… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
73 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | op->play_sound (sound_find ("ob_explode")); |
75 | wand->destroy (); |
76 | wand->destroy (); |
76 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype (shstr_fireball); |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | |
79 | |
79 | if (!tmp->stats.dam) |
80 | if (!tmp->stats.dam) |
80 | tmp->stats.dam = 1; |
81 | tmp->stats.dam = 1; |
81 | |
82 | |
… | |
… | |
261 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
262 | return 0; |
263 | return 0; |
263 | } |
264 | } |
264 | |
265 | |
265 | food_value /= at->stats.food; |
266 | food_value /= at->stats.food; |
266 | new_op = arch_to_object (at); |
267 | new_op = at->instance (); |
267 | new_op->nrof = food_value; |
268 | new_op->nrof = food_value; |
268 | |
269 | |
269 | new_op->value = 0; |
270 | new_op->value = 0; |
270 | if (new_op->nrof < 1) |
271 | if (new_op->nrof < 1) |
271 | new_op->nrof = 1; |
272 | new_op->nrof = 1; |
… | |
… | |
564 | |
565 | |
565 | int |
566 | int |
566 | perceive_self (object *op) |
567 | perceive_self (object *op) |
567 | { |
568 | { |
568 | const char *cp = describe_item (op, op); |
569 | const char *cp = describe_item (op, op); |
569 | archetype *at = archetype::find (ARCH_DEPLETION); |
570 | archetype *at = archetype::find (shstr_depletion); |
570 | |
571 | |
571 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
572 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
572 | |
573 | |
573 | if (!op->is_player ()) |
574 | if (!op->is_player ()) |
574 | return 0; |
575 | return 0; |
… | |
… | |
593 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
594 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
595 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | } |
597 | } |
597 | |
598 | |
598 | if (is_dragon_pl (op)) |
599 | if (op->is_dragon ()) |
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | { |
602 | { |
602 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | { |
604 | { |
… | |
… | |
649 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
650 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
650 | return 0; |
651 | return 0; |
651 | } |
652 | } |
652 | |
653 | |
653 | if (spell_ob->other_arch) |
654 | if (spell_ob->other_arch) |
654 | tmp = arch_to_object (spell_ob->other_arch); |
655 | tmp = spell_ob->other_arch->instance (); |
655 | else if (spell_ob->race) |
656 | else if (spell_ob->race) |
656 | { |
657 | { |
657 | char buf1[MAX_BUF]; |
658 | char buf1[MAX_BUF]; |
658 | |
659 | |
659 | sprintf (buf1, spell_ob->race, dir); |
660 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
663 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
664 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
664 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
665 | return 0; |
666 | return 0; |
666 | } |
667 | } |
667 | |
668 | |
668 | tmp = arch_to_object (at); |
669 | tmp = at->instance (); |
669 | } |
670 | } |
670 | else |
671 | else |
671 | { |
672 | { |
672 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
673 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
673 | return 0; |
674 | return 0; |
… | |
… | |
717 | return 0; |
718 | return 0; |
718 | } |
719 | } |
719 | |
720 | |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
722 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
723 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
723 | |
724 | |
724 | /* This code causes the wall to extend some distance in |
725 | /* This code causes the wall to extend some distance in |
725 | * each direction, or until an obstruction is encountered. |
726 | * each direction, or until an obstruction is encountered. |
726 | * posblocked and negblocked help determine how far the |
727 | * posblocked and negblocked help determine how far the |
727 | * created wall can extend, it won't go extend through |
728 | * created wall can extend, it won't go extend through |
… | |
… | |
747 | object *tmp2 = tmp->clone (); |
748 | object *tmp2 = tmp->clone (); |
748 | m->insert (tmp2, x, y, op); |
749 | m->insert (tmp2, x, y, op); |
749 | |
750 | |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
753 | tmp2->insert (tmp2->other_arch->instance ()); |
753 | |
754 | |
754 | } |
755 | } |
755 | else |
756 | else |
756 | posblocked = 1; |
757 | posblocked = 1; |
757 | |
758 | |
… | |
… | |
764 | { |
765 | { |
765 | object *tmp2 = tmp->clone (); |
766 | object *tmp2 = tmp->clone (); |
766 | m->insert (tmp2, x, y, op); |
767 | m->insert (tmp2, x, y, op); |
767 | |
768 | |
768 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
769 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
770 | tmp2->insert (tmp2->other_arch->instance ()); |
770 | } |
771 | } |
771 | else |
772 | else |
772 | negblocked = 1; |
773 | negblocked = 1; |
773 | } |
774 | } |
774 | |
775 | |
… | |
… | |
884 | |
885 | |
885 | /* Actually move the player now */ |
886 | /* Actually move the player now */ |
886 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
887 | return 1; |
888 | return 1; |
888 | |
889 | |
889 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
890 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
891 | |
890 | return 1; |
892 | return 1; |
891 | } |
893 | } |
892 | |
894 | |
893 | /* cast_heal: Heals something. |
895 | /* cast_heal: Heals something. |
894 | * op is the caster. |
896 | * op is the caster. |
… | |
… | |
949 | if (cure_disease (tmp, op, spell)) |
951 | if (cure_disease (tmp, op, spell)) |
950 | success = 1; |
952 | success = 1; |
951 | |
953 | |
952 | if (spell->attacktype & AT_POISON) |
954 | if (spell->attacktype & AT_POISON) |
953 | { |
955 | { |
954 | at = archetype::find ("poisoning"); |
956 | at = archetype::find (shstr_poisoning); |
955 | poison = present_arch_in_ob (at, tmp); |
957 | poison = present_arch_in_ob (at, tmp); |
956 | if (poison) |
958 | if (poison) |
957 | { |
959 | { |
958 | success = 1; |
960 | success = 1; |
959 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
961 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
961 | } |
963 | } |
962 | } |
964 | } |
963 | |
965 | |
964 | if (spell->attacktype & AT_CONFUSION) |
966 | if (spell->attacktype & AT_CONFUSION) |
965 | { |
967 | { |
966 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
968 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
967 | if (poison) |
969 | if (poison) |
968 | { |
970 | { |
969 | success = 1; |
971 | success = 1; |
970 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
972 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
971 | poison->duration = 1; |
973 | poison->duration = 1; |
972 | } |
974 | } |
973 | } |
975 | } |
974 | |
976 | |
975 | if (spell->attacktype & AT_BLIND) |
977 | if (spell->attacktype & AT_BLIND) |
976 | { |
978 | { |
977 | at = archetype::find ("blindness"); |
979 | at = archetype::find (shstr_blindness); |
978 | poison = present_arch_in_ob (at, tmp); |
980 | poison = present_arch_in_ob (at, tmp); |
979 | if (poison) |
981 | if (poison) |
980 | { |
982 | { |
981 | success = 1; |
983 | success = 1; |
982 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
984 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1248 | } |
1250 | } |
1249 | else |
1251 | else |
1250 | { |
1252 | { |
1251 | /* Only give out good benefits, and put a max on it */ |
1253 | /* Only give out good benefits, and put a max on it */ |
1252 | for (i = 0; i < NROFATTACKS; i++) |
1254 | for (i = 0; i < NROFATTACKS; i++) |
1253 | { |
|
|
1254 | if (god->resist[i] > 0) |
1255 | if (god->resist[i] > 0) |
1255 | { |
|
|
1256 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1256 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1257 | } |
1257 | |
1258 | } |
|
|
1259 | force->path_attuned |= god->path_attuned; |
1258 | force->path_attuned |= god->path_attuned; |
1260 | |
1259 | |
1261 | if (spell_ob->attacktype) |
1260 | if (spell_ob->attacktype) |
1262 | force->slaying = god->slaying; |
1261 | force->slaying = god->slaying; |
1263 | |
1262 | |
… | |
… | |
1328 | if (op->type != PLAYER) |
1327 | if (op->type != PLAYER) |
1329 | return 0; |
1328 | return 0; |
1330 | |
1329 | |
1331 | archetype *nugget[3]; |
1330 | archetype *nugget[3]; |
1332 | |
1331 | |
1333 | nugget[0] = archetype::find ("pyrite3"); |
1332 | nugget[0] = archetype::find (shstr_pyrite3); |
1334 | nugget[1] = archetype::find ("pyrite2"); |
1333 | nugget[1] = archetype::find (shstr_pyrite2); |
1335 | nugget[2] = archetype::find ("pyrite"); |
1334 | nugget[2] = archetype::find (shstr_pyrite); |
1336 | |
1335 | |
1337 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1336 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1338 | * some, and also prevents people from alchemising every table/chair/clock |
1337 | * some, and also prevents people from alchemising every table/chair/clock |
1339 | * in sight |
1338 | * in sight |
1340 | */ |
1339 | */ |
… | |
… | |
1400 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1399 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1401 | if (int nrof = value / nugget [i]->value) |
1400 | if (int nrof = value / nugget [i]->value) |
1402 | { |
1401 | { |
1403 | value -= nrof * nugget[i]->value; |
1402 | value -= nrof * nugget[i]->value; |
1404 | |
1403 | |
1405 | object *tmp = arch_to_object (nugget[i]); |
1404 | object *tmp = nugget[i]->instance (); |
1406 | tmp->nrof = nrof; |
1405 | tmp->nrof = nrof; |
1407 | tmp->flag [FLAG_IDENTIFIED] = true; |
1406 | tmp->flag [FLAG_IDENTIFIED] = true; |
1408 | op->map->insert (tmp, x, y, op, 0); |
1407 | op->map->insert (tmp, x, y, op, 0); |
1409 | } |
1408 | } |
1410 | |
1409 | |
… | |
… | |
1573 | /* show invisible */ |
1572 | /* show invisible */ |
1574 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1573 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1575 | /* Might there be other objects that we can make visible? */ |
1574 | /* Might there be other objects that we can make visible? */ |
1576 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1575 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1577 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1576 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1578 | || tmp->type == CF_HANDLE |
1577 | || tmp->type == T_HANDLE |
1579 | || tmp->type == TRAPDOOR |
1578 | || tmp->type == TRAPDOOR |
1580 | || tmp->type == EXIT |
1579 | || tmp->type == EXIT |
1581 | || tmp->type == HOLE |
1580 | || tmp->type == HOLE |
1582 | || tmp->type == BUTTON |
1581 | || tmp->type == BUTTON |
1583 | || tmp->type == TELEPORTER |
1582 | || tmp->type == TELEPORTER |
… | |
… | |
1664 | /* Code here puts an effect of the spell on the space, so you can see |
1663 | /* Code here puts an effect of the spell on the space, so you can see |
1665 | * where the magic is. |
1664 | * where the magic is. |
1666 | */ |
1665 | */ |
1667 | if (done_one) |
1666 | if (done_one) |
1668 | { |
1667 | { |
1669 | object *detect_ob = arch_to_object (spell->other_arch); |
1668 | object *detect_ob = spell->other_arch->instance (); |
1670 | |
1669 | |
1671 | /* if this is set, we want to copy the face */ |
1670 | /* if this is set, we want to copy the face */ |
1672 | if (done_one == 2 && detect) |
1671 | if (done_one == 2 && detect) |
1673 | { |
1672 | { |
1674 | detect_ob->face = detect->face; |
1673 | detect_ob->face = detect->face; |
… | |
… | |
2031 | } |
2030 | } |
2032 | |
2031 | |
2033 | weapon = weapon->split (); |
2032 | weapon = weapon->split (); |
2034 | |
2033 | |
2035 | /* create the golem object */ |
2034 | /* create the golem object */ |
2036 | tmp = arch_to_object (spell->other_arch); |
2035 | tmp = spell->other_arch->instance (); |
2037 | |
2036 | |
2038 | /* if animated by a player, give the player control of the golem */ |
2037 | /* if animated by a player, give the player control of the golem */ |
2039 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2038 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2040 | tmp->stats.exp = 0; |
2039 | tmp->stats.exp = 0; |
2041 | add_friendly_object (tmp); |
2040 | add_friendly_object (tmp); |
… | |
… | |
2086 | |
2085 | |
2087 | /* attacktype */ |
2086 | /* attacktype */ |
2088 | if (!tmp->attacktype) |
2087 | if (!tmp->attacktype) |
2089 | tmp->attacktype = AT_PHYSICAL; |
2088 | tmp->attacktype = AT_PHYSICAL; |
2090 | |
2089 | |
2091 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
2092 | { |
|
|
2093 | for (i = 0; i < NROFATTACKS; i++) |
2090 | for (i = 0; i < NROFATTACKS; i++) |
2094 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2091 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2095 | a = mt->save[0]; |
2092 | |
2096 | } |
2093 | a = op->material->save[0]; |
2097 | else |
|
|
2098 | { |
|
|
2099 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2100 | tmp->resist[i] = 5; |
|
|
2101 | a = 10; |
|
|
2102 | } |
|
|
2103 | |
2094 | |
2104 | /* Set weapon's immunity */ |
2095 | /* Set weapon's immunity */ |
2105 | tmp->resist[ATNR_CONFUSION] = 100; |
2096 | tmp->resist[ATNR_CONFUSION] = 100; |
2106 | tmp->resist[ATNR_POISON] = 100; |
2097 | tmp->resist[ATNR_POISON] = 100; |
2107 | tmp->resist[ATNR_SLOW] = 100; |
2098 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2134 | tmp->state = weapon->state; |
2125 | tmp->state = weapon->state; |
2135 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2126 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2136 | } |
2127 | } |
2137 | |
2128 | |
2138 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2129 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2139 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2130 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2140 | |
2131 | |
2141 | tmp->speed_left = -1; |
2132 | tmp->speed_left = -1; |
2142 | tmp->direction = dir; |
2133 | tmp->direction = dir; |
2143 | |
2134 | |
2144 | m->insert (tmp, x, y, op); |
2135 | m->insert (tmp, x, y, op); |
… | |
… | |
2183 | |
2174 | |
2184 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2175 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2185 | if (new_aura) |
2176 | if (new_aura) |
2186 | refresh = 1; |
2177 | refresh = 1; |
2187 | else |
2178 | else |
2188 | new_aura = arch_to_object (spell->other_arch); |
2179 | new_aura = spell->other_arch->instance (); |
2189 | |
2180 | |
2190 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2181 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2191 | |
2182 | |
2192 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2183 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2193 | |
2184 | |
… | |
… | |
2258 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2249 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2259 | { |
2250 | { |
2260 | hit_map (aura, i, aura->attacktype, 0); |
2251 | hit_map (aura, i, aura->attacktype, 0); |
2261 | |
2252 | |
2262 | if (aura->other_arch) |
2253 | if (aura->other_arch) |
2263 | pos.insert (arch_to_object (aura->other_arch), aura); |
2254 | pos.insert (aura->other_arch->instance (), aura); |
2264 | } |
2255 | } |
2265 | } |
2256 | } |
2266 | |
2257 | |
2267 | /* put the aura back in the player's inventory */ |
2258 | /* put the aura back in the player's inventory */ |
2268 | env->insert (aura); |
2259 | env->insert (aura); |
… | |
… | |
2287 | continue; |
2278 | continue; |
2288 | |
2279 | |
2289 | if (victim->stats.exp == 0) |
2280 | if (victim->stats.exp == 0) |
2290 | continue; |
2281 | continue; |
2291 | |
2282 | |
2292 | def_lev = MAX (1, victim->level); |
2283 | def_lev = max (1, victim->level); |
2293 | atk_lev = MAX (1, op->level); |
2284 | atk_lev = max (1, op->level); |
2294 | |
2285 | |
2295 | if (rndm (0, atk_lev - 1) > def_lev) |
2286 | if (rndm (0, atk_lev - 1) > def_lev) |
2296 | { |
2287 | { |
2297 | /* make this sucker peaceful. */ |
2288 | /* make this sucker peaceful. */ |
2298 | |
2289 | |
… | |
… | |
2330 | { |
2321 | { |
2331 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2322 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2332 | return 0; |
2323 | return 0; |
2333 | } |
2324 | } |
2334 | |
2325 | |
2335 | if (strcasestr_local (msg, "endmsg")) |
2326 | if (!msg_is_safe (msg)) |
2336 | { |
2327 | { |
2337 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2328 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2338 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2329 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2339 | return 0; |
2330 | return 0; |
2340 | } |
2331 | } |
2341 | |
2332 | |
2342 | if (!spell->other_arch) |
2333 | if (!spell->other_arch) |
2343 | return 0; |
2334 | return 0; |
2344 | |
2335 | |
2345 | object *tmp = arch_to_object (spell->other_arch); |
2336 | object *tmp = spell->other_arch->instance (); |
2346 | |
2337 | |
2347 | tmp->race = op->name; /*Save the owner of the rune */ |
2338 | tmp->race = op->name; /*Save the owner of the rune */ |
2348 | tmp->msg = msg; |
2339 | tmp->msg = msg; |
2349 | |
2340 | |
2350 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2341 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |