1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <living.h> |
27 | #include <living.h> |
… | |
… | |
62 | { |
62 | { |
63 | object *wand, *tmp; |
63 | object *wand, *tmp; |
64 | int ncharges; |
64 | int ncharges; |
65 | |
65 | |
66 | wand = find_marked_object (op); |
66 | wand = find_marked_object (op); |
67 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
68 | { |
68 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
70 | return 0; |
70 | return 0; |
71 | } |
71 | } |
|
|
72 | |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
74 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | op->play_sound (sound_find ("ob_explode")); |
76 | esrv_del_item (op->contr, wand->count); |
|
|
77 | wand->destroy (); |
77 | wand->destroy (); |
78 | tmp = get_archetype ("fireball"); |
78 | tmp = get_archetype (shstr_fireball); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
80 | |
81 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
82 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
83 | |
83 | |
… | |
… | |
94 | |
94 | |
95 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
97 | else |
97 | else |
98 | { |
98 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
100 | return 0; |
100 | return 0; |
101 | } |
101 | } |
102 | |
102 | |
103 | if (!ncharges) |
103 | if (!ncharges) |
104 | ncharges = 1; |
104 | ncharges = 1; |
105 | |
105 | |
106 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | |
108 | |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
110 | { |
110 | { |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
112 | wand->set_speed (wand->arch->clone.speed); |
112 | wand->set_speed (wand->arch->speed); |
113 | } |
113 | } |
114 | |
114 | |
115 | return 1; |
115 | return 1; |
116 | } |
116 | } |
117 | |
117 | |
… | |
… | |
123 | * great a plus, the default is used. |
123 | * great a plus, the default is used. |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
126 | * create nonnmagic arrows, or even -1, etc... |
126 | * create nonnmagic arrows, or even -1, etc... |
127 | */ |
127 | */ |
128 | |
|
|
129 | int |
128 | int |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
131 | { |
130 | { |
132 | int missile_plus = 0, bonus_plus = 0; |
131 | int bonus_plus = 0; |
133 | const char *missile_name; |
132 | const char *missile_name = "arrow"; |
134 | object *tmp, *missile; |
|
|
135 | |
133 | |
136 | missile_name = "arrow"; |
|
|
137 | |
|
|
138 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
139 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
140 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
141 | |
137 | |
142 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
143 | |
139 | |
144 | if (archetype::find (missile_name) == NULL) |
140 | archetype *missile_arch = archetype::find (missile_name); |
|
|
141 | |
|
|
142 | if (!missile_arch) |
145 | { |
143 | { |
146 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
147 | return 0; |
145 | return 0; |
148 | } |
146 | } |
149 | |
147 | |
150 | missile = get_archetype (missile_name); |
148 | object *missile = missile_arch->instance (); |
151 | |
149 | |
152 | if (stringarg) |
150 | if (spellparam) |
153 | { |
151 | { |
154 | /* If it starts with a letter, presume it is a description */ |
152 | /* If it starts with a letter, presume it is a description */ |
155 | if (isalpha (*stringarg)) |
153 | if (isalpha (*spellparam)) |
156 | { |
154 | { |
157 | artifact *al = find_artifactlist (missile->type)->items; |
155 | artifact *al = find_artifactlist (missile->type)->items; |
158 | |
156 | |
159 | for (; al; al = al->next) |
157 | for (; al; al = al->next) |
160 | if (!strcasecmp (al->item->name, stringarg)) |
158 | if (!strcasecmp (al->item->name, spellparam)) |
161 | break; |
159 | break; |
162 | |
160 | |
163 | if (!al) |
161 | if (!al) |
164 | { |
162 | { |
165 | missile->destroy (); |
163 | missile->destroy (); |
166 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
167 | return 0; |
165 | return 0; |
168 | } |
166 | } |
169 | |
167 | |
170 | if (al->item->slaying) |
168 | if (al->item->slaying) |
171 | { |
169 | { |
172 | missile->destroy (); |
170 | missile->destroy (); |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
174 | return 0; |
172 | return 0; |
175 | } |
173 | } |
176 | |
174 | |
177 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
178 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
179 | * otherwise, in most cases, not enough will be created. I don't want to get into |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
180 | * the parsing of having to do both plus and type. |
178 | * the parsing of having to do both plus and type. |
181 | */ |
179 | */ |
182 | bonus_plus = 1 + (al->item->value / 5); |
180 | bonus_plus = 1 + (al->item->value / 5); |
183 | missile_plus = 0; |
181 | missile_plus = 0; |
184 | } |
182 | } |
185 | else if (atoi (stringarg) < missile_plus) |
183 | else if (atoi (spellparam) < missile_plus) |
186 | missile_plus = atoi (stringarg); |
184 | missile_plus = atoi (spellparam); |
187 | } |
185 | } |
188 | |
186 | |
189 | if (missile_plus > 4) |
187 | missile_plus = clamp (missile_plus, -4, 4); |
190 | missile_plus = 4; |
|
|
191 | else if (missile_plus < -4) |
|
|
192 | missile_plus = -4; |
|
|
193 | |
188 | |
194 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
189 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
195 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
190 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
196 | |
191 | |
197 | if (missile->nrof < 1) |
192 | if (missile->nrof < 1) |
… | |
… | |
199 | |
194 | |
200 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
201 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
202 | missile->value = 0; |
197 | missile->value = 0; |
203 | |
198 | |
204 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
205 | |
200 | |
206 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
207 | pick_up (op, missile); |
202 | pick_up (op, missile); |
208 | |
203 | |
209 | return 1; |
204 | return 1; |
210 | } |
205 | } |
211 | |
206 | |
212 | |
207 | |
213 | /* allows the choice of what sort of food object to make. |
208 | /* allows the choice of what sort of food object to make. |
214 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
209 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
215 | int |
210 | int |
216 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
211 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
217 | { |
212 | { |
218 | int food_value; |
213 | int food_value; |
219 | archetype *at = NULL; |
214 | archetype *at = NULL; |
220 | object *new_op; |
215 | object *new_op; |
221 | |
216 | |
222 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
217 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
223 | |
218 | |
224 | if (stringarg) |
219 | if (spellparam) |
225 | { |
220 | { |
226 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
221 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
227 | if (at == NULL) |
222 | if (at == NULL) |
228 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
223 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
229 | if (at == NULL || at->clone.stats.food > food_value) |
224 | if (at == NULL || at->stats.food > food_value) |
230 | stringarg = NULL; |
225 | spellparam = NULL; |
231 | } |
226 | } |
232 | |
227 | |
233 | if (!stringarg) |
228 | if (!spellparam) |
234 | { |
229 | { |
235 | archetype *at_tmp; |
230 | archetype *at_tmp; |
236 | |
231 | |
237 | /* We try to find the archetype with the maximum food value. |
232 | /* We try to find the archetype with the maximum food value. |
238 | * This removes the dependancy of hard coded food values in this |
233 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
240 | * We don't use flesh types because the weight values of those need |
235 | * We don't use flesh types because the weight values of those need |
241 | * to be altered from the donor. |
236 | * to be altered from the donor. |
242 | */ |
237 | */ |
243 | |
238 | |
244 | /* We assume the food items don't have multiple parts */ |
239 | /* We assume the food items don't have multiple parts */ |
245 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
240 | for_all_archetypes (at_tmp) |
246 | { |
241 | { |
247 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
242 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
248 | { |
243 | { |
249 | /* Basically, if the food value is something that is creatable |
244 | /* Basically, if the food value is something that is creatable |
250 | * under the limits of the spell and it is higher than |
245 | * under the limits of the spell and it is higher than |
251 | * the item we have now, take it instead. |
246 | * the item we have now, take it instead. |
252 | */ |
247 | */ |
253 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
248 | if (at_tmp->stats.food <= food_value |
|
|
249 | && (!at |
|
|
250 | || at_tmp->stats.food > at->stats.food |
|
|
251 | || (at_tmp->stats.food == at->stats.food |
|
|
252 | && at_tmp->weight < at->weight))) |
254 | at = at_tmp; |
253 | at = at_tmp; |
255 | } |
254 | } |
256 | } |
255 | } |
257 | } |
256 | } |
|
|
257 | |
258 | /* Pretty unlikely (there are some very low food items), but you never |
258 | /* Pretty unlikely (there are some very low food items), but you never |
259 | * know |
259 | * know |
260 | */ |
260 | */ |
261 | if (!at) |
261 | if (!at) |
262 | { |
262 | { |
263 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
263 | op->failmsgf ("You don't have enough experience to create any food."); |
264 | return 0; |
264 | return 0; |
265 | } |
265 | } |
266 | |
266 | |
267 | food_value /= at->clone.stats.food; |
267 | food_value /= at->stats.food; |
268 | new_op = arch_to_object (at); |
268 | new_op = at->instance (); |
269 | new_op->nrof = food_value; |
269 | new_op->nrof = food_value; |
270 | |
270 | |
271 | new_op->value = 0; |
271 | new_op->value = 0; |
272 | if (new_op->nrof < 1) |
272 | if (new_op->nrof < 1) |
273 | new_op->nrof = 1; |
273 | new_op->nrof = 1; |
… | |
… | |
281 | { |
281 | { |
282 | int r, mflags, maxrange; |
282 | int r, mflags, maxrange; |
283 | object *tmp; |
283 | object *tmp; |
284 | maptile *m; |
284 | maptile *m; |
285 | |
285 | |
286 | |
|
|
287 | if (!dir) |
286 | if (!dir) |
288 | { |
287 | { |
289 | examine_monster (op, op); |
288 | examine_monster (op, op); |
290 | return 1; |
289 | return 1; |
291 | } |
290 | } |
|
|
291 | |
292 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
292 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
293 | for (r = 1; r < maxrange; r++) |
293 | for (r = 1; r < maxrange; r++) |
294 | { |
294 | { |
295 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
295 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
296 | |
296 | |
… | |
… | |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
299 | |
299 | |
300 | if (mflags & P_OUT_OF_MAP) |
300 | if (mflags & P_OUT_OF_MAP) |
301 | break; |
301 | break; |
302 | |
302 | |
303 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
303 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
304 | { |
304 | { |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | return 0; |
306 | return 0; |
307 | } |
307 | } |
|
|
308 | |
308 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
309 | { |
310 | { |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
312 | { |
313 | { |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
315 | tmp = tmp->head; |
316 | tmp = tmp->head; |
316 | examine_monster (op, tmp); |
317 | examine_monster (op, tmp); |
317 | return 1; |
318 | return 1; |
318 | } |
319 | } |
319 | } |
320 | } |
320 | } |
321 | } |
|
|
322 | |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
323 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
322 | return 1; |
324 | return 1; |
323 | } |
325 | } |
324 | |
|
|
325 | |
326 | |
326 | /* This checks to see if 'pl' is invisible to 'mon'. |
327 | /* This checks to see if 'pl' is invisible to 'mon'. |
327 | * does race check, undead check, etc |
328 | * does race check, undead check, etc |
328 | * Returns TRUE if mon can't see pl, false |
329 | * Returns TRUE if mon can't see pl, false |
329 | * otherwise. This doesn't check range, walls, etc. It |
330 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
331 | * pl is invisible. |
332 | * pl is invisible. |
332 | */ |
333 | */ |
333 | int |
334 | int |
334 | makes_invisible_to (object *pl, object *mon) |
335 | makes_invisible_to (object *pl, object *mon) |
335 | { |
336 | { |
336 | |
|
|
337 | if (!pl->invisible) |
337 | if (!pl->invisible) |
338 | return 0; |
338 | return 0; |
|
|
339 | |
339 | if (pl->type == PLAYER) |
340 | if (pl->type == PLAYER) |
340 | { |
341 | { |
341 | /* If race isn't set, then invisible unless it is undead */ |
342 | /* If race isn't set, then invisible unless it is undead */ |
342 | if (!pl->contr->invis_race) |
343 | if (!pl->contr->invis_race) |
343 | { |
344 | { |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
345 | if (mon->flag [FLAG_UNDEAD]) |
345 | return 0; |
346 | return 0; |
|
|
347 | |
346 | return 1; |
348 | return 1; |
347 | } |
349 | } |
|
|
350 | |
348 | /* invis_race is set if we get here */ |
351 | /* invis_race is set if we get here */ |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
352 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
350 | return 1; |
353 | return 1; |
|
|
354 | |
351 | /* No race, can't be invisible to it */ |
355 | /* No race, can't be invisible to it */ |
352 | if (!mon->race) |
356 | if (!mon->race) |
353 | return 0; |
357 | return 0; |
|
|
358 | |
354 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | if (mon->race.contains (pl->contr->invis_race)) |
355 | return 1; |
360 | return 1; |
|
|
361 | |
356 | /* Nothing matched above, return 0 */ |
362 | /* Nothing matched above, return 0 */ |
357 | return 0; |
363 | return 0; |
358 | } |
364 | } |
359 | else |
365 | else |
360 | { |
366 | { |
… | |
… | |
375 | int |
381 | int |
376 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | cast_invisible (object *op, object *caster, object *spell_ob) |
377 | { |
383 | { |
378 | if (op->invisible > 1000) |
384 | if (op->invisible > 1000) |
379 | { |
385 | { |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
386 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
381 | return 0; |
387 | return 0; |
382 | } |
388 | } |
383 | |
389 | |
384 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
385 | * and if statement or two. |
391 | * and if statement or two. |
… | |
… | |
391 | |
397 | |
392 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
393 | { |
399 | { |
394 | op->contr->invis_race = spell_ob->race; |
400 | op->contr->invis_race = spell_ob->race; |
395 | |
401 | |
396 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
402 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
397 | op->contr->tmp_invis = 0; |
403 | op->contr->tmp_invis = 0; |
398 | else |
404 | else |
399 | op->contr->tmp_invis = 1; |
405 | op->contr->tmp_invis = 1; |
400 | |
406 | |
401 | op->contr->hidden = 0; |
407 | op->contr->hidden = 0; |
… | |
… | |
421 | /* earth to dust spell. Basically destroys earthwalls in the area. |
427 | /* earth to dust spell. Basically destroys earthwalls in the area. |
422 | */ |
428 | */ |
423 | int |
429 | int |
424 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
430 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
425 | { |
431 | { |
426 | object *tmp, *next; |
|
|
427 | int range, i, j, mflags; |
432 | int range, i, j, mflags; |
428 | sint16 sx, sy; |
433 | sint16 sx, sy; |
429 | maptile *m; |
434 | maptile *m; |
430 | |
|
|
431 | if (op->type != PLAYER) |
|
|
432 | return 0; |
|
|
433 | |
435 | |
434 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
436 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
435 | |
437 | |
436 | for (i = -range; i <= range; i++) |
438 | for (i = -range; i <= range; i++) |
437 | for (j = -range; j <= range; j++) |
439 | for (j = -range; j <= range; j++) |
… | |
… | |
442 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
444 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
443 | |
445 | |
444 | if (mflags & P_OUT_OF_MAP) |
446 | if (mflags & P_OUT_OF_MAP) |
445 | continue; |
447 | continue; |
446 | |
448 | |
447 | // earth to dust tears down everything that can be teared down |
449 | // earth to dust tears down everything that can be torn down |
448 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
450 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
449 | { |
451 | { |
450 | next = tmp->above; |
452 | next = tmp->above; |
451 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | |
|
|
454 | if (tmp->flag [FLAG_TEAR_DOWN]) |
452 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | } |
456 | } |
454 | } |
457 | } |
455 | |
458 | |
456 | return 1; |
459 | return 1; |
… | |
… | |
459 | void |
462 | void |
460 | execute_word_of_recall (object *op) |
463 | execute_word_of_recall (object *op) |
461 | { |
464 | { |
462 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
463 | { |
466 | { |
464 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
465 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
466 | else |
469 | else |
467 | { |
470 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
468 | // remove first so we do not call update_stats |
|
|
469 | op->remove (); |
|
|
470 | pl->enter_exit (op); |
|
|
471 | } |
|
|
472 | } |
471 | } |
473 | |
472 | |
474 | op->destroy (); |
473 | op->destroy (); |
475 | } |
474 | } |
476 | |
475 | |
… | |
… | |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
491 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
493 | return 1; |
492 | return 1; |
494 | } |
493 | } |
495 | |
494 | |
496 | dummy = get_archetype (FORCE_NAME); |
495 | dummy = get_archetype (FORCE_NAME); |
497 | if (dummy == NULL) |
496 | |
|
|
497 | if (!dummy) |
498 | { |
498 | { |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | return 0; |
501 | return 0; |
502 | } |
502 | } |
… | |
… | |
565 | } |
565 | } |
566 | |
566 | |
567 | int |
567 | int |
568 | perceive_self (object *op) |
568 | perceive_self (object *op) |
569 | { |
569 | { |
570 | char buf[MAX_BUF]; |
|
|
571 | const char *cp = describe_item (op, op); |
570 | const char *cp = describe_item (op, op); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
571 | archetype *at = archetype::find (shstr_depletion); |
573 | object *tmp; |
|
|
574 | int i; |
|
|
575 | |
572 | |
|
|
573 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
|
|
574 | |
|
|
575 | if (!op->is_player ()) |
|
|
576 | return 0; |
|
|
577 | |
|
|
578 | if (object *race = archetype::find (op->race)) |
|
|
579 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
|
|
580 | |
576 | tmp = find_god (determine_god (op)); |
581 | if (object *god = find_god (determine_god (op))) |
577 | if (tmp) |
582 | buf << " - You worship " << &god->name << ".\n"; |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
579 | else |
583 | else |
580 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
584 | buf << " - You worship no god.\n"; |
581 | |
585 | |
582 | tmp = present_arch_in_ob (at, op); |
586 | object *tmp = present_arch_in_ob (at, op); |
583 | |
587 | |
584 | if (*cp == '\0' && tmp == NULL) |
588 | if (*cp == '\0' && !tmp) |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
589 | buf << " - You feel very mundane. "; |
586 | else |
590 | else |
587 | { |
591 | { |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
592 | buf << " - You have: " << cp << ".\n"; |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
|
|
590 | |
593 | |
591 | if (tmp) |
594 | if (tmp) |
592 | for (i = 0; i < NUM_STATS; i++) |
595 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
596 | if (tmp->stats.stat (i) < 0) |
594 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
597 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
598 | } |
596 | |
599 | |
597 | if (is_dragon_pl (op)) |
600 | if (op->is_dragon ()) |
598 | { |
|
|
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
601 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
602 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | { |
603 | { |
602 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
604 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | { |
605 | { |
604 | if (tmp->stats.exp == 0) |
606 | if (tmp->stats.exp == 0) |
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
607 | buf << " - Your metabolism isn't focused on anything.\n"; |
606 | else |
608 | else |
607 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
609 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | |
610 | |
609 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
610 | break; |
611 | break; |
611 | } |
612 | } |
612 | } |
613 | } |
613 | } |
614 | |
|
|
615 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
614 | |
616 | |
615 | return 1; |
617 | return 1; |
616 | } |
618 | } |
617 | |
619 | |
618 | /* This creates magic walls. Really, it can create most any object, |
620 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
644 | |
646 | |
645 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
647 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
646 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
648 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
647 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
649 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
648 | { |
650 | { |
649 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
651 | op->failmsg ("Something is in the way."); |
650 | return 0; |
652 | return 0; |
651 | } |
653 | } |
652 | |
654 | |
653 | if (spell_ob->other_arch) |
655 | if (spell_ob->other_arch) |
654 | tmp = arch_to_object (spell_ob->other_arch); |
656 | tmp = spell_ob->other_arch->instance (); |
655 | else if (spell_ob->race) |
657 | else if (spell_ob->race) |
656 | { |
658 | { |
657 | char buf1[MAX_BUF]; |
659 | char buf1[MAX_BUF]; |
658 | |
660 | |
659 | sprintf (buf1, spell_ob->race, dir); |
661 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
663 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
665 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
664 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
665 | return 0; |
667 | return 0; |
666 | } |
668 | } |
667 | |
669 | |
668 | tmp = arch_to_object (at); |
670 | tmp = at->instance (); |
669 | } |
671 | } |
670 | else |
672 | else |
671 | { |
673 | { |
672 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
674 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
673 | return 0; |
675 | return 0; |
… | |
… | |
678 | tmp->attacktype = spell_ob->attacktype; |
680 | tmp->attacktype = spell_ob->attacktype; |
679 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
681 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
680 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
682 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
681 | tmp->range = 0; |
683 | tmp->range = 0; |
682 | } |
684 | } |
683 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
685 | else if (tmp->flag [FLAG_ALIVE]) |
684 | { |
686 | { |
685 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
687 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
686 | tmp->stats.maxhp = tmp->stats.hp; |
688 | tmp->stats.maxhp = tmp->stats.hp; |
687 | } |
689 | } |
688 | |
690 | |
689 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
691 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
690 | { |
692 | { |
691 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
693 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
692 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
694 | tmp->set_flag (FLAG_IS_USED_UP); |
693 | } |
695 | } |
694 | |
696 | |
695 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
697 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
696 | { |
698 | { |
697 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
699 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
698 | tmp->stats.maxhp = tmp->stats.hp; |
700 | tmp->stats.maxhp = tmp->stats.hp; |
699 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
701 | tmp->set_flag (FLAG_TEAR_DOWN); |
700 | SET_FLAG (tmp, FLAG_ALIVE); |
702 | tmp->set_flag (FLAG_ALIVE); |
701 | } |
703 | } |
702 | |
704 | |
703 | /* This can't really hurt - if the object doesn't kill anything, |
705 | /* This can't really hurt - if the object doesn't kill anything, |
704 | * these fields just won't be used. Do not set the owner for |
706 | * these fields just won't be used. Do not set the owner for |
705 | * earthwalls, though, so they survive restarts. |
707 | * earthwalls, though, so they survive restarts. |
706 | */ |
708 | */ |
707 | if (tmp->type != EARTHWALL) //TODO |
709 | if (tmp->type != EARTHWALL) //TODO |
708 | tmp->set_owner (op); |
710 | tmp->set_owner (op); |
709 | |
711 | |
710 | set_spell_skill (op, caster, spell_ob, tmp); |
712 | set_spell_skill (op, caster, spell_ob, tmp); |
711 | tmp->level = caster_level (caster, spell_ob) / 2; |
713 | tmp->level = casting_level (caster, spell_ob) / 2; |
712 | |
714 | |
713 | name = tmp->name; |
715 | name = tmp->name; |
714 | if (!(tmp = m->insert (tmp, x, y, op))) |
716 | if (!(tmp = m->insert (tmp, x, y, op))) |
715 | { |
717 | { |
716 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
718 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
717 | return 0; |
719 | return 0; |
718 | } |
720 | } |
719 | |
721 | |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
722 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
723 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
724 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
723 | |
725 | |
724 | /* This code causes the wall to extend some distance in |
726 | /* This code causes the wall to extend some distance in |
725 | * each direction, or until an obstruction is encountered. |
727 | * each direction, or until an obstruction is encountered. |
726 | * posblocked and negblocked help determine how far the |
728 | * posblocked and negblocked help determine how far the |
727 | * created wall can extend, it won't go extend through |
729 | * created wall can extend, it won't go extend through |
… | |
… | |
746 | { |
748 | { |
747 | object *tmp2 = tmp->clone (); |
749 | object *tmp2 = tmp->clone (); |
748 | m->insert (tmp2, x, y, op); |
750 | m->insert (tmp2, x, y, op); |
749 | |
751 | |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
752 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
753 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
754 | tmp2->insert (tmp2->other_arch->instance ()); |
753 | |
755 | |
754 | } |
756 | } |
755 | else |
757 | else |
756 | posblocked = 1; |
758 | posblocked = 1; |
757 | |
759 | |
… | |
… | |
763 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
765 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
764 | { |
766 | { |
765 | object *tmp2 = tmp->clone (); |
767 | object *tmp2 = tmp->clone (); |
766 | m->insert (tmp2, x, y, op); |
768 | m->insert (tmp2, x, y, op); |
767 | |
769 | |
768 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
770 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
771 | tmp2->insert (tmp2->other_arch->instance ()); |
770 | } |
772 | } |
771 | else |
773 | else |
772 | negblocked = 1; |
774 | negblocked = 1; |
773 | } |
775 | } |
774 | |
776 | |
775 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
777 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
776 | update_all_los (op->map, op->x, op->y); |
778 | update_all_los (op->map, op->x, op->y); |
777 | |
779 | |
778 | return 1; |
780 | return 1; |
779 | } |
781 | } |
780 | |
782 | |
781 | int |
783 | int |
782 | dimension_door (object *op, object *caster, object *spob, int dir) |
784 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
783 | { |
785 | { |
784 | uint32 dist, maxdist; |
786 | uint32 dist, maxdist; |
785 | int mflags; |
787 | int mflags; |
786 | maptile *m; |
788 | maptile *m; |
787 | sint16 sx, sy; |
789 | sint16 sx, sy; |
… | |
… | |
789 | if (op->type != PLAYER) |
791 | if (op->type != PLAYER) |
790 | return 0; |
792 | return 0; |
791 | |
793 | |
792 | if (!dir) |
794 | if (!dir) |
793 | { |
795 | { |
794 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
796 | op->failmsg ("In what direction?"); |
795 | return 0; |
797 | return 0; |
796 | } |
798 | } |
797 | |
799 | |
798 | /* Given the new outdoor maps, can't let players dimension door for |
800 | /* Given the new outdoor maps, can't let players dimension door for |
799 | * ever, so put limits in. |
801 | * ever, so put limits in. |
800 | */ |
802 | */ |
801 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
803 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
802 | |
804 | |
803 | if (op->contr->count) |
805 | if (spellparam) |
804 | { |
806 | { |
|
|
807 | int count = atoi (spellparam); |
|
|
808 | |
805 | if (op->contr->count > maxdist) |
809 | if (count > maxdist) |
806 | { |
810 | { |
807 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
811 | op->failmsg ("You can't dimension door that far!"); |
808 | return 0; |
812 | return 0; |
809 | } |
813 | } |
810 | |
814 | |
811 | for (dist = 0; dist < op->contr->count; dist++) |
815 | for (dist = 0; dist < count; dist++) |
812 | { |
816 | { |
813 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
817 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
814 | |
818 | |
815 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
819 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
816 | break; |
820 | break; |
817 | |
821 | |
818 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
822 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
819 | break; |
823 | break; |
820 | } |
824 | } |
821 | |
825 | |
822 | if (dist < op->contr->count) |
826 | if (dist < count) |
823 | { |
827 | { |
824 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
828 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
825 | op->contr->count = 0; |
|
|
826 | return 0; |
829 | return 0; |
827 | } |
830 | } |
828 | |
|
|
829 | op->contr->count = 0; |
|
|
830 | |
831 | |
831 | /* Remove code that puts player on random space on maps. IMO, |
832 | /* Remove code that puts player on random space on maps. IMO, |
832 | * a lot of maps probably have areas the player should not get to, |
833 | * a lot of maps probably have areas the player should not get to, |
833 | * but may not be marked as NO_MAGIC (as they may be bounded |
834 | * but may not be marked as NO_MAGIC (as they may be bounded |
834 | * by such squares). Also, there are probably treasure rooms and |
835 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
876 | break; |
877 | break; |
877 | |
878 | |
878 | } |
879 | } |
879 | if (!dist) |
880 | if (!dist) |
880 | { |
881 | { |
881 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
882 | op->failmsg ("Your spell failed!\n"); |
882 | return 0; |
883 | return 0; |
883 | } |
884 | } |
884 | } |
885 | } |
885 | |
886 | |
886 | /* Actually move the player now */ |
887 | /* Actually move the player now */ |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
888 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
888 | return 1; |
889 | return 1; |
889 | |
890 | |
890 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
891 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
892 | |
891 | return 1; |
893 | return 1; |
892 | } |
894 | } |
893 | |
|
|
894 | |
895 | |
895 | /* cast_heal: Heals something. |
896 | /* cast_heal: Heals something. |
896 | * op is the caster. |
897 | * op is the caster. |
897 | * dir is the direction he is casting it in. |
898 | * dir is the direction he is casting it in. |
898 | * spell is the spell object. |
899 | * spell is the spell object. |
… | |
… | |
925 | { |
926 | { |
926 | /* See how many points we actually heal. Instead of messages |
927 | /* See how many points we actually heal. Instead of messages |
927 | * based on type of spell, we instead do messages based |
928 | * based on type of spell, we instead do messages based |
928 | * on amount of damage healed. |
929 | * on amount of damage healed. |
929 | */ |
930 | */ |
930 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
931 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
931 | heal = tmp->stats.maxhp - tmp->stats.hp; |
932 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
933 | |
932 | tmp->stats.hp += heal; |
934 | tmp->stats.hp += heal; |
933 | |
935 | |
934 | if (tmp->stats.hp >= tmp->stats.maxhp) |
936 | if (tmp->stats.hp >= tmp->stats.maxhp) |
935 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
937 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
936 | else if (heal > 50) |
938 | else if (heal > 50) |
… | |
… | |
945 | success = 1; |
947 | success = 1; |
946 | } |
948 | } |
947 | } |
949 | } |
948 | |
950 | |
949 | if (spell->attacktype & AT_DISEASE) |
951 | if (spell->attacktype & AT_DISEASE) |
950 | if (cure_disease (tmp, op)) |
952 | if (cure_disease (tmp, op, spell)) |
951 | success = 1; |
953 | success = 1; |
952 | |
954 | |
953 | if (spell->attacktype & AT_POISON) |
955 | if (spell->attacktype & AT_POISON) |
954 | { |
956 | { |
955 | at = archetype::find ("poisoning"); |
957 | at = archetype::find (shstr_poisoning); |
956 | poison = present_arch_in_ob (at, tmp); |
958 | poison = present_arch_in_ob (at, tmp); |
957 | if (poison) |
959 | if (poison) |
958 | { |
960 | { |
959 | success = 1; |
961 | success = 1; |
960 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
962 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
962 | } |
964 | } |
963 | } |
965 | } |
964 | |
966 | |
965 | if (spell->attacktype & AT_CONFUSION) |
967 | if (spell->attacktype & AT_CONFUSION) |
966 | { |
968 | { |
967 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
969 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
968 | if (poison) |
970 | if (poison) |
969 | { |
971 | { |
970 | success = 1; |
972 | success = 1; |
971 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
973 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
972 | poison->duration = 1; |
974 | poison->duration = 1; |
973 | } |
975 | } |
974 | } |
976 | } |
975 | |
977 | |
976 | if (spell->attacktype & AT_BLIND) |
978 | if (spell->attacktype & AT_BLIND) |
977 | { |
979 | { |
978 | at = archetype::find ("blindness"); |
980 | at = archetype::find (shstr_blindness); |
979 | poison = present_arch_in_ob (at, tmp); |
981 | poison = present_arch_in_ob (at, tmp); |
980 | if (poison) |
982 | if (poison) |
981 | { |
983 | { |
982 | success = 1; |
984 | success = 1; |
983 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
985 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1001 | tmp->stats.grace = tmp->stats.maxgrace; |
1003 | tmp->stats.grace = tmp->stats.maxgrace; |
1002 | success = 1; |
1004 | success = 1; |
1003 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1005 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1004 | } |
1006 | } |
1005 | |
1007 | |
1006 | if (spell->stats.food && tmp->stats.food < 999) |
1008 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1007 | { |
1009 | { |
1008 | tmp->stats.food += spell->stats.food; |
1010 | tmp->stats.food += spell->stats.food; |
1009 | if (tmp->stats.food > 999) |
1011 | min_it (tmp->stats.food, MAX_FOOD); |
1010 | tmp->stats.food = 999; |
1012 | |
1011 | success = 1; |
1013 | success = 1; |
1012 | /* We could do something a bit better like the messages for healing above */ |
1014 | /* We could do something a bit better like the messages for healing above */ |
1013 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1015 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1014 | } |
1016 | } |
1015 | |
1017 | |
1016 | return success; |
1018 | return success; |
1017 | } |
1019 | } |
1018 | |
|
|
1019 | |
1020 | |
1020 | /* This is used for the spells that gain stats. There are no spells |
1021 | /* This is used for the spells that gain stats. There are no spells |
1021 | * right now that icnrease wis/int/pow on a temp basis, so no |
1022 | * right now that icnrease wis/int/pow on a temp basis, so no |
1022 | * good comments for those. |
1023 | * good comments for those. |
1023 | */ |
1024 | */ |
1024 | static const char *const no_gain_msgs[NUM_STATS] = { |
1025 | static const char *const no_gain_msgs[NUM_STATS] = { |
1025 | "You grow no stronger.", |
1026 | "You grow no stronger.", |
1026 | "You grow no more agile.", |
1027 | "You grow no more agile.", |
1027 | "You don't feel any healthier.", |
1028 | "You don't feel any healthier.", |
1028 | "no wis", |
1029 | "You didn't grow any more intelligent.", |
|
|
1030 | "You do not feel any wiser.", |
|
|
1031 | "You don't feel any more powerful." |
1029 | "You are no easier to look at.", |
1032 | "You are no easier to look at.", |
1030 | "no int", |
|
|
1031 | "no pow" |
|
|
1032 | }; |
1033 | }; |
1033 | |
1034 | |
1034 | int |
1035 | int |
|
|
1036 | change_ability_duration (object *spell, object *caster) |
|
|
1037 | { |
|
|
1038 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1039 | } |
|
|
1040 | |
|
|
1041 | int |
1035 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1042 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1036 | { |
1043 | { |
1037 | object *force = NULL; |
1044 | object *force = 0; |
1038 | int i; |
1045 | int i; |
1039 | |
1046 | |
1040 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1047 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1041 | object *tmp = dir |
1048 | object *tmp = dir |
1042 | ? find_target_for_friendly_spell (op, dir) |
1049 | ? find_target_for_friendly_spell (op, dir) |
1043 | : op; |
1050 | : op; |
1044 | |
1051 | |
1045 | if (!tmp) |
1052 | if (!tmp) |
1046 | return 0; |
1053 | return 0; |
1047 | |
1054 | |
1048 | /* If we've already got a force of this type, don't add a new one. */ |
1055 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1056 | break; |
1063 | break; |
1057 | } |
1064 | } |
1058 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1065 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1059 | { |
1066 | { |
1060 | if (!silent) |
1067 | if (!silent) |
1061 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1068 | op->failmsgf ("You can not cast %s while %s is in effect", |
|
|
1069 | &spell_ob->name, &tmp2->name_pl); |
|
|
1070 | |
1062 | return 0; |
1071 | return 0; |
1063 | } |
1072 | } |
1064 | } |
1073 | } |
1065 | } |
1074 | } |
|
|
1075 | |
|
|
1076 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1077 | |
1066 | if (force == NULL) |
1078 | if (force) |
1067 | { |
|
|
1068 | force = get_archetype (FORCE_NAME); |
|
|
1069 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1070 | if (spell_ob->race) |
|
|
1071 | force->name = spell_ob->race; |
|
|
1072 | else |
|
|
1073 | force->name = spell_ob->name; |
|
|
1074 | force->name_pl = spell_ob->name; |
|
|
1075 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1076 | |
|
|
1077 | } |
1079 | { |
1078 | else |
|
|
1079 | { |
|
|
1080 | int duration; |
|
|
1081 | |
|
|
1082 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1083 | if (duration > force->duration) |
1080 | if (duration > force->duration) |
1084 | { |
1081 | { |
1085 | force->duration = duration; |
1082 | force->duration = duration; |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1087 | } |
1084 | } |
1088 | else |
1085 | else |
1089 | { |
|
|
1090 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1091 | } |
1087 | |
1092 | return 1; |
1088 | return 1; |
1093 | } |
1089 | } |
1094 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1090 | |
|
|
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1092 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1093 | TICK2TIME (duration)); |
|
|
1094 | |
|
|
1095 | force = get_archetype (FORCE_NAME); |
|
|
1096 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1097 | force->duration = duration; |
|
|
1098 | |
|
|
1099 | if (spell_ob->race) |
|
|
1100 | force->name = spell_ob->race; |
|
|
1101 | else |
|
|
1102 | force->name = spell_ob->name; |
|
|
1103 | |
|
|
1104 | force->name_pl = spell_ob->name; |
|
|
1105 | |
1095 | force->speed = 1.0; |
1106 | force->speed = 1.0; |
1096 | force->speed_left = -1.0; |
1107 | force->speed_left = -1.0; |
1097 | SET_FLAG (force, FLAG_APPLIED); |
1108 | force->set_flag (FLAG_APPLIED); |
1098 | |
1109 | |
1099 | /* Now start processing the effects. First, protections */ |
1110 | /* Now start processing the effects. First, protections */ |
1100 | for (i = 0; i < NROFATTACKS; i++) |
1111 | for (i = 0; i < NROFATTACKS; i++) |
1101 | { |
1112 | { |
1102 | if (spell_ob->resist[i]) |
1113 | if (spell_ob->resist[i]) |
… | |
… | |
1104 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1115 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1105 | if (force->resist[i] > 100) |
1116 | if (force->resist[i] > 100) |
1106 | force->resist[i] = 100; |
1117 | force->resist[i] = 100; |
1107 | } |
1118 | } |
1108 | } |
1119 | } |
|
|
1120 | |
1109 | if (spell_ob->stats.hp) |
1121 | if (spell_ob->stats.hp) |
1110 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1122 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1111 | |
1123 | |
1112 | if (tmp->type == PLAYER) |
1124 | if (tmp->type == PLAYER) |
1113 | { |
1125 | { |
… | |
… | |
1131 | } |
1143 | } |
1132 | } |
1144 | } |
1133 | |
1145 | |
1134 | force->move_type = spell_ob->move_type; |
1146 | force->move_type = spell_ob->move_type; |
1135 | |
1147 | |
1136 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1148 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1137 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1149 | force->set_flag (FLAG_SEE_IN_DARK); |
1138 | |
1150 | |
1139 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1151 | if (spell_ob->flag [FLAG_XRAYS]) |
1140 | SET_FLAG (force, FLAG_XRAYS); |
1152 | force->set_flag (FLAG_XRAYS); |
1141 | |
1153 | |
1142 | /* Haste/bonus speed */ |
1154 | /* Haste/bonus speed */ |
1143 | if (spell_ob->stats.exp) |
1155 | if (spell_ob->stats.exp) |
1144 | { |
1156 | { |
1145 | if (op->speed > 0.5f) |
1157 | if (op->speed > 0.5f) |
… | |
… | |
1153 | force->attacktype = spell_ob->attacktype; |
1165 | force->attacktype = spell_ob->attacktype; |
1154 | |
1166 | |
1155 | insert_ob_in_ob (force, tmp); |
1167 | insert_ob_in_ob (force, tmp); |
1156 | change_abil (tmp, force); /* Mostly to display any messages */ |
1168 | change_abil (tmp, force); /* Mostly to display any messages */ |
1157 | tmp->update_stats (); |
1169 | tmp->update_stats (); |
|
|
1170 | |
1158 | return 1; |
1171 | return 1; |
1159 | } |
1172 | } |
1160 | |
1173 | |
1161 | /* This used to be part of cast_change_ability, but it really didn't make |
1174 | /* This used to be part of cast_change_ability, but it really didn't make |
1162 | * a lot of sense, since most of the values it derives are from the god |
1175 | * a lot of sense, since most of the values it derives are from the god |
1163 | * of the caster. |
1176 | * of the caster. |
1164 | */ |
1177 | */ |
1165 | |
|
|
1166 | int |
1178 | int |
1167 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1179 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1168 | { |
1180 | { |
1169 | int i; |
1181 | int i; |
1170 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1182 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1171 | |
1183 | |
1172 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1184 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1173 | if (dir != 0) |
1185 | if (dir != 0) |
1174 | { |
1186 | { |
1175 | tmp = find_target_for_friendly_spell (op, dir); |
1187 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1188 | |
|
|
1189 | if (!tmp) |
|
|
1190 | return 0; |
1176 | } |
1191 | } |
1177 | else |
1192 | else |
1178 | { |
|
|
1179 | tmp = op; |
1193 | tmp = op; |
1180 | } |
|
|
1181 | |
1194 | |
1182 | /* If we've already got a force of this type, don't add a new one. */ |
1195 | /* If we've already got a force of this type, don't add a new one. */ |
1183 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1196 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1184 | { |
1197 | { |
1185 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1198 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1186 | { |
1199 | { |
1187 | if (tmp2->name == spell_ob->name) |
1200 | if (tmp2->name == spell_ob->name) |
1188 | { |
1201 | { |
… | |
… | |
1194 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1207 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1195 | return 0; |
1208 | return 0; |
1196 | } |
1209 | } |
1197 | } |
1210 | } |
1198 | } |
1211 | } |
|
|
1212 | |
1199 | if (force == NULL) |
1213 | if (force == NULL) |
1200 | { |
1214 | { |
1201 | force = get_archetype (FORCE_NAME); |
1215 | force = get_archetype (FORCE_NAME); |
1202 | force->subtype = FORCE_CHANGE_ABILITY; |
1216 | force->subtype = FORCE_CHANGE_ABILITY; |
1203 | if (spell_ob->race) |
1217 | if (spell_ob->race) |
… | |
… | |
1224 | return 0; |
1238 | return 0; |
1225 | } |
1239 | } |
1226 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1240 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1227 | force->speed = 1.0; |
1241 | force->speed = 1.0; |
1228 | force->speed_left = -1.0; |
1242 | force->speed_left = -1.0; |
1229 | SET_FLAG (force, FLAG_APPLIED); |
1243 | force->set_flag (FLAG_APPLIED); |
1230 | |
1244 | |
1231 | if (!god) |
1245 | if (!god) |
1232 | { |
1246 | { |
1233 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1247 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1234 | } |
1248 | } |
1235 | else |
1249 | else |
1236 | { |
1250 | { |
1237 | /* Only give out good benefits, and put a max on it */ |
1251 | /* Only give out good benefits, and put a max on it */ |
1238 | for (i = 0; i < NROFATTACKS; i++) |
1252 | for (i = 0; i < NROFATTACKS; i++) |
1239 | { |
|
|
1240 | if (god->resist[i] > 0) |
1253 | if (god->resist[i] > 0) |
1241 | { |
|
|
1242 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1254 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1243 | } |
1255 | |
1244 | } |
|
|
1245 | force->path_attuned |= god->path_attuned; |
1256 | force->path_attuned |= god->path_attuned; |
1246 | |
1257 | |
1247 | if (spell_ob->attacktype) |
1258 | if (spell_ob->attacktype) |
1248 | force->slaying = god->slaying; |
1259 | force->slaying = god->slaying; |
1249 | |
1260 | |
… | |
… | |
1268 | } |
1279 | } |
1269 | |
1280 | |
1270 | /* Alchemy code by Mark Wedel |
1281 | /* Alchemy code by Mark Wedel |
1271 | * |
1282 | * |
1272 | * This code adds a new spell, called alchemy. Alchemy will turn |
1283 | * This code adds a new spell, called alchemy. Alchemy will turn |
1273 | * objects to gold nuggets, the value of the gold nuggets being |
1284 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1274 | * about 90% of that of the item itself. It uses the value of the |
|
|
1275 | * object before charisma adjustments, because the nuggets themselves |
|
|
1276 | * will be will be adjusted by charisma when sold. |
|
|
1277 | * |
1285 | * |
1278 | * Large nuggets are worth 25 gp each (base). You will always get |
1286 | * The value of the gold nuggets being about 90% of that of the item |
1279 | * the maximum number of large nuggets you could get. |
1287 | * itself. It uses the value of the object before charisma adjustments, |
1280 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1288 | * because the nuggets themselves will be will be adjusted by charisma |
1281 | * to the max amount of small nuggets as you could get. |
1289 | * when sold. |
1282 | * |
|
|
1283 | * For example, if an item is worth 110 gold, you will get |
|
|
1284 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1285 | * |
1290 | * |
1286 | * There is also a chance (1:30) that you will get nothing at all |
1291 | * There is also a chance (1:30) that you will get nothing at all |
1287 | * for the object. There is also a maximum weight that will be |
1292 | * for the object. There is also a maximum weight that will be |
1288 | * alchemised. |
1293 | * alchemised. |
1289 | */ |
1294 | */ |
1290 | static void |
1295 | static void |
1291 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1296 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1292 | { |
1297 | { |
1293 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1298 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1294 | |
1299 | |
1295 | /* Give third price when we alchemy money (This should hopefully |
1300 | /* Give third price when we alchemy money (this should hopefully |
1296 | * make it so that it isn't worth it to alchemy money, sell |
1301 | * make it so that it isn't worth it to alchemy money, sell |
1297 | * the nuggets, alchemy the gold from that, etc. |
1302 | * the nuggets, alchemy the gold from that, etc. |
1298 | * Otherwise, give 9 silver on the gold for other objects, |
1303 | * Otherwise, give 9 silver on the gold for other objects, |
1299 | * so that it would still be more affordable to haul |
1304 | * so that it would still be more affordable to haul |
1300 | * the stuff back to town. |
1305 | * the stuff back to town. |
1301 | */ |
1306 | */ |
1302 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1307 | if (obj->flag [FLAG_UNPAID]) |
1303 | value = 0; |
1308 | value = 0; |
1304 | else if (obj->type == MONEY || obj->type == GEM) |
1309 | else if (obj->type == MONEY || obj->type == GEM) |
1305 | value /= 3; |
1310 | value /= 3; |
1306 | else |
1311 | else |
1307 | value = value * 9 / 10; |
1312 | value = value * 9 / 10; |
… | |
… | |
1312 | total_weight += obj->total_weight (); |
1317 | total_weight += obj->total_weight (); |
1313 | |
1318 | |
1314 | obj->destroy (); |
1319 | obj->destroy (); |
1315 | } |
1320 | } |
1316 | |
1321 | |
1317 | static void |
|
|
1318 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1319 | { |
|
|
1320 | int flag = 0; |
|
|
1321 | |
|
|
1322 | /* Put any nuggets below the player, but we can only pass this |
|
|
1323 | * flag if we are on the same space as the player |
|
|
1324 | */ |
|
|
1325 | if (x == op->x && y == op->y && op->map == m) |
|
|
1326 | flag = INS_BELOW_ORIGINATOR; |
|
|
1327 | |
|
|
1328 | if (small_nuggets) |
|
|
1329 | { |
|
|
1330 | object *tmp = small->clone (); |
|
|
1331 | tmp->nrof = small_nuggets; |
|
|
1332 | m->insert (tmp, x, y, op, flag); |
|
|
1333 | } |
|
|
1334 | |
|
|
1335 | if (large_nuggets) |
|
|
1336 | { |
|
|
1337 | object *tmp = large->clone (); |
|
|
1338 | tmp->nrof = large_nuggets; |
|
|
1339 | m->insert (tmp, x, y, op, flag); |
|
|
1340 | } |
|
|
1341 | |
|
|
1342 | if (object *pl = m->at (x, y).player ()) |
|
|
1343 | if (pl->contr->ns) |
|
|
1344 | pl->contr->ns->look_position = 0; |
|
|
1345 | } |
|
|
1346 | |
|
|
1347 | int |
1322 | int |
1348 | alchemy (object *op, object *caster, object *spell_ob) |
1323 | alchemy (object *op, object *caster, object *spell_ob) |
1349 | { |
1324 | { |
1350 | if (op->type != PLAYER) |
1325 | if (op->type != PLAYER) |
1351 | return 0; |
1326 | return 0; |
1352 | |
1327 | |
1353 | object *large = get_archetype ("largenugget"); |
1328 | archetype *nugget[3]; |
1354 | object *small = get_archetype ("smallnugget"); |
1329 | |
|
|
1330 | nugget[0] = archetype::find (shstr_pyrite3); |
|
|
1331 | nugget[1] = archetype::find (shstr_pyrite2); |
|
|
1332 | nugget[2] = archetype::find (shstr_pyrite); |
1355 | |
1333 | |
1356 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1334 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1357 | * some, and also prevents people from alchemising every table/chair/clock |
1335 | * some, and also prevents people from alchemising every table/chair/clock |
1358 | * in sight |
1336 | * in sight |
1359 | */ |
1337 | */ |
… | |
… | |
1388 | |
1366 | |
1389 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1367 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1390 | { |
1368 | { |
1391 | next = tmp->above; |
1369 | next = tmp->above; |
1392 | |
1370 | |
1393 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1371 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1394 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1372 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1395 | { |
1373 | { |
1396 | if (tmp->inv) |
1374 | if (tmp->inv) |
1397 | { |
1375 | { |
1398 | object *next1, *tmp1; |
1376 | object *next1, *tmp1; |
1399 | |
1377 | |
1400 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1378 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1401 | { |
1379 | { |
1402 | next1 = tmp1->below; |
1380 | next1 = tmp1->below; |
1403 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1381 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1404 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1382 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1405 | alchemy_object (tmp1, value, weight); |
1383 | alchemy_object (tmp1, value, weight); |
1406 | } |
1384 | } |
1407 | } |
1385 | } |
1408 | |
1386 | |
1409 | alchemy_object (tmp, value, weight); |
1387 | alchemy_object (tmp, value, weight); |
… | |
… | |
1411 | if (weight > weight_max) |
1389 | if (weight > weight_max) |
1412 | break; |
1390 | break; |
1413 | } |
1391 | } |
1414 | } |
1392 | } |
1415 | |
1393 | |
|
|
1394 | value -= rndm (value >> 4); |
1416 | value = min (value, value_max); |
1395 | value = min (value, value_max); |
1417 | |
1396 | |
1418 | uint64 count = value / large->value; |
1397 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1419 | int large_nuggets = count; |
1398 | if (int nrof = value / nugget [i]->value) |
1420 | value -= count * large->value; |
|
|
1421 | |
|
|
1422 | count = value / small->value; |
|
|
1423 | int small_nuggets = count; |
|
|
1424 | |
|
|
1425 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1426 | * it also prevents us from alcheming nuggets that were just created |
|
|
1427 | * with this spell. |
|
|
1428 | */ |
1399 | { |
1429 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1400 | value -= nrof * nugget[i]->value; |
|
|
1401 | |
|
|
1402 | object *tmp = nugget[i]->instance (); |
|
|
1403 | tmp->nrof = nrof; |
|
|
1404 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1405 | op->map->insert (tmp, x, y, op, 0); |
|
|
1406 | } |
1430 | |
1407 | |
1431 | if (weight > weight_max) |
1408 | if (weight > weight_max) |
1432 | goto bailout; |
1409 | goto bailout; |
1433 | } |
1410 | } |
1434 | } |
1411 | } |
1435 | |
1412 | |
1436 | bailout: |
1413 | bailout: |
1437 | large->destroy (); |
|
|
1438 | small->destroy (); |
|
|
1439 | return 1; |
1414 | return 1; |
1440 | } |
1415 | } |
1441 | |
|
|
1442 | |
1416 | |
1443 | /* This function removes the cursed/damned status on equipped |
1417 | /* This function removes the cursed/damned status on equipped |
1444 | * items. |
1418 | * items. |
1445 | */ |
1419 | */ |
1446 | int |
1420 | int |
1447 | remove_curse (object *op, object *caster, object *spell) |
1421 | remove_curse (object *op, object *caster, object *spell) |
1448 | { |
1422 | { |
1449 | object *tmp; |
|
|
1450 | int success = 0, was_one = 0; |
1423 | int success = 0, was_one = 0; |
1451 | |
1424 | |
1452 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1425 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1453 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1426 | if (tmp->flag [FLAG_APPLIED] && |
1454 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1427 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
1455 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1428 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
1456 | { |
1429 | { |
1457 | was_one++; |
1430 | was_one++; |
|
|
1431 | |
1458 | if (tmp->level <= caster_level (caster, spell)) |
1432 | if (tmp->level <= casting_level (caster, spell)) |
1459 | { |
1433 | { |
1460 | success++; |
1434 | success++; |
1461 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1435 | if (spell->flag [FLAG_DAMNED]) |
1462 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1436 | tmp->clr_flag (FLAG_DAMNED); |
1463 | |
1437 | |
1464 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1438 | tmp->clr_flag (FLAG_CURSED); |
1465 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1439 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1466 | tmp->value = 0; /* Still can't sell it */ |
1440 | tmp->value = 0; /* Still can't sell it */ |
1467 | if (op->type == PLAYER) |
1441 | |
|
|
1442 | if (object *pl = tmp->visible_to ()) |
1468 | esrv_send_item (op, tmp); |
1443 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1469 | } |
1444 | } |
1470 | } |
1445 | } |
1471 | |
1446 | |
1472 | if (op->type == PLAYER) |
1447 | if (op->type == PLAYER) |
1473 | { |
1448 | { |
… | |
… | |
1484 | |
1459 | |
1485 | return success; |
1460 | return success; |
1486 | } |
1461 | } |
1487 | |
1462 | |
1488 | /* Identifies objects in the players inventory/on the ground */ |
1463 | /* Identifies objects in the players inventory/on the ground */ |
1489 | |
|
|
1490 | int |
1464 | int |
1491 | cast_identify (object *op, object *caster, object *spell) |
1465 | cast_identify (object *op, object *caster, object *spell) |
1492 | { |
1466 | { |
1493 | object *tmp; |
1467 | object *tmp; |
1494 | int success = 0, num_ident; |
1468 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1495 | |
1469 | |
1496 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1470 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1497 | |
|
|
1498 | if (num_ident < 1) |
|
|
1499 | num_ident = 1; |
|
|
1500 | |
1471 | |
1501 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1472 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1502 | { |
1473 | { |
1503 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1474 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && need_identify (tmp)) |
1504 | { |
1475 | { |
1505 | identify (tmp); |
1476 | identify (tmp); |
1506 | |
1477 | |
1507 | if (op->type == PLAYER) |
1478 | if (op->type == PLAYER) |
1508 | { |
1479 | { |
1509 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1480 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1510 | |
1481 | |
1511 | if (tmp->msg) |
1482 | if (tmp->msg) |
1512 | { |
1483 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1513 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1514 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1515 | } |
|
|
1516 | } |
1484 | } |
1517 | |
1485 | |
1518 | num_ident--; |
|
|
1519 | success = 1; |
|
|
1520 | if (!num_ident) |
1486 | if (!--num_ident) |
1521 | break; |
1487 | break; |
1522 | } |
1488 | } |
1523 | } |
1489 | } |
1524 | |
1490 | |
1525 | /* If all the power of the spell has been used up, don't go and identify |
1491 | /* If all the power of the spell has been used up, don't go and identify |
… | |
… | |
1527 | * was not fully used. |
1493 | * was not fully used. |
1528 | */ |
1494 | */ |
1529 | if (num_ident) |
1495 | if (num_ident) |
1530 | { |
1496 | { |
1531 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1497 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1532 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1498 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && need_identify (tmp)) |
1533 | { |
1499 | { |
1534 | identify (tmp); |
1500 | identify (tmp); |
1535 | |
1501 | |
1536 | if (op->type == PLAYER) |
1502 | if (object *pl = tmp->visible_to ()) |
1537 | { |
1503 | { |
1538 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1504 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1539 | |
1505 | |
1540 | if (tmp->msg) |
1506 | if (tmp->msg) |
1541 | { |
1507 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1542 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1543 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1544 | } |
|
|
1545 | |
|
|
1546 | esrv_send_item (op, tmp); |
|
|
1547 | } |
1508 | } |
1548 | |
1509 | |
1549 | num_ident--; |
|
|
1550 | success = 1; |
|
|
1551 | if (!num_ident) |
1510 | if (!--num_ident) |
1552 | break; |
1511 | break; |
1553 | } |
1512 | } |
1554 | } |
1513 | } |
1555 | |
1514 | |
1556 | if (!success) |
1515 | if (buf.empty ()) |
1557 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1516 | { |
|
|
1517 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1518 | return 0; |
|
|
1519 | } |
1558 | else |
1520 | else |
|
|
1521 | { |
|
|
1522 | if (op->contr) |
|
|
1523 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1524 | |
1559 | spell_effect (spell, op->x, op->y, op->map, op); |
1525 | spell_effect (spell, op->x, op->y, op->map, op); |
1560 | |
1526 | return 1; |
1561 | return success; |
1527 | } |
1562 | } |
1528 | } |
1563 | |
1529 | |
1564 | int |
1530 | int |
1565 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1531 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1566 | { |
1532 | { |
… | |
… | |
1571 | |
1537 | |
1572 | /* We precompute some values here so that we don't have to keep |
1538 | /* We precompute some values here so that we don't have to keep |
1573 | * doing it over and over again. |
1539 | * doing it over and over again. |
1574 | */ |
1540 | */ |
1575 | god = find_god (determine_god (op)); |
1541 | god = find_god (determine_god (op)); |
1576 | level = caster_level (caster, spell); |
1542 | level = casting_level (caster, spell); |
1577 | range = spell->range + SP_level_range_adjust (caster, spell); |
1543 | range = spell->range + SP_level_range_adjust (caster, spell); |
1578 | |
1544 | |
1579 | if (!skill) |
1545 | if (!skill) |
1580 | skill = caster; |
1546 | skill = caster; |
1581 | |
1547 | |
1582 | for (x = op->x - range; x <= op->x + range; x++) |
1548 | dynbuf buf; |
1583 | for (y = op->y - range; y <= op->y + range; y++) |
1549 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1584 | { |
1550 | { |
1585 | m = op->map; |
|
|
1586 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1587 | if (mflags & P_OUT_OF_MAP) |
|
|
1588 | continue; |
|
|
1589 | |
|
|
1590 | /* For most of the detections, we only detect objects above the |
1551 | /* For most of the detections, we only detect objects above the |
1591 | * floor. But this is not true for show invisible. |
1552 | * floor. But this is not true for show invisible. |
1592 | * Basically, we just go and find the top object and work |
1553 | * Basically, we just go and find the top object and work |
1593 | * down - that is easier than working up. |
1554 | * down - that is easier than working up. |
1594 | */ |
1555 | */ |
1595 | |
1556 | |
1596 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1557 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1597 | last = tmp; |
1558 | last = tmp; |
1598 | |
1559 | |
1599 | /* Shouldn't happen, but if there are no objects on a space, this |
1560 | /* Shouldn't happen, but if there are no objects on a space, this |
1600 | * would happen. |
1561 | * would happen. |
1601 | */ |
1562 | */ |
1602 | if (!last) |
1563 | if (!last) |
1603 | continue; |
1564 | continue; |
1604 | |
1565 | |
1605 | done_one = 0; |
1566 | done_one = 0; |
1606 | floor = 0; |
1567 | floor = 0; |
1607 | detect = NULL; |
1568 | detect = 0; |
1608 | for (tmp = last; tmp; tmp = tmp->below) |
1569 | for (tmp = last; tmp; tmp = tmp->below) |
1609 | { |
1570 | { |
1610 | /* show invisible */ |
1571 | /* show invisible */ |
1611 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1572 | if (spell->flag [FLAG_MAKE_INVIS] |
1612 | /* Might there be other objects that we can make visible? */ |
1573 | /* Might there be other objects that we can make visible? */ |
1613 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1574 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1614 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1575 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1615 | tmp->type == CF_HANDLE || |
1576 | || tmp->type == T_HANDLE |
1616 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1577 | || tmp->type == TRAPDOOR |
|
|
1578 | || tmp->type == EXIT |
|
|
1579 | || tmp->type == HOLE |
|
|
1580 | || tmp->type == BUTTON |
1617 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1581 | || tmp->type == TELEPORTER |
|
|
1582 | || tmp->type == GATE |
1618 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1583 | || tmp->type == LOCKED_DOOR |
1619 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1584 | || tmp->type == WEAPON |
|
|
1585 | || tmp->type == ALTAR |
|
|
1586 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1620 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1587 | || tmp->type == TRIGGER_PEDESTAL |
1621 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1588 | || tmp->type == SPECIAL_KEY |
|
|
1589 | || tmp->type == TREASURE |
|
|
1590 | || tmp->type == BOOK |
|
|
1591 | || tmp->type == HOLY_ALTAR |
|
|
1592 | || tmp->type == CONTAINER))) |
1622 | { |
1593 | { |
|
|
1594 | printf ("show inv %s\n", tmp->debug_desc());//D |
1623 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1624 | { |
1596 | { |
1625 | tmp->invisible = 0; |
1597 | tmp->invisible = 0; |
|
|
1598 | done_one = 1; |
|
|
1599 | } |
|
|
1600 | } |
|
|
1601 | |
|
|
1602 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1603 | floor = 1; |
|
|
1604 | |
|
|
1605 | /* All detections below this point don't descend beneath the floor, |
|
|
1606 | * so just continue on. We could be clever and look at the type of |
|
|
1607 | * detection to completely break out if we don't care about objects beneath |
|
|
1608 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1609 | */ |
|
|
1610 | if (floor) |
|
|
1611 | continue; |
|
|
1612 | |
|
|
1613 | /* I had thought about making detect magic and detect curse |
|
|
1614 | * show the flash the magic item like it does for detect monster. |
|
|
1615 | * however, if the object is within sight, this would then make it |
|
|
1616 | * difficult to see what object is magical/cursed, so the |
|
|
1617 | * effect wouldn't be as apparent. |
|
|
1618 | */ |
|
|
1619 | |
|
|
1620 | /* detect magic */ |
|
|
1621 | if (spell->flag [FLAG_KNOWN_MAGICAL] && |
|
|
1622 | !tmp->flag [FLAG_KNOWN_MAGICAL] && !tmp->flag [FLAG_IDENTIFIED] && is_magical (tmp)) |
|
|
1623 | { |
|
|
1624 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
|
|
1625 | /* make runes more visible */ |
|
|
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1627 | tmp->stats.Cha /= 4; |
|
|
1628 | |
|
|
1629 | done_one = 1; |
|
|
1630 | } |
|
|
1631 | |
|
|
1632 | /* detect monster */ |
|
|
1633 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
|
|
1634 | { |
|
|
1635 | done_one = 2; |
|
|
1636 | |
|
|
1637 | if (!detect) |
|
|
1638 | detect = tmp; |
|
|
1639 | } |
|
|
1640 | |
|
|
1641 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1642 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1643 | * race must match. |
|
|
1644 | */ |
|
|
1645 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
|
|
1646 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
|
|
1647 | spell->race.contains (tmp->race))) |
|
|
1648 | { |
|
|
1649 | done_one = 2; |
|
|
1650 | |
|
|
1651 | if (!detect) |
|
|
1652 | detect = tmp; |
|
|
1653 | } |
|
|
1654 | |
|
|
1655 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
|
|
1656 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
|
|
1657 | { |
|
|
1658 | tmp->set_flag (FLAG_KNOWN_CURSED); |
|
|
1659 | done_one = 1; |
|
|
1660 | } |
|
|
1661 | |
|
|
1662 | // Do mining detection spell: |
|
|
1663 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1664 | { |
|
|
1665 | if (tmp->type == VEIN) |
|
|
1666 | { |
|
|
1667 | if (tmp->other_arch) |
|
|
1668 | { |
|
|
1669 | if (!detect) |
|
|
1670 | detect = tmp->other_arch; |
|
|
1671 | done_one = 2; |
|
|
1672 | } |
|
|
1673 | else |
1626 | done_one = 1; |
1674 | done_one = 1; |
1627 | } |
1675 | } |
1628 | } |
1676 | } |
1629 | |
|
|
1630 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1631 | floor = 1; |
|
|
1632 | |
|
|
1633 | /* All detections below this point don't descend beneath the floor, |
|
|
1634 | * so just continue on. We could be clever and look at the type of |
|
|
1635 | * detection to completely break out if we don't care about objects beneath |
|
|
1636 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1637 | */ |
|
|
1638 | if (floor) |
|
|
1639 | continue; |
|
|
1640 | |
|
|
1641 | /* I had thought about making detect magic and detect curse |
|
|
1642 | * show the flash the magic item like it does for detect monster. |
|
|
1643 | * however, if the object is within sight, this would then make it |
|
|
1644 | * difficult to see what object is magical/cursed, so the |
|
|
1645 | * effect wouldn't be as apparant. |
|
|
1646 | */ |
|
|
1647 | |
|
|
1648 | /* detect magic */ |
|
|
1649 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1650 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1651 | { |
|
|
1652 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1653 | /* make runes more visibile */ |
|
|
1654 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1655 | tmp->stats.Cha /= 4; |
|
|
1656 | done_one = 1; |
|
|
1657 | } |
|
|
1658 | /* detect monster */ |
|
|
1659 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1660 | { |
|
|
1661 | done_one = 2; |
|
|
1662 | if (!detect) |
|
|
1663 | detect = tmp; |
|
|
1664 | } |
|
|
1665 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1666 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1667 | * race must match. |
|
|
1668 | */ |
|
|
1669 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1670 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
|
|
1671 | (strstr (spell->race, tmp->race)))) |
|
|
1672 | { |
|
|
1673 | done_one = 2; |
|
|
1674 | if (!detect) |
|
|
1675 | detect = tmp; |
|
|
1676 | } |
|
|
1677 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1678 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1679 | { |
|
|
1680 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1681 | done_one = 1; |
|
|
1682 | } |
|
|
1683 | } /* for stack of objects on this space */ |
1677 | } /* for stack of objects on this space */ |
1684 | |
1678 | |
1685 | /* Code here puts an effect of the spell on the space, so you can see |
1679 | /* Code here puts an effect of the spell on the space, so you can see |
1686 | * where the magic is. |
1680 | * where the magic is. |
1687 | */ |
1681 | */ |
1688 | if (done_one) |
1682 | if (done_one) |
1689 | { |
1683 | { |
1690 | object *detect_ob = arch_to_object (spell->other_arch); |
1684 | object *detect_ob = spell->other_arch->instance (); |
1691 | |
1685 | |
1692 | /* if this is set, we want to copy the face */ |
1686 | /* if this is set, we want to copy the face */ |
1693 | if (done_one == 2 && detect) |
1687 | if (done_one == 2 && detect) |
1694 | { |
1688 | { |
1695 | detect_ob->face = detect->face; |
1689 | detect_ob->face = detect->face; |
1696 | detect_ob->animation_id = detect->animation_id; |
1690 | detect_ob->animation_id = detect->animation_id; |
1697 | detect_ob->anim_speed = detect->anim_speed; |
1691 | detect_ob->anim_speed = detect->anim_speed; |
1698 | detect_ob->last_anim = 0; |
1692 | detect_ob->last_anim = 0; |
1699 | /* by default, the detect_ob is already animated */ |
1693 | /* by default, the detect_ob is already animated */ |
1700 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1694 | if (!detect->flag [FLAG_ANIMATE]) |
1701 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1695 | detect_ob->clr_flag (FLAG_ANIMATE); |
1702 | } |
1696 | } |
1703 | |
1697 | |
1704 | m->insert (detect_ob, nx, ny, op); |
1698 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1705 | } |
1699 | } |
1706 | } /* for processing the surrounding spaces */ |
1700 | } /* for processing the surrounding spaces */ |
1707 | |
1701 | |
1708 | |
1702 | |
1709 | /* Now process objects in the players inventory if detect curse or magic */ |
1703 | /* Now process objects in the players inventory if detect curse or magic */ |
1710 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1704 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1711 | { |
1705 | { |
1712 | done_one = 0; |
1706 | done_one = 0; |
|
|
1707 | |
1713 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1708 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1714 | { |
1709 | { |
1715 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1710 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1716 | { |
1711 | { |
1717 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1712 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1718 | { |
1713 | { |
1719 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1714 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1720 | if (op->type == PLAYER) |
1715 | |
|
|
1716 | if (object *pl = tmp->visible_to ()) |
1721 | esrv_send_item (op, tmp); |
1717 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1722 | } |
1718 | } |
1723 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1719 | |
1724 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1720 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
|
|
1721 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1725 | { |
1722 | { |
1726 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1723 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1727 | if (op->type == PLAYER) |
1724 | |
|
|
1725 | if (object *pl = tmp->visible_to ()) |
1728 | esrv_send_item (op, tmp); |
1726 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1729 | } |
1727 | } |
1730 | } /* if item is not identified */ |
1728 | } /* if item is not identified */ |
1731 | } /* for the players inventory */ |
1729 | } /* for the players inventory */ |
1732 | } /* if detect magic/curse and object is a player */ |
1730 | } /* if detect magic/curse and object is a player */ |
|
|
1731 | |
1733 | return 1; |
1732 | return 1; |
1734 | } |
1733 | } |
1735 | |
1734 | |
1736 | |
1735 | |
1737 | /** |
1736 | /** |
… | |
… | |
1750 | |
1749 | |
1751 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1750 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1752 | |
1751 | |
1753 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1752 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1754 | { |
1753 | { |
1755 | object *tmp; |
|
|
1756 | |
|
|
1757 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1754 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1758 | |
|
|
1759 | /* Explodes a fireball centered at player */ |
|
|
1760 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1761 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1762 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1763 | |
|
|
1764 | tmp->insert_at (victim); |
|
|
1765 | victim->stats.sp = 2 * victim->stats.maxsp; |
1755 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1756 | create_exploding_ball_at (victim, caster_level); |
1766 | } |
1757 | } |
1767 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1758 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1768 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1759 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1769 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1760 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1770 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1761 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1771 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1762 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1772 | { |
1763 | { |
1773 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1764 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1797 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1788 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1798 | |
1789 | |
1799 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1790 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1800 | { |
1791 | { |
1801 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1792 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1802 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1793 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1803 | break; |
1794 | break; |
1804 | } |
1795 | } |
1805 | |
1796 | |
1806 | |
1797 | |
1807 | /* If we did not find a player in the specified direction, transfer |
1798 | /* If we did not find a player in the specified direction, transfer |
1808 | * to anyone on top of us. This is used for the rune of transference mostly. |
1799 | * to anyone on top of us. This is used for the rune of transference mostly. |
1809 | */ |
1800 | */ |
1810 | if (plyr == NULL) |
1801 | if (plyr == NULL) |
1811 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1802 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1812 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1803 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1813 | break; |
1804 | break; |
1814 | |
1805 | |
1815 | if (!plyr) |
1806 | if (!plyr) |
1816 | { |
1807 | { |
1817 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1808 | op->failmsg ("There is no one there."); |
1818 | return 0; |
1809 | return 0; |
1819 | } |
1810 | } |
1820 | /* give sp */ |
1811 | /* give sp */ |
1821 | if (spell->stats.dam > 0) |
1812 | if (spell->stats.dam > 0) |
1822 | { |
1813 | { |
1823 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1814 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1824 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1815 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1825 | return 1; |
1816 | return 1; |
1826 | } |
1817 | } |
1827 | /* suck sp away. Can't suck sp from yourself */ |
1818 | /* suck sp away. Can't suck sp from yourself */ |
1828 | else if (op != plyr) |
1819 | else if (op != plyr) |
1829 | { |
1820 | { |
… | |
… | |
1834 | if (rate > 95) |
1825 | if (rate > 95) |
1835 | rate = 95; |
1826 | rate = 95; |
1836 | |
1827 | |
1837 | sucked = (plyr->stats.sp * rate) / 100; |
1828 | sucked = (plyr->stats.sp * rate) / 100; |
1838 | plyr->stats.sp -= sucked; |
1829 | plyr->stats.sp -= sucked; |
1839 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1830 | if (op->flag [FLAG_ALIVE]) |
1840 | { |
1831 | { |
1841 | /* Player doesn't get full credit */ |
1832 | /* Player doesn't get full credit */ |
1842 | sucked = (sucked * rate) / 100; |
1833 | sucked = (sucked * rate) / 100; |
1843 | op->stats.sp += sucked; |
1834 | op->stats.sp += sucked; |
1844 | if (sucked > 0) |
1835 | if (sucked > 0) |
1845 | { |
1836 | { |
1846 | charge_mana_effect (op, caster_level (caster, spell)); |
1837 | charge_mana_effect (op, casting_level (caster, spell)); |
1847 | } |
1838 | } |
1848 | } |
1839 | } |
1849 | return 1; |
1840 | return 1; |
1850 | } |
1841 | } |
1851 | return 0; |
1842 | return 0; |
… | |
… | |
1895 | * monsters either. |
1886 | * monsters either. |
1896 | */ |
1887 | */ |
1897 | |
1888 | |
1898 | if (head->attacktype & AT_MAGIC |
1889 | if (head->attacktype & AT_MAGIC |
1899 | && !(head->attacktype & AT_COUNTERSPELL) |
1890 | && !(head->attacktype & AT_COUNTERSPELL) |
1900 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1891 | && !head->flag [FLAG_MONSTER] |
1901 | && (op->level > head->level)) |
1892 | && (op->level > head->level)) |
1902 | head->destroy (); |
1893 | head->destroy (); |
1903 | else |
1894 | else |
1904 | switch (head->type) |
1895 | switch (head->type) |
1905 | { |
1896 | { |
1906 | case SPELL_EFFECT: |
1897 | case SPELL_EFFECT: |
1907 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1898 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1908 | // about sanctuary in spell_util.C |
1899 | // about sanctuary in spell_util.C |
1909 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1900 | if (tmp->flag [FLAG_IS_FLOOR]) |
1910 | continue; |
1901 | continue; |
1911 | |
1902 | |
1912 | if (op->level > head->level) |
1903 | if (op->level > head->level) |
1913 | head->destroy (); |
1904 | head->destroy (); |
1914 | |
1905 | |
… | |
… | |
1927 | break; |
1918 | break; |
1928 | } |
1919 | } |
1929 | } |
1920 | } |
1930 | } |
1921 | } |
1931 | |
1922 | |
1932 | |
|
|
1933 | |
|
|
1934 | /* cast_consecrate() - a spell to make an altar your god's */ |
1923 | /* cast_consecrate() - a spell to make an altar your god's */ |
1935 | int |
1924 | int |
1936 | cast_consecrate (object *op, object *caster, object *spell) |
1925 | cast_consecrate (object *op, object *caster, object *spell) |
1937 | { |
1926 | { |
1938 | char buf[MAX_BUF]; |
1927 | char buf[MAX_BUF]; |
1939 | |
1928 | |
1940 | object *tmp, *god = find_god (determine_god (op)); |
1929 | object *tmp, *god = find_god (determine_god (op)); |
1941 | |
1930 | |
1942 | if (!god) |
1931 | if (!god) |
1943 | { |
1932 | { |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1933 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1945 | return 0; |
1934 | return 0; |
1946 | } |
1935 | } |
1947 | |
1936 | |
1948 | for (tmp = op->below; tmp; tmp = tmp->below) |
1937 | for (tmp = op->below; tmp; tmp = tmp->below) |
1949 | { |
1938 | { |
1950 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1939 | if (tmp->flag [FLAG_IS_FLOOR]) |
1951 | break; |
1940 | break; |
1952 | if (tmp->type == HOLY_ALTAR) |
1941 | if (tmp->type == HOLY_ALTAR) |
1953 | { |
1942 | { |
1954 | |
1943 | |
1955 | if (tmp->level > caster_level (caster, spell)) |
1944 | if (tmp->level > casting_level (caster, spell)) |
1956 | { |
1945 | { |
1957 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1946 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1958 | return 0; |
1947 | return 0; |
1959 | } |
1948 | } |
1960 | else |
1949 | else |
1961 | { |
1950 | { |
1962 | /* If we got here, we are consecrating an altar */ |
1951 | /* If we got here, we are consecrating an altar */ |
1963 | sprintf (buf, "Altar of %s", &god->name); |
1952 | sprintf (buf, "Altar of %s", &god->name); |
1964 | tmp->name = buf; |
1953 | tmp->name = buf; |
1965 | tmp->level = caster_level (caster, spell); |
1954 | tmp->level = casting_level (caster, spell); |
1966 | tmp->other_arch = god->arch; |
1955 | tmp->other_arch = god->arch; |
|
|
1956 | |
1967 | if (op->type == PLAYER) |
1957 | if (op->type == PLAYER) |
1968 | esrv_update_item (UPD_NAME, op, tmp); |
1958 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1959 | |
1969 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1960 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1970 | return 1; |
1961 | return 1; |
1971 | } |
1962 | } |
1972 | } |
1963 | } |
1973 | } |
1964 | } |
1974 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1965 | |
|
|
1966 | op->failmsg ("You are not standing over an altar!"); |
1975 | return 0; |
1967 | return 0; |
1976 | } |
1968 | } |
1977 | |
1969 | |
1978 | /* animate_weapon - |
1970 | /* animate_weapon - |
1979 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1971 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
1991 | object *weapon, *tmp; |
1983 | object *weapon, *tmp; |
1992 | char buf[MAX_BUF]; |
1984 | char buf[MAX_BUF]; |
1993 | int a, i; |
1985 | int a, i; |
1994 | sint16 x, y; |
1986 | sint16 x, y; |
1995 | maptile *m; |
1987 | maptile *m; |
1996 | materialtype_t *mt; |
|
|
1997 | |
1988 | |
1998 | if (!spell->other_arch) |
1989 | if (!spell->other_arch) |
1999 | { |
1990 | { |
2000 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1991 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2001 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1992 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2012 | return 0; |
2003 | return 0; |
2013 | } |
2004 | } |
2014 | |
2005 | |
2015 | /* if no direction specified, pick one */ |
2006 | /* if no direction specified, pick one */ |
2016 | if (!dir) |
2007 | if (!dir) |
2017 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
2008 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2018 | |
2009 | |
2019 | m = op->map; |
2010 | m = op->map; |
2020 | x = op->x + freearr_x[dir]; |
2011 | x = op->x + freearr_x[dir]; |
2021 | y = op->y + freearr_y[dir]; |
2012 | y = op->y + freearr_y[dir]; |
2022 | |
2013 | |
2023 | /* if there's no place to put the golem, abort */ |
2014 | /* if there's no place to put the golem, abort */ |
2024 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2015 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2025 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
2016 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2026 | { |
2017 | { |
2027 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2018 | op->failmsg ("There is something in the way."); |
2028 | return 0; |
2019 | return 0; |
2029 | } |
2020 | } |
2030 | |
2021 | |
2031 | /* Use the weapon marked by the player. */ |
2022 | /* Use the weapon marked by the player. */ |
2032 | weapon = find_marked_object (op); |
2023 | weapon = find_marked_object (op); |
2033 | |
2024 | |
2034 | if (!weapon) |
2025 | if (!weapon) |
2035 | { |
2026 | { |
2036 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2027 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2037 | return 0; |
2028 | return 0; |
2038 | } |
2029 | } |
|
|
2030 | |
2039 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2031 | if (spell->race && weapon->arch->archname != spell->race) |
2040 | { |
2032 | { |
2041 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2033 | op->failmsg ("The spell fails to transform your weapon."); |
2042 | return 0; |
2034 | return 0; |
2043 | } |
2035 | } |
|
|
2036 | |
2044 | if (weapon->type != WEAPON) |
2037 | if (weapon->type != WEAPON) |
2045 | { |
2038 | { |
2046 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2039 | op->failmsg ("You need to wield a weapon to animate it."); |
2047 | return 0; |
2040 | return 0; |
2048 | } |
2041 | } |
2049 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2042 | |
|
|
2043 | if (weapon->flag [FLAG_APPLIED]) |
2050 | { |
2044 | { |
2051 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2045 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2052 | return 0; |
2046 | return 0; |
2053 | } |
2047 | } |
2054 | |
2048 | |
2055 | if (weapon->nrof > 1) |
2049 | weapon = weapon->split (); |
2056 | { |
|
|
2057 | tmp = get_split_ob (weapon, 1); |
|
|
2058 | esrv_send_item (op, weapon); |
|
|
2059 | weapon = tmp; |
|
|
2060 | } |
|
|
2061 | |
2050 | |
2062 | /* create the golem object */ |
2051 | /* create the golem object */ |
2063 | tmp = arch_to_object (spell->other_arch); |
2052 | tmp = spell->other_arch->instance (); |
2064 | |
2053 | |
2065 | /* if animated by a player, give the player control of the golem */ |
2054 | /* if animated by a player, give the player control of the golem */ |
2066 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2055 | tmp->clr_flag (FLAG_MONSTER); |
2067 | tmp->stats.exp = 0; |
2056 | tmp->stats.exp = 0; |
2068 | add_friendly_object (tmp); |
2057 | add_friendly_object (tmp); |
2069 | tmp->type = GOLEM; |
2058 | tmp->type = GOLEM; |
2070 | tmp->set_owner (op); |
2059 | tmp->set_owner (op); |
2071 | op->contr->golem = tmp; |
2060 | op->contr->golem = tmp; |
2072 | set_spell_skill (op, caster, spell, tmp); |
2061 | set_spell_skill (op, caster, spell, tmp); |
2073 | |
2062 | |
2074 | /* Give the weapon to the golem now. A bit of a hack to check the |
2063 | /* Give the weapon to the golem now. A bit of a hack to check the |
2075 | * removed flag - it should only be set if get_split_object was |
2064 | * removed flag - it should only be set if weapon->split was |
2076 | * used above. |
2065 | * used above. |
2077 | */ |
2066 | */ |
2078 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2067 | if (!weapon->flag [FLAG_REMOVED]) |
2079 | weapon->remove (); |
2068 | weapon->remove (); |
2080 | |
2069 | |
2081 | insert_ob_in_ob (weapon, tmp); |
2070 | tmp->insert (weapon); |
2082 | esrv_send_item (op, weapon); |
2071 | |
2083 | /* To do everything necessary to let a golem use the weapon is a pain, |
2072 | /* To do everything necessary to let a golem use the weapon is a pain, |
2084 | * so instead, just set it as equipped (otherwise, we need to update |
2073 | * so instead, just set it as equipped (otherwise, we need to update |
2085 | * body_info, skills, etc) |
2074 | * body_info, skills, etc) |
2086 | */ |
2075 | */ |
2087 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2076 | tmp->set_flag (FLAG_USE_WEAPON); |
2088 | SET_FLAG (weapon, FLAG_APPLIED); |
2077 | weapon->set_flag (FLAG_APPLIED); |
2089 | tmp->update_stats (); |
2078 | tmp->update_stats (); |
2090 | |
2079 | |
2091 | /* There used to be 'odd' code that basically seemed to take the absolute |
2080 | /* There used to be 'odd' code that basically seemed to take the absolute |
2092 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2081 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2093 | * if you're using a crappy weapon, it shouldn't be as good. |
2082 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2113 | |
2102 | |
2114 | /* attacktype */ |
2103 | /* attacktype */ |
2115 | if (!tmp->attacktype) |
2104 | if (!tmp->attacktype) |
2116 | tmp->attacktype = AT_PHYSICAL; |
2105 | tmp->attacktype = AT_PHYSICAL; |
2117 | |
2106 | |
2118 | mt = NULL; |
|
|
2119 | if (op->materialname != NULL) |
|
|
2120 | mt = name_to_material (op->materialname); |
|
|
2121 | if (mt != NULL) |
|
|
2122 | { |
|
|
2123 | for (i = 0; i < NROFATTACKS; i++) |
2107 | for (i = 0; i < NROFATTACKS; i++) |
2124 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2108 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2125 | a = mt->save[0]; |
2109 | |
2126 | } |
2110 | a = op->material->save[0]; |
2127 | else |
2111 | |
2128 | { |
|
|
2129 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2130 | tmp->resist[i] = 5; |
|
|
2131 | a = 10; |
|
|
2132 | } |
|
|
2133 | /* Set weapon's immunity */ |
2112 | /* Set weapon's immunity */ |
2134 | tmp->resist[ATNR_CONFUSION] = 100; |
2113 | tmp->resist[ATNR_CONFUSION] = 100; |
2135 | tmp->resist[ATNR_POISON] = 100; |
2114 | tmp->resist[ATNR_POISON] = 100; |
2136 | tmp->resist[ATNR_SLOW] = 100; |
2115 | tmp->resist[ATNR_SLOW] = 100; |
2137 | tmp->resist[ATNR_PARALYZE] = 100; |
2116 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2143 | |
2122 | |
2144 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2123 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2145 | |
2124 | |
2146 | if (a > 14) |
2125 | if (a > 14) |
2147 | a = 14; |
2126 | a = 14; |
|
|
2127 | |
2148 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2128 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2149 | |
2129 | |
2150 | /* Determine golem's speed */ |
2130 | /* Determine golem's speed */ |
2151 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2131 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2152 | |
2132 | |
… | |
… | |
2162 | tmp->state = weapon->state; |
2142 | tmp->state = weapon->state; |
2163 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2143 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2164 | } |
2144 | } |
2165 | |
2145 | |
2166 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2146 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2167 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2147 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2168 | |
2148 | |
2169 | tmp->speed_left = -1; |
2149 | tmp->speed_left = -1; |
2170 | tmp->direction = dir; |
2150 | tmp->direction = dir; |
2171 | |
2151 | |
2172 | m->insert (tmp, x, y, op); |
2152 | m->insert (tmp, x, y, op); |
… | |
… | |
2176 | /* cast_daylight() - changes the map darkness level *lower* */ |
2156 | /* cast_daylight() - changes the map darkness level *lower* */ |
2177 | |
2157 | |
2178 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2158 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2179 | * This changes the light level for the entire map. |
2159 | * This changes the light level for the entire map. |
2180 | */ |
2160 | */ |
2181 | |
|
|
2182 | int |
2161 | int |
2183 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2162 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2184 | { |
2163 | { |
2185 | int success; |
2164 | int success; |
2186 | |
2165 | |
… | |
… | |
2190 | success = op->map->change_map_light (spell->stats.dam); |
2169 | success = op->map->change_map_light (spell->stats.dam); |
2191 | |
2170 | |
2192 | if (!success) |
2171 | if (!success) |
2193 | { |
2172 | { |
2194 | if (spell->stats.dam < 0) |
2173 | if (spell->stats.dam < 0) |
2195 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2174 | op->failmsg ("It can be no brighter here."); |
2196 | else |
2175 | else |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2176 | op->failmsg ("It can be no darker here."); |
2198 | } |
2177 | } |
|
|
2178 | |
2199 | return success; |
2179 | return success; |
2200 | } |
2180 | } |
2201 | |
|
|
2202 | |
|
|
2203 | |
|
|
2204 | |
|
|
2205 | |
2181 | |
2206 | /* create an aura spell object and put it in the player's inventory. |
2182 | /* create an aura spell object and put it in the player's inventory. |
2207 | * as usual, op is player, caster is the object casting the spell, |
2183 | * as usual, op is player, caster is the object casting the spell, |
2208 | * spell is the spell object itself. |
2184 | * spell is the spell object itself. |
2209 | */ |
2185 | */ |
… | |
… | |
2215 | |
2191 | |
2216 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2192 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2217 | if (new_aura) |
2193 | if (new_aura) |
2218 | refresh = 1; |
2194 | refresh = 1; |
2219 | else |
2195 | else |
2220 | new_aura = arch_to_object (spell->other_arch); |
2196 | new_aura = spell->other_arch->instance (); |
2221 | |
2197 | |
2222 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2198 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2223 | |
2199 | |
2224 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2200 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2225 | |
2201 | |
2226 | new_aura->set_owner (op); |
|
|
2227 | set_spell_skill (op, caster, spell, new_aura); |
2202 | set_spell_skill (op, caster, spell, new_aura); |
2228 | new_aura->attacktype = spell->attacktype; |
2203 | new_aura->attacktype = spell->attacktype; |
2229 | |
2204 | |
2230 | new_aura->level = caster_level (caster, spell); |
2205 | new_aura->level = casting_level (caster, spell); |
|
|
2206 | |
2231 | if (refresh) |
2207 | if (refresh) |
2232 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2208 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2233 | else |
2209 | else |
2234 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2210 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2211 | |
2235 | insert_ob_in_ob (new_aura, op); |
2212 | insert_ob_in_ob (new_aura, op); |
|
|
2213 | new_aura->set_owner (op); |
|
|
2214 | |
2236 | return 1; |
2215 | return 1; |
2237 | } |
2216 | } |
2238 | |
|
|
2239 | |
2217 | |
2240 | /* move aura function. An aura is a part of someone's inventory, |
2218 | /* move aura function. An aura is a part of someone's inventory, |
2241 | * which he carries with him, but which acts on the map immediately |
2219 | * which he carries with him, but which acts on the map immediately |
2242 | * around him. |
2220 | * around him. |
2243 | * Aura parameters: |
2221 | * Aura parameters: |
2244 | * duration: duration counter. |
2222 | * duration: duration counter. |
2245 | * attacktype: aura's attacktype |
2223 | * attacktype: aura's attacktype |
2246 | * other_arch: archetype to drop where we attack |
2224 | * other_arch: archetype to drop where we attack |
2247 | */ |
2225 | */ |
2248 | |
|
|
2249 | void |
2226 | void |
2250 | move_aura (object *aura) |
2227 | move_aura (object *aura) |
2251 | { |
2228 | { |
2252 | int i, mflags; |
|
|
2253 | object *env; |
|
|
2254 | maptile *m; |
|
|
2255 | |
|
|
2256 | /* auras belong in inventories */ |
2229 | /* auras belong in inventories */ |
2257 | env = aura->env; |
2230 | object *env = aura->env; |
|
|
2231 | object *owner = aura->owner; |
2258 | |
2232 | |
2259 | /* no matter what we've gotta remove the aura... |
2233 | /* no matter what we've gotta remove the aura... |
2260 | * we'll put it back if its time isn't up. |
2234 | * we'll put it back if its time isn't up. |
2261 | */ |
2235 | */ |
2262 | aura->remove (); |
2236 | aura->remove (); |
… | |
… | |
2267 | aura->destroy (); |
2241 | aura->destroy (); |
2268 | return; |
2242 | return; |
2269 | } |
2243 | } |
2270 | |
2244 | |
2271 | /* auras only exist in inventories */ |
2245 | /* auras only exist in inventories */ |
2272 | if (env == NULL || env->map == NULL) |
2246 | if (!env || !env->map) |
2273 | { |
2247 | { |
2274 | aura->destroy (); |
2248 | aura->destroy (); |
2275 | return; |
2249 | return; |
2276 | } |
2250 | } |
2277 | |
2251 | |
2278 | /* we need to jump out of the inventory for a bit |
2252 | /* we need to jump out of the inventory for a bit |
2279 | * in order to hit the map conveniently. |
2253 | * in order to hit the map conveniently. |
2280 | */ |
2254 | */ |
2281 | aura->insert_at (env, aura); |
2255 | aura->insert_at (env, aura); |
2282 | |
2256 | |
2283 | for (i = 1; i < 9; i++) |
2257 | for (int i = 1; i < 9; i++) |
2284 | { |
2258 | { |
2285 | sint16 nx, ny; |
2259 | mapxy pos (env); |
|
|
2260 | pos.move (i); |
2286 | |
2261 | |
2287 | nx = aura->x + freearr_x[i]; |
|
|
2288 | ny = aura->y + freearr_y[i]; |
|
|
2289 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2290 | |
|
|
2291 | /* Consider the movement tyep of the person with the aura as |
2262 | /* Consider the movement type of the person with the aura as |
2292 | * movement type of the aura. Eg, if the player is flying, the aura |
2263 | * movement type of the aura. Eg, if the player is flying, the aura |
2293 | * is flying also, if player is walking, it is on the ground, etc. |
2264 | * is flying also, if player is walking, it is on the ground, etc. |
2294 | */ |
2265 | */ |
2295 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2266 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2296 | { |
2267 | { |
2297 | hit_map (aura, i, aura->attacktype, 0); |
2268 | hit_map (aura, i, aura->attacktype, 0); |
2298 | |
2269 | |
2299 | if (aura->other_arch) |
2270 | if (aura->other_arch) |
2300 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2271 | pos.insert (aura->other_arch->instance (), aura); |
2301 | } |
2272 | } |
2302 | } |
2273 | } |
2303 | |
2274 | |
2304 | /* put the aura back in the player's inventory */ |
2275 | /* put the aura back in the player's inventory */ |
2305 | aura->remove (); |
2276 | env->insert (aura); |
2306 | insert_ob_in_ob (aura, env); |
2277 | aura->set_owner (owner); |
2307 | } |
2278 | } |
2308 | |
2279 | |
2309 | /* moves the peacemaker spell. |
2280 | /* moves the peacemaker spell. |
2310 | * op is the piece object. |
2281 | * op is the piece object. |
2311 | */ |
2282 | */ |
2312 | |
|
|
2313 | void |
2283 | void |
2314 | move_peacemaker (object *op) |
2284 | move_peacemaker (object *op) |
2315 | { |
2285 | { |
2316 | object *tmp; |
2286 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2317 | |
|
|
2318 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2319 | { |
2287 | { |
2320 | int atk_lev, def_lev; |
2288 | int atk_lev, def_lev; |
2321 | object *victim = tmp; |
2289 | object *victim = tmp->head_ (); |
2322 | |
2290 | |
2323 | if (tmp->head) |
2291 | if (!victim->flag [FLAG_MONSTER]) |
2324 | victim = tmp->head; |
|
|
2325 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
|
|
2326 | continue; |
2292 | continue; |
2327 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2293 | |
|
|
2294 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2328 | continue; |
2295 | continue; |
|
|
2296 | |
2329 | if (victim->stats.exp == 0) |
2297 | if (victim->stats.exp == 0) |
2330 | continue; |
2298 | continue; |
2331 | |
2299 | |
2332 | def_lev = MAX (1, victim->level); |
2300 | def_lev = max (1, victim->level); |
2333 | atk_lev = MAX (1, op->level); |
2301 | atk_lev = max (1, op->level); |
2334 | |
2302 | |
2335 | if (rndm (0, atk_lev - 1) > def_lev) |
2303 | if (rndm (0, atk_lev - 1) > def_lev) |
2336 | { |
2304 | { |
2337 | /* make this sucker peaceful. */ |
2305 | /* make this sucker peaceful. */ |
2338 | |
2306 | |
|
|
2307 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2339 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2308 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2340 | victim->stats.exp = 0; |
2309 | victim->stats.exp = 0; |
2341 | #if 0 |
2310 | #if 0 |
2342 | /* No idea why these were all set to zero - if something |
2311 | /* No idea why these were all set to zero - if something |
2343 | * makes this creature agressive, he should still do damage. |
2312 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2346 | victim->stats.sp = 0; |
2315 | victim->stats.sp = 0; |
2347 | victim->stats.grace = 0; |
2316 | victim->stats.grace = 0; |
2348 | victim->stats.Pow = 0; |
2317 | victim->stats.Pow = 0; |
2349 | #endif |
2318 | #endif |
2350 | victim->attack_movement = RANDO2; |
2319 | victim->attack_movement = RANDO2; |
2351 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2320 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2352 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2321 | victim->set_flag (FLAG_RUN_AWAY); |
2353 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2322 | victim->set_flag (FLAG_RANDOM_MOVE); |
2354 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2323 | victim->clr_flag (FLAG_MONSTER); |
|
|
2324 | |
2355 | if (victim->name) |
2325 | if (victim->name) |
2356 | { |
|
|
2357 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2326 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2358 | } |
2327 | } |
2359 | } |
|
|
2360 | } |
2328 | } |
2361 | } |
2329 | } |
2362 | |
|
|
2363 | |
2330 | |
2364 | /* This writes a rune that contains the appropriate message. |
2331 | /* This writes a rune that contains the appropriate message. |
2365 | * There really isn't any adjustments we make. |
2332 | * There really isn't any adjustments we make. |
2366 | */ |
2333 | */ |
2367 | |
|
|
2368 | int |
2334 | int |
2369 | write_mark (object *op, object *spell, const char *msg) |
2335 | write_mark (object *op, object *spell, const char *msg) |
2370 | { |
2336 | { |
2371 | char rune[HUGE_BUF]; |
|
|
2372 | object *tmp; |
|
|
2373 | |
|
|
2374 | if (!msg || msg[0] == 0) |
2337 | if (!msg || msg[0] == 0) |
2375 | { |
2338 | { |
2376 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2339 | op->failmsg ("Write what?"); |
2377 | return 0; |
2340 | return 0; |
2378 | } |
2341 | } |
2379 | |
2342 | |
2380 | if (strcasestr_local (msg, "endmsg")) |
2343 | if (!msg_is_safe (msg)) |
2381 | { |
2344 | { |
2382 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2345 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2383 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2346 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2384 | return 0; |
2347 | return 0; |
2385 | } |
2348 | } |
|
|
2349 | |
2386 | if (!spell->other_arch) |
2350 | if (!spell->other_arch) |
2387 | return 0; |
2351 | return 0; |
2388 | tmp = arch_to_object (spell->other_arch); |
|
|
2389 | |
2352 | |
2390 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2353 | object *tmp = spell->other_arch->instance (); |
2391 | |
2354 | |
2392 | tmp->race = op->name; /*Save the owner of the rune */ |
2355 | tmp->race = op->name; /*Save the owner of the rune */ |
2393 | tmp->msg = rune; |
2356 | tmp->msg = msg; |
2394 | |
2357 | |
2395 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2358 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2359 | |
2396 | return 1; |
2360 | return 1; |
2397 | } |
2361 | } |
|
|
2362 | |