… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
70 | } |
71 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
73 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | op->play_sound (sound_find ("ob_explode")); |
75 | wand->destroy (true); |
76 | wand->destroy (); |
76 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype (shstr_fireball); |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | |
79 | |
79 | if (!tmp->stats.dam) |
80 | if (!tmp->stats.dam) |
80 | tmp->stats.dam = 1; |
81 | tmp->stats.dam = 1; |
81 | |
82 | |
… | |
… | |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
125 | */ |
126 | */ |
126 | int |
127 | int |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
128 | { |
129 | { |
129 | int bonus_plus = 0; |
130 | int bonus_plus = 0; |
130 | const char *missile_name = "arrow"; |
131 | const char *missile_name = "arrow"; |
131 | |
132 | |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
143 | return 0; |
144 | return 0; |
144 | } |
145 | } |
145 | |
146 | |
146 | object *missile = missile_arch->instance (); |
147 | object *missile = missile_arch->instance (); |
147 | |
148 | |
148 | if (stringarg) |
149 | if (spellparam) |
149 | { |
150 | { |
150 | /* If it starts with a letter, presume it is a description */ |
151 | /* If it starts with a letter, presume it is a description */ |
151 | if (isalpha (*stringarg)) |
152 | if (isalpha (*spellparam)) |
152 | { |
153 | { |
153 | artifact *al = find_artifactlist (missile->type)->items; |
154 | artifact *al = find_artifactlist (missile->type)->items; |
154 | |
155 | |
155 | for (; al; al = al->next) |
156 | for (; al; al = al->next) |
156 | if (!strcasecmp (al->item->name, stringarg)) |
157 | if (!strcasecmp (al->item->name, spellparam)) |
157 | break; |
158 | break; |
158 | |
159 | |
159 | if (!al) |
160 | if (!al) |
160 | { |
161 | { |
161 | missile->destroy (true); |
162 | missile->destroy (); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
163 | return 0; |
164 | return 0; |
164 | } |
165 | } |
165 | |
166 | |
166 | if (al->item->slaying) |
167 | if (al->item->slaying) |
167 | { |
168 | { |
168 | missile->destroy (true); |
169 | missile->destroy (); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
170 | return 0; |
171 | return 0; |
171 | } |
172 | } |
172 | |
173 | |
173 | give_artifact_abilities (missile, al->item); |
174 | give_artifact_abilities (missile, al->item); |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
176 | * the parsing of having to do both plus and type. |
177 | * the parsing of having to do both plus and type. |
177 | */ |
178 | */ |
178 | bonus_plus = 1 + (al->item->value / 5); |
179 | bonus_plus = 1 + (al->item->value / 5); |
179 | missile_plus = 0; |
180 | missile_plus = 0; |
180 | } |
181 | } |
181 | else if (atoi (stringarg) < missile_plus) |
182 | else if (atoi (spellparam) < missile_plus) |
182 | missile_plus = atoi (stringarg); |
183 | missile_plus = atoi (spellparam); |
183 | } |
184 | } |
184 | |
185 | |
185 | missile_plus = clamp (missile_plus, -4, 4); |
186 | missile_plus = clamp (missile_plus, -4, 4); |
186 | |
187 | |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
188 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
202 | return 1; |
203 | return 1; |
203 | } |
204 | } |
204 | |
205 | |
205 | |
206 | |
206 | /* allows the choice of what sort of food object to make. |
207 | /* allows the choice of what sort of food object to make. |
207 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
208 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
208 | int |
209 | int |
209 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
210 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
210 | { |
211 | { |
211 | int food_value; |
212 | int food_value; |
212 | archetype *at = NULL; |
213 | archetype *at = NULL; |
213 | object *new_op; |
214 | object *new_op; |
214 | |
215 | |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
216 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
216 | |
217 | |
217 | if (stringarg) |
218 | if (spellparam) |
218 | { |
219 | { |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
220 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
220 | if (at == NULL) |
221 | if (at == NULL) |
221 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
222 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
222 | if (at == NULL || at->stats.food > food_value) |
223 | if (at == NULL || at->stats.food > food_value) |
223 | stringarg = NULL; |
224 | spellparam = NULL; |
224 | } |
225 | } |
225 | |
226 | |
226 | if (!stringarg) |
227 | if (!spellparam) |
227 | { |
228 | { |
228 | archetype *at_tmp; |
229 | archetype *at_tmp; |
229 | |
230 | |
230 | /* We try to find the archetype with the maximum food value. |
231 | /* We try to find the archetype with the maximum food value. |
231 | * This removes the dependancy of hard coded food values in this |
232 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
345 | |
346 | |
346 | return 1; |
347 | return 1; |
347 | } |
348 | } |
348 | |
349 | |
349 | /* invis_race is set if we get here */ |
350 | /* invis_race is set if we get here */ |
350 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
351 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
351 | return 1; |
352 | return 1; |
352 | |
353 | |
353 | /* No race, can't be invisible to it */ |
354 | /* No race, can't be invisible to it */ |
354 | if (!mon->race) |
355 | if (!mon->race) |
355 | return 0; |
356 | return 0; |
356 | |
357 | |
357 | if (strstr (mon->race, pl->contr->invis_race)) |
358 | if (mon->race.contains (pl->contr->invis_race)) |
358 | return 1; |
359 | return 1; |
359 | |
360 | |
360 | /* Nothing matched above, return 0 */ |
361 | /* Nothing matched above, return 0 */ |
361 | return 0; |
362 | return 0; |
362 | } |
363 | } |
… | |
… | |
425 | /* earth to dust spell. Basically destroys earthwalls in the area. |
426 | /* earth to dust spell. Basically destroys earthwalls in the area. |
426 | */ |
427 | */ |
427 | int |
428 | int |
428 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
429 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
429 | { |
430 | { |
430 | object *tmp, *next; |
|
|
431 | int range, i, j, mflags; |
431 | int range, i, j, mflags; |
432 | sint16 sx, sy; |
432 | sint16 sx, sy; |
433 | maptile *m; |
433 | maptile *m; |
434 | |
|
|
435 | if (op->type != PLAYER) |
|
|
436 | return 0; |
|
|
437 | |
434 | |
438 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
435 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
439 | |
436 | |
440 | for (i = -range; i <= range; i++) |
437 | for (i = -range; i <= range; i++) |
441 | for (j = -range; j <= range; j++) |
438 | for (j = -range; j <= range; j++) |
… | |
… | |
446 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
443 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
447 | |
444 | |
448 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
449 | continue; |
446 | continue; |
450 | |
447 | |
451 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be torn down |
452 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
453 | { |
450 | { |
454 | next = tmp->above; |
451 | next = tmp->above; |
|
|
452 | |
455 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
456 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
454 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
457 | } |
455 | } |
458 | } |
456 | } |
459 | |
457 | |
… | |
… | |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | else |
468 | else |
471 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | } |
470 | } |
473 | |
471 | |
474 | op->destroy (true); |
472 | op->destroy (); |
475 | } |
473 | } |
476 | |
474 | |
477 | /* Word of recall causes the player to return 'home'. |
475 | /* Word of recall causes the player to return 'home'. |
478 | * we put a force into the player object, so that there is a |
476 | * we put a force into the player object, so that there is a |
479 | * time delay effect. |
477 | * time delay effect. |
… | |
… | |
567 | |
565 | |
568 | int |
566 | int |
569 | perceive_self (object *op) |
567 | perceive_self (object *op) |
570 | { |
568 | { |
571 | const char *cp = describe_item (op, op); |
569 | const char *cp = describe_item (op, op); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
570 | archetype *at = archetype::find (shstr_depletion); |
573 | |
571 | |
574 | dynbuf_text buf; |
572 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
575 | |
573 | |
576 | if (player *pl = op->contr) |
574 | if (!op->is_player ()) |
|
|
575 | return 0; |
|
|
576 | |
577 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
579 | |
579 | |
580 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
581 | buf << " - You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
582 | else |
582 | else |
583 | buf << " - You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
… | |
… | |
609 | |
609 | |
610 | break; |
610 | break; |
611 | } |
611 | } |
612 | } |
612 | } |
613 | |
613 | |
614 | buf << '\0'; // zero-terminate |
614 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
615 | |
|
|
616 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
|
|
617 | |
615 | |
618 | return 1; |
616 | return 1; |
619 | } |
617 | } |
620 | |
618 | |
621 | /* This creates magic walls. Really, it can create most any object, |
619 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
780 | |
778 | |
781 | return 1; |
779 | return 1; |
782 | } |
780 | } |
783 | |
781 | |
784 | int |
782 | int |
785 | dimension_door (object *op, object *caster, object *spob, int dir) |
783 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
786 | { |
784 | { |
787 | uint32 dist, maxdist; |
785 | uint32 dist, maxdist; |
788 | int mflags; |
786 | int mflags; |
789 | maptile *m; |
787 | maptile *m; |
790 | sint16 sx, sy; |
788 | sint16 sx, sy; |
… | |
… | |
801 | /* Given the new outdoor maps, can't let players dimension door for |
799 | /* Given the new outdoor maps, can't let players dimension door for |
802 | * ever, so put limits in. |
800 | * ever, so put limits in. |
803 | */ |
801 | */ |
804 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
802 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
805 | |
803 | |
806 | if (op->contr->count) |
804 | if (spellparam) |
807 | { |
805 | { |
|
|
806 | int count = atoi (spellparam); |
|
|
807 | |
808 | if (op->contr->count > maxdist) |
808 | if (count > maxdist) |
809 | { |
809 | { |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
811 | return 0; |
811 | return 0; |
812 | } |
812 | } |
813 | |
813 | |
814 | for (dist = 0; dist < op->contr->count; dist++) |
814 | for (dist = 0; dist < count; dist++) |
815 | { |
815 | { |
816 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
816 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
817 | |
817 | |
818 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
818 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
819 | break; |
819 | break; |
820 | |
820 | |
821 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
821 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
822 | break; |
822 | break; |
823 | } |
823 | } |
824 | |
824 | |
825 | if (dist < op->contr->count) |
825 | if (dist < count) |
826 | { |
826 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
828 | op->contr->count = 0; |
|
|
829 | return 0; |
828 | return 0; |
830 | } |
829 | } |
831 | |
|
|
832 | op->contr->count = 0; |
|
|
833 | |
830 | |
834 | /* Remove code that puts player on random space on maps. IMO, |
831 | /* Remove code that puts player on random space on maps. IMO, |
835 | * a lot of maps probably have areas the player should not get to, |
832 | * a lot of maps probably have areas the player should not get to, |
836 | * but may not be marked as NO_MAGIC (as they may be bounded |
833 | * but may not be marked as NO_MAGIC (as they may be bounded |
837 | * by such squares). Also, there are probably treasure rooms and |
834 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
888 | |
885 | |
889 | /* Actually move the player now */ |
886 | /* Actually move the player now */ |
890 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
891 | return 1; |
888 | return 1; |
892 | |
889 | |
893 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
890 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
891 | |
894 | return 1; |
892 | return 1; |
895 | } |
893 | } |
896 | |
894 | |
897 | /* cast_heal: Heals something. |
895 | /* cast_heal: Heals something. |
898 | * op is the caster. |
896 | * op is the caster. |
… | |
… | |
953 | if (cure_disease (tmp, op, spell)) |
951 | if (cure_disease (tmp, op, spell)) |
954 | success = 1; |
952 | success = 1; |
955 | |
953 | |
956 | if (spell->attacktype & AT_POISON) |
954 | if (spell->attacktype & AT_POISON) |
957 | { |
955 | { |
958 | at = archetype::find ("poisoning"); |
956 | at = archetype::find (shstr_poisoning); |
959 | poison = present_arch_in_ob (at, tmp); |
957 | poison = present_arch_in_ob (at, tmp); |
960 | if (poison) |
958 | if (poison) |
961 | { |
959 | { |
962 | success = 1; |
960 | success = 1; |
963 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
961 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
965 | } |
963 | } |
966 | } |
964 | } |
967 | |
965 | |
968 | if (spell->attacktype & AT_CONFUSION) |
966 | if (spell->attacktype & AT_CONFUSION) |
969 | { |
967 | { |
970 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
968 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
971 | if (poison) |
969 | if (poison) |
972 | { |
970 | { |
973 | success = 1; |
971 | success = 1; |
974 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
972 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
975 | poison->duration = 1; |
973 | poison->duration = 1; |
976 | } |
974 | } |
977 | } |
975 | } |
978 | |
976 | |
979 | if (spell->attacktype & AT_BLIND) |
977 | if (spell->attacktype & AT_BLIND) |
980 | { |
978 | { |
981 | at = archetype::find ("blindness"); |
979 | at = archetype::find (shstr_blindness); |
982 | poison = present_arch_in_ob (at, tmp); |
980 | poison = present_arch_in_ob (at, tmp); |
983 | if (poison) |
981 | if (poison) |
984 | { |
982 | { |
985 | success = 1; |
983 | success = 1; |
986 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
984 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1034 | "You don't feel any more powerful." |
1032 | "You don't feel any more powerful." |
1035 | "You are no easier to look at.", |
1033 | "You are no easier to look at.", |
1036 | }; |
1034 | }; |
1037 | |
1035 | |
1038 | int |
1036 | int |
|
|
1037 | change_ability_duration (object *spell, object *caster) |
|
|
1038 | { |
|
|
1039 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1040 | } |
|
|
1041 | |
|
|
1042 | int |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1043 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1040 | { |
1044 | { |
1041 | object *force = 0; |
1045 | object *force = 0; |
1042 | int i; |
1046 | int i; |
1043 | |
1047 | |
… | |
… | |
1060 | break; |
1064 | break; |
1061 | } |
1065 | } |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1066 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1063 | { |
1067 | { |
1064 | if (!silent) |
1068 | if (!silent) |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1070 | "You can not cast %s while %s is in effect", |
|
|
1071 | &spell_ob->name, &tmp2->name_pl); |
1066 | |
1072 | |
1067 | return 0; |
1073 | return 0; |
1068 | } |
1074 | } |
1069 | } |
1075 | } |
1070 | } |
1076 | } |
1071 | |
1077 | |
|
|
1078 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1079 | |
1072 | if (!force) |
1080 | if (force) |
1073 | { |
|
|
1074 | force = get_archetype (FORCE_NAME); |
|
|
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | |
|
|
1077 | if (spell_ob->race) |
|
|
1078 | force->name = spell_ob->race; |
|
|
1079 | else |
|
|
1080 | force->name = spell_ob->name; |
|
|
1081 | |
|
|
1082 | force->name_pl = spell_ob->name; |
|
|
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1084 | |
|
|
1085 | } |
1081 | { |
1086 | else |
|
|
1087 | { |
|
|
1088 | int duration; |
|
|
1089 | |
|
|
1090 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1091 | if (duration > force->duration) |
1082 | if (duration > force->duration) |
1092 | { |
1083 | { |
1093 | force->duration = duration; |
1084 | force->duration = duration; |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1095 | } |
1086 | } |
… | |
… | |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1098 | |
1089 | |
1099 | return 1; |
1090 | return 1; |
1100 | } |
1091 | } |
1101 | |
1092 | |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1094 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1095 | TICK2TIME (duration)); |
|
|
1096 | |
|
|
1097 | force = get_archetype (FORCE_NAME); |
|
|
1098 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1099 | force->duration = duration; |
|
|
1100 | |
|
|
1101 | if (spell_ob->race) |
|
|
1102 | force->name = spell_ob->race; |
|
|
1103 | else |
|
|
1104 | force->name = spell_ob->name; |
|
|
1105 | |
|
|
1106 | force->name_pl = spell_ob->name; |
|
|
1107 | |
1103 | force->speed = 1.0; |
1108 | force->speed = 1.0; |
1104 | force->speed_left = -1.0; |
1109 | force->speed_left = -1.0; |
1105 | SET_FLAG (force, FLAG_APPLIED); |
1110 | SET_FLAG (force, FLAG_APPLIED); |
1106 | |
1111 | |
1107 | /* Now start processing the effects. First, protections */ |
1112 | /* Now start processing the effects. First, protections */ |
… | |
… | |
1245 | } |
1250 | } |
1246 | else |
1251 | else |
1247 | { |
1252 | { |
1248 | /* Only give out good benefits, and put a max on it */ |
1253 | /* Only give out good benefits, and put a max on it */ |
1249 | for (i = 0; i < NROFATTACKS; i++) |
1254 | for (i = 0; i < NROFATTACKS; i++) |
1250 | { |
|
|
1251 | if (god->resist[i] > 0) |
1255 | if (god->resist[i] > 0) |
1252 | { |
|
|
1253 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1256 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1254 | } |
1257 | |
1255 | } |
|
|
1256 | force->path_attuned |= god->path_attuned; |
1258 | force->path_attuned |= god->path_attuned; |
1257 | |
1259 | |
1258 | if (spell_ob->attacktype) |
1260 | if (spell_ob->attacktype) |
1259 | force->slaying = god->slaying; |
1261 | force->slaying = god->slaying; |
1260 | |
1262 | |
… | |
… | |
1314 | if (obj->value > 0 && rndm (0, 29)) |
1316 | if (obj->value > 0 && rndm (0, 29)) |
1315 | total_value += value; |
1317 | total_value += value; |
1316 | |
1318 | |
1317 | total_weight += obj->total_weight (); |
1319 | total_weight += obj->total_weight (); |
1318 | |
1320 | |
1319 | obj->destroy (true); |
1321 | obj->destroy (); |
1320 | } |
1322 | } |
1321 | |
1323 | |
1322 | int |
1324 | int |
1323 | alchemy (object *op, object *caster, object *spell_ob) |
1325 | alchemy (object *op, object *caster, object *spell_ob) |
1324 | { |
1326 | { |
1325 | if (op->type != PLAYER) |
1327 | if (op->type != PLAYER) |
1326 | return 0; |
1328 | return 0; |
1327 | |
1329 | |
1328 | archetype *nugget[3]; |
1330 | archetype *nugget[3]; |
1329 | |
1331 | |
1330 | nugget[0] = archetype::find ("pyrite3"); |
1332 | nugget[0] = archetype::find (shstr_pyrite3); |
1331 | nugget[1] = archetype::find ("pyrite2"); |
1333 | nugget[1] = archetype::find (shstr_pyrite2); |
1332 | nugget[2] = archetype::find ("pyrite"); |
1334 | nugget[2] = archetype::find (shstr_pyrite); |
1333 | |
1335 | |
1334 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1336 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1335 | * some, and also prevents people from alchemising every table/chair/clock |
1337 | * some, and also prevents people from alchemising every table/chair/clock |
1336 | * in sight |
1338 | * in sight |
1337 | */ |
1339 | */ |
… | |
… | |
1418 | * items. |
1420 | * items. |
1419 | */ |
1421 | */ |
1420 | int |
1422 | int |
1421 | remove_curse (object *op, object *caster, object *spell) |
1423 | remove_curse (object *op, object *caster, object *spell) |
1422 | { |
1424 | { |
1423 | object *tmp; |
|
|
1424 | int success = 0, was_one = 0; |
1425 | int success = 0, was_one = 0; |
1425 | |
1426 | |
1426 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1427 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1427 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1428 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1429 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1430 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1430 | { |
1431 | { |
1431 | was_one++; |
1432 | was_one++; |
… | |
… | |
1463 | |
1464 | |
1464 | /* Identifies objects in the players inventory/on the ground */ |
1465 | /* Identifies objects in the players inventory/on the ground */ |
1465 | int |
1466 | int |
1466 | cast_identify (object *op, object *caster, object *spell) |
1467 | cast_identify (object *op, object *caster, object *spell) |
1467 | { |
1468 | { |
1468 | dynbuf_text buf; |
|
|
1469 | object *tmp; |
1469 | object *tmp; |
|
|
1470 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1470 | |
1471 | |
1471 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1472 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1472 | |
|
|
1473 | if (num_ident < 1) |
|
|
1474 | num_ident = 1; |
|
|
1475 | |
1473 | |
1476 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1477 | { |
1475 | { |
1478 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1479 | { |
1477 | { |
… | |
… | |
1485 | |
1483 | |
1486 | if (tmp->msg) |
1484 | if (tmp->msg) |
1487 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1485 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1488 | } |
1486 | } |
1489 | |
1487 | |
1490 | num_ident--; |
|
|
1491 | if (!num_ident) |
1488 | if (!--num_ident) |
1492 | break; |
1489 | break; |
1493 | } |
1490 | } |
1494 | } |
1491 | } |
1495 | |
1492 | |
1496 | /* If all the power of the spell has been used up, don't go and identify |
1493 | /* If all the power of the spell has been used up, don't go and identify |
… | |
… | |
1510 | |
1507 | |
1511 | if (tmp->msg) |
1508 | if (tmp->msg) |
1512 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1509 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1513 | } |
1510 | } |
1514 | |
1511 | |
1515 | num_ident--; |
|
|
1516 | if (!num_ident) |
1512 | if (!--num_ident) |
1517 | break; |
1513 | break; |
1518 | } |
1514 | } |
1519 | } |
1515 | } |
1520 | |
1516 | |
1521 | if (buf.empty ()) |
1517 | if (buf.empty ()) |
… | |
… | |
1549 | range = spell->range + SP_level_range_adjust (caster, spell); |
1545 | range = spell->range + SP_level_range_adjust (caster, spell); |
1550 | |
1546 | |
1551 | if (!skill) |
1547 | if (!skill) |
1552 | skill = caster; |
1548 | skill = caster; |
1553 | |
1549 | |
1554 | for (x = op->x - range; x <= op->x + range; x++) |
1550 | unordered_mapwalk (op, -range, -range, range, range) |
1555 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1556 | { |
1551 | { |
1557 | m = op->map; |
|
|
1558 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1559 | if (mflags & P_OUT_OF_MAP) |
|
|
1560 | continue; |
|
|
1561 | |
|
|
1562 | /* For most of the detections, we only detect objects above the |
1552 | /* For most of the detections, we only detect objects above the |
1563 | * floor. But this is not true for show invisible. |
1553 | * floor. But this is not true for show invisible. |
1564 | * Basically, we just go and find the top object and work |
1554 | * Basically, we just go and find the top object and work |
1565 | * down - that is easier than working up. |
1555 | * down - that is easier than working up. |
1566 | */ |
1556 | */ |
1567 | |
1557 | |
1568 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1558 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1569 | last = tmp; |
1559 | last = tmp; |
1570 | |
1560 | |
1571 | /* Shouldn't happen, but if there are no objects on a space, this |
1561 | /* Shouldn't happen, but if there are no objects on a space, this |
1572 | * would happen. |
1562 | * would happen. |
1573 | */ |
1563 | */ |
1574 | if (!last) |
1564 | if (!last) |
1575 | continue; |
1565 | continue; |
1576 | |
1566 | |
1577 | done_one = 0; |
1567 | done_one = 0; |
1578 | floor = 0; |
1568 | floor = 0; |
1579 | detect = NULL; |
1569 | detect = NULL; |
1580 | for (tmp = last; tmp; tmp = tmp->below) |
1570 | for (tmp = last; tmp; tmp = tmp->below) |
1581 | { |
1571 | { |
1582 | /* show invisible */ |
1572 | /* show invisible */ |
1583 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1573 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1584 | /* Might there be other objects that we can make visible? */ |
1574 | /* Might there be other objects that we can make visible? */ |
1585 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1575 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1586 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1576 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1587 | tmp->type == CF_HANDLE || |
1577 | || tmp->type == T_HANDLE |
1588 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1578 | || tmp->type == TRAPDOOR |
|
|
1579 | || tmp->type == EXIT |
|
|
1580 | || tmp->type == HOLE |
|
|
1581 | || tmp->type == BUTTON |
1589 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1582 | || tmp->type == TELEPORTER |
|
|
1583 | || tmp->type == GATE |
1590 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1584 | || tmp->type == LOCKED_DOOR |
1591 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1585 | || tmp->type == WEAPON |
|
|
1586 | || tmp->type == ALTAR |
|
|
1587 | || tmp->type == SIGN |
1592 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1588 | || tmp->type == TRIGGER_PEDESTAL |
1593 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1589 | || tmp->type == SPECIAL_KEY |
|
|
1590 | || tmp->type == TREASURE |
|
|
1591 | || tmp->type == BOOK |
|
|
1592 | || tmp->type == HOLY_ALTAR |
|
|
1593 | || tmp->type == CONTAINER))) |
1594 | { |
1594 | { |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | { |
1596 | { |
1597 | tmp->invisible = 0; |
1597 | tmp->invisible = 0; |
1598 | done_one = 1; |
1598 | done_one = 1; |
1599 | } |
1599 | } |
1600 | } |
1600 | } |
1601 | |
1601 | |
1602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1603 | floor = 1; |
1603 | floor = 1; |
1604 | |
1604 | |
1605 | /* All detections below this point don't descend beneath the floor, |
1605 | /* All detections below this point don't descend beneath the floor, |
1606 | * so just continue on. We could be clever and look at the type of |
1606 | * so just continue on. We could be clever and look at the type of |
1607 | * detection to completely break out if we don't care about objects beneath |
1607 | * detection to completely break out if we don't care about objects beneath |
1608 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1608 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1609 | */ |
1609 | */ |
1610 | if (floor) |
1610 | if (floor) |
1611 | continue; |
1611 | continue; |
1612 | |
1612 | |
1613 | /* I had thought about making detect magic and detect curse |
1613 | /* I had thought about making detect magic and detect curse |
1614 | * show the flash the magic item like it does for detect monster. |
1614 | * show the flash the magic item like it does for detect monster. |
1615 | * however, if the object is within sight, this would then make it |
1615 | * however, if the object is within sight, this would then make it |
1616 | * difficult to see what object is magical/cursed, so the |
1616 | * difficult to see what object is magical/cursed, so the |
1617 | * effect wouldn't be as apparant. |
1617 | * effect wouldn't be as apparent. |
1618 | */ |
1618 | */ |
1619 | |
1619 | |
1620 | /* detect magic */ |
1620 | /* detect magic */ |
1621 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1621 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1622 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1622 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1623 | { |
1623 | { |
1624 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1624 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1625 | /* make runes more visibile */ |
1625 | /* make runes more visibile */ |
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1627 | tmp->stats.Cha /= 4; |
1627 | tmp->stats.Cha /= 4; |
|
|
1628 | |
1628 | done_one = 1; |
1629 | done_one = 1; |
1629 | } |
1630 | } |
|
|
1631 | |
1630 | /* detect monster */ |
1632 | /* detect monster */ |
1631 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1633 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1632 | { |
1634 | { |
1633 | done_one = 2; |
1635 | done_one = 2; |
|
|
1636 | |
1634 | if (!detect) |
1637 | if (!detect) |
1635 | detect = tmp; |
1638 | detect = tmp; |
1636 | } |
1639 | } |
|
|
1640 | |
1637 | /* Basically, if race is set in the spell, then the creatures race must |
1641 | /* Basically, if race is set in the spell, then the creatures race must |
1638 | * match that. if the spell race is set to GOD, then the gods opposing |
1642 | * match that. if the spell race is set to GOD, then the gods opposing |
1639 | * race must match. |
1643 | * race must match. |
1640 | */ |
1644 | */ |
1641 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1645 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1642 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1646 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1643 | (strstr (spell->race, tmp->race)))) |
1647 | spell->race.contains (tmp->race))) |
1644 | { |
1648 | { |
1645 | done_one = 2; |
1649 | done_one = 2; |
|
|
1650 | |
1646 | if (!detect) |
1651 | if (!detect) |
1647 | detect = tmp; |
1652 | detect = tmp; |
1648 | } |
1653 | } |
|
|
1654 | |
1649 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1655 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1650 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1656 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1651 | { |
1657 | { |
1652 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1658 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1653 | done_one = 1; |
1659 | done_one = 1; |
1654 | } |
1660 | } |
1655 | } /* for stack of objects on this space */ |
1661 | } /* for stack of objects on this space */ |
1656 | |
1662 | |
1657 | /* Code here puts an effect of the spell on the space, so you can see |
1663 | /* Code here puts an effect of the spell on the space, so you can see |
1658 | * where the magic is. |
1664 | * where the magic is. |
1659 | */ |
1665 | */ |
1660 | if (done_one) |
1666 | if (done_one) |
1661 | { |
1667 | { |
1662 | object *detect_ob = arch_to_object (spell->other_arch); |
1668 | object *detect_ob = arch_to_object (spell->other_arch); |
1663 | |
1669 | |
1664 | /* if this is set, we want to copy the face */ |
1670 | /* if this is set, we want to copy the face */ |
1665 | if (done_one == 2 && detect) |
1671 | if (done_one == 2 && detect) |
1666 | { |
1672 | { |
1667 | detect_ob->face = detect->face; |
1673 | detect_ob->face = detect->face; |
1668 | detect_ob->animation_id = detect->animation_id; |
1674 | detect_ob->animation_id = detect->animation_id; |
1669 | detect_ob->anim_speed = detect->anim_speed; |
1675 | detect_ob->anim_speed = detect->anim_speed; |
1670 | detect_ob->last_anim = 0; |
1676 | detect_ob->last_anim = 0; |
1671 | /* by default, the detect_ob is already animated */ |
1677 | /* by default, the detect_ob is already animated */ |
1672 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1678 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1673 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1679 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1674 | } |
1680 | } |
1675 | |
1681 | |
1676 | m->insert (detect_ob, nx, ny, op); |
1682 | m->insert (detect_ob, nx, ny, op); |
1677 | } |
1683 | } |
1678 | } /* for processing the surrounding spaces */ |
1684 | } /* for processing the surrounding spaces */ |
1679 | |
1685 | |
1680 | |
1686 | |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1687 | /* Now process objects in the players inventory if detect curse or magic */ |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1683 | { |
1689 | { |
… | |
… | |
1727 | |
1733 | |
1728 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1734 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1729 | |
1735 | |
1730 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1736 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1731 | { |
1737 | { |
1732 | object *tmp; |
|
|
1733 | |
|
|
1734 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1738 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1735 | |
|
|
1736 | /* Explodes a fireball centered at player */ |
|
|
1737 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1738 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1739 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1740 | |
|
|
1741 | tmp->insert_at (victim); |
|
|
1742 | victim->stats.sp = 2 * victim->stats.maxsp; |
1739 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1740 | create_exploding_ball_at (victim, caster_level); |
1743 | } |
1741 | } |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1745 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1743 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1747 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
… | |
… | |
1874 | |
1872 | |
1875 | if (head->attacktype & AT_MAGIC |
1873 | if (head->attacktype & AT_MAGIC |
1876 | && !(head->attacktype & AT_COUNTERSPELL) |
1874 | && !(head->attacktype & AT_COUNTERSPELL) |
1877 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1875 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1878 | && (op->level > head->level)) |
1876 | && (op->level > head->level)) |
1879 | head->destroy (true); |
1877 | head->destroy (); |
1880 | else |
1878 | else |
1881 | switch (head->type) |
1879 | switch (head->type) |
1882 | { |
1880 | { |
1883 | case SPELL_EFFECT: |
1881 | case SPELL_EFFECT: |
1884 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1882 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1885 | // about sanctuary in spell_util.C |
1883 | // about sanctuary in spell_util.C |
1886 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1884 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1887 | continue; |
1885 | continue; |
1888 | |
1886 | |
1889 | if (op->level > head->level) |
1887 | if (op->level > head->level) |
1890 | head->destroy (true); |
1888 | head->destroy (); |
1891 | |
1889 | |
1892 | break; |
1890 | break; |
1893 | |
1891 | |
1894 | /* I really don't get this rune code that much - that |
1892 | /* I really don't get this rune code that much - that |
1895 | * random chance seems really low. |
1893 | * random chance seems really low. |
… | |
… | |
1897 | case RUNE: |
1895 | case RUNE: |
1898 | if (rndm (0, 149) == 0) |
1896 | if (rndm (0, 149) == 0) |
1899 | { |
1897 | { |
1900 | head->stats.hp--; /* weaken the rune */ |
1898 | head->stats.hp--; /* weaken the rune */ |
1901 | if (!head->stats.hp) |
1899 | if (!head->stats.hp) |
1902 | head->destroy (true); |
1900 | head->destroy (); |
1903 | } |
1901 | } |
1904 | break; |
1902 | break; |
1905 | } |
1903 | } |
1906 | } |
1904 | } |
1907 | } |
1905 | } |
… | |
… | |
2010 | if (!weapon) |
2008 | if (!weapon) |
2011 | { |
2009 | { |
2012 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2010 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2013 | return 0; |
2011 | return 0; |
2014 | } |
2012 | } |
|
|
2013 | |
2015 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2014 | if (spell->race && weapon->arch->archname != spell->race) |
2016 | { |
2015 | { |
2017 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2018 | return 0; |
2017 | return 0; |
2019 | } |
2018 | } |
|
|
2019 | |
2020 | if (weapon->type != WEAPON) |
2020 | if (weapon->type != WEAPON) |
2021 | { |
2021 | { |
2022 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2022 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2023 | return 0; |
2023 | return 0; |
2024 | } |
2024 | } |
|
|
2025 | |
2025 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2026 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2026 | { |
2027 | { |
2027 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2028 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2028 | return 0; |
2029 | return 0; |
2029 | } |
2030 | } |
… | |
… | |
2084 | |
2085 | |
2085 | /* attacktype */ |
2086 | /* attacktype */ |
2086 | if (!tmp->attacktype) |
2087 | if (!tmp->attacktype) |
2087 | tmp->attacktype = AT_PHYSICAL; |
2088 | tmp->attacktype = AT_PHYSICAL; |
2088 | |
2089 | |
2089 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
2090 | { |
|
|
2091 | for (i = 0; i < NROFATTACKS; i++) |
2090 | for (i = 0; i < NROFATTACKS; i++) |
2092 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2091 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2093 | a = mt->save[0]; |
2092 | |
2094 | } |
2093 | a = op->material->save[0]; |
2095 | else |
|
|
2096 | { |
|
|
2097 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2098 | tmp->resist[i] = 5; |
|
|
2099 | a = 10; |
|
|
2100 | } |
|
|
2101 | |
2094 | |
2102 | /* Set weapon's immunity */ |
2095 | /* Set weapon's immunity */ |
2103 | tmp->resist[ATNR_CONFUSION] = 100; |
2096 | tmp->resist[ATNR_CONFUSION] = 100; |
2104 | tmp->resist[ATNR_POISON] = 100; |
2097 | tmp->resist[ATNR_POISON] = 100; |
2105 | tmp->resist[ATNR_SLOW] = 100; |
2098 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2132 | tmp->state = weapon->state; |
2125 | tmp->state = weapon->state; |
2133 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2126 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2134 | } |
2127 | } |
2135 | |
2128 | |
2136 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2129 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2137 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2130 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2138 | |
2131 | |
2139 | tmp->speed_left = -1; |
2132 | tmp->speed_left = -1; |
2140 | tmp->direction = dir; |
2133 | tmp->direction = dir; |
2141 | |
2134 | |
2142 | m->insert (tmp, x, y, op); |
2135 | m->insert (tmp, x, y, op); |
… | |
… | |
2146 | /* cast_daylight() - changes the map darkness level *lower* */ |
2139 | /* cast_daylight() - changes the map darkness level *lower* */ |
2147 | |
2140 | |
2148 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2141 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2149 | * This changes the light level for the entire map. |
2142 | * This changes the light level for the entire map. |
2150 | */ |
2143 | */ |
2151 | |
|
|
2152 | int |
2144 | int |
2153 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2145 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2154 | { |
2146 | { |
2155 | int success; |
2147 | int success; |
2156 | |
2148 | |
… | |
… | |
2164 | if (spell->stats.dam < 0) |
2156 | if (spell->stats.dam < 0) |
2165 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2157 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2166 | else |
2158 | else |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2168 | } |
2160 | } |
|
|
2161 | |
2169 | return success; |
2162 | return success; |
2170 | } |
2163 | } |
2171 | |
2164 | |
2172 | /* create an aura spell object and put it in the player's inventory. |
2165 | /* create an aura spell object and put it in the player's inventory. |
2173 | * as usual, op is player, caster is the object casting the spell, |
2166 | * as usual, op is player, caster is the object casting the spell, |
… | |
… | |
2226 | aura->remove (); |
2219 | aura->remove (); |
2227 | |
2220 | |
2228 | /* exit if we're out of gas */ |
2221 | /* exit if we're out of gas */ |
2229 | if (aura->duration-- < 0) |
2222 | if (aura->duration-- < 0) |
2230 | { |
2223 | { |
2231 | aura->destroy (true); |
2224 | aura->destroy (); |
2232 | return; |
2225 | return; |
2233 | } |
2226 | } |
2234 | |
2227 | |
2235 | /* auras only exist in inventories */ |
2228 | /* auras only exist in inventories */ |
2236 | if (!env || !env->map) |
2229 | if (!env || !env->map) |
2237 | { |
2230 | { |
2238 | aura->destroy (true); |
2231 | aura->destroy (); |
2239 | return; |
2232 | return; |
2240 | } |
2233 | } |
2241 | |
2234 | |
2242 | /* we need to jump out of the inventory for a bit |
2235 | /* we need to jump out of the inventory for a bit |
2243 | * in order to hit the map conveniently. |
2236 | * in order to hit the map conveniently. |
… | |
… | |
2271 | * op is the piece object. |
2264 | * op is the piece object. |
2272 | */ |
2265 | */ |
2273 | void |
2266 | void |
2274 | move_peacemaker (object *op) |
2267 | move_peacemaker (object *op) |
2275 | { |
2268 | { |
2276 | object *tmp; |
2269 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2277 | |
|
|
2278 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2279 | { |
2270 | { |
2280 | int atk_lev, def_lev; |
2271 | int atk_lev, def_lev; |
2281 | object *victim = tmp->head_ (); |
2272 | object *victim = tmp->head_ (); |
2282 | |
2273 | |
2283 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2274 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
… | |
… | |
2287 | continue; |
2278 | continue; |
2288 | |
2279 | |
2289 | if (victim->stats.exp == 0) |
2280 | if (victim->stats.exp == 0) |
2290 | continue; |
2281 | continue; |
2291 | |
2282 | |
2292 | def_lev = MAX (1, victim->level); |
2283 | def_lev = max (1, victim->level); |
2293 | atk_lev = MAX (1, op->level); |
2284 | atk_lev = max (1, op->level); |
2294 | |
2285 | |
2295 | if (rndm (0, atk_lev - 1) > def_lev) |
2286 | if (rndm (0, atk_lev - 1) > def_lev) |
2296 | { |
2287 | { |
2297 | /* make this sucker peaceful. */ |
2288 | /* make this sucker peaceful. */ |
2298 | |
2289 | |
… | |
… | |
2318 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2309 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2319 | } |
2310 | } |
2320 | } |
2311 | } |
2321 | } |
2312 | } |
2322 | |
2313 | |
2323 | |
|
|
2324 | /* This writes a rune that contains the appropriate message. |
2314 | /* This writes a rune that contains the appropriate message. |
2325 | * There really isn't any adjustments we make. |
2315 | * There really isn't any adjustments we make. |
2326 | */ |
2316 | */ |
2327 | |
|
|
2328 | int |
2317 | int |
2329 | write_mark (object *op, object *spell, const char *msg) |
2318 | write_mark (object *op, object *spell, const char *msg) |
2330 | { |
2319 | { |
2331 | char rune[HUGE_BUF]; |
|
|
2332 | object *tmp; |
|
|
2333 | |
|
|
2334 | if (!msg || msg[0] == 0) |
2320 | if (!msg || msg[0] == 0) |
2335 | { |
2321 | { |
2336 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2322 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2337 | return 0; |
2323 | return 0; |
2338 | } |
2324 | } |
2339 | |
2325 | |
2340 | if (strcasestr_local (msg, "endmsg")) |
2326 | if (!msg_is_safe (msg)) |
2341 | { |
2327 | { |
2342 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2328 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2343 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2329 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2344 | return 0; |
2330 | return 0; |
2345 | } |
2331 | } |
|
|
2332 | |
2346 | if (!spell->other_arch) |
2333 | if (!spell->other_arch) |
2347 | return 0; |
2334 | return 0; |
|
|
2335 | |
2348 | tmp = arch_to_object (spell->other_arch); |
2336 | object *tmp = arch_to_object (spell->other_arch); |
2349 | |
|
|
2350 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2351 | |
2337 | |
2352 | tmp->race = op->name; /*Save the owner of the rune */ |
2338 | tmp->race = op->name; /*Save the owner of the rune */ |
2353 | tmp->msg = rune; |
2339 | tmp->msg = msg; |
2354 | |
2340 | |
2355 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2341 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2342 | |
2356 | return 1; |
2343 | return 1; |
2357 | } |
2344 | } |
|
|
2345 | |