | |
210 | |
205 | |
211 | /* allows the choice of what sort of food object to make. |
206 | /* allows the choice of what sort of food object to make. |
212 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
207 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
213 | int |
208 | int |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
209 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
215 | { |
210 | { |
216 | int food_value; |
211 | int food_value; |
217 | archetype *at = NULL; |
212 | archetype *at = NULL; |
218 | object *new_op; |
213 | object *new_op; |
219 | |
214 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
216 | |
222 | if (stringarg) |
217 | if (spellparam) |
223 | { |
218 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
225 | if (at == NULL) |
220 | if (at == NULL) |
226 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
221 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
227 | if (at == NULL || at->clone.stats.food > food_value) |
222 | if (at == NULL || at->stats.food > food_value) |
228 | stringarg = NULL; |
223 | spellparam = NULL; |
229 | } |
224 | } |
230 | |
225 | |
231 | if (!stringarg) |
226 | if (!spellparam) |
232 | { |
227 | { |
233 | archetype *at_tmp; |
228 | archetype *at_tmp; |
234 | |
229 | |
235 | /* We try to find the archetype with the maximum food value. |
230 | /* We try to find the archetype with the maximum food value. |
236 | * This removes the dependancy of hard coded food values in this |
231 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
238 | * We don't use flesh types because the weight values of those need |
233 | * We don't use flesh types because the weight values of those need |
239 | * to be altered from the donor. |
234 | * to be altered from the donor. |
240 | */ |
235 | */ |
241 | |
236 | |
242 | /* We assume the food items don't have multiple parts */ |
237 | /* We assume the food items don't have multiple parts */ |
243 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
238 | for_all_archetypes (at_tmp) |
244 | { |
239 | { |
245 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
240 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
246 | { |
241 | { |
247 | /* Basically, if the food value is something that is creatable |
242 | /* Basically, if the food value is something that is creatable |
248 | * under the limits of the spell and it is higher than |
243 | * under the limits of the spell and it is higher than |
249 | * the item we have now, take it instead. |
244 | * the item we have now, take it instead. |
250 | */ |
245 | */ |
251 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
246 | if (at_tmp->stats.food <= food_value |
|
|
247 | && (!at |
|
|
248 | || at_tmp->stats.food > at->stats.food |
|
|
249 | || (at_tmp->stats.food == at->stats.food |
|
|
250 | && at_tmp->weight < at->weight))) |
252 | at = at_tmp; |
251 | at = at_tmp; |
253 | } |
252 | } |
254 | } |
253 | } |
255 | } |
254 | } |
|
|
255 | |
256 | /* Pretty unlikely (there are some very low food items), but you never |
256 | /* Pretty unlikely (there are some very low food items), but you never |
257 | * know |
257 | * know |
258 | */ |
258 | */ |
259 | if (!at) |
259 | if (!at) |
260 | { |
260 | { |
261 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
261 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
262 | return 0; |
262 | return 0; |
263 | } |
263 | } |
264 | |
264 | |
265 | food_value /= at->clone.stats.food; |
265 | food_value /= at->stats.food; |
266 | new_op = arch_to_object (at); |
266 | new_op = arch_to_object (at); |
267 | new_op->nrof = food_value; |
267 | new_op->nrof = food_value; |
268 | |
268 | |
269 | new_op->value = 0; |
269 | new_op->value = 0; |
270 | if (new_op->nrof < 1) |
270 | if (new_op->nrof < 1) |
… | |
… | |
279 | { |
279 | { |
280 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
281 | object *tmp; |
281 | object *tmp; |
282 | maptile *m; |
282 | maptile *m; |
283 | |
283 | |
284 | |
|
|
285 | if (!dir) |
284 | if (!dir) |
286 | { |
285 | { |
287 | examine_monster (op, op); |
286 | examine_monster (op, op); |
288 | return 1; |
287 | return 1; |
289 | } |
288 | } |
|
|
289 | |
290 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
290 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
291 | for (r = 1; r < maxrange; r++) |
291 | for (r = 1; r < maxrange; r++) |
292 | { |
292 | { |
293 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
293 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
294 | |
294 | |
… | |
… | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | { |
302 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
304 | return 0; |
305 | } |
305 | } |
|
|
306 | |
306 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
307 | { |
308 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
311 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
314 | tmp = tmp->head; |
314 | examine_monster (op, tmp); |
315 | examine_monster (op, tmp); |
315 | return 1; |
316 | return 1; |
316 | } |
317 | } |
317 | } |
318 | } |
318 | } |
319 | } |
|
|
320 | |
319 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
320 | return 1; |
322 | return 1; |
321 | } |
323 | } |
322 | |
|
|
323 | |
324 | |
324 | /* This checks to see if 'pl' is invisible to 'mon'. |
325 | /* This checks to see if 'pl' is invisible to 'mon'. |
325 | * does race check, undead check, etc |
326 | * does race check, undead check, etc |
326 | * Returns TRUE if mon can't see pl, false |
327 | * Returns TRUE if mon can't see pl, false |
327 | * otherwise. This doesn't check range, walls, etc. It |
328 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
329 | * pl is invisible. |
330 | * pl is invisible. |
330 | */ |
331 | */ |
331 | int |
332 | int |
332 | makes_invisible_to (object *pl, object *mon) |
333 | makes_invisible_to (object *pl, object *mon) |
333 | { |
334 | { |
334 | |
|
|
335 | if (!pl->invisible) |
335 | if (!pl->invisible) |
336 | return 0; |
336 | return 0; |
|
|
337 | |
337 | if (pl->type == PLAYER) |
338 | if (pl->type == PLAYER) |
338 | { |
339 | { |
339 | /* If race isn't set, then invisible unless it is undead */ |
340 | /* If race isn't set, then invisible unless it is undead */ |
340 | if (!pl->contr->invis_race) |
341 | if (!pl->contr->invis_race) |
341 | { |
342 | { |
342 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
343 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
343 | return 0; |
344 | return 0; |
|
|
345 | |
344 | return 1; |
346 | return 1; |
345 | } |
347 | } |
|
|
348 | |
346 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
347 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
348 | return 1; |
351 | return 1; |
|
|
352 | |
349 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
350 | if (!mon->race) |
354 | if (!mon->race) |
351 | return 0; |
355 | return 0; |
|
|
356 | |
352 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (mon->race.contains (pl->contr->invis_race)) |
353 | return 1; |
358 | return 1; |
|
|
359 | |
354 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
355 | return 0; |
361 | return 0; |
356 | } |
362 | } |
357 | else |
363 | else |
358 | { |
364 | { |
… | |
… | |
371 | * normal applies. |
377 | * normal applies. |
372 | */ |
378 | */ |
373 | int |
379 | int |
374 | cast_invisible (object *op, object *caster, object *spell_ob) |
380 | cast_invisible (object *op, object *caster, object *spell_ob) |
375 | { |
381 | { |
376 | object *tmp; |
|
|
377 | |
|
|
378 | if (op->invisible > 1000) |
382 | if (op->invisible > 1000) |
379 | { |
383 | { |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
384 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
381 | return 0; |
385 | return 0; |
382 | } |
386 | } |
… | |
… | |
398 | else |
402 | else |
399 | op->contr->tmp_invis = 1; |
403 | op->contr->tmp_invis = 1; |
400 | |
404 | |
401 | op->contr->hidden = 0; |
405 | op->contr->hidden = 0; |
402 | } |
406 | } |
|
|
407 | |
403 | if (makes_invisible_to (op, op)) |
408 | if (makes_invisible_to (op, op)) |
404 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
409 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
405 | else |
410 | else |
406 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
411 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
407 | |
412 | |
408 | update_object (op, UP_OBJ_FACE); |
413 | update_object (op, UP_OBJ_CHANGE); |
409 | |
414 | |
410 | /* Only search the active objects - only these should actually do |
415 | /* Only search the active objects - only these should actually do |
411 | * harm to the player. |
416 | * harm to the player. |
412 | */ |
417 | */ |
413 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
418 | for_all_actives (tmp) |
414 | if (tmp->enemy == op) |
419 | if (tmp->enemy == op) |
415 | tmp->enemy = NULL; |
420 | tmp->enemy = 0; |
|
|
421 | |
416 | return 1; |
422 | return 1; |
417 | } |
423 | } |
418 | |
424 | |
419 | /* earth to dust spell. Basically destroys earthwalls in the area. |
425 | /* earth to dust spell. Basically destroys earthwalls in the area. |
420 | */ |
426 | */ |
421 | int |
427 | int |
422 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
428 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
423 | { |
429 | { |
424 | object *tmp, *next; |
|
|
425 | int range, i, j, mflags; |
430 | int range, i, j, mflags; |
426 | sint16 sx, sy; |
431 | sint16 sx, sy; |
427 | maptile *m; |
432 | maptile *m; |
428 | |
|
|
429 | if (op->type != PLAYER) |
|
|
430 | return 0; |
|
|
431 | |
433 | |
432 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
434 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
433 | |
435 | |
434 | for (i = -range; i <= range; i++) |
436 | for (i = -range; i <= range; i++) |
435 | for (j = -range; j <= range; j++) |
437 | for (j = -range; j <= range; j++) |
… | |
… | |
440 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
442 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
441 | |
443 | |
442 | if (mflags & P_OUT_OF_MAP) |
444 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
445 | continue; |
444 | |
446 | |
445 | // earth to dust tears down everything that can be teared down |
447 | // earth to dust tears down everything that can be torn down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
448 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
447 | { |
449 | { |
448 | next = tmp->above; |
450 | next = tmp->above; |
|
|
451 | |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
454 | } |
452 | } |
455 | } |
|
|
456 | |
453 | return 1; |
457 | return 1; |
454 | } |
458 | } |
455 | |
|
|
456 | |
459 | |
457 | void |
460 | void |
458 | execute_word_of_recall (object *op) |
461 | execute_word_of_recall (object *op) |
459 | { |
462 | { |
460 | object *wor = op; |
463 | if (object *pl = op->in_player ()) |
461 | |
|
|
462 | while (op != NULL && op->type != PLAYER) |
|
|
463 | op = op->env; |
|
|
464 | |
|
|
465 | if (op != NULL && op->map) |
|
|
466 | { |
464 | { |
467 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
465 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
466 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | else |
467 | else |
470 | enter_exit (op, wor); |
468 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
471 | } |
469 | } |
472 | remove_ob (wor); |
470 | |
473 | free_object (wor); |
471 | op->destroy (); |
474 | } |
472 | } |
475 | |
473 | |
476 | /* Word of recall causes the player to return 'home'. |
474 | /* Word of recall causes the player to return 'home'. |
477 | * we put a force into the player object, so that there is a |
475 | * we put a force into the player object, so that there is a |
478 | * time delay effect. |
476 | * time delay effect. |
… | |
… | |
491 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | return 1; |
490 | return 1; |
493 | } |
491 | } |
494 | |
492 | |
495 | dummy = get_archetype (FORCE_NAME); |
493 | dummy = get_archetype (FORCE_NAME); |
496 | if (dummy == NULL) |
494 | |
|
|
495 | if (!dummy) |
497 | { |
496 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
497 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
498 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | return 0; |
499 | return 0; |
501 | } |
500 | } |
|
|
501 | |
502 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
502 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
503 | if (time < 1) |
503 | if (time < 1) |
504 | time = 1; |
504 | time = 1; |
505 | |
505 | |
506 | /* value of speed really doesn't make much difference, as long as it is |
506 | /* value of speed really doesn't make much difference, as long as it is |
507 | * positive. Lower value may be useful so that the problem doesn't |
507 | * positive. Lower value may be useful so that the problem doesn't |
508 | * do anything really odd if it say a -1000 or something. |
508 | * do anything really odd if it say a -1000 or something. |
509 | */ |
509 | */ |
510 | dummy->speed = 0.002; |
510 | dummy->set_speed (0.002); |
511 | update_ob_speed (dummy); |
|
|
512 | dummy->speed_left = -dummy->speed * time; |
511 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->type = SPELL_EFFECT; |
512 | dummy->type = SPELL_EFFECT; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
513 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | |
514 | |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
515 | /* If we could take advantage of enter_player_savebed() here, it would be |
517 | * nice, but until the map load fails, we can't. |
516 | * nice, but until the map load fails, we can't. |
518 | */ |
517 | */ |
519 | EXIT_PATH (dummy) = op->contr->savebed_map; |
518 | EXIT_PATH (dummy) = op->contr->savebed_map; |
520 | EXIT_X (dummy) = op->contr->bed_x; |
519 | EXIT_X (dummy) = op->contr->bed_x; |
521 | EXIT_Y (dummy) = op->contr->bed_y; |
520 | EXIT_Y (dummy) = op->contr->bed_y; |
522 | |
521 | |
523 | (void) insert_ob_in_ob (dummy, op); |
522 | op->insert (dummy); |
|
|
523 | |
524 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
524 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
525 | |
525 | return 1; |
526 | return 1; |
526 | } |
527 | } |
527 | |
528 | |
528 | /* cast_wonder |
529 | /* cast_wonder |
529 | * wonder is really just a spell that will likely cast another |
530 | * wonder is really just a spell that will likely cast another |
… | |
… | |
559 | return cast_spell (op, caster, dir, newspell, NULL); |
560 | return cast_spell (op, caster, dir, newspell, NULL); |
560 | } |
561 | } |
561 | return 1; |
562 | return 1; |
562 | } |
563 | } |
563 | |
564 | |
564 | |
|
|
565 | int |
565 | int |
566 | perceive_self (object *op) |
566 | perceive_self (object *op) |
567 | { |
567 | { |
568 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
568 | const char *cp = describe_item (op, op); |
569 | archetype *at = archetype::find (ARCH_DEPLETION); |
569 | archetype *at = archetype::find (ARCH_DEPLETION); |
570 | object *tmp; |
|
|
571 | int i; |
|
|
572 | |
570 | |
|
|
571 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
|
|
572 | |
|
|
573 | if (!op->is_player ()) |
|
|
574 | return 0; |
|
|
575 | |
|
|
576 | if (object *race = archetype::find (op->race)) |
|
|
577 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
|
|
578 | |
573 | tmp = find_god (determine_god (op)); |
579 | if (object *god = find_god (determine_god (op))) |
574 | if (tmp) |
580 | buf << " - You worship " << &god->name << ".\n"; |
575 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
576 | else |
581 | else |
577 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
582 | buf << " - You worship no god.\n"; |
578 | |
583 | |
579 | tmp = present_arch_in_ob (at, op); |
584 | object *tmp = present_arch_in_ob (at, op); |
580 | |
585 | |
581 | if (*cp == '\0' && tmp == NULL) |
586 | if (*cp == '\0' && !tmp) |
582 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
587 | buf << " - You feel very mundane. "; |
583 | else |
588 | else |
584 | { |
589 | { |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
590 | buf << " - You have: " << cp << ".\n"; |
586 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
591 | |
587 | if (tmp != NULL) |
592 | if (tmp) |
588 | { |
|
|
589 | for (i = 0; i < NUM_STATS; i++) |
593 | for (int i = 0; i < NUM_STATS; i++) |
590 | { |
594 | if (tmp->stats.stat (i) < 0) |
591 | if (get_attr_value (&tmp->stats, i) < 0) |
595 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
592 | { |
|
|
593 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
|
|
594 | } |
|
|
595 | } |
|
|
596 | } |
|
|
597 | } |
596 | } |
598 | |
597 | |
599 | if (is_dragon_pl (op)) |
598 | if (is_dragon_pl (op)) |
600 | { |
|
|
601 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
602 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
600 | for (tmp = op->inv; tmp; tmp = tmp->below) |
603 | { |
601 | { |
604 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
602 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
605 | { |
603 | { |
606 | if (tmp->stats.exp == 0) |
604 | if (tmp->stats.exp == 0) |
607 | { |
|
|
608 | sprintf (buf, "Your metabolism isn't focused on anything."); |
605 | buf << " - Your metabolism isn't focused on anything.\n"; |
609 | } |
|
|
610 | else |
606 | else |
611 | { |
|
|
612 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
607 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
613 | } |
608 | |
614 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
615 | break; |
609 | break; |
616 | } |
610 | } |
617 | } |
611 | } |
618 | } |
612 | |
|
|
613 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
|
|
614 | |
619 | return 1; |
615 | return 1; |
620 | } |
616 | } |
621 | |
|
|
622 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
|
|
623 | * |
|
|
624 | * This function cast the spell of town portal for op |
|
|
625 | * |
|
|
626 | * The spell operates in two passes. During the first one a place |
|
|
627 | * is marked as a destination for the portal. During the second one, |
|
|
628 | * 2 portals are created, one in the position the player cast it and |
|
|
629 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
630 | * are inserted in the player to destruct the portal next time player |
|
|
631 | * creates a new portal pair. |
|
|
632 | * This spell has a side effect that it allows people to meet each other |
|
|
633 | * in a permanent, private, appartements by making a town portal from it |
|
|
634 | * to the town or another public place. So, check if the map is unique and if |
|
|
635 | * so return an error |
|
|
636 | * |
|
|
637 | * Code by Tchize (david.delbecq@usa.net) |
|
|
638 | */ |
|
|
639 | int |
|
|
640 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
641 | { |
|
|
642 | object *dummy, *force, *old_force, *tmp; |
|
|
643 | archetype *perm_portal; |
|
|
644 | char portal_name[1024], portal_message[1024]; |
|
|
645 | sint16 exitx, exity; |
|
|
646 | maptile *exitmap; |
|
|
647 | int op_level; |
|
|
648 | |
|
|
649 | |
|
|
650 | /* Check to see if the map the player is currently on is a per player unique |
|
|
651 | * map. This can be determined in that per player unique maps have the |
|
|
652 | * full pathname listed. |
|
|
653 | */ |
|
|
654 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
655 | { |
|
|
656 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
657 | return 0; |
|
|
658 | } |
|
|
659 | |
|
|
660 | /* The first thing to do is to check if we have a marked destination |
|
|
661 | * dummy is used to make a check inventory for the force |
|
|
662 | */ |
|
|
663 | dummy = arch_to_object (spell->other_arch); |
|
|
664 | if (dummy == NULL) |
|
|
665 | { |
|
|
666 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
667 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
668 | return 0; |
|
|
669 | } |
|
|
670 | force = check_inv_recursive (op, dummy); |
|
|
671 | |
|
|
672 | if (force == NULL) |
|
|
673 | { |
|
|
674 | /* Here we know there is no destination marked up. |
|
|
675 | * We have 2 things to do: |
|
|
676 | * 1. Mark the destination in the player inventory. |
|
|
677 | * 2. Let the player know it worked. |
|
|
678 | */ |
|
|
679 | dummy->name = op->map->path; |
|
|
680 | EXIT_X (dummy) = op->x; |
|
|
681 | EXIT_Y (dummy) = op->y; |
|
|
682 | insert_ob_in_ob (dummy, op); |
|
|
683 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
684 | return 1; |
|
|
685 | } |
|
|
686 | free_object (dummy); |
|
|
687 | |
|
|
688 | /* Here we know where the town portal should go to |
|
|
689 | * We should kill any existing portal associated with the player. |
|
|
690 | * Than we should create the 2 portals. |
|
|
691 | * For each of them, we need: |
|
|
692 | * - To create the portal with the name of the player+destination map |
|
|
693 | * - set the owner of the town portal |
|
|
694 | * - To mark the position of the portal in the player's inventory |
|
|
695 | * for easier destruction. |
|
|
696 | * |
|
|
697 | * The mark works has follow: |
|
|
698 | * slaying: Existing town portal |
|
|
699 | * hp, sp : x & y of the associated portal |
|
|
700 | * name : name of the portal |
|
|
701 | * race : map the portal is in |
|
|
702 | */ |
|
|
703 | |
|
|
704 | /* First step: killing existing town portals */ |
|
|
705 | dummy = get_archetype (spell->race); |
|
|
706 | if (dummy == NULL) |
|
|
707 | { |
|
|
708 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
709 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
710 | return 0; |
|
|
711 | } |
|
|
712 | perm_portal = archetype::find (spell->slaying); |
|
|
713 | |
|
|
714 | /* To kill a town portal, we go trough the player's inventory, |
|
|
715 | * for each marked portal in player's inventory, |
|
|
716 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
717 | * -We find any portal in the specified location. |
|
|
718 | * If it has the good name, we destruct it. |
|
|
719 | * -We destruct the force indicating that portal. |
|
|
720 | */ |
|
|
721 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
722 | { |
|
|
723 | exitx = EXIT_X (old_force); |
|
|
724 | exity = EXIT_Y (old_force); |
|
|
725 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
726 | |
|
|
727 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
728 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
729 | else |
|
|
730 | exitmap = ready_map_name (old_force->race, 0); |
|
|
731 | |
|
|
732 | if (exitmap) |
|
|
733 | { |
|
|
734 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
|
|
735 | while (tmp) |
|
|
736 | { |
|
|
737 | if (tmp->name == old_force->name) |
|
|
738 | { |
|
|
739 | remove_ob (tmp); |
|
|
740 | free_object (tmp); |
|
|
741 | break; |
|
|
742 | } |
|
|
743 | else |
|
|
744 | { |
|
|
745 | tmp = tmp->above; |
|
|
746 | } |
|
|
747 | } |
|
|
748 | } |
|
|
749 | remove_ob (old_force); |
|
|
750 | free_object (old_force); |
|
|
751 | LOG (llevDebug, "\n"); |
|
|
752 | } |
|
|
753 | free_object (dummy); |
|
|
754 | |
|
|
755 | /* Creating the portals. |
|
|
756 | * The very first thing to do is to ensure |
|
|
757 | * access to the destination map. |
|
|
758 | * If we can't, don't fizzle. Simply warn player. |
|
|
759 | * This ensure player pays his mana for the spell |
|
|
760 | * because HE is responsible of forgotting. |
|
|
761 | * 'force' is the destination of the town portal, which we got |
|
|
762 | * from the players inventory above. |
|
|
763 | */ |
|
|
764 | |
|
|
765 | /* Ensure exit map is loaded */ |
|
|
766 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
767 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
768 | else |
|
|
769 | exitmap = ready_map_name (force->name, 0); |
|
|
770 | |
|
|
771 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
772 | if (exitmap == NULL) |
|
|
773 | { |
|
|
774 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
775 | remove_ob (force); |
|
|
776 | free_object (force); |
|
|
777 | return 1; |
|
|
778 | } |
|
|
779 | |
|
|
780 | op_level = caster_level (caster, spell); |
|
|
781 | if (op_level < 15) |
|
|
782 | snprintf (portal_message, 1024, |
|
|
783 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
784 | &op->name); |
|
|
785 | else if (op_level < 30) |
|
|
786 | snprintf (portal_message, 1024, |
|
|
787 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
788 | else if (op_level < 60) |
|
|
789 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
790 | else |
|
|
791 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
792 | &op->name); |
|
|
793 | |
|
|
794 | /* Create a portal in front of player |
|
|
795 | * dummy contain the portal and |
|
|
796 | * force contain the track to kill it later |
|
|
797 | */ |
|
|
798 | |
|
|
799 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
800 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
801 | if (dummy == NULL) |
|
|
802 | { |
|
|
803 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
804 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
805 | return 0; |
|
|
806 | } |
|
|
807 | EXIT_PATH (dummy) = force->name; |
|
|
808 | EXIT_X (dummy) = EXIT_X (force); |
|
|
809 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
810 | dummy->name = dummy->name_pl = portal_name; |
|
|
811 | dummy->msg = portal_message; |
|
|
812 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
813 | cast_create_obj (op, caster, dummy, 0); |
|
|
814 | |
|
|
815 | /* Now we need to to create a town portal marker inside the player |
|
|
816 | * object, so on future castings, we can know that he has an active |
|
|
817 | * town portal. |
|
|
818 | */ |
|
|
819 | tmp = get_archetype (spell->race); |
|
|
820 | if (tmp == NULL) |
|
|
821 | { |
|
|
822 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
823 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
824 | return 0; |
|
|
825 | } |
|
|
826 | tmp->race = op->map->path; |
|
|
827 | tmp->name = portal_name; |
|
|
828 | EXIT_X (tmp) = dummy->x; |
|
|
829 | EXIT_Y (tmp) = dummy->y; |
|
|
830 | insert_ob_in_ob (tmp, op); |
|
|
831 | |
|
|
832 | /* Create a portal in the destination map |
|
|
833 | * dummy contain the portal and |
|
|
834 | * force the track to kill it later |
|
|
835 | * the 'force' variable still contains the 'reminder' of |
|
|
836 | * where this portal goes to. |
|
|
837 | */ |
|
|
838 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
|
|
839 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
840 | if (dummy == NULL) |
|
|
841 | { |
|
|
842 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
843 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
844 | return 0; |
|
|
845 | } |
|
|
846 | EXIT_PATH (dummy) = op->map->path; |
|
|
847 | EXIT_X (dummy) = op->x; |
|
|
848 | EXIT_Y (dummy) = op->y; |
|
|
849 | dummy->name = dummy->name_pl = portal_name; |
|
|
850 | dummy->msg = portal_message; |
|
|
851 | dummy->x = EXIT_X (force); |
|
|
852 | dummy->y = EXIT_Y (force); |
|
|
853 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
854 | insert_ob_in_map (dummy, exitmap, op, 0); |
|
|
855 | |
|
|
856 | /* Now we create another town portal marker that |
|
|
857 | * points back to the one we just made |
|
|
858 | */ |
|
|
859 | tmp = get_archetype (spell->race); |
|
|
860 | if (tmp == NULL) |
|
|
861 | { |
|
|
862 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
863 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
864 | return 0; |
|
|
865 | } |
|
|
866 | tmp->race = force->name; |
|
|
867 | tmp->name = portal_name; |
|
|
868 | EXIT_X (tmp) = dummy->x; |
|
|
869 | EXIT_Y (tmp) = dummy->y; |
|
|
870 | insert_ob_in_ob (tmp, op); |
|
|
871 | |
|
|
872 | /* Describe the player what happened |
|
|
873 | */ |
|
|
874 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
875 | remove_ob (force); /* Delete the force inside the player */ |
|
|
876 | free_object (force); |
|
|
877 | return 1; |
|
|
878 | } |
|
|
879 | |
|
|
880 | |
617 | |
881 | /* This creates magic walls. Really, it can create most any object, |
618 | /* This creates magic walls. Really, it can create most any object, |
882 | * within some reason. |
619 | * within some reason. |
883 | */ |
620 | */ |
884 | |
|
|
885 | int |
621 | int |
886 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
622 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
887 | { |
623 | { |
888 | object *tmp, *tmp2; |
624 | object *tmp; |
889 | int i, posblocked, negblocked, maxrange; |
625 | int i, posblocked, negblocked, maxrange; |
890 | sint16 x, y; |
626 | sint16 x, y; |
891 | maptile *m; |
627 | maptile *m; |
892 | const char *name; |
628 | const char *name; |
893 | archetype *at; |
629 | archetype *at; |
… | |
… | |
901 | else |
637 | else |
902 | { |
638 | { |
903 | x = op->x + freearr_x[dir]; |
639 | x = op->x + freearr_x[dir]; |
904 | y = op->y + freearr_y[dir]; |
640 | y = op->y + freearr_y[dir]; |
905 | } |
641 | } |
|
|
642 | |
906 | m = op->map; |
643 | m = op->map; |
907 | |
644 | |
908 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
645 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
909 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
646 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
910 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
647 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
911 | { |
648 | { |
912 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
649 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
913 | return 0; |
650 | return 0; |
914 | } |
651 | } |
|
|
652 | |
915 | if (spell_ob->other_arch) |
653 | if (spell_ob->other_arch) |
916 | { |
|
|
917 | tmp = arch_to_object (spell_ob->other_arch); |
654 | tmp = arch_to_object (spell_ob->other_arch); |
918 | } |
|
|
919 | else if (spell_ob->race) |
655 | else if (spell_ob->race) |
920 | { |
656 | { |
921 | char buf1[MAX_BUF]; |
657 | char buf1[MAX_BUF]; |
922 | |
658 | |
923 | sprintf (buf1, spell_ob->race, dir); |
659 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
926 | { |
662 | { |
927 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
663 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
928 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
664 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
929 | return 0; |
665 | return 0; |
930 | } |
666 | } |
|
|
667 | |
931 | tmp = arch_to_object (at); |
668 | tmp = arch_to_object (at); |
932 | } |
669 | } |
933 | else |
670 | else |
934 | { |
671 | { |
935 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
672 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
945 | } |
682 | } |
946 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
683 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
947 | { |
684 | { |
948 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
685 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
949 | tmp->stats.maxhp = tmp->stats.hp; |
686 | tmp->stats.maxhp = tmp->stats.hp; |
950 | set_owner (tmp, op); |
|
|
951 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
952 | } |
687 | } |
|
|
688 | |
953 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
689 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
954 | { |
690 | { |
955 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
691 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
956 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
692 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
957 | } |
693 | } |
|
|
694 | |
958 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
695 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
959 | { |
696 | { |
960 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
697 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
961 | tmp->stats.maxhp = tmp->stats.hp; |
698 | tmp->stats.maxhp = tmp->stats.hp; |
962 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
699 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
963 | SET_FLAG (tmp, FLAG_ALIVE); |
700 | SET_FLAG (tmp, FLAG_ALIVE); |
964 | } |
701 | } |
965 | |
702 | |
966 | /* This can't really hurt - if the object doesn't kill anything, |
703 | /* This can't really hurt - if the object doesn't kill anything, |
967 | * these fields just won't be used. |
704 | * these fields just won't be used. Do not set the owner for |
|
|
705 | * earthwalls, though, so they survive restarts. |
968 | */ |
706 | */ |
969 | set_owner (tmp, op); |
707 | if (tmp->type != EARTHWALL) //TODO |
|
|
708 | tmp->set_owner (op); |
|
|
709 | |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
710 | set_spell_skill (op, caster, spell_ob, tmp); |
971 | tmp->x = x; |
|
|
972 | tmp->y = y; |
|
|
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
711 | tmp->level = casting_level (caster, spell_ob) / 2; |
974 | |
712 | |
975 | name = tmp->name; |
713 | name = tmp->name; |
976 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
714 | if (!(tmp = m->insert (tmp, x, y, op))) |
977 | { |
715 | { |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
716 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
979 | return 0; |
717 | return 0; |
980 | } |
718 | } |
|
|
719 | |
981 | /* If this is a spellcasting wall, need to insert the spell object */ |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
982 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
721 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
983 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
984 | |
723 | |
985 | /* This code causes the wall to extend some distance in |
724 | /* This code causes the wall to extend some distance in |
986 | * each direction, or until an obstruction is encountered. |
725 | * each direction, or until an obstruction is encountered. |
987 | * posblocked and negblocked help determine how far the |
726 | * posblocked and negblocked help determine how far the |
… | |
… | |
1003 | m = tmp->map; |
742 | m = tmp->map; |
1004 | |
743 | |
1005 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
744 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1006 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
745 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1007 | { |
746 | { |
1008 | tmp2 = get_object (); |
747 | object *tmp2 = tmp->clone (); |
1009 | copy_object (tmp, tmp2); |
748 | m->insert (tmp2, x, y, op); |
1010 | tmp2->x = x; |
749 | |
1011 | tmp2->y = y; |
|
|
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
751 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
753 | |
1017 | } |
754 | } |
1018 | else |
755 | else |
1019 | posblocked = 1; |
756 | posblocked = 1; |
1020 | |
757 | |
… | |
… | |
1023 | m = tmp->map; |
760 | m = tmp->map; |
1024 | |
761 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
762 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
763 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
764 | { |
1028 | tmp2 = get_object (); |
765 | object *tmp2 = tmp->clone (); |
1029 | copy_object (tmp, tmp2); |
766 | m->insert (tmp2, x, y, op); |
1030 | tmp2->x = x; |
767 | |
1031 | tmp2->y = y; |
|
|
1032 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1033 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
768 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1034 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1035 | } |
770 | } |
1036 | else |
771 | else |
1037 | negblocked = 1; |
772 | negblocked = 1; |
1038 | } |
773 | } |
1039 | |
774 | |
… | |
… | |
1042 | |
777 | |
1043 | return 1; |
778 | return 1; |
1044 | } |
779 | } |
1045 | |
780 | |
1046 | int |
781 | int |
1047 | dimension_door (object *op, object *caster, object *spob, int dir) |
782 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
1048 | { |
783 | { |
1049 | uint32 dist, maxdist; |
784 | uint32 dist, maxdist; |
1050 | int mflags; |
785 | int mflags; |
1051 | maptile *m; |
786 | maptile *m; |
1052 | sint16 sx, sy; |
787 | sint16 sx, sy; |
… | |
… | |
1063 | /* Given the new outdoor maps, can't let players dimension door for |
798 | /* Given the new outdoor maps, can't let players dimension door for |
1064 | * ever, so put limits in. |
799 | * ever, so put limits in. |
1065 | */ |
800 | */ |
1066 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
801 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
1067 | |
802 | |
1068 | if (op->contr->count) |
803 | if (spellparam) |
1069 | { |
804 | { |
|
|
805 | int count = atoi (spellparam); |
|
|
806 | |
1070 | if (op->contr->count > maxdist) |
807 | if (count > maxdist) |
1071 | { |
808 | { |
1072 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
809 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
1073 | return 0; |
810 | return 0; |
1074 | } |
811 | } |
1075 | |
812 | |
1076 | for (dist = 0; dist < op->contr->count; dist++) |
813 | for (dist = 0; dist < count; dist++) |
1077 | { |
814 | { |
1078 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
815 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
1079 | |
816 | |
1080 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
817 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
1081 | break; |
818 | break; |
1082 | |
819 | |
1083 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
820 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
1084 | break; |
821 | break; |
1085 | } |
822 | } |
1086 | |
823 | |
1087 | if (dist < op->contr->count) |
824 | if (dist < count) |
1088 | { |
825 | { |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
826 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1090 | op->contr->count = 0; |
|
|
1091 | return 0; |
827 | return 0; |
1092 | } |
828 | } |
1093 | op->contr->count = 0; |
|
|
1094 | |
829 | |
1095 | /* Remove code that puts player on random space on maps. IMO, |
830 | /* Remove code that puts player on random space on maps. IMO, |
1096 | * a lot of maps probably have areas the player should not get to, |
831 | * a lot of maps probably have areas the player should not get to, |
1097 | * but may not be marked as NO_MAGIC (as they may be bounded |
832 | * but may not be marked as NO_MAGIC (as they may be bounded |
1098 | * by such squares). Also, there are probably treasure rooms and |
833 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
1146 | return 0; |
881 | return 0; |
1147 | } |
882 | } |
1148 | } |
883 | } |
1149 | |
884 | |
1150 | /* Actually move the player now */ |
885 | /* Actually move the player now */ |
1151 | remove_ob (op); |
886 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1152 | op->x += freearr_x[dir] * dist; |
|
|
1153 | op->y += freearr_y[dir] * dist; |
|
|
1154 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1155 | return 1; |
887 | return 1; |
1156 | |
888 | |
1157 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
889 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1158 | return 1; |
890 | return 1; |
1159 | } |
891 | } |
1160 | |
|
|
1161 | |
892 | |
1162 | /* cast_heal: Heals something. |
893 | /* cast_heal: Heals something. |
1163 | * op is the caster. |
894 | * op is the caster. |
1164 | * dir is the direction he is casting it in. |
895 | * dir is the direction he is casting it in. |
1165 | * spell is the spell object. |
896 | * spell is the spell object. |
… | |
… | |
1172 | object *poison; |
903 | object *poison; |
1173 | int heal = 0, success = 0; |
904 | int heal = 0, success = 0; |
1174 | |
905 | |
1175 | tmp = find_target_for_friendly_spell (op, dir); |
906 | tmp = find_target_for_friendly_spell (op, dir); |
1176 | |
907 | |
1177 | if (tmp == NULL) |
908 | if (!tmp) |
1178 | return 0; |
909 | return 0; |
1179 | |
910 | |
1180 | /* Figure out how many hp this spell might cure. |
911 | /* Figure out how many hp this spell might cure. |
1181 | * could be zero if this spell heals effects, not damage. |
912 | * could be zero if this spell heals effects, not damage. |
1182 | */ |
913 | */ |
… | |
… | |
1185 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
916 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1186 | |
917 | |
1187 | if (heal) |
918 | if (heal) |
1188 | { |
919 | { |
1189 | if (tmp->stats.hp >= tmp->stats.maxhp) |
920 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1190 | { |
|
|
1191 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
921 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1192 | } |
|
|
1193 | else |
922 | else |
1194 | { |
923 | { |
1195 | /* See how many points we actually heal. Instead of messages |
924 | /* See how many points we actually heal. Instead of messages |
1196 | * based on type of spell, we instead do messages based |
925 | * based on type of spell, we instead do messages based |
1197 | * on amount of damage healed. |
926 | * on amount of damage healed. |
1198 | */ |
927 | */ |
1199 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
928 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
1200 | heal = tmp->stats.maxhp - tmp->stats.hp; |
929 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
930 | |
1201 | tmp->stats.hp += heal; |
931 | tmp->stats.hp += heal; |
1202 | |
932 | |
1203 | if (tmp->stats.hp >= tmp->stats.maxhp) |
933 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1204 | { |
|
|
1205 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
934 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1206 | } |
|
|
1207 | else if (heal > 50) |
935 | else if (heal > 50) |
1208 | { |
|
|
1209 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
936 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1210 | } |
|
|
1211 | else if (heal > 25) |
937 | else if (heal > 25) |
1212 | { |
|
|
1213 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
938 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1214 | } |
|
|
1215 | else if (heal > 10) |
939 | else if (heal > 10) |
1216 | { |
|
|
1217 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
940 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1218 | } |
|
|
1219 | else |
941 | else |
1220 | { |
|
|
1221 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
942 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1222 | } |
943 | |
1223 | success = 1; |
944 | success = 1; |
1224 | } |
945 | } |
1225 | } |
946 | } |
|
|
947 | |
1226 | if (spell->attacktype & AT_DISEASE) |
948 | if (spell->attacktype & AT_DISEASE) |
1227 | if (cure_disease (tmp, op)) |
949 | if (cure_disease (tmp, op, spell)) |
1228 | success = 1; |
950 | success = 1; |
1229 | |
951 | |
1230 | if (spell->attacktype & AT_POISON) |
952 | if (spell->attacktype & AT_POISON) |
1231 | { |
953 | { |
1232 | at = archetype::find ("poisoning"); |
954 | at = archetype::find ("poisoning"); |
… | |
… | |
1236 | success = 1; |
958 | success = 1; |
1237 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
959 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1238 | poison->stats.food = 1; |
960 | poison->stats.food = 1; |
1239 | } |
961 | } |
1240 | } |
962 | } |
|
|
963 | |
1241 | if (spell->attacktype & AT_CONFUSION) |
964 | if (spell->attacktype & AT_CONFUSION) |
1242 | { |
965 | { |
1243 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
966 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
1244 | if (poison) |
967 | if (poison) |
1245 | { |
968 | { |
1246 | success = 1; |
969 | success = 1; |
1247 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
970 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1248 | poison->duration = 1; |
971 | poison->duration = 1; |
1249 | } |
972 | } |
1250 | } |
973 | } |
|
|
974 | |
1251 | if (spell->attacktype & AT_BLIND) |
975 | if (spell->attacktype & AT_BLIND) |
1252 | { |
976 | { |
1253 | at = archetype::find ("blindness"); |
977 | at = archetype::find ("blindness"); |
1254 | poison = present_arch_in_ob (at, tmp); |
978 | poison = present_arch_in_ob (at, tmp); |
1255 | if (poison) |
979 | if (poison) |
… | |
… | |
1257 | success = 1; |
981 | success = 1; |
1258 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
982 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1259 | poison->stats.food = 1; |
983 | poison->stats.food = 1; |
1260 | } |
984 | } |
1261 | } |
985 | } |
|
|
986 | |
1262 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
987 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1263 | { |
988 | { |
1264 | tmp->stats.sp += spell->last_sp; |
989 | tmp->stats.sp += spell->last_sp; |
1265 | if (tmp->stats.sp > tmp->stats.maxsp) |
990 | if (tmp->stats.sp > tmp->stats.maxsp) |
1266 | tmp->stats.sp = tmp->stats.maxsp; |
991 | tmp->stats.sp = tmp->stats.maxsp; |
1267 | success = 1; |
992 | success = 1; |
1268 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
993 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1269 | } |
994 | } |
|
|
995 | |
1270 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
996 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1271 | { |
997 | { |
1272 | tmp->stats.grace += spell->last_grace; |
998 | tmp->stats.grace += spell->last_grace; |
1273 | if (tmp->stats.grace > tmp->stats.maxgrace) |
999 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1274 | tmp->stats.grace = tmp->stats.maxgrace; |
1000 | tmp->stats.grace = tmp->stats.maxgrace; |
1275 | success = 1; |
1001 | success = 1; |
1276 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1002 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1277 | } |
1003 | } |
|
|
1004 | |
1278 | if (spell->stats.food && tmp->stats.food < 999) |
1005 | if (spell->stats.food && tmp->stats.food < 999) |
1279 | { |
1006 | { |
1280 | tmp->stats.food += spell->stats.food; |
1007 | tmp->stats.food += spell->stats.food; |
|
|
1008 | |
1281 | if (tmp->stats.food > 999) |
1009 | if (tmp->stats.food > 999) |
1282 | tmp->stats.food = 999; |
1010 | tmp->stats.food = 999; |
|
|
1011 | |
1283 | success = 1; |
1012 | success = 1; |
1284 | /* We could do something a bit better like the messages for healing above */ |
1013 | /* We could do something a bit better like the messages for healing above */ |
1285 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1014 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1286 | } |
1015 | } |
|
|
1016 | |
1287 | return success; |
1017 | return success; |
1288 | } |
1018 | } |
1289 | |
|
|
1290 | |
1019 | |
1291 | /* This is used for the spells that gain stats. There are no spells |
1020 | /* This is used for the spells that gain stats. There are no spells |
1292 | * right now that icnrease wis/int/pow on a temp basis, so no |
1021 | * right now that icnrease wis/int/pow on a temp basis, so no |
1293 | * good comments for those. |
1022 | * good comments for those. |
1294 | */ |
1023 | */ |
1295 | static const char *const no_gain_msgs[NUM_STATS] = { |
1024 | static const char *const no_gain_msgs[NUM_STATS] = { |
1296 | "You grow no stronger.", |
1025 | "You grow no stronger.", |
1297 | "You grow no more agile.", |
1026 | "You grow no more agile.", |
1298 | "You don't feel any healthier.", |
1027 | "You don't feel any healthier.", |
1299 | "no wis", |
1028 | "You didn't grow any more intelligent.", |
|
|
1029 | "You do not feel any wiser.", |
|
|
1030 | "You don't feel any more powerful." |
1300 | "You are no easier to look at.", |
1031 | "You are no easier to look at.", |
1301 | "no int", |
|
|
1302 | "no pow" |
|
|
1303 | }; |
1032 | }; |
1304 | |
1033 | |
1305 | int |
1034 | int |
|
|
1035 | change_ability_duration (object *spell, object *caster) |
|
|
1036 | { |
|
|
1037 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1038 | } |
|
|
1039 | |
|
|
1040 | int |
1306 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1041 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1307 | { |
1042 | { |
1308 | object *tmp, *tmp2 = NULL; |
|
|
1309 | object *force = NULL; |
1043 | object *force = 0; |
1310 | int i; |
1044 | int i; |
1311 | |
1045 | |
1312 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1046 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1313 | if (dir != 0) |
1047 | object *tmp = dir |
1314 | { |
|
|
1315 | tmp = find_target_for_friendly_spell (op, dir); |
1048 | ? find_target_for_friendly_spell (op, dir) |
1316 | } |
1049 | : op; |
1317 | else |
|
|
1318 | { |
|
|
1319 | tmp = op; |
|
|
1320 | } |
|
|
1321 | |
1050 | |
1322 | if (tmp == NULL) |
1051 | if (!tmp) |
1323 | return 0; |
1052 | return 0; |
1324 | |
1053 | |
1325 | /* If we've already got a force of this type, don't add a new one. */ |
1054 | /* If we've already got a force of this type, don't add a new one. */ |
1326 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1055 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1327 | { |
1056 | { |
1328 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1057 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1329 | { |
1058 | { |
1330 | if (tmp2->name == spell_ob->name) |
1059 | if (tmp2->name == spell_ob->name) |
1331 | { |
1060 | { |
… | |
… | |
1334 | } |
1063 | } |
1335 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1064 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1336 | { |
1065 | { |
1337 | if (!silent) |
1066 | if (!silent) |
1338 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
|
|
1068 | |
1339 | return 0; |
1069 | return 0; |
1340 | } |
1070 | } |
1341 | } |
1071 | } |
1342 | } |
1072 | } |
1343 | if (force == NULL) |
1073 | |
|
|
1074 | if (!force) |
1344 | { |
1075 | { |
1345 | force = get_archetype (FORCE_NAME); |
1076 | force = get_archetype (FORCE_NAME); |
1346 | force->subtype = FORCE_CHANGE_ABILITY; |
1077 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1078 | |
1347 | if (spell_ob->race) |
1079 | if (spell_ob->race) |
1348 | force->name = spell_ob->race; |
1080 | force->name = spell_ob->race; |
1349 | else |
1081 | else |
1350 | force->name = spell_ob->name; |
1082 | force->name = spell_ob->name; |
|
|
1083 | |
1351 | force->name_pl = spell_ob->name; |
1084 | force->name_pl = spell_ob->name; |
1352 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1353 | |
1086 | |
1354 | } |
1087 | } |
1355 | else |
1088 | else |
1356 | { |
1089 | { |
1357 | int duration; |
1090 | int duration = change_ability_duration (spell_ob, caster); |
1358 | |
1091 | |
1359 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1360 | if (duration > force->duration) |
1092 | if (duration > force->duration) |
1361 | { |
1093 | { |
1362 | force->duration = duration; |
1094 | force->duration = duration; |
1363 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1095 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1364 | } |
1096 | } |
1365 | else |
1097 | else |
1366 | { |
|
|
1367 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1098 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1368 | } |
1099 | |
1369 | return 1; |
1100 | return 1; |
1370 | } |
1101 | } |
|
|
1102 | |
1371 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1103 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1372 | force->speed = 1.0; |
1104 | force->speed = 1.0; |
1373 | force->speed_left = -1.0; |
1105 | force->speed_left = -1.0; |
1374 | SET_FLAG (force, FLAG_APPLIED); |
1106 | SET_FLAG (force, FLAG_APPLIED); |
1375 | |
1107 | |
… | |
… | |
1381 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1113 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1382 | if (force->resist[i] > 100) |
1114 | if (force->resist[i] > 100) |
1383 | force->resist[i] = 100; |
1115 | force->resist[i] = 100; |
1384 | } |
1116 | } |
1385 | } |
1117 | } |
|
|
1118 | |
1386 | if (spell_ob->stats.hp) |
1119 | if (spell_ob->stats.hp) |
1387 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1120 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1388 | |
1121 | |
1389 | if (tmp->type == PLAYER) |
1122 | if (tmp->type == PLAYER) |
1390 | { |
1123 | { |
1391 | /* Stat adjustment spells */ |
1124 | /* Stat adjustment spells */ |
1392 | for (i = 0; i < NUM_STATS; i++) |
1125 | for (i = 0; i < NUM_STATS; i++) |
1393 | { |
1126 | { |
1394 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1127 | if (sint8 stat = spell_ob->stats.stat (i)) |
1395 | |
|
|
1396 | if (stat) |
|
|
1397 | { |
1128 | { |
1398 | sm = 0; |
1129 | sint8 sm = 0; |
1399 | for (k = 0; k < stat; k++) |
1130 | for (sint8 k = 0; k < stat; k++) |
1400 | sm += rndm (1, 3); |
1131 | sm += rndm (1, 3); |
1401 | |
1132 | |
1402 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1133 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1403 | { |
1134 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1404 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1135 | |
1405 | if (sm < 0) |
1136 | force->stats.stat (i) = sm; |
1406 | sm = 0; |
1137 | |
1407 | } |
|
|
1408 | set_attr_value (&force->stats, i, sm); |
|
|
1409 | if (!sm) |
1138 | if (!sm) |
1410 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1411 | } |
1140 | } |
1412 | } |
1141 | } |
1413 | } |
1142 | } |
… | |
… | |
1433 | force->stats.ac = spell_ob->stats.ac; |
1162 | force->stats.ac = spell_ob->stats.ac; |
1434 | force->attacktype = spell_ob->attacktype; |
1163 | force->attacktype = spell_ob->attacktype; |
1435 | |
1164 | |
1436 | insert_ob_in_ob (force, tmp); |
1165 | insert_ob_in_ob (force, tmp); |
1437 | change_abil (tmp, force); /* Mostly to display any messages */ |
1166 | change_abil (tmp, force); /* Mostly to display any messages */ |
1438 | fix_player (tmp); |
1167 | tmp->update_stats (); |
|
|
1168 | |
1439 | return 1; |
1169 | return 1; |
1440 | } |
1170 | } |
1441 | |
1171 | |
1442 | /* This used to be part of cast_change_ability, but it really didn't make |
1172 | /* This used to be part of cast_change_ability, but it really didn't make |
1443 | * a lot of sense, since most of the values it derives are from the god |
1173 | * a lot of sense, since most of the values it derives are from the god |
1444 | * of the caster. |
1174 | * of the caster. |
1445 | */ |
1175 | */ |
1446 | |
|
|
1447 | int |
1176 | int |
1448 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1177 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1449 | { |
1178 | { |
1450 | int i; |
1179 | int i; |
1451 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1180 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1452 | |
1181 | |
1453 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1182 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1454 | if (dir != 0) |
1183 | if (dir != 0) |
1455 | { |
1184 | { |
1456 | tmp = find_target_for_friendly_spell (op, dir); |
1185 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1186 | |
|
|
1187 | if (!tmp) |
|
|
1188 | return 0; |
1457 | } |
1189 | } |
1458 | else |
1190 | else |
1459 | { |
|
|
1460 | tmp = op; |
1191 | tmp = op; |
1461 | } |
|
|
1462 | |
1192 | |
1463 | /* If we've already got a force of this type, don't add a new one. */ |
1193 | /* If we've already got a force of this type, don't add a new one. */ |
1464 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1194 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1465 | { |
1195 | { |
1466 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1196 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1467 | { |
1197 | { |
1468 | if (tmp2->name == spell_ob->name) |
1198 | if (tmp2->name == spell_ob->name) |
1469 | { |
1199 | { |
… | |
… | |
1475 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1205 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1476 | return 0; |
1206 | return 0; |
1477 | } |
1207 | } |
1478 | } |
1208 | } |
1479 | } |
1209 | } |
|
|
1210 | |
1480 | if (force == NULL) |
1211 | if (force == NULL) |
1481 | { |
1212 | { |
1482 | force = get_archetype (FORCE_NAME); |
1213 | force = get_archetype (FORCE_NAME); |
1483 | force->subtype = FORCE_CHANGE_ABILITY; |
1214 | force->subtype = FORCE_CHANGE_ABILITY; |
1484 | if (spell_ob->race) |
1215 | if (spell_ob->race) |
… | |
… | |
1542 | force->stats.wc = spell_ob->stats.wc; |
1273 | force->stats.wc = spell_ob->stats.wc; |
1543 | force->stats.ac = spell_ob->stats.ac; |
1274 | force->stats.ac = spell_ob->stats.ac; |
1544 | |
1275 | |
1545 | change_abil (tmp, force); /* Mostly to display any messages */ |
1276 | change_abil (tmp, force); /* Mostly to display any messages */ |
1546 | insert_ob_in_ob (force, tmp); |
1277 | insert_ob_in_ob (force, tmp); |
1547 | fix_player (tmp); |
1278 | tmp->update_stats (); |
1548 | return 1; |
1279 | return 1; |
1549 | } |
1280 | } |
1550 | |
|
|
1551 | |
|
|
1552 | |
1281 | |
1553 | /* Alchemy code by Mark Wedel |
1282 | /* Alchemy code by Mark Wedel |
1554 | * |
1283 | * |
1555 | * This code adds a new spell, called alchemy. Alchemy will turn |
1284 | * This code adds a new spell, called alchemy. Alchemy will turn |
1556 | * objects to gold nuggets, the value of the gold nuggets being |
1285 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1557 | * about 90% of that of the item itself. It uses the value of the |
|
|
1558 | * object before charisma adjustments, because the nuggets themselves |
|
|
1559 | * will be will be adjusted by charisma when sold. |
|
|
1560 | * |
1286 | * |
1561 | * Large nuggets are worth 25 gp each (base). You will always get |
1287 | * The value of the gold nuggets being about 90% of that of the item |
1562 | * the maximum number of large nuggets you could get. |
1288 | * itself. It uses the value of the object before charisma adjustments, |
1563 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1289 | * because the nuggets themselves will be will be adjusted by charisma |
1564 | * to the max amount of small nuggets as you could get. |
1290 | * when sold. |
1565 | * |
|
|
1566 | * For example, if an item is worth 110 gold, you will get |
|
|
1567 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1568 | * |
1291 | * |
1569 | * There is also a chance (1:30) that you will get nothing at all |
1292 | * There is also a chance (1:30) that you will get nothing at all |
1570 | * for the object. There is also a maximum weight that will be |
1293 | * for the object. There is also a maximum weight that will be |
1571 | * alchemied. |
1294 | * alchemised. |
1572 | */ |
1295 | */ |
1573 | |
|
|
1574 | /* I didn't feel like passing these as arguements to the |
|
|
1575 | * two functions that need them. Real values are put in them |
|
|
1576 | * when the spell is cast, and these are freed when the spell |
|
|
1577 | * is finished. |
|
|
1578 | */ |
|
|
1579 | static object *small, *large; |
|
|
1580 | |
|
|
1581 | static void |
1296 | static void |
1582 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1297 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1583 | { |
1298 | { |
1584 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1299 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1585 | |
1300 | |
1586 | /* Give third price when we alchemy money (This should hopefully |
1301 | /* Give third price when we alchemy money (this should hopefully |
1587 | * make it so that it isn't worth it to alchemy money, sell |
1302 | * make it so that it isn't worth it to alchemy money, sell |
1588 | * the nuggets, alchemy the gold from that, etc. |
1303 | * the nuggets, alchemy the gold from that, etc. |
1589 | * Otherwise, give 9 silver on the gold for other objects, |
1304 | * Otherwise, give 9 silver on the gold for other objects, |
1590 | * so that it would still be more affordable to haul |
1305 | * so that it would still be more affordable to haul |
1591 | * the stuff back to town. |
1306 | * the stuff back to town. |
1592 | */ |
1307 | */ |
1593 | |
|
|
1594 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1308 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1595 | value = 0; |
1309 | value = 0; |
1596 | else if (obj->type == MONEY || obj->type == GEM) |
1310 | else if (obj->type == MONEY || obj->type == GEM) |
1597 | value /= 3; |
1311 | value /= 3; |
1598 | else |
1312 | else |
1599 | value = (value * 9) / 10; |
1313 | value = value * 9 / 10; |
1600 | |
1314 | |
1601 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1602 | |
|
|
1603 | if ((obj->value > 0) && rndm (0, 29)) |
1315 | if (obj->value > 0 && rndm (0, 29)) |
1604 | { |
1316 | total_value += value; |
1605 | int count; |
|
|
1606 | |
1317 | |
1607 | count = value / large->value; |
|
|
1608 | *large_nuggets += count; |
|
|
1609 | value -= (uint64) count *(uint64) large->value; |
|
|
1610 | |
|
|
1611 | count = value / small->value; |
|
|
1612 | *small_nuggets += count; |
|
|
1613 | } |
|
|
1614 | |
|
|
1615 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1616 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1617 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1618 | */ |
|
|
1619 | if (*small_nuggets * small->value >= large->value) |
|
|
1620 | { |
|
|
1621 | (*large_nuggets)++; |
|
|
1622 | *small_nuggets -= large->value / small->value; |
|
|
1623 | if (*small_nuggets && large->value % small->value) |
|
|
1624 | (*small_nuggets)--; |
|
|
1625 | } |
|
|
1626 | weight += obj->weight; |
1318 | total_weight += obj->total_weight (); |
1627 | remove_ob (obj); |
|
|
1628 | free_object (obj); |
|
|
1629 | } |
|
|
1630 | |
1319 | |
1631 | static void |
1320 | obj->destroy (); |
1632 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
|
|
1633 | { |
|
|
1634 | object *tmp; |
|
|
1635 | int flag = 0; |
|
|
1636 | |
|
|
1637 | /* Put any nuggets below the player, but we can only pass this |
|
|
1638 | * flag if we are on the same space as the player |
|
|
1639 | */ |
|
|
1640 | if (x == op->x && y == op->y && op->map == m) |
|
|
1641 | flag = INS_BELOW_ORIGINATOR; |
|
|
1642 | |
|
|
1643 | if (small_nuggets) |
|
|
1644 | { |
|
|
1645 | tmp = get_object (); |
|
|
1646 | copy_object (small, tmp); |
|
|
1647 | tmp->nrof = small_nuggets; |
|
|
1648 | tmp->x = x; |
|
|
1649 | tmp->y = y; |
|
|
1650 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1651 | } |
|
|
1652 | if (large_nuggets) |
|
|
1653 | { |
|
|
1654 | tmp = get_object (); |
|
|
1655 | copy_object (large, tmp); |
|
|
1656 | tmp->nrof = large_nuggets; |
|
|
1657 | tmp->x = x; |
|
|
1658 | tmp->y = y; |
|
|
1659 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1660 | } |
|
|
1661 | } |
1321 | } |
1662 | |
1322 | |
1663 | int |
1323 | int |
1664 | alchemy (object *op, object *caster, object *spell_ob) |
1324 | alchemy (object *op, object *caster, object *spell_ob) |
1665 | { |
1325 | { |
1666 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1667 | sint16 nx, ny; |
|
|
1668 | object *next, *tmp; |
|
|
1669 | maptile *mp; |
|
|
1670 | |
|
|
1671 | if (op->type != PLAYER) |
1326 | if (op->type != PLAYER) |
1672 | return 0; |
1327 | return 0; |
1673 | |
1328 | |
|
|
1329 | archetype *nugget[3]; |
|
|
1330 | |
|
|
1331 | nugget[0] = archetype::find ("pyrite3"); |
|
|
1332 | nugget[1] = archetype::find ("pyrite2"); |
|
|
1333 | nugget[2] = archetype::find ("pyrite"); |
|
|
1334 | |
1674 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1335 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1675 | * some, and also prevents people from alcheming every table/chair/clock |
1336 | * some, and also prevents people from alchemising every table/chair/clock |
1676 | * in sight |
1337 | * in sight |
1677 | */ |
1338 | */ |
1678 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1339 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1679 | weight_max *= 1000; |
1340 | int weight_max = duration * 1000; |
1680 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1341 | uint64 value_max = duration * 1000; |
1681 | |
1342 | |
|
|
1343 | int weight = 0; |
|
|
1344 | |
1682 | for (y = op->y - 1; y <= op->y + 1; y++) |
1345 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1683 | { |
1346 | { |
1684 | for (x = op->x - 1; x <= op->x + 1; x++) |
1347 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1685 | { |
1348 | { |
|
|
1349 | uint64 value = 0; |
|
|
1350 | |
1686 | nx = x; |
1351 | sint16 nx = x; |
1687 | ny = y; |
1352 | sint16 ny = y; |
1688 | |
1353 | |
1689 | mp = op->map; |
1354 | maptile *mp = op->map; |
1690 | |
1355 | |
1691 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1356 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1692 | |
1357 | |
1693 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1358 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1694 | continue; |
1359 | continue; |
1695 | |
1360 | |
1696 | /* Treat alchemy a little differently - most spell effects |
1361 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1698 | * ground level effect. |
1363 | * ground level effect. |
1699 | */ |
1364 | */ |
1700 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1365 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1701 | continue; |
1366 | continue; |
1702 | |
1367 | |
1703 | small_nuggets = 0; |
1368 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1704 | large_nuggets = 0; |
|
|
1705 | |
|
|
1706 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1707 | { |
1369 | { |
1708 | next = tmp->above; |
1370 | next = tmp->above; |
|
|
1371 | |
1709 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1372 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1710 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1373 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1711 | { |
1374 | { |
1712 | |
|
|
1713 | if (tmp->inv) |
1375 | if (tmp->inv) |
1714 | { |
1376 | { |
1715 | object *next1, *tmp1; |
1377 | object *next1, *tmp1; |
1716 | |
1378 | |
1717 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1379 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1718 | { |
1380 | { |
1719 | next1 = tmp1->below; |
1381 | next1 = tmp1->below; |
1720 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1382 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1721 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1383 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1722 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1384 | alchemy_object (tmp1, value, weight); |
1723 | } |
1385 | } |
1724 | } |
1386 | } |
|
|
1387 | |
1725 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1388 | alchemy_object (tmp, value, weight); |
1726 | |
1389 | |
1727 | if (weight > weight_max) |
1390 | if (weight > weight_max) |
1728 | { |
1391 | break; |
1729 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1730 | free_object (large); |
|
|
1731 | free_object (small); |
|
|
1732 | return 1; |
|
|
1733 | } |
1392 | } |
1734 | } /* is alchemable object */ |
|
|
1735 | } /* process all objects on this space */ |
|
|
1736 | |
|
|
1737 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1738 | * it also prevents us from alcheming nuggets that were just created |
|
|
1739 | * with this spell. |
|
|
1740 | */ |
1393 | } |
1741 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1394 | |
|
|
1395 | value -= rndm (value >> 4); |
|
|
1396 | value = min (value, value_max); |
|
|
1397 | |
|
|
1398 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
|
|
1399 | if (int nrof = value / nugget [i]->value) |
|
|
1400 | { |
|
|
1401 | value -= nrof * nugget[i]->value; |
|
|
1402 | |
|
|
1403 | object *tmp = arch_to_object (nugget[i]); |
|
|
1404 | tmp->nrof = nrof; |
|
|
1405 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1406 | op->map->insert (tmp, x, y, op, 0); |
1742 | } |
1407 | } |
|
|
1408 | |
|
|
1409 | if (weight > weight_max) |
|
|
1410 | goto bailout; |
|
|
1411 | } |
1743 | } |
1412 | } |
1744 | free_object (large); |
1413 | |
1745 | free_object (small); |
1414 | bailout: |
1746 | /* reset this so that if player standing on a big pile of stuff, |
|
|
1747 | * it is redrawn properly. |
|
|
1748 | */ |
|
|
1749 | op->contr->socket.look_position = 0; |
|
|
1750 | return 1; |
1415 | return 1; |
1751 | } |
1416 | } |
1752 | |
|
|
1753 | |
1417 | |
1754 | /* This function removes the cursed/damned status on equipped |
1418 | /* This function removes the cursed/damned status on equipped |
1755 | * items. |
1419 | * items. |
1756 | */ |
1420 | */ |
1757 | int |
1421 | int |
1758 | remove_curse (object *op, object *caster, object *spell) |
1422 | remove_curse (object *op, object *caster, object *spell) |
1759 | { |
1423 | { |
1760 | object *tmp; |
|
|
1761 | int success = 0, was_one = 0; |
1424 | int success = 0, was_one = 0; |
1762 | |
1425 | |
1763 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1426 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1764 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1427 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1765 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1766 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1767 | { |
1430 | { |
1768 | |
|
|
1769 | was_one++; |
1431 | was_one++; |
|
|
1432 | |
1770 | if (tmp->level <= caster_level (caster, spell)) |
1433 | if (tmp->level <= casting_level (caster, spell)) |
1771 | { |
1434 | { |
1772 | success++; |
1435 | success++; |
1773 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1436 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1774 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1437 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1775 | |
1438 | |
1776 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1439 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1777 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1440 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1778 | tmp->value = 0; /* Still can't sell it */ |
1441 | tmp->value = 0; /* Still can't sell it */ |
1779 | if (op->type == PLAYER) |
1442 | |
|
|
1443 | if (object *pl = tmp->visible_to ()) |
1780 | esrv_send_item (op, tmp); |
1444 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1781 | } |
1445 | } |
1782 | } |
1446 | } |
1783 | |
1447 | |
1784 | if (op->type == PLAYER) |
1448 | if (op->type == PLAYER) |
1785 | { |
1449 | { |
1786 | if (success) |
1450 | if (success) |
1787 | { |
|
|
1788 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1451 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1789 | } |
|
|
1790 | else |
1452 | else |
1791 | { |
1453 | { |
1792 | if (was_one) |
1454 | if (was_one) |
1793 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1455 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1794 | else |
1456 | else |
1795 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1457 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1796 | } |
1458 | } |
1797 | } |
1459 | } |
|
|
1460 | |
1798 | return success; |
1461 | return success; |
1799 | } |
1462 | } |
1800 | |
1463 | |
1801 | /* Identifies objects in the players inventory/on the ground */ |
1464 | /* Identifies objects in the players inventory/on the ground */ |
1802 | |
|
|
1803 | int |
1465 | int |
1804 | cast_identify (object *op, object *caster, object *spell) |
1466 | cast_identify (object *op, object *caster, object *spell) |
1805 | { |
1467 | { |
1806 | object *tmp; |
1468 | object *tmp; |
1807 | int success = 0, num_ident; |
1469 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1808 | |
1470 | |
1809 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1471 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1810 | |
|
|
1811 | if (num_ident < 1) |
|
|
1812 | num_ident = 1; |
|
|
1813 | |
|
|
1814 | |
1472 | |
1815 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1473 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1816 | { |
1474 | { |
1817 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1475 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1818 | { |
1476 | { |
1819 | identify (tmp); |
1477 | identify (tmp); |
|
|
1478 | |
1820 | if (op->type == PLAYER) |
1479 | if (op->type == PLAYER) |
1821 | { |
1480 | { |
1822 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1481 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
|
|
1482 | |
1823 | if (tmp->msg) |
1483 | if (tmp->msg) |
1824 | { |
1484 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1825 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1826 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1827 | } |
|
|
1828 | } |
1485 | } |
1829 | num_ident--; |
1486 | |
1830 | success = 1; |
|
|
1831 | if (!num_ident) |
1487 | if (!--num_ident) |
1832 | break; |
1488 | break; |
1833 | } |
1489 | } |
1834 | } |
1490 | } |
|
|
1491 | |
1835 | /* If all the power of the spell has been used up, don't go and identify |
1492 | /* If all the power of the spell has been used up, don't go and identify |
1836 | * stuff on the floor. Only identify stuff on the floor if the spell |
1493 | * stuff on the floor. Only identify stuff on the floor if the spell |
1837 | * was not fully used. |
1494 | * was not fully used. |
1838 | */ |
1495 | */ |
1839 | if (num_ident) |
1496 | if (num_ident) |
1840 | { |
1497 | { |
1841 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1498 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1842 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1499 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1843 | { |
1500 | { |
1844 | |
|
|
1845 | identify (tmp); |
1501 | identify (tmp); |
1846 | if (op->type == PLAYER) |
1502 | |
|
|
1503 | if (object *pl = tmp->visible_to ()) |
1847 | { |
1504 | { |
1848 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1505 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
|
|
1506 | |
1849 | if (tmp->msg) |
1507 | if (tmp->msg) |
1850 | { |
1508 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1851 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1852 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1853 | } |
|
|
1854 | esrv_send_item (op, tmp); |
|
|
1855 | } |
1509 | } |
1856 | num_ident--; |
1510 | |
1857 | success = 1; |
|
|
1858 | if (!num_ident) |
1511 | if (!--num_ident) |
1859 | break; |
1512 | break; |
1860 | } |
1513 | } |
1861 | } |
1514 | } |
1862 | if (!success) |
1515 | |
1863 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1516 | if (buf.empty ()) |
|
|
1517 | { |
|
|
1518 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1519 | return 0; |
|
|
1520 | } |
1864 | else |
1521 | else |
1865 | { |
1522 | { |
|
|
1523 | if (op->contr) |
|
|
1524 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1525 | |
1866 | spell_effect (spell, op->x, op->y, op->map, op); |
1526 | spell_effect (spell, op->x, op->y, op->map, op); |
|
|
1527 | return 1; |
1867 | } |
1528 | } |
1868 | return success; |
|
|
1869 | } |
1529 | } |
1870 | |
|
|
1871 | |
1530 | |
1872 | int |
1531 | int |
1873 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1532 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1874 | { |
1533 | { |
1875 | object *tmp, *last, *god, *detect; |
1534 | object *tmp, *last, *god, *detect; |
… | |
… | |
1879 | |
1538 | |
1880 | /* We precompute some values here so that we don't have to keep |
1539 | /* We precompute some values here so that we don't have to keep |
1881 | * doing it over and over again. |
1540 | * doing it over and over again. |
1882 | */ |
1541 | */ |
1883 | god = find_god (determine_god (op)); |
1542 | god = find_god (determine_god (op)); |
1884 | level = caster_level (caster, spell); |
1543 | level = casting_level (caster, spell); |
1885 | range = spell->range + SP_level_range_adjust (caster, spell); |
1544 | range = spell->range + SP_level_range_adjust (caster, spell); |
1886 | |
1545 | |
1887 | if (!skill) |
1546 | if (!skill) |
1888 | skill = caster; |
1547 | skill = caster; |
1889 | |
1548 | |
1890 | for (x = op->x - range; x <= op->x + range; x++) |
1549 | unordered_mapwalk (op, -range, -range, range, range) |
1891 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1892 | { |
1550 | { |
1893 | |
|
|
1894 | m = op->map; |
|
|
1895 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1896 | if (mflags & P_OUT_OF_MAP) |
|
|
1897 | continue; |
|
|
1898 | |
|
|
1899 | /* For most of the detections, we only detect objects above the |
1551 | /* For most of the detections, we only detect objects above the |
1900 | * floor. But this is not true for show invisible. |
1552 | * floor. But this is not true for show invisible. |
1901 | * Basically, we just go and find the top object and work |
1553 | * Basically, we just go and find the top object and work |
1902 | * down - that is easier than working up. |
1554 | * down - that is easier than working up. |
1903 | */ |
1555 | */ |
1904 | |
1556 | |
1905 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1557 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1906 | last = tmp; |
1558 | last = tmp; |
|
|
1559 | |
1907 | /* Shouldn't happen, but if there are no objects on a space, this |
1560 | /* Shouldn't happen, but if there are no objects on a space, this |
1908 | * would happen. |
1561 | * would happen. |
1909 | */ |
1562 | */ |
1910 | if (!last) |
1563 | if (!last) |
1911 | continue; |
1564 | continue; |
1912 | |
1565 | |
1913 | done_one = 0; |
1566 | done_one = 0; |
1914 | floor = 0; |
1567 | floor = 0; |
1915 | detect = NULL; |
1568 | detect = NULL; |
1916 | for (tmp = last; tmp; tmp = tmp->below) |
1569 | for (tmp = last; tmp; tmp = tmp->below) |
1917 | { |
1570 | { |
1918 | |
|
|
1919 | /* show invisible */ |
1571 | /* show invisible */ |
1920 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1572 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1921 | /* Might there be other objects that we can make visibile? */ |
1573 | /* Might there be other objects that we can make visible? */ |
1922 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1574 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1923 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1575 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1924 | tmp->type == CF_HANDLE || |
1576 | || tmp->type == CF_HANDLE |
1925 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1577 | || tmp->type == TRAPDOOR |
|
|
1578 | || tmp->type == EXIT |
|
|
1579 | || tmp->type == HOLE |
|
|
1580 | || tmp->type == BUTTON |
1926 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1581 | || tmp->type == TELEPORTER |
|
|
1582 | || tmp->type == GATE |
1927 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1583 | || tmp->type == LOCKED_DOOR |
1928 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1584 | || tmp->type == WEAPON |
|
|
1585 | || tmp->type == ALTAR |
|
|
1586 | || tmp->type == SIGN |
1929 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1587 | || tmp->type == TRIGGER_PEDESTAL |
1930 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1588 | || tmp->type == SPECIAL_KEY |
|
|
1589 | || tmp->type == TREASURE |
|
|
1590 | || tmp->type == BOOK |
|
|
1591 | || tmp->type == HOLY_ALTAR |
|
|
1592 | || tmp->type == CONTAINER))) |
1931 | { |
1593 | { |
1932 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1594 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1933 | { |
1595 | { |
1934 | tmp->invisible = 0; |
1596 | tmp->invisible = 0; |
1935 | done_one = 1; |
1597 | done_one = 1; |
1936 | } |
1598 | } |
1937 | } |
1599 | } |
|
|
1600 | |
1938 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1601 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1939 | floor = 1; |
1602 | floor = 1; |
1940 | |
1603 | |
1941 | /* All detections below this point don't descend beneath the floor, |
1604 | /* All detections below this point don't descend beneath the floor, |
1942 | * so just continue on. We could be clever and look at the type of |
1605 | * so just continue on. We could be clever and look at the type of |
1943 | * detection to completely break out if we don't care about objects beneath |
1606 | * detection to completely break out if we don't care about objects beneath |
1944 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1607 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1945 | */ |
1608 | */ |
1946 | if (floor) |
1609 | if (floor) |
1947 | continue; |
1610 | continue; |
1948 | |
1611 | |
1949 | /* I had thought about making detect magic and detect curse |
1612 | /* I had thought about making detect magic and detect curse |
1950 | * show the flash the magic item like it does for detect monster. |
1613 | * show the flash the magic item like it does for detect monster. |
1951 | * however, if the object is within sight, this would then make it |
1614 | * however, if the object is within sight, this would then make it |
1952 | * difficult to see what object is magical/cursed, so the |
1615 | * difficult to see what object is magical/cursed, so the |
1953 | * effect wouldn't be as apparant. |
1616 | * effect wouldn't be as apparent. |
1954 | */ |
1617 | */ |
1955 | |
1618 | |
1956 | /* detect magic */ |
1619 | /* detect magic */ |
1957 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1620 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1958 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1621 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1959 | { |
1622 | { |
1960 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1623 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1961 | /* make runes more visibile */ |
1624 | /* make runes more visibile */ |
1962 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1625 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1963 | tmp->stats.Cha /= 4; |
1626 | tmp->stats.Cha /= 4; |
|
|
1627 | |
1964 | done_one = 1; |
1628 | done_one = 1; |
1965 | } |
1629 | } |
|
|
1630 | |
1966 | /* detect monster */ |
1631 | /* detect monster */ |
1967 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1632 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1968 | { |
1633 | { |
1969 | done_one = 2; |
1634 | done_one = 2; |
|
|
1635 | |
1970 | if (!detect) |
1636 | if (!detect) |
1971 | detect = tmp; |
1637 | detect = tmp; |
1972 | } |
1638 | } |
|
|
1639 | |
1973 | /* Basically, if race is set in the spell, then the creatures race must |
1640 | /* Basically, if race is set in the spell, then the creatures race must |
1974 | * match that. if the spell race is set to GOD, then the gods opposing |
1641 | * match that. if the spell race is set to GOD, then the gods opposing |
1975 | * race must match. |
1642 | * race must match. |
1976 | */ |
1643 | */ |
1977 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1644 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1978 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1645 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1979 | (strstr (spell->race, tmp->race)))) |
1646 | spell->race.contains (tmp->race))) |
1980 | { |
1647 | { |
1981 | done_one = 2; |
1648 | done_one = 2; |
|
|
1649 | |
1982 | if (!detect) |
1650 | if (!detect) |
1983 | detect = tmp; |
1651 | detect = tmp; |
1984 | } |
1652 | } |
|
|
1653 | |
1985 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1654 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1986 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1655 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1987 | { |
1656 | { |
1988 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1657 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1989 | done_one = 1; |
1658 | done_one = 1; |
1990 | } |
1659 | } |
1991 | } /* for stack of objects on this space */ |
1660 | } /* for stack of objects on this space */ |
1992 | |
1661 | |
1993 | /* Code here puts an effect of the spell on the space, so you can see |
1662 | /* Code here puts an effect of the spell on the space, so you can see |
1994 | * where the magic is. |
1663 | * where the magic is. |
1995 | */ |
1664 | */ |
1996 | if (done_one) |
1665 | if (done_one) |
1997 | { |
1666 | { |
1998 | object *detect_ob = arch_to_object (spell->other_arch); |
1667 | object *detect_ob = arch_to_object (spell->other_arch); |
1999 | |
1668 | |
2000 | detect_ob->x = nx; |
|
|
2001 | detect_ob->y = ny; |
|
|
2002 | /* if this is set, we want to copy the face */ |
1669 | /* if this is set, we want to copy the face */ |
2003 | if (done_one == 2 && detect) |
1670 | if (done_one == 2 && detect) |
2004 | { |
1671 | { |
2005 | detect_ob->face = detect->face; |
1672 | detect_ob->face = detect->face; |
2006 | detect_ob->animation_id = detect->animation_id; |
1673 | detect_ob->animation_id = detect->animation_id; |
2007 | detect_ob->anim_speed = detect->anim_speed; |
1674 | detect_ob->anim_speed = detect->anim_speed; |
2008 | detect_ob->last_anim = 0; |
1675 | detect_ob->last_anim = 0; |
2009 | /* by default, the detect_ob is already animated */ |
1676 | /* by default, the detect_ob is already animated */ |
2010 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1677 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2011 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1678 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2012 | } |
1679 | } |
2013 | insert_ob_in_map (detect_ob, m, op, 0); |
1680 | |
|
|
1681 | m->insert (detect_ob, nx, ny, op); |
2014 | } |
1682 | } |
2015 | } /* for processing the surrounding spaces */ |
1683 | } /* for processing the surrounding spaces */ |
2016 | |
1684 | |
2017 | |
1685 | |
2018 | /* Now process objects in the players inventory if detect curse or magic */ |
1686 | /* Now process objects in the players inventory if detect curse or magic */ |
2019 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1687 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
2020 | { |
1688 | { |
2021 | done_one = 0; |
1689 | done_one = 0; |
|
|
1690 | |
2022 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1691 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2023 | { |
1692 | { |
2024 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1693 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
2025 | { |
1694 | { |
2026 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1695 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
2027 | { |
1696 | { |
2028 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1697 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
2029 | if (op->type == PLAYER) |
1698 | |
|
|
1699 | if (object *pl = tmp->visible_to ()) |
2030 | esrv_send_item (op, tmp); |
1700 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2031 | } |
1701 | } |
|
|
1702 | |
2032 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1703 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
2033 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1704 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
2034 | { |
1705 | { |
2035 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1706 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
2036 | if (op->type == PLAYER) |
1707 | |
|
|
1708 | if (object *pl = tmp->visible_to ()) |
2037 | esrv_send_item (op, tmp); |
1709 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2038 | } |
1710 | } |
2039 | } /* if item is not identified */ |
1711 | } /* if item is not identified */ |
2040 | } /* for the players inventory */ |
1712 | } /* for the players inventory */ |
2041 | } /* if detect magic/curse and object is a player */ |
1713 | } /* if detect magic/curse and object is a player */ |
|
|
1714 | |
2042 | return 1; |
1715 | return 1; |
2043 | } |
1716 | } |
2044 | |
1717 | |
2045 | |
1718 | |
2046 | /** |
1719 | /** |
… | |
… | |
2059 | |
1732 | |
2060 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1733 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
2061 | |
1734 | |
2062 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1735 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
2063 | { |
1736 | { |
2064 | object *tmp; |
|
|
2065 | |
|
|
2066 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1737 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
2067 | |
|
|
2068 | /* Explodes a fireball centered at player */ |
|
|
2069 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
2070 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
2071 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
2072 | tmp->x = victim->x; |
|
|
2073 | tmp->y = victim->y; |
|
|
2074 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2075 | victim->stats.sp = 2 * victim->stats.maxsp; |
1738 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1739 | create_exploding_ball_at (victim, caster_level); |
2076 | } |
1740 | } |
2077 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1741 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2078 | { |
|
|
2079 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1742 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
2080 | } |
|
|
2081 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1743 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2082 | { |
|
|
2083 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1744 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2084 | } |
|
|
2085 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1745 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2086 | { |
1746 | { |
2087 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1747 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2088 | confuse_player (victim, victim, 99); |
1748 | confuse_player (victim, victim, 99); |
2089 | } |
1749 | } |
2090 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
1750 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2091 | { |
|
|
2092 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
1751 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2093 | } |
|
|
2094 | } |
1752 | } |
2095 | |
1753 | |
2096 | /* cast_transfer |
1754 | /* cast_transfer |
2097 | * This spell transfers sp from the player to another person. |
1755 | * This spell transfers sp from the player to another person. |
2098 | * We let the target go above their normal maximum SP. |
1756 | * We let the target go above their normal maximum SP. |
… | |
… | |
2112 | |
1770 | |
2113 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1771 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2114 | |
1772 | |
2115 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1773 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2116 | { |
1774 | { |
2117 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
1775 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2118 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1776 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2119 | break; |
1777 | break; |
2120 | } |
1778 | } |
2121 | |
1779 | |
2122 | |
1780 | |
2123 | /* If we did not find a player in the specified direction, transfer |
1781 | /* If we did not find a player in the specified direction, transfer |
2124 | * to anyone on top of us. This is used for the rune of transference mostly. |
1782 | * to anyone on top of us. This is used for the rune of transference mostly. |
2125 | */ |
1783 | */ |
2126 | if (plyr == NULL) |
1784 | if (plyr == NULL) |
2127 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1785 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2128 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1786 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2129 | break; |
1787 | break; |
2130 | |
1788 | |
2131 | if (!plyr) |
1789 | if (!plyr) |
2132 | { |
1790 | { |
… | |
… | |
2135 | } |
1793 | } |
2136 | /* give sp */ |
1794 | /* give sp */ |
2137 | if (spell->stats.dam > 0) |
1795 | if (spell->stats.dam > 0) |
2138 | { |
1796 | { |
2139 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1797 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2140 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1798 | charge_mana_effect (plyr, casting_level (caster, spell)); |
2141 | return 1; |
1799 | return 1; |
2142 | } |
1800 | } |
2143 | /* suck sp away. Can't suck sp from yourself */ |
1801 | /* suck sp away. Can't suck sp from yourself */ |
2144 | else if (op != plyr) |
1802 | else if (op != plyr) |
2145 | { |
1803 | { |
… | |
… | |
2157 | /* Player doesn't get full credit */ |
1815 | /* Player doesn't get full credit */ |
2158 | sucked = (sucked * rate) / 100; |
1816 | sucked = (sucked * rate) / 100; |
2159 | op->stats.sp += sucked; |
1817 | op->stats.sp += sucked; |
2160 | if (sucked > 0) |
1818 | if (sucked > 0) |
2161 | { |
1819 | { |
2162 | charge_mana_effect (op, caster_level (caster, spell)); |
1820 | charge_mana_effect (op, casting_level (caster, spell)); |
2163 | } |
1821 | } |
2164 | } |
1822 | } |
2165 | return 1; |
1823 | return 1; |
2166 | } |
1824 | } |
2167 | return 0; |
1825 | return 0; |
… | |
… | |
2187 | m = op->map; |
1845 | m = op->map; |
2188 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1846 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2189 | if (mflags & P_OUT_OF_MAP) |
1847 | if (mflags & P_OUT_OF_MAP) |
2190 | return; |
1848 | return; |
2191 | |
1849 | |
2192 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
1850 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2193 | { |
1851 | { |
2194 | next = tmp->above; |
1852 | next = tmp->above; |
2195 | |
1853 | |
2196 | /* Need to look at the head object - otherwise, if tmp |
1854 | /* Need to look at the head object - otherwise, if tmp |
2197 | * points to a monster, we don't have all the necessary |
1855 | * points to a monster, we don't have all the necessary |
… | |
… | |
2209 | /* Basically, if the object is magical and not counterspell, |
1867 | /* Basically, if the object is magical and not counterspell, |
2210 | * we will more or less remove the object. Don't counterspell |
1868 | * we will more or less remove the object. Don't counterspell |
2211 | * monsters either. |
1869 | * monsters either. |
2212 | */ |
1870 | */ |
2213 | |
1871 | |
2214 | if (head->attacktype & AT_MAGIC && |
1872 | if (head->attacktype & AT_MAGIC |
2215 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
1873 | && !(head->attacktype & AT_COUNTERSPELL) |
2216 | { |
1874 | && !QUERY_FLAG (head, FLAG_MONSTER) |
2217 | remove_ob (head); |
1875 | && (op->level > head->level)) |
2218 | free_object (head); |
1876 | head->destroy (); |
2219 | } |
|
|
2220 | else |
1877 | else |
2221 | switch (head->type) |
1878 | switch (head->type) |
2222 | { |
1879 | { |
2223 | case SPELL_EFFECT: |
1880 | case SPELL_EFFECT: |
|
|
1881 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
1882 | // about sanctuary in spell_util.C |
|
|
1883 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1884 | continue; |
|
|
1885 | |
2224 | if (op->level > head->level) |
1886 | if (op->level > head->level) |
2225 | { |
1887 | head->destroy (); |
2226 | remove_ob (head); |
1888 | |
2227 | free_object (head); |
|
|
2228 | } |
|
|
2229 | break; |
1889 | break; |
2230 | |
1890 | |
2231 | /* I really don't get this rune code that much - that |
1891 | /* I really don't get this rune code that much - that |
2232 | * random chance seems really low. |
1892 | * random chance seems really low. |
2233 | */ |
1893 | */ |
2234 | case RUNE: |
1894 | case RUNE: |
2235 | if (rndm (0, 149) == 0) |
1895 | if (rndm (0, 149) == 0) |
2236 | { |
1896 | { |
2237 | head->stats.hp--; /* weaken the rune */ |
1897 | head->stats.hp--; /* weaken the rune */ |
2238 | if (!head->stats.hp) |
1898 | if (!head->stats.hp) |
2239 | { |
1899 | head->destroy (); |
2240 | remove_ob (head); |
|
|
2241 | free_object (head); |
|
|
2242 | } |
|
|
2243 | } |
1900 | } |
2244 | break; |
1901 | break; |
2245 | } |
1902 | } |
2246 | } |
1903 | } |
2247 | } |
1904 | } |
2248 | |
1905 | |
2249 | |
|
|
2250 | |
|
|
2251 | /* cast_consecrate() - a spell to make an altar your god's */ |
1906 | /* cast_consecrate() - a spell to make an altar your god's */ |
2252 | int |
1907 | int |
2253 | cast_consecrate (object *op, object *caster, object *spell) |
1908 | cast_consecrate (object *op, object *caster, object *spell) |
2254 | { |
1909 | { |
2255 | char buf[MAX_BUF]; |
1910 | char buf[MAX_BUF]; |
… | |
… | |
2267 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1922 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2268 | break; |
1923 | break; |
2269 | if (tmp->type == HOLY_ALTAR) |
1924 | if (tmp->type == HOLY_ALTAR) |
2270 | { |
1925 | { |
2271 | |
1926 | |
2272 | if (tmp->level > caster_level (caster, spell)) |
1927 | if (tmp->level > casting_level (caster, spell)) |
2273 | { |
1928 | { |
2274 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1929 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
2275 | return 0; |
1930 | return 0; |
2276 | } |
1931 | } |
2277 | else |
1932 | else |
2278 | { |
1933 | { |
2279 | /* If we got here, we are consecrating an altar */ |
1934 | /* If we got here, we are consecrating an altar */ |
2280 | sprintf (buf, "Altar of %s", &god->name); |
1935 | sprintf (buf, "Altar of %s", &god->name); |
2281 | tmp->name = buf; |
1936 | tmp->name = buf; |
2282 | tmp->level = caster_level (caster, spell); |
1937 | tmp->level = casting_level (caster, spell); |
2283 | tmp->other_arch = god->arch; |
1938 | tmp->other_arch = god->arch; |
|
|
1939 | |
2284 | if (op->type == PLAYER) |
1940 | if (op->type == PLAYER) |
2285 | esrv_update_item (UPD_NAME, op, tmp); |
1941 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1942 | |
2286 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1943 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
2287 | return 1; |
1944 | return 1; |
2288 | } |
1945 | } |
2289 | } |
1946 | } |
2290 | } |
1947 | } |
… | |
… | |
2300 | * This code was very odd - code early on would only let players use the spell, |
1957 | * This code was very odd - code early on would only let players use the spell, |
2301 | * yet the code wass full of player checks. I've presumed that the code |
1958 | * yet the code wass full of player checks. I've presumed that the code |
2302 | * that only let players use it was correct, and removed all the other |
1959 | * that only let players use it was correct, and removed all the other |
2303 | * player checks. MSW 2003-01-06 |
1960 | * player checks. MSW 2003-01-06 |
2304 | */ |
1961 | */ |
2305 | |
|
|
2306 | int |
1962 | int |
2307 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1963 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2308 | { |
1964 | { |
2309 | object *weapon, *tmp; |
1965 | object *weapon, *tmp; |
2310 | char buf[MAX_BUF]; |
1966 | char buf[MAX_BUF]; |
2311 | int a, i; |
1967 | int a, i; |
2312 | sint16 x, y; |
1968 | sint16 x, y; |
2313 | maptile *m; |
1969 | maptile *m; |
2314 | materialtype_t *mt; |
|
|
2315 | |
1970 | |
2316 | if (!spell->other_arch) |
1971 | if (!spell->other_arch) |
2317 | { |
1972 | { |
2318 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1973 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2319 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1974 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2322 | /* exit if it's not a player using this spell. */ |
1977 | /* exit if it's not a player using this spell. */ |
2323 | if (op->type != PLAYER) |
1978 | if (op->type != PLAYER) |
2324 | return 0; |
1979 | return 0; |
2325 | |
1980 | |
2326 | /* if player already has a golem, abort */ |
1981 | /* if player already has a golem, abort */ |
2327 | if (op->contr->ranges[range_golem] != NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) |
1982 | if (object *golem = op->contr->golem) |
2328 | { |
1983 | { |
2329 | control_golem (op->contr->ranges[range_golem], dir); |
1984 | control_golem (golem, dir); |
2330 | return 0; |
1985 | return 0; |
2331 | } |
1986 | } |
2332 | |
1987 | |
2333 | /* if no direction specified, pick one */ |
1988 | /* if no direction specified, pick one */ |
2334 | if (!dir) |
1989 | if (!dir) |
2335 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1990 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2336 | |
1991 | |
2337 | m = op->map; |
1992 | m = op->map; |
2338 | x = op->x + freearr_x[dir]; |
1993 | x = op->x + freearr_x[dir]; |
2339 | y = op->y + freearr_y[dir]; |
1994 | y = op->y + freearr_y[dir]; |
2340 | |
1995 | |
2341 | /* if there's no place to put the golem, abort */ |
1996 | /* if there's no place to put the golem, abort */ |
2342 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1997 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2343 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
1998 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2344 | { |
1999 | { |
2345 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2000 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2346 | return 0; |
2001 | return 0; |
2347 | } |
2002 | } |
2348 | |
2003 | |
… | |
… | |
2352 | if (!weapon) |
2007 | if (!weapon) |
2353 | { |
2008 | { |
2354 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2009 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2355 | return 0; |
2010 | return 0; |
2356 | } |
2011 | } |
|
|
2012 | |
2357 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2013 | if (spell->race && weapon->arch->archname != spell->race) |
2358 | { |
2014 | { |
2359 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2015 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2360 | return 0; |
2016 | return 0; |
2361 | } |
2017 | } |
|
|
2018 | |
2362 | if (weapon->type != WEAPON) |
2019 | if (weapon->type != WEAPON) |
2363 | { |
2020 | { |
2364 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2021 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2365 | return 0; |
2022 | return 0; |
2366 | } |
2023 | } |
|
|
2024 | |
2367 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2025 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2368 | { |
2026 | { |
2369 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2027 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2370 | return 0; |
2028 | return 0; |
2371 | } |
2029 | } |
2372 | |
2030 | |
2373 | if (weapon->nrof > 1) |
2031 | weapon = weapon->split (); |
2374 | { |
|
|
2375 | tmp = get_split_ob (weapon, 1); |
|
|
2376 | esrv_send_item (op, weapon); |
|
|
2377 | weapon = tmp; |
|
|
2378 | } |
|
|
2379 | |
2032 | |
2380 | /* create the golem object */ |
2033 | /* create the golem object */ |
2381 | tmp = arch_to_object (spell->other_arch); |
2034 | tmp = arch_to_object (spell->other_arch); |
2382 | |
2035 | |
2383 | /* if animated by a player, give the player control of the golem */ |
2036 | /* if animated by a player, give the player control of the golem */ |
2384 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2037 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2385 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2386 | tmp->stats.exp = 0; |
2038 | tmp->stats.exp = 0; |
2387 | add_friendly_object (tmp); |
2039 | add_friendly_object (tmp); |
2388 | tmp->type = GOLEM; |
2040 | tmp->type = GOLEM; |
2389 | set_owner (tmp, op); |
2041 | tmp->set_owner (op); |
|
|
2042 | op->contr->golem = tmp; |
2390 | set_spell_skill (op, caster, spell, tmp); |
2043 | set_spell_skill (op, caster, spell, tmp); |
2391 | op->contr->ranges[range_golem] = tmp; |
|
|
2392 | op->contr->shoottype = range_golem; |
|
|
2393 | op->contr->golem_count = tmp->count; |
|
|
2394 | |
2044 | |
2395 | /* Give the weapon to the golem now. A bit of a hack to check the |
2045 | /* Give the weapon to the golem now. A bit of a hack to check the |
2396 | * removed flag - it should only be set if get_split_object was |
2046 | * removed flag - it should only be set if weapon->split was |
2397 | * used above. |
2047 | * used above. |
2398 | */ |
2048 | */ |
2399 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2400 | remove_ob (weapon); |
2050 | weapon->remove (); |
2401 | insert_ob_in_ob (weapon, tmp); |
2051 | |
2402 | esrv_send_item (op, weapon); |
2052 | tmp->insert (weapon); |
|
|
2053 | |
2403 | /* To do everything necessary to let a golem use the weapon is a pain, |
2054 | /* To do everything necessary to let a golem use the weapon is a pain, |
2404 | * so instead, just set it as equipped (otherwise, we need to update |
2055 | * so instead, just set it as equipped (otherwise, we need to update |
2405 | * body_info, skills, etc) |
2056 | * body_info, skills, etc) |
2406 | */ |
2057 | */ |
2407 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2058 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2408 | SET_FLAG (weapon, FLAG_APPLIED); |
2059 | SET_FLAG (weapon, FLAG_APPLIED); |
2409 | fix_player (tmp); |
2060 | tmp->update_stats (); |
2410 | |
2061 | |
2411 | /* There used to be 'odd' code that basically seemed to take the absolute |
2062 | /* There used to be 'odd' code that basically seemed to take the absolute |
2412 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2063 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2413 | * if you're using a crappy weapon, it shouldn't be as good. |
2064 | * if you're using a crappy weapon, it shouldn't be as good. |
2414 | */ |
2065 | */ |
… | |
… | |
2433 | |
2084 | |
2434 | /* attacktype */ |
2085 | /* attacktype */ |
2435 | if (!tmp->attacktype) |
2086 | if (!tmp->attacktype) |
2436 | tmp->attacktype = AT_PHYSICAL; |
2087 | tmp->attacktype = AT_PHYSICAL; |
2437 | |
2088 | |
2438 | mt = NULL; |
|
|
2439 | if (op->materialname != NULL) |
|
|
2440 | mt = name_to_material (op->materialname); |
2089 | if (materialtype_t *mt = name_to_material (op->materialname)) |
2441 | if (mt != NULL) |
|
|
2442 | { |
2090 | { |
2443 | for (i = 0; i < NROFATTACKS; i++) |
2091 | for (i = 0; i < NROFATTACKS; i++) |
2444 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2092 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2445 | a = mt->save[0]; |
2093 | a = mt->save[0]; |
2446 | } |
2094 | } |
… | |
… | |
2448 | { |
2096 | { |
2449 | for (i = 0; i < NROFATTACKS; i++) |
2097 | for (i = 0; i < NROFATTACKS; i++) |
2450 | tmp->resist[i] = 5; |
2098 | tmp->resist[i] = 5; |
2451 | a = 10; |
2099 | a = 10; |
2452 | } |
2100 | } |
|
|
2101 | |
2453 | /* Set weapon's immunity */ |
2102 | /* Set weapon's immunity */ |
2454 | tmp->resist[ATNR_CONFUSION] = 100; |
2103 | tmp->resist[ATNR_CONFUSION] = 100; |
2455 | tmp->resist[ATNR_POISON] = 100; |
2104 | tmp->resist[ATNR_POISON] = 100; |
2456 | tmp->resist[ATNR_SLOW] = 100; |
2105 | tmp->resist[ATNR_SLOW] = 100; |
2457 | tmp->resist[ATNR_PARALYZE] = 100; |
2106 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2463 | |
2112 | |
2464 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2113 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2465 | |
2114 | |
2466 | if (a > 14) |
2115 | if (a > 14) |
2467 | a = 14; |
2116 | a = 14; |
|
|
2117 | |
2468 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2118 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2469 | |
2119 | |
2470 | /* Determine golem's speed */ |
2120 | /* Determine golem's speed */ |
2471 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2121 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2472 | |
|
|
2473 | if (tmp->speed > 3.33) |
|
|
2474 | tmp->speed = 3.33; |
|
|
2475 | |
2122 | |
2476 | if (!spell->race) |
2123 | if (!spell->race) |
2477 | { |
2124 | { |
2478 | sprintf (buf, "animated %s", &weapon->name); |
2125 | sprintf (buf, "animated %s", &weapon->name); |
2479 | tmp->name = buf; |
2126 | tmp->name = buf; |
… | |
… | |
2481 | tmp->face = weapon->face; |
2128 | tmp->face = weapon->face; |
2482 | tmp->animation_id = weapon->animation_id; |
2129 | tmp->animation_id = weapon->animation_id; |
2483 | tmp->anim_speed = weapon->anim_speed; |
2130 | tmp->anim_speed = weapon->anim_speed; |
2484 | tmp->last_anim = weapon->last_anim; |
2131 | tmp->last_anim = weapon->last_anim; |
2485 | tmp->state = weapon->state; |
2132 | tmp->state = weapon->state; |
2486 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2133 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2487 | { |
|
|
2488 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2489 | } |
|
|
2490 | else |
|
|
2491 | { |
|
|
2492 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2493 | } |
|
|
2494 | update_ob_speed (tmp); |
|
|
2495 | } |
2134 | } |
2496 | |
2135 | |
2497 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2136 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2498 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2137 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2499 | |
2138 | |
2500 | tmp->speed_left = -1; |
2139 | tmp->speed_left = -1; |
2501 | tmp->x = x; |
|
|
2502 | tmp->y = y; |
|
|
2503 | tmp->direction = dir; |
2140 | tmp->direction = dir; |
2504 | insert_ob_in_map (tmp, m, op, 0); |
2141 | |
|
|
2142 | m->insert (tmp, x, y, op); |
2505 | return 1; |
2143 | return 1; |
2506 | } |
2144 | } |
2507 | |
2145 | |
2508 | /* cast_daylight() - changes the map darkness level *lower* */ |
2146 | /* cast_daylight() - changes the map darkness level *lower* */ |
2509 | |
2147 | |
2510 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2148 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2511 | * This changes the light level for the entire map. |
2149 | * This changes the light level for the entire map. |
2512 | */ |
2150 | */ |
2513 | |
|
|
2514 | int |
2151 | int |
2515 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2152 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2516 | { |
2153 | { |
2517 | int success; |
2154 | int success; |
2518 | |
2155 | |
2519 | if (!op->map) |
2156 | if (!op->map) |
2520 | return 0; /* shouldnt happen */ |
2157 | return 0; /* shouldnt happen */ |
2521 | |
2158 | |
2522 | success = change_map_light (op->map, spell->stats.dam); |
2159 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2160 | |
2523 | if (!success) |
2161 | if (!success) |
2524 | { |
2162 | { |
2525 | if (spell->stats.dam < 0) |
2163 | if (spell->stats.dam < 0) |
2526 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2164 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2527 | else |
2165 | else |
2528 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2166 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2529 | } |
2167 | } |
|
|
2168 | |
2530 | return success; |
2169 | return success; |
2531 | } |
2170 | } |
2532 | |
|
|
2533 | |
|
|
2534 | |
|
|
2535 | |
|
|
2536 | |
2171 | |
2537 | /* create an aura spell object and put it in the player's inventory. |
2172 | /* create an aura spell object and put it in the player's inventory. |
2538 | * as usual, op is player, caster is the object casting the spell, |
2173 | * as usual, op is player, caster is the object casting the spell, |
2539 | * spell is the spell object itself. |
2174 | * spell is the spell object itself. |
2540 | */ |
2175 | */ |
… | |
… | |
2552 | |
2187 | |
2553 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2188 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2554 | |
2189 | |
2555 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2190 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2556 | |
2191 | |
2557 | set_owner (new_aura, op); |
|
|
2558 | set_spell_skill (op, caster, spell, new_aura); |
2192 | set_spell_skill (op, caster, spell, new_aura); |
2559 | new_aura->attacktype = spell->attacktype; |
2193 | new_aura->attacktype = spell->attacktype; |
2560 | |
2194 | |
2561 | new_aura->level = caster_level (caster, spell); |
2195 | new_aura->level = casting_level (caster, spell); |
|
|
2196 | |
2562 | if (refresh) |
2197 | if (refresh) |
2563 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2564 | else |
2199 | else |
2565 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2201 | |
2566 | insert_ob_in_ob (new_aura, op); |
2202 | insert_ob_in_ob (new_aura, op); |
|
|
2203 | new_aura->set_owner (op); |
|
|
2204 | |
2567 | return 1; |
2205 | return 1; |
2568 | } |
2206 | } |
2569 | |
|
|
2570 | |
2207 | |
2571 | /* move aura function. An aura is a part of someone's inventory, |
2208 | /* move aura function. An aura is a part of someone's inventory, |
2572 | * which he carries with him, but which acts on the map immediately |
2209 | * which he carries with him, but which acts on the map immediately |
2573 | * around him. |
2210 | * around him. |
2574 | * Aura parameters: |
2211 | * Aura parameters: |
2575 | * duration: duration counter. |
2212 | * duration: duration counter. |
2576 | * attacktype: aura's attacktype |
2213 | * attacktype: aura's attacktype |
2577 | * other_arch: archetype to drop where we attack |
2214 | * other_arch: archetype to drop where we attack |
2578 | */ |
2215 | */ |
2579 | |
|
|
2580 | void |
2216 | void |
2581 | move_aura (object *aura) |
2217 | move_aura (object *aura) |
2582 | { |
2218 | { |
2583 | int i, mflags; |
|
|
2584 | object *env; |
|
|
2585 | maptile *m; |
|
|
2586 | |
|
|
2587 | /* auras belong in inventories */ |
2219 | /* auras belong in inventories */ |
2588 | env = aura->env; |
2220 | object *env = aura->env; |
|
|
2221 | object *owner = aura->owner; |
2589 | |
2222 | |
2590 | /* no matter what we've gotta remove the aura... |
2223 | /* no matter what we've gotta remove the aura... |
2591 | * we'll put it back if its time isn't up. |
2224 | * we'll put it back if its time isn't up. |
2592 | */ |
2225 | */ |
2593 | remove_ob (aura); |
2226 | aura->remove (); |
2594 | |
2227 | |
2595 | /* exit if we're out of gas */ |
2228 | /* exit if we're out of gas */ |
2596 | if (aura->duration-- < 0) |
2229 | if (aura->duration-- < 0) |
2597 | { |
2230 | { |
2598 | free_object (aura); |
2231 | aura->destroy (); |
2599 | return; |
2232 | return; |
2600 | } |
2233 | } |
2601 | |
2234 | |
2602 | /* auras only exist in inventories */ |
2235 | /* auras only exist in inventories */ |
2603 | if (env == NULL || env->map == NULL) |
2236 | if (!env || !env->map) |
2604 | { |
2237 | { |
2605 | free_object (aura); |
2238 | aura->destroy (); |
2606 | return; |
2239 | return; |
2607 | } |
2240 | } |
2608 | aura->x = env->x; |
|
|
2609 | aura->y = env->y; |
|
|
2610 | |
2241 | |
2611 | /* we need to jump out of the inventory for a bit |
2242 | /* we need to jump out of the inventory for a bit |
2612 | * in order to hit the map conveniently. |
2243 | * in order to hit the map conveniently. |
2613 | */ |
2244 | */ |
2614 | insert_ob_in_map (aura, env->map, aura, 0); |
2245 | aura->insert_at (env, aura); |
2615 | |
2246 | |
2616 | for (i = 1; i < 9; i++) |
2247 | for (int i = 1; i < 9; i++) |
2617 | { |
2248 | { |
2618 | sint16 nx, ny; |
2249 | mapxy pos (env); |
|
|
2250 | pos.move (i); |
2619 | |
2251 | |
2620 | nx = aura->x + freearr_x[i]; |
|
|
2621 | ny = aura->y + freearr_y[i]; |
|
|
2622 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2623 | |
|
|
2624 | /* Consider the movement tyep of the person with the aura as |
2252 | /* Consider the movement type of the person with the aura as |
2625 | * movement type of the aura. Eg, if the player is flying, the aura |
2253 | * movement type of the aura. Eg, if the player is flying, the aura |
2626 | * is flying also, if player is walking, it is on the ground, etc. |
2254 | * is flying also, if player is walking, it is on the ground, etc. |
2627 | */ |
2255 | */ |
2628 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2256 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2629 | { |
2257 | { |
2630 | hit_map (aura, i, aura->attacktype, 0); |
2258 | hit_map (aura, i, aura->attacktype, 0); |
2631 | |
2259 | |
2632 | if (aura->other_arch) |
2260 | if (aura->other_arch) |
2633 | { |
|
|
2634 | object *new_ob; |
|
|
2635 | |
|
|
2636 | new_ob = arch_to_object (aura->other_arch); |
2261 | pos.insert (arch_to_object (aura->other_arch), aura); |
2637 | new_ob->x = nx; |
|
|
2638 | new_ob->y = ny; |
|
|
2639 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2640 | } |
2262 | } |
2641 | } |
|
|
2642 | } |
2263 | } |
|
|
2264 | |
2643 | /* put the aura back in the player's inventory */ |
2265 | /* put the aura back in the player's inventory */ |
2644 | remove_ob (aura); |
2266 | env->insert (aura); |
2645 | insert_ob_in_ob (aura, env); |
2267 | aura->set_owner (owner); |
2646 | } |
2268 | } |
2647 | |
2269 | |
2648 | /* moves the peacemaker spell. |
2270 | /* moves the peacemaker spell. |
2649 | * op is the piece object. |
2271 | * op is the piece object. |
2650 | */ |
2272 | */ |
2651 | |
|
|
2652 | void |
2273 | void |
2653 | move_peacemaker (object *op) |
2274 | move_peacemaker (object *op) |
2654 | { |
2275 | { |
2655 | object *tmp; |
2276 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2656 | |
|
|
2657 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2658 | { |
2277 | { |
2659 | int atk_lev, def_lev; |
2278 | int atk_lev, def_lev; |
2660 | object *victim = tmp; |
2279 | object *victim = tmp->head_ (); |
2661 | |
2280 | |
2662 | if (tmp->head) |
|
|
2663 | victim = tmp->head; |
|
|
2664 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2281 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2665 | continue; |
2282 | continue; |
|
|
2283 | |
2666 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2284 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2667 | continue; |
2285 | continue; |
|
|
2286 | |
2668 | if (victim->stats.exp == 0) |
2287 | if (victim->stats.exp == 0) |
2669 | continue; |
2288 | continue; |
2670 | |
2289 | |
2671 | def_lev = MAX (1, victim->level); |
2290 | def_lev = MAX (1, victim->level); |
2672 | atk_lev = MAX (1, op->level); |
2291 | atk_lev = MAX (1, op->level); |
2673 | |
2292 | |
2674 | if (rndm (0, atk_lev - 1) > def_lev) |
2293 | if (rndm (0, atk_lev - 1) > def_lev) |
2675 | { |
2294 | { |
2676 | /* make this sucker peaceful. */ |
2295 | /* make this sucker peaceful. */ |
2677 | |
2296 | |
|
|
2297 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2678 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2298 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2679 | victim->stats.exp = 0; |
2299 | victim->stats.exp = 0; |
2680 | #if 0 |
2300 | #if 0 |
2681 | /* No idea why these were all set to zero - if something |
2301 | /* No idea why these were all set to zero - if something |
2682 | * makes this creature agressive, he should still do damage. |
2302 | * makes this creature agressive, he should still do damage. |
2683 | */ |
2303 | */ |
… | |
… | |
2689 | victim->attack_movement = RANDO2; |
2309 | victim->attack_movement = RANDO2; |
2690 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2310 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2691 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2311 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2692 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2312 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2693 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2313 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2314 | |
2694 | if (victim->name) |
2315 | if (victim->name) |
2695 | { |
|
|
2696 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2316 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2697 | } |
2317 | } |
2698 | } |
|
|
2699 | } |
2318 | } |
2700 | } |
2319 | } |
2701 | |
|
|
2702 | |
2320 | |
2703 | /* This writes a rune that contains the appropriate message. |
2321 | /* This writes a rune that contains the appropriate message. |
2704 | * There really isn't any adjustments we make. |
2322 | * There really isn't any adjustments we make. |
2705 | */ |
2323 | */ |
2706 | |
|
|
2707 | int |
2324 | int |
2708 | write_mark (object *op, object *spell, const char *msg) |
2325 | write_mark (object *op, object *spell, const char *msg) |
2709 | { |
2326 | { |
2710 | char rune[HUGE_BUF]; |
|
|
2711 | object *tmp; |
|
|
2712 | |
|
|
2713 | if (!msg || msg[0] == 0) |
2327 | if (!msg || msg[0] == 0) |
2714 | { |
2328 | { |
2715 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2329 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2716 | return 0; |
2330 | return 0; |
2717 | } |
2331 | } |
… | |
… | |
2720 | { |
2334 | { |
2721 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2335 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2722 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2336 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2723 | return 0; |
2337 | return 0; |
2724 | } |
2338 | } |
|
|
2339 | |
2725 | if (!spell->other_arch) |
2340 | if (!spell->other_arch) |
2726 | return 0; |
2341 | return 0; |
|
|
2342 | |
2727 | tmp = arch_to_object (spell->other_arch); |
2343 | object *tmp = arch_to_object (spell->other_arch); |
2728 | |
|
|
2729 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2730 | |
2344 | |
2731 | tmp->race = op->name; /*Save the owner of the rune */ |
2345 | tmp->race = op->name; /*Save the owner of the rune */ |
2732 | tmp->msg = rune; |
2346 | tmp->msg = msg; |
2733 | tmp->x = op->x; |
2347 | |
2734 | tmp->y = op->y; |
2348 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2735 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
2349 | |
2736 | return 1; |
2350 | return 1; |
2737 | } |
2351 | } |
|
|
2352 | |