1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
57 | } |
58 | } |
58 | |
59 | |
59 | int |
60 | int |
60 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
61 | { |
62 | { |
62 | object *wand, *tmp; |
|
|
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
66 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
67 | { |
68 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
69 | return 0; |
70 | return 0; |
70 | } |
71 | } |
|
|
72 | |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
74 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
75 | wand->destroy (); |
77 | wand->destroy (); |
76 | tmp = get_archetype ("fireball"); |
78 | object *tmp = get_archetype (shstr_fireball); |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | |
80 | |
79 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
80 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
81 | |
83 | |
… | |
… | |
92 | |
94 | |
93 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
94 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
95 | else |
97 | else |
96 | { |
98 | { |
97 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
98 | return 0; |
100 | return 0; |
99 | } |
101 | } |
100 | |
102 | |
101 | if (!ncharges) |
103 | if (!ncharges) |
102 | ncharges = 1; |
104 | ncharges = 1; |
103 | |
105 | |
104 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
106 | |
108 | |
107 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
108 | { |
110 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
110 | wand->set_speed (wand->arch->speed); |
112 | wand->set_speed (wand->arch->speed); |
111 | } |
113 | } |
112 | |
114 | |
113 | return 1; |
115 | return 1; |
114 | } |
116 | } |
… | |
… | |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | * create nonnmagic arrows, or even -1, etc... |
125 | */ |
127 | */ |
126 | int |
128 | int |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
128 | { |
130 | { |
129 | int bonus_plus = 0; |
131 | int bonus_plus = 0; |
130 | const char *missile_name = "arrow"; |
132 | const char *missile_name = "arrow"; |
131 | |
133 | |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
134 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
135 | |
137 | |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
137 | |
139 | |
138 | archetype *missile_arch = archetype::find (missile_name); |
140 | archetype *missile_arch = archetype::find (missile_name); |
… | |
… | |
143 | return 0; |
145 | return 0; |
144 | } |
146 | } |
145 | |
147 | |
146 | object *missile = missile_arch->instance (); |
148 | object *missile = missile_arch->instance (); |
147 | |
149 | |
148 | if (stringarg) |
150 | if (spellparam) |
149 | { |
151 | { |
150 | /* If it starts with a letter, presume it is a description */ |
152 | /* If it starts with a letter, presume it is a description */ |
151 | if (isalpha (*stringarg)) |
153 | if (isalpha (*spellparam)) |
152 | { |
154 | { |
153 | artifact *al = find_artifactlist (missile->type)->items; |
155 | artifact *al = find_artifactlist (missile->type)->items; |
154 | |
156 | |
155 | for (; al; al = al->next) |
157 | for (; al; al = al->next) |
156 | if (!strcasecmp (al->item->name, stringarg)) |
158 | if (!strcasecmp (al->item->name, spellparam)) |
157 | break; |
159 | break; |
158 | |
160 | |
159 | if (!al) |
161 | if (!al) |
160 | { |
162 | { |
161 | missile->destroy (); |
163 | missile->destroy (); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
163 | return 0; |
165 | return 0; |
164 | } |
166 | } |
165 | |
167 | |
166 | if (al->item->slaying) |
168 | if (al->item->slaying) |
167 | { |
169 | { |
168 | missile->destroy (); |
170 | missile->destroy (); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
170 | return 0; |
172 | return 0; |
171 | } |
173 | } |
172 | |
174 | |
173 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
176 | * the parsing of having to do both plus and type. |
178 | * the parsing of having to do both plus and type. |
177 | */ |
179 | */ |
178 | bonus_plus = 1 + (al->item->value / 5); |
180 | bonus_plus = 1 + (al->item->value / 5); |
179 | missile_plus = 0; |
181 | missile_plus = 0; |
180 | } |
182 | } |
181 | else if (atoi (stringarg) < missile_plus) |
183 | else if (atoi (spellparam) < missile_plus) |
182 | missile_plus = atoi (stringarg); |
184 | missile_plus = atoi (spellparam); |
183 | } |
185 | } |
184 | |
186 | |
185 | missile_plus = clamp (missile_plus, -4, 4); |
187 | missile_plus = clamp (missile_plus, -4, 4); |
186 | |
188 | |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
189 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
192 | |
194 | |
193 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
194 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
195 | missile->value = 0; |
197 | missile->value = 0; |
196 | |
198 | |
197 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
198 | |
200 | |
199 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
200 | pick_up (op, missile); |
202 | pick_up (op, missile); |
201 | |
203 | |
202 | return 1; |
204 | return 1; |
203 | } |
205 | } |
204 | |
206 | |
205 | |
207 | |
206 | /* allows the choice of what sort of food object to make. |
208 | /* allows the choice of what sort of food object to make. |
207 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
209 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
208 | int |
210 | int |
209 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
211 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
210 | { |
212 | { |
211 | int food_value; |
213 | int food_value; |
212 | archetype *at = NULL; |
214 | archetype *at = NULL; |
213 | object *new_op; |
215 | object *new_op; |
214 | |
216 | |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
217 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
216 | |
218 | |
217 | if (stringarg) |
219 | if (spellparam) |
218 | { |
220 | { |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
221 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
220 | if (at == NULL) |
222 | if (at == NULL) |
221 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
223 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
222 | if (at == NULL || at->stats.food > food_value) |
224 | if (at == NULL || at->stats.food > food_value) |
223 | stringarg = NULL; |
225 | spellparam = NULL; |
224 | } |
226 | } |
225 | |
227 | |
226 | if (!stringarg) |
228 | if (!spellparam) |
227 | { |
229 | { |
228 | archetype *at_tmp; |
230 | archetype *at_tmp; |
229 | |
231 | |
230 | /* We try to find the archetype with the maximum food value. |
232 | /* We try to find the archetype with the maximum food value. |
231 | * This removes the dependancy of hard coded food values in this |
233 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
256 | /* Pretty unlikely (there are some very low food items), but you never |
258 | /* Pretty unlikely (there are some very low food items), but you never |
257 | * know |
259 | * know |
258 | */ |
260 | */ |
259 | if (!at) |
261 | if (!at) |
260 | { |
262 | { |
261 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
263 | op->failmsgf ("You don't have enough experience to create any food."); |
262 | return 0; |
264 | return 0; |
263 | } |
265 | } |
264 | |
266 | |
265 | food_value /= at->stats.food; |
267 | food_value /= at->stats.food; |
266 | new_op = arch_to_object (at); |
268 | new_op = at->instance (); |
267 | new_op->nrof = food_value; |
269 | new_op->nrof = food_value; |
268 | |
270 | |
269 | new_op->value = 0; |
271 | new_op->value = 0; |
270 | if (new_op->nrof < 1) |
272 | if (new_op->nrof < 1) |
271 | new_op->nrof = 1; |
273 | new_op->nrof = 1; |
… | |
… | |
296 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
297 | |
299 | |
298 | if (mflags & P_OUT_OF_MAP) |
300 | if (mflags & P_OUT_OF_MAP) |
299 | break; |
301 | break; |
300 | |
302 | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
303 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
302 | { |
304 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
306 | return 0; |
305 | } |
307 | } |
|
|
308 | |
306 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
307 | { |
310 | { |
308 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
310 | { |
313 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
316 | tmp = tmp->head; |
314 | examine_monster (op, tmp); |
317 | examine_monster (op, tmp); |
… | |
… | |
337 | if (pl->type == PLAYER) |
340 | if (pl->type == PLAYER) |
338 | { |
341 | { |
339 | /* If race isn't set, then invisible unless it is undead */ |
342 | /* If race isn't set, then invisible unless it is undead */ |
340 | if (!pl->contr->invis_race) |
343 | if (!pl->contr->invis_race) |
341 | { |
344 | { |
342 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
345 | if (mon->flag [FLAG_UNDEAD]) |
343 | return 0; |
346 | return 0; |
344 | |
347 | |
345 | return 1; |
348 | return 1; |
346 | } |
349 | } |
347 | |
350 | |
348 | /* invis_race is set if we get here */ |
351 | /* invis_race is set if we get here */ |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
352 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
350 | return 1; |
353 | return 1; |
351 | |
354 | |
352 | /* No race, can't be invisible to it */ |
355 | /* No race, can't be invisible to it */ |
353 | if (!mon->race) |
356 | if (!mon->race) |
354 | return 0; |
357 | return 0; |
355 | |
358 | |
356 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | if (mon->race.contains (pl->contr->invis_race)) |
357 | return 1; |
360 | return 1; |
358 | |
361 | |
359 | /* Nothing matched above, return 0 */ |
362 | /* Nothing matched above, return 0 */ |
360 | return 0; |
363 | return 0; |
361 | } |
364 | } |
… | |
… | |
378 | int |
381 | int |
379 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | cast_invisible (object *op, object *caster, object *spell_ob) |
380 | { |
383 | { |
381 | if (op->invisible > 1000) |
384 | if (op->invisible > 1000) |
382 | { |
385 | { |
383 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
386 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
384 | return 0; |
387 | return 0; |
385 | } |
388 | } |
386 | |
389 | |
387 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
388 | * and if statement or two. |
391 | * and if statement or two. |
… | |
… | |
394 | |
397 | |
395 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
396 | { |
399 | { |
397 | op->contr->invis_race = spell_ob->race; |
400 | op->contr->invis_race = spell_ob->race; |
398 | |
401 | |
399 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
402 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
400 | op->contr->tmp_invis = 0; |
403 | op->contr->tmp_invis = 0; |
401 | else |
404 | else |
402 | op->contr->tmp_invis = 1; |
405 | op->contr->tmp_invis = 1; |
403 | |
406 | |
404 | op->contr->hidden = 0; |
407 | op->contr->hidden = 0; |
… | |
… | |
424 | /* earth to dust spell. Basically destroys earthwalls in the area. |
427 | /* earth to dust spell. Basically destroys earthwalls in the area. |
425 | */ |
428 | */ |
426 | int |
429 | int |
427 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
430 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
428 | { |
431 | { |
429 | object *tmp, *next; |
|
|
430 | int range, i, j, mflags; |
432 | int range, i, j, mflags; |
431 | sint16 sx, sy; |
433 | sint16 sx, sy; |
432 | maptile *m; |
434 | maptile *m; |
433 | |
|
|
434 | if (op->type != PLAYER) |
|
|
435 | return 0; |
|
|
436 | |
435 | |
437 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
436 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
438 | |
437 | |
439 | for (i = -range; i <= range; i++) |
438 | for (i = -range; i <= range; i++) |
440 | for (j = -range; j <= range; j++) |
439 | for (j = -range; j <= range; j++) |
… | |
… | |
445 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
444 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
446 | |
445 | |
447 | if (mflags & P_OUT_OF_MAP) |
446 | if (mflags & P_OUT_OF_MAP) |
448 | continue; |
447 | continue; |
449 | |
448 | |
450 | // earth to dust tears down everything that can be teared down |
449 | // earth to dust tears down everything that can be torn down |
451 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
450 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
452 | { |
451 | { |
453 | next = tmp->above; |
452 | next = tmp->above; |
454 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | |
|
|
454 | if (tmp->flag [FLAG_TEAR_DOWN]) |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
456 | } |
456 | } |
457 | } |
457 | } |
458 | |
458 | |
459 | return 1; |
459 | return 1; |
… | |
… | |
461 | |
461 | |
462 | void |
462 | void |
463 | execute_word_of_recall (object *op) |
463 | execute_word_of_recall (object *op) |
464 | { |
464 | { |
465 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
466 | { |
|
|
467 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
466 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | else |
468 | else |
470 | { |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
471 | // remove first so we do not call update_stats |
|
|
472 | op->remove (); |
|
|
473 | pl->enter_exit (op); |
|
|
474 | } |
|
|
475 | } |
|
|
476 | |
470 | |
477 | op->destroy (); |
471 | op->destroy (); |
478 | } |
472 | } |
479 | |
473 | |
480 | /* Word of recall causes the player to return 'home'. |
474 | /* Word of recall causes the player to return 'home'. |
… | |
… | |
482 | * time delay effect. |
476 | * time delay effect. |
483 | */ |
477 | */ |
484 | int |
478 | int |
485 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
479 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
486 | { |
480 | { |
487 | object *dummy; |
481 | if (!op->is_player ()) |
488 | int time; |
|
|
489 | |
|
|
490 | if (op->type != PLAYER) |
|
|
491 | return 0; |
482 | return 0; |
492 | |
483 | |
493 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
484 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
494 | { |
485 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
486 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
496 | return 1; |
487 | return 1; |
497 | } |
488 | } |
498 | |
489 | |
499 | dummy = get_archetype (FORCE_NAME); |
490 | object *dummy = get_archetype (FORCE_NAME); |
500 | if (dummy == NULL) |
|
|
501 | { |
|
|
502 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
503 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
504 | return 0; |
|
|
505 | } |
|
|
506 | |
491 | |
507 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
492 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
508 | if (time < 1) |
|
|
509 | time = 1; |
|
|
510 | |
493 | |
511 | /* value of speed really doesn't make much difference, as long as it is |
494 | /* value of speed really doesn't make much difference, as long as it is |
512 | * positive. Lower value may be useful so that the problem doesn't |
495 | * positive. Lower value may be useful so that the problem doesn't |
513 | * do anything really odd if it say a -1000 or something. |
496 | * do anything really odd if it say a -1000 or something. |
514 | */ |
497 | */ |
515 | dummy->set_speed (0.002); |
498 | dummy->set_speed (0.002); |
516 | dummy->speed_left = -dummy->speed * time; |
499 | dummy->speed_left = -dummy->speed * time; |
517 | dummy->type = SPELL_EFFECT; |
500 | dummy->type = SPELL_EFFECT; |
518 | dummy->subtype = SP_WORD_OF_RECALL; |
501 | dummy->subtype = SP_WORD_OF_RECALL; |
519 | |
502 | dummy->slaying = op->contr->savebed_map; |
520 | /* If we could take advantage of enter_player_savebed() here, it would be |
503 | dummy->stats.hp = op->contr->bed_x; |
521 | * nice, but until the map load fails, we can't. |
504 | dummy->stats.sp = op->contr->bed_y; |
522 | */ |
|
|
523 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
524 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
525 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
526 | |
505 | |
527 | op->insert (dummy); |
506 | op->insert (dummy); |
528 | |
507 | |
529 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
508 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
530 | |
509 | |
… | |
… | |
569 | |
548 | |
570 | int |
549 | int |
571 | perceive_self (object *op) |
550 | perceive_self (object *op) |
572 | { |
551 | { |
573 | const char *cp = describe_item (op, op); |
552 | const char *cp = describe_item (op, op); |
574 | archetype *at = archetype::find (ARCH_DEPLETION); |
553 | archetype *at = archetype::find (shstr_depletion); |
575 | |
554 | |
576 | dynbuf_text buf; |
555 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
577 | |
556 | |
578 | if (player *pl = op->contr) |
557 | if (!op->is_player ()) |
|
|
558 | return 0; |
|
|
559 | |
579 | if (object *race = archetype::find (op->race)) |
560 | if (object *race = archetype::find (op->race)) |
580 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
561 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
581 | |
562 | |
582 | if (object *god = find_god (determine_god (op))) |
563 | if (object *god = find_god (determine_god (op))) |
583 | buf << "You worship " << &god->name << ".\n"; |
564 | buf << " - You worship " << &god->name << ".\n"; |
584 | else |
565 | else |
585 | buf << "You worship no god.\n"; |
566 | buf << " - You worship no god.\n"; |
586 | |
567 | |
587 | object *tmp = present_arch_in_ob (at, op); |
568 | object *tmp = present_arch_in_ob (at, op); |
588 | |
569 | |
589 | if (*cp == '\0' && tmp == NULL) |
570 | if (*cp == '\0' && !tmp) |
590 | buf << "You feel very mundane. "; |
571 | buf << " - You feel very mundane. "; |
591 | else |
572 | else |
592 | { |
573 | { |
593 | buf << "You have: " << cp << ".\n"; |
574 | buf << " - You have: " << cp << ".\n"; |
594 | |
575 | |
595 | if (tmp) |
576 | if (tmp) |
596 | for (int i = 0; i < NUM_STATS; i++) |
577 | for (int i = 0; i < NUM_STATS; i++) |
597 | if (tmp->stats.stat (i) < 0) |
578 | if (tmp->stats.stat (i) < 0) |
598 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
579 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
599 | } |
580 | } |
600 | |
581 | |
601 | if (is_dragon_pl (op)) |
582 | if (op->is_dragon ()) |
602 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
583 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
603 | for (tmp = op->inv; tmp; tmp = tmp->below) |
584 | for (tmp = op->inv; tmp; tmp = tmp->below) |
604 | { |
585 | { |
605 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
586 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
606 | { |
587 | { |
607 | if (tmp->stats.exp == 0) |
588 | if (tmp->stats.exp == 0) |
608 | buf << "Your metabolism isn't focused on anything.\n"; |
589 | buf << " - Your metabolism isn't focused on anything.\n"; |
609 | else |
590 | else |
610 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
591 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
611 | |
592 | |
612 | break; |
593 | break; |
613 | } |
594 | } |
614 | } |
595 | } |
615 | |
596 | |
616 | buf << '\0'; // zero-terminate |
597 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
617 | |
|
|
618 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
|
|
619 | |
598 | |
620 | return 1; |
599 | return 1; |
621 | } |
600 | } |
622 | |
601 | |
623 | /* This creates magic walls. Really, it can create most any object, |
602 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
649 | |
628 | |
650 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
629 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
651 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
630 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
652 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
631 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
653 | { |
632 | { |
654 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
633 | op->failmsg ("Something is in the way."); |
655 | return 0; |
634 | return 0; |
656 | } |
635 | } |
657 | |
636 | |
658 | if (spell_ob->other_arch) |
637 | if (spell_ob->other_arch) |
659 | tmp = arch_to_object (spell_ob->other_arch); |
638 | tmp = spell_ob->other_arch->instance (); |
660 | else if (spell_ob->race) |
639 | else if (spell_ob->race) |
661 | { |
640 | { |
662 | char buf1[MAX_BUF]; |
641 | char buf1[MAX_BUF]; |
663 | |
642 | |
664 | sprintf (buf1, spell_ob->race, dir); |
643 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
668 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
647 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
669 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
648 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
670 | return 0; |
649 | return 0; |
671 | } |
650 | } |
672 | |
651 | |
673 | tmp = arch_to_object (at); |
652 | tmp = at->instance (); |
674 | } |
653 | } |
675 | else |
654 | else |
676 | { |
655 | { |
677 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
656 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
678 | return 0; |
657 | return 0; |
… | |
… | |
683 | tmp->attacktype = spell_ob->attacktype; |
662 | tmp->attacktype = spell_ob->attacktype; |
684 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
663 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
685 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
664 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
686 | tmp->range = 0; |
665 | tmp->range = 0; |
687 | } |
666 | } |
688 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
667 | else if (tmp->flag [FLAG_ALIVE]) |
689 | { |
668 | { |
690 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
669 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
691 | tmp->stats.maxhp = tmp->stats.hp; |
670 | tmp->stats.maxhp = tmp->stats.hp; |
692 | } |
671 | } |
693 | |
672 | |
694 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
673 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
695 | { |
674 | { |
696 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
675 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
697 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
676 | tmp->set_flag (FLAG_IS_USED_UP); |
698 | } |
677 | } |
699 | |
678 | |
700 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
679 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
701 | { |
680 | { |
702 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
681 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
703 | tmp->stats.maxhp = tmp->stats.hp; |
682 | tmp->stats.maxhp = tmp->stats.hp; |
704 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
683 | tmp->set_flag (FLAG_TEAR_DOWN); |
705 | SET_FLAG (tmp, FLAG_ALIVE); |
684 | tmp->set_flag (FLAG_ALIVE); |
706 | } |
685 | } |
707 | |
686 | |
708 | /* This can't really hurt - if the object doesn't kill anything, |
687 | /* This can't really hurt - if the object doesn't kill anything, |
709 | * these fields just won't be used. Do not set the owner for |
688 | * these fields just won't be used. Do not set the owner for |
710 | * earthwalls, though, so they survive restarts. |
689 | * earthwalls, though, so they survive restarts. |
711 | */ |
690 | */ |
712 | if (tmp->type != EARTHWALL) //TODO |
691 | if (tmp->type != EARTHWALL) //TODO |
713 | tmp->set_owner (op); |
692 | tmp->set_owner (op); |
714 | |
693 | |
715 | set_spell_skill (op, caster, spell_ob, tmp); |
694 | set_spell_skill (op, caster, spell_ob, tmp); |
716 | tmp->level = caster_level (caster, spell_ob) / 2; |
695 | tmp->level = casting_level (caster, spell_ob) / 2; |
717 | |
696 | |
718 | name = tmp->name; |
697 | name = tmp->name; |
719 | if (!(tmp = m->insert (tmp, x, y, op))) |
698 | if (!(tmp = m->insert (tmp, x, y, op))) |
720 | { |
699 | { |
721 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
700 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
722 | return 0; |
701 | return 0; |
723 | } |
702 | } |
724 | |
703 | |
725 | /* If this is a spellcasting wall, need to insert the spell object */ |
704 | /* If this is a spellcasting wall, need to insert the spell object */ |
726 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
705 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
727 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
706 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
728 | |
707 | |
729 | /* This code causes the wall to extend some distance in |
708 | /* This code causes the wall to extend some distance in |
730 | * each direction, or until an obstruction is encountered. |
709 | * each direction, or until an obstruction is encountered. |
731 | * posblocked and negblocked help determine how far the |
710 | * posblocked and negblocked help determine how far the |
732 | * created wall can extend, it won't go extend through |
711 | * created wall can extend, it won't go extend through |
… | |
… | |
752 | object *tmp2 = tmp->clone (); |
731 | object *tmp2 = tmp->clone (); |
753 | m->insert (tmp2, x, y, op); |
732 | m->insert (tmp2, x, y, op); |
754 | |
733 | |
755 | /* If this is a spellcasting wall, need to insert the spell object */ |
734 | /* If this is a spellcasting wall, need to insert the spell object */ |
756 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
735 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
757 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
736 | tmp2->insert (tmp2->other_arch->instance ()); |
758 | |
737 | |
759 | } |
738 | } |
760 | else |
739 | else |
761 | posblocked = 1; |
740 | posblocked = 1; |
762 | |
741 | |
… | |
… | |
769 | { |
748 | { |
770 | object *tmp2 = tmp->clone (); |
749 | object *tmp2 = tmp->clone (); |
771 | m->insert (tmp2, x, y, op); |
750 | m->insert (tmp2, x, y, op); |
772 | |
751 | |
773 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
774 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
753 | tmp2->insert (tmp2->other_arch->instance ()); |
775 | } |
754 | } |
776 | else |
755 | else |
777 | negblocked = 1; |
756 | negblocked = 1; |
778 | } |
757 | } |
779 | |
758 | |
780 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
759 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
781 | update_all_los (op->map, op->x, op->y); |
760 | update_all_los (op->map, op->x, op->y); |
782 | |
761 | |
783 | return 1; |
762 | return 1; |
784 | } |
763 | } |
785 | |
764 | |
786 | int |
765 | int |
787 | dimension_door (object *op, object *caster, object *spob, int dir) |
766 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
788 | { |
767 | { |
789 | uint32 dist, maxdist; |
768 | uint32 dist, maxdist; |
790 | int mflags; |
769 | int mflags; |
791 | maptile *m; |
770 | maptile *m; |
792 | sint16 sx, sy; |
771 | sint16 sx, sy; |
… | |
… | |
794 | if (op->type != PLAYER) |
773 | if (op->type != PLAYER) |
795 | return 0; |
774 | return 0; |
796 | |
775 | |
797 | if (!dir) |
776 | if (!dir) |
798 | { |
777 | { |
799 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
778 | op->failmsg ("In what direction?"); |
800 | return 0; |
779 | return 0; |
801 | } |
780 | } |
802 | |
781 | |
803 | /* Given the new outdoor maps, can't let players dimension door for |
782 | /* Given the new outdoor maps, can't let players dimension door for |
804 | * ever, so put limits in. |
783 | * ever, so put limits in. |
805 | */ |
784 | */ |
806 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
785 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
807 | |
786 | |
808 | if (op->contr->count) |
787 | if (spellparam) |
809 | { |
788 | { |
|
|
789 | int count = atoi (spellparam); |
|
|
790 | |
810 | if (op->contr->count > maxdist) |
791 | if (count > maxdist) |
811 | { |
792 | { |
812 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
793 | op->failmsg ("You can't dimension door that far!"); |
813 | return 0; |
794 | return 0; |
814 | } |
795 | } |
815 | |
796 | |
816 | for (dist = 0; dist < op->contr->count; dist++) |
797 | for (dist = 0; dist < count; dist++) |
817 | { |
798 | { |
818 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
799 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
819 | |
800 | |
820 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
801 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
821 | break; |
802 | break; |
822 | |
803 | |
823 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
804 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
824 | break; |
805 | break; |
825 | } |
806 | } |
826 | |
807 | |
827 | if (dist < op->contr->count) |
808 | if (dist < count) |
828 | { |
809 | { |
829 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
830 | op->contr->count = 0; |
|
|
831 | return 0; |
811 | return 0; |
832 | } |
812 | } |
833 | |
|
|
834 | op->contr->count = 0; |
|
|
835 | |
813 | |
836 | /* Remove code that puts player on random space on maps. IMO, |
814 | /* Remove code that puts player on random space on maps. IMO, |
837 | * a lot of maps probably have areas the player should not get to, |
815 | * a lot of maps probably have areas the player should not get to, |
838 | * but may not be marked as NO_MAGIC (as they may be bounded |
816 | * but may not be marked as NO_MAGIC (as they may be bounded |
839 | * by such squares). Also, there are probably treasure rooms and |
817 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
881 | break; |
859 | break; |
882 | |
860 | |
883 | } |
861 | } |
884 | if (!dist) |
862 | if (!dist) |
885 | { |
863 | { |
886 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
864 | op->failmsg ("Your spell failed!\n"); |
887 | return 0; |
865 | return 0; |
888 | } |
866 | } |
889 | } |
867 | } |
890 | |
868 | |
891 | /* Actually move the player now */ |
869 | /* Actually move the player now */ |
892 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
870 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
893 | return 1; |
871 | return 1; |
894 | |
872 | |
895 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
873 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
874 | |
896 | return 1; |
875 | return 1; |
897 | } |
876 | } |
898 | |
877 | |
899 | /* cast_heal: Heals something. |
878 | /* cast_heal: Heals something. |
900 | * op is the caster. |
879 | * op is the caster. |
… | |
… | |
955 | if (cure_disease (tmp, op, spell)) |
934 | if (cure_disease (tmp, op, spell)) |
956 | success = 1; |
935 | success = 1; |
957 | |
936 | |
958 | if (spell->attacktype & AT_POISON) |
937 | if (spell->attacktype & AT_POISON) |
959 | { |
938 | { |
960 | at = archetype::find ("poisoning"); |
939 | at = archetype::find (shstr_poisoning); |
961 | poison = present_arch_in_ob (at, tmp); |
940 | poison = present_arch_in_ob (at, tmp); |
962 | if (poison) |
941 | if (poison) |
963 | { |
942 | { |
964 | success = 1; |
943 | success = 1; |
965 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
944 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
967 | } |
946 | } |
968 | } |
947 | } |
969 | |
948 | |
970 | if (spell->attacktype & AT_CONFUSION) |
949 | if (spell->attacktype & AT_CONFUSION) |
971 | { |
950 | { |
972 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
951 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
973 | if (poison) |
952 | if (poison) |
974 | { |
953 | { |
975 | success = 1; |
954 | success = 1; |
976 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
955 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
977 | poison->duration = 1; |
956 | poison->duration = 1; |
978 | } |
957 | } |
979 | } |
958 | } |
980 | |
959 | |
981 | if (spell->attacktype & AT_BLIND) |
960 | if (spell->attacktype & AT_BLIND) |
982 | { |
961 | { |
983 | at = archetype::find ("blindness"); |
962 | at = archetype::find (shstr_blindness); |
984 | poison = present_arch_in_ob (at, tmp); |
963 | poison = present_arch_in_ob (at, tmp); |
985 | if (poison) |
964 | if (poison) |
986 | { |
965 | { |
987 | success = 1; |
966 | success = 1; |
988 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
967 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1006 | tmp->stats.grace = tmp->stats.maxgrace; |
985 | tmp->stats.grace = tmp->stats.maxgrace; |
1007 | success = 1; |
986 | success = 1; |
1008 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
987 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1009 | } |
988 | } |
1010 | |
989 | |
1011 | if (spell->stats.food && tmp->stats.food < 999) |
990 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1012 | { |
991 | { |
1013 | tmp->stats.food += spell->stats.food; |
992 | tmp->stats.food += spell->stats.food; |
1014 | |
993 | min_it (tmp->stats.food, MAX_FOOD); |
1015 | if (tmp->stats.food > 999) |
|
|
1016 | tmp->stats.food = 999; |
|
|
1017 | |
994 | |
1018 | success = 1; |
995 | success = 1; |
1019 | /* We could do something a bit better like the messages for healing above */ |
996 | /* We could do something a bit better like the messages for healing above */ |
1020 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
997 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1021 | } |
998 | } |
… | |
… | |
1036 | "You don't feel any more powerful." |
1013 | "You don't feel any more powerful." |
1037 | "You are no easier to look at.", |
1014 | "You are no easier to look at.", |
1038 | }; |
1015 | }; |
1039 | |
1016 | |
1040 | int |
1017 | int |
|
|
1018 | change_ability_duration (object *spell, object *caster) |
|
|
1019 | { |
|
|
1020 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1021 | } |
|
|
1022 | |
|
|
1023 | int |
1041 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1024 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1042 | { |
1025 | { |
1043 | object *force = NULL; |
1026 | object *force = 0; |
1044 | int i; |
1027 | int i; |
1045 | |
1028 | |
1046 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1029 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1047 | object *tmp = dir |
1030 | object *tmp = dir |
1048 | ? find_target_for_friendly_spell (op, dir) |
1031 | ? find_target_for_friendly_spell (op, dir) |
1049 | : op; |
1032 | : op; |
1050 | |
1033 | |
1051 | if (!tmp) |
1034 | if (!tmp) |
1052 | return 0; |
1035 | return 0; |
1053 | |
1036 | |
1054 | /* If we've already got a force of this type, don't add a new one. */ |
1037 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1062 | break; |
1045 | break; |
1063 | } |
1046 | } |
1064 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1047 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1065 | { |
1048 | { |
1066 | if (!silent) |
1049 | if (!silent) |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1050 | op->failmsgf ("You can not cast %s while %s is in effect", |
|
|
1051 | &spell_ob->name, &tmp2->name_pl); |
|
|
1052 | |
1068 | return 0; |
1053 | return 0; |
1069 | } |
1054 | } |
1070 | } |
1055 | } |
1071 | } |
1056 | } |
|
|
1057 | |
|
|
1058 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1059 | |
1072 | if (force == NULL) |
1060 | if (force) |
1073 | { |
|
|
1074 | force = get_archetype (FORCE_NAME); |
|
|
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | if (spell_ob->race) |
|
|
1077 | force->name = spell_ob->race; |
|
|
1078 | else |
|
|
1079 | force->name = spell_ob->name; |
|
|
1080 | force->name_pl = spell_ob->name; |
|
|
1081 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1082 | |
|
|
1083 | } |
1061 | { |
1084 | else |
|
|
1085 | { |
|
|
1086 | int duration; |
|
|
1087 | |
|
|
1088 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1089 | if (duration > force->duration) |
1062 | if (duration > force->duration) |
1090 | { |
1063 | { |
1091 | force->duration = duration; |
1064 | force->duration = duration; |
1092 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1065 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1093 | } |
1066 | } |
1094 | else |
1067 | else |
1095 | { |
|
|
1096 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1068 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1097 | } |
|
|
1098 | |
1069 | |
1099 | return 1; |
1070 | return 1; |
1100 | } |
1071 | } |
1101 | |
1072 | |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1074 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1075 | TICK2TIME (duration)); |
|
|
1076 | |
|
|
1077 | force = get_archetype (FORCE_NAME); |
|
|
1078 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1079 | force->duration = duration; |
|
|
1080 | |
|
|
1081 | if (spell_ob->race) |
|
|
1082 | force->name = spell_ob->race; |
|
|
1083 | else |
|
|
1084 | force->name = spell_ob->name; |
|
|
1085 | |
|
|
1086 | force->name_pl = spell_ob->name; |
|
|
1087 | |
1103 | force->speed = 1.0; |
1088 | force->speed = 1.0; |
1104 | force->speed_left = -1.0; |
1089 | force->speed_left = -1.0; |
1105 | SET_FLAG (force, FLAG_APPLIED); |
1090 | force->set_flag (FLAG_APPLIED); |
1106 | |
1091 | |
1107 | /* Now start processing the effects. First, protections */ |
1092 | /* Now start processing the effects. First, protections */ |
1108 | for (i = 0; i < NROFATTACKS; i++) |
1093 | for (i = 0; i < NROFATTACKS; i++) |
1109 | { |
1094 | { |
1110 | if (spell_ob->resist[i]) |
1095 | if (spell_ob->resist[i]) |
… | |
… | |
1140 | } |
1125 | } |
1141 | } |
1126 | } |
1142 | |
1127 | |
1143 | force->move_type = spell_ob->move_type; |
1128 | force->move_type = spell_ob->move_type; |
1144 | |
1129 | |
1145 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1130 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1146 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1131 | force->set_flag (FLAG_SEE_IN_DARK); |
1147 | |
1132 | |
1148 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1133 | if (spell_ob->flag [FLAG_XRAYS]) |
1149 | SET_FLAG (force, FLAG_XRAYS); |
1134 | force->set_flag (FLAG_XRAYS); |
1150 | |
1135 | |
1151 | /* Haste/bonus speed */ |
1136 | /* Haste/bonus speed */ |
1152 | if (spell_ob->stats.exp) |
1137 | if (spell_ob->stats.exp) |
1153 | { |
1138 | { |
1154 | if (op->speed > 0.5f) |
1139 | if (op->speed > 0.5f) |
… | |
… | |
1174 | */ |
1159 | */ |
1175 | int |
1160 | int |
1176 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1161 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1177 | { |
1162 | { |
1178 | int i; |
1163 | int i; |
1179 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1164 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1180 | |
1165 | |
1181 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1166 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1182 | if (dir != 0) |
1167 | if (dir != 0) |
1183 | { |
1168 | { |
1184 | tmp = find_target_for_friendly_spell (op, dir); |
1169 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1170 | |
|
|
1171 | if (!tmp) |
|
|
1172 | return 0; |
1185 | } |
1173 | } |
1186 | else |
1174 | else |
1187 | { |
|
|
1188 | tmp = op; |
1175 | tmp = op; |
1189 | } |
|
|
1190 | |
1176 | |
1191 | /* If we've already got a force of this type, don't add a new one. */ |
1177 | /* If we've already got a force of this type, don't add a new one. */ |
1192 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1178 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1193 | { |
1179 | { |
1194 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1180 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1195 | { |
1181 | { |
1196 | if (tmp2->name == spell_ob->name) |
1182 | if (tmp2->name == spell_ob->name) |
1197 | { |
1183 | { |
… | |
… | |
1203 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1189 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1204 | return 0; |
1190 | return 0; |
1205 | } |
1191 | } |
1206 | } |
1192 | } |
1207 | } |
1193 | } |
|
|
1194 | |
1208 | if (force == NULL) |
1195 | if (force == NULL) |
1209 | { |
1196 | { |
1210 | force = get_archetype (FORCE_NAME); |
1197 | force = get_archetype (FORCE_NAME); |
1211 | force->subtype = FORCE_CHANGE_ABILITY; |
1198 | force->subtype = FORCE_CHANGE_ABILITY; |
1212 | if (spell_ob->race) |
1199 | if (spell_ob->race) |
… | |
… | |
1233 | return 0; |
1220 | return 0; |
1234 | } |
1221 | } |
1235 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1222 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1236 | force->speed = 1.0; |
1223 | force->speed = 1.0; |
1237 | force->speed_left = -1.0; |
1224 | force->speed_left = -1.0; |
1238 | SET_FLAG (force, FLAG_APPLIED); |
1225 | force->set_flag (FLAG_APPLIED); |
1239 | |
1226 | |
1240 | if (!god) |
1227 | if (!god) |
1241 | { |
1228 | { |
1242 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1229 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1243 | } |
1230 | } |
1244 | else |
1231 | else |
1245 | { |
1232 | { |
1246 | /* Only give out good benefits, and put a max on it */ |
1233 | /* Only give out good benefits, and put a max on it */ |
1247 | for (i = 0; i < NROFATTACKS; i++) |
1234 | for (i = 0; i < NROFATTACKS; i++) |
1248 | { |
|
|
1249 | if (god->resist[i] > 0) |
1235 | if (god->resist[i] > 0) |
1250 | { |
|
|
1251 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1236 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1252 | } |
1237 | |
1253 | } |
|
|
1254 | force->path_attuned |= god->path_attuned; |
1238 | force->path_attuned |= god->path_attuned; |
1255 | |
1239 | |
1256 | if (spell_ob->attacktype) |
1240 | if (spell_ob->attacktype) |
1257 | force->slaying = god->slaying; |
1241 | force->slaying = god->slaying; |
1258 | |
1242 | |
… | |
… | |
1300 | * the nuggets, alchemy the gold from that, etc. |
1284 | * the nuggets, alchemy the gold from that, etc. |
1301 | * Otherwise, give 9 silver on the gold for other objects, |
1285 | * Otherwise, give 9 silver on the gold for other objects, |
1302 | * so that it would still be more affordable to haul |
1286 | * so that it would still be more affordable to haul |
1303 | * the stuff back to town. |
1287 | * the stuff back to town. |
1304 | */ |
1288 | */ |
1305 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1289 | if (obj->flag [FLAG_UNPAID]) |
1306 | value = 0; |
1290 | value = 0; |
1307 | else if (obj->type == MONEY || obj->type == GEM) |
1291 | else if (obj->type == MONEY || obj->type == GEM) |
1308 | value /= 3; |
1292 | value /= 3; |
1309 | else |
1293 | else |
1310 | value = value * 9 / 10; |
1294 | value = value * 9 / 10; |
… | |
… | |
1323 | if (op->type != PLAYER) |
1307 | if (op->type != PLAYER) |
1324 | return 0; |
1308 | return 0; |
1325 | |
1309 | |
1326 | archetype *nugget[3]; |
1310 | archetype *nugget[3]; |
1327 | |
1311 | |
1328 | nugget[0] = archetype::find ("pyrite3"); |
1312 | nugget[0] = archetype::find (shstr_pyrite3); |
1329 | nugget[1] = archetype::find ("pyrite2"); |
1313 | nugget[1] = archetype::find (shstr_pyrite2); |
1330 | nugget[2] = archetype::find ("pyrite"); |
1314 | nugget[2] = archetype::find (shstr_pyrite); |
1331 | |
1315 | |
1332 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1316 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1333 | * some, and also prevents people from alchemising every table/chair/clock |
1317 | * some, and also prevents people from alchemising every table/chair/clock |
1334 | * in sight |
1318 | * in sight |
1335 | */ |
1319 | */ |
… | |
… | |
1364 | |
1348 | |
1365 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1349 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1366 | { |
1350 | { |
1367 | next = tmp->above; |
1351 | next = tmp->above; |
1368 | |
1352 | |
1369 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1353 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1370 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1354 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1371 | { |
1355 | { |
1372 | if (tmp->inv) |
1356 | if (tmp->inv) |
1373 | { |
1357 | { |
1374 | object *next1, *tmp1; |
1358 | object *next1, *tmp1; |
1375 | |
1359 | |
1376 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1360 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1377 | { |
1361 | { |
1378 | next1 = tmp1->below; |
1362 | next1 = tmp1->below; |
1379 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1363 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1380 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1364 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1381 | alchemy_object (tmp1, value, weight); |
1365 | alchemy_object (tmp1, value, weight); |
1382 | } |
1366 | } |
1383 | } |
1367 | } |
1384 | |
1368 | |
1385 | alchemy_object (tmp, value, weight); |
1369 | alchemy_object (tmp, value, weight); |
… | |
… | |
1395 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1379 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1396 | if (int nrof = value / nugget [i]->value) |
1380 | if (int nrof = value / nugget [i]->value) |
1397 | { |
1381 | { |
1398 | value -= nrof * nugget[i]->value; |
1382 | value -= nrof * nugget[i]->value; |
1399 | |
1383 | |
1400 | object *tmp = arch_to_object (nugget[i]); |
1384 | object *tmp = nugget[i]->instance (); |
1401 | tmp->nrof = nrof; |
1385 | tmp->nrof = nrof; |
1402 | tmp->flag [FLAG_IDENTIFIED] = true; |
1386 | tmp->flag [FLAG_IDENTIFIED] = true; |
1403 | op->map->insert (tmp, x, y, op, 0); |
1387 | op->map->insert (tmp, x, y, op, 0); |
1404 | } |
1388 | } |
1405 | |
1389 | |
… | |
… | |
1416 | * items. |
1400 | * items. |
1417 | */ |
1401 | */ |
1418 | int |
1402 | int |
1419 | remove_curse (object *op, object *caster, object *spell) |
1403 | remove_curse (object *op, object *caster, object *spell) |
1420 | { |
1404 | { |
1421 | object *tmp; |
|
|
1422 | int success = 0, was_one = 0; |
1405 | int success = 0, was_one = 0; |
1423 | |
1406 | |
1424 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1407 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1425 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1408 | if (tmp->flag [FLAG_APPLIED] && |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1409 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1410 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
1428 | { |
1411 | { |
1429 | was_one++; |
1412 | was_one++; |
1430 | |
1413 | |
1431 | if (tmp->level <= caster_level (caster, spell)) |
1414 | if (tmp->level <= casting_level (caster, spell)) |
1432 | { |
1415 | { |
1433 | success++; |
1416 | success++; |
1434 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1417 | if (spell->flag [FLAG_DAMNED]) |
1435 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1418 | tmp->clr_flag (FLAG_DAMNED); |
1436 | |
1419 | |
1437 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1420 | tmp->clr_flag (FLAG_CURSED); |
1438 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1421 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1439 | tmp->value = 0; /* Still can't sell it */ |
1422 | tmp->value = 0; /* Still can't sell it */ |
1440 | |
1423 | |
1441 | if (object *pl = tmp->visible_to ()) |
1424 | if (object *pl = tmp->visible_to ()) |
1442 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1425 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1443 | } |
1426 | } |
… | |
… | |
1461 | |
1444 | |
1462 | /* Identifies objects in the players inventory/on the ground */ |
1445 | /* Identifies objects in the players inventory/on the ground */ |
1463 | int |
1446 | int |
1464 | cast_identify (object *op, object *caster, object *spell) |
1447 | cast_identify (object *op, object *caster, object *spell) |
1465 | { |
1448 | { |
1466 | dynbuf_text buf; |
|
|
1467 | object *tmp; |
1449 | object *tmp; |
|
|
1450 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1468 | |
1451 | |
1469 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1452 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1470 | |
|
|
1471 | if (num_ident < 1) |
|
|
1472 | num_ident = 1; |
|
|
1473 | |
1453 | |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1454 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1475 | { |
1455 | { |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1456 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1477 | { |
1457 | { |
1478 | identify (tmp); |
1458 | identify (tmp); |
1479 | |
1459 | |
1480 | if (op->type == PLAYER) |
1460 | if (op->type == PLAYER) |
1481 | { |
1461 | { |
1482 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1462 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1483 | |
1463 | |
1484 | if (tmp->msg) |
1464 | if (tmp->msg) |
1485 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1465 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1486 | } |
1466 | } |
1487 | |
1467 | |
1488 | num_ident--; |
|
|
1489 | if (!num_ident) |
1468 | if (!--num_ident) |
1490 | break; |
1469 | break; |
1491 | } |
1470 | } |
1492 | } |
1471 | } |
1493 | |
1472 | |
1494 | /* If all the power of the spell has been used up, don't go and identify |
1473 | /* If all the power of the spell has been used up, don't go and identify |
… | |
… | |
1496 | * was not fully used. |
1475 | * was not fully used. |
1497 | */ |
1476 | */ |
1498 | if (num_ident) |
1477 | if (num_ident) |
1499 | { |
1478 | { |
1500 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1479 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1501 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1480 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1502 | { |
1481 | { |
1503 | identify (tmp); |
1482 | identify (tmp); |
1504 | |
1483 | |
1505 | if (object *pl = tmp->visible_to ()) |
1484 | if (object *pl = tmp->visible_to ()) |
1506 | { |
1485 | { |
1507 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1486 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1508 | |
1487 | |
1509 | if (tmp->msg) |
1488 | if (tmp->msg) |
1510 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1489 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1511 | } |
1490 | } |
1512 | |
1491 | |
1513 | num_ident--; |
|
|
1514 | if (!num_ident) |
1492 | if (!--num_ident) |
1515 | break; |
1493 | break; |
1516 | } |
1494 | } |
1517 | } |
1495 | } |
1518 | |
1496 | |
1519 | if (buf.empty ()) |
1497 | if (buf.empty ()) |
… | |
… | |
1541 | |
1519 | |
1542 | /* We precompute some values here so that we don't have to keep |
1520 | /* We precompute some values here so that we don't have to keep |
1543 | * doing it over and over again. |
1521 | * doing it over and over again. |
1544 | */ |
1522 | */ |
1545 | god = find_god (determine_god (op)); |
1523 | god = find_god (determine_god (op)); |
1546 | level = caster_level (caster, spell); |
1524 | level = casting_level (caster, spell); |
1547 | range = spell->range + SP_level_range_adjust (caster, spell); |
1525 | range = spell->range + SP_level_range_adjust (caster, spell); |
1548 | |
1526 | |
1549 | if (!skill) |
1527 | if (!skill) |
1550 | skill = caster; |
1528 | skill = caster; |
1551 | |
1529 | |
1552 | for (x = op->x - range; x <= op->x + range; x++) |
1530 | dynbuf buf; |
1553 | for (y = op->y - range; y <= op->y + range; y++) |
1531 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1554 | { |
1532 | { |
1555 | m = op->map; |
|
|
1556 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1557 | if (mflags & P_OUT_OF_MAP) |
|
|
1558 | continue; |
|
|
1559 | |
|
|
1560 | /* For most of the detections, we only detect objects above the |
1533 | /* For most of the detections, we only detect objects above the |
1561 | * floor. But this is not true for show invisible. |
1534 | * floor. But this is not true for show invisible. |
1562 | * Basically, we just go and find the top object and work |
1535 | * Basically, we just go and find the top object and work |
1563 | * down - that is easier than working up. |
1536 | * down - that is easier than working up. |
1564 | */ |
1537 | */ |
1565 | |
1538 | |
1566 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1539 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1567 | last = tmp; |
1540 | last = tmp; |
1568 | |
1541 | |
1569 | /* Shouldn't happen, but if there are no objects on a space, this |
1542 | /* Shouldn't happen, but if there are no objects on a space, this |
1570 | * would happen. |
1543 | * would happen. |
1571 | */ |
1544 | */ |
1572 | if (!last) |
1545 | if (!last) |
1573 | continue; |
1546 | continue; |
1574 | |
1547 | |
1575 | done_one = 0; |
1548 | done_one = 0; |
1576 | floor = 0; |
1549 | floor = 0; |
1577 | detect = NULL; |
1550 | detect = 0; |
1578 | for (tmp = last; tmp; tmp = tmp->below) |
1551 | for (tmp = last; tmp; tmp = tmp->below) |
1579 | { |
1552 | { |
1580 | /* show invisible */ |
1553 | /* show invisible */ |
1581 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1554 | if (spell->flag [FLAG_MAKE_INVIS] |
1582 | /* Might there be other objects that we can make visible? */ |
1555 | /* Might there be other objects that we can make visible? */ |
1583 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1556 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1584 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1557 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1585 | tmp->type == CF_HANDLE || |
1558 | || tmp->type == T_HANDLE |
1586 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1559 | || tmp->type == TRAPDOOR |
|
|
1560 | || tmp->type == EXIT |
|
|
1561 | || tmp->type == HOLE |
|
|
1562 | || tmp->type == BUTTON |
1587 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1563 | || tmp->type == TELEPORTER |
|
|
1564 | || tmp->type == GATE |
1588 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1565 | || tmp->type == LOCKED_DOOR |
1589 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1566 | || tmp->type == WEAPON |
|
|
1567 | || tmp->type == ALTAR |
|
|
1568 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1590 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1569 | || tmp->type == TRIGGER_PEDESTAL |
1591 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1570 | || tmp->type == SPECIAL_KEY |
|
|
1571 | || tmp->type == TREASURE |
|
|
1572 | || tmp->type == BOOK |
|
|
1573 | || tmp->type == HOLY_ALTAR |
|
|
1574 | || tmp->type == CONTAINER))) |
1592 | { |
1575 | { |
|
|
1576 | printf ("show inv %s\n", tmp->debug_desc());//D |
1593 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1577 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1594 | { |
1578 | { |
1595 | tmp->invisible = 0; |
1579 | tmp->invisible = 0; |
|
|
1580 | done_one = 1; |
|
|
1581 | } |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1585 | floor = 1; |
|
|
1586 | |
|
|
1587 | /* All detections below this point don't descend beneath the floor, |
|
|
1588 | * so just continue on. We could be clever and look at the type of |
|
|
1589 | * detection to completely break out if we don't care about objects beneath |
|
|
1590 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1591 | */ |
|
|
1592 | if (floor) |
|
|
1593 | continue; |
|
|
1594 | |
|
|
1595 | /* I had thought about making detect magic and detect curse |
|
|
1596 | * show the flash the magic item like it does for detect monster. |
|
|
1597 | * however, if the object is within sight, this would then make it |
|
|
1598 | * difficult to see what object is magical/cursed, so the |
|
|
1599 | * effect wouldn't be as apparent. |
|
|
1600 | */ |
|
|
1601 | |
|
|
1602 | /* detect magic */ |
|
|
1603 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
|
|
1604 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1605 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1606 | && tmp->need_identify () |
|
|
1607 | && is_magical (tmp)) |
|
|
1608 | { |
|
|
1609 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
|
|
1610 | /* make runes more visible */ |
|
|
1611 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1612 | tmp->stats.Cha /= 4; |
|
|
1613 | |
|
|
1614 | done_one = 1; |
|
|
1615 | } |
|
|
1616 | |
|
|
1617 | /* detect monster */ |
|
|
1618 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
|
|
1619 | { |
|
|
1620 | done_one = 2; |
|
|
1621 | |
|
|
1622 | if (!detect) |
|
|
1623 | detect = tmp; |
|
|
1624 | } |
|
|
1625 | |
|
|
1626 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1627 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1628 | * race must match. |
|
|
1629 | */ |
|
|
1630 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
|
|
1631 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
|
|
1632 | spell->race.contains (tmp->race))) |
|
|
1633 | { |
|
|
1634 | done_one = 2; |
|
|
1635 | |
|
|
1636 | if (!detect) |
|
|
1637 | detect = tmp; |
|
|
1638 | } |
|
|
1639 | |
|
|
1640 | if (spell->flag [FLAG_KNOWN_CURSED] |
|
|
1641 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1642 | && tmp->need_identify () |
|
|
1643 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
|
|
1644 | { |
|
|
1645 | tmp->set_flag (FLAG_KNOWN_CURSED); |
|
|
1646 | done_one = 1; |
|
|
1647 | } |
|
|
1648 | |
|
|
1649 | // Do mining detection spell: |
|
|
1650 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1651 | { |
|
|
1652 | if (tmp->type == VEIN) |
|
|
1653 | { |
|
|
1654 | if (tmp->other_arch) |
|
|
1655 | { |
|
|
1656 | if (!detect) |
|
|
1657 | detect = tmp->other_arch; |
|
|
1658 | done_one = 2; |
|
|
1659 | } |
|
|
1660 | else |
1596 | done_one = 1; |
1661 | done_one = 1; |
1597 | } |
1662 | } |
1598 | } |
1663 | } |
1599 | |
|
|
1600 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1601 | floor = 1; |
|
|
1602 | |
|
|
1603 | /* All detections below this point don't descend beneath the floor, |
|
|
1604 | * so just continue on. We could be clever and look at the type of |
|
|
1605 | * detection to completely break out if we don't care about objects beneath |
|
|
1606 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1607 | */ |
|
|
1608 | if (floor) |
|
|
1609 | continue; |
|
|
1610 | |
|
|
1611 | /* I had thought about making detect magic and detect curse |
|
|
1612 | * show the flash the magic item like it does for detect monster. |
|
|
1613 | * however, if the object is within sight, this would then make it |
|
|
1614 | * difficult to see what object is magical/cursed, so the |
|
|
1615 | * effect wouldn't be as apparant. |
|
|
1616 | */ |
|
|
1617 | |
|
|
1618 | /* detect magic */ |
|
|
1619 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1620 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1621 | { |
|
|
1622 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1623 | /* make runes more visibile */ |
|
|
1624 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1625 | tmp->stats.Cha /= 4; |
|
|
1626 | done_one = 1; |
|
|
1627 | } |
|
|
1628 | /* detect monster */ |
|
|
1629 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1630 | { |
|
|
1631 | done_one = 2; |
|
|
1632 | if (!detect) |
|
|
1633 | detect = tmp; |
|
|
1634 | } |
|
|
1635 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1636 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1637 | * race must match. |
|
|
1638 | */ |
|
|
1639 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1640 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
|
|
1641 | (strstr (spell->race, tmp->race)))) |
|
|
1642 | { |
|
|
1643 | done_one = 2; |
|
|
1644 | if (!detect) |
|
|
1645 | detect = tmp; |
|
|
1646 | } |
|
|
1647 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1648 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1649 | { |
|
|
1650 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1651 | done_one = 1; |
|
|
1652 | } |
|
|
1653 | } /* for stack of objects on this space */ |
1664 | } /* for stack of objects on this space */ |
1654 | |
1665 | |
1655 | /* Code here puts an effect of the spell on the space, so you can see |
1666 | /* Code here puts an effect of the spell on the space, so you can see |
1656 | * where the magic is. |
1667 | * where the magic is. |
1657 | */ |
1668 | */ |
1658 | if (done_one) |
1669 | if (done_one) |
1659 | { |
1670 | { |
1660 | object *detect_ob = arch_to_object (spell->other_arch); |
1671 | object *detect_ob = spell->other_arch->instance (); |
1661 | |
1672 | |
1662 | /* if this is set, we want to copy the face */ |
1673 | /* if this is set, we want to copy the face */ |
1663 | if (done_one == 2 && detect) |
1674 | if (done_one == 2 && detect) |
1664 | { |
1675 | { |
1665 | detect_ob->face = detect->face; |
1676 | detect_ob->face = detect->face; |
1666 | detect_ob->animation_id = detect->animation_id; |
1677 | detect_ob->animation_id = detect->animation_id; |
1667 | detect_ob->anim_speed = detect->anim_speed; |
1678 | detect_ob->anim_speed = detect->anim_speed; |
1668 | detect_ob->last_anim = 0; |
1679 | detect_ob->last_anim = 0; |
1669 | /* by default, the detect_ob is already animated */ |
1680 | /* by default, the detect_ob is already animated */ |
1670 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1681 | if (!detect->flag [FLAG_ANIMATE]) |
1671 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1682 | detect_ob->clr_flag (FLAG_ANIMATE); |
1672 | } |
1683 | } |
1673 | |
1684 | |
1674 | m->insert (detect_ob, nx, ny, op); |
1685 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1675 | } |
1686 | } |
1676 | } /* for processing the surrounding spaces */ |
1687 | } /* for processing the surrounding spaces */ |
1677 | |
1688 | |
1678 | |
1689 | |
1679 | /* Now process objects in the players inventory if detect curse or magic */ |
1690 | /* Now process objects in the players inventory if detect curse or magic */ |
1680 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1691 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1681 | { |
1692 | { |
1682 | done_one = 0; |
1693 | done_one = 0; |
1683 | |
1694 | |
1684 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1695 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1685 | { |
1696 | { |
1686 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1697 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1687 | { |
1698 | { |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1699 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1689 | { |
1700 | { |
1690 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1701 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1691 | |
1702 | |
1692 | if (object *pl = tmp->visible_to ()) |
1703 | if (object *pl = tmp->visible_to ()) |
1693 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1694 | } |
1705 | } |
1695 | |
1706 | |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1707 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
1697 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1708 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1698 | { |
1709 | { |
1699 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1710 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1700 | |
1711 | |
1701 | if (object *pl = tmp->visible_to ()) |
1712 | if (object *pl = tmp->visible_to ()) |
1702 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1713 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1703 | } |
1714 | } |
1704 | } /* if item is not identified */ |
1715 | } /* if item is not identified */ |
… | |
… | |
1725 | |
1736 | |
1726 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1737 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1727 | |
1738 | |
1728 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1739 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1729 | { |
1740 | { |
1730 | object *tmp; |
|
|
1731 | |
|
|
1732 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1741 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1733 | |
|
|
1734 | /* Explodes a fireball centered at player */ |
|
|
1735 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1736 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1737 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1738 | |
|
|
1739 | tmp->insert_at (victim); |
|
|
1740 | victim->stats.sp = 2 * victim->stats.maxsp; |
1742 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1743 | create_exploding_ball_at (victim, caster_level); |
1741 | } |
1744 | } |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1745 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1743 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1746 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1747 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1748 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1749 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1747 | { |
1750 | { |
1748 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1751 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1772 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1775 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1773 | |
1776 | |
1774 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1777 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1775 | { |
1778 | { |
1776 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1779 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1777 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1780 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1778 | break; |
1781 | break; |
1779 | } |
1782 | } |
1780 | |
1783 | |
1781 | |
1784 | |
1782 | /* If we did not find a player in the specified direction, transfer |
1785 | /* If we did not find a player in the specified direction, transfer |
1783 | * to anyone on top of us. This is used for the rune of transference mostly. |
1786 | * to anyone on top of us. This is used for the rune of transference mostly. |
1784 | */ |
1787 | */ |
1785 | if (plyr == NULL) |
1788 | if (plyr == NULL) |
1786 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1789 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1787 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1790 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1788 | break; |
1791 | break; |
1789 | |
1792 | |
1790 | if (!plyr) |
1793 | if (!plyr) |
1791 | { |
1794 | { |
1792 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1795 | op->failmsg ("There is no one there."); |
1793 | return 0; |
1796 | return 0; |
1794 | } |
1797 | } |
1795 | /* give sp */ |
1798 | /* give sp */ |
1796 | if (spell->stats.dam > 0) |
1799 | if (spell->stats.dam > 0) |
1797 | { |
1800 | { |
1798 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1801 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1799 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1802 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1800 | return 1; |
1803 | return 1; |
1801 | } |
1804 | } |
1802 | /* suck sp away. Can't suck sp from yourself */ |
1805 | /* suck sp away. Can't suck sp from yourself */ |
1803 | else if (op != plyr) |
1806 | else if (op != plyr) |
1804 | { |
1807 | { |
… | |
… | |
1809 | if (rate > 95) |
1812 | if (rate > 95) |
1810 | rate = 95; |
1813 | rate = 95; |
1811 | |
1814 | |
1812 | sucked = (plyr->stats.sp * rate) / 100; |
1815 | sucked = (plyr->stats.sp * rate) / 100; |
1813 | plyr->stats.sp -= sucked; |
1816 | plyr->stats.sp -= sucked; |
1814 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1817 | if (op->flag [FLAG_ALIVE]) |
1815 | { |
1818 | { |
1816 | /* Player doesn't get full credit */ |
1819 | /* Player doesn't get full credit */ |
1817 | sucked = (sucked * rate) / 100; |
1820 | sucked = (sucked * rate) / 100; |
1818 | op->stats.sp += sucked; |
1821 | op->stats.sp += sucked; |
1819 | if (sucked > 0) |
1822 | if (sucked > 0) |
1820 | { |
1823 | { |
1821 | charge_mana_effect (op, caster_level (caster, spell)); |
1824 | charge_mana_effect (op, casting_level (caster, spell)); |
1822 | } |
1825 | } |
1823 | } |
1826 | } |
1824 | return 1; |
1827 | return 1; |
1825 | } |
1828 | } |
1826 | return 0; |
1829 | return 0; |
… | |
… | |
1870 | * monsters either. |
1873 | * monsters either. |
1871 | */ |
1874 | */ |
1872 | |
1875 | |
1873 | if (head->attacktype & AT_MAGIC |
1876 | if (head->attacktype & AT_MAGIC |
1874 | && !(head->attacktype & AT_COUNTERSPELL) |
1877 | && !(head->attacktype & AT_COUNTERSPELL) |
1875 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1878 | && !head->flag [FLAG_MONSTER] |
1876 | && (op->level > head->level)) |
1879 | && (op->level > head->level)) |
1877 | head->destroy (); |
1880 | head->destroy (); |
1878 | else |
1881 | else |
1879 | switch (head->type) |
1882 | switch (head->type) |
1880 | { |
1883 | { |
1881 | case SPELL_EFFECT: |
1884 | case SPELL_EFFECT: |
1882 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1885 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1883 | // about sanctuary in spell_util.C |
1886 | // about sanctuary in spell_util.C |
1884 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1887 | if (tmp->flag [FLAG_IS_FLOOR]) |
1885 | continue; |
1888 | continue; |
1886 | |
1889 | |
1887 | if (op->level > head->level) |
1890 | if (op->level > head->level) |
1888 | head->destroy (); |
1891 | head->destroy (); |
1889 | |
1892 | |
… | |
… | |
1912 | |
1915 | |
1913 | object *tmp, *god = find_god (determine_god (op)); |
1916 | object *tmp, *god = find_god (determine_god (op)); |
1914 | |
1917 | |
1915 | if (!god) |
1918 | if (!god) |
1916 | { |
1919 | { |
1917 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1920 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1918 | return 0; |
1921 | return 0; |
1919 | } |
1922 | } |
1920 | |
1923 | |
1921 | for (tmp = op->below; tmp; tmp = tmp->below) |
1924 | for (tmp = op->below; tmp; tmp = tmp->below) |
1922 | { |
1925 | { |
1923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1926 | if (tmp->flag [FLAG_IS_FLOOR]) |
1924 | break; |
1927 | break; |
1925 | if (tmp->type == HOLY_ALTAR) |
1928 | if (tmp->type == HOLY_ALTAR) |
1926 | { |
1929 | { |
1927 | |
1930 | |
1928 | if (tmp->level > caster_level (caster, spell)) |
1931 | if (tmp->level > casting_level (caster, spell)) |
1929 | { |
1932 | { |
1930 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1933 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1931 | return 0; |
1934 | return 0; |
1932 | } |
1935 | } |
1933 | else |
1936 | else |
1934 | { |
1937 | { |
1935 | /* If we got here, we are consecrating an altar */ |
1938 | /* If we got here, we are consecrating an altar */ |
1936 | sprintf (buf, "Altar of %s", &god->name); |
1939 | sprintf (buf, "Altar of %s", &god->name); |
1937 | tmp->name = buf; |
1940 | tmp->name = buf; |
1938 | tmp->level = caster_level (caster, spell); |
1941 | tmp->level = casting_level (caster, spell); |
1939 | tmp->other_arch = god->arch; |
1942 | tmp->other_arch = god->arch; |
1940 | |
1943 | |
1941 | if (op->type == PLAYER) |
1944 | if (op->type == PLAYER) |
1942 | esrv_update_item (UPD_NAME, op, tmp); |
1945 | esrv_update_item (UPD_NAME, op, tmp); |
1943 | |
1946 | |
1944 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1947 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1945 | return 1; |
1948 | return 1; |
1946 | } |
1949 | } |
1947 | } |
1950 | } |
1948 | } |
1951 | } |
1949 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1952 | |
|
|
1953 | op->failmsg ("You are not standing over an altar!"); |
1950 | return 0; |
1954 | return 0; |
1951 | } |
1955 | } |
1952 | |
1956 | |
1953 | /* animate_weapon - |
1957 | /* animate_weapon - |
1954 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1958 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
1961 | * player checks. MSW 2003-01-06 |
1965 | * player checks. MSW 2003-01-06 |
1962 | */ |
1966 | */ |
1963 | int |
1967 | int |
1964 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1968 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1965 | { |
1969 | { |
1966 | object *weapon, *tmp; |
|
|
1967 | char buf[MAX_BUF]; |
1970 | char buf[MAX_BUF]; |
1968 | int a, i; |
1971 | int a, i; |
1969 | sint16 x, y; |
1972 | sint16 x, y; |
1970 | maptile *m; |
1973 | maptile *m; |
1971 | |
1974 | |
… | |
… | |
1986 | return 0; |
1989 | return 0; |
1987 | } |
1990 | } |
1988 | |
1991 | |
1989 | /* if no direction specified, pick one */ |
1992 | /* if no direction specified, pick one */ |
1990 | if (!dir) |
1993 | if (!dir) |
1991 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1994 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1992 | |
1995 | |
1993 | m = op->map; |
1996 | m = op->map; |
1994 | x = op->x + freearr_x[dir]; |
1997 | x = op->x + freearr_x[dir]; |
1995 | y = op->y + freearr_y[dir]; |
1998 | y = op->y + freearr_y[dir]; |
1996 | |
1999 | |
1997 | /* if there's no place to put the golem, abort */ |
2000 | /* if there's no place to put the golem, abort */ |
1998 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2001 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1999 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2002 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2000 | { |
2003 | { |
2001 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2004 | op->failmsg ("There is something in the way."); |
2002 | return 0; |
2005 | return 0; |
2003 | } |
2006 | } |
2004 | |
2007 | |
2005 | /* Use the weapon marked by the player. */ |
2008 | /* Use the weapon marked by the player. */ |
2006 | weapon = find_marked_object (op); |
2009 | object *weapon = op->mark (); |
2007 | |
2010 | |
2008 | if (!weapon) |
2011 | if (!weapon) |
2009 | { |
2012 | { |
2010 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2013 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2011 | return 0; |
2014 | return 0; |
2012 | } |
2015 | } |
|
|
2016 | |
2013 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2017 | if (spell->race && weapon->arch->archname != spell->race) |
2014 | { |
2018 | { |
2015 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2019 | op->failmsg ("The spell fails to transform your weapon."); |
2016 | return 0; |
2020 | return 0; |
2017 | } |
2021 | } |
|
|
2022 | |
2018 | if (weapon->type != WEAPON) |
2023 | if (weapon->type != WEAPON) |
2019 | { |
2024 | { |
2020 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2025 | op->failmsg ("You need to wield a weapon to animate it."); |
2021 | return 0; |
2026 | return 0; |
2022 | } |
2027 | } |
2023 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2028 | |
|
|
2029 | if (weapon->flag [FLAG_APPLIED]) |
2024 | { |
2030 | { |
2025 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2031 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2026 | return 0; |
2032 | return 0; |
2027 | } |
2033 | } |
2028 | |
2034 | |
2029 | weapon = weapon->split (); |
2035 | weapon = weapon->split (); |
2030 | |
2036 | |
2031 | /* create the golem object */ |
2037 | /* create the golem object */ |
2032 | tmp = arch_to_object (spell->other_arch); |
2038 | object *tmp = spell->other_arch->instance (); |
2033 | |
2039 | |
2034 | /* if animated by a player, give the player control of the golem */ |
2040 | /* if animated by a player, give the player control of the golem */ |
2035 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2041 | tmp->clr_flag (FLAG_MONSTER); |
2036 | tmp->stats.exp = 0; |
2042 | tmp->stats.exp = 0; |
2037 | add_friendly_object (tmp); |
2043 | add_friendly_object (tmp); |
2038 | tmp->type = GOLEM; |
2044 | tmp->type = GOLEM; |
2039 | tmp->set_owner (op); |
2045 | tmp->set_owner (op); |
2040 | op->contr->golem = tmp; |
2046 | op->contr->golem = tmp; |
… | |
… | |
2042 | |
2048 | |
2043 | /* Give the weapon to the golem now. A bit of a hack to check the |
2049 | /* Give the weapon to the golem now. A bit of a hack to check the |
2044 | * removed flag - it should only be set if weapon->split was |
2050 | * removed flag - it should only be set if weapon->split was |
2045 | * used above. |
2051 | * used above. |
2046 | */ |
2052 | */ |
2047 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2053 | if (!weapon->flag [FLAG_REMOVED]) |
2048 | weapon->remove (); |
2054 | weapon->remove (); |
2049 | |
2055 | |
2050 | tmp->insert (weapon); |
2056 | tmp->insert (weapon); |
2051 | |
2057 | |
2052 | /* To do everything necessary to let a golem use the weapon is a pain, |
2058 | /* To do everything necessary to let a golem use the weapon is a pain, |
2053 | * so instead, just set it as equipped (otherwise, we need to update |
2059 | * so instead, just set it as equipped (otherwise, we need to update |
2054 | * body_info, skills, etc) |
2060 | * body_info, skills, etc) |
2055 | */ |
2061 | */ |
2056 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2062 | tmp->set_flag (FLAG_USE_WEAPON); |
2057 | SET_FLAG (weapon, FLAG_APPLIED); |
2063 | weapon->set_flag (FLAG_APPLIED); |
2058 | tmp->update_stats (); |
2064 | tmp->update_stats (); |
2059 | |
2065 | |
2060 | /* There used to be 'odd' code that basically seemed to take the absolute |
2066 | /* There used to be 'odd' code that basically seemed to take the absolute |
2061 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2067 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2062 | * if you're using a crappy weapon, it shouldn't be as good. |
2068 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2082 | |
2088 | |
2083 | /* attacktype */ |
2089 | /* attacktype */ |
2084 | if (!tmp->attacktype) |
2090 | if (!tmp->attacktype) |
2085 | tmp->attacktype = AT_PHYSICAL; |
2091 | tmp->attacktype = AT_PHYSICAL; |
2086 | |
2092 | |
2087 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
2088 | { |
|
|
2089 | for (i = 0; i < NROFATTACKS; i++) |
2093 | for (i = 0; i < NROFATTACKS; i++) |
2090 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2094 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2091 | a = mt->save[0]; |
2095 | |
2092 | } |
2096 | a = op->material->save[0]; |
2093 | else |
|
|
2094 | { |
|
|
2095 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2096 | tmp->resist[i] = 5; |
|
|
2097 | a = 10; |
|
|
2098 | } |
|
|
2099 | |
2097 | |
2100 | /* Set weapon's immunity */ |
2098 | /* Set weapon's immunity */ |
2101 | tmp->resist[ATNR_CONFUSION] = 100; |
2099 | tmp->resist[ATNR_CONFUSION] = 100; |
2102 | tmp->resist[ATNR_POISON] = 100; |
2100 | tmp->resist[ATNR_POISON] = 100; |
2103 | tmp->resist[ATNR_SLOW] = 100; |
2101 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2130 | tmp->state = weapon->state; |
2128 | tmp->state = weapon->state; |
2131 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2129 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2132 | } |
2130 | } |
2133 | |
2131 | |
2134 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2132 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2135 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2133 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2136 | |
2134 | |
2137 | tmp->speed_left = -1; |
2135 | tmp->speed_left = -1; |
2138 | tmp->direction = dir; |
2136 | tmp->direction = dir; |
2139 | |
2137 | |
2140 | m->insert (tmp, x, y, op); |
2138 | m->insert (tmp, x, y, op); |
… | |
… | |
2144 | /* cast_daylight() - changes the map darkness level *lower* */ |
2142 | /* cast_daylight() - changes the map darkness level *lower* */ |
2145 | |
2143 | |
2146 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2144 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2147 | * This changes the light level for the entire map. |
2145 | * This changes the light level for the entire map. |
2148 | */ |
2146 | */ |
2149 | |
|
|
2150 | int |
2147 | int |
2151 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2148 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2152 | { |
2149 | { |
2153 | int success; |
2150 | int success; |
2154 | |
2151 | |
… | |
… | |
2158 | success = op->map->change_map_light (spell->stats.dam); |
2155 | success = op->map->change_map_light (spell->stats.dam); |
2159 | |
2156 | |
2160 | if (!success) |
2157 | if (!success) |
2161 | { |
2158 | { |
2162 | if (spell->stats.dam < 0) |
2159 | if (spell->stats.dam < 0) |
2163 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2160 | op->failmsg ("It can be no brighter here."); |
2164 | else |
2161 | else |
2165 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2162 | op->failmsg ("It can be no darker here."); |
2166 | } |
2163 | } |
|
|
2164 | |
2167 | return success; |
2165 | return success; |
2168 | } |
2166 | } |
2169 | |
2167 | |
2170 | /* create an aura spell object and put it in the player's inventory. |
2168 | /* create an aura spell object and put it in the player's inventory. |
2171 | * as usual, op is player, caster is the object casting the spell, |
2169 | * as usual, op is player, caster is the object casting the spell, |
… | |
… | |
2179 | |
2177 | |
2180 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2178 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2181 | if (new_aura) |
2179 | if (new_aura) |
2182 | refresh = 1; |
2180 | refresh = 1; |
2183 | else |
2181 | else |
2184 | new_aura = arch_to_object (spell->other_arch); |
2182 | new_aura = spell->other_arch->instance (); |
2185 | |
2183 | |
2186 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2184 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2187 | |
2185 | |
2188 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2186 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2189 | |
2187 | |
2190 | set_spell_skill (op, caster, spell, new_aura); |
2188 | set_spell_skill (op, caster, spell, new_aura); |
2191 | new_aura->attacktype = spell->attacktype; |
2189 | new_aura->attacktype = spell->attacktype; |
2192 | |
2190 | |
2193 | new_aura->level = caster_level (caster, spell); |
2191 | new_aura->level = casting_level (caster, spell); |
2194 | |
2192 | |
2195 | if (refresh) |
2193 | if (refresh) |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2197 | else |
2195 | else |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
… | |
… | |
2254 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2252 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2255 | { |
2253 | { |
2256 | hit_map (aura, i, aura->attacktype, 0); |
2254 | hit_map (aura, i, aura->attacktype, 0); |
2257 | |
2255 | |
2258 | if (aura->other_arch) |
2256 | if (aura->other_arch) |
2259 | pos.insert (arch_to_object (aura->other_arch), aura); |
2257 | pos.insert (aura->other_arch->instance (), aura); |
2260 | } |
2258 | } |
2261 | } |
2259 | } |
2262 | |
2260 | |
2263 | /* put the aura back in the player's inventory */ |
2261 | /* put the aura back in the player's inventory */ |
2264 | env->insert (aura); |
2262 | env->insert (aura); |
… | |
… | |
2269 | * op is the piece object. |
2267 | * op is the piece object. |
2270 | */ |
2268 | */ |
2271 | void |
2269 | void |
2272 | move_peacemaker (object *op) |
2270 | move_peacemaker (object *op) |
2273 | { |
2271 | { |
2274 | object *tmp; |
2272 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2275 | |
|
|
2276 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2277 | { |
2273 | { |
2278 | int atk_lev, def_lev; |
2274 | int atk_lev, def_lev; |
2279 | object *victim = tmp; |
2275 | object *victim = tmp->head_ (); |
2280 | |
2276 | |
2281 | if (tmp->head) |
2277 | if (!victim->flag [FLAG_MONSTER]) |
2282 | victim = tmp->head; |
|
|
2283 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
|
|
2284 | continue; |
2278 | continue; |
2285 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2279 | |
|
|
2280 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2286 | continue; |
2281 | continue; |
|
|
2282 | |
2287 | if (victim->stats.exp == 0) |
2283 | if (victim->stats.exp == 0) |
2288 | continue; |
2284 | continue; |
2289 | |
2285 | |
2290 | def_lev = MAX (1, victim->level); |
2286 | def_lev = max (1, victim->level); |
2291 | atk_lev = MAX (1, op->level); |
2287 | atk_lev = max (1, op->level); |
2292 | |
2288 | |
2293 | if (rndm (0, atk_lev - 1) > def_lev) |
2289 | if (rndm (0, atk_lev - 1) > def_lev) |
2294 | { |
2290 | { |
2295 | /* make this sucker peaceful. */ |
2291 | /* make this sucker peaceful. */ |
2296 | |
2292 | |
|
|
2293 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2297 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2294 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2298 | victim->stats.exp = 0; |
2295 | victim->stats.exp = 0; |
2299 | #if 0 |
2296 | #if 0 |
2300 | /* No idea why these were all set to zero - if something |
2297 | /* No idea why these were all set to zero - if something |
2301 | * makes this creature agressive, he should still do damage. |
2298 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2304 | victim->stats.sp = 0; |
2301 | victim->stats.sp = 0; |
2305 | victim->stats.grace = 0; |
2302 | victim->stats.grace = 0; |
2306 | victim->stats.Pow = 0; |
2303 | victim->stats.Pow = 0; |
2307 | #endif |
2304 | #endif |
2308 | victim->attack_movement = RANDO2; |
2305 | victim->attack_movement = RANDO2; |
2309 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2306 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2310 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2307 | victim->set_flag (FLAG_RUN_AWAY); |
2311 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2308 | victim->set_flag (FLAG_RANDOM_MOVE); |
2312 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2309 | victim->clr_flag (FLAG_MONSTER); |
|
|
2310 | |
2313 | if (victim->name) |
2311 | if (victim->name) |
2314 | { |
|
|
2315 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2316 | } |
2313 | } |
2317 | } |
|
|
2318 | } |
2314 | } |
2319 | } |
2315 | } |
2320 | |
|
|
2321 | |
2316 | |
2322 | /* This writes a rune that contains the appropriate message. |
2317 | /* This writes a rune that contains the appropriate message. |
2323 | * There really isn't any adjustments we make. |
2318 | * There really isn't any adjustments we make. |
2324 | */ |
2319 | */ |
2325 | |
|
|
2326 | int |
2320 | int |
2327 | write_mark (object *op, object *spell, const char *msg) |
2321 | write_mark (object *op, object *spell, const char *msg) |
2328 | { |
2322 | { |
2329 | char rune[HUGE_BUF]; |
|
|
2330 | object *tmp; |
|
|
2331 | |
|
|
2332 | if (!msg || msg[0] == 0) |
2323 | if (!msg || msg[0] == 0) |
2333 | { |
2324 | { |
2334 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2325 | op->failmsg ("Write what?"); |
2335 | return 0; |
2326 | return 0; |
2336 | } |
2327 | } |
2337 | |
2328 | |
2338 | if (strcasestr_local (msg, "endmsg")) |
2329 | if (!msg_is_safe (msg)) |
2339 | { |
2330 | { |
2340 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2331 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2341 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2332 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2342 | return 0; |
2333 | return 0; |
2343 | } |
2334 | } |
|
|
2335 | |
2344 | if (!spell->other_arch) |
2336 | if (!spell->other_arch) |
2345 | return 0; |
2337 | return 0; |
2346 | tmp = arch_to_object (spell->other_arch); |
|
|
2347 | |
2338 | |
2348 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2339 | object *tmp = spell->other_arch->instance (); |
2349 | |
2340 | |
2350 | tmp->race = op->name; /*Save the owner of the rune */ |
2341 | tmp->race = op->name; /*Save the owner of the rune */ |
2351 | tmp->msg = rune; |
2342 | tmp->msg = msg; |
2352 | |
2343 | |
2353 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2344 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2345 | |
2354 | return 1; |
2346 | return 1; |
2355 | } |
2347 | } |
|
|
2348 | |