--- deliantra/server/server/spell_effect.C 2006/09/17 14:22:29 1.14 +++ deliantra/server/server/spell_effect.C 2006/12/09 16:11:09 1.15 @@ -2323,7 +2323,7 @@ return 0; /* if player already has a golem, abort */ - if (op->contr->ranges[range_golem] != NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) + if (op->contr->ranges[range_golem]) { control_golem (op->contr->ranges[range_golem], dir); return 0; @@ -2389,7 +2389,6 @@ set_spell_skill (op, caster, spell, tmp); op->contr->ranges[range_golem] = tmp; op->contr->shoottype = range_golem; - op->contr->golem_count = tmp->count; /* Give the weapon to the golem now. A bit of a hack to check the * removed flag - it should only be set if get_split_object was