… | |
… | |
1089 | force->speed_left = -1.0; |
1089 | force->speed_left = -1.0; |
1090 | force->set_flag (FLAG_APPLIED); |
1090 | force->set_flag (FLAG_APPLIED); |
1091 | |
1091 | |
1092 | /* Now start processing the effects. First, protections */ |
1092 | /* Now start processing the effects. First, protections */ |
1093 | for (i = 0; i < NROFATTACKS; i++) |
1093 | for (i = 0; i < NROFATTACKS; i++) |
1094 | { |
|
|
1095 | if (spell_ob->resist[i]) |
1094 | if (spell_ob->resist[i]) |
1096 | { |
|
|
1097 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1095 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1098 | if (force->resist[i] > 100) |
|
|
1099 | force->resist[i] = 100; |
|
|
1100 | } |
|
|
1101 | } |
|
|
1102 | |
1096 | |
1103 | if (spell_ob->stats.hp) |
1097 | if (spell_ob->stats.hp) |
1104 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1098 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1105 | |
1099 | |
1106 | if (tmp->type == PLAYER) |
1100 | if (tmp->type == PLAYER) |
… | |
… | |
1217 | { |
1211 | { |
1218 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1212 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1219 | } |
1213 | } |
1220 | return 0; |
1214 | return 0; |
1221 | } |
1215 | } |
|
|
1216 | |
1222 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1217 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1223 | force->speed = 1.0; |
1218 | force->speed = 1.0; |
1224 | force->speed_left = -1.0; |
1219 | force->speed_left = -1.0; |
1225 | force->set_flag (FLAG_APPLIED); |
1220 | force->set_flag (FLAG_APPLIED); |
1226 | |
1221 | |
… | |
… | |
1374 | } |
1369 | } |
1375 | |
1370 | |
1376 | value -= rndm (value >> 4); |
1371 | value -= rndm (value >> 4); |
1377 | value = min (value, value_max); |
1372 | value = min (value, value_max); |
1378 | |
1373 | |
1379 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1374 | for (int i = 0; i < array_length (nugget); ++i) |
1380 | if (int nrof = value / nugget [i]->value) |
1375 | if (int nrof = value / nugget [i]->value) |
1381 | { |
1376 | { |
1382 | value -= nrof * nugget[i]->value; |
1377 | value -= nrof * nugget[i]->value; |
1383 | |
1378 | |
1384 | object *tmp = nugget[i]->instance (); |
1379 | object *tmp = nugget[i]->instance (); |
… | |
… | |
1402 | int |
1397 | int |
1403 | remove_curse (object *op, object *caster, object *spell) |
1398 | remove_curse (object *op, object *caster, object *spell) |
1404 | { |
1399 | { |
1405 | int success = 0, was_one = 0; |
1400 | int success = 0, was_one = 0; |
1406 | |
1401 | |
|
|
1402 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1403 | |
|
|
1404 | op->splay_marked (); |
|
|
1405 | |
1407 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1406 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1408 | if (tmp->flag [FLAG_APPLIED] && |
1407 | if (!tmp->invisible |
1409 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
1408 | && (((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) |
1410 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
1409 | || (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED])))) |
1411 | { |
1410 | { |
1412 | was_one++; |
1411 | ++was_one; |
1413 | |
1412 | |
1414 | if (tmp->level <= casting_level (caster, spell)) |
1413 | if (tmp->level <= casting_level (caster, spell)) |
1415 | { |
1414 | { |
1416 | success++; |
1415 | ++success; |
|
|
1416 | --num_uncurse; |
|
|
1417 | |
1417 | if (spell->flag [FLAG_DAMNED]) |
1418 | if (spell->flag [FLAG_DAMNED]) |
1418 | tmp->clr_flag (FLAG_DAMNED); |
1419 | tmp->clr_flag (FLAG_DAMNED); |
1419 | |
1420 | |
1420 | tmp->clr_flag (FLAG_CURSED); |
1421 | tmp->clr_flag (FLAG_CURSED); |
1421 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1422 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
… | |
… | |
1427 | } |
1428 | } |
1428 | |
1429 | |
1429 | if (op->type == PLAYER) |
1430 | if (op->type == PLAYER) |
1430 | { |
1431 | { |
1431 | if (success) |
1432 | if (success) |
1432 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1433 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1433 | else |
1434 | else |
1434 | { |
1435 | { |
1435 | if (was_one) |
1436 | if (was_one) |
1436 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1437 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1437 | else |
1438 | else |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1439 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1439 | } |
1440 | } |
1440 | } |
1441 | } |
1441 | |
1442 | |
1442 | return success; |
1443 | return success; |
1443 | } |
1444 | } |
1444 | |
1445 | |
1445 | /* Identifies objects in the players inventory/on the ground */ |
1446 | /* Identifies objects in the players inventory/on the ground */ |
1446 | int |
1447 | int |
1447 | cast_identify (object *op, object *caster, object *spell) |
1448 | cast_identify (object *op, object *caster, object *spell) |
1448 | { |
1449 | { |
1449 | object *tmp; |
|
|
1450 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1450 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1451 | |
1451 | |
1452 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1452 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1453 | |
1453 | |
|
|
1454 | op->splay_marked (); |
|
|
1455 | |
1454 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1456 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1455 | { |
1457 | { |
1456 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1458 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1457 | { |
1459 | { |
1458 | identify (tmp); |
1460 | identify (tmp); |
1459 | |
1461 | |
… | |
… | |
1474 | * stuff on the floor. Only identify stuff on the floor if the spell |
1476 | * stuff on the floor. Only identify stuff on the floor if the spell |
1475 | * was not fully used. |
1477 | * was not fully used. |
1476 | */ |
1478 | */ |
1477 | if (num_ident) |
1479 | if (num_ident) |
1478 | { |
1480 | { |
1479 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1481 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1480 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1482 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1481 | { |
1483 | { |
1482 | identify (tmp); |
1484 | identify (tmp); |
1483 | |
1485 | |
1484 | if (object *pl = tmp->visible_to ()) |
1486 | if (object *pl = tmp->visible_to ()) |