1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
58 | } |
58 | } |
59 | |
59 | |
60 | int |
60 | int |
61 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
62 | { |
62 | { |
63 | object *wand, *tmp; |
|
|
64 | int ncharges; |
63 | int ncharges; |
65 | |
64 | |
66 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
67 | if (!wand || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
68 | { |
68 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
70 | return 0; |
70 | return 0; |
71 | } |
71 | } |
|
|
72 | |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
74 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
76 | wand->destroy (); |
77 | wand->destroy (); |
77 | tmp = get_archetype (shstr_fireball); |
78 | object *tmp = get_archetype (shstr_fireball); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
80 | |
80 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
81 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
82 | |
83 | |
… | |
… | |
93 | |
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
101 | |
102 | |
102 | if (!ncharges) |
103 | if (!ncharges) |
103 | ncharges = 1; |
104 | ncharges = 1; |
104 | |
105 | |
105 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | |
108 | |
108 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
109 | { |
110 | { |
110 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
111 | wand->set_speed (wand->arch->speed); |
112 | wand->set_speed (wand->arch->speed); |
112 | } |
113 | } |
113 | |
114 | |
114 | return 1; |
115 | return 1; |
115 | } |
116 | } |
… | |
… | |
129 | { |
130 | { |
130 | int bonus_plus = 0; |
131 | int bonus_plus = 0; |
131 | const char *missile_name = "arrow"; |
132 | const char *missile_name = "arrow"; |
132 | |
133 | |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
134 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
135 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
136 | |
137 | |
137 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | |
139 | |
139 | archetype *missile_arch = archetype::find (missile_name); |
140 | archetype *missile_arch = archetype::find (missile_name); |
… | |
… | |
158 | break; |
159 | break; |
159 | |
160 | |
160 | if (!al) |
161 | if (!al) |
161 | { |
162 | { |
162 | missile->destroy (); |
163 | missile->destroy (); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
164 | return 0; |
165 | return 0; |
165 | } |
166 | } |
166 | |
167 | |
167 | if (al->item->slaying) |
168 | if (al->item->slaying) |
168 | { |
169 | { |
169 | missile->destroy (); |
170 | missile->destroy (); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | return 0; |
172 | return 0; |
172 | } |
173 | } |
173 | |
174 | |
174 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
193 | |
194 | |
194 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
195 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
196 | missile->value = 0; |
197 | missile->value = 0; |
197 | |
198 | |
198 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
199 | |
200 | |
200 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | pick_up (op, missile); |
202 | pick_up (op, missile); |
202 | |
203 | |
203 | return 1; |
204 | return 1; |
… | |
… | |
257 | /* Pretty unlikely (there are some very low food items), but you never |
258 | /* Pretty unlikely (there are some very low food items), but you never |
258 | * know |
259 | * know |
259 | */ |
260 | */ |
260 | if (!at) |
261 | if (!at) |
261 | { |
262 | { |
262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
263 | op->failmsgf ("You don't have enough experience to create any food."); |
263 | return 0; |
264 | return 0; |
264 | } |
265 | } |
265 | |
266 | |
266 | food_value /= at->stats.food; |
267 | food_value /= at->stats.food; |
267 | new_op = arch_to_object (at); |
268 | new_op = at->instance (); |
268 | new_op->nrof = food_value; |
269 | new_op->nrof = food_value; |
269 | |
270 | |
270 | new_op->value = 0; |
271 | new_op->value = 0; |
271 | if (new_op->nrof < 1) |
272 | if (new_op->nrof < 1) |
272 | new_op->nrof = 1; |
273 | new_op->nrof = 1; |
… | |
… | |
297 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | |
299 | |
299 | if (mflags & P_OUT_OF_MAP) |
300 | if (mflags & P_OUT_OF_MAP) |
300 | break; |
301 | break; |
301 | |
302 | |
302 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
303 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
303 | { |
304 | { |
304 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | return 0; |
306 | return 0; |
306 | } |
307 | } |
307 | |
308 | |
308 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
309 | { |
310 | { |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
312 | { |
313 | { |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
315 | tmp = tmp->head; |
316 | tmp = tmp->head; |
316 | examine_monster (op, tmp); |
317 | examine_monster (op, tmp); |
… | |
… | |
339 | if (pl->type == PLAYER) |
340 | if (pl->type == PLAYER) |
340 | { |
341 | { |
341 | /* If race isn't set, then invisible unless it is undead */ |
342 | /* If race isn't set, then invisible unless it is undead */ |
342 | if (!pl->contr->invis_race) |
343 | if (!pl->contr->invis_race) |
343 | { |
344 | { |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
345 | if (mon->flag [FLAG_UNDEAD]) |
345 | return 0; |
346 | return 0; |
346 | |
347 | |
347 | return 1; |
348 | return 1; |
348 | } |
349 | } |
349 | |
350 | |
… | |
… | |
380 | int |
381 | int |
381 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | { |
383 | { |
383 | if (op->invisible > 1000) |
384 | if (op->invisible > 1000) |
384 | { |
385 | { |
385 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
386 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
386 | return 0; |
387 | return 0; |
387 | } |
388 | } |
388 | |
389 | |
389 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | * and if statement or two. |
391 | * and if statement or two. |
… | |
… | |
396 | |
397 | |
397 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
398 | { |
399 | { |
399 | op->contr->invis_race = spell_ob->race; |
400 | op->contr->invis_race = spell_ob->race; |
400 | |
401 | |
401 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
402 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
402 | op->contr->tmp_invis = 0; |
403 | op->contr->tmp_invis = 0; |
403 | else |
404 | else |
404 | op->contr->tmp_invis = 1; |
405 | op->contr->tmp_invis = 1; |
405 | |
406 | |
406 | op->contr->hidden = 0; |
407 | op->contr->hidden = 0; |
… | |
… | |
448 | // earth to dust tears down everything that can be torn down |
449 | // earth to dust tears down everything that can be torn down |
449 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
450 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
450 | { |
451 | { |
451 | next = tmp->above; |
452 | next = tmp->above; |
452 | |
453 | |
453 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
454 | if (tmp->flag [FLAG_TEAR_DOWN]) |
454 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | } |
456 | } |
456 | } |
457 | } |
457 | |
458 | |
458 | return 1; |
459 | return 1; |
… | |
… | |
461 | void |
462 | void |
462 | execute_word_of_recall (object *op) |
463 | execute_word_of_recall (object *op) |
463 | { |
464 | { |
464 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
465 | { |
466 | { |
466 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | else |
469 | else |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
470 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
470 | } |
471 | } |
471 | |
472 | |
… | |
… | |
594 | for (int i = 0; i < NUM_STATS; i++) |
595 | for (int i = 0; i < NUM_STATS; i++) |
595 | if (tmp->stats.stat (i) < 0) |
596 | if (tmp->stats.stat (i) < 0) |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
597 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
597 | } |
598 | } |
598 | |
599 | |
599 | if (is_dragon_pl (op)) |
600 | if (op->is_dragon ()) |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
601 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
602 | for (tmp = op->inv; tmp; tmp = tmp->below) |
602 | { |
603 | { |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
604 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
604 | { |
605 | { |
… | |
… | |
645 | |
646 | |
646 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
647 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
647 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
648 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
648 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
649 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
649 | { |
650 | { |
650 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
651 | op->failmsg ("Something is in the way."); |
651 | return 0; |
652 | return 0; |
652 | } |
653 | } |
653 | |
654 | |
654 | if (spell_ob->other_arch) |
655 | if (spell_ob->other_arch) |
655 | tmp = arch_to_object (spell_ob->other_arch); |
656 | tmp = spell_ob->other_arch->instance (); |
656 | else if (spell_ob->race) |
657 | else if (spell_ob->race) |
657 | { |
658 | { |
658 | char buf1[MAX_BUF]; |
659 | char buf1[MAX_BUF]; |
659 | |
660 | |
660 | sprintf (buf1, spell_ob->race, dir); |
661 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
664 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
665 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
666 | return 0; |
667 | return 0; |
667 | } |
668 | } |
668 | |
669 | |
669 | tmp = arch_to_object (at); |
670 | tmp = at->instance (); |
670 | } |
671 | } |
671 | else |
672 | else |
672 | { |
673 | { |
673 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
674 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
674 | return 0; |
675 | return 0; |
… | |
… | |
679 | tmp->attacktype = spell_ob->attacktype; |
680 | tmp->attacktype = spell_ob->attacktype; |
680 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
681 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
681 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
682 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
682 | tmp->range = 0; |
683 | tmp->range = 0; |
683 | } |
684 | } |
684 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
685 | else if (tmp->flag [FLAG_ALIVE]) |
685 | { |
686 | { |
686 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
687 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
687 | tmp->stats.maxhp = tmp->stats.hp; |
688 | tmp->stats.maxhp = tmp->stats.hp; |
688 | } |
689 | } |
689 | |
690 | |
690 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
691 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
691 | { |
692 | { |
692 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
693 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
693 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
694 | tmp->set_flag (FLAG_IS_USED_UP); |
694 | } |
695 | } |
695 | |
696 | |
696 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
697 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
697 | { |
698 | { |
698 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
699 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
699 | tmp->stats.maxhp = tmp->stats.hp; |
700 | tmp->stats.maxhp = tmp->stats.hp; |
700 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
701 | tmp->set_flag (FLAG_TEAR_DOWN); |
701 | SET_FLAG (tmp, FLAG_ALIVE); |
702 | tmp->set_flag (FLAG_ALIVE); |
702 | } |
703 | } |
703 | |
704 | |
704 | /* This can't really hurt - if the object doesn't kill anything, |
705 | /* This can't really hurt - if the object doesn't kill anything, |
705 | * these fields just won't be used. Do not set the owner for |
706 | * these fields just won't be used. Do not set the owner for |
706 | * earthwalls, though, so they survive restarts. |
707 | * earthwalls, though, so they survive restarts. |
… | |
… | |
718 | return 0; |
719 | return 0; |
719 | } |
720 | } |
720 | |
721 | |
721 | /* If this is a spellcasting wall, need to insert the spell object */ |
722 | /* If this is a spellcasting wall, need to insert the spell object */ |
722 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
723 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
723 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
724 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
724 | |
725 | |
725 | /* This code causes the wall to extend some distance in |
726 | /* This code causes the wall to extend some distance in |
726 | * each direction, or until an obstruction is encountered. |
727 | * each direction, or until an obstruction is encountered. |
727 | * posblocked and negblocked help determine how far the |
728 | * posblocked and negblocked help determine how far the |
728 | * created wall can extend, it won't go extend through |
729 | * created wall can extend, it won't go extend through |
… | |
… | |
748 | object *tmp2 = tmp->clone (); |
749 | object *tmp2 = tmp->clone (); |
749 | m->insert (tmp2, x, y, op); |
750 | m->insert (tmp2, x, y, op); |
750 | |
751 | |
751 | /* If this is a spellcasting wall, need to insert the spell object */ |
752 | /* If this is a spellcasting wall, need to insert the spell object */ |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
753 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
753 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
754 | tmp2->insert (tmp2->other_arch->instance ()); |
754 | |
755 | |
755 | } |
756 | } |
756 | else |
757 | else |
757 | posblocked = 1; |
758 | posblocked = 1; |
758 | |
759 | |
… | |
… | |
765 | { |
766 | { |
766 | object *tmp2 = tmp->clone (); |
767 | object *tmp2 = tmp->clone (); |
767 | m->insert (tmp2, x, y, op); |
768 | m->insert (tmp2, x, y, op); |
768 | |
769 | |
769 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
770 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
770 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
771 | tmp2->insert (tmp2->other_arch->instance ()); |
771 | } |
772 | } |
772 | else |
773 | else |
773 | negblocked = 1; |
774 | negblocked = 1; |
774 | } |
775 | } |
775 | |
776 | |
776 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
777 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
777 | update_all_los (op->map, op->x, op->y); |
778 | update_all_los (op->map, op->x, op->y); |
778 | |
779 | |
779 | return 1; |
780 | return 1; |
780 | } |
781 | } |
781 | |
782 | |
… | |
… | |
790 | if (op->type != PLAYER) |
791 | if (op->type != PLAYER) |
791 | return 0; |
792 | return 0; |
792 | |
793 | |
793 | if (!dir) |
794 | if (!dir) |
794 | { |
795 | { |
795 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
796 | op->failmsg ("In what direction?"); |
796 | return 0; |
797 | return 0; |
797 | } |
798 | } |
798 | |
799 | |
799 | /* Given the new outdoor maps, can't let players dimension door for |
800 | /* Given the new outdoor maps, can't let players dimension door for |
800 | * ever, so put limits in. |
801 | * ever, so put limits in. |
… | |
… | |
805 | { |
806 | { |
806 | int count = atoi (spellparam); |
807 | int count = atoi (spellparam); |
807 | |
808 | |
808 | if (count > maxdist) |
809 | if (count > maxdist) |
809 | { |
810 | { |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
811 | op->failmsg ("You can't dimension door that far!"); |
811 | return 0; |
812 | return 0; |
812 | } |
813 | } |
813 | |
814 | |
814 | for (dist = 0; dist < count; dist++) |
815 | for (dist = 0; dist < count; dist++) |
815 | { |
816 | { |
… | |
… | |
876 | break; |
877 | break; |
877 | |
878 | |
878 | } |
879 | } |
879 | if (!dist) |
880 | if (!dist) |
880 | { |
881 | { |
881 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
882 | op->failmsg ("Your spell failed!\n"); |
882 | return 0; |
883 | return 0; |
883 | } |
884 | } |
884 | } |
885 | } |
885 | |
886 | |
886 | /* Actually move the player now */ |
887 | /* Actually move the player now */ |
… | |
… | |
1002 | tmp->stats.grace = tmp->stats.maxgrace; |
1003 | tmp->stats.grace = tmp->stats.maxgrace; |
1003 | success = 1; |
1004 | success = 1; |
1004 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1005 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1005 | } |
1006 | } |
1006 | |
1007 | |
1007 | if (spell->stats.food && tmp->stats.food < 999) |
1008 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1008 | { |
1009 | { |
1009 | tmp->stats.food += spell->stats.food; |
1010 | tmp->stats.food += spell->stats.food; |
1010 | |
1011 | min_it (tmp->stats.food, MAX_FOOD); |
1011 | if (tmp->stats.food > 999) |
|
|
1012 | tmp->stats.food = 999; |
|
|
1013 | |
1012 | |
1014 | success = 1; |
1013 | success = 1; |
1015 | /* We could do something a bit better like the messages for healing above */ |
1014 | /* We could do something a bit better like the messages for healing above */ |
1016 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1015 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1017 | } |
1016 | } |
… | |
… | |
1064 | break; |
1063 | break; |
1065 | } |
1064 | } |
1066 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1065 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1067 | { |
1066 | { |
1068 | if (!silent) |
1067 | if (!silent) |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1070 | "You can not cast %s while %s is in effect", |
1068 | op->failmsgf ("You can not cast %s while %s is in effect", |
1071 | &spell_ob->name, &tmp2->name_pl); |
1069 | &spell_ob->name, &tmp2->name_pl); |
1072 | |
1070 | |
1073 | return 0; |
1071 | return 0; |
1074 | } |
1072 | } |
1075 | } |
1073 | } |
1076 | } |
1074 | } |
… | |
… | |
1105 | |
1103 | |
1106 | force->name_pl = spell_ob->name; |
1104 | force->name_pl = spell_ob->name; |
1107 | |
1105 | |
1108 | force->speed = 1.0; |
1106 | force->speed = 1.0; |
1109 | force->speed_left = -1.0; |
1107 | force->speed_left = -1.0; |
1110 | SET_FLAG (force, FLAG_APPLIED); |
1108 | force->set_flag (FLAG_APPLIED); |
1111 | |
1109 | |
1112 | /* Now start processing the effects. First, protections */ |
1110 | /* Now start processing the effects. First, protections */ |
1113 | for (i = 0; i < NROFATTACKS; i++) |
1111 | for (i = 0; i < NROFATTACKS; i++) |
1114 | { |
1112 | { |
1115 | if (spell_ob->resist[i]) |
1113 | if (spell_ob->resist[i]) |
… | |
… | |
1145 | } |
1143 | } |
1146 | } |
1144 | } |
1147 | |
1145 | |
1148 | force->move_type = spell_ob->move_type; |
1146 | force->move_type = spell_ob->move_type; |
1149 | |
1147 | |
1150 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1148 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1151 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1149 | force->set_flag (FLAG_SEE_IN_DARK); |
1152 | |
1150 | |
1153 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1151 | if (spell_ob->flag [FLAG_XRAYS]) |
1154 | SET_FLAG (force, FLAG_XRAYS); |
1152 | force->set_flag (FLAG_XRAYS); |
1155 | |
1153 | |
1156 | /* Haste/bonus speed */ |
1154 | /* Haste/bonus speed */ |
1157 | if (spell_ob->stats.exp) |
1155 | if (spell_ob->stats.exp) |
1158 | { |
1156 | { |
1159 | if (op->speed > 0.5f) |
1157 | if (op->speed > 0.5f) |
… | |
… | |
1240 | return 0; |
1238 | return 0; |
1241 | } |
1239 | } |
1242 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1240 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1243 | force->speed = 1.0; |
1241 | force->speed = 1.0; |
1244 | force->speed_left = -1.0; |
1242 | force->speed_left = -1.0; |
1245 | SET_FLAG (force, FLAG_APPLIED); |
1243 | force->set_flag (FLAG_APPLIED); |
1246 | |
1244 | |
1247 | if (!god) |
1245 | if (!god) |
1248 | { |
1246 | { |
1249 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1247 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1250 | } |
1248 | } |
… | |
… | |
1304 | * the nuggets, alchemy the gold from that, etc. |
1302 | * the nuggets, alchemy the gold from that, etc. |
1305 | * Otherwise, give 9 silver on the gold for other objects, |
1303 | * Otherwise, give 9 silver on the gold for other objects, |
1306 | * so that it would still be more affordable to haul |
1304 | * so that it would still be more affordable to haul |
1307 | * the stuff back to town. |
1305 | * the stuff back to town. |
1308 | */ |
1306 | */ |
1309 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1307 | if (obj->flag [FLAG_UNPAID]) |
1310 | value = 0; |
1308 | value = 0; |
1311 | else if (obj->type == MONEY || obj->type == GEM) |
1309 | else if (obj->type == MONEY || obj->type == GEM) |
1312 | value /= 3; |
1310 | value /= 3; |
1313 | else |
1311 | else |
1314 | value = value * 9 / 10; |
1312 | value = value * 9 / 10; |
… | |
… | |
1368 | |
1366 | |
1369 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1367 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1370 | { |
1368 | { |
1371 | next = tmp->above; |
1369 | next = tmp->above; |
1372 | |
1370 | |
1373 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1371 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1374 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1372 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1375 | { |
1373 | { |
1376 | if (tmp->inv) |
1374 | if (tmp->inv) |
1377 | { |
1375 | { |
1378 | object *next1, *tmp1; |
1376 | object *next1, *tmp1; |
1379 | |
1377 | |
1380 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1378 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1381 | { |
1379 | { |
1382 | next1 = tmp1->below; |
1380 | next1 = tmp1->below; |
1383 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1381 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1384 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1382 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1385 | alchemy_object (tmp1, value, weight); |
1383 | alchemy_object (tmp1, value, weight); |
1386 | } |
1384 | } |
1387 | } |
1385 | } |
1388 | |
1386 | |
1389 | alchemy_object (tmp, value, weight); |
1387 | alchemy_object (tmp, value, weight); |
… | |
… | |
1399 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1397 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1400 | if (int nrof = value / nugget [i]->value) |
1398 | if (int nrof = value / nugget [i]->value) |
1401 | { |
1399 | { |
1402 | value -= nrof * nugget[i]->value; |
1400 | value -= nrof * nugget[i]->value; |
1403 | |
1401 | |
1404 | object *tmp = arch_to_object (nugget[i]); |
1402 | object *tmp = nugget[i]->instance (); |
1405 | tmp->nrof = nrof; |
1403 | tmp->nrof = nrof; |
1406 | tmp->flag [FLAG_IDENTIFIED] = true; |
1404 | tmp->flag [FLAG_IDENTIFIED] = true; |
1407 | op->map->insert (tmp, x, y, op, 0); |
1405 | op->map->insert (tmp, x, y, op, 0); |
1408 | } |
1406 | } |
1409 | |
1407 | |
… | |
… | |
1423 | remove_curse (object *op, object *caster, object *spell) |
1421 | remove_curse (object *op, object *caster, object *spell) |
1424 | { |
1422 | { |
1425 | int success = 0, was_one = 0; |
1423 | int success = 0, was_one = 0; |
1426 | |
1424 | |
1427 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1425 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1428 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1426 | if (tmp->flag [FLAG_APPLIED] && |
1429 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1427 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
1430 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1428 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
1431 | { |
1429 | { |
1432 | was_one++; |
1430 | was_one++; |
1433 | |
1431 | |
1434 | if (tmp->level <= casting_level (caster, spell)) |
1432 | if (tmp->level <= casting_level (caster, spell)) |
1435 | { |
1433 | { |
1436 | success++; |
1434 | success++; |
1437 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1435 | if (spell->flag [FLAG_DAMNED]) |
1438 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1436 | tmp->clr_flag (FLAG_DAMNED); |
1439 | |
1437 | |
1440 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1438 | tmp->clr_flag (FLAG_CURSED); |
1441 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1439 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1442 | tmp->value = 0; /* Still can't sell it */ |
1440 | tmp->value = 0; /* Still can't sell it */ |
1443 | |
1441 | |
1444 | if (object *pl = tmp->visible_to ()) |
1442 | if (object *pl = tmp->visible_to ()) |
1445 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1443 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1446 | } |
1444 | } |
… | |
… | |
1471 | |
1469 | |
1472 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1470 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1473 | |
1471 | |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1472 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1475 | { |
1473 | { |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1474 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1477 | { |
1475 | { |
1478 | identify (tmp); |
1476 | identify (tmp); |
1479 | |
1477 | |
1480 | if (op->type == PLAYER) |
1478 | if (op->type == PLAYER) |
1481 | { |
1479 | { |
… | |
… | |
1495 | * was not fully used. |
1493 | * was not fully used. |
1496 | */ |
1494 | */ |
1497 | if (num_ident) |
1495 | if (num_ident) |
1498 | { |
1496 | { |
1499 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1497 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1500 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1498 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1501 | { |
1499 | { |
1502 | identify (tmp); |
1500 | identify (tmp); |
1503 | |
1501 | |
1504 | if (object *pl = tmp->visible_to ()) |
1502 | if (object *pl = tmp->visible_to ()) |
1505 | { |
1503 | { |
… | |
… | |
1545 | range = spell->range + SP_level_range_adjust (caster, spell); |
1543 | range = spell->range + SP_level_range_adjust (caster, spell); |
1546 | |
1544 | |
1547 | if (!skill) |
1545 | if (!skill) |
1548 | skill = caster; |
1546 | skill = caster; |
1549 | |
1547 | |
|
|
1548 | dynbuf buf; |
1550 | unordered_mapwalk (op, -range, -range, range, range) |
1549 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1551 | { |
1550 | { |
1552 | /* For most of the detections, we only detect objects above the |
1551 | /* For most of the detections, we only detect objects above the |
1553 | * floor. But this is not true for show invisible. |
1552 | * floor. But this is not true for show invisible. |
1554 | * Basically, we just go and find the top object and work |
1553 | * Basically, we just go and find the top object and work |
1555 | * down - that is easier than working up. |
1554 | * down - that is easier than working up. |
1556 | */ |
1555 | */ |
1557 | |
1556 | |
1558 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1557 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1559 | last = tmp; |
1558 | last = tmp; |
1560 | |
1559 | |
1561 | /* Shouldn't happen, but if there are no objects on a space, this |
1560 | /* Shouldn't happen, but if there are no objects on a space, this |
1562 | * would happen. |
1561 | * would happen. |
1563 | */ |
1562 | */ |
1564 | if (!last) |
1563 | if (!last) |
1565 | continue; |
1564 | continue; |
1566 | |
1565 | |
1567 | done_one = 0; |
1566 | done_one = 0; |
1568 | floor = 0; |
1567 | floor = 0; |
1569 | detect = NULL; |
1568 | detect = 0; |
1570 | for (tmp = last; tmp; tmp = tmp->below) |
1569 | for (tmp = last; tmp; tmp = tmp->below) |
1571 | { |
1570 | { |
1572 | /* show invisible */ |
1571 | /* show invisible */ |
1573 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1572 | if (spell->flag [FLAG_MAKE_INVIS] |
1574 | /* Might there be other objects that we can make visible? */ |
1573 | /* Might there be other objects that we can make visible? */ |
1575 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1574 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1576 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1575 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1577 | || tmp->type == T_HANDLE |
1576 | || tmp->type == T_HANDLE |
1578 | || tmp->type == TRAPDOOR |
1577 | || tmp->type == TRAPDOOR |
1579 | || tmp->type == EXIT |
1578 | || tmp->type == EXIT |
1580 | || tmp->type == HOLE |
1579 | || tmp->type == HOLE |
1581 | || tmp->type == BUTTON |
1580 | || tmp->type == BUTTON |
1582 | || tmp->type == TELEPORTER |
1581 | || tmp->type == TELEPORTER |
1583 | || tmp->type == GATE |
1582 | || tmp->type == GATE |
1584 | || tmp->type == LOCKED_DOOR |
1583 | || tmp->type == LOCKED_DOOR |
1585 | || tmp->type == WEAPON |
1584 | || tmp->type == WEAPON |
1586 | || tmp->type == ALTAR |
1585 | || tmp->type == ALTAR |
1587 | || tmp->type == SIGN |
1586 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1588 | || tmp->type == TRIGGER_PEDESTAL |
1587 | || tmp->type == TRIGGER_PEDESTAL |
1589 | || tmp->type == SPECIAL_KEY |
1588 | || tmp->type == SPECIAL_KEY |
1590 | || tmp->type == TREASURE |
1589 | || tmp->type == TREASURE |
1591 | || tmp->type == BOOK |
1590 | || tmp->type == BOOK |
1592 | || tmp->type == HOLY_ALTAR |
1591 | || tmp->type == HOLY_ALTAR |
1593 | || tmp->type == CONTAINER))) |
1592 | || tmp->type == CONTAINER))) |
1594 | { |
1593 | { |
|
|
1594 | printf ("show inv %s\n", tmp->debug_desc());//D |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | { |
1596 | { |
1597 | tmp->invisible = 0; |
1597 | tmp->invisible = 0; |
1598 | done_one = 1; |
1598 | done_one = 1; |
1599 | } |
1599 | } |
1600 | } |
1600 | } |
1601 | |
1601 | |
1602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1602 | if (tmp->flag [FLAG_IS_FLOOR]) |
1603 | floor = 1; |
1603 | floor = 1; |
1604 | |
1604 | |
1605 | /* All detections below this point don't descend beneath the floor, |
1605 | /* All detections below this point don't descend beneath the floor, |
1606 | * so just continue on. We could be clever and look at the type of |
1606 | * so just continue on. We could be clever and look at the type of |
1607 | * detection to completely break out if we don't care about objects beneath |
1607 | * detection to completely break out if we don't care about objects beneath |
… | |
… | |
1616 | * difficult to see what object is magical/cursed, so the |
1616 | * difficult to see what object is magical/cursed, so the |
1617 | * effect wouldn't be as apparent. |
1617 | * effect wouldn't be as apparent. |
1618 | */ |
1618 | */ |
1619 | |
1619 | |
1620 | /* detect magic */ |
1620 | /* detect magic */ |
1621 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1621 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
1622 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1622 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1623 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1624 | && tmp->need_identify () |
|
|
1625 | && is_magical (tmp)) |
1623 | { |
1626 | { |
1624 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1627 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1625 | /* make runes more visibile */ |
1628 | /* make runes more visible */ |
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1629 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1627 | tmp->stats.Cha /= 4; |
1630 | tmp->stats.Cha /= 4; |
1628 | |
1631 | |
1629 | done_one = 1; |
1632 | done_one = 1; |
1630 | } |
1633 | } |
1631 | |
1634 | |
1632 | /* detect monster */ |
1635 | /* detect monster */ |
1633 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1636 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
1634 | { |
1637 | { |
1635 | done_one = 2; |
1638 | done_one = 2; |
1636 | |
1639 | |
1637 | if (!detect) |
1640 | if (!detect) |
1638 | detect = tmp; |
1641 | detect = tmp; |
… | |
… | |
1640 | |
1643 | |
1641 | /* Basically, if race is set in the spell, then the creatures race must |
1644 | /* Basically, if race is set in the spell, then the creatures race must |
1642 | * match that. if the spell race is set to GOD, then the gods opposing |
1645 | * match that. if the spell race is set to GOD, then the gods opposing |
1643 | * race must match. |
1646 | * race must match. |
1644 | */ |
1647 | */ |
1645 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1648 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
1646 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1649 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1647 | spell->race.contains (tmp->race))) |
1650 | spell->race.contains (tmp->race))) |
1648 | { |
1651 | { |
1649 | done_one = 2; |
1652 | done_one = 2; |
1650 | |
1653 | |
1651 | if (!detect) |
1654 | if (!detect) |
1652 | detect = tmp; |
1655 | detect = tmp; |
1653 | } |
1656 | } |
1654 | |
1657 | |
1655 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1658 | if (spell->flag [FLAG_KNOWN_CURSED] |
1656 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1659 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1660 | && tmp->need_identify () |
|
|
1661 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1657 | { |
1662 | { |
1658 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1663 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1659 | done_one = 1; |
1664 | done_one = 1; |
|
|
1665 | } |
|
|
1666 | |
|
|
1667 | // Do mining detection spell: |
|
|
1668 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1669 | { |
|
|
1670 | if (tmp->type == VEIN) |
|
|
1671 | { |
|
|
1672 | if (tmp->other_arch) |
|
|
1673 | { |
|
|
1674 | if (!detect) |
|
|
1675 | detect = tmp->other_arch; |
|
|
1676 | done_one = 2; |
|
|
1677 | } |
|
|
1678 | else |
|
|
1679 | done_one = 1; |
|
|
1680 | } |
1660 | } |
1681 | } |
1661 | } /* for stack of objects on this space */ |
1682 | } /* for stack of objects on this space */ |
1662 | |
1683 | |
1663 | /* Code here puts an effect of the spell on the space, so you can see |
1684 | /* Code here puts an effect of the spell on the space, so you can see |
1664 | * where the magic is. |
1685 | * where the magic is. |
1665 | */ |
1686 | */ |
1666 | if (done_one) |
1687 | if (done_one) |
1667 | { |
1688 | { |
1668 | object *detect_ob = arch_to_object (spell->other_arch); |
1689 | object *detect_ob = spell->other_arch->instance (); |
1669 | |
1690 | |
1670 | /* if this is set, we want to copy the face */ |
1691 | /* if this is set, we want to copy the face */ |
1671 | if (done_one == 2 && detect) |
1692 | if (done_one == 2 && detect) |
1672 | { |
1693 | { |
1673 | detect_ob->face = detect->face; |
1694 | detect_ob->face = detect->face; |
1674 | detect_ob->animation_id = detect->animation_id; |
1695 | detect_ob->animation_id = detect->animation_id; |
1675 | detect_ob->anim_speed = detect->anim_speed; |
1696 | detect_ob->anim_speed = detect->anim_speed; |
1676 | detect_ob->last_anim = 0; |
1697 | detect_ob->last_anim = 0; |
1677 | /* by default, the detect_ob is already animated */ |
1698 | /* by default, the detect_ob is already animated */ |
1678 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1699 | if (!detect->flag [FLAG_ANIMATE]) |
1679 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1700 | detect_ob->clr_flag (FLAG_ANIMATE); |
1680 | } |
1701 | } |
1681 | |
1702 | |
1682 | m->insert (detect_ob, nx, ny, op); |
1703 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1683 | } |
1704 | } |
1684 | } /* for processing the surrounding spaces */ |
1705 | } /* for processing the surrounding spaces */ |
1685 | |
1706 | |
1686 | |
1707 | |
1687 | /* Now process objects in the players inventory if detect curse or magic */ |
1708 | /* Now process objects in the players inventory if detect curse or magic */ |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1709 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1689 | { |
1710 | { |
1690 | done_one = 0; |
1711 | done_one = 0; |
1691 | |
1712 | |
1692 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1713 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1693 | { |
1714 | { |
1694 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1715 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1695 | { |
1716 | { |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1717 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1697 | { |
1718 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1719 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1699 | |
1720 | |
1700 | if (object *pl = tmp->visible_to ()) |
1721 | if (object *pl = tmp->visible_to ()) |
1701 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1722 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1702 | } |
1723 | } |
1703 | |
1724 | |
1704 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1725 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
1705 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1726 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1706 | { |
1727 | { |
1707 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1728 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1708 | |
1729 | |
1709 | if (object *pl = tmp->visible_to ()) |
1730 | if (object *pl = tmp->visible_to ()) |
1710 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1731 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1711 | } |
1732 | } |
1712 | } /* if item is not identified */ |
1733 | } /* if item is not identified */ |
… | |
… | |
1772 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1793 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1773 | |
1794 | |
1774 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1795 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1775 | { |
1796 | { |
1776 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1797 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1777 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1798 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1778 | break; |
1799 | break; |
1779 | } |
1800 | } |
1780 | |
1801 | |
1781 | |
1802 | |
1782 | /* If we did not find a player in the specified direction, transfer |
1803 | /* If we did not find a player in the specified direction, transfer |
1783 | * to anyone on top of us. This is used for the rune of transference mostly. |
1804 | * to anyone on top of us. This is used for the rune of transference mostly. |
1784 | */ |
1805 | */ |
1785 | if (plyr == NULL) |
1806 | if (plyr == NULL) |
1786 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1807 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1787 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1808 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1788 | break; |
1809 | break; |
1789 | |
1810 | |
1790 | if (!plyr) |
1811 | if (!plyr) |
1791 | { |
1812 | { |
1792 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1813 | op->failmsg ("There is no one there."); |
1793 | return 0; |
1814 | return 0; |
1794 | } |
1815 | } |
1795 | /* give sp */ |
1816 | /* give sp */ |
1796 | if (spell->stats.dam > 0) |
1817 | if (spell->stats.dam > 0) |
1797 | { |
1818 | { |
… | |
… | |
1809 | if (rate > 95) |
1830 | if (rate > 95) |
1810 | rate = 95; |
1831 | rate = 95; |
1811 | |
1832 | |
1812 | sucked = (plyr->stats.sp * rate) / 100; |
1833 | sucked = (plyr->stats.sp * rate) / 100; |
1813 | plyr->stats.sp -= sucked; |
1834 | plyr->stats.sp -= sucked; |
1814 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1835 | if (op->flag [FLAG_ALIVE]) |
1815 | { |
1836 | { |
1816 | /* Player doesn't get full credit */ |
1837 | /* Player doesn't get full credit */ |
1817 | sucked = (sucked * rate) / 100; |
1838 | sucked = (sucked * rate) / 100; |
1818 | op->stats.sp += sucked; |
1839 | op->stats.sp += sucked; |
1819 | if (sucked > 0) |
1840 | if (sucked > 0) |
… | |
… | |
1870 | * monsters either. |
1891 | * monsters either. |
1871 | */ |
1892 | */ |
1872 | |
1893 | |
1873 | if (head->attacktype & AT_MAGIC |
1894 | if (head->attacktype & AT_MAGIC |
1874 | && !(head->attacktype & AT_COUNTERSPELL) |
1895 | && !(head->attacktype & AT_COUNTERSPELL) |
1875 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1896 | && !head->flag [FLAG_MONSTER] |
1876 | && (op->level > head->level)) |
1897 | && (op->level > head->level)) |
1877 | head->destroy (); |
1898 | head->destroy (); |
1878 | else |
1899 | else |
1879 | switch (head->type) |
1900 | switch (head->type) |
1880 | { |
1901 | { |
1881 | case SPELL_EFFECT: |
1902 | case SPELL_EFFECT: |
1882 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1903 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1883 | // about sanctuary in spell_util.C |
1904 | // about sanctuary in spell_util.C |
1884 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1905 | if (tmp->flag [FLAG_IS_FLOOR]) |
1885 | continue; |
1906 | continue; |
1886 | |
1907 | |
1887 | if (op->level > head->level) |
1908 | if (op->level > head->level) |
1888 | head->destroy (); |
1909 | head->destroy (); |
1889 | |
1910 | |
… | |
… | |
1912 | |
1933 | |
1913 | object *tmp, *god = find_god (determine_god (op)); |
1934 | object *tmp, *god = find_god (determine_god (op)); |
1914 | |
1935 | |
1915 | if (!god) |
1936 | if (!god) |
1916 | { |
1937 | { |
1917 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1938 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1918 | return 0; |
1939 | return 0; |
1919 | } |
1940 | } |
1920 | |
1941 | |
1921 | for (tmp = op->below; tmp; tmp = tmp->below) |
1942 | for (tmp = op->below; tmp; tmp = tmp->below) |
1922 | { |
1943 | { |
1923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1944 | if (tmp->flag [FLAG_IS_FLOOR]) |
1924 | break; |
1945 | break; |
1925 | if (tmp->type == HOLY_ALTAR) |
1946 | if (tmp->type == HOLY_ALTAR) |
1926 | { |
1947 | { |
1927 | |
1948 | |
1928 | if (tmp->level > casting_level (caster, spell)) |
1949 | if (tmp->level > casting_level (caster, spell)) |
1929 | { |
1950 | { |
1930 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1951 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1931 | return 0; |
1952 | return 0; |
1932 | } |
1953 | } |
1933 | else |
1954 | else |
1934 | { |
1955 | { |
1935 | /* If we got here, we are consecrating an altar */ |
1956 | /* If we got here, we are consecrating an altar */ |
… | |
… | |
1944 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1965 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1945 | return 1; |
1966 | return 1; |
1946 | } |
1967 | } |
1947 | } |
1968 | } |
1948 | } |
1969 | } |
1949 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1970 | |
|
|
1971 | op->failmsg ("You are not standing over an altar!"); |
1950 | return 0; |
1972 | return 0; |
1951 | } |
1973 | } |
1952 | |
1974 | |
1953 | /* animate_weapon - |
1975 | /* animate_weapon - |
1954 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1976 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
1961 | * player checks. MSW 2003-01-06 |
1983 | * player checks. MSW 2003-01-06 |
1962 | */ |
1984 | */ |
1963 | int |
1985 | int |
1964 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1986 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1965 | { |
1987 | { |
1966 | object *weapon, *tmp; |
|
|
1967 | char buf[MAX_BUF]; |
1988 | char buf[MAX_BUF]; |
1968 | int a, i; |
1989 | int a, i; |
1969 | sint16 x, y; |
1990 | sint16 x, y; |
1970 | maptile *m; |
1991 | maptile *m; |
1971 | |
1992 | |
… | |
… | |
1996 | |
2017 | |
1997 | /* if there's no place to put the golem, abort */ |
2018 | /* if there's no place to put the golem, abort */ |
1998 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2019 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1999 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2020 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2000 | { |
2021 | { |
2001 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2022 | op->failmsg ("There is something in the way."); |
2002 | return 0; |
2023 | return 0; |
2003 | } |
2024 | } |
2004 | |
2025 | |
2005 | /* Use the weapon marked by the player. */ |
2026 | /* Use the weapon marked by the player. */ |
2006 | weapon = find_marked_object (op); |
2027 | object *weapon = op->mark (); |
2007 | |
2028 | |
2008 | if (!weapon) |
2029 | if (!weapon) |
2009 | { |
2030 | { |
2010 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2031 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2011 | return 0; |
2032 | return 0; |
2012 | } |
2033 | } |
2013 | |
2034 | |
2014 | if (spell->race && weapon->arch->archname != spell->race) |
2035 | if (spell->race && weapon->arch->archname != spell->race) |
2015 | { |
2036 | { |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2037 | op->failmsg ("The spell fails to transform your weapon."); |
2017 | return 0; |
2038 | return 0; |
2018 | } |
2039 | } |
2019 | |
2040 | |
2020 | if (weapon->type != WEAPON) |
2041 | if (weapon->type != WEAPON) |
2021 | { |
2042 | { |
2022 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2043 | op->failmsg ("You need to wield a weapon to animate it."); |
2023 | return 0; |
2044 | return 0; |
2024 | } |
2045 | } |
2025 | |
2046 | |
2026 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2047 | if (weapon->flag [FLAG_APPLIED]) |
2027 | { |
2048 | { |
2028 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2049 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2029 | return 0; |
2050 | return 0; |
2030 | } |
2051 | } |
2031 | |
2052 | |
2032 | weapon = weapon->split (); |
2053 | weapon = weapon->split (); |
2033 | |
2054 | |
2034 | /* create the golem object */ |
2055 | /* create the golem object */ |
2035 | tmp = arch_to_object (spell->other_arch); |
2056 | object *tmp = spell->other_arch->instance (); |
2036 | |
2057 | |
2037 | /* if animated by a player, give the player control of the golem */ |
2058 | /* if animated by a player, give the player control of the golem */ |
2038 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2059 | tmp->clr_flag (FLAG_MONSTER); |
2039 | tmp->stats.exp = 0; |
2060 | tmp->stats.exp = 0; |
2040 | add_friendly_object (tmp); |
2061 | add_friendly_object (tmp); |
2041 | tmp->type = GOLEM; |
2062 | tmp->type = GOLEM; |
2042 | tmp->set_owner (op); |
2063 | tmp->set_owner (op); |
2043 | op->contr->golem = tmp; |
2064 | op->contr->golem = tmp; |
… | |
… | |
2045 | |
2066 | |
2046 | /* Give the weapon to the golem now. A bit of a hack to check the |
2067 | /* Give the weapon to the golem now. A bit of a hack to check the |
2047 | * removed flag - it should only be set if weapon->split was |
2068 | * removed flag - it should only be set if weapon->split was |
2048 | * used above. |
2069 | * used above. |
2049 | */ |
2070 | */ |
2050 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2071 | if (!weapon->flag [FLAG_REMOVED]) |
2051 | weapon->remove (); |
2072 | weapon->remove (); |
2052 | |
2073 | |
2053 | tmp->insert (weapon); |
2074 | tmp->insert (weapon); |
2054 | |
2075 | |
2055 | /* To do everything necessary to let a golem use the weapon is a pain, |
2076 | /* To do everything necessary to let a golem use the weapon is a pain, |
2056 | * so instead, just set it as equipped (otherwise, we need to update |
2077 | * so instead, just set it as equipped (otherwise, we need to update |
2057 | * body_info, skills, etc) |
2078 | * body_info, skills, etc) |
2058 | */ |
2079 | */ |
2059 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2080 | tmp->set_flag (FLAG_USE_WEAPON); |
2060 | SET_FLAG (weapon, FLAG_APPLIED); |
2081 | weapon->set_flag (FLAG_APPLIED); |
2061 | tmp->update_stats (); |
2082 | tmp->update_stats (); |
2062 | |
2083 | |
2063 | /* There used to be 'odd' code that basically seemed to take the absolute |
2084 | /* There used to be 'odd' code that basically seemed to take the absolute |
2064 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2085 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2065 | * if you're using a crappy weapon, it shouldn't be as good. |
2086 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2152 | success = op->map->change_map_light (spell->stats.dam); |
2173 | success = op->map->change_map_light (spell->stats.dam); |
2153 | |
2174 | |
2154 | if (!success) |
2175 | if (!success) |
2155 | { |
2176 | { |
2156 | if (spell->stats.dam < 0) |
2177 | if (spell->stats.dam < 0) |
2157 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2178 | op->failmsg ("It can be no brighter here."); |
2158 | else |
2179 | else |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2180 | op->failmsg ("It can be no darker here."); |
2160 | } |
2181 | } |
2161 | |
2182 | |
2162 | return success; |
2183 | return success; |
2163 | } |
2184 | } |
2164 | |
2185 | |
… | |
… | |
2174 | |
2195 | |
2175 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2196 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2176 | if (new_aura) |
2197 | if (new_aura) |
2177 | refresh = 1; |
2198 | refresh = 1; |
2178 | else |
2199 | else |
2179 | new_aura = arch_to_object (spell->other_arch); |
2200 | new_aura = spell->other_arch->instance (); |
2180 | |
2201 | |
2181 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2202 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2182 | |
2203 | |
2183 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2204 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2184 | |
2205 | |
… | |
… | |
2249 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2270 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2250 | { |
2271 | { |
2251 | hit_map (aura, i, aura->attacktype, 0); |
2272 | hit_map (aura, i, aura->attacktype, 0); |
2252 | |
2273 | |
2253 | if (aura->other_arch) |
2274 | if (aura->other_arch) |
2254 | pos.insert (arch_to_object (aura->other_arch), aura); |
2275 | pos.insert (aura->other_arch->instance (), aura); |
2255 | } |
2276 | } |
2256 | } |
2277 | } |
2257 | |
2278 | |
2258 | /* put the aura back in the player's inventory */ |
2279 | /* put the aura back in the player's inventory */ |
2259 | env->insert (aura); |
2280 | env->insert (aura); |
… | |
… | |
2269 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2290 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2270 | { |
2291 | { |
2271 | int atk_lev, def_lev; |
2292 | int atk_lev, def_lev; |
2272 | object *victim = tmp->head_ (); |
2293 | object *victim = tmp->head_ (); |
2273 | |
2294 | |
2274 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2295 | if (!victim->flag [FLAG_MONSTER]) |
2275 | continue; |
2296 | continue; |
2276 | |
2297 | |
2277 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2298 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2278 | continue; |
2299 | continue; |
2279 | |
2300 | |
2280 | if (victim->stats.exp == 0) |
2301 | if (victim->stats.exp == 0) |
2281 | continue; |
2302 | continue; |
2282 | |
2303 | |
… | |
… | |
2298 | victim->stats.sp = 0; |
2319 | victim->stats.sp = 0; |
2299 | victim->stats.grace = 0; |
2320 | victim->stats.grace = 0; |
2300 | victim->stats.Pow = 0; |
2321 | victim->stats.Pow = 0; |
2301 | #endif |
2322 | #endif |
2302 | victim->attack_movement = RANDO2; |
2323 | victim->attack_movement = RANDO2; |
2303 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2324 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2304 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2325 | victim->set_flag (FLAG_RUN_AWAY); |
2305 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2326 | victim->set_flag (FLAG_RANDOM_MOVE); |
2306 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2327 | victim->clr_flag (FLAG_MONSTER); |
2307 | |
2328 | |
2308 | if (victim->name) |
2329 | if (victim->name) |
2309 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2330 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2310 | } |
2331 | } |
2311 | } |
2332 | } |
… | |
… | |
2317 | int |
2338 | int |
2318 | write_mark (object *op, object *spell, const char *msg) |
2339 | write_mark (object *op, object *spell, const char *msg) |
2319 | { |
2340 | { |
2320 | if (!msg || msg[0] == 0) |
2341 | if (!msg || msg[0] == 0) |
2321 | { |
2342 | { |
2322 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2343 | op->failmsg ("Write what?"); |
2323 | return 0; |
2344 | return 0; |
2324 | } |
2345 | } |
2325 | |
2346 | |
2326 | if (!msg_is_safe (msg)) |
2347 | if (!msg_is_safe (msg)) |
2327 | { |
2348 | { |
2328 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2349 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2329 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2350 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2330 | return 0; |
2351 | return 0; |
2331 | } |
2352 | } |
2332 | |
2353 | |
2333 | if (!spell->other_arch) |
2354 | if (!spell->other_arch) |
2334 | return 0; |
2355 | return 0; |
2335 | |
2356 | |
2336 | object *tmp = arch_to_object (spell->other_arch); |
2357 | object *tmp = spell->other_arch->instance (); |
2337 | |
2358 | |
2338 | tmp->race = op->name; /*Save the owner of the rune */ |
2359 | tmp->race = op->name; /*Save the owner of the rune */ |
2339 | tmp->msg = msg; |
2360 | tmp->msg = msg; |
2340 | |
2361 | |
2341 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2362 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |