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/cvs/deliantra/server/server/spell_effect.C
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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.131 by root, Fri Apr 23 04:32:47 2010 UTC vs.
Revision 1.136 by root, Mon Aug 23 16:26:31 2010 UTC

1089 force->speed_left = -1.0; 1089 force->speed_left = -1.0;
1090 force->set_flag (FLAG_APPLIED); 1090 force->set_flag (FLAG_APPLIED);
1091 1091
1092 /* Now start processing the effects. First, protections */ 1092 /* Now start processing the effects. First, protections */
1093 for (i = 0; i < NROFATTACKS; i++) 1093 for (i = 0; i < NROFATTACKS; i++)
1094 {
1095 if (spell_ob->resist[i]) 1094 if (spell_ob->resist[i])
1096 {
1097 force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); 1095 force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob));
1098 if (force->resist[i] > 100)
1099 force->resist[i] = 100;
1100 }
1101 }
1102 1096
1103 if (spell_ob->stats.hp) 1097 if (spell_ob->stats.hp)
1104 force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); 1098 force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob);
1105 1099
1106 if (tmp->type == PLAYER) 1100 if (tmp->type == PLAYER)
1217 { 1211 {
1218 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1212 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1219 } 1213 }
1220 return 0; 1214 return 0;
1221 } 1215 }
1216
1222 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1217 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1223 force->speed = 1.0; 1218 force->speed = 1.0;
1224 force->speed_left = -1.0; 1219 force->speed_left = -1.0;
1225 force->set_flag (FLAG_APPLIED); 1220 force->set_flag (FLAG_APPLIED);
1226 1221
1374 } 1369 }
1375 1370
1376 value -= rndm (value >> 4); 1371 value -= rndm (value >> 4);
1377 value = min (value, value_max); 1372 value = min (value, value_max);
1378 1373
1379 for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) 1374 for (int i = 0; i < array_length (nugget); ++i)
1380 if (int nrof = value / nugget [i]->value) 1375 if (int nrof = value / nugget [i]->value)
1381 { 1376 {
1382 value -= nrof * nugget[i]->value; 1377 value -= nrof * nugget[i]->value;
1383 1378
1384 object *tmp = nugget[i]->instance (); 1379 object *tmp = nugget[i]->instance ();
1402int 1397int
1403remove_curse (object *op, object *caster, object *spell) 1398remove_curse (object *op, object *caster, object *spell)
1404{ 1399{
1405 int success = 0, was_one = 0; 1400 int success = 0, was_one = 0;
1406 1401
1402 int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell));
1403
1404 op->splay_marked ();
1405
1406 int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED;
1407
1407 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1408 for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below)
1408 if (tmp->flag [FLAG_APPLIED] && 1409 if (!tmp->invisible && tmp->flag [typeflag])
1409 ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) ||
1410 (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED])))
1411 { 1410 {
1412 was_one++; 1411 ++was_one;
1413 1412
1414 if (tmp->level <= casting_level (caster, spell)) 1413 if (tmp->level <= casting_level (caster, spell))
1415 { 1414 {
1416 success++; 1415 ++success;
1417 if (spell->flag [FLAG_DAMNED]) 1416 --num_uncurse;
1418 tmp->clr_flag (FLAG_DAMNED);
1419 1417
1418 tmp->clr_flag (typeflag);
1420 tmp->clr_flag (FLAG_CURSED); 1419 tmp->clr_flag (FLAG_CURSED);
1421 tmp->clr_flag (FLAG_KNOWN_CURSED); 1420 tmp->clr_flag (FLAG_KNOWN_CURSED);
1422 tmp->value = 0; /* Still can't sell it */ 1421 tmp->value = 0; /* Still can't sell it */
1423 1422
1424 if (object *pl = tmp->visible_to ()) 1423 if (object *pl = tmp->visible_to ())
1427 } 1426 }
1428 1427
1429 if (op->type == PLAYER) 1428 if (op->type == PLAYER)
1430 { 1429 {
1431 if (success) 1430 if (success)
1432 new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); 1431 new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>");
1433 else 1432 else
1434 { 1433 {
1435 if (was_one) 1434 if (was_one)
1436 new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); 1435 new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>");
1437 else 1436 else
1438 new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); 1437 new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>");
1439 } 1438 }
1440 } 1439 }
1441 1440
1442 return success; 1441 return success;
1443} 1442}
1444 1443
1445/* Identifies objects in the players inventory/on the ground */ 1444/* Identifies objects in the players inventory/on the ground */
1446int 1445int
1447cast_identify (object *op, object *caster, object *spell) 1446cast_identify (object *op, object *caster, object *spell)
1448{ 1447{
1449 object *tmp;
1450 dynbuf_text &buf = msg_dynbuf; buf.clear (); 1448 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1451 1449
1452 int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); 1450 int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell));
1453 1451
1452 op->splay_marked ();
1453
1454 for (tmp = op->inv; tmp; tmp = tmp->below) 1454 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1455 { 1455 {
1456 if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) 1456 if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ())
1457 { 1457 {
1458 identify (tmp); 1458 identify (tmp);
1459 1459
1474 * stuff on the floor. Only identify stuff on the floor if the spell 1474 * stuff on the floor. Only identify stuff on the floor if the spell
1475 * was not fully used. 1475 * was not fully used.
1476 */ 1476 */
1477 if (num_ident) 1477 if (num_ident)
1478 { 1478 {
1479 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) 1479 for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above)
1480 if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) 1480 if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ())
1481 { 1481 {
1482 identify (tmp); 1482 identify (tmp);
1483 1483
1484 if (object *pl = tmp->visible_to ()) 1484 if (object *pl = tmp->visible_to ())

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