1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <living.h> |
27 | #include <living.h> |
… | |
… | |
58 | } |
58 | } |
59 | |
59 | |
60 | int |
60 | int |
61 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
62 | { |
62 | { |
63 | object *wand, *tmp; |
|
|
64 | int ncharges; |
63 | int ncharges; |
65 | |
64 | |
66 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
67 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
68 | { |
68 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
70 | return 0; |
70 | return 0; |
71 | } |
71 | } |
|
|
72 | |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
74 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | op->play_sound (sound_find ("ob_explode")); |
76 | esrv_del_item (op->contr, wand->count); |
|
|
77 | wand->destroy (); |
77 | wand->destroy (); |
78 | tmp = get_archetype ("fireball"); |
78 | object *tmp = get_archetype (shstr_fireball); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
80 | |
81 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
82 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
83 | |
83 | |
… | |
… | |
94 | |
94 | |
95 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
97 | else |
97 | else |
98 | { |
98 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
100 | return 0; |
100 | return 0; |
101 | } |
101 | } |
102 | |
102 | |
103 | if (!ncharges) |
103 | if (!ncharges) |
104 | ncharges = 1; |
104 | ncharges = 1; |
105 | |
105 | |
106 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | |
108 | |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
110 | { |
110 | { |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
112 | wand->set_speed (wand->arch->clone.speed); |
112 | wand->set_speed (wand->arch->speed); |
113 | } |
113 | } |
114 | |
114 | |
115 | return 1; |
115 | return 1; |
116 | } |
116 | } |
117 | |
117 | |
… | |
… | |
123 | * great a plus, the default is used. |
123 | * great a plus, the default is used. |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
126 | * create nonnmagic arrows, or even -1, etc... |
126 | * create nonnmagic arrows, or even -1, etc... |
127 | */ |
127 | */ |
128 | |
|
|
129 | int |
128 | int |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
131 | { |
130 | { |
132 | int missile_plus = 0, bonus_plus = 0; |
131 | int bonus_plus = 0; |
133 | const char *missile_name; |
132 | const char *missile_name = "arrow"; |
134 | object *tmp, *missile; |
|
|
135 | |
133 | |
136 | missile_name = "arrow"; |
|
|
137 | |
|
|
138 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
139 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
140 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
141 | |
137 | |
142 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
143 | |
139 | |
144 | if (archetype::find (missile_name) == NULL) |
140 | archetype *missile_arch = archetype::find (missile_name); |
|
|
141 | |
|
|
142 | if (!missile_arch) |
145 | { |
143 | { |
146 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
147 | return 0; |
145 | return 0; |
148 | } |
146 | } |
149 | |
147 | |
150 | missile = get_archetype (missile_name); |
148 | object *missile = missile_arch->instance (); |
151 | |
149 | |
152 | if (stringarg) |
150 | if (spellparam) |
153 | { |
151 | { |
154 | /* If it starts with a letter, presume it is a description */ |
152 | /* If it starts with a letter, presume it is a description */ |
155 | if (isalpha (*stringarg)) |
153 | if (isalpha (*spellparam)) |
156 | { |
154 | { |
157 | artifact *al = find_artifactlist (missile->type)->items; |
155 | artifact *al = find_artifactlist (missile->type)->items; |
158 | |
156 | |
159 | for (; al != NULL; al = al->next) |
157 | for (; al; al = al->next) |
160 | if (!strcasecmp (al->item->name, stringarg)) |
158 | if (!strcasecmp (al->item->name, spellparam)) |
161 | break; |
159 | break; |
162 | |
160 | |
163 | if (!al) |
161 | if (!al) |
164 | { |
162 | { |
165 | missile->destroy (); |
163 | missile->destroy (); |
166 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
167 | return 0; |
165 | return 0; |
168 | } |
166 | } |
169 | |
167 | |
170 | if (al->item->slaying) |
168 | if (al->item->slaying) |
171 | { |
169 | { |
172 | missile->destroy (); |
170 | missile->destroy (); |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
174 | return 0; |
172 | return 0; |
175 | } |
173 | } |
176 | |
174 | |
177 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
178 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
179 | * otherwise, in most cases, not enough will be created. I don't want to get into |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
180 | * the parsing of having to do both plus and type. |
178 | * the parsing of having to do both plus and type. |
181 | */ |
179 | */ |
182 | bonus_plus = 1 + (al->item->value / 5); |
180 | bonus_plus = 1 + (al->item->value / 5); |
183 | missile_plus = 0; |
181 | missile_plus = 0; |
184 | } |
182 | } |
185 | else if (atoi (stringarg) < missile_plus) |
183 | else if (atoi (spellparam) < missile_plus) |
186 | missile_plus = atoi (stringarg); |
184 | missile_plus = atoi (spellparam); |
187 | } |
185 | } |
188 | |
186 | |
189 | if (missile_plus > 4) |
187 | missile_plus = clamp (missile_plus, -4, 4); |
190 | missile_plus = 4; |
|
|
191 | else if (missile_plus < -4) |
|
|
192 | missile_plus = -4; |
|
|
193 | |
188 | |
194 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
189 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
195 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
190 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
196 | |
191 | |
197 | if (missile->nrof < 1) |
192 | if (missile->nrof < 1) |
… | |
… | |
199 | |
194 | |
200 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
201 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
202 | missile->value = 0; |
197 | missile->value = 0; |
203 | |
198 | |
204 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
205 | |
200 | |
206 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
207 | pick_up (op, missile); |
202 | pick_up (op, missile); |
208 | |
203 | |
209 | return 1; |
204 | return 1; |
210 | } |
205 | } |
211 | |
206 | |
212 | |
207 | |
213 | /* allows the choice of what sort of food object to make. |
208 | /* allows the choice of what sort of food object to make. |
214 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
209 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
215 | int |
210 | int |
216 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
211 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
217 | { |
212 | { |
218 | int food_value; |
213 | int food_value; |
219 | archetype *at = NULL; |
214 | archetype *at = NULL; |
220 | object *new_op; |
215 | object *new_op; |
221 | |
216 | |
222 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
217 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
223 | |
218 | |
224 | if (stringarg) |
219 | if (spellparam) |
225 | { |
220 | { |
226 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
221 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
227 | if (at == NULL) |
222 | if (at == NULL) |
228 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
223 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
229 | if (at == NULL || at->clone.stats.food > food_value) |
224 | if (at == NULL || at->stats.food > food_value) |
230 | stringarg = NULL; |
225 | spellparam = NULL; |
231 | } |
226 | } |
232 | |
227 | |
233 | if (!stringarg) |
228 | if (!spellparam) |
234 | { |
229 | { |
235 | archetype *at_tmp; |
230 | archetype *at_tmp; |
236 | |
231 | |
237 | /* We try to find the archetype with the maximum food value. |
232 | /* We try to find the archetype with the maximum food value. |
238 | * This removes the dependancy of hard coded food values in this |
233 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
240 | * We don't use flesh types because the weight values of those need |
235 | * We don't use flesh types because the weight values of those need |
241 | * to be altered from the donor. |
236 | * to be altered from the donor. |
242 | */ |
237 | */ |
243 | |
238 | |
244 | /* We assume the food items don't have multiple parts */ |
239 | /* We assume the food items don't have multiple parts */ |
245 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
240 | for_all_archetypes (at_tmp) |
246 | { |
241 | { |
247 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
242 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
248 | { |
243 | { |
249 | /* Basically, if the food value is something that is creatable |
244 | /* Basically, if the food value is something that is creatable |
250 | * under the limits of the spell and it is higher than |
245 | * under the limits of the spell and it is higher than |
251 | * the item we have now, take it instead. |
246 | * the item we have now, take it instead. |
252 | */ |
247 | */ |
253 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
248 | if (at_tmp->stats.food <= food_value |
|
|
249 | && (!at |
|
|
250 | || at_tmp->stats.food > at->stats.food |
|
|
251 | || (at_tmp->stats.food == at->stats.food |
|
|
252 | && at_tmp->weight < at->weight))) |
254 | at = at_tmp; |
253 | at = at_tmp; |
255 | } |
254 | } |
256 | } |
255 | } |
257 | } |
256 | } |
|
|
257 | |
258 | /* Pretty unlikely (there are some very low food items), but you never |
258 | /* Pretty unlikely (there are some very low food items), but you never |
259 | * know |
259 | * know |
260 | */ |
260 | */ |
261 | if (!at) |
261 | if (!at) |
262 | { |
262 | { |
263 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
263 | op->failmsgf ("You don't have enough experience to create any food."); |
264 | return 0; |
264 | return 0; |
265 | } |
265 | } |
266 | |
266 | |
267 | food_value /= at->clone.stats.food; |
267 | food_value /= at->stats.food; |
268 | new_op = arch_to_object (at); |
268 | new_op = at->instance (); |
269 | new_op->nrof = food_value; |
269 | new_op->nrof = food_value; |
270 | |
270 | |
271 | new_op->value = 0; |
271 | new_op->value = 0; |
272 | if (new_op->nrof < 1) |
272 | if (new_op->nrof < 1) |
273 | new_op->nrof = 1; |
273 | new_op->nrof = 1; |
… | |
… | |
281 | { |
281 | { |
282 | int r, mflags, maxrange; |
282 | int r, mflags, maxrange; |
283 | object *tmp; |
283 | object *tmp; |
284 | maptile *m; |
284 | maptile *m; |
285 | |
285 | |
286 | |
|
|
287 | if (!dir) |
286 | if (!dir) |
288 | { |
287 | { |
289 | examine_monster (op, op); |
288 | examine_monster (op, op); |
290 | return 1; |
289 | return 1; |
291 | } |
290 | } |
|
|
291 | |
292 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
292 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
293 | for (r = 1; r < maxrange; r++) |
293 | for (r = 1; r < maxrange; r++) |
294 | { |
294 | { |
295 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
295 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
296 | |
296 | |
… | |
… | |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
299 | |
299 | |
300 | if (mflags & P_OUT_OF_MAP) |
300 | if (mflags & P_OUT_OF_MAP) |
301 | break; |
301 | break; |
302 | |
302 | |
303 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
303 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
304 | { |
304 | { |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | return 0; |
306 | return 0; |
307 | } |
307 | } |
|
|
308 | |
308 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
309 | { |
310 | { |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
312 | { |
313 | { |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
315 | tmp = tmp->head; |
316 | tmp = tmp->head; |
316 | examine_monster (op, tmp); |
317 | examine_monster (op, tmp); |
317 | return 1; |
318 | return 1; |
318 | } |
319 | } |
319 | } |
320 | } |
320 | } |
321 | } |
|
|
322 | |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
323 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
322 | return 1; |
324 | return 1; |
323 | } |
325 | } |
324 | |
|
|
325 | |
326 | |
326 | /* This checks to see if 'pl' is invisible to 'mon'. |
327 | /* This checks to see if 'pl' is invisible to 'mon'. |
327 | * does race check, undead check, etc |
328 | * does race check, undead check, etc |
328 | * Returns TRUE if mon can't see pl, false |
329 | * Returns TRUE if mon can't see pl, false |
329 | * otherwise. This doesn't check range, walls, etc. It |
330 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
331 | * pl is invisible. |
332 | * pl is invisible. |
332 | */ |
333 | */ |
333 | int |
334 | int |
334 | makes_invisible_to (object *pl, object *mon) |
335 | makes_invisible_to (object *pl, object *mon) |
335 | { |
336 | { |
336 | |
|
|
337 | if (!pl->invisible) |
337 | if (!pl->invisible) |
338 | return 0; |
338 | return 0; |
|
|
339 | |
339 | if (pl->type == PLAYER) |
340 | if (pl->type == PLAYER) |
340 | { |
341 | { |
341 | /* If race isn't set, then invisible unless it is undead */ |
342 | /* If race isn't set, then invisible unless it is undead */ |
342 | if (!pl->contr->invis_race) |
343 | if (!pl->contr->invis_race) |
343 | { |
344 | { |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
345 | if (mon->flag [FLAG_UNDEAD]) |
345 | return 0; |
346 | return 0; |
|
|
347 | |
346 | return 1; |
348 | return 1; |
347 | } |
349 | } |
|
|
350 | |
348 | /* invis_race is set if we get here */ |
351 | /* invis_race is set if we get here */ |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
352 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
350 | return 1; |
353 | return 1; |
|
|
354 | |
351 | /* No race, can't be invisible to it */ |
355 | /* No race, can't be invisible to it */ |
352 | if (!mon->race) |
356 | if (!mon->race) |
353 | return 0; |
357 | return 0; |
|
|
358 | |
354 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | if (mon->race.contains (pl->contr->invis_race)) |
355 | return 1; |
360 | return 1; |
|
|
361 | |
356 | /* Nothing matched above, return 0 */ |
362 | /* Nothing matched above, return 0 */ |
357 | return 0; |
363 | return 0; |
358 | } |
364 | } |
359 | else |
365 | else |
360 | { |
366 | { |
… | |
… | |
373 | * normal applies. |
379 | * normal applies. |
374 | */ |
380 | */ |
375 | int |
381 | int |
376 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | cast_invisible (object *op, object *caster, object *spell_ob) |
377 | { |
383 | { |
378 | object *tmp; |
|
|
379 | |
|
|
380 | if (op->invisible > 1000) |
384 | if (op->invisible > 1000) |
381 | { |
385 | { |
382 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
386 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
383 | return 0; |
387 | return 0; |
384 | } |
388 | } |
385 | |
389 | |
386 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
387 | * and if statement or two. |
391 | * and if statement or two. |
… | |
… | |
393 | |
397 | |
394 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
395 | { |
399 | { |
396 | op->contr->invis_race = spell_ob->race; |
400 | op->contr->invis_race = spell_ob->race; |
397 | |
401 | |
398 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
402 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
399 | op->contr->tmp_invis = 0; |
403 | op->contr->tmp_invis = 0; |
400 | else |
404 | else |
401 | op->contr->tmp_invis = 1; |
405 | op->contr->tmp_invis = 1; |
402 | |
406 | |
403 | op->contr->hidden = 0; |
407 | op->contr->hidden = 0; |
404 | } |
408 | } |
|
|
409 | |
405 | if (makes_invisible_to (op, op)) |
410 | if (makes_invisible_to (op, op)) |
406 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
411 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
407 | else |
412 | else |
408 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
413 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
409 | |
414 | |
410 | update_object (op, UP_OBJ_FACE); |
415 | update_object (op, UP_OBJ_CHANGE); |
411 | |
416 | |
412 | /* Only search the active objects - only these should actually do |
417 | /* Only search the active objects - only these should actually do |
413 | * harm to the player. |
418 | * harm to the player. |
414 | */ |
419 | */ |
415 | for_all_actives (tmp) |
420 | for_all_actives (tmp) |
… | |
… | |
422 | /* earth to dust spell. Basically destroys earthwalls in the area. |
427 | /* earth to dust spell. Basically destroys earthwalls in the area. |
423 | */ |
428 | */ |
424 | int |
429 | int |
425 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
430 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
426 | { |
431 | { |
427 | object *tmp, *next; |
|
|
428 | int range, i, j, mflags; |
432 | int range, i, j, mflags; |
429 | sint16 sx, sy; |
433 | sint16 sx, sy; |
430 | maptile *m; |
434 | maptile *m; |
431 | |
|
|
432 | if (op->type != PLAYER) |
|
|
433 | return 0; |
|
|
434 | |
435 | |
435 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
436 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
436 | |
437 | |
437 | for (i = -range; i <= range; i++) |
438 | for (i = -range; i <= range; i++) |
438 | for (j = -range; j <= range; j++) |
439 | for (j = -range; j <= range; j++) |
… | |
… | |
443 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
444 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
444 | |
445 | |
445 | if (mflags & P_OUT_OF_MAP) |
446 | if (mflags & P_OUT_OF_MAP) |
446 | continue; |
447 | continue; |
447 | |
448 | |
448 | // earth to dust tears down everything that can be teared down |
449 | // earth to dust tears down everything that can be torn down |
449 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
450 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
450 | { |
451 | { |
451 | next = tmp->above; |
452 | next = tmp->above; |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | |
|
|
454 | if (tmp->flag [FLAG_TEAR_DOWN]) |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
454 | } |
456 | } |
455 | } |
457 | } |
456 | |
458 | |
457 | return 1; |
459 | return 1; |
… | |
… | |
459 | |
461 | |
460 | void |
462 | void |
461 | execute_word_of_recall (object *op) |
463 | execute_word_of_recall (object *op) |
462 | { |
464 | { |
463 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
464 | { |
|
|
465 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
466 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
466 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
468 | else |
468 | { |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
469 | // remove first so we do not call update_stats |
|
|
470 | op->remove (); |
|
|
471 | pl->enter_exit (op); |
|
|
472 | } |
|
|
473 | } |
|
|
474 | |
470 | |
475 | op->destroy (); |
471 | op->destroy (); |
476 | } |
472 | } |
477 | |
473 | |
478 | /* Word of recall causes the player to return 'home'. |
474 | /* Word of recall causes the player to return 'home'. |
… | |
… | |
480 | * time delay effect. |
476 | * time delay effect. |
481 | */ |
477 | */ |
482 | int |
478 | int |
483 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
479 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
484 | { |
480 | { |
485 | object *dummy; |
481 | if (!op->is_player ()) |
486 | int time; |
|
|
487 | |
|
|
488 | if (op->type != PLAYER) |
|
|
489 | return 0; |
482 | return 0; |
490 | |
483 | |
491 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
484 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
492 | { |
485 | { |
493 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
486 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
494 | return 1; |
487 | return 1; |
495 | } |
488 | } |
496 | |
489 | |
497 | dummy = get_archetype (FORCE_NAME); |
490 | object *dummy = get_archetype (FORCE_NAME); |
498 | if (dummy == NULL) |
|
|
499 | { |
|
|
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
502 | return 0; |
|
|
503 | } |
|
|
504 | |
491 | |
505 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
492 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
506 | if (time < 1) |
|
|
507 | time = 1; |
|
|
508 | |
493 | |
509 | /* value of speed really doesn't make much difference, as long as it is |
494 | /* value of speed really doesn't make much difference, as long as it is |
510 | * positive. Lower value may be useful so that the problem doesn't |
495 | * positive. Lower value may be useful so that the problem doesn't |
511 | * do anything really odd if it say a -1000 or something. |
496 | * do anything really odd if it say a -1000 or something. |
512 | */ |
497 | */ |
513 | dummy->set_speed (0.002); |
498 | dummy->set_speed (0.002); |
514 | dummy->speed_left = -dummy->speed * time; |
499 | dummy->speed_left = -dummy->speed * time; |
515 | dummy->type = SPELL_EFFECT; |
500 | dummy->type = SPELL_EFFECT; |
516 | dummy->subtype = SP_WORD_OF_RECALL; |
501 | dummy->subtype = SP_WORD_OF_RECALL; |
517 | |
502 | dummy->slaying = op->contr->savebed_map; |
518 | /* If we could take advantage of enter_player_savebed() here, it would be |
503 | dummy->stats.hp = op->contr->bed_x; |
519 | * nice, but until the map load fails, we can't. |
504 | dummy->stats.sp = op->contr->bed_y; |
520 | */ |
|
|
521 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
522 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
523 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
524 | |
505 | |
525 | op->insert (dummy); |
506 | op->insert (dummy); |
526 | |
507 | |
527 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
508 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
528 | |
509 | |
… | |
… | |
566 | } |
547 | } |
567 | |
548 | |
568 | int |
549 | int |
569 | perceive_self (object *op) |
550 | perceive_self (object *op) |
570 | { |
551 | { |
571 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
552 | const char *cp = describe_item (op, op); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
553 | archetype *at = archetype::find (shstr_depletion); |
573 | object *tmp; |
|
|
574 | int i; |
|
|
575 | |
554 | |
|
|
555 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
|
|
556 | |
|
|
557 | if (!op->is_player ()) |
|
|
558 | return 0; |
|
|
559 | |
|
|
560 | if (object *race = archetype::find (op->race)) |
|
|
561 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
|
|
562 | |
576 | tmp = find_god (determine_god (op)); |
563 | if (object *god = find_god (determine_god (op))) |
577 | if (tmp) |
564 | buf << " - You worship " << &god->name << ".\n"; |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
579 | else |
565 | else |
580 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
566 | buf << " - You worship no god.\n"; |
581 | |
567 | |
582 | tmp = present_arch_in_ob (at, op); |
568 | object *tmp = present_arch_in_ob (at, op); |
583 | |
569 | |
584 | if (*cp == '\0' && tmp == NULL) |
570 | if (*cp == '\0' && !tmp) |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
571 | buf << " - You feel very mundane. "; |
586 | else |
572 | else |
587 | { |
573 | { |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
574 | buf << " - You have: " << cp << ".\n"; |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
575 | |
590 | if (tmp != NULL) |
576 | if (tmp) |
591 | { |
|
|
592 | for (i = 0; i < NUM_STATS; i++) |
577 | for (int i = 0; i < NUM_STATS; i++) |
593 | { |
578 | if (tmp->stats.stat (i) < 0) |
594 | if (get_attr_value (&tmp->stats, i) < 0) |
579 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | { |
|
|
596 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
|
|
597 | } |
|
|
598 | } |
|
|
599 | } |
|
|
600 | } |
580 | } |
601 | |
581 | |
602 | if (is_dragon_pl (op)) |
582 | if (op->is_dragon ()) |
603 | { |
|
|
604 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
583 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
584 | for (tmp = op->inv; tmp; tmp = tmp->below) |
606 | { |
585 | { |
607 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
586 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
608 | { |
587 | { |
609 | if (tmp->stats.exp == 0) |
588 | if (tmp->stats.exp == 0) |
610 | sprintf (buf, "Your metabolism isn't focused on anything."); |
589 | buf << " - Your metabolism isn't focused on anything.\n"; |
611 | else |
590 | else |
612 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
591 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
613 | |
592 | |
614 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
615 | break; |
593 | break; |
616 | } |
594 | } |
617 | } |
595 | } |
618 | } |
|
|
619 | |
596 | |
620 | return 1; |
597 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
621 | } |
|
|
622 | |
|
|
623 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
|
|
624 | * |
|
|
625 | * This function cast the spell of town portal for op |
|
|
626 | * |
|
|
627 | * The spell operates in two passes. During the first one a place |
|
|
628 | * is marked as a destination for the portal. During the second one, |
|
|
629 | * 2 portals are created, one in the position the player cast it and |
|
|
630 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
631 | * are inserted in the player to destruct the portal next time player |
|
|
632 | * creates a new portal pair. |
|
|
633 | * This spell has a side effect that it allows people to meet each other |
|
|
634 | * in a permanent, private, appartements by making a town portal from it |
|
|
635 | * to the town or another public place. So, check if the map is unique and if |
|
|
636 | * so return an error |
|
|
637 | * |
|
|
638 | * Code by Tchize (david.delbecq@usa.net) |
|
|
639 | */ |
|
|
640 | int |
|
|
641 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
642 | { |
|
|
643 | object *dummy, *force, *old_force; |
|
|
644 | archetype *perm_portal; |
|
|
645 | char portal_name[1024], portal_message[1024]; |
|
|
646 | maptile *exitmap; |
|
|
647 | int op_level; |
|
|
648 | |
|
|
649 | /* Check to see if the map the player is currently on is a per player unique |
|
|
650 | * map. This can be determined in that per player unique maps have the |
|
|
651 | * full pathname listed. |
|
|
652 | */ |
|
|
653 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
654 | { |
|
|
655 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
656 | return 0; |
|
|
657 | } |
|
|
658 | |
|
|
659 | /* The first thing to do is to check if we have a marked destination |
|
|
660 | * dummy is used to make a check inventory for the force |
|
|
661 | */ |
|
|
662 | dummy = arch_to_object (spell->other_arch); |
|
|
663 | if (dummy == NULL) |
|
|
664 | { |
|
|
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
666 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
667 | return 0; |
|
|
668 | } |
|
|
669 | |
|
|
670 | force = check_inv_recursive (op, dummy); |
|
|
671 | |
|
|
672 | if (force == NULL) |
|
|
673 | { |
|
|
674 | /* Here we know there is no destination marked up. |
|
|
675 | * We have 2 things to do: |
|
|
676 | * 1. Mark the destination in the player inventory. |
|
|
677 | * 2. Let the player know it worked. |
|
|
678 | */ |
|
|
679 | dummy->name = op->map->path; |
|
|
680 | EXIT_X (dummy) = op->x; |
|
|
681 | EXIT_Y (dummy) = op->y; |
|
|
682 | insert_ob_in_ob (dummy, op); |
|
|
683 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
684 | return 1; |
|
|
685 | } |
|
|
686 | |
|
|
687 | dummy->destroy (); |
|
|
688 | |
|
|
689 | /* Here we know where the town portal should go to |
|
|
690 | * We should kill any existing portal associated with the player. |
|
|
691 | * Than we should create the 2 portals. |
|
|
692 | * For each of them, we need: |
|
|
693 | * - To create the portal with the name of the player+destination map |
|
|
694 | * - set the owner of the town portal |
|
|
695 | * - To mark the position of the portal in the player's inventory |
|
|
696 | * for easier destruction. |
|
|
697 | * |
|
|
698 | * The mark works has follow: |
|
|
699 | * slaying: Existing town portal |
|
|
700 | * hp, sp : x & y of the associated portal |
|
|
701 | * name : name of the portal |
|
|
702 | * race : map the portal is in |
|
|
703 | */ |
|
|
704 | |
|
|
705 | /* First step: killing existing town portals */ |
|
|
706 | dummy = get_archetype (spell->race); |
|
|
707 | if (dummy == NULL) |
|
|
708 | { |
|
|
709 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
710 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
711 | return 0; |
|
|
712 | } |
|
|
713 | |
|
|
714 | perm_portal = archetype::find (spell->slaying); |
|
|
715 | |
|
|
716 | /* To kill a town portal, we go trough the player's inventory, |
|
|
717 | * for each marked portal in player's inventory, |
|
|
718 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
719 | * -We find any portal in the specified location. |
|
|
720 | * If it has the good name, we destruct it. |
|
|
721 | * -We destruct the force indicating that portal. |
|
|
722 | */ |
|
|
723 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
724 | { |
|
|
725 | exitmap = maptile::find_sync (old_force->race, op->map); |
|
|
726 | |
|
|
727 | if (exitmap) |
|
|
728 | { |
|
|
729 | exitmap->load_sync (); |
|
|
730 | |
|
|
731 | int exitx = EXIT_X (old_force); |
|
|
732 | int exity = EXIT_Y (old_force); |
|
|
733 | |
|
|
734 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
|
|
735 | { |
|
|
736 | if (tmp->name == old_force->name) |
|
|
737 | { |
|
|
738 | tmp->destroy (); |
|
|
739 | break; |
|
|
740 | } |
|
|
741 | } |
|
|
742 | } |
|
|
743 | |
|
|
744 | old_force->destroy (); |
|
|
745 | } |
|
|
746 | |
|
|
747 | dummy->destroy (); |
|
|
748 | |
|
|
749 | /* Creating the portals. |
|
|
750 | * The very first thing to do is to ensure |
|
|
751 | * access to the destination map. |
|
|
752 | * If we can't, don't fizzle. Simply warn player. |
|
|
753 | * This ensure player pays his mana for the spell |
|
|
754 | * because HE is responsible of forgotting. |
|
|
755 | * 'force' is the destination of the town portal, which we got |
|
|
756 | * from the players inventory above. |
|
|
757 | */ |
|
|
758 | |
|
|
759 | /* Ensure exit map is loaded */ |
|
|
760 | exitmap = maptile::find_sync (force->name); |
|
|
761 | |
|
|
762 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
763 | if (!exitmap) |
|
|
764 | { |
|
|
765 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
766 | force->destroy (); |
|
|
767 | return 1; |
|
|
768 | } |
|
|
769 | |
|
|
770 | exitmap->load_sync (); |
|
|
771 | |
|
|
772 | op_level = caster_level (caster, spell); |
|
|
773 | if (op_level < 15) |
|
|
774 | snprintf (portal_message, 1024, |
|
|
775 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
776 | &op->name); |
|
|
777 | else if (op_level < 30) |
|
|
778 | snprintf (portal_message, 1024, |
|
|
779 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
780 | else if (op_level < 60) |
|
|
781 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
782 | else |
|
|
783 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
784 | &op->name); |
|
|
785 | |
|
|
786 | /* Create a portal in front of player |
|
|
787 | * dummy contain the portal and |
|
|
788 | * force contain the track to kill it later |
|
|
789 | */ |
|
|
790 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
791 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
792 | if (dummy == NULL) |
|
|
793 | { |
|
|
794 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
795 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
796 | return 0; |
|
|
797 | } |
|
|
798 | |
|
|
799 | EXIT_PATH (dummy) = force->name; |
|
|
800 | EXIT_X (dummy) = EXIT_X (force); |
|
|
801 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
802 | dummy->name = dummy->name_pl = portal_name; |
|
|
803 | dummy->msg = portal_message; |
|
|
804 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
805 | cast_create_obj (op, caster, dummy, 0); |
|
|
806 | |
|
|
807 | /* Now we need to to create a town portal marker inside the player |
|
|
808 | * object, so on future castings, we can know that he has an active |
|
|
809 | * town portal. |
|
|
810 | */ |
|
|
811 | object *tmp = get_archetype (spell->race); |
|
|
812 | |
|
|
813 | if (!tmp) |
|
|
814 | { |
|
|
815 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
816 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
817 | return 0; |
|
|
818 | } |
|
|
819 | |
|
|
820 | tmp->race = op->map->path; |
|
|
821 | tmp->name = portal_name; |
|
|
822 | EXIT_X (tmp) = dummy->x; |
|
|
823 | EXIT_Y (tmp) = dummy->y; |
|
|
824 | op->insert (tmp); |
|
|
825 | |
|
|
826 | /* Create a portal in the destination map |
|
|
827 | * dummy contain the portal and |
|
|
828 | * force the track to kill it later |
|
|
829 | * the 'force' variable still contains the 'reminder' of |
|
|
830 | * where this portal goes to. |
|
|
831 | */ |
|
|
832 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
|
|
833 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
834 | if (dummy == NULL) |
|
|
835 | { |
|
|
836 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
837 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
838 | return 0; |
|
|
839 | } |
|
|
840 | |
|
|
841 | EXIT_PATH (dummy) = op->map->path; |
|
|
842 | EXIT_X (dummy) = op->x; |
|
|
843 | EXIT_Y (dummy) = op->y; |
|
|
844 | dummy->name = dummy->name_pl = portal_name; |
|
|
845 | dummy->msg = portal_message; |
|
|
846 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
847 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
|
|
848 | |
|
|
849 | /* Now we create another town portal marker that |
|
|
850 | * points back to the one we just made |
|
|
851 | */ |
|
|
852 | tmp = get_archetype (spell->race); |
|
|
853 | if (tmp == NULL) |
|
|
854 | { |
|
|
855 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
856 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
857 | return 0; |
|
|
858 | } |
|
|
859 | |
|
|
860 | tmp->race = force->name; |
|
|
861 | tmp->name = portal_name; |
|
|
862 | EXIT_X (tmp) = dummy->x; |
|
|
863 | EXIT_Y (tmp) = dummy->y; |
|
|
864 | insert_ob_in_ob (tmp, op); |
|
|
865 | |
|
|
866 | /* Describe the player what happened |
|
|
867 | */ |
|
|
868 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
869 | force->destroy (); |
|
|
870 | |
598 | |
871 | return 1; |
599 | return 1; |
872 | } |
600 | } |
873 | |
601 | |
874 | /* This creates magic walls. Really, it can create most any object, |
602 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
900 | |
628 | |
901 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
629 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
902 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
630 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
903 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
631 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
904 | { |
632 | { |
905 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
633 | op->failmsg ("Something is in the way."); |
906 | return 0; |
634 | return 0; |
907 | } |
635 | } |
908 | |
636 | |
909 | if (spell_ob->other_arch) |
637 | if (spell_ob->other_arch) |
910 | tmp = arch_to_object (spell_ob->other_arch); |
638 | tmp = spell_ob->other_arch->instance (); |
911 | else if (spell_ob->race) |
639 | else if (spell_ob->race) |
912 | { |
640 | { |
913 | char buf1[MAX_BUF]; |
641 | char buf1[MAX_BUF]; |
914 | |
642 | |
915 | sprintf (buf1, spell_ob->race, dir); |
643 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
919 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
647 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
648 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
921 | return 0; |
649 | return 0; |
922 | } |
650 | } |
923 | |
651 | |
924 | tmp = arch_to_object (at); |
652 | tmp = at->instance (); |
925 | } |
653 | } |
926 | else |
654 | else |
927 | { |
655 | { |
928 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
656 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
929 | return 0; |
657 | return 0; |
… | |
… | |
934 | tmp->attacktype = spell_ob->attacktype; |
662 | tmp->attacktype = spell_ob->attacktype; |
935 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
663 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
936 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
664 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
937 | tmp->range = 0; |
665 | tmp->range = 0; |
938 | } |
666 | } |
939 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
667 | else if (tmp->flag [FLAG_ALIVE]) |
940 | { |
668 | { |
941 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
669 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
942 | tmp->stats.maxhp = tmp->stats.hp; |
670 | tmp->stats.maxhp = tmp->stats.hp; |
943 | } |
671 | } |
944 | |
672 | |
945 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
673 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
946 | { |
674 | { |
947 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
675 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
948 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
676 | tmp->set_flag (FLAG_IS_USED_UP); |
949 | } |
677 | } |
950 | |
678 | |
951 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
679 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
952 | { |
680 | { |
953 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
681 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
954 | tmp->stats.maxhp = tmp->stats.hp; |
682 | tmp->stats.maxhp = tmp->stats.hp; |
955 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
683 | tmp->set_flag (FLAG_TEAR_DOWN); |
956 | SET_FLAG (tmp, FLAG_ALIVE); |
684 | tmp->set_flag (FLAG_ALIVE); |
957 | } |
685 | } |
958 | |
686 | |
959 | /* This can't really hurt - if the object doesn't kill anything, |
687 | /* This can't really hurt - if the object doesn't kill anything, |
960 | * these fields just won't be used. Do not set the owner for |
688 | * these fields just won't be used. Do not set the owner for |
961 | * earthwalls, though, so they survive restarts. |
689 | * earthwalls, though, so they survive restarts. |
962 | */ |
690 | */ |
963 | if (tmp->type != EARTHWALL) //TODO |
691 | if (tmp->type != EARTHWALL) //TODO |
964 | tmp->set_owner (op); |
692 | tmp->set_owner (op); |
965 | |
693 | |
966 | set_spell_skill (op, caster, spell_ob, tmp); |
694 | set_spell_skill (op, caster, spell_ob, tmp); |
967 | tmp->level = caster_level (caster, spell_ob) / 2; |
695 | tmp->level = casting_level (caster, spell_ob) / 2; |
968 | |
696 | |
969 | name = tmp->name; |
697 | name = tmp->name; |
970 | if (!(tmp = m->insert (tmp, x, y, op))) |
698 | if (!(tmp = m->insert (tmp, x, y, op))) |
971 | { |
699 | { |
972 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
700 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
973 | return 0; |
701 | return 0; |
974 | } |
702 | } |
975 | |
703 | |
976 | /* If this is a spellcasting wall, need to insert the spell object */ |
704 | /* If this is a spellcasting wall, need to insert the spell object */ |
977 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
705 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
978 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
706 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
979 | |
707 | |
980 | /* This code causes the wall to extend some distance in |
708 | /* This code causes the wall to extend some distance in |
981 | * each direction, or until an obstruction is encountered. |
709 | * each direction, or until an obstruction is encountered. |
982 | * posblocked and negblocked help determine how far the |
710 | * posblocked and negblocked help determine how far the |
983 | * created wall can extend, it won't go extend through |
711 | * created wall can extend, it won't go extend through |
… | |
… | |
1002 | { |
730 | { |
1003 | object *tmp2 = tmp->clone (); |
731 | object *tmp2 = tmp->clone (); |
1004 | m->insert (tmp2, x, y, op); |
732 | m->insert (tmp2, x, y, op); |
1005 | |
733 | |
1006 | /* If this is a spellcasting wall, need to insert the spell object */ |
734 | /* If this is a spellcasting wall, need to insert the spell object */ |
1007 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
735 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1008 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
736 | tmp2->insert (tmp2->other_arch->instance ()); |
1009 | |
737 | |
1010 | } |
738 | } |
1011 | else |
739 | else |
1012 | posblocked = 1; |
740 | posblocked = 1; |
1013 | |
741 | |
… | |
… | |
1019 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
747 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1020 | { |
748 | { |
1021 | object *tmp2 = tmp->clone (); |
749 | object *tmp2 = tmp->clone (); |
1022 | m->insert (tmp2, x, y, op); |
750 | m->insert (tmp2, x, y, op); |
1023 | |
751 | |
1024 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1025 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
753 | tmp2->insert (tmp2->other_arch->instance ()); |
1026 | } |
754 | } |
1027 | else |
755 | else |
1028 | negblocked = 1; |
756 | negblocked = 1; |
1029 | } |
757 | } |
1030 | |
758 | |
1031 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
759 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
1032 | update_all_los (op->map, op->x, op->y); |
760 | update_all_los (op->map, op->x, op->y); |
1033 | |
761 | |
1034 | return 1; |
762 | return 1; |
1035 | } |
763 | } |
1036 | |
764 | |
1037 | int |
765 | int |
1038 | dimension_door (object *op, object *caster, object *spob, int dir) |
766 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
1039 | { |
767 | { |
1040 | uint32 dist, maxdist; |
768 | uint32 dist, maxdist; |
1041 | int mflags; |
769 | int mflags; |
1042 | maptile *m; |
770 | maptile *m; |
1043 | sint16 sx, sy; |
771 | sint16 sx, sy; |
… | |
… | |
1045 | if (op->type != PLAYER) |
773 | if (op->type != PLAYER) |
1046 | return 0; |
774 | return 0; |
1047 | |
775 | |
1048 | if (!dir) |
776 | if (!dir) |
1049 | { |
777 | { |
1050 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
778 | op->failmsg ("In what direction?"); |
1051 | return 0; |
779 | return 0; |
1052 | } |
780 | } |
1053 | |
781 | |
1054 | /* Given the new outdoor maps, can't let players dimension door for |
782 | /* Given the new outdoor maps, can't let players dimension door for |
1055 | * ever, so put limits in. |
783 | * ever, so put limits in. |
1056 | */ |
784 | */ |
1057 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
785 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
1058 | |
786 | |
1059 | if (op->contr->count) |
787 | if (spellparam) |
1060 | { |
788 | { |
|
|
789 | int count = atoi (spellparam); |
|
|
790 | |
1061 | if (op->contr->count > maxdist) |
791 | if (count > maxdist) |
1062 | { |
792 | { |
1063 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
793 | op->failmsg ("You can't dimension door that far!"); |
1064 | return 0; |
794 | return 0; |
1065 | } |
795 | } |
1066 | |
796 | |
1067 | for (dist = 0; dist < op->contr->count; dist++) |
797 | for (dist = 0; dist < count; dist++) |
1068 | { |
798 | { |
1069 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
799 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
1070 | |
800 | |
1071 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
801 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
1072 | break; |
802 | break; |
1073 | |
803 | |
1074 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
804 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
1075 | break; |
805 | break; |
1076 | } |
806 | } |
1077 | |
807 | |
1078 | if (dist < op->contr->count) |
808 | if (dist < count) |
1079 | { |
809 | { |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1081 | op->contr->count = 0; |
|
|
1082 | return 0; |
811 | return 0; |
1083 | } |
812 | } |
1084 | |
|
|
1085 | op->contr->count = 0; |
|
|
1086 | |
813 | |
1087 | /* Remove code that puts player on random space on maps. IMO, |
814 | /* Remove code that puts player on random space on maps. IMO, |
1088 | * a lot of maps probably have areas the player should not get to, |
815 | * a lot of maps probably have areas the player should not get to, |
1089 | * but may not be marked as NO_MAGIC (as they may be bounded |
816 | * but may not be marked as NO_MAGIC (as they may be bounded |
1090 | * by such squares). Also, there are probably treasure rooms and |
817 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
1132 | break; |
859 | break; |
1133 | |
860 | |
1134 | } |
861 | } |
1135 | if (!dist) |
862 | if (!dist) |
1136 | { |
863 | { |
1137 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
864 | op->failmsg ("Your spell failed!\n"); |
1138 | return 0; |
865 | return 0; |
1139 | } |
866 | } |
1140 | } |
867 | } |
1141 | |
868 | |
1142 | /* Actually move the player now */ |
869 | /* Actually move the player now */ |
1143 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
870 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1144 | return 1; |
871 | return 1; |
1145 | |
872 | |
1146 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
873 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
874 | |
1147 | return 1; |
875 | return 1; |
1148 | } |
876 | } |
1149 | |
|
|
1150 | |
877 | |
1151 | /* cast_heal: Heals something. |
878 | /* cast_heal: Heals something. |
1152 | * op is the caster. |
879 | * op is the caster. |
1153 | * dir is the direction he is casting it in. |
880 | * dir is the direction he is casting it in. |
1154 | * spell is the spell object. |
881 | * spell is the spell object. |
… | |
… | |
1181 | { |
908 | { |
1182 | /* See how many points we actually heal. Instead of messages |
909 | /* See how many points we actually heal. Instead of messages |
1183 | * based on type of spell, we instead do messages based |
910 | * based on type of spell, we instead do messages based |
1184 | * on amount of damage healed. |
911 | * on amount of damage healed. |
1185 | */ |
912 | */ |
1186 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
913 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
1187 | heal = tmp->stats.maxhp - tmp->stats.hp; |
914 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
915 | |
1188 | tmp->stats.hp += heal; |
916 | tmp->stats.hp += heal; |
1189 | |
917 | |
1190 | if (tmp->stats.hp >= tmp->stats.maxhp) |
918 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1191 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
919 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1192 | else if (heal > 50) |
920 | else if (heal > 50) |
… | |
… | |
1201 | success = 1; |
929 | success = 1; |
1202 | } |
930 | } |
1203 | } |
931 | } |
1204 | |
932 | |
1205 | if (spell->attacktype & AT_DISEASE) |
933 | if (spell->attacktype & AT_DISEASE) |
1206 | if (cure_disease (tmp, op)) |
934 | if (cure_disease (tmp, op, spell)) |
1207 | success = 1; |
935 | success = 1; |
1208 | |
936 | |
1209 | if (spell->attacktype & AT_POISON) |
937 | if (spell->attacktype & AT_POISON) |
1210 | { |
938 | { |
1211 | at = archetype::find ("poisoning"); |
939 | at = archetype::find (shstr_poisoning); |
1212 | poison = present_arch_in_ob (at, tmp); |
940 | poison = present_arch_in_ob (at, tmp); |
1213 | if (poison) |
941 | if (poison) |
1214 | { |
942 | { |
1215 | success = 1; |
943 | success = 1; |
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
944 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
1218 | } |
946 | } |
1219 | } |
947 | } |
1220 | |
948 | |
1221 | if (spell->attacktype & AT_CONFUSION) |
949 | if (spell->attacktype & AT_CONFUSION) |
1222 | { |
950 | { |
1223 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
951 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
1224 | if (poison) |
952 | if (poison) |
1225 | { |
953 | { |
1226 | success = 1; |
954 | success = 1; |
1227 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
955 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1228 | poison->duration = 1; |
956 | poison->duration = 1; |
1229 | } |
957 | } |
1230 | } |
958 | } |
1231 | |
959 | |
1232 | if (spell->attacktype & AT_BLIND) |
960 | if (spell->attacktype & AT_BLIND) |
1233 | { |
961 | { |
1234 | at = archetype::find ("blindness"); |
962 | at = archetype::find (shstr_blindness); |
1235 | poison = present_arch_in_ob (at, tmp); |
963 | poison = present_arch_in_ob (at, tmp); |
1236 | if (poison) |
964 | if (poison) |
1237 | { |
965 | { |
1238 | success = 1; |
966 | success = 1; |
1239 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
967 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1257 | tmp->stats.grace = tmp->stats.maxgrace; |
985 | tmp->stats.grace = tmp->stats.maxgrace; |
1258 | success = 1; |
986 | success = 1; |
1259 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
987 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1260 | } |
988 | } |
1261 | |
989 | |
1262 | if (spell->stats.food && tmp->stats.food < 999) |
990 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1263 | { |
991 | { |
1264 | tmp->stats.food += spell->stats.food; |
992 | tmp->stats.food += spell->stats.food; |
1265 | if (tmp->stats.food > 999) |
993 | min_it (tmp->stats.food, MAX_FOOD); |
1266 | tmp->stats.food = 999; |
994 | |
1267 | success = 1; |
995 | success = 1; |
1268 | /* We could do something a bit better like the messages for healing above */ |
996 | /* We could do something a bit better like the messages for healing above */ |
1269 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
997 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1270 | } |
998 | } |
1271 | |
999 | |
1272 | return success; |
1000 | return success; |
1273 | } |
1001 | } |
1274 | |
|
|
1275 | |
1002 | |
1276 | /* This is used for the spells that gain stats. There are no spells |
1003 | /* This is used for the spells that gain stats. There are no spells |
1277 | * right now that icnrease wis/int/pow on a temp basis, so no |
1004 | * right now that icnrease wis/int/pow on a temp basis, so no |
1278 | * good comments for those. |
1005 | * good comments for those. |
1279 | */ |
1006 | */ |
1280 | static const char *const no_gain_msgs[NUM_STATS] = { |
1007 | static const char *const no_gain_msgs[NUM_STATS] = { |
1281 | "You grow no stronger.", |
1008 | "You grow no stronger.", |
1282 | "You grow no more agile.", |
1009 | "You grow no more agile.", |
1283 | "You don't feel any healthier.", |
1010 | "You don't feel any healthier.", |
1284 | "no wis", |
1011 | "You didn't grow any more intelligent.", |
|
|
1012 | "You do not feel any wiser.", |
|
|
1013 | "You don't feel any more powerful." |
1285 | "You are no easier to look at.", |
1014 | "You are no easier to look at.", |
1286 | "no int", |
|
|
1287 | "no pow" |
|
|
1288 | }; |
1015 | }; |
1289 | |
1016 | |
1290 | int |
1017 | int |
|
|
1018 | change_ability_duration (object *spell, object *caster) |
|
|
1019 | { |
|
|
1020 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1021 | } |
|
|
1022 | |
|
|
1023 | int |
1291 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1024 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1292 | { |
1025 | { |
1293 | object *force = NULL; |
1026 | object *force = 0; |
1294 | int i; |
1027 | int i; |
1295 | |
1028 | |
1296 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1029 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1297 | object *tmp = dir |
1030 | object *tmp = dir |
1298 | ? find_target_for_friendly_spell (op, dir) |
1031 | ? find_target_for_friendly_spell (op, dir) |
1299 | : op; |
1032 | : op; |
1300 | |
1033 | |
1301 | if (!tmp) |
1034 | if (!tmp) |
1302 | return 0; |
1035 | return 0; |
1303 | |
1036 | |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1037 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1312 | break; |
1045 | break; |
1313 | } |
1046 | } |
1314 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1047 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1315 | { |
1048 | { |
1316 | if (!silent) |
1049 | if (!silent) |
1317 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1050 | op->failmsgf ("You can not cast %s while %s is in effect", |
|
|
1051 | &spell_ob->name, &tmp2->name_pl); |
|
|
1052 | |
1318 | return 0; |
1053 | return 0; |
1319 | } |
1054 | } |
1320 | } |
1055 | } |
1321 | } |
1056 | } |
|
|
1057 | |
|
|
1058 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1059 | |
1322 | if (force == NULL) |
1060 | if (force) |
1323 | { |
|
|
1324 | force = get_archetype (FORCE_NAME); |
|
|
1325 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1326 | if (spell_ob->race) |
|
|
1327 | force->name = spell_ob->race; |
|
|
1328 | else |
|
|
1329 | force->name = spell_ob->name; |
|
|
1330 | force->name_pl = spell_ob->name; |
|
|
1331 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1332 | |
|
|
1333 | } |
1061 | { |
1334 | else |
|
|
1335 | { |
|
|
1336 | int duration; |
|
|
1337 | |
|
|
1338 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1339 | if (duration > force->duration) |
1062 | if (duration > force->duration) |
1340 | { |
1063 | { |
1341 | force->duration = duration; |
1064 | force->duration = duration; |
1342 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1065 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1343 | } |
1066 | } |
1344 | else |
1067 | else |
1345 | { |
|
|
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1068 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1347 | } |
1069 | |
1348 | return 1; |
1070 | return 1; |
1349 | } |
1071 | } |
1350 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1072 | |
|
|
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1074 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1075 | TICK2TIME (duration)); |
|
|
1076 | |
|
|
1077 | force = get_archetype (FORCE_NAME); |
|
|
1078 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1079 | force->duration = duration; |
|
|
1080 | |
|
|
1081 | if (spell_ob->race) |
|
|
1082 | force->name = spell_ob->race; |
|
|
1083 | else |
|
|
1084 | force->name = spell_ob->name; |
|
|
1085 | |
|
|
1086 | force->name_pl = spell_ob->name; |
|
|
1087 | |
1351 | force->speed = 1.0; |
1088 | force->speed = 1.0; |
1352 | force->speed_left = -1.0; |
1089 | force->speed_left = -1.0; |
1353 | SET_FLAG (force, FLAG_APPLIED); |
1090 | force->set_flag (FLAG_APPLIED); |
1354 | |
1091 | |
1355 | /* Now start processing the effects. First, protections */ |
1092 | /* Now start processing the effects. First, protections */ |
1356 | for (i = 0; i < NROFATTACKS; i++) |
1093 | for (i = 0; i < NROFATTACKS; i++) |
1357 | { |
1094 | { |
1358 | if (spell_ob->resist[i]) |
1095 | if (spell_ob->resist[i]) |
… | |
… | |
1360 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1097 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1361 | if (force->resist[i] > 100) |
1098 | if (force->resist[i] > 100) |
1362 | force->resist[i] = 100; |
1099 | force->resist[i] = 100; |
1363 | } |
1100 | } |
1364 | } |
1101 | } |
|
|
1102 | |
1365 | if (spell_ob->stats.hp) |
1103 | if (spell_ob->stats.hp) |
1366 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1104 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1367 | |
1105 | |
1368 | if (tmp->type == PLAYER) |
1106 | if (tmp->type == PLAYER) |
1369 | { |
1107 | { |
1370 | /* Stat adjustment spells */ |
1108 | /* Stat adjustment spells */ |
1371 | for (i = 0; i < NUM_STATS; i++) |
1109 | for (i = 0; i < NUM_STATS; i++) |
1372 | { |
1110 | { |
1373 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1111 | if (sint8 stat = spell_ob->stats.stat (i)) |
1374 | |
|
|
1375 | if (stat) |
|
|
1376 | { |
1112 | { |
1377 | sm = 0; |
1113 | sint8 sm = 0; |
1378 | for (k = 0; k < stat; k++) |
1114 | for (sint8 k = 0; k < stat; k++) |
1379 | sm += rndm (1, 3); |
1115 | sm += rndm (1, 3); |
1380 | |
1116 | |
1381 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1117 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1382 | { |
1118 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1383 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1119 | |
1384 | if (sm < 0) |
1120 | force->stats.stat (i) = sm; |
1385 | sm = 0; |
1121 | |
1386 | } |
|
|
1387 | set_attr_value (&force->stats, i, sm); |
|
|
1388 | if (!sm) |
1122 | if (!sm) |
1389 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1123 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1390 | } |
1124 | } |
1391 | } |
1125 | } |
1392 | } |
1126 | } |
1393 | |
1127 | |
1394 | force->move_type = spell_ob->move_type; |
1128 | force->move_type = spell_ob->move_type; |
1395 | |
1129 | |
1396 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1130 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1397 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1131 | force->set_flag (FLAG_SEE_IN_DARK); |
1398 | |
1132 | |
1399 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1133 | if (spell_ob->flag [FLAG_XRAYS]) |
1400 | SET_FLAG (force, FLAG_XRAYS); |
1134 | force->set_flag (FLAG_XRAYS); |
1401 | |
1135 | |
1402 | /* Haste/bonus speed */ |
1136 | /* Haste/bonus speed */ |
1403 | if (spell_ob->stats.exp) |
1137 | if (spell_ob->stats.exp) |
1404 | { |
1138 | { |
1405 | if (op->speed > 0.5f) |
1139 | if (op->speed > 0.5f) |
… | |
… | |
1413 | force->attacktype = spell_ob->attacktype; |
1147 | force->attacktype = spell_ob->attacktype; |
1414 | |
1148 | |
1415 | insert_ob_in_ob (force, tmp); |
1149 | insert_ob_in_ob (force, tmp); |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1150 | change_abil (tmp, force); /* Mostly to display any messages */ |
1417 | tmp->update_stats (); |
1151 | tmp->update_stats (); |
|
|
1152 | |
1418 | return 1; |
1153 | return 1; |
1419 | } |
1154 | } |
1420 | |
1155 | |
1421 | /* This used to be part of cast_change_ability, but it really didn't make |
1156 | /* This used to be part of cast_change_ability, but it really didn't make |
1422 | * a lot of sense, since most of the values it derives are from the god |
1157 | * a lot of sense, since most of the values it derives are from the god |
1423 | * of the caster. |
1158 | * of the caster. |
1424 | */ |
1159 | */ |
1425 | |
|
|
1426 | int |
1160 | int |
1427 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1161 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1428 | { |
1162 | { |
1429 | int i; |
1163 | int i; |
1430 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1164 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1431 | |
1165 | |
1432 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1166 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1433 | if (dir != 0) |
1167 | if (dir != 0) |
1434 | { |
1168 | { |
1435 | tmp = find_target_for_friendly_spell (op, dir); |
1169 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1170 | |
|
|
1171 | if (!tmp) |
|
|
1172 | return 0; |
1436 | } |
1173 | } |
1437 | else |
1174 | else |
1438 | { |
|
|
1439 | tmp = op; |
1175 | tmp = op; |
1440 | } |
|
|
1441 | |
1176 | |
1442 | /* If we've already got a force of this type, don't add a new one. */ |
1177 | /* If we've already got a force of this type, don't add a new one. */ |
1443 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1178 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1444 | { |
1179 | { |
1445 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1180 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1446 | { |
1181 | { |
1447 | if (tmp2->name == spell_ob->name) |
1182 | if (tmp2->name == spell_ob->name) |
1448 | { |
1183 | { |
… | |
… | |
1454 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1189 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1455 | return 0; |
1190 | return 0; |
1456 | } |
1191 | } |
1457 | } |
1192 | } |
1458 | } |
1193 | } |
|
|
1194 | |
1459 | if (force == NULL) |
1195 | if (force == NULL) |
1460 | { |
1196 | { |
1461 | force = get_archetype (FORCE_NAME); |
1197 | force = get_archetype (FORCE_NAME); |
1462 | force->subtype = FORCE_CHANGE_ABILITY; |
1198 | force->subtype = FORCE_CHANGE_ABILITY; |
1463 | if (spell_ob->race) |
1199 | if (spell_ob->race) |
… | |
… | |
1484 | return 0; |
1220 | return 0; |
1485 | } |
1221 | } |
1486 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1222 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1487 | force->speed = 1.0; |
1223 | force->speed = 1.0; |
1488 | force->speed_left = -1.0; |
1224 | force->speed_left = -1.0; |
1489 | SET_FLAG (force, FLAG_APPLIED); |
1225 | force->set_flag (FLAG_APPLIED); |
1490 | |
1226 | |
1491 | if (!god) |
1227 | if (!god) |
1492 | { |
1228 | { |
1493 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1229 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1494 | } |
1230 | } |
1495 | else |
1231 | else |
1496 | { |
1232 | { |
1497 | /* Only give out good benefits, and put a max on it */ |
1233 | /* Only give out good benefits, and put a max on it */ |
1498 | for (i = 0; i < NROFATTACKS; i++) |
1234 | for (i = 0; i < NROFATTACKS; i++) |
1499 | { |
|
|
1500 | if (god->resist[i] > 0) |
1235 | if (god->resist[i] > 0) |
1501 | { |
|
|
1502 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1236 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1503 | } |
1237 | |
1504 | } |
|
|
1505 | force->path_attuned |= god->path_attuned; |
1238 | force->path_attuned |= god->path_attuned; |
1506 | |
1239 | |
1507 | if (spell_ob->attacktype) |
1240 | if (spell_ob->attacktype) |
1508 | force->slaying = god->slaying; |
1241 | force->slaying = god->slaying; |
1509 | |
1242 | |
… | |
… | |
1528 | } |
1261 | } |
1529 | |
1262 | |
1530 | /* Alchemy code by Mark Wedel |
1263 | /* Alchemy code by Mark Wedel |
1531 | * |
1264 | * |
1532 | * This code adds a new spell, called alchemy. Alchemy will turn |
1265 | * This code adds a new spell, called alchemy. Alchemy will turn |
1533 | * objects to gold nuggets, the value of the gold nuggets being |
1266 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1534 | * about 90% of that of the item itself. It uses the value of the |
|
|
1535 | * object before charisma adjustments, because the nuggets themselves |
|
|
1536 | * will be will be adjusted by charisma when sold. |
|
|
1537 | * |
1267 | * |
1538 | * Large nuggets are worth 25 gp each (base). You will always get |
1268 | * The value of the gold nuggets being about 90% of that of the item |
1539 | * the maximum number of large nuggets you could get. |
1269 | * itself. It uses the value of the object before charisma adjustments, |
1540 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1270 | * because the nuggets themselves will be will be adjusted by charisma |
1541 | * to the max amount of small nuggets as you could get. |
1271 | * when sold. |
1542 | * |
|
|
1543 | * For example, if an item is worth 110 gold, you will get |
|
|
1544 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1545 | * |
1272 | * |
1546 | * There is also a chance (1:30) that you will get nothing at all |
1273 | * There is also a chance (1:30) that you will get nothing at all |
1547 | * for the object. There is also a maximum weight that will be |
1274 | * for the object. There is also a maximum weight that will be |
1548 | * alchemised. |
1275 | * alchemised. |
1549 | */ |
1276 | */ |
1550 | static void |
1277 | static void |
1551 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1278 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1552 | { |
1279 | { |
1553 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1280 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1554 | |
1281 | |
1555 | /* Give third price when we alchemy money (This should hopefully |
1282 | /* Give third price when we alchemy money (this should hopefully |
1556 | * make it so that it isn't worth it to alchemy money, sell |
1283 | * make it so that it isn't worth it to alchemy money, sell |
1557 | * the nuggets, alchemy the gold from that, etc. |
1284 | * the nuggets, alchemy the gold from that, etc. |
1558 | * Otherwise, give 9 silver on the gold for other objects, |
1285 | * Otherwise, give 9 silver on the gold for other objects, |
1559 | * so that it would still be more affordable to haul |
1286 | * so that it would still be more affordable to haul |
1560 | * the stuff back to town. |
1287 | * the stuff back to town. |
1561 | */ |
1288 | */ |
1562 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1289 | if (obj->flag [FLAG_UNPAID]) |
1563 | value = 0; |
1290 | value = 0; |
1564 | else if (obj->type == MONEY || obj->type == GEM) |
1291 | else if (obj->type == MONEY || obj->type == GEM) |
1565 | value /= 3; |
1292 | value /= 3; |
1566 | else |
1293 | else |
1567 | value = value * 9 / 10; |
1294 | value = value * 9 / 10; |
… | |
… | |
1572 | total_weight += obj->total_weight (); |
1299 | total_weight += obj->total_weight (); |
1573 | |
1300 | |
1574 | obj->destroy (); |
1301 | obj->destroy (); |
1575 | } |
1302 | } |
1576 | |
1303 | |
1577 | static void |
|
|
1578 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1579 | { |
|
|
1580 | int flag = 0; |
|
|
1581 | |
|
|
1582 | /* Put any nuggets below the player, but we can only pass this |
|
|
1583 | * flag if we are on the same space as the player |
|
|
1584 | */ |
|
|
1585 | if (x == op->x && y == op->y && op->map == m) |
|
|
1586 | flag = INS_BELOW_ORIGINATOR; |
|
|
1587 | |
|
|
1588 | if (small_nuggets) |
|
|
1589 | { |
|
|
1590 | object *tmp = small->clone (); |
|
|
1591 | tmp->nrof = small_nuggets; |
|
|
1592 | m->insert (tmp, x, y, op, flag); |
|
|
1593 | } |
|
|
1594 | |
|
|
1595 | if (large_nuggets) |
|
|
1596 | { |
|
|
1597 | object *tmp = large->clone (); |
|
|
1598 | tmp->nrof = large_nuggets; |
|
|
1599 | m->insert (tmp, x, y, op, flag); |
|
|
1600 | } |
|
|
1601 | |
|
|
1602 | if (object *pl = m->at (x, y).player ()) |
|
|
1603 | if (pl->contr->ns) |
|
|
1604 | pl->contr->ns->look_position = 0; |
|
|
1605 | } |
|
|
1606 | |
|
|
1607 | int |
1304 | int |
1608 | alchemy (object *op, object *caster, object *spell_ob) |
1305 | alchemy (object *op, object *caster, object *spell_ob) |
1609 | { |
1306 | { |
1610 | if (op->type != PLAYER) |
1307 | if (op->type != PLAYER) |
1611 | return 0; |
1308 | return 0; |
1612 | |
1309 | |
1613 | object *large = get_archetype ("largenugget"); |
1310 | archetype *nugget[3]; |
1614 | object *small = get_archetype ("smallnugget"); |
1311 | |
|
|
1312 | nugget[0] = archetype::find (shstr_pyrite3); |
|
|
1313 | nugget[1] = archetype::find (shstr_pyrite2); |
|
|
1314 | nugget[2] = archetype::find (shstr_pyrite); |
1615 | |
1315 | |
1616 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1316 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1617 | * some, and also prevents people from alchemising every table/chair/clock |
1317 | * some, and also prevents people from alchemising every table/chair/clock |
1618 | * in sight |
1318 | * in sight |
1619 | */ |
1319 | */ |
… | |
… | |
1648 | |
1348 | |
1649 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1349 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1650 | { |
1350 | { |
1651 | next = tmp->above; |
1351 | next = tmp->above; |
1652 | |
1352 | |
1653 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1353 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1654 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1354 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1655 | { |
1355 | { |
1656 | if (tmp->inv) |
1356 | if (tmp->inv) |
1657 | { |
1357 | { |
1658 | object *next1, *tmp1; |
1358 | object *next1, *tmp1; |
1659 | |
1359 | |
1660 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1360 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1661 | { |
1361 | { |
1662 | next1 = tmp1->below; |
1362 | next1 = tmp1->below; |
1663 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1363 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1664 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1364 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1665 | alchemy_object (tmp1, value, weight); |
1365 | alchemy_object (tmp1, value, weight); |
1666 | } |
1366 | } |
1667 | } |
1367 | } |
1668 | |
1368 | |
1669 | alchemy_object (tmp, value, weight); |
1369 | alchemy_object (tmp, value, weight); |
… | |
… | |
1671 | if (weight > weight_max) |
1371 | if (weight > weight_max) |
1672 | break; |
1372 | break; |
1673 | } |
1373 | } |
1674 | } |
1374 | } |
1675 | |
1375 | |
|
|
1376 | value -= rndm (value >> 4); |
1676 | value = min (value, value_max); |
1377 | value = min (value, value_max); |
1677 | |
1378 | |
1678 | uint64 count = value / large->value; |
1379 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1679 | int large_nuggets = count; |
1380 | if (int nrof = value / nugget [i]->value) |
1680 | value -= count * large->value; |
|
|
1681 | |
|
|
1682 | count = value / small->value; |
|
|
1683 | int small_nuggets = count; |
|
|
1684 | |
|
|
1685 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1686 | * it also prevents us from alcheming nuggets that were just created |
|
|
1687 | * with this spell. |
|
|
1688 | */ |
1381 | { |
1689 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1382 | value -= nrof * nugget[i]->value; |
|
|
1383 | |
|
|
1384 | object *tmp = nugget[i]->instance (); |
|
|
1385 | tmp->nrof = nrof; |
|
|
1386 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1387 | op->map->insert (tmp, x, y, op, 0); |
|
|
1388 | } |
1690 | |
1389 | |
1691 | if (weight > weight_max) |
1390 | if (weight > weight_max) |
1692 | goto bailout; |
1391 | goto bailout; |
1693 | } |
1392 | } |
1694 | } |
1393 | } |
1695 | |
1394 | |
1696 | bailout: |
1395 | bailout: |
1697 | large->destroy (); |
|
|
1698 | small->destroy (); |
|
|
1699 | return 1; |
1396 | return 1; |
1700 | } |
1397 | } |
1701 | |
|
|
1702 | |
1398 | |
1703 | /* This function removes the cursed/damned status on equipped |
1399 | /* This function removes the cursed/damned status on equipped |
1704 | * items. |
1400 | * items. |
1705 | */ |
1401 | */ |
1706 | int |
1402 | int |
1707 | remove_curse (object *op, object *caster, object *spell) |
1403 | remove_curse (object *op, object *caster, object *spell) |
1708 | { |
1404 | { |
1709 | object *tmp; |
|
|
1710 | int success = 0, was_one = 0; |
1405 | int success = 0, was_one = 0; |
1711 | |
1406 | |
1712 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1407 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1713 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1408 | if (tmp->flag [FLAG_APPLIED] && |
1714 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1409 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
1715 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1410 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
1716 | { |
1411 | { |
1717 | was_one++; |
1412 | was_one++; |
|
|
1413 | |
1718 | if (tmp->level <= caster_level (caster, spell)) |
1414 | if (tmp->level <= casting_level (caster, spell)) |
1719 | { |
1415 | { |
1720 | success++; |
1416 | success++; |
1721 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1417 | if (spell->flag [FLAG_DAMNED]) |
1722 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1418 | tmp->clr_flag (FLAG_DAMNED); |
1723 | |
1419 | |
1724 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1420 | tmp->clr_flag (FLAG_CURSED); |
1725 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1421 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1726 | tmp->value = 0; /* Still can't sell it */ |
1422 | tmp->value = 0; /* Still can't sell it */ |
1727 | if (op->type == PLAYER) |
1423 | |
|
|
1424 | if (object *pl = tmp->visible_to ()) |
1728 | esrv_send_item (op, tmp); |
1425 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1729 | } |
1426 | } |
1730 | } |
1427 | } |
1731 | |
1428 | |
1732 | if (op->type == PLAYER) |
1429 | if (op->type == PLAYER) |
1733 | { |
1430 | { |
… | |
… | |
1744 | |
1441 | |
1745 | return success; |
1442 | return success; |
1746 | } |
1443 | } |
1747 | |
1444 | |
1748 | /* Identifies objects in the players inventory/on the ground */ |
1445 | /* Identifies objects in the players inventory/on the ground */ |
1749 | |
|
|
1750 | int |
1446 | int |
1751 | cast_identify (object *op, object *caster, object *spell) |
1447 | cast_identify (object *op, object *caster, object *spell) |
1752 | { |
1448 | { |
1753 | object *tmp; |
1449 | object *tmp; |
1754 | int success = 0, num_ident; |
1450 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1755 | |
1451 | |
1756 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1452 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1757 | |
|
|
1758 | if (num_ident < 1) |
|
|
1759 | num_ident = 1; |
|
|
1760 | |
1453 | |
1761 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1454 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1762 | { |
1455 | { |
1763 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1456 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1764 | { |
1457 | { |
1765 | identify (tmp); |
1458 | identify (tmp); |
1766 | |
1459 | |
1767 | if (op->type == PLAYER) |
1460 | if (op->type == PLAYER) |
1768 | { |
1461 | { |
1769 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1462 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1770 | |
1463 | |
1771 | if (tmp->msg) |
1464 | if (tmp->msg) |
1772 | { |
1465 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1773 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1774 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1775 | } |
|
|
1776 | } |
1466 | } |
1777 | |
1467 | |
1778 | num_ident--; |
|
|
1779 | success = 1; |
|
|
1780 | if (!num_ident) |
1468 | if (!--num_ident) |
1781 | break; |
1469 | break; |
1782 | } |
1470 | } |
1783 | } |
1471 | } |
1784 | |
1472 | |
1785 | /* If all the power of the spell has been used up, don't go and identify |
1473 | /* If all the power of the spell has been used up, don't go and identify |
1786 | * stuff on the floor. Only identify stuff on the floor if the spell |
1474 | * stuff on the floor. Only identify stuff on the floor if the spell |
1787 | * was not fully used. |
1475 | * was not fully used. |
1788 | */ |
1476 | */ |
1789 | if (num_ident) |
1477 | if (num_ident) |
1790 | { |
1478 | { |
1791 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1479 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1792 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1480 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1793 | { |
1481 | { |
1794 | identify (tmp); |
1482 | identify (tmp); |
1795 | |
1483 | |
1796 | if (op->type == PLAYER) |
1484 | if (object *pl = tmp->visible_to ()) |
1797 | { |
1485 | { |
1798 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1486 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1799 | |
1487 | |
1800 | if (tmp->msg) |
1488 | if (tmp->msg) |
1801 | { |
1489 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1802 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1803 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1804 | } |
|
|
1805 | |
|
|
1806 | esrv_send_item (op, tmp); |
|
|
1807 | } |
1490 | } |
1808 | |
1491 | |
1809 | num_ident--; |
|
|
1810 | success = 1; |
|
|
1811 | if (!num_ident) |
1492 | if (!--num_ident) |
1812 | break; |
1493 | break; |
1813 | } |
1494 | } |
1814 | } |
1495 | } |
1815 | |
1496 | |
1816 | if (!success) |
1497 | if (buf.empty ()) |
1817 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1498 | { |
|
|
1499 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1500 | return 0; |
|
|
1501 | } |
1818 | else |
1502 | else |
|
|
1503 | { |
|
|
1504 | if (op->contr) |
|
|
1505 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1506 | |
1819 | spell_effect (spell, op->x, op->y, op->map, op); |
1507 | spell_effect (spell, op->x, op->y, op->map, op); |
1820 | |
1508 | return 1; |
1821 | return success; |
1509 | } |
1822 | } |
1510 | } |
1823 | |
1511 | |
1824 | int |
1512 | int |
1825 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1513 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1826 | { |
1514 | { |
… | |
… | |
1831 | |
1519 | |
1832 | /* We precompute some values here so that we don't have to keep |
1520 | /* We precompute some values here so that we don't have to keep |
1833 | * doing it over and over again. |
1521 | * doing it over and over again. |
1834 | */ |
1522 | */ |
1835 | god = find_god (determine_god (op)); |
1523 | god = find_god (determine_god (op)); |
1836 | level = caster_level (caster, spell); |
1524 | level = casting_level (caster, spell); |
1837 | range = spell->range + SP_level_range_adjust (caster, spell); |
1525 | range = spell->range + SP_level_range_adjust (caster, spell); |
1838 | |
1526 | |
1839 | if (!skill) |
1527 | if (!skill) |
1840 | skill = caster; |
1528 | skill = caster; |
1841 | |
1529 | |
1842 | for (x = op->x - range; x <= op->x + range; x++) |
1530 | dynbuf buf; |
1843 | for (y = op->y - range; y <= op->y + range; y++) |
1531 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1844 | { |
1532 | { |
1845 | m = op->map; |
|
|
1846 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1847 | if (mflags & P_OUT_OF_MAP) |
|
|
1848 | continue; |
|
|
1849 | |
|
|
1850 | /* For most of the detections, we only detect objects above the |
1533 | /* For most of the detections, we only detect objects above the |
1851 | * floor. But this is not true for show invisible. |
1534 | * floor. But this is not true for show invisible. |
1852 | * Basically, we just go and find the top object and work |
1535 | * Basically, we just go and find the top object and work |
1853 | * down - that is easier than working up. |
1536 | * down - that is easier than working up. |
1854 | */ |
1537 | */ |
1855 | |
1538 | |
1856 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1539 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1857 | last = tmp; |
1540 | last = tmp; |
1858 | |
1541 | |
1859 | /* Shouldn't happen, but if there are no objects on a space, this |
1542 | /* Shouldn't happen, but if there are no objects on a space, this |
1860 | * would happen. |
1543 | * would happen. |
1861 | */ |
1544 | */ |
1862 | if (!last) |
1545 | if (!last) |
1863 | continue; |
1546 | continue; |
1864 | |
1547 | |
1865 | done_one = 0; |
1548 | done_one = 0; |
1866 | floor = 0; |
1549 | floor = 0; |
1867 | detect = NULL; |
1550 | detect = 0; |
1868 | for (tmp = last; tmp; tmp = tmp->below) |
1551 | for (tmp = last; tmp; tmp = tmp->below) |
1869 | { |
1552 | { |
1870 | /* show invisible */ |
1553 | /* show invisible */ |
1871 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1554 | if (spell->flag [FLAG_MAKE_INVIS] |
1872 | /* Might there be other objects that we can make visible? */ |
1555 | /* Might there be other objects that we can make visible? */ |
1873 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1556 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1874 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1557 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1875 | tmp->type == CF_HANDLE || |
1558 | || tmp->type == T_HANDLE |
1876 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1559 | || tmp->type == TRAPDOOR |
|
|
1560 | || tmp->type == EXIT |
|
|
1561 | || tmp->type == HOLE |
|
|
1562 | || tmp->type == BUTTON |
1877 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1563 | || tmp->type == TELEPORTER |
|
|
1564 | || tmp->type == GATE |
1878 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1565 | || tmp->type == LOCKED_DOOR |
1879 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1566 | || tmp->type == WEAPON |
|
|
1567 | || tmp->type == ALTAR |
|
|
1568 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1880 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1569 | || tmp->type == TRIGGER_PEDESTAL |
1881 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1570 | || tmp->type == SPECIAL_KEY |
|
|
1571 | || tmp->type == TREASURE |
|
|
1572 | || tmp->type == BOOK |
|
|
1573 | || tmp->type == HOLY_ALTAR |
|
|
1574 | || tmp->type == CONTAINER))) |
1882 | { |
1575 | { |
|
|
1576 | printf ("show inv %s\n", tmp->debug_desc());//D |
1883 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1577 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1884 | { |
1578 | { |
1885 | tmp->invisible = 0; |
1579 | tmp->invisible = 0; |
|
|
1580 | done_one = 1; |
|
|
1581 | } |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1585 | floor = 1; |
|
|
1586 | |
|
|
1587 | /* All detections below this point don't descend beneath the floor, |
|
|
1588 | * so just continue on. We could be clever and look at the type of |
|
|
1589 | * detection to completely break out if we don't care about objects beneath |
|
|
1590 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1591 | */ |
|
|
1592 | if (floor) |
|
|
1593 | continue; |
|
|
1594 | |
|
|
1595 | /* I had thought about making detect magic and detect curse |
|
|
1596 | * show the flash the magic item like it does for detect monster. |
|
|
1597 | * however, if the object is within sight, this would then make it |
|
|
1598 | * difficult to see what object is magical/cursed, so the |
|
|
1599 | * effect wouldn't be as apparent. |
|
|
1600 | */ |
|
|
1601 | |
|
|
1602 | /* detect magic */ |
|
|
1603 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
|
|
1604 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1605 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1606 | && tmp->need_identify () |
|
|
1607 | && is_magical (tmp)) |
|
|
1608 | { |
|
|
1609 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
|
|
1610 | /* make runes more visible */ |
|
|
1611 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1612 | tmp->stats.Cha /= 4; |
|
|
1613 | |
|
|
1614 | done_one = 1; |
|
|
1615 | } |
|
|
1616 | |
|
|
1617 | /* detect monster */ |
|
|
1618 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
|
|
1619 | { |
|
|
1620 | done_one = 2; |
|
|
1621 | |
|
|
1622 | if (!detect) |
|
|
1623 | detect = tmp; |
|
|
1624 | } |
|
|
1625 | |
|
|
1626 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1627 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1628 | * race must match. |
|
|
1629 | */ |
|
|
1630 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
|
|
1631 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
|
|
1632 | spell->race.contains (tmp->race))) |
|
|
1633 | { |
|
|
1634 | done_one = 2; |
|
|
1635 | |
|
|
1636 | if (!detect) |
|
|
1637 | detect = tmp; |
|
|
1638 | } |
|
|
1639 | |
|
|
1640 | if (spell->flag [FLAG_KNOWN_CURSED] |
|
|
1641 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1642 | && tmp->need_identify () |
|
|
1643 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
|
|
1644 | { |
|
|
1645 | tmp->set_flag (FLAG_KNOWN_CURSED); |
|
|
1646 | done_one = 1; |
|
|
1647 | } |
|
|
1648 | |
|
|
1649 | // Do mining detection spell: |
|
|
1650 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1651 | { |
|
|
1652 | if (tmp->type == VEIN) |
|
|
1653 | { |
|
|
1654 | if (tmp->other_arch) |
|
|
1655 | { |
|
|
1656 | if (!detect) |
|
|
1657 | detect = tmp->other_arch; |
|
|
1658 | done_one = 2; |
|
|
1659 | } |
|
|
1660 | else |
1886 | done_one = 1; |
1661 | done_one = 1; |
1887 | } |
1662 | } |
1888 | } |
1663 | } |
1889 | |
|
|
1890 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1891 | floor = 1; |
|
|
1892 | |
|
|
1893 | /* All detections below this point don't descend beneath the floor, |
|
|
1894 | * so just continue on. We could be clever and look at the type of |
|
|
1895 | * detection to completely break out if we don't care about objects beneath |
|
|
1896 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1897 | */ |
|
|
1898 | if (floor) |
|
|
1899 | continue; |
|
|
1900 | |
|
|
1901 | /* I had thought about making detect magic and detect curse |
|
|
1902 | * show the flash the magic item like it does for detect monster. |
|
|
1903 | * however, if the object is within sight, this would then make it |
|
|
1904 | * difficult to see what object is magical/cursed, so the |
|
|
1905 | * effect wouldn't be as apparant. |
|
|
1906 | */ |
|
|
1907 | |
|
|
1908 | /* detect magic */ |
|
|
1909 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1910 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1911 | { |
|
|
1912 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1913 | /* make runes more visibile */ |
|
|
1914 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1915 | tmp->stats.Cha /= 4; |
|
|
1916 | done_one = 1; |
|
|
1917 | } |
|
|
1918 | /* detect monster */ |
|
|
1919 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1920 | { |
|
|
1921 | done_one = 2; |
|
|
1922 | if (!detect) |
|
|
1923 | detect = tmp; |
|
|
1924 | } |
|
|
1925 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1926 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1927 | * race must match. |
|
|
1928 | */ |
|
|
1929 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1930 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
|
|
1931 | (strstr (spell->race, tmp->race)))) |
|
|
1932 | { |
|
|
1933 | done_one = 2; |
|
|
1934 | if (!detect) |
|
|
1935 | detect = tmp; |
|
|
1936 | } |
|
|
1937 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1938 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1939 | { |
|
|
1940 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1941 | done_one = 1; |
|
|
1942 | } |
|
|
1943 | } /* for stack of objects on this space */ |
1664 | } /* for stack of objects on this space */ |
1944 | |
1665 | |
1945 | /* Code here puts an effect of the spell on the space, so you can see |
1666 | /* Code here puts an effect of the spell on the space, so you can see |
1946 | * where the magic is. |
1667 | * where the magic is. |
1947 | */ |
1668 | */ |
1948 | if (done_one) |
1669 | if (done_one) |
1949 | { |
1670 | { |
1950 | object *detect_ob = arch_to_object (spell->other_arch); |
1671 | object *detect_ob = spell->other_arch->instance (); |
1951 | |
1672 | |
1952 | /* if this is set, we want to copy the face */ |
1673 | /* if this is set, we want to copy the face */ |
1953 | if (done_one == 2 && detect) |
1674 | if (done_one == 2 && detect) |
1954 | { |
1675 | { |
1955 | detect_ob->face = detect->face; |
1676 | detect_ob->face = detect->face; |
1956 | detect_ob->animation_id = detect->animation_id; |
1677 | detect_ob->animation_id = detect->animation_id; |
1957 | detect_ob->anim_speed = detect->anim_speed; |
1678 | detect_ob->anim_speed = detect->anim_speed; |
1958 | detect_ob->last_anim = 0; |
1679 | detect_ob->last_anim = 0; |
1959 | /* by default, the detect_ob is already animated */ |
1680 | /* by default, the detect_ob is already animated */ |
1960 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1681 | if (!detect->flag [FLAG_ANIMATE]) |
1961 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1682 | detect_ob->clr_flag (FLAG_ANIMATE); |
1962 | } |
1683 | } |
1963 | |
1684 | |
1964 | m->insert (detect_ob, nx, ny, op); |
1685 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1965 | } |
1686 | } |
1966 | } /* for processing the surrounding spaces */ |
1687 | } /* for processing the surrounding spaces */ |
1967 | |
1688 | |
1968 | |
1689 | |
1969 | /* Now process objects in the players inventory if detect curse or magic */ |
1690 | /* Now process objects in the players inventory if detect curse or magic */ |
1970 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1691 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1971 | { |
1692 | { |
1972 | done_one = 0; |
1693 | done_one = 0; |
|
|
1694 | |
1973 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1695 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1974 | { |
1696 | { |
1975 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1697 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1976 | { |
1698 | { |
1977 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1699 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1978 | { |
1700 | { |
1979 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1701 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1980 | if (op->type == PLAYER) |
1702 | |
|
|
1703 | if (object *pl = tmp->visible_to ()) |
1981 | esrv_send_item (op, tmp); |
1704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1982 | } |
1705 | } |
1983 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1706 | |
1984 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1707 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
|
|
1708 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1985 | { |
1709 | { |
1986 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1710 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1987 | if (op->type == PLAYER) |
1711 | |
|
|
1712 | if (object *pl = tmp->visible_to ()) |
1988 | esrv_send_item (op, tmp); |
1713 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1989 | } |
1714 | } |
1990 | } /* if item is not identified */ |
1715 | } /* if item is not identified */ |
1991 | } /* for the players inventory */ |
1716 | } /* for the players inventory */ |
1992 | } /* if detect magic/curse and object is a player */ |
1717 | } /* if detect magic/curse and object is a player */ |
|
|
1718 | |
1993 | return 1; |
1719 | return 1; |
1994 | } |
1720 | } |
1995 | |
1721 | |
1996 | |
1722 | |
1997 | /** |
1723 | /** |
… | |
… | |
2010 | |
1736 | |
2011 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1737 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
2012 | |
1738 | |
2013 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1739 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
2014 | { |
1740 | { |
2015 | object *tmp; |
|
|
2016 | |
|
|
2017 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1741 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
2018 | |
|
|
2019 | /* Explodes a fireball centered at player */ |
|
|
2020 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
2021 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
2022 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
2023 | |
|
|
2024 | tmp->insert_at (victim); |
|
|
2025 | victim->stats.sp = 2 * victim->stats.maxsp; |
1742 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1743 | create_exploding_ball_at (victim, caster_level); |
2026 | } |
1744 | } |
2027 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1745 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2028 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1746 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
2029 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1747 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2030 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1748 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2031 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1749 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2032 | { |
1750 | { |
2033 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1751 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
2057 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1775 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2058 | |
1776 | |
2059 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1777 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2060 | { |
1778 | { |
2061 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1779 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2062 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1780 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
2063 | break; |
1781 | break; |
2064 | } |
1782 | } |
2065 | |
1783 | |
2066 | |
1784 | |
2067 | /* If we did not find a player in the specified direction, transfer |
1785 | /* If we did not find a player in the specified direction, transfer |
2068 | * to anyone on top of us. This is used for the rune of transference mostly. |
1786 | * to anyone on top of us. This is used for the rune of transference mostly. |
2069 | */ |
1787 | */ |
2070 | if (plyr == NULL) |
1788 | if (plyr == NULL) |
2071 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1789 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2072 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1790 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
2073 | break; |
1791 | break; |
2074 | |
1792 | |
2075 | if (!plyr) |
1793 | if (!plyr) |
2076 | { |
1794 | { |
2077 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1795 | op->failmsg ("There is no one there."); |
2078 | return 0; |
1796 | return 0; |
2079 | } |
1797 | } |
2080 | /* give sp */ |
1798 | /* give sp */ |
2081 | if (spell->stats.dam > 0) |
1799 | if (spell->stats.dam > 0) |
2082 | { |
1800 | { |
2083 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1801 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2084 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1802 | charge_mana_effect (plyr, casting_level (caster, spell)); |
2085 | return 1; |
1803 | return 1; |
2086 | } |
1804 | } |
2087 | /* suck sp away. Can't suck sp from yourself */ |
1805 | /* suck sp away. Can't suck sp from yourself */ |
2088 | else if (op != plyr) |
1806 | else if (op != plyr) |
2089 | { |
1807 | { |
… | |
… | |
2094 | if (rate > 95) |
1812 | if (rate > 95) |
2095 | rate = 95; |
1813 | rate = 95; |
2096 | |
1814 | |
2097 | sucked = (plyr->stats.sp * rate) / 100; |
1815 | sucked = (plyr->stats.sp * rate) / 100; |
2098 | plyr->stats.sp -= sucked; |
1816 | plyr->stats.sp -= sucked; |
2099 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1817 | if (op->flag [FLAG_ALIVE]) |
2100 | { |
1818 | { |
2101 | /* Player doesn't get full credit */ |
1819 | /* Player doesn't get full credit */ |
2102 | sucked = (sucked * rate) / 100; |
1820 | sucked = (sucked * rate) / 100; |
2103 | op->stats.sp += sucked; |
1821 | op->stats.sp += sucked; |
2104 | if (sucked > 0) |
1822 | if (sucked > 0) |
2105 | { |
1823 | { |
2106 | charge_mana_effect (op, caster_level (caster, spell)); |
1824 | charge_mana_effect (op, casting_level (caster, spell)); |
2107 | } |
1825 | } |
2108 | } |
1826 | } |
2109 | return 1; |
1827 | return 1; |
2110 | } |
1828 | } |
2111 | return 0; |
1829 | return 0; |
… | |
… | |
2153 | /* Basically, if the object is magical and not counterspell, |
1871 | /* Basically, if the object is magical and not counterspell, |
2154 | * we will more or less remove the object. Don't counterspell |
1872 | * we will more or less remove the object. Don't counterspell |
2155 | * monsters either. |
1873 | * monsters either. |
2156 | */ |
1874 | */ |
2157 | |
1875 | |
2158 | if (head->attacktype & AT_MAGIC && |
1876 | if (head->attacktype & AT_MAGIC |
2159 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
1877 | && !(head->attacktype & AT_COUNTERSPELL) |
|
|
1878 | && !head->flag [FLAG_MONSTER] |
|
|
1879 | && (op->level > head->level)) |
2160 | head->destroy (); |
1880 | head->destroy (); |
2161 | else |
1881 | else |
2162 | switch (head->type) |
1882 | switch (head->type) |
2163 | { |
1883 | { |
2164 | case SPELL_EFFECT: |
1884 | case SPELL_EFFECT: |
|
|
1885 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
1886 | // about sanctuary in spell_util.C |
|
|
1887 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1888 | continue; |
|
|
1889 | |
2165 | if (op->level > head->level) |
1890 | if (op->level > head->level) |
2166 | head->destroy (); |
1891 | head->destroy (); |
2167 | |
1892 | |
2168 | break; |
1893 | break; |
2169 | |
1894 | |
… | |
… | |
2180 | break; |
1905 | break; |
2181 | } |
1906 | } |
2182 | } |
1907 | } |
2183 | } |
1908 | } |
2184 | |
1909 | |
2185 | |
|
|
2186 | |
|
|
2187 | /* cast_consecrate() - a spell to make an altar your god's */ |
1910 | /* cast_consecrate() - a spell to make an altar your god's */ |
2188 | int |
1911 | int |
2189 | cast_consecrate (object *op, object *caster, object *spell) |
1912 | cast_consecrate (object *op, object *caster, object *spell) |
2190 | { |
1913 | { |
2191 | char buf[MAX_BUF]; |
1914 | char buf[MAX_BUF]; |
2192 | |
1915 | |
2193 | object *tmp, *god = find_god (determine_god (op)); |
1916 | object *tmp, *god = find_god (determine_god (op)); |
2194 | |
1917 | |
2195 | if (!god) |
1918 | if (!god) |
2196 | { |
1919 | { |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1920 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
2198 | return 0; |
1921 | return 0; |
2199 | } |
1922 | } |
2200 | |
1923 | |
2201 | for (tmp = op->below; tmp; tmp = tmp->below) |
1924 | for (tmp = op->below; tmp; tmp = tmp->below) |
2202 | { |
1925 | { |
2203 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1926 | if (tmp->flag [FLAG_IS_FLOOR]) |
2204 | break; |
1927 | break; |
2205 | if (tmp->type == HOLY_ALTAR) |
1928 | if (tmp->type == HOLY_ALTAR) |
2206 | { |
1929 | { |
2207 | |
1930 | |
2208 | if (tmp->level > caster_level (caster, spell)) |
1931 | if (tmp->level > casting_level (caster, spell)) |
2209 | { |
1932 | { |
2210 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1933 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
2211 | return 0; |
1934 | return 0; |
2212 | } |
1935 | } |
2213 | else |
1936 | else |
2214 | { |
1937 | { |
2215 | /* If we got here, we are consecrating an altar */ |
1938 | /* If we got here, we are consecrating an altar */ |
2216 | sprintf (buf, "Altar of %s", &god->name); |
1939 | sprintf (buf, "Altar of %s", &god->name); |
2217 | tmp->name = buf; |
1940 | tmp->name = buf; |
2218 | tmp->level = caster_level (caster, spell); |
1941 | tmp->level = casting_level (caster, spell); |
2219 | tmp->other_arch = god->arch; |
1942 | tmp->other_arch = god->arch; |
|
|
1943 | |
2220 | if (op->type == PLAYER) |
1944 | if (op->type == PLAYER) |
2221 | esrv_update_item (UPD_NAME, op, tmp); |
1945 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1946 | |
2222 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1947 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
2223 | return 1; |
1948 | return 1; |
2224 | } |
1949 | } |
2225 | } |
1950 | } |
2226 | } |
1951 | } |
2227 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1952 | |
|
|
1953 | op->failmsg ("You are not standing over an altar!"); |
2228 | return 0; |
1954 | return 0; |
2229 | } |
1955 | } |
2230 | |
1956 | |
2231 | /* animate_weapon - |
1957 | /* animate_weapon - |
2232 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1958 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
2236 | * This code was very odd - code early on would only let players use the spell, |
1962 | * This code was very odd - code early on would only let players use the spell, |
2237 | * yet the code wass full of player checks. I've presumed that the code |
1963 | * yet the code wass full of player checks. I've presumed that the code |
2238 | * that only let players use it was correct, and removed all the other |
1964 | * that only let players use it was correct, and removed all the other |
2239 | * player checks. MSW 2003-01-06 |
1965 | * player checks. MSW 2003-01-06 |
2240 | */ |
1966 | */ |
2241 | |
|
|
2242 | int |
1967 | int |
2243 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1968 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2244 | { |
1969 | { |
2245 | object *weapon, *tmp; |
|
|
2246 | char buf[MAX_BUF]; |
1970 | char buf[MAX_BUF]; |
2247 | int a, i; |
1971 | int a, i; |
2248 | sint16 x, y; |
1972 | sint16 x, y; |
2249 | maptile *m; |
1973 | maptile *m; |
2250 | materialtype_t *mt; |
|
|
2251 | |
1974 | |
2252 | if (!spell->other_arch) |
1975 | if (!spell->other_arch) |
2253 | { |
1976 | { |
2254 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1977 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2255 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1978 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2258 | /* exit if it's not a player using this spell. */ |
1981 | /* exit if it's not a player using this spell. */ |
2259 | if (op->type != PLAYER) |
1982 | if (op->type != PLAYER) |
2260 | return 0; |
1983 | return 0; |
2261 | |
1984 | |
2262 | /* if player already has a golem, abort */ |
1985 | /* if player already has a golem, abort */ |
2263 | if (op->contr->ranges[range_golem]) |
1986 | if (object *golem = op->contr->golem) |
2264 | { |
1987 | { |
2265 | control_golem (op->contr->ranges[range_golem], dir); |
1988 | control_golem (golem, dir); |
2266 | return 0; |
1989 | return 0; |
2267 | } |
1990 | } |
2268 | |
1991 | |
2269 | /* if no direction specified, pick one */ |
1992 | /* if no direction specified, pick one */ |
2270 | if (!dir) |
1993 | if (!dir) |
2271 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1994 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2272 | |
1995 | |
2273 | m = op->map; |
1996 | m = op->map; |
2274 | x = op->x + freearr_x[dir]; |
1997 | x = op->x + freearr_x[dir]; |
2275 | y = op->y + freearr_y[dir]; |
1998 | y = op->y + freearr_y[dir]; |
2276 | |
1999 | |
2277 | /* if there's no place to put the golem, abort */ |
2000 | /* if there's no place to put the golem, abort */ |
2278 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2001 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2279 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
2002 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2280 | { |
2003 | { |
2281 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2004 | op->failmsg ("There is something in the way."); |
2282 | return 0; |
2005 | return 0; |
2283 | } |
2006 | } |
2284 | |
2007 | |
2285 | /* Use the weapon marked by the player. */ |
2008 | /* Use the weapon marked by the player. */ |
2286 | weapon = find_marked_object (op); |
2009 | object *weapon = op->mark (); |
2287 | |
2010 | |
2288 | if (!weapon) |
2011 | if (!weapon) |
2289 | { |
2012 | { |
2290 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2013 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2291 | return 0; |
2014 | return 0; |
2292 | } |
2015 | } |
|
|
2016 | |
2293 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2017 | if (spell->race && weapon->arch->archname != spell->race) |
2294 | { |
2018 | { |
2295 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2019 | op->failmsg ("The spell fails to transform your weapon."); |
2296 | return 0; |
2020 | return 0; |
2297 | } |
2021 | } |
|
|
2022 | |
2298 | if (weapon->type != WEAPON) |
2023 | if (weapon->type != WEAPON) |
2299 | { |
2024 | { |
2300 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2025 | op->failmsg ("You need to wield a weapon to animate it."); |
2301 | return 0; |
2026 | return 0; |
2302 | } |
2027 | } |
2303 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2028 | |
|
|
2029 | if (weapon->flag [FLAG_APPLIED]) |
2304 | { |
2030 | { |
2305 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2031 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2306 | return 0; |
2032 | return 0; |
2307 | } |
2033 | } |
2308 | |
2034 | |
2309 | if (weapon->nrof > 1) |
2035 | weapon = weapon->split (); |
2310 | { |
|
|
2311 | tmp = get_split_ob (weapon, 1); |
|
|
2312 | esrv_send_item (op, weapon); |
|
|
2313 | weapon = tmp; |
|
|
2314 | } |
|
|
2315 | |
2036 | |
2316 | /* create the golem object */ |
2037 | /* create the golem object */ |
2317 | tmp = arch_to_object (spell->other_arch); |
2038 | object *tmp = spell->other_arch->instance (); |
2318 | |
2039 | |
2319 | /* if animated by a player, give the player control of the golem */ |
2040 | /* if animated by a player, give the player control of the golem */ |
2320 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2041 | tmp->clr_flag (FLAG_MONSTER); |
2321 | tmp->stats.exp = 0; |
2042 | tmp->stats.exp = 0; |
2322 | add_friendly_object (tmp); |
2043 | add_friendly_object (tmp); |
2323 | tmp->type = GOLEM; |
2044 | tmp->type = GOLEM; |
2324 | tmp->set_owner (op); |
2045 | tmp->set_owner (op); |
|
|
2046 | op->contr->golem = tmp; |
2325 | set_spell_skill (op, caster, spell, tmp); |
2047 | set_spell_skill (op, caster, spell, tmp); |
2326 | op->contr->ranges[range_golem] = tmp; |
|
|
2327 | op->contr->shoottype = range_golem; |
|
|
2328 | |
2048 | |
2329 | /* Give the weapon to the golem now. A bit of a hack to check the |
2049 | /* Give the weapon to the golem now. A bit of a hack to check the |
2330 | * removed flag - it should only be set if get_split_object was |
2050 | * removed flag - it should only be set if weapon->split was |
2331 | * used above. |
2051 | * used above. |
2332 | */ |
2052 | */ |
2333 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2053 | if (!weapon->flag [FLAG_REMOVED]) |
2334 | weapon->remove (); |
2054 | weapon->remove (); |
2335 | insert_ob_in_ob (weapon, tmp); |
2055 | |
2336 | esrv_send_item (op, weapon); |
2056 | tmp->insert (weapon); |
|
|
2057 | |
2337 | /* To do everything necessary to let a golem use the weapon is a pain, |
2058 | /* To do everything necessary to let a golem use the weapon is a pain, |
2338 | * so instead, just set it as equipped (otherwise, we need to update |
2059 | * so instead, just set it as equipped (otherwise, we need to update |
2339 | * body_info, skills, etc) |
2060 | * body_info, skills, etc) |
2340 | */ |
2061 | */ |
2341 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2062 | tmp->set_flag (FLAG_USE_WEAPON); |
2342 | SET_FLAG (weapon, FLAG_APPLIED); |
2063 | weapon->set_flag (FLAG_APPLIED); |
2343 | tmp->update_stats (); |
2064 | tmp->update_stats (); |
2344 | |
2065 | |
2345 | /* There used to be 'odd' code that basically seemed to take the absolute |
2066 | /* There used to be 'odd' code that basically seemed to take the absolute |
2346 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2067 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2347 | * if you're using a crappy weapon, it shouldn't be as good. |
2068 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2367 | |
2088 | |
2368 | /* attacktype */ |
2089 | /* attacktype */ |
2369 | if (!tmp->attacktype) |
2090 | if (!tmp->attacktype) |
2370 | tmp->attacktype = AT_PHYSICAL; |
2091 | tmp->attacktype = AT_PHYSICAL; |
2371 | |
2092 | |
2372 | mt = NULL; |
|
|
2373 | if (op->materialname != NULL) |
|
|
2374 | mt = name_to_material (op->materialname); |
|
|
2375 | if (mt != NULL) |
|
|
2376 | { |
|
|
2377 | for (i = 0; i < NROFATTACKS; i++) |
2093 | for (i = 0; i < NROFATTACKS; i++) |
2378 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2094 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2379 | a = mt->save[0]; |
2095 | |
2380 | } |
2096 | a = op->material->save[0]; |
2381 | else |
2097 | |
2382 | { |
|
|
2383 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2384 | tmp->resist[i] = 5; |
|
|
2385 | a = 10; |
|
|
2386 | } |
|
|
2387 | /* Set weapon's immunity */ |
2098 | /* Set weapon's immunity */ |
2388 | tmp->resist[ATNR_CONFUSION] = 100; |
2099 | tmp->resist[ATNR_CONFUSION] = 100; |
2389 | tmp->resist[ATNR_POISON] = 100; |
2100 | tmp->resist[ATNR_POISON] = 100; |
2390 | tmp->resist[ATNR_SLOW] = 100; |
2101 | tmp->resist[ATNR_SLOW] = 100; |
2391 | tmp->resist[ATNR_PARALYZE] = 100; |
2102 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2397 | |
2108 | |
2398 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2109 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2399 | |
2110 | |
2400 | if (a > 14) |
2111 | if (a > 14) |
2401 | a = 14; |
2112 | a = 14; |
|
|
2113 | |
2402 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2114 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2403 | |
2115 | |
2404 | /* Determine golem's speed */ |
2116 | /* Determine golem's speed */ |
2405 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2117 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2406 | |
2118 | |
… | |
… | |
2416 | tmp->state = weapon->state; |
2128 | tmp->state = weapon->state; |
2417 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2129 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2418 | } |
2130 | } |
2419 | |
2131 | |
2420 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2132 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2421 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2133 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2422 | |
2134 | |
2423 | tmp->speed_left = -1; |
2135 | tmp->speed_left = -1; |
2424 | tmp->direction = dir; |
2136 | tmp->direction = dir; |
2425 | |
2137 | |
2426 | m->insert (tmp, x, y, op); |
2138 | m->insert (tmp, x, y, op); |
… | |
… | |
2430 | /* cast_daylight() - changes the map darkness level *lower* */ |
2142 | /* cast_daylight() - changes the map darkness level *lower* */ |
2431 | |
2143 | |
2432 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2144 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2433 | * This changes the light level for the entire map. |
2145 | * This changes the light level for the entire map. |
2434 | */ |
2146 | */ |
2435 | |
|
|
2436 | int |
2147 | int |
2437 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2148 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2438 | { |
2149 | { |
2439 | int success; |
2150 | int success; |
2440 | |
2151 | |
… | |
… | |
2444 | success = op->map->change_map_light (spell->stats.dam); |
2155 | success = op->map->change_map_light (spell->stats.dam); |
2445 | |
2156 | |
2446 | if (!success) |
2157 | if (!success) |
2447 | { |
2158 | { |
2448 | if (spell->stats.dam < 0) |
2159 | if (spell->stats.dam < 0) |
2449 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2160 | op->failmsg ("It can be no brighter here."); |
2450 | else |
2161 | else |
2451 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2162 | op->failmsg ("It can be no darker here."); |
2452 | } |
2163 | } |
|
|
2164 | |
2453 | return success; |
2165 | return success; |
2454 | } |
2166 | } |
2455 | |
|
|
2456 | |
|
|
2457 | |
|
|
2458 | |
|
|
2459 | |
2167 | |
2460 | /* create an aura spell object and put it in the player's inventory. |
2168 | /* create an aura spell object and put it in the player's inventory. |
2461 | * as usual, op is player, caster is the object casting the spell, |
2169 | * as usual, op is player, caster is the object casting the spell, |
2462 | * spell is the spell object itself. |
2170 | * spell is the spell object itself. |
2463 | */ |
2171 | */ |
… | |
… | |
2469 | |
2177 | |
2470 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2178 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2471 | if (new_aura) |
2179 | if (new_aura) |
2472 | refresh = 1; |
2180 | refresh = 1; |
2473 | else |
2181 | else |
2474 | new_aura = arch_to_object (spell->other_arch); |
2182 | new_aura = spell->other_arch->instance (); |
2475 | |
2183 | |
2476 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2184 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2477 | |
2185 | |
2478 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2186 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2479 | |
2187 | |
2480 | new_aura->set_owner (op); |
|
|
2481 | set_spell_skill (op, caster, spell, new_aura); |
2188 | set_spell_skill (op, caster, spell, new_aura); |
2482 | new_aura->attacktype = spell->attacktype; |
2189 | new_aura->attacktype = spell->attacktype; |
2483 | |
2190 | |
2484 | new_aura->level = caster_level (caster, spell); |
2191 | new_aura->level = casting_level (caster, spell); |
|
|
2192 | |
2485 | if (refresh) |
2193 | if (refresh) |
2486 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2487 | else |
2195 | else |
2488 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2197 | |
2489 | insert_ob_in_ob (new_aura, op); |
2198 | insert_ob_in_ob (new_aura, op); |
|
|
2199 | new_aura->set_owner (op); |
|
|
2200 | |
2490 | return 1; |
2201 | return 1; |
2491 | } |
2202 | } |
2492 | |
|
|
2493 | |
2203 | |
2494 | /* move aura function. An aura is a part of someone's inventory, |
2204 | /* move aura function. An aura is a part of someone's inventory, |
2495 | * which he carries with him, but which acts on the map immediately |
2205 | * which he carries with him, but which acts on the map immediately |
2496 | * around him. |
2206 | * around him. |
2497 | * Aura parameters: |
2207 | * Aura parameters: |
2498 | * duration: duration counter. |
2208 | * duration: duration counter. |
2499 | * attacktype: aura's attacktype |
2209 | * attacktype: aura's attacktype |
2500 | * other_arch: archetype to drop where we attack |
2210 | * other_arch: archetype to drop where we attack |
2501 | */ |
2211 | */ |
2502 | |
|
|
2503 | void |
2212 | void |
2504 | move_aura (object *aura) |
2213 | move_aura (object *aura) |
2505 | { |
2214 | { |
2506 | int i, mflags; |
|
|
2507 | object *env; |
|
|
2508 | maptile *m; |
|
|
2509 | |
|
|
2510 | /* auras belong in inventories */ |
2215 | /* auras belong in inventories */ |
2511 | env = aura->env; |
2216 | object *env = aura->env; |
|
|
2217 | object *owner = aura->owner; |
2512 | |
2218 | |
2513 | /* no matter what we've gotta remove the aura... |
2219 | /* no matter what we've gotta remove the aura... |
2514 | * we'll put it back if its time isn't up. |
2220 | * we'll put it back if its time isn't up. |
2515 | */ |
2221 | */ |
2516 | aura->remove (); |
2222 | aura->remove (); |
… | |
… | |
2521 | aura->destroy (); |
2227 | aura->destroy (); |
2522 | return; |
2228 | return; |
2523 | } |
2229 | } |
2524 | |
2230 | |
2525 | /* auras only exist in inventories */ |
2231 | /* auras only exist in inventories */ |
2526 | if (env == NULL || env->map == NULL) |
2232 | if (!env || !env->map) |
2527 | { |
2233 | { |
2528 | aura->destroy (); |
2234 | aura->destroy (); |
2529 | return; |
2235 | return; |
2530 | } |
2236 | } |
2531 | |
2237 | |
2532 | /* we need to jump out of the inventory for a bit |
2238 | /* we need to jump out of the inventory for a bit |
2533 | * in order to hit the map conveniently. |
2239 | * in order to hit the map conveniently. |
2534 | */ |
2240 | */ |
2535 | aura->insert_at (env, aura); |
2241 | aura->insert_at (env, aura); |
2536 | |
2242 | |
2537 | for (i = 1; i < 9; i++) |
2243 | for (int i = 1; i < 9; i++) |
2538 | { |
2244 | { |
2539 | sint16 nx, ny; |
2245 | mapxy pos (env); |
|
|
2246 | pos.move (i); |
2540 | |
2247 | |
2541 | nx = aura->x + freearr_x[i]; |
|
|
2542 | ny = aura->y + freearr_y[i]; |
|
|
2543 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2544 | |
|
|
2545 | /* Consider the movement tyep of the person with the aura as |
2248 | /* Consider the movement type of the person with the aura as |
2546 | * movement type of the aura. Eg, if the player is flying, the aura |
2249 | * movement type of the aura. Eg, if the player is flying, the aura |
2547 | * is flying also, if player is walking, it is on the ground, etc. |
2250 | * is flying also, if player is walking, it is on the ground, etc. |
2548 | */ |
2251 | */ |
2549 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2252 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2550 | { |
2253 | { |
2551 | hit_map (aura, i, aura->attacktype, 0); |
2254 | hit_map (aura, i, aura->attacktype, 0); |
2552 | |
2255 | |
2553 | if (aura->other_arch) |
2256 | if (aura->other_arch) |
2554 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2257 | pos.insert (aura->other_arch->instance (), aura); |
2555 | } |
2258 | } |
2556 | } |
2259 | } |
2557 | |
2260 | |
2558 | /* put the aura back in the player's inventory */ |
2261 | /* put the aura back in the player's inventory */ |
2559 | aura->remove (); |
2262 | env->insert (aura); |
2560 | insert_ob_in_ob (aura, env); |
2263 | aura->set_owner (owner); |
2561 | } |
2264 | } |
2562 | |
2265 | |
2563 | /* moves the peacemaker spell. |
2266 | /* moves the peacemaker spell. |
2564 | * op is the piece object. |
2267 | * op is the piece object. |
2565 | */ |
2268 | */ |
2566 | |
|
|
2567 | void |
2269 | void |
2568 | move_peacemaker (object *op) |
2270 | move_peacemaker (object *op) |
2569 | { |
2271 | { |
2570 | object *tmp; |
2272 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2571 | |
|
|
2572 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2573 | { |
2273 | { |
2574 | int atk_lev, def_lev; |
2274 | int atk_lev, def_lev; |
2575 | object *victim = tmp; |
2275 | object *victim = tmp->head_ (); |
2576 | |
2276 | |
2577 | if (tmp->head) |
2277 | if (!victim->flag [FLAG_MONSTER]) |
2578 | victim = tmp->head; |
|
|
2579 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
|
|
2580 | continue; |
2278 | continue; |
2581 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2279 | |
|
|
2280 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2582 | continue; |
2281 | continue; |
|
|
2282 | |
2583 | if (victim->stats.exp == 0) |
2283 | if (victim->stats.exp == 0) |
2584 | continue; |
2284 | continue; |
2585 | |
2285 | |
2586 | def_lev = MAX (1, victim->level); |
2286 | def_lev = max (1, victim->level); |
2587 | atk_lev = MAX (1, op->level); |
2287 | atk_lev = max (1, op->level); |
2588 | |
2288 | |
2589 | if (rndm (0, atk_lev - 1) > def_lev) |
2289 | if (rndm (0, atk_lev - 1) > def_lev) |
2590 | { |
2290 | { |
2591 | /* make this sucker peaceful. */ |
2291 | /* make this sucker peaceful. */ |
2592 | |
2292 | |
|
|
2293 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2593 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2294 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2594 | victim->stats.exp = 0; |
2295 | victim->stats.exp = 0; |
2595 | #if 0 |
2296 | #if 0 |
2596 | /* No idea why these were all set to zero - if something |
2297 | /* No idea why these were all set to zero - if something |
2597 | * makes this creature agressive, he should still do damage. |
2298 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2600 | victim->stats.sp = 0; |
2301 | victim->stats.sp = 0; |
2601 | victim->stats.grace = 0; |
2302 | victim->stats.grace = 0; |
2602 | victim->stats.Pow = 0; |
2303 | victim->stats.Pow = 0; |
2603 | #endif |
2304 | #endif |
2604 | victim->attack_movement = RANDO2; |
2305 | victim->attack_movement = RANDO2; |
2605 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2306 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2606 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2307 | victim->set_flag (FLAG_RUN_AWAY); |
2607 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2308 | victim->set_flag (FLAG_RANDOM_MOVE); |
2608 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2309 | victim->clr_flag (FLAG_MONSTER); |
|
|
2310 | |
2609 | if (victim->name) |
2311 | if (victim->name) |
2610 | { |
|
|
2611 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2612 | } |
2313 | } |
2613 | } |
|
|
2614 | } |
2314 | } |
2615 | } |
2315 | } |
2616 | |
|
|
2617 | |
2316 | |
2618 | /* This writes a rune that contains the appropriate message. |
2317 | /* This writes a rune that contains the appropriate message. |
2619 | * There really isn't any adjustments we make. |
2318 | * There really isn't any adjustments we make. |
2620 | */ |
2319 | */ |
2621 | |
|
|
2622 | int |
2320 | int |
2623 | write_mark (object *op, object *spell, const char *msg) |
2321 | write_mark (object *op, object *spell, const char *msg) |
2624 | { |
2322 | { |
2625 | char rune[HUGE_BUF]; |
|
|
2626 | object *tmp; |
|
|
2627 | |
|
|
2628 | if (!msg || msg[0] == 0) |
2323 | if (!msg || msg[0] == 0) |
2629 | { |
2324 | { |
2630 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2325 | op->failmsg ("Write what?"); |
2631 | return 0; |
2326 | return 0; |
2632 | } |
2327 | } |
2633 | |
2328 | |
2634 | if (strcasestr_local (msg, "endmsg")) |
2329 | if (!msg_is_safe (msg)) |
2635 | { |
2330 | { |
2636 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2331 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2637 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2332 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2638 | return 0; |
2333 | return 0; |
2639 | } |
2334 | } |
|
|
2335 | |
2640 | if (!spell->other_arch) |
2336 | if (!spell->other_arch) |
2641 | return 0; |
2337 | return 0; |
2642 | tmp = arch_to_object (spell->other_arch); |
|
|
2643 | |
2338 | |
2644 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2339 | object *tmp = spell->other_arch->instance (); |
2645 | |
2340 | |
2646 | tmp->race = op->name; /*Save the owner of the rune */ |
2341 | tmp->race = op->name; /*Save the owner of the rune */ |
2647 | tmp->msg = rune; |
2342 | tmp->msg = msg; |
2648 | |
2343 | |
2649 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2344 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2345 | |
2650 | return 1; |
2346 | return 1; |
2651 | } |
2347 | } |
|
|
2348 | |