… | |
… | |
58 | } |
58 | } |
59 | |
59 | |
60 | int |
60 | int |
61 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
62 | { |
62 | { |
63 | object *wand, *tmp; |
|
|
64 | int ncharges; |
63 | int ncharges; |
65 | |
64 | |
66 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
67 | if (!wand || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
68 | { |
68 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
70 | return 0; |
70 | return 0; |
71 | } |
71 | } |
|
|
72 | |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
74 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
76 | wand->destroy (); |
77 | wand->destroy (); |
77 | tmp = get_archetype (shstr_fireball); |
78 | object *tmp = get_archetype (shstr_fireball); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
80 | |
80 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
81 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
82 | |
83 | |
… | |
… | |
93 | |
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
101 | |
102 | |
102 | if (!ncharges) |
103 | if (!ncharges) |
103 | ncharges = 1; |
104 | ncharges = 1; |
104 | |
105 | |
105 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | |
108 | |
108 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
109 | { |
110 | { |
110 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
111 | wand->set_speed (wand->arch->speed); |
112 | wand->set_speed (wand->arch->speed); |
112 | } |
113 | } |
113 | |
114 | |
114 | return 1; |
115 | return 1; |
115 | } |
116 | } |
… | |
… | |
129 | { |
130 | { |
130 | int bonus_plus = 0; |
131 | int bonus_plus = 0; |
131 | const char *missile_name = "arrow"; |
132 | const char *missile_name = "arrow"; |
132 | |
133 | |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
134 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
135 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
136 | |
137 | |
137 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | |
139 | |
139 | archetype *missile_arch = archetype::find (missile_name); |
140 | archetype *missile_arch = archetype::find (missile_name); |
… | |
… | |
158 | break; |
159 | break; |
159 | |
160 | |
160 | if (!al) |
161 | if (!al) |
161 | { |
162 | { |
162 | missile->destroy (); |
163 | missile->destroy (); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
164 | return 0; |
165 | return 0; |
165 | } |
166 | } |
166 | |
167 | |
167 | if (al->item->slaying) |
168 | if (al->item->slaying) |
168 | { |
169 | { |
169 | missile->destroy (); |
170 | missile->destroy (); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | return 0; |
172 | return 0; |
172 | } |
173 | } |
173 | |
174 | |
174 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
193 | |
194 | |
194 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
195 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
196 | missile->value = 0; |
197 | missile->value = 0; |
197 | |
198 | |
198 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
199 | |
200 | |
200 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | pick_up (op, missile); |
202 | pick_up (op, missile); |
202 | |
203 | |
203 | return 1; |
204 | return 1; |
… | |
… | |
257 | /* Pretty unlikely (there are some very low food items), but you never |
258 | /* Pretty unlikely (there are some very low food items), but you never |
258 | * know |
259 | * know |
259 | */ |
260 | */ |
260 | if (!at) |
261 | if (!at) |
261 | { |
262 | { |
262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
263 | op->failmsgf ("You don't have enough experience to create any food."); |
263 | return 0; |
264 | return 0; |
264 | } |
265 | } |
265 | |
266 | |
266 | food_value /= at->stats.food; |
267 | food_value /= at->stats.food; |
267 | new_op = at->instance (); |
268 | new_op = at->instance (); |
… | |
… | |
297 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | |
299 | |
299 | if (mflags & P_OUT_OF_MAP) |
300 | if (mflags & P_OUT_OF_MAP) |
300 | break; |
301 | break; |
301 | |
302 | |
302 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
303 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
303 | { |
304 | { |
304 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | return 0; |
306 | return 0; |
306 | } |
307 | } |
307 | |
308 | |
308 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
309 | { |
310 | { |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
312 | { |
313 | { |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
315 | tmp = tmp->head; |
316 | tmp = tmp->head; |
316 | examine_monster (op, tmp); |
317 | examine_monster (op, tmp); |
… | |
… | |
339 | if (pl->type == PLAYER) |
340 | if (pl->type == PLAYER) |
340 | { |
341 | { |
341 | /* If race isn't set, then invisible unless it is undead */ |
342 | /* If race isn't set, then invisible unless it is undead */ |
342 | if (!pl->contr->invis_race) |
343 | if (!pl->contr->invis_race) |
343 | { |
344 | { |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
345 | if (mon->flag [FLAG_UNDEAD]) |
345 | return 0; |
346 | return 0; |
346 | |
347 | |
347 | return 1; |
348 | return 1; |
348 | } |
349 | } |
349 | |
350 | |
… | |
… | |
380 | int |
381 | int |
381 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | { |
383 | { |
383 | if (op->invisible > 1000) |
384 | if (op->invisible > 1000) |
384 | { |
385 | { |
385 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
386 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
386 | return 0; |
387 | return 0; |
387 | } |
388 | } |
388 | |
389 | |
389 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | * and if statement or two. |
391 | * and if statement or two. |
… | |
… | |
396 | |
397 | |
397 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
398 | { |
399 | { |
399 | op->contr->invis_race = spell_ob->race; |
400 | op->contr->invis_race = spell_ob->race; |
400 | |
401 | |
401 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
402 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
402 | op->contr->tmp_invis = 0; |
403 | op->contr->tmp_invis = 0; |
403 | else |
404 | else |
404 | op->contr->tmp_invis = 1; |
405 | op->contr->tmp_invis = 1; |
405 | |
406 | |
406 | op->contr->hidden = 0; |
407 | op->contr->hidden = 0; |
… | |
… | |
448 | // earth to dust tears down everything that can be torn down |
449 | // earth to dust tears down everything that can be torn down |
449 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
450 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
450 | { |
451 | { |
451 | next = tmp->above; |
452 | next = tmp->above; |
452 | |
453 | |
453 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
454 | if (tmp->flag [FLAG_TEAR_DOWN]) |
454 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | } |
456 | } |
456 | } |
457 | } |
457 | |
458 | |
458 | return 1; |
459 | return 1; |
… | |
… | |
460 | |
461 | |
461 | void |
462 | void |
462 | execute_word_of_recall (object *op) |
463 | execute_word_of_recall (object *op) |
463 | { |
464 | { |
464 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
465 | { |
|
|
466 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
466 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | else |
468 | else |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
470 | } |
|
|
471 | |
470 | |
472 | op->destroy (); |
471 | op->destroy (); |
473 | } |
472 | } |
474 | |
473 | |
475 | /* Word of recall causes the player to return 'home'. |
474 | /* Word of recall causes the player to return 'home'. |
… | |
… | |
477 | * time delay effect. |
476 | * time delay effect. |
478 | */ |
477 | */ |
479 | int |
478 | int |
480 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
479 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
481 | { |
480 | { |
482 | object *dummy; |
481 | if (!op->is_player ()) |
483 | int time; |
|
|
484 | |
|
|
485 | if (op->type != PLAYER) |
|
|
486 | return 0; |
482 | return 0; |
487 | |
483 | |
488 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
484 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
489 | { |
485 | { |
490 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
486 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
491 | return 1; |
487 | return 1; |
492 | } |
488 | } |
493 | |
489 | |
494 | dummy = get_archetype (FORCE_NAME); |
490 | object *dummy = get_archetype (FORCE_NAME); |
495 | |
491 | |
496 | if (!dummy) |
|
|
497 | { |
|
|
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
|
|
503 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
492 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
504 | if (time < 1) |
|
|
505 | time = 1; |
|
|
506 | |
493 | |
507 | /* value of speed really doesn't make much difference, as long as it is |
494 | /* value of speed really doesn't make much difference, as long as it is |
508 | * positive. Lower value may be useful so that the problem doesn't |
495 | * positive. Lower value may be useful so that the problem doesn't |
509 | * do anything really odd if it say a -1000 or something. |
496 | * do anything really odd if it say a -1000 or something. |
510 | */ |
497 | */ |
511 | dummy->set_speed (0.002); |
498 | dummy->set_speed (0.002); |
512 | dummy->speed_left = -dummy->speed * time; |
499 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->type = SPELL_EFFECT; |
500 | dummy->type = SPELL_EFFECT; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
501 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | |
502 | dummy->slaying = op->contr->savebed_map; |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
503 | dummy->stats.hp = op->contr->bed_x; |
517 | * nice, but until the map load fails, we can't. |
504 | dummy->stats.sp = op->contr->bed_y; |
518 | */ |
|
|
519 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
520 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
521 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
522 | |
505 | |
523 | op->insert (dummy); |
506 | op->insert (dummy); |
524 | |
507 | |
525 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
508 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
526 | |
509 | |
… | |
… | |
645 | |
628 | |
646 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
629 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
647 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
630 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
648 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
631 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
649 | { |
632 | { |
650 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
633 | op->failmsg ("Something is in the way."); |
651 | return 0; |
634 | return 0; |
652 | } |
635 | } |
653 | |
636 | |
654 | if (spell_ob->other_arch) |
637 | if (spell_ob->other_arch) |
655 | tmp = spell_ob->other_arch->instance (); |
638 | tmp = spell_ob->other_arch->instance (); |
… | |
… | |
679 | tmp->attacktype = spell_ob->attacktype; |
662 | tmp->attacktype = spell_ob->attacktype; |
680 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
663 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
681 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
664 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
682 | tmp->range = 0; |
665 | tmp->range = 0; |
683 | } |
666 | } |
684 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
667 | else if (tmp->flag [FLAG_ALIVE]) |
685 | { |
668 | { |
686 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
669 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
687 | tmp->stats.maxhp = tmp->stats.hp; |
670 | tmp->stats.maxhp = tmp->stats.hp; |
688 | } |
671 | } |
689 | |
672 | |
690 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
673 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
691 | { |
674 | { |
692 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
675 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
693 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
676 | tmp->set_flag (FLAG_IS_USED_UP); |
694 | } |
677 | } |
695 | |
678 | |
696 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
679 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
697 | { |
680 | { |
698 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
681 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
699 | tmp->stats.maxhp = tmp->stats.hp; |
682 | tmp->stats.maxhp = tmp->stats.hp; |
700 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
683 | tmp->set_flag (FLAG_TEAR_DOWN); |
701 | SET_FLAG (tmp, FLAG_ALIVE); |
684 | tmp->set_flag (FLAG_ALIVE); |
702 | } |
685 | } |
703 | |
686 | |
704 | /* This can't really hurt - if the object doesn't kill anything, |
687 | /* This can't really hurt - if the object doesn't kill anything, |
705 | * these fields just won't be used. Do not set the owner for |
688 | * these fields just won't be used. Do not set the owner for |
706 | * earthwalls, though, so they survive restarts. |
689 | * earthwalls, though, so they survive restarts. |
… | |
… | |
771 | } |
754 | } |
772 | else |
755 | else |
773 | negblocked = 1; |
756 | negblocked = 1; |
774 | } |
757 | } |
775 | |
758 | |
776 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
759 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
777 | update_all_los (op->map, op->x, op->y); |
760 | update_all_los (op->map, op->x, op->y); |
778 | |
761 | |
779 | return 1; |
762 | return 1; |
780 | } |
763 | } |
781 | |
764 | |
… | |
… | |
790 | if (op->type != PLAYER) |
773 | if (op->type != PLAYER) |
791 | return 0; |
774 | return 0; |
792 | |
775 | |
793 | if (!dir) |
776 | if (!dir) |
794 | { |
777 | { |
795 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
778 | op->failmsg ("In what direction?"); |
796 | return 0; |
779 | return 0; |
797 | } |
780 | } |
798 | |
781 | |
799 | /* Given the new outdoor maps, can't let players dimension door for |
782 | /* Given the new outdoor maps, can't let players dimension door for |
800 | * ever, so put limits in. |
783 | * ever, so put limits in. |
… | |
… | |
805 | { |
788 | { |
806 | int count = atoi (spellparam); |
789 | int count = atoi (spellparam); |
807 | |
790 | |
808 | if (count > maxdist) |
791 | if (count > maxdist) |
809 | { |
792 | { |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
793 | op->failmsg ("You can't dimension door that far!"); |
811 | return 0; |
794 | return 0; |
812 | } |
795 | } |
813 | |
796 | |
814 | for (dist = 0; dist < count; dist++) |
797 | for (dist = 0; dist < count; dist++) |
815 | { |
798 | { |
… | |
… | |
876 | break; |
859 | break; |
877 | |
860 | |
878 | } |
861 | } |
879 | if (!dist) |
862 | if (!dist) |
880 | { |
863 | { |
881 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
864 | op->failmsg ("Your spell failed!\n"); |
882 | return 0; |
865 | return 0; |
883 | } |
866 | } |
884 | } |
867 | } |
885 | |
868 | |
886 | /* Actually move the player now */ |
869 | /* Actually move the player now */ |
… | |
… | |
1002 | tmp->stats.grace = tmp->stats.maxgrace; |
985 | tmp->stats.grace = tmp->stats.maxgrace; |
1003 | success = 1; |
986 | success = 1; |
1004 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
987 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1005 | } |
988 | } |
1006 | |
989 | |
1007 | if (spell->stats.food && tmp->stats.food < 999) |
990 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1008 | { |
991 | { |
1009 | tmp->stats.food += spell->stats.food; |
992 | tmp->stats.food += spell->stats.food; |
1010 | |
993 | min_it (tmp->stats.food, MAX_FOOD); |
1011 | if (tmp->stats.food > 999) |
|
|
1012 | tmp->stats.food = 999; |
|
|
1013 | |
994 | |
1014 | success = 1; |
995 | success = 1; |
1015 | /* We could do something a bit better like the messages for healing above */ |
996 | /* We could do something a bit better like the messages for healing above */ |
1016 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
997 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1017 | } |
998 | } |
… | |
… | |
1064 | break; |
1045 | break; |
1065 | } |
1046 | } |
1066 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1047 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1067 | { |
1048 | { |
1068 | if (!silent) |
1049 | if (!silent) |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1070 | "You can not cast %s while %s is in effect", |
1050 | op->failmsgf ("You can not cast %s while %s is in effect", |
1071 | &spell_ob->name, &tmp2->name_pl); |
1051 | &spell_ob->name, &tmp2->name_pl); |
1072 | |
1052 | |
1073 | return 0; |
1053 | return 0; |
1074 | } |
1054 | } |
1075 | } |
1055 | } |
1076 | } |
1056 | } |
… | |
… | |
1105 | |
1085 | |
1106 | force->name_pl = spell_ob->name; |
1086 | force->name_pl = spell_ob->name; |
1107 | |
1087 | |
1108 | force->speed = 1.0; |
1088 | force->speed = 1.0; |
1109 | force->speed_left = -1.0; |
1089 | force->speed_left = -1.0; |
1110 | SET_FLAG (force, FLAG_APPLIED); |
1090 | force->set_flag (FLAG_APPLIED); |
1111 | |
1091 | |
1112 | /* Now start processing the effects. First, protections */ |
1092 | /* Now start processing the effects. First, protections */ |
1113 | for (i = 0; i < NROFATTACKS; i++) |
1093 | for (i = 0; i < NROFATTACKS; i++) |
1114 | { |
1094 | { |
1115 | if (spell_ob->resist[i]) |
1095 | if (spell_ob->resist[i]) |
… | |
… | |
1145 | } |
1125 | } |
1146 | } |
1126 | } |
1147 | |
1127 | |
1148 | force->move_type = spell_ob->move_type; |
1128 | force->move_type = spell_ob->move_type; |
1149 | |
1129 | |
1150 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1130 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1151 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1131 | force->set_flag (FLAG_SEE_IN_DARK); |
1152 | |
1132 | |
1153 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1133 | if (spell_ob->flag [FLAG_XRAYS]) |
1154 | SET_FLAG (force, FLAG_XRAYS); |
1134 | force->set_flag (FLAG_XRAYS); |
1155 | |
1135 | |
1156 | /* Haste/bonus speed */ |
1136 | /* Haste/bonus speed */ |
1157 | if (spell_ob->stats.exp) |
1137 | if (spell_ob->stats.exp) |
1158 | { |
1138 | { |
1159 | if (op->speed > 0.5f) |
1139 | if (op->speed > 0.5f) |
… | |
… | |
1240 | return 0; |
1220 | return 0; |
1241 | } |
1221 | } |
1242 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1222 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1243 | force->speed = 1.0; |
1223 | force->speed = 1.0; |
1244 | force->speed_left = -1.0; |
1224 | force->speed_left = -1.0; |
1245 | SET_FLAG (force, FLAG_APPLIED); |
1225 | force->set_flag (FLAG_APPLIED); |
1246 | |
1226 | |
1247 | if (!god) |
1227 | if (!god) |
1248 | { |
1228 | { |
1249 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1229 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1250 | } |
1230 | } |
… | |
… | |
1304 | * the nuggets, alchemy the gold from that, etc. |
1284 | * the nuggets, alchemy the gold from that, etc. |
1305 | * Otherwise, give 9 silver on the gold for other objects, |
1285 | * Otherwise, give 9 silver on the gold for other objects, |
1306 | * so that it would still be more affordable to haul |
1286 | * so that it would still be more affordable to haul |
1307 | * the stuff back to town. |
1287 | * the stuff back to town. |
1308 | */ |
1288 | */ |
1309 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1289 | if (obj->flag [FLAG_UNPAID]) |
1310 | value = 0; |
1290 | value = 0; |
1311 | else if (obj->type == MONEY || obj->type == GEM) |
1291 | else if (obj->type == MONEY || obj->type == GEM) |
1312 | value /= 3; |
1292 | value /= 3; |
1313 | else |
1293 | else |
1314 | value = value * 9 / 10; |
1294 | value = value * 9 / 10; |
… | |
… | |
1368 | |
1348 | |
1369 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1349 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1370 | { |
1350 | { |
1371 | next = tmp->above; |
1351 | next = tmp->above; |
1372 | |
1352 | |
1373 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1353 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1374 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1354 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1375 | { |
1355 | { |
1376 | if (tmp->inv) |
1356 | if (tmp->inv) |
1377 | { |
1357 | { |
1378 | object *next1, *tmp1; |
1358 | object *next1, *tmp1; |
1379 | |
1359 | |
1380 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1360 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1381 | { |
1361 | { |
1382 | next1 = tmp1->below; |
1362 | next1 = tmp1->below; |
1383 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1363 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1384 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1364 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1385 | alchemy_object (tmp1, value, weight); |
1365 | alchemy_object (tmp1, value, weight); |
1386 | } |
1366 | } |
1387 | } |
1367 | } |
1388 | |
1368 | |
1389 | alchemy_object (tmp, value, weight); |
1369 | alchemy_object (tmp, value, weight); |
… | |
… | |
1423 | remove_curse (object *op, object *caster, object *spell) |
1403 | remove_curse (object *op, object *caster, object *spell) |
1424 | { |
1404 | { |
1425 | int success = 0, was_one = 0; |
1405 | int success = 0, was_one = 0; |
1426 | |
1406 | |
1427 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1407 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1428 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1408 | if (tmp->flag [FLAG_APPLIED] && |
1429 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1409 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
1430 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1410 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
1431 | { |
1411 | { |
1432 | was_one++; |
1412 | was_one++; |
1433 | |
1413 | |
1434 | if (tmp->level <= casting_level (caster, spell)) |
1414 | if (tmp->level <= casting_level (caster, spell)) |
1435 | { |
1415 | { |
1436 | success++; |
1416 | success++; |
1437 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1417 | if (spell->flag [FLAG_DAMNED]) |
1438 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1418 | tmp->clr_flag (FLAG_DAMNED); |
1439 | |
1419 | |
1440 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1420 | tmp->clr_flag (FLAG_CURSED); |
1441 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1421 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1442 | tmp->value = 0; /* Still can't sell it */ |
1422 | tmp->value = 0; /* Still can't sell it */ |
1443 | |
1423 | |
1444 | if (object *pl = tmp->visible_to ()) |
1424 | if (object *pl = tmp->visible_to ()) |
1445 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1425 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1446 | } |
1426 | } |
… | |
… | |
1471 | |
1451 | |
1472 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1452 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1473 | |
1453 | |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1454 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1475 | { |
1455 | { |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1456 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1477 | { |
1457 | { |
1478 | identify (tmp); |
1458 | identify (tmp); |
1479 | |
1459 | |
1480 | if (op->type == PLAYER) |
1460 | if (op->type == PLAYER) |
1481 | { |
1461 | { |
… | |
… | |
1495 | * was not fully used. |
1475 | * was not fully used. |
1496 | */ |
1476 | */ |
1497 | if (num_ident) |
1477 | if (num_ident) |
1498 | { |
1478 | { |
1499 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1479 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1500 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1480 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1501 | { |
1481 | { |
1502 | identify (tmp); |
1482 | identify (tmp); |
1503 | |
1483 | |
1504 | if (object *pl = tmp->visible_to ()) |
1484 | if (object *pl = tmp->visible_to ()) |
1505 | { |
1485 | { |
… | |
… | |
1554 | * floor. But this is not true for show invisible. |
1534 | * floor. But this is not true for show invisible. |
1555 | * Basically, we just go and find the top object and work |
1535 | * Basically, we just go and find the top object and work |
1556 | * down - that is easier than working up. |
1536 | * down - that is easier than working up. |
1557 | */ |
1537 | */ |
1558 | |
1538 | |
1559 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1539 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1560 | last = tmp; |
1540 | last = tmp; |
1561 | |
1541 | |
1562 | /* Shouldn't happen, but if there are no objects on a space, this |
1542 | /* Shouldn't happen, but if there are no objects on a space, this |
1563 | * would happen. |
1543 | * would happen. |
1564 | */ |
1544 | */ |
1565 | if (!last) |
1545 | if (!last) |
1566 | continue; |
1546 | continue; |
1567 | |
1547 | |
1568 | done_one = 0; |
1548 | done_one = 0; |
1569 | floor = 0; |
1549 | floor = 0; |
1570 | detect = NULL; |
1550 | detect = 0; |
1571 | for (tmp = last; tmp; tmp = tmp->below) |
1551 | for (tmp = last; tmp; tmp = tmp->below) |
1572 | { |
1552 | { |
1573 | /* show invisible */ |
1553 | /* show invisible */ |
1574 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) |
1554 | if (spell->flag [FLAG_MAKE_INVIS] |
1575 | /* Might there be other objects that we can make visible? */ |
1555 | /* Might there be other objects that we can make visible? */ |
1576 | && (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1556 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1577 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1557 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1578 | || tmp->type == T_HANDLE |
1558 | || tmp->type == T_HANDLE |
1579 | || tmp->type == TRAPDOOR |
1559 | || tmp->type == TRAPDOOR |
1580 | || tmp->type == EXIT |
1560 | || tmp->type == EXIT |
1581 | || tmp->type == HOLE |
1561 | || tmp->type == HOLE |
1582 | || tmp->type == BUTTON |
1562 | || tmp->type == BUTTON |
1583 | || tmp->type == TELEPORTER |
1563 | || tmp->type == TELEPORTER |
1584 | || tmp->type == GATE |
1564 | || tmp->type == GATE |
1585 | || tmp->type == LOCKED_DOOR |
1565 | || tmp->type == LOCKED_DOOR |
1586 | || tmp->type == WEAPON |
1566 | || tmp->type == WEAPON |
1587 | || tmp->type == ALTAR |
1567 | || tmp->type == ALTAR |
1588 | || tmp->type == SIGN |
1568 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1589 | || tmp->type == TRIGGER_PEDESTAL |
1569 | || tmp->type == TRIGGER_PEDESTAL |
1590 | || tmp->type == SPECIAL_KEY |
1570 | || tmp->type == SPECIAL_KEY |
1591 | || tmp->type == TREASURE |
1571 | || tmp->type == TREASURE |
1592 | || tmp->type == BOOK |
1572 | || tmp->type == BOOK |
1593 | || tmp->type == HOLY_ALTAR |
1573 | || tmp->type == HOLY_ALTAR |
1594 | || tmp->type == CONTAINER))) |
1574 | || tmp->type == CONTAINER))) |
1595 | { |
1575 | { |
|
|
1576 | printf ("show inv %s\n", tmp->debug_desc());//D |
1596 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1577 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1597 | { |
1578 | { |
1598 | tmp->invisible = 0; |
1579 | tmp->invisible = 0; |
1599 | done_one = 1; |
1580 | done_one = 1; |
1600 | } |
1581 | } |
1601 | } |
1582 | } |
1602 | |
1583 | |
1603 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1584 | if (tmp->flag [FLAG_IS_FLOOR]) |
1604 | floor = 1; |
1585 | floor = 1; |
1605 | |
1586 | |
1606 | /* All detections below this point don't descend beneath the floor, |
1587 | /* All detections below this point don't descend beneath the floor, |
1607 | * so just continue on. We could be clever and look at the type of |
1588 | * so just continue on. We could be clever and look at the type of |
1608 | * detection to completely break out if we don't care about objects beneath |
1589 | * detection to completely break out if we don't care about objects beneath |
… | |
… | |
1617 | * difficult to see what object is magical/cursed, so the |
1598 | * difficult to see what object is magical/cursed, so the |
1618 | * effect wouldn't be as apparent. |
1599 | * effect wouldn't be as apparent. |
1619 | */ |
1600 | */ |
1620 | |
1601 | |
1621 | /* detect magic */ |
1602 | /* detect magic */ |
1622 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1603 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
1623 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1604 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1605 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1606 | && tmp->need_identify () |
|
|
1607 | && is_magical (tmp)) |
1624 | { |
1608 | { |
1625 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1609 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1626 | /* make runes more visible */ |
1610 | /* make runes more visible */ |
1627 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1611 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1628 | tmp->stats.Cha /= 4; |
1612 | tmp->stats.Cha /= 4; |
1629 | |
1613 | |
1630 | done_one = 1; |
1614 | done_one = 1; |
1631 | } |
1615 | } |
1632 | |
1616 | |
1633 | /* detect monster */ |
1617 | /* detect monster */ |
1634 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1618 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
1635 | { |
1619 | { |
1636 | done_one = 2; |
1620 | done_one = 2; |
1637 | |
1621 | |
1638 | if (!detect) |
1622 | if (!detect) |
1639 | detect = tmp; |
1623 | detect = tmp; |
… | |
… | |
1641 | |
1625 | |
1642 | /* Basically, if race is set in the spell, then the creatures race must |
1626 | /* Basically, if race is set in the spell, then the creatures race must |
1643 | * match that. if the spell race is set to GOD, then the gods opposing |
1627 | * match that. if the spell race is set to GOD, then the gods opposing |
1644 | * race must match. |
1628 | * race must match. |
1645 | */ |
1629 | */ |
1646 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1630 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
1647 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1631 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1648 | spell->race.contains (tmp->race))) |
1632 | spell->race.contains (tmp->race))) |
1649 | { |
1633 | { |
1650 | done_one = 2; |
1634 | done_one = 2; |
1651 | |
1635 | |
1652 | if (!detect) |
1636 | if (!detect) |
1653 | detect = tmp; |
1637 | detect = tmp; |
1654 | } |
1638 | } |
1655 | |
1639 | |
1656 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1640 | if (spell->flag [FLAG_KNOWN_CURSED] |
1657 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1641 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1642 | && tmp->need_identify () |
|
|
1643 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1658 | { |
1644 | { |
1659 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1645 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1660 | done_one = 1; |
1646 | done_one = 1; |
1661 | } |
1647 | } |
1662 | |
1648 | |
1663 | // Do mining detection spell: |
1649 | // Do mining detection spell: |
1664 | if (spell->last_sp == 1) // 1 - detect any vein |
1650 | if (spell->last_sp == 1) // 1 - detect any vein |
… | |
… | |
1690 | detect_ob->face = detect->face; |
1676 | detect_ob->face = detect->face; |
1691 | detect_ob->animation_id = detect->animation_id; |
1677 | detect_ob->animation_id = detect->animation_id; |
1692 | detect_ob->anim_speed = detect->anim_speed; |
1678 | detect_ob->anim_speed = detect->anim_speed; |
1693 | detect_ob->last_anim = 0; |
1679 | detect_ob->last_anim = 0; |
1694 | /* by default, the detect_ob is already animated */ |
1680 | /* by default, the detect_ob is already animated */ |
1695 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1681 | if (!detect->flag [FLAG_ANIMATE]) |
1696 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1682 | detect_ob->clr_flag (FLAG_ANIMATE); |
1697 | } |
1683 | } |
1698 | |
1684 | |
1699 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1685 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1700 | } |
1686 | } |
1701 | } /* for processing the surrounding spaces */ |
1687 | } /* for processing the surrounding spaces */ |
1702 | |
1688 | |
1703 | |
1689 | |
1704 | /* Now process objects in the players inventory if detect curse or magic */ |
1690 | /* Now process objects in the players inventory if detect curse or magic */ |
1705 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1691 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1706 | { |
1692 | { |
1707 | done_one = 0; |
1693 | done_one = 0; |
1708 | |
1694 | |
1709 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1695 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1710 | { |
1696 | { |
1711 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1697 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1712 | { |
1698 | { |
1713 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1699 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1714 | { |
1700 | { |
1715 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1701 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1716 | |
1702 | |
1717 | if (object *pl = tmp->visible_to ()) |
1703 | if (object *pl = tmp->visible_to ()) |
1718 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1719 | } |
1705 | } |
1720 | |
1706 | |
1721 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1707 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
1722 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1708 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1723 | { |
1709 | { |
1724 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1710 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1725 | |
1711 | |
1726 | if (object *pl = tmp->visible_to ()) |
1712 | if (object *pl = tmp->visible_to ()) |
1727 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1713 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1728 | } |
1714 | } |
1729 | } /* if item is not identified */ |
1715 | } /* if item is not identified */ |
… | |
… | |
1789 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1775 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1790 | |
1776 | |
1791 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1777 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1792 | { |
1778 | { |
1793 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1779 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1794 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1780 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1795 | break; |
1781 | break; |
1796 | } |
1782 | } |
1797 | |
1783 | |
1798 | |
1784 | |
1799 | /* If we did not find a player in the specified direction, transfer |
1785 | /* If we did not find a player in the specified direction, transfer |
1800 | * to anyone on top of us. This is used for the rune of transference mostly. |
1786 | * to anyone on top of us. This is used for the rune of transference mostly. |
1801 | */ |
1787 | */ |
1802 | if (plyr == NULL) |
1788 | if (plyr == NULL) |
1803 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1789 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1804 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1790 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1805 | break; |
1791 | break; |
1806 | |
1792 | |
1807 | if (!plyr) |
1793 | if (!plyr) |
1808 | { |
1794 | { |
1809 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1795 | op->failmsg ("There is no one there."); |
1810 | return 0; |
1796 | return 0; |
1811 | } |
1797 | } |
1812 | /* give sp */ |
1798 | /* give sp */ |
1813 | if (spell->stats.dam > 0) |
1799 | if (spell->stats.dam > 0) |
1814 | { |
1800 | { |
… | |
… | |
1826 | if (rate > 95) |
1812 | if (rate > 95) |
1827 | rate = 95; |
1813 | rate = 95; |
1828 | |
1814 | |
1829 | sucked = (plyr->stats.sp * rate) / 100; |
1815 | sucked = (plyr->stats.sp * rate) / 100; |
1830 | plyr->stats.sp -= sucked; |
1816 | plyr->stats.sp -= sucked; |
1831 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1817 | if (op->flag [FLAG_ALIVE]) |
1832 | { |
1818 | { |
1833 | /* Player doesn't get full credit */ |
1819 | /* Player doesn't get full credit */ |
1834 | sucked = (sucked * rate) / 100; |
1820 | sucked = (sucked * rate) / 100; |
1835 | op->stats.sp += sucked; |
1821 | op->stats.sp += sucked; |
1836 | if (sucked > 0) |
1822 | if (sucked > 0) |
… | |
… | |
1887 | * monsters either. |
1873 | * monsters either. |
1888 | */ |
1874 | */ |
1889 | |
1875 | |
1890 | if (head->attacktype & AT_MAGIC |
1876 | if (head->attacktype & AT_MAGIC |
1891 | && !(head->attacktype & AT_COUNTERSPELL) |
1877 | && !(head->attacktype & AT_COUNTERSPELL) |
1892 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1878 | && !head->flag [FLAG_MONSTER] |
1893 | && (op->level > head->level)) |
1879 | && (op->level > head->level)) |
1894 | head->destroy (); |
1880 | head->destroy (); |
1895 | else |
1881 | else |
1896 | switch (head->type) |
1882 | switch (head->type) |
1897 | { |
1883 | { |
1898 | case SPELL_EFFECT: |
1884 | case SPELL_EFFECT: |
1899 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1885 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1900 | // about sanctuary in spell_util.C |
1886 | // about sanctuary in spell_util.C |
1901 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1887 | if (tmp->flag [FLAG_IS_FLOOR]) |
1902 | continue; |
1888 | continue; |
1903 | |
1889 | |
1904 | if (op->level > head->level) |
1890 | if (op->level > head->level) |
1905 | head->destroy (); |
1891 | head->destroy (); |
1906 | |
1892 | |
… | |
… | |
1929 | |
1915 | |
1930 | object *tmp, *god = find_god (determine_god (op)); |
1916 | object *tmp, *god = find_god (determine_god (op)); |
1931 | |
1917 | |
1932 | if (!god) |
1918 | if (!god) |
1933 | { |
1919 | { |
1934 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1920 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1935 | return 0; |
1921 | return 0; |
1936 | } |
1922 | } |
1937 | |
1923 | |
1938 | for (tmp = op->below; tmp; tmp = tmp->below) |
1924 | for (tmp = op->below; tmp; tmp = tmp->below) |
1939 | { |
1925 | { |
1940 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1926 | if (tmp->flag [FLAG_IS_FLOOR]) |
1941 | break; |
1927 | break; |
1942 | if (tmp->type == HOLY_ALTAR) |
1928 | if (tmp->type == HOLY_ALTAR) |
1943 | { |
1929 | { |
1944 | |
1930 | |
1945 | if (tmp->level > casting_level (caster, spell)) |
1931 | if (tmp->level > casting_level (caster, spell)) |
1946 | { |
1932 | { |
1947 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1933 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1948 | return 0; |
1934 | return 0; |
1949 | } |
1935 | } |
1950 | else |
1936 | else |
1951 | { |
1937 | { |
1952 | /* If we got here, we are consecrating an altar */ |
1938 | /* If we got here, we are consecrating an altar */ |
… | |
… | |
1961 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1947 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1962 | return 1; |
1948 | return 1; |
1963 | } |
1949 | } |
1964 | } |
1950 | } |
1965 | } |
1951 | } |
1966 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1952 | |
|
|
1953 | op->failmsg ("You are not standing over an altar!"); |
1967 | return 0; |
1954 | return 0; |
1968 | } |
1955 | } |
1969 | |
1956 | |
1970 | /* animate_weapon - |
1957 | /* animate_weapon - |
1971 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1958 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
1978 | * player checks. MSW 2003-01-06 |
1965 | * player checks. MSW 2003-01-06 |
1979 | */ |
1966 | */ |
1980 | int |
1967 | int |
1981 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1968 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1982 | { |
1969 | { |
1983 | object *weapon, *tmp; |
|
|
1984 | char buf[MAX_BUF]; |
1970 | char buf[MAX_BUF]; |
1985 | int a, i; |
1971 | int a, i; |
1986 | sint16 x, y; |
1972 | sint16 x, y; |
1987 | maptile *m; |
1973 | maptile *m; |
1988 | |
1974 | |
… | |
… | |
2013 | |
1999 | |
2014 | /* if there's no place to put the golem, abort */ |
2000 | /* if there's no place to put the golem, abort */ |
2015 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2001 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2016 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2002 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2017 | { |
2003 | { |
2018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2004 | op->failmsg ("There is something in the way."); |
2019 | return 0; |
2005 | return 0; |
2020 | } |
2006 | } |
2021 | |
2007 | |
2022 | /* Use the weapon marked by the player. */ |
2008 | /* Use the weapon marked by the player. */ |
2023 | weapon = find_marked_object (op); |
2009 | object *weapon = op->mark (); |
2024 | |
2010 | |
2025 | if (!weapon) |
2011 | if (!weapon) |
2026 | { |
2012 | { |
2027 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2013 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2028 | return 0; |
2014 | return 0; |
2029 | } |
2015 | } |
2030 | |
2016 | |
2031 | if (spell->race && weapon->arch->archname != spell->race) |
2017 | if (spell->race && weapon->arch->archname != spell->race) |
2032 | { |
2018 | { |
2033 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2019 | op->failmsg ("The spell fails to transform your weapon."); |
2034 | return 0; |
2020 | return 0; |
2035 | } |
2021 | } |
2036 | |
2022 | |
2037 | if (weapon->type != WEAPON) |
2023 | if (weapon->type != WEAPON) |
2038 | { |
2024 | { |
2039 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2025 | op->failmsg ("You need to wield a weapon to animate it."); |
2040 | return 0; |
2026 | return 0; |
2041 | } |
2027 | } |
2042 | |
2028 | |
2043 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2029 | if (weapon->flag [FLAG_APPLIED]) |
2044 | { |
2030 | { |
2045 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2031 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2046 | return 0; |
2032 | return 0; |
2047 | } |
2033 | } |
2048 | |
2034 | |
2049 | weapon = weapon->split (); |
2035 | weapon = weapon->split (); |
2050 | |
2036 | |
2051 | /* create the golem object */ |
2037 | /* create the golem object */ |
2052 | tmp = spell->other_arch->instance (); |
2038 | object *tmp = spell->other_arch->instance (); |
2053 | |
2039 | |
2054 | /* if animated by a player, give the player control of the golem */ |
2040 | /* if animated by a player, give the player control of the golem */ |
2055 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2041 | tmp->clr_flag (FLAG_MONSTER); |
2056 | tmp->stats.exp = 0; |
2042 | tmp->stats.exp = 0; |
2057 | add_friendly_object (tmp); |
2043 | add_friendly_object (tmp); |
2058 | tmp->type = GOLEM; |
2044 | tmp->type = GOLEM; |
2059 | tmp->set_owner (op); |
2045 | tmp->set_owner (op); |
2060 | op->contr->golem = tmp; |
2046 | op->contr->golem = tmp; |
… | |
… | |
2062 | |
2048 | |
2063 | /* Give the weapon to the golem now. A bit of a hack to check the |
2049 | /* Give the weapon to the golem now. A bit of a hack to check the |
2064 | * removed flag - it should only be set if weapon->split was |
2050 | * removed flag - it should only be set if weapon->split was |
2065 | * used above. |
2051 | * used above. |
2066 | */ |
2052 | */ |
2067 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2053 | if (!weapon->flag [FLAG_REMOVED]) |
2068 | weapon->remove (); |
2054 | weapon->remove (); |
2069 | |
2055 | |
2070 | tmp->insert (weapon); |
2056 | tmp->insert (weapon); |
2071 | |
2057 | |
2072 | /* To do everything necessary to let a golem use the weapon is a pain, |
2058 | /* To do everything necessary to let a golem use the weapon is a pain, |
2073 | * so instead, just set it as equipped (otherwise, we need to update |
2059 | * so instead, just set it as equipped (otherwise, we need to update |
2074 | * body_info, skills, etc) |
2060 | * body_info, skills, etc) |
2075 | */ |
2061 | */ |
2076 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2062 | tmp->set_flag (FLAG_USE_WEAPON); |
2077 | SET_FLAG (weapon, FLAG_APPLIED); |
2063 | weapon->set_flag (FLAG_APPLIED); |
2078 | tmp->update_stats (); |
2064 | tmp->update_stats (); |
2079 | |
2065 | |
2080 | /* There used to be 'odd' code that basically seemed to take the absolute |
2066 | /* There used to be 'odd' code that basically seemed to take the absolute |
2081 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2067 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2082 | * if you're using a crappy weapon, it shouldn't be as good. |
2068 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2169 | success = op->map->change_map_light (spell->stats.dam); |
2155 | success = op->map->change_map_light (spell->stats.dam); |
2170 | |
2156 | |
2171 | if (!success) |
2157 | if (!success) |
2172 | { |
2158 | { |
2173 | if (spell->stats.dam < 0) |
2159 | if (spell->stats.dam < 0) |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2160 | op->failmsg ("It can be no brighter here."); |
2175 | else |
2161 | else |
2176 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2162 | op->failmsg ("It can be no darker here."); |
2177 | } |
2163 | } |
2178 | |
2164 | |
2179 | return success; |
2165 | return success; |
2180 | } |
2166 | } |
2181 | |
2167 | |
… | |
… | |
2286 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2272 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2287 | { |
2273 | { |
2288 | int atk_lev, def_lev; |
2274 | int atk_lev, def_lev; |
2289 | object *victim = tmp->head_ (); |
2275 | object *victim = tmp->head_ (); |
2290 | |
2276 | |
2291 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2277 | if (!victim->flag [FLAG_MONSTER]) |
2292 | continue; |
2278 | continue; |
2293 | |
2279 | |
2294 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2280 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2295 | continue; |
2281 | continue; |
2296 | |
2282 | |
2297 | if (victim->stats.exp == 0) |
2283 | if (victim->stats.exp == 0) |
2298 | continue; |
2284 | continue; |
2299 | |
2285 | |
… | |
… | |
2315 | victim->stats.sp = 0; |
2301 | victim->stats.sp = 0; |
2316 | victim->stats.grace = 0; |
2302 | victim->stats.grace = 0; |
2317 | victim->stats.Pow = 0; |
2303 | victim->stats.Pow = 0; |
2318 | #endif |
2304 | #endif |
2319 | victim->attack_movement = RANDO2; |
2305 | victim->attack_movement = RANDO2; |
2320 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2306 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2321 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2307 | victim->set_flag (FLAG_RUN_AWAY); |
2322 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2308 | victim->set_flag (FLAG_RANDOM_MOVE); |
2323 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2309 | victim->clr_flag (FLAG_MONSTER); |
2324 | |
2310 | |
2325 | if (victim->name) |
2311 | if (victim->name) |
2326 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2327 | } |
2313 | } |
2328 | } |
2314 | } |
… | |
… | |
2334 | int |
2320 | int |
2335 | write_mark (object *op, object *spell, const char *msg) |
2321 | write_mark (object *op, object *spell, const char *msg) |
2336 | { |
2322 | { |
2337 | if (!msg || msg[0] == 0) |
2323 | if (!msg || msg[0] == 0) |
2338 | { |
2324 | { |
2339 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2325 | op->failmsg ("Write what?"); |
2340 | return 0; |
2326 | return 0; |
2341 | } |
2327 | } |
2342 | |
2328 | |
2343 | if (!msg_is_safe (msg)) |
2329 | if (!msg_is_safe (msg)) |
2344 | { |
2330 | { |
2345 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2331 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2346 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2332 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2347 | return 0; |
2333 | return 0; |
2348 | } |
2334 | } |
2349 | |
2335 | |
2350 | if (!spell->other_arch) |
2336 | if (!spell->other_arch) |