1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
… | |
… | |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
74 | { |
74 | { |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
76 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
77 | wand->destroy (); |
77 | wand->destroy (); |
78 | object *tmp = get_archetype (shstr_fireball); |
78 | object *tmp = archetype::get (shstr_fireball); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
80 | |
81 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
82 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
83 | |
83 | |
… | |
… | |
196 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
197 | missile->value = 0; |
197 | missile->value = 0; |
198 | |
198 | |
199 | missile->set_flag (FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
200 | |
200 | |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | cast_create_obj (op, caster, missile, dir); |
|
|
202 | |
|
|
203 | if (!dir |
|
|
204 | && op->type == PLAYER |
|
|
205 | && !missile->destroyed ()) |
202 | pick_up (op, missile); |
206 | pick_up (op, missile); |
203 | |
207 | |
204 | return 1; |
208 | return 1; |
205 | } |
209 | } |
206 | |
|
|
207 | |
210 | |
208 | /* allows the choice of what sort of food object to make. |
211 | /* allows the choice of what sort of food object to make. |
209 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
212 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
210 | int |
213 | int |
211 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
… | |
… | |
389 | |
392 | |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
393 | /* Remove the switch with 90% duplicate code - just handle the differences with |
391 | * and if statement or two. |
394 | * and if statement or two. |
392 | */ |
395 | */ |
393 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
396 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
|
|
397 | |
394 | /* max duration */ |
398 | /* limit duration */ |
395 | if (op->invisible > 1000) |
399 | min_it (op->invisible, 1000); |
396 | op->invisible = 1000; |
|
|
397 | |
400 | |
398 | if (op->type == PLAYER) |
401 | if (op->type == PLAYER) |
399 | { |
402 | { |
400 | op->contr->invis_race = spell_ob->race; |
403 | op->contr->invis_race = spell_ob->race; |
401 | |
404 | |
… | |
… | |
485 | { |
488 | { |
486 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
487 | return 1; |
490 | return 1; |
488 | } |
491 | } |
489 | |
492 | |
490 | object *dummy = get_archetype (FORCE_NAME); |
493 | object *dummy = archetype::get (FORCE_NAME); |
491 | |
494 | |
492 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
495 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
493 | |
496 | |
494 | /* value of speed really doesn't make much difference, as long as it is |
497 | /* value of speed really doesn't make much difference, as long as it is |
495 | * positive. Lower value may be useful so that the problem doesn't |
498 | * positive. Lower value may be useful so that the problem doesn't |
… | |
… | |
1072 | |
1075 | |
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1074 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1077 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1075 | TICK2TIME (duration)); |
1078 | TICK2TIME (duration)); |
1076 | |
1079 | |
1077 | force = get_archetype (FORCE_NAME); |
1080 | force = archetype::get (FORCE_NAME); |
1078 | force->subtype = FORCE_CHANGE_ABILITY; |
1081 | force->subtype = FORCE_CHANGE_ABILITY; |
1079 | force->duration = duration; |
1082 | force->duration = duration; |
1080 | |
1083 | |
1081 | if (spell_ob->race) |
1084 | if (spell_ob->race) |
1082 | force->name = spell_ob->race; |
1085 | force->name = spell_ob->race; |
… | |
… | |
1089 | force->speed_left = -1.0; |
1092 | force->speed_left = -1.0; |
1090 | force->set_flag (FLAG_APPLIED); |
1093 | force->set_flag (FLAG_APPLIED); |
1091 | |
1094 | |
1092 | /* Now start processing the effects. First, protections */ |
1095 | /* Now start processing the effects. First, protections */ |
1093 | for (i = 0; i < NROFATTACKS; i++) |
1096 | for (i = 0; i < NROFATTACKS; i++) |
1094 | { |
|
|
1095 | if (spell_ob->resist[i]) |
1097 | if (spell_ob->resist[i]) |
1096 | { |
|
|
1097 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1098 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1098 | if (force->resist[i] > 100) |
|
|
1099 | force->resist[i] = 100; |
|
|
1100 | } |
|
|
1101 | } |
|
|
1102 | |
1099 | |
1103 | if (spell_ob->stats.hp) |
1100 | if (spell_ob->stats.hp) |
1104 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1101 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1105 | |
1102 | |
1106 | if (tmp->type == PLAYER) |
1103 | if (tmp->type == PLAYER) |
… | |
… | |
1192 | } |
1189 | } |
1193 | } |
1190 | } |
1194 | |
1191 | |
1195 | if (force == NULL) |
1192 | if (force == NULL) |
1196 | { |
1193 | { |
1197 | force = get_archetype (FORCE_NAME); |
1194 | force = archetype::get (FORCE_NAME); |
1198 | force->subtype = FORCE_CHANGE_ABILITY; |
1195 | force->subtype = FORCE_CHANGE_ABILITY; |
1199 | if (spell_ob->race) |
1196 | if (spell_ob->race) |
1200 | force->name = spell_ob->race; |
1197 | force->name = spell_ob->race; |
1201 | else |
1198 | else |
1202 | force->name = spell_ob->name; |
1199 | force->name = spell_ob->name; |
… | |
… | |
1217 | { |
1214 | { |
1218 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1219 | } |
1216 | } |
1220 | return 0; |
1217 | return 0; |
1221 | } |
1218 | } |
|
|
1219 | |
1222 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1220 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1223 | force->speed = 1.0; |
1221 | force->speed = 1.0; |
1224 | force->speed_left = -1.0; |
1222 | force->speed_left = -1.0; |
1225 | force->set_flag (FLAG_APPLIED); |
1223 | force->set_flag (FLAG_APPLIED); |
1226 | |
1224 | |
… | |
… | |
1262 | |
1260 | |
1263 | /* Alchemy code by Mark Wedel |
1261 | /* Alchemy code by Mark Wedel |
1264 | * |
1262 | * |
1265 | * This code adds a new spell, called alchemy. Alchemy will turn |
1263 | * This code adds a new spell, called alchemy. Alchemy will turn |
1266 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1264 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1267 | * |
1265 | * |
1268 | * The value of the gold nuggets being about 90% of that of the item |
1266 | * The value of the gold nuggets being about 90% of that of the item |
1269 | * itself. It uses the value of the object before charisma adjustments, |
1267 | * itself. It uses the value of the object before charisma adjustments, |
1270 | * because the nuggets themselves will be will be adjusted by charisma |
1268 | * because the nuggets themselves will be will be adjusted by charisma |
1271 | * when sold. |
1269 | * when sold. |
1272 | * |
1270 | * |
… | |
… | |
1374 | } |
1372 | } |
1375 | |
1373 | |
1376 | value -= rndm (value >> 4); |
1374 | value -= rndm (value >> 4); |
1377 | value = min (value, value_max); |
1375 | value = min (value, value_max); |
1378 | |
1376 | |
1379 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1377 | for (int i = 0; i < array_length (nugget); ++i) |
1380 | if (int nrof = value / nugget [i]->value) |
1378 | if (int nrof = value / nugget [i]->value) |
1381 | { |
1379 | { |
1382 | value -= nrof * nugget[i]->value; |
1380 | value -= nrof * nugget[i]->value; |
1383 | |
1381 | |
1384 | object *tmp = nugget[i]->instance (); |
1382 | object *tmp = nugget[i]->instance (); |
… | |
… | |
1402 | int |
1400 | int |
1403 | remove_curse (object *op, object *caster, object *spell) |
1401 | remove_curse (object *op, object *caster, object *spell) |
1404 | { |
1402 | { |
1405 | int success = 0, was_one = 0; |
1403 | int success = 0, was_one = 0; |
1406 | |
1404 | |
|
|
1405 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1406 | |
|
|
1407 | op->splay_marked (); |
|
|
1408 | |
|
|
1409 | int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED; |
|
|
1410 | |
1407 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1411 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1408 | if (tmp->flag [FLAG_APPLIED] && |
1412 | if (!tmp->invisible && tmp->flag [typeflag]) |
1409 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
|
|
1410 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
|
|
1411 | { |
1413 | { |
1412 | was_one++; |
1414 | ++was_one; |
1413 | |
1415 | |
1414 | if (tmp->level <= casting_level (caster, spell)) |
1416 | if (tmp->level <= casting_level (caster, spell)) |
1415 | { |
1417 | { |
1416 | success++; |
1418 | ++success; |
1417 | if (spell->flag [FLAG_DAMNED]) |
1419 | --num_uncurse; |
1418 | tmp->clr_flag (FLAG_DAMNED); |
|
|
1419 | |
1420 | |
|
|
1421 | tmp->clr_flag (typeflag); |
1420 | tmp->clr_flag (FLAG_CURSED); |
1422 | tmp->clr_flag (FLAG_CURSED); |
1421 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1423 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1422 | tmp->value = 0; /* Still can't sell it */ |
1424 | tmp->value = 0; /* Still can't sell it */ |
1423 | |
1425 | |
1424 | if (object *pl = tmp->visible_to ()) |
1426 | if (object *pl = tmp->visible_to ()) |
… | |
… | |
1427 | } |
1429 | } |
1428 | |
1430 | |
1429 | if (op->type == PLAYER) |
1431 | if (op->type == PLAYER) |
1430 | { |
1432 | { |
1431 | if (success) |
1433 | if (success) |
1432 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1434 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1433 | else |
1435 | else |
1434 | { |
1436 | { |
1435 | if (was_one) |
1437 | if (was_one) |
1436 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1437 | else |
1439 | else |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1440 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1439 | } |
1441 | } |
1440 | } |
1442 | } |
1441 | |
1443 | |
1442 | return success; |
1444 | return success; |
1443 | } |
1445 | } |
1444 | |
1446 | |
1445 | /* Identifies objects in the players inventory/on the ground */ |
1447 | /* Identifies objects in the players inventory/on the ground */ |
1446 | int |
1448 | int |
1447 | cast_identify (object *op, object *caster, object *spell) |
1449 | cast_identify (object *op, object *caster, object *spell) |
1448 | { |
1450 | { |
1449 | object *tmp; |
|
|
1450 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1451 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1451 | |
1452 | |
1452 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1453 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1453 | |
1454 | |
|
|
1455 | op->splay_marked (); |
|
|
1456 | |
1454 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1457 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1455 | { |
1458 | { |
1456 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1459 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1457 | { |
1460 | { |
1458 | identify (tmp); |
1461 | identify (tmp); |
1459 | |
1462 | |
… | |
… | |
1474 | * stuff on the floor. Only identify stuff on the floor if the spell |
1477 | * stuff on the floor. Only identify stuff on the floor if the spell |
1475 | * was not fully used. |
1478 | * was not fully used. |
1476 | */ |
1479 | */ |
1477 | if (num_ident) |
1480 | if (num_ident) |
1478 | { |
1481 | { |
1479 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1482 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1480 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1483 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1481 | { |
1484 | { |
1482 | identify (tmp); |
1485 | identify (tmp); |
1483 | |
1486 | |
1484 | if (object *pl = tmp->visible_to ()) |
1487 | if (object *pl = tmp->visible_to ()) |
… | |
… | |
1511 | |
1514 | |
1512 | int |
1515 | int |
1513 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1516 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1514 | { |
1517 | { |
1515 | object *tmp, *last, *god, *detect; |
1518 | object *tmp, *last, *god, *detect; |
1516 | int done_one, range, mflags, floor, level; |
1519 | int done_one, range, floor, level; |
1517 | sint16 x, y, nx, ny; |
1520 | sint16 x, y, nx, ny; |
1518 | maptile *m; |
1521 | maptile *m; |
1519 | |
1522 | |
1520 | /* We precompute some values here so that we don't have to keep |
1523 | /* We precompute some values here so that we don't have to keep |
1521 | * doing it over and over again. |
1524 | * doing it over and over again. |
… | |
… | |
2109 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2112 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2110 | |
2113 | |
2111 | if (a > 14) |
2114 | if (a > 14) |
2112 | a = 14; |
2115 | a = 14; |
2113 | |
2116 | |
2114 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2117 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.f - (float) tmp->resist[ATNR_PHYSICAL]) / (30.f - 2.f * a)); |
2115 | |
2118 | |
2116 | /* Determine golem's speed */ |
2119 | /* Determine golem's speed */ |
2117 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2120 | tmp->set_speed (min (3.33f, 0.4f + 0.1f * SP_level_range_adjust (caster, spell))); |
2118 | |
2121 | |
2119 | if (!spell->race) |
2122 | if (!spell->race) |
2120 | { |
2123 | { |
2121 | sprintf (buf, "animated %s", &weapon->name); |
2124 | sprintf (buf, "animated %s", &weapon->name); |
2122 | tmp->name = buf; |
2125 | tmp->name = buf; |